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  • OpenGL ES functions not accepting values originating outside of it's view

    - by Josh Elsasser
    I've been unable to figure this out on my own. I currently have an Open GLES setup where a view controller both updates a game world (with a dt), fetches the data I need to render, passes it off to an EAGLView through two structures (built of Apple's ES1Renderer), and draws the scene. Whenever a value originates outside of the Open GL view, it can't be used to either translate objects using glTranslatef, or set up the scene using glOrthof. If I assign a new value to something, it will work - even if it is the exact same number. The two structures I have each contain a variety of floating-point numbers and booleans, along with two arrays. I can log the values from within my renderer - they make it there - but I receive errors from OpenGL if I try to do anything with them. No crashes result, but the glOrthof call doesn't work if I don't set the camera values to anything different. Code used to set up scene: [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); //clears the color buffer bit glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); //sets up the scene w/ ortho projection glViewport(0, 0, 320, 480); glLoadIdentity(); glOrthof(320, 0, dynamicData.cam_x2, dynamicData.cam_x1, 1.0, -1.0); glClearColor(1.0, 1.0, 1.0, 1.0); /*error checking code here*/ "dynamicData" (which is replaced every frame) is created within my game simulation. From within my controller, I call a method (w/in my simulation) that returns it, and pass the result on to the EAGLView, which passes it on to the renderer. I haven't been able to come up with a better solution for this - suggestions in this regard would be greatly appreciated as well. Also, this function doesn't work as well (values originate in the same place): glTranslatef(dynamicData.ship_x, dynamicData.ship_y, 0.0); Thanks in advance. Additional Definitions: Structure (declared in a separate header): typedef struct { float ship_x, ship_y; float cam_x1, cam_x2; } dynamicRenderData; Render data getter (and builder) (every frame) - (dynamicData)getDynRenderData { //d_rd is an ivar, zeroed on initialization d_rd.ship_x = mainShip.position.x; d_rd.ship_y = mainShip.position.y; d_rd.cam_x1 = d_rd.ship_x - 30.0f; d_rd.cam_x2 = d_rd.cam_x1 + 480.0f; return d_rd; } Zeroed at start. (d_rd.ship_x = 0;, etc…) Setting up the view. Prototype (GLView): - (void)draw: (dynamicRenderData)dynamicData Prototype (Renderer): - (void)drawView: (dynamicRenderData)dynamicData How it's called w/in the controller: //controller [glview draw: [world getDynRenderData]]; //glview (within draw) [renderer drawView: dynamicData];

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  • Init array with bool values

    - by iFloh
    my attempt to init an array with a number of bool values using: [myArray initWithObjects:[NSNumber numberWithBool:YES], [NSNumber numberWithBool:YES], [NSNumber numberWithBool:YES], nil]; seems to fail since the debugger shows an empty array after this statement is carried out ... Any clues?

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  • Calculate the contentsize of scrollview

    - by neha
    Hi all, I'm having a scrollview as the detailedview of tableview cell. There are multiple views on the detailedview like labels, buttons etc. which I'm creating through interface builder. What I'm creating through interface builder is static. I'm putting everything on a view of height 480. A label on my detailedview is having dynamic text which can extend to any length. The problem is that I need to set the scrollview's content size for which I need its height. How shall I set scrollview's height provided the content is dynamic?

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  • How to stop the horizontal scrolling programmatically ?

    - by srikanth rongali
    I have a UITextView *textView in cocos2d's CCLayer. The text is scrolling in both the horizontal and vertical directions. But, I need it to scroll and bounce only in vertically. How to stop the horizontal scrolling programmatically ? UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(100,200, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy I am First enemy I am First enemy I am First enemy I am First enemy I am First enemy I am First enemy I am First enemy"; [textView setEditable:NO]; textView.font = [UIFont fontWithName:@"Helvetica" size:24.0f]; CGPoint location = CGPointMake(200, 160); textView.showsHorizontalScrollIndicator = NO; //textView.bounces = NO; //textView.alwaysBounceVertical = YES; textView.center = location; textView.transform = CGAffineTransformMakeRotation(CC_DEGREES_TO_RADIANS( 90.0f )); What should I do stop scrolling horizontally ? Thank You.

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  • Detect when a UITableView is being reordered

    - by Mike Weller
    I have a UITableView backed by an NSFetchedResultsController which may trigger updates at any time. If the user is currently reordering rows, applying these updates will cause an exception because the table view has temporarily taken over and you get an error like Invalid update: invalid number of rows in section [...] How can I detect when the user has started moving a cell so I can delay updates caused by the fetched results controller? There don't seem to be any table view delegate methods to detect this. This delegate method: - (NSIndexPath *)tableView:(UITableView *)tableView targetIndexPathForMoveFromRowAtIndexPath:(NSIndexPath *)sourceIndexPath toProposedIndexPath:(NSIndexPath *)proposedDestinationIndexPath { Doesn't get called when the user initially detaches the first cell, only when they actually move it somewhere else.

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  • UIScrollview : scroll with 2 fingers and not one

    - by AP
    Hello, I have a UIScrollView containing another wiew. This view need to handle single touch event for drawing. For this reason I would like to scroll using 2 fingers. I managed to get this working for 2.x SDK but it's no more working with 3.X series. Do you have idea/workaround for achieving this? Thanks in advance for your help :)

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  • Navigation Within TabController

    - by David.Chu.ca
    I am trying to use UITabController as may controller in my main window and add navigation controllers to some tab bar items. For example, the first tab has a navigation controller with table view: ![alt text][1] The SettingsViewController is associated with its own NIB file, where a table view is defined. Within that xib file, I have a table view and set it to the outlet of SettingsViewController class property myTableView. The problem is that in the main xib file, for the SettingsViewController navigation, there is one outlet myTableView. I am not sure if I have to set this to somewhere? The exception I get is "[UIViewController _loadViewFromNibNamed:bundle:] loaded the "SettingsViewController" nib but the view outlet was not set." [1]:

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  • GameKit Bluetooth Transfer Problem

    - by David Schiefer
    Hi, I am trying to send a file via Bluetooth using the GameKit framework. The problem I am having though is that I can only send one NSData object at a time, but I need to save it on the other end. this obviously isn't possible without knowing the filename, but i don't know how to transmit that. I've tried to convert it to a string NSData*data = [NSData dataWithContentsOfFile:urlAddress]; but i can only send one NSData object, not two. Has anyone come across this problem yet?

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  • Multi-Part HTTP Request through xcode

    - by devsri
    Hello Everyone, i want to upload image,video and audio files to a server. I have read this thread on the similar topic but wasn't able to understand completely the flow of the code. It would be great if you can suggest me some sample code or tutorial to start with. I am using the following code to connect without any media to the server [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; NSString *url =[[NSString alloc]initWithFormat:@"%@",[NetworkConstants getURL]]; NSURL *theURL =[NSURL URLWithString:url]; [url release]; NSMutableURLRequest *theRequest =[NSMutableURLRequest requestWithURL:theURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:0.0f]; [theRequest setHTTPMethod:@"POST"]; NSString *theBodyString = [NSString stringWithFormat:@"json1=%@&userID=%@",jsonObject,[GlobalConstants getUID]]; NSData *theBodyData = [theBodyString dataUsingEncoding:NSUTF8StringEncoding]; [theRequest setHTTPBody:theBodyData]; NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (conn) { NSLog(@"Successful in sending sync"); } else { NSLog(@"Failed Connection in sending sync"); } [conn release]; It would be really convenient for me if anything could be done editing this part of code. Any form of help would be highly appreciated. Thanks in advance!!

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  • iPad Camera Connection kit?

    - by Adam
    Does anyone know if it is possible to access the iPad's camera connection kit? I would like to read the files off the connected mass storage device. Would this be possible or is this something that only Apple can do in there apps. Thanks

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  • Text Editor like Pages iPad App

    - by tek3
    Hi all, I want to implement a functionality similar to found in Pages app..i.e. text floating around images, image zooming etc.. I have been struggling with this part of my application but no success yet. Would be grateful if someone provides me with some pointers in this regard , like 'Which UIControl should I use?','Help in thinking logic' etc.. Thanx in advance.

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  • Problem with NSMutableArray

    - by zp26
    Hi, I have a problem with NSMutableArray. In my program i have a lot of variabile "CFSocketRef". i want to save this in NSMutableArray but i can't. Can you help me? Thank and sorry for my english XP My code: CFSocketRef socketAccept; NSMutableArray *arrayIP = [[NSMutableArray alloc] init]; self.socketAccept = CFSocketCreateWithNative(NULL, fd, kCFSocketDataCallBack, AcceptDataCallback, &context); [arrayIP addObject:(id)self.socketAccept];

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  • Easier way to add lots of images to an array

    - by Sam Jarman
    Hey Guys In an effort to 'clean up' my code - I was wondering if this could be made simpler. I have 32 images and I was adding them like this [theCarPics addObject:[UIImage imageNamed:@"1.jpg"]]; [theCarPics addObject:[UIImage imageNamed:@"2.jpg"]]; //... [theCarPics addObject:[UIImage imageNamed:@"32.jpg"]]; is there a simpler way? loop perhaps? Any ideas would be appreciated guys Thanks Sam

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  • Can I safely store UInt32 to NSUInteger?

    - by mystify
    In the header, it is defined like: #if __LP64__ || (TARGET_OS_EMBEDDED && !TARGET_OS_IPHONE) || TARGET_OS_WIN32 || NS_BUILD_32_LIKE_64 typedef long NSInteger; typedef unsigned long NSUInteger; #else typedef int NSInteger; typedef unsigned int NSUInteger; #endif So does an UInt32 fit without problems into an NSUInteger (an unsigned int)? Where's the difference between UInt32 and unsigned int? And I assume that an unsigned long is bigger than an unsigned int?

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  • Segment a CGImage

    - by mag725
    Hi, In iOS 4.0 and later is there a way to segment a CGImage without loading the entire image into memory? What I am attempting to do is * programmatically* segment an image for use in a CATiledLayer application using large images, but I don't want to take up the memory involved in loading the full image. Also, is there a way to load that (or any) segment at a particular resolution, so if we are zoomed out from the image we can load that tile at a low level of detail, thus saving memory. Thanks! -Matt

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  • How do I add NSDecimalNumbers?

    - by Terry B
    OK this may be the dumb question of the day, but supposing I have a class with : NSDecimalNumber *numOne = [NSDecimalNumber numberWithFloat:1.0]; NSDecimalNumber *numTwo = [NSDecimalNumber numberWithFloat:2.0]; NSDecimalNumber *numThree = [NSDecimalNumber numberWithFloat:3.0]; Why can't I have a function that adds those numbers: - (NSDecimalNumber *)addThem { return (self.numOne + self.numTwo + self.numThree); } I apologize in advance for being an idiot, and thanks!

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  • Objective-C method not being called

    - by Matt S.
    It's either because of the fact I'm tired or because I'm doing it wrong, but for some reason I can't get it to call a method. Here's what I'm trying to call: -(void)newHighScore:(int)d Which right now just does an NSLog saying "yea I'm working!" I'm calling it like this: [highscore newHighScore:score]; highscore is what I called the HighScore class in the .h, and score is an int with the score.

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  • Returning from method inside a @synchronized block

    - by Michael Waterfall
    I'd just like to know if it's advised to return from a method within a @synchronized block? For example: - (id)test { @synchronized(self) { if (a) return @"A"; else return @"B"; } } As opposed to: - (id)test { NSString *value; @synchronized(self) { if (a) value = @"A"; else value = @"B"; } return value; } This sample is rather simplistic, but sometimes in a complex method it would make things simpler to be able to return from within a @synchronized block.

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  • Passing Data thru NSTimer UserInfo

    - by zorro2b
    I a trying to pass data thru userInfo for an NSTimer call. What is the best way to do this? I am trying to use an NSDictionary, this is simple enough when I have objective c objects, but what about other data? I want to do something like this, which doesn't work as is: - (void) play:(SystemSoundID)sound target:(id)target callbackSelector:(SEL)selector { NSLog(@"pause ipod"); [iPodController pause]; theSound = sound; NSMutableDictionary *cb = [[NSMutableDictionary alloc] init]; [cb setObject:(id)&sound forKey:@"sound"]; [cb setObject:target forKey:@"target"]; [cb setObject:(id)&selector forKey:@"selector"]; [NSTimer scheduledTimerWithTimeInterval:0 target:self selector: @selector(notifyPause1:) userInfo:(id)cb repeats:NO]; }

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  • Get notification when NSOperationQueue finishes all tasks

    - by porneL
    NSOperationQueue has waitUntilAllOperationsAreFinished, but I don't want to wait synchronously for it. I just want to hide progress indicator in UI when queue finishes. What's the best way to accomplish this? I can't send notifications from my NSOperations, because I don't know which one is going to be last, and [queue operations] might not be empty yet (or worse - repopulated) when notification is received.

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  • Inconsistent Frame / Bounds of UIImage and UIScrollView

    - by iFloh
    this one puzzles me. I have an Image with a width of 1600 pixels and height of 1819 pixels. I load the image as UIImageView into an UIScrollView and set the "contentsize parameter" iKarteScrollView.contentSize = CGSizeMake(iKarteImageView.bounds.size.width, iKarteImageView.bounds.size.height); NSLog(@"Frame - width %.6f, height %.6f - Bounds - width %.6f, height %.6f", myImageView.frame.size.width, myView.frame.size.height, myImageView.bounds.size.width, myImageView.bounds.size.height); NSLog(@"Content size width %.6f, height %.6f", myScrollView.contentSize.width, myScrollView.contentSize.height); The NSLog shows the following: Frame - width 1600.000000, height 1819.000000 - Bounds - width 1600.000000, height 1819.000000 Content size width 1600.000000, height 1819.000000 Now comes the miracle, in a subsequent method of the same object I call the same NSLog again. But this time the result is Frame - width 405.000000, height 411.000000 - Bounds - width 1601.510864, height 1625.236938 Content size width 404.617920, height 460.000000 Why is the frame size suddely 405 by 411 pixels? How can the Bounds be 1601 by 1625 where 1625 is roughly 200 pixels less than the original size? When Positioning a further UIImageView at the coordinates of 20 by 1625, the UIImageView is displayed an estimated 200 pixels above the bottom of the content of the UIScrollView. I'm lost ...

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  • How to define colors in XCodes' Interface Builder?

    - by favo
    Hi, I would like to copy colors between elements in the interface builder or define them using RGB values. I.e. copy the background color of a button to another button without duplicating the button. Or: Enter an exact RGB code using the interface builder. Currently I can do this only programmatically but the interface builder is meant to design the GUI, so there must be such possibilities. Thank you all in advance for your answers.

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