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  • Creating a Pop animation similar to the presentation of UIAlertView

    - by JK
    I would like to present a view in the same manner as that of UIAlertView - a pop/spring. Unfortunately subclassing UIAlertView is not an option for the view I need to present. I have written some code, but I can't seem to get it as realistic as I would like. I would appreciate any suggestions for greater realism or a link if anything similar has been done (I could not find anything on Google). Thank you. - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { self.backgroundColor = [UIColor whiteColor]; v = [[UIView alloc] initWithFrame:CGRectMake(140, 140, 60, 60)]; v.backgroundColor = [UIColor blueColor]; [self addSubview:v]; [self animate]; } return self; } - (void)animate { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:0.2]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(popStep1Complete)]; v.frame = CGRectMake(90, 90, 140, 140); [UIView commitAnimations]; } - (void)popStep1Complete { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:0.15]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(popStep2Complete)]; v.frame = CGRectMake(110, 110, 100, 100); [UIView commitAnimations]; } - (void)popStep2Complete { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:0.15]; v.frame = CGRectMake(100, 100, 120, 120); [UIView commitAnimations]; }

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  • UITextField rigtht frame

    - by JustMe
    Hi, I have a peace of code like this: CGSize lSize = [@"Hello World" sizeWithFont:[UIFont fontWithName:@"Arial" size:13]]; Now I want to have the right frame to see this text in the UITextField. I don't want to change the font size just have the frame for UITextField to fit with this text. I will really appreciate any helps

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  • Recording audio from many source/microphones

    - by user657429
    I'm curious if it's possible to record audio from many sources and if not, what's the limitation. Many current devices have two internal microphones (basically for noise reduction). On top of that it's possible to plug additional external one using audiojack. You can as well have another audio stream via bluetooth headset. You are allowed to specify AudioSource in android but is it possible to do recording from many sources at the same time? I'm also interested how the situation look like on the iOS devices.

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  • UTC-8 conversion

    - by leachianus
    Hey guys, I am grabbing a JSON array and storing it in a NSArray, however it includes JSON encoded UTF-8 strings, for example pass\u00e9 represents passé. I need a way of converting all of these different types of strings into the actual character. I have an entire NSArray to convert. Or I can convert it when it is being displayed, which ever is easiest. I found this chart http://tntluoma.com/sidebars/codes/ is there a convenience method for this or a library I can download? thanks, BTW, there is no way I can find to change the server so I can only fix it on my end...

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  • Format a date from a string

    - by Emil
    Hey. I'm trying to format a date from a string into another format. For example: 2012-05-29 23:55:52 into 29/05 *newline* 2010. I just don't get the logics behind NSDate and NSDateFormatter, I think.. Any help will be appreciated. Thanks :)

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  • Voice Control iOS

    - by Marc Tanis
    I would like to build a simple reader app for the iPad 2 that would allow users to navigate/read via voice controls. The app would allow the user to enter a mode where the microphone was live and listened for predefined keywords like 'down', 'up', 'next', 'back', 'home', etc. I don't want to reinvent the wheel on this so I'm just wondering first, if someone has done this already and if not, are there any good tutorials or SDKs available to help with recording someone's voice, and then comparing future output to see if it matches, or just dealing with the microphone in general?

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  • Sort NSFetchedResultsController results by user location

    - by cgp
    I have an application that contains some Locations in Core Data, and I want to show them to the user in order of proximity to the user's location. I am using an NSFetchedResultsController to serve the locations to the Table View. I thought about creating a virtual accessor method that returns the location's distance from the user, that would be calculated using a "global" CoreLocationManager, but it crashes with reason: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'keypath distanceFromCurrentLocation not found in entity < NSSQLEntity Location id=4' I also give the user the option to sort alphabetically, so I would prefer it if I kept the NSFetchedResultsController, if possible. How should I do it? Thanks!

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  • Unable to pass variables from one view to another

    - by jerincbus
    I have a detail view that includes three UIButtons, each of which pushes a different view on to the stack. One of the buttons is connected to a MKMapView. When that button is pushed I need to send the latitude and longitude variables from the detail view to the map view. I'm trying to add the string declaration in the IBAction: - (IBAction)goToMapView { MapViewController *mapController = [[MapViewController alloc] initWithNibName:@"MapViewController" bundle:nil]; mapController.address = self.address; mapController.Title = self.Title; mapController.lat = self.lat; mapController.lng = self.lng; //Push the new view on the stack [[self navigationController] pushViewController:mapController animated:YES]; [mapController release]; mapController = nil; } But I get this when I try to build: 'error: incompatible types in assignment' for both lat and lng variables. So my questions are am I going about passing the variables from one view to another the right way? And does the MKMapView accept latitude and longitude as a string or a number?

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  • show image in a CGContextRef

    - by Ishu
    What i am doing, i downloded a code from calender now i want to show images on its tiles(for date). What i am trying shows in code - (void)drawTextInContext:(CGContextRef)ctx { CGContextSaveGState(ctx); CGFloat width = self.bounds.size.width; CGFloat height = self.bounds.size.height; CGFloat numberFontSize = floorf(0.3f * width); CGContextSetFillColorWithColor(ctx, kDarkCharcoalColor); CGContextSetTextDrawingMode(ctx, kCGTextClip); for (NSInteger i = 0; i < [self.text length]; i++) { NSString *letter = [self.text substringWithRange:NSMakeRange(i, 1)]; CGSize letterSize = [letter sizeWithFont:[UIFont boldSystemFontOfSize:numberFontSize]]; CGContextSaveGState(ctx); // I will need to undo this clip after the letter's gradient has been drawn [letter drawAtPoint:CGPointMake(4.0f+(letterSize.width*i), 0.0f) withFont:[UIFont boldSystemFontOfSize:numberFontSize]]; if ([self.date isToday]) { CGContextSetFillColorWithColor(ctx, kWhiteColor); CGContextFillRect(ctx, self.bounds); } else { // CGContextDrawLinearGradient(ctx, TextFillGradient, CGPointMake(0,0), CGPointMake(0, height/3), kCGGradientDrawsAfterEndLocation); CGDataProviderRef dataProvider = CGDataProviderCreateWithFilename("left-arrow.png"); CGImageRef image = CGImageCreateWithPNGDataProvider(dataProvider, NULL, NO, kCGRenderingIntentDefault); //UIImage* image = [UIImage imageNamed:@"left-arrow.png"]; //CGImageRef imageRef = image.CGImage; CGContextDrawImage(ctx, CGRectMake(8.0f+(letterSize.width*i), 0.0f, 5, 5), image); //im.image=[UIImage imageNamed:@"left-arrow.png"]; } CGContextRestoreGState(ctx); // get rid of the clip for the current letter } CGContextRestoreGState(ctx); } In else condition i want to show images on the tile so for that i am converting image objects in the CGContextDrawImage. Please help me. I am not sure this would be done in same manner or in other manner please suggest your way to do this. Thanx a lot.

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  • When to release the UIImage ?

    - by ragnarius
    I use the following code to draw a subimage UIImage* subIm = getSubImage( large, rect ); [subIm drawInRect:self.bounds]; where getSubImage is defined as follows UIImage* getSubImage(UIImage* uim, CGRect rc){ CGImageRef imref = CGImageCreateWithImageInRect(uim.CGImage, rc); UIImage* sub = [UIImage imageWithCGImage:imref]; CGImageRelease(imref); NSLog(@"subimage retainCount=%d", [sub retainCount]); // is 1 return sub; }//getSubImage Is the code correct? Is it safe to "CGImageRelease" imref? Has sub "CGImageRetained" imref? Should I release subIm (I get an error if I do)? Is subIm contained in the autorelease-pool, and , if so, how do I know this? In general, can one check if an object is contained in the autorelease pool (for debugging purpose)?

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  • How to use the asin() function in objective c

    - by Daniel Thatcher
    I am trying to use the asin() function in an iOS app to calculate an angle from the y axis. I am using trigonometry, but I must be doing something wrong with the asin() function, as when I try to pass in 0.707.... as asin(rotation) where rotation is a double equivalent to 0.707..., I get around 0.78....., where as my calculator gives me 44.991..., which is about correct from the variables passed in. What am I doing wrong, please can somebody help me?

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  • Moving UIButton around

    - by pbcoder
    I've tried to move a UIButton up and down in a menu. The problem I've got with the following solution is that the timer is not accurate. Sometimes the Button is moved up 122px, sometimes only 120px. How I can fix this? -(IBAction)marketTabClicked:(id)sender { if (marketTabExtended) { NSLog(@"marketTabExtended = YES"); return; } else { if (iPhoneAppsExtended) { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemApps) userInfo: nil repeats: YES]; } else { if (homepageExtended) { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemHomepage) userInfo: nil repeats: YES]; } else { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemMarketing) userInfo: nil repeats: YES]; } } } [self performSelector:@selector(stopTimer) withObject:self afterDelay:0.605]; iPhoneAppsExtended = NO; homepageExtended = NO; marketTabExtended = NO; marketTabExtended = YES; } -(void)animateItemApps { CGPoint movement; movement = CGPointMake(0, -1); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); } -(void)animateItemHomepage { CGPoint movement; movement = CGPointMake(0, 1); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); //marketTab.center = CGPointMake(marketTab.center.x, marketTab.center.y + movement.y); } -(void)animateItemMarketing { CGPoint movement; movement = CGPointMake(0, -1); //marketTab.center = CGPointMake(marketTab.center.x, marketTab.center.y + movement.y); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); } -(void)stopTimer { [timer invalidate]; }

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  • How to setup MGTwitterEngine

    - by wgpubs
    Just downloaded from github ... tried to build the xcode project and got over a hundred errors. TouchJSON, OAuthConsumer and yajl folders don't even exist (which looks like the problem). Did I pooch something? What do I need to do to recover? Thanks

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  • cocos2d 2.x scene retainCount

    - by Shefy Gur-ary
    I'm pushing a scene to the game I'm working on, after pressing a button in the main menu. This scene is a gameplayScene which should have two layers ad childs: boardLayer and hudLayer. for now I'm testing with the boardLayer, I'm using block to call the gameplayScene to close both itself and the boardLayer, but by the time I get there the retain count of both layer is 3 (seems to be increasing after setting the block to 2, and I'm not sure when it is going up to 3) What cause this, and how should it be handled?

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  • Hiding a Bar button item in the view

    - by devb0yax
    How can you able to hide the (done) bar button item in a view? Basically, I have a view controller added with navigation bar (in IB) then, I also added a bar button item into the nav bar. I just want initially the (done) bar button item is hidden.. when input is in the text view the (done) button is already visible. Any idea on this implementation on a view controller? Here's my sample code: @interface MyTextViewViewController : UIViewController <UITextViewDelegate> { UITextView *m_textView; UIBarButtonItem *doneBarButtonItem; } @property(nonatomic,retain) IBOutlet UITextView *m_textView; @property(nonatomic,retain) IBOutlet UIBarButtonItem *doneBarButtonItem; - (IBAction)saveAction:(id)sender; .m file: - (void)viewDidLoad { [super viewDidLoad]; doneBarButtonItem.hidden = YES; --> compile error!!! } - (void)textViewDidBeginEditing:(UITextView *)textView { doneBarButtonItem.hidden = NO; --> compile error!!! } - (IBAction)saveAction:(id)sender { doneBarButtonItem.hidden = YES; --> compile error!!! ... }

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  • Core Data and BOOL setup

    - by John Valen
    I am working on an app that uses Core Data as its backend for managing SQLite records. I have everything working with strings and numbers, but have just tried adding BOOL fields and can't seem to get things to work. In the .xcdatamodel, I have added a field to my object called isCurrentlyForSale which is not Optional, not Transient, and not Indexed. The attribute's type is set to Boolean with default value NO. When I created the class files from the data model, the boilerplate code added for this property in the .h header was: @property (nonatomic, retain) NSNumber * isCurrentlyForSale; along with the @dynamic isCurrentlyForSale; in the .m implementation file. I've always worked with booleans as simple BOOLs. I've read that I could use NSNumber's numberWithBool and boolValue methods, but this seems like an aweful lot of extra code for something so simple. Can the @property in the header be changed to a simple BOOL? If so is there anything to watch out for? Thanks -John

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  • how to go back to previous screen in tableview?

    - by Rajendra Bhole
    Hi, My appliaction is viewbased application in which i have one button . On click of that button i will push to other screen that is table view screen on which what i want when i select any data from row in table view it will get back to previous view automatically instead of selecting the navigation back button generated automatically. Please help me out its urgent . Thanks in Advance

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  • Rotating and Moving a UIImageView (CocoaTouch)

    - by yar
    This code works to rotate: CGAffineTransform transform = CGAffineTransformMakeRotation(radians(lastAngle++)); anImage.transform = transform; and this code works to move my UIImageView CGRect frame = [anImage frame]; frame.origin.x+=1; frame.origin.y+=1; [anImage setFrame:frame]; but when I combine them, the image stretches out increasingly on each run through. Perhaps the frame should not be modified like this?

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  • Is this an UITableView -beginUpdates documentation error?

    - by mystify
    I can't wrap my head around what they tried to say here in the docs for -beginUpdate: Call this method if you want subsequent insertions, deletion, and selection operations (for example, cellForRowAtIndexPath: and indexPathsForVisibleRows) to be animated simultaneously. Let's see... cellForRowAtIndexPath: and indexPathsForVisibleRows are both GETTER methods. They do not update anything and do not change anything. So why should I call -beginUpdates before calling these? And what's animated regarding these? Well, nothing, huh? Just want to make sure this is really an error in the docs and I didn't miss something.

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  • passing nsdata in stringwithformat

    - by milanjansari
    hello, How to pass nsdata in below of the string NSData *myData = [NSData dataWithContentsOfFile:pathDoc]; pathDoc = [NSString stringWithFormat:@"<size>%d</size><type>%d</type><cdate>%@</cdate><file>%c</file><fname>File</fname>",fileSizeVal,filetype,creationDate,file]; Any idea about this? Thanks you, Milan

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  • Objective-C subclasses question

    - by Johannes Jensen
    I have a class called Level, which is a subclass of NSObject. Then I have a class called Level_1_1 which is a subclass of Level. Is it allowed to type like Level* aLevel = [Level_1_1 alloc]; instead of Level_1_1* theLevel = [Level_1_1 alloc]; ? :) I try it and I don't get any warnings, just wondering if it's okay to do?

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