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  • High CPU usage compared to WinXP. Common aps and actions use 100% CPU cycles

    - by Jopower
    I'm running Lubunto 14.04.1 LTS. PC is a 2004 HP ze4200 laptop: 1.8 ghz Celeron M with 1 gb RAM and 80 gb drive. Was running fine on WinXP SP3 and I cleaned the drive off to test Lubuntu 14 LTS. No anti-virus is installed yet. I enabled the CPU resource monitor to see how various programs drag the OS. Using Firefox 31 online right now, I see doing basic functions like openning a new tab and scrolling down a page are using 100% CPU time, ocassionally for 10-30 seconds. In fact some pretty basic aps like Leafnote hit 100% for a second. Wordpad never did that. Lubuntu Software Center locks things up at 100% for 10 seconds. Just typing here shows a 60-80% spike every character. Running the mouse around the screen for 10 seconds results in a sustained 100% load during that time. Right now, if I let the PC rest just idling Firefox and not doing anything with it, CPU use bounces from 20-40% all by itself. WinXP idles at 2-10% and it's considered not good for it to be above 20%... something odd must be happening. Sure, XP will give similar higher CPU cycles with program use, but it's not locking and slogging like this. Lubuntu is supposed to be a light OS and by memory usage it is and I'm happy since this is an old PC maxed for memory upgrades. However, being used to doing some tuning and wary of abnormalities going on in the background, the CPU use indicates things going on that I want to know about and perhaps apply a tweek or two. Recommendations are appreciated. And this 300 point "new tags" restriction bites!

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  • Will Google treat this JavaScript code as a bad practice?

    - by Mathew Foscarini
    I have a website that provides a custom UX experience implemented via JavaScript. When JavaScript is disabled in the browser the website falls back to CSS for the layout. To make this possible I've added a noJS class to the <body> and quickly remove it via JavaScript. <body class="noJS layout-wide"> <script type="text/javascript">var b=document.getElementById("body");b.className=b.className.replace("noJS","");</script> This caused a problem when the page loads and JavaScript is enabled. The body immediately has it's noJS class removed, and this causes the layout to appear messed up until the JavaScript code for layout is executed (at bottom of the page). To solve this I hide each article via JavaScript by adding a CSS class fix which is display:none as each article is loaded. <article id="q-3217">....</article> <script type="text/javascript">var b=document.getElementById("q-3217");b.className=b.className+" fix";</script> After the page is ready I show all the articles in the correct layout. I've read many times in Google's documentation not to hide content. So I'm worried that the Google will penalize my website for doing this.

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  • is it a bad practice to call a View from another View in MVC?

    - by marcos.borunda
    I have some plain Views, they don't have any logic behind them (there is no action or controller behind them), their only propouse is to alert the user about something like "We have sent you an email to confirm your account", "You have no access to this resource", etc... These views are really simple, and calling them through a Controller/Action seems to be too much overhead, but somehow I feel like it is not quite correct. What do you think? How do you handle this kind of situations?? I guess this question will apply to any MVC Framework, but in my case I'm using the ASP.NET MVC 3 framework.

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  • Why is it a good practice to wrap all primitives and Strings?

    - by Amogh Talpallikar
    According to Jeff Bay's Essay on Object Callisthenics, One of the practices is set to be "Wrap all primitives and Strings" Can anyone elaborate on this ? In languages where we already have wrappers for primitives like C# and Java. and In languages where Collections can have generics where you are sure of what type goes into the collection, do we need to wrap string's inside their own classes ? Does it have any other advantage ?

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  • Is sticking to one language on a particular project a good practice?

    - by Ans
    I'm developing a pipeline for processing text that will go into production. The question I keep asking myself is: should I stick to one language for the project when I'm looking for a tool to do a particular task (e.g. NLTK, PDFMiner, CLD, CRFsuite, etc.)? Or is it OK to mix and match languages on the project? So I pick the best tool regardless of what language it's written in (e.g. OpenNLP, ParsCit, poppler, CFR++, etc.) and warp (wrap) my code around it? Note, I am not asking about should a developer stick to just one language for their career.

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  • What's the best practice for linking to/from guest posts on other blogs?

    - by sam
    When writing a guest blog for a site, I include a link back to my site - an inbound link. If I were to write a post on my blog publicising my guest post, that would mean there were reciprocal links, thus cancelling each other out, correct? If I made the link (on my blog) back to the guest post nofollow, would that cancel the effect, meaning I still get link juice from the guest post? Further down the line if the site I posted on as a guest wanted to write a post for my site, what is the best way for me to prevent re-introducing the reciprocal link problem?

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  • What are the basic features of an email module in a common web application?

    - by Coral Doe
    When developing an email module, what are the features to have in mind, besides actual email sending? I am talking about an email module that notifies users of events and periodically sends reports. The only other feature I have in mind is maintaining grey/black lists for users that do illegal operations in the system or any other things that may lead to email/domain/IP banning. Is there an etiquette for developing email modules? Are there some references of requirements for such modules?

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  • What's the best practice for async APIs that return futures on Scala?

    - by Maurício Linhares
    I have started a project to write an async PostgreSQL driver on Scala and to be async, I need to accept callbacks and use futures, but then accepting a callback and a future makes the code cumbersome because you always have to send a callback even if it is useless. Here's a test: "insert a row in the database" in { withHandler { (handler, future) => future.get(5, TimeUnit.SECONDS) handler.sendQuery( this.create ){ query => }.get( 5, TimeUnit.SECONDS ) handler.sendQuery( this.insert ){ query => }.get( 5, TimeUnit.SECONDS ).rowsAffected === 1 } } Sending the empty callback is horrible but I couldn't find a way to make it optional or anything like that, so right now I don't have a lot of ideas on how this external API should look like. It could be something like: handler.sendQuery( this.create ).addListener { query => println(query) } But then again, I'm not sure how people are organizing API's in this regard. Providing examples in other projects would also be great.

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  • Is it a good practice to wrap all primitives and Strings?

    - by Amogh Talpallikar
    According to Jeff Bay's Essay on Object Callisthenics, One of the practices is set to be "Wrap all primitives and Strings" Can anyone elaborate on this ? In languages where we already have wrappers for primitives like C# and Java. and In languages where Collections can have generics where you are sure of what type goes into the collection, do we need to wrap string's inside their own classes ? Does it have any other advantage ?

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  • Is there an established or defined best practice for source control branching between development and production builds?

    - by Matthew Patrick Cashatt
    Thanks for looking. I struggled in how to phrase my question, so let me give an example in hopes of making more clear what I am after: I currently work on a dev team responsible for maintaining and adding features to a web application. We have a development server and we use source control (TFS). Each day everyone checks in their code and when the code (running on the dev server) passes our QA/QC program, it goes to production. Recently, however, we had a bug in production which required an immediate production fix. The problem was that several of us developers had code checked in that was not ready for production so we had to either quickly complete and QA the code, or roll back everything, undo pending changes, etc. In other words, it was a mess. This made me wonder: Is there an established design pattern that prevents this type of scenario. It seems like there must be some "textbook" answer to this, but I am unsure what that would be. Perhaps a development branch of the code and a "release-ready" or production branch of the code?

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  • How common is prototyping as the first stage of development?

    - by EpsilonVector
    I've been taking some software design courses in the past few semesters, and while I see the benefit in a lot of the formalism, I feel like it doesn't tell me anything about the program itself: You can't tell how the program is going to operate from the Use Case spec, even though it discusses what the program can do. You can't tell anything about the user experience from the requirements document, even though it can include quality requirements. Sequence diagrams are a good description of how the software works as the call stack, but are very limited, and give a highly partial view of the overall system. Class diagrams are great for describing how the system is built, but are utterly useless in helping you figure out what the software needs to be. Where in all this formalism is the bottom line: how the program looks, operates, and what experience it gives? Doesn't it make more sense to design off of that? Isn't it better to figure out how the program should work via a prototype and strive to implement it for real? I know that I'm probably suffering from being taught engineering by theoreticians, but I need to ask, do they do this in the industry? How do people figure out what the program actually is, not what it should conform to? Do people prototype a lot, or do they mostly use the formal tools like UML and I just didn't get the hang of using them yet?

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  • Are very short or abbreviated method/function names that don't use full words bad practice or a matter of style.

    - by Alb
    Is there nowadays any case for brevity over clarity with method names? Tonight I came across the Python method repr() which seems like a bad name for a method to me. It's not an English word. It apparently is an abbreviation of 'representation' and even if you can deduce that, it still doesn't tell you what the method does. A good method name is subjective to a certain degree, but I had assumed that modern best practices agreed that names should be at least full words and descriptive enough to reveal enough about the method that you would easily find one when looking for it. Method names made from words help let your code read like English. repr() seems to have no advantages as a name other than being short and IDE auto-complete makes this a non-issue. An additional reason given in an answer is that python names are brief so that you can do many things on one line. Surely the better way is to just extract the many things to their own function, and repeat until lines are not too long. Are these just a hangover from the unix way of doing things? Commands with names like ls, rm, ps and du (if you could call those names) were hard to find and hard to remember. I know that the everyday usage of commands such as these is different than methods in code so the matter of whether those are bad names is a different matter.

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  • Is sexist humor more common in the Ruby community than other language communities? [closed]

    - by Andrew Grimm
    I've heard of more cases of sexist humor in the Ruby community, such as the sqoot's "women as perk" and toplessness in advertising, than in all the other programming language communities combined. Is this merely because I'm in the Ruby community, and therefore are more likely to hear about incidents in the Ruby community, or is it because there's a higher rate of sexist humor in the Ruby community compared to, say, the C community?

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  • Is it a bad practice to store large files (10 MB) in a database?

    - by B Seven
    I am currently creating a web application that allows users to store and share files, 1 MB - 10 MB in size. It seems to me that storing the files in a database will significantly slow down database access. Is this a valid concern? Is it better to store the files in the file system and save the file name and path in the database? Are there any best practices related to storing files when working with a database? I am working in PHP and MySQL for this project, but is the issue the same for most environments (Ruby on Rails, PHP, .NET) and databases (MySQL, PostgreSQL).

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  • Best practice for marking a bug as resolved in Bugzilla ?

    - by Vincent B.
    I am wondering what is the best way to handle the situation of marking a bug as resolved and providing a version of component/product in which this fix can be found. Context For a project I am working on, we are using Bugzilla for issue tracking, and we have the following: A product "A" with a version number like vA.B.C.D, This product "A" have the following components: Component "C1" with a version number like vA.B.C.D, Component "C2" with a version number like vA.B.C.D, Component "C3" with a version number like vA.B.C.D. Internally we keep track of which component versions have been used to generate the product A version vA.B.C.D. Example: Product "A" version v1.0.0.0 has been produced from component "C1" v1.0.0.3, component "C2" v1.3.0.0 and component "C3" v2.1.3.5. And Product "A" version v1.0.1.0 has been produced from component "C1" v1.0.0.4, component "C2" v1.3.0.0 and component "C3" v2.1.3.5. Each component is a SVN repository. The person in charge of generating the product "A" have only access to the different components tags folder in SVN, and not the trunk of each component repository. Problem Now the problem is the following, when a bug is found in the product "A", and that the bug is related to Component "C1", the version of product "A" is chosen (e.g. v1.0.0.0), and this version allow the developer to know which version of component "C1" has the bug (here it will be v1.0.0.3). A bug report is created. Now let's say that the developer responsible for component "C1" corrects the bug, then when the bug seems to be fixed and after some test and validation, the developer generates a new tag for component "C1", with the version v1.0.0.4. At this time, the developer of component "C1" needs to update the bug report, but what is the best to do: Mark the bug as resolved/fixed and add a comment saying "This bug has been fixed in the tags v1.0.0.4 of C1 component" ? Keep the bug as assigned, add a comment saying "This bug has been fixed in the tags v1.0.0.4 of C1 component, update this bug status to resolved for the next version of the product that will be generated with the newest version (v1.0.0.4 of C1)" ? Another possible way to deal with this problem. Right now the problem is that when a product component CX is fixed, it is not sure in which future version of the product A it will be included, so it is for me not possible to say in which version of the product it will be solved, but it is possible to say in which version of the Component CX it has been solved. So when do we need to mark a bug as solved, when the product A version include the fixed version of CX, or only when CX component has been fixed ? Thanks for your personal feedback and ideas about this !

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  • Is there an easy way to type in common math symbols?

    - by srcspider
    Disclaimer: I'm sure someone is going to moan about easy-of-use, for the purpose of this question consider readability to be the only factor that matters So I found this site that converts to easting northing, it's not really important what that even means but here's how the piece of javascript looks. /** * Convert Ordnance Survey grid reference easting/northing coordinate to (OSGB36) latitude/longitude * * @param {OsGridRef} gridref - easting/northing to be converted to latitude/longitude * @returns {LatLonE} latitude/longitude (in OSGB36) of supplied grid reference */ OsGridRef.osGridToLatLong = function(gridref) { var E = gridref.easting; var N = gridref.northing; var a = 6377563.396, b = 6356256.909; // Airy 1830 major & minor semi-axes var F0 = 0.9996012717; // NatGrid scale factor on central meridian var f0 = 49*Math.PI/180, ?0 = -2*Math.PI/180; // NatGrid true origin var N0 = -100000, E0 = 400000; // northing & easting of true origin, metres var e2 = 1 - (b*b)/(a*a); // eccentricity squared var n = (a-b)/(a+b), n2 = n*n, n3 = n*n*n; // n, n², n³ var f=f0, M=0; do { f = (N-N0-M)/(a*F0) + f; var Ma = (1 + n + (5/4)*n2 + (5/4)*n3) * (f-f0); var Mb = (3*n + 3*n*n + (21/8)*n3) * Math.sin(f-f0) * Math.cos(f+f0); var Mc = ((15/8)*n2 + (15/8)*n3) * Math.sin(2*(f-f0)) * Math.cos(2*(f+f0)); var Md = (35/24)*n3 * Math.sin(3*(f-f0)) * Math.cos(3*(f+f0)); M = b * F0 * (Ma - Mb + Mc - Md); // meridional arc } while (N-N0-M >= 0.00001); // ie until < 0.01mm var cosf = Math.cos(f), sinf = Math.sin(f); var ? = a*F0/Math.sqrt(1-e2*sinf*sinf); // nu = transverse radius of curvature var ? = a*F0*(1-e2)/Math.pow(1-e2*sinf*sinf, 1.5); // rho = meridional radius of curvature var ?2 = ?/?-1; // eta = ? var tanf = Math.tan(f); var tan2f = tanf*tanf, tan4f = tan2f*tan2f, tan6f = tan4f*tan2f; var secf = 1/cosf; var ?3 = ?*?*?, ?5 = ?3*?*?, ?7 = ?5*?*?; var VII = tanf/(2*?*?); var VIII = tanf/(24*?*?3)*(5+3*tan2f+?2-9*tan2f*?2); var IX = tanf/(720*?*?5)*(61+90*tan2f+45*tan4f); var X = secf/?; var XI = secf/(6*?3)*(?/?+2*tan2f); var XII = secf/(120*?5)*(5+28*tan2f+24*tan4f); var XIIA = secf/(5040*?7)*(61+662*tan2f+1320*tan4f+720*tan6f); var dE = (E-E0), dE2 = dE*dE, dE3 = dE2*dE, dE4 = dE2*dE2, dE5 = dE3*dE2, dE6 = dE4*dE2, dE7 = dE5*dE2; f = f - VII*dE2 + VIII*dE4 - IX*dE6; var ? = ?0 + X*dE - XI*dE3 + XII*dE5 - XIIA*dE7; return new LatLonE(f.toDegrees(), ?.toDegrees(), GeoParams.datum.OSGB36); } I found that to be a really nice way of writing an algorythm, at least as far as redability is concerned. Is there any way to easily write the special symbols. And by easily write I mean NOT copy/paste them.

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  • How common is prototyping as the first stage of development?

    - by EpsilonVector
    I've been taking some software design courses in the past few semesters, and while I see the benefit in a lot of the formalism, I still feel like it doesn't tell me anything about the program itself. You can't tell how the program is going to operate from the Use Case spec, even though it discusses what the program can do, and you can't tell anything about the user experience from the requirements document, even though it can include QA requirements. ...sequence diagrams are as good a description of how the software works as the call stack, in other words- very limited, highly partial view of the overall system, and a class diagram is great for describing how the system is built, but is utterly useless in helping you figure out what the software needs to be. Where in all this formalism is the bottom line- how the program looks, operates, and what experience it gives? Doesn't it make more sense to design off of that? Isn't it better to figure out how the program should work via a prototype and strive to implement it for real? I know that I'm probably suffering from being taught engineering by theoreticians, but I got to ask, do they do this in the industry? How do people figure out what the program actually is, not what it should conform to? Do people prototype a lot? ...or do they mostly use the formal tools like UML and I just didn't get the hang of using them yet?

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  • Best algorithm/practice when creating a search mechanism for your database?

    - by Alex Hope O'Connor
    I have been designing a database where it is very important to provide users with a good search mechanism. So I was wondering what some of the best practices are for using keywords to search over multiple database tables and return the relevent records? Some other things I am curious about: The users location, if they provide an address The speed of the algorithm Additional Information: I am using C# and LINQ-To-SQL.

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  • Best practice in setting return value (use else or?)

    - by Deckard
    Whenever you want to return a value from a method, but whatever you return depends on some other value, you typically use branching: int calculateSomething() { if (a == b) { return x; } else { return y; } } Another way to write this is: int calculateSomething() { if (a == b) { return x; } return y; } Is there any reason to avoid one or the other? Both allow adding "else if"-clauses without problems. Both typically generate compiler errors if you add anything at the bottom. Note: I couldn't find any duplicates, although multiple questions exist about whether the accompanying curly braces should be on their own line. So let's not get into that.

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  • Is it bad practice to pass instances through several layers?

    - by Puckl
    In my program design, I often come to the point where I have to pass object instances through several classes. For example, if I have a controller that loads an audio file, and then passes it to a player, and the player passes it to the playerRunnable, which passes it again somewhere else etc. It looks kind of bad, but I don´t know how to avoid it. Or is it OK to do this? EDIT: Maybe the player example is not the best because I could load the file later, but in other cases that does not work.

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  • Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

    - by rraallvv
    I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered my limit to be a little bit over 15 FPS, in fact my physics simulation is updated at that rate (15.84 steps/s) as that is the lowest that still give fluid movement, a bit lower gives jerky motion. Is there a practical reason why to clamp FPS way above the lower limit? Update: The following image could help to clarify I can independently set the physic simulation step, frame rate, and simulation interval update. My concern is why should I clamp any of those to values greater than the minimum? For instance to conserve battery life I could just to choose the lower limits, but it seems that 60 or 30 FPS are the most used values.

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  • Is it good practice to use functions just to centralize common code?

    - by EpsilonVector
    I run across this problem a lot. For example, I currently write a read function and a write function, and they both check if buf is a NULL pointer and that the mode variable is within certain boundaries. This is code duplication. This can be solved by moving it into its own function. But should I? This will be a pretty anemic function (doesn't do much), rather localized (so not general purpose), and doesn't stand well on its own (can't figure out what you need it for unless you see where it is used). Another option is to use a macro, but I want to talk about functions in this post. So, should you use a function for something like this? What are the pros and cons?

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  • What are the common pitfalls that would stop Authorised Key SSH access, and how do I find and correct for them?

    - by Ashimema
    EDIT: This question was reworked to make it more useful to the community and less specific to me. Questions seem to come up reasonably often regarding ssh and problems with authorised keys access, but very few seem to have a clear answer anywhere; Server keeps asking for password after I've copied my SSH Public Key to authorized_keys ssh not accepting public key how do I use ssh with key access in 11.10 passwordless ssh not working So, In the communities opinion, what is the tried and tested method for getting to the bottom of such problems?

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  • How do I architect 2 plugins that share a common component?

    - by James
    I have an object that takes in data and spits out a transformed output, called IBaseItem. I also have two parsers, IParserA and IParserB. These parsers transform external data (in format dataA and dataB respectively) to a format usable by my IBaseItem (baseData). I want to create 2 systems, one that works with dataA and one that works with dataB. They will allow the user to enter data and match it to the right plugins/implementations and transform the data to outData. I want to write these traffic cops myself, but have other people provide the parsers and baseitem logic, and and as such am implementing these items as plugins (hence the use of interfaces). Other programmers can choose to implement 1 or both parsers. Q: How should I structure the way base items and parsers are associated, stored, and loaded into each of my programs? Class Relations: What I've Tried: Initially I though there should be a different dll for each of my 2 traffic cops, that each have a parser and baseitem in them. However, the duplication of baseitem logic doesn't seem right (especially if the base item logic changes). I then thought the base items could all have their own dll, and then somehow associate parsers and baseitems (guids?), but I don't know if implementing the overhead id/association is adding too much complexion.

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  • Is it a good practice to use branches to maintain different editions of the same software?

    - by Tamás Szelei
    We have a product that has a few different editions. The differences are minor: different strings here and there, very little additional logic in one, very little difference in logic in the other. When the software is being developed, most changes need to be added to each edition; however, there are a few that don't and a few that needs to differ. Is it a valid use of branches if I have release-editionA and release-editionB (..etc) branches? Are there any gotchas? Good practices? Update: Thanks for the insight everyone, lots of good answers here. The general consensus seems to be that it is a bad idea to use branches for this purpose. For anyone wondering, my final solution to the problem is to externalize strings as configuration, and externalize the differing logic as plugins or scripts.

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