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  • Create indefinitely oscillating pendulum in Farseer Physics 3.3.1/Box2d

    - by GONeale
    I am new to Farseer Physics and using version 3.3.1. I am after some help and would even be happy to receive Box2d answers just to ensure I get a response as I should then be able to convert it! -- Thanks ...After a lot of tinkering around I have managed to produce a thin vertical rectangle shape on the screen and I wish this to swing back and forth pinned at the top up to an angle I set (90 degrees would be fine for this sample). When it is approaching the top I wish it to slow down, then fall back the way it just came, increase speed then obviously slow to a stop at the top again. Almost how a swinging pirate ship would work at a theme park. This is the code I have so far which swings the shape, but it is seeming to lose speed on each swing eventually grinding to a halt: float playerWidth = ConvertUnits.ToSimUnits(5), playerHeight = ConvertUnits.ToSimUnits(68); playerPosition = ConvertUnits.ToSimUnits(-350, 0); playerBody = BodyFactory.CreateRectangle(World, playerWidth, playerHeight, 2f, playerPosition); playerBody.BodyType = BodyType.Dynamic; // create player sprite based on player body _rectangleSprite = new Sprite(ScreenManager.Assets.TextureFromShape(playerBody.FixtureList[0].Shape, MaterialType.Player, Color.Orange, 1f)); // Create swinging joint var joint = JointFactory.CreateFixedRevoluteJoint(World, playerBody, ConvertUnits.ToSimUnits(0, -34), playerBody.Position); If somebody could also provide the command I would need to pause the shape on a mouse click or keyboard command at it's current angle and then continue when I let go of the mouse click that would be super fantastic! (I actually posted this on StackOverflow as well before I realised there was a dedicated game development forum) Cheers

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  • Updating sprite location with controls

    - by iQue
    So ive got a character in a 2D game using surfaceView that I want to be able to move using a button(eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my onTouch-method for my steering button: public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <= (x + bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { setTouched(true); } else { setTouched(false); } } else { setTouched(false); } and if I try to put this in my update-method: public void update() { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the sprite moves on its own just fine, but as soon as I add: public void update() { if(steering.isTouched()){ x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the game crashes. Does any1 know why this is or how to fix it? I cannot figure it out. Im using MotionEvent.ACTION_DOWN to check if the user if pressing the screen. }

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  • Where is the read/unread field in Outlook 2010 custom search?

    - by Ken
    I am trying to create a custom search folder in outlook 2010. I am using the "advanced" tab in the "search folder criteria" dialog. One of the criteria I need is the read/unread status of an message. But the "field" dropdown does not contain a field corresponding to read/unread status (see screen shot below). This is odd because the read/unread status is available in the "More Choices" tab, but seemingly not in the "advanced" tab. How do I create an advanced search folder criteria which incorporates the read/unread status of a message?

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  • How can I get ssh-agent working over ssh and in tmux (on OS X)?

    - by Rich
    I have a private key set up for my github account, the passphrase to which is, I believe, stored in OS X's keychain. I certainly don't have to type it in when I open a terminal window and enter ssh [email protected]. However, when I'm running bash over an ssh session, or locally inside a tmux session, I have to type in the passphrase every single time I attempt to ssh to github. This question suggests that a similar problem exists with screen, but I don't really understand the issue well enough to fix it in tmux. There's also this page which includes a fairly complicated solution, but for zsh. EDIT: In response to @Mikel's answer, from a local terminal I get the following output: [~] $ echo $SSH_AUTH_SOCK /tmp/launch-S4HBD6/Listeners [~] $ ssh-add -l 2048 [my key fingerprint] /Users/richie/.ssh/id_rsa (RSA) [~] $ typeset -p SSH_AUTH_SOCK declare -x SSH_AUTH_SOCK="/tmp/launch-S4HBD6/Listeners" Whereas over ssh or in tmux I get: [~] $ echo $SSH_AUTH_SOCK [~] $ ssh-add -l Could not open a connection to your authentication agent. [~] $ typeset -p SSH_AUTH_SOCK bash: typeset: SSH_AUTH_SOCK: not found echo $SSH_AGENT_PID returns nothing whatever shell I run it from.

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  • Restoring Mac-bootcamp-windows-partition image to Windows machine

    - by jpwagner
    Hi, I'm running Windows XP sp3 on my mac using bootcamp. Objective: I'd like to move this partition to a windows machine. This is what I tried: 1. create image using winclone 2. restore drive to disk partition on windows machine using paragon 3. reboot from new partition Results: it attempts to boot in XP (windows flag and progress bar load screen) but then gives me the old BSOD. safe mode just hangs while loading. (I then uninstalled KB977165 on a hunch, but that did nothing to help the issue.) Any ideas, advice, etc would be greatly appreciated. Thanks!

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  • Restoring Mac-bootcamp-windows-partition image to Windows machine

    - by jpwagner
    Hi, I'm running Windows XP sp3 on my mac using bootcamp. Objective: I'd like to move this partition to a windows machine. This is what I tried: 1. create image using winclone 2. restore drive to disk partition on windows machine using paragon 3. reboot from new partition Results: it attempts to boot in XP (windows flag and progress bar load screen) but then gives me the old BSOD. safe mode just hangs while loading. (I then uninstalled KB977165 on a hunch, but that did nothing to help the issue.) Any ideas, advice, etc would be greatly appreciated. Thanks!

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  • Image 1 becomes image 2 with sliding effect from left to right?

    - by Paul
    I would like to show a second image appearing while a "door" is closing on my character. I've got my character in the middle of the screen and a door coming from the left. When the door passes my character, I would like to have this second image appearing little by little. So far, I've gotten by with fadingOut the character and then fadingIn my second image of the character at the same position when the door is completely closed, but I would like to have both of them at the same time. (the effect that image 1 becomes image 2 when the door is sliding from left to right). Would you know how to do this with Cocos2d? Here are the images : at first, the character is blue, and the door is coming from the left : Then, behind the black door, the character becomes red, but only behind this door, so it stays blue when the door is not on him, and will become completely red when the door passes the character : EDIT : with this code, the black door hides the red and blue rectangles : (And if i add each of my layers at a different depth, and only use GL_LESS, same thing) blue.position = ccp( size.width*0.5 , size.height/2 ); red.position = ccp( size.width*0.46 , size.height/2 ); black.position = ccp( size.width*0.1 , size.height/2 ); glEnable(GL_DEPTH_TEST); [batch addChild:red z:0]; [batch addChild:black z:2]; glDepthFunc(GL_GREATER); [batch addChild:blue z:1]; glDepthFunc(GL_LESS); id action1 = [CCMoveTo actionWithDuration:3 position:ccp(size.width,size.height/2)]; [black runAction: [CCSequence actions:action1, nil]];

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  • Calc direction vector based on destination vector and distance from enemy in AS3

    - by Phil
    I'm working on a zombie game in AS3 where I want a character to be able to move away from a zombie depending upon how close the zombie is. The character also has a destination that it's trying to get too on the screen. Ok so I have 2 vectors, one pointing to my destination, and one pointing to the zombie which I then invert to get my "away" vector. I then turn the distance between my character and the zombie into a value between 0 and 1. And then I'm stuck on how to get a resultant vector for my character. How would I use my 0-1 value to calculate how much of the away vector is used and how much of the original destination vector is still left if that makes sense? to end up with 1 direction vector to move my character? So if the zombie is right where my character is, then my direction vector = away vector, and if I'm far away from the zombie than my direction vector = destination vector, but how do I calculate the in-between? Ideally need the answer in AS3.

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  • Problems with microphone and network

    - by AnoonymoouS
    Hello... very good day everybody! I'm having some problems regarding the Ubuntu 12.4.01 LTS. For this reason, cordially i ask everyone's help. Such problems can be summed up in network (01) and audio (02)! 01) I can not set a DSL network settings in the "upper bar" (on side the clock). When i create the connection, the system says that the cables modem are disconnected! I can only use the internet if i set up a connection at terminal through the command "pppoeconf". Follows the print screen of what i mentioned above:. http://i.imgur.com/8nTrF.png Obs.: Note that even after the connection "created", it does not appear there! 02) The sound is reproduced; however, can not be captured! I can not make recordings, obviously i can't use the microphone. I believe that something is giving interference or the settings are wrong! Follows the video of what i mentioned above:. http://dl.dropbox.com/u/41085750/Projeto%20Padr%C3%A3o.mp4 Obs.: I'm listening to music, so that interference errors may appear in the video. By kindness; who can help me... help me! I sought help at various sites and forums but unfortunately, i did not get success. I wait anxiously for a direction. Regards, Anoonymoous.

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  • Game Input mouse filtering

    - by aaron
    I'm having a problem with filtering mouse inputs, the method I am doing right know moves the cursor back to the center of the screen each frame. But I cant do this because it messes with other things. Does anyone know how to implement this with delta mouse movement. Here is the relevant code. void update() { static float oldX = 0; static float oldY = 0; static float walkSpeed = .05f; static float sensitivity = 0.002f;//mouse sensitivity static float smooth = 0.7f;//mouse smoothing (0.0 - 0.99) float w = ScreenResolution.x/2.0f; float h = ScreenResolution.y/2.0f; Vec2f scrc(w,h); Vec2f mpos(getMouseX(),getMouseY()); float x = scrc.x-mpos.x; float y = scrc.y-mpos.y; oldX = (oldX*smooth + x*(1.0-smooth)); oldY = (oldY*smooth + y*(1.0-smooth)); x = oldX * sensitivity; y = oldY * sensitivity; camera->rotate(Vec3f(y,0,0)); transform->setRotation(transform->getRotation()*Quaternionf::fromAxisAngle(0.0f,1.0f,0.0f,-x)); setMousePosition((int)scrc.x,(int)scrc.y);//THIS IS THE PROBLEM LINE HOW CAN I AVOID THIS .... }

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  • Sudden loss of Wi-Fi connectivity on OS X

    - by GJ.
    Occasionally while I work, without any special provocation, I lose connectivity via Wi-Fi. Other devices connected to the same wifi network have no interruption, and the problem gets resolved once I reboot my MacBook Air, so it's definitely a local problem. Observations: The Wi-Fi symbol in the menu indicates that I'm still connected, but apps can't actually connect neither to the Internet nor to other devices in the LAN. I can't connect to an alternate Wi-Fi network (e.g. Wi-Fi tethering via iPhone). I can connect to the Internet via iPhone USB tethering but this seems to only work some of the time. Only a reboot solves the problem but a regular restart gets stuck on a grey screen with rotating wheel (after all applications have closed) and I have to do a hard reset. How should I go about troubleshooting this? It used to happen very rarely but now is becoming more frequent (approaching once every 2-3 days on average).

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  • Jittery Movement, Uncontrollably Rotating + Front of Sprite?

    - by Vipar
    So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as it moves. From what I've found this calculation seems to be what keeps reappearing: Sprite Rotation = Atan2(Direction Vectors Y Position, Direction Vectors X Position) I express it like so: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X); If I just go with the above, the sprite seems to jitter left and right ever so slightly but never rotate out of that position. Seeing as Atan2 returns the rotation in radians I found another piece of calculation to add to the above which turns it into degrees: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X) * 180 / PI; Now the sprite rotates. Problem is that it spins uncontrollably the closer it comes to the mouse. One of the problems with the above calculation is that it assumes that +y goes up rather than down on the screen. As I recorded in these two videos, the first part is the slightly jittery movement (A lot more visible when not recording) and then with the added rotation: Jittery Movement So my questions are: How do I fix that weird Jittery movement when the sprite stands still? Some have suggested to make some kind of "snap" where I set the position of the sprite directly to the mouse position when it's really close. But no matter what I do the snapping is noticeable. How do I make the sprite stop spinning uncontrollably? Is it possible to simply define the front of the sprite and use that to make it "face" the right way?

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  • Boolean checks with a single quadtree, or multiple quadtrees?

    - by Djentleman
    I'm currently developing a 2D sidescrolling shooter game for PC (think metroidvania but with a lot more happening at once). Using XNA. I'm utilising quadtrees for my spatial partitioning system. All objects will be encompassed by standard bounding geometry (box or sphere) with possible pixel-perfect collision detection implemented after geometry collision (depends on how optimised I can get it). These are my collision scenarios, with < representing object overlap (multiplayer co-op is the reason for the player<player scenario): Collision scenarios (true = collision occurs): Player <> Player = false Enemy <> Enemy = false Player <> Enemy = true PlayerBullet <> Enemy = true PlayerBullet <> Player = false PlayerBullet <> EnemyBullet = true PlayerBullet <> PlayerBullet = false EnemyBullet <> Player = true EnemyBullet <> Enemy = false EnemyBullet <> EnemyBullet = false Player <> Environment = true Enemy <> Environment = true PlayerBullet <> Environment = true EnemyBullet <> Environment = true Going off this information and the fact that were will likely be several hundred objects rendering on-screen at any given time, my question is as follows: Which method is likely to be the most efficient/optimised and why: Using a single quadtree with boolean checks for collision between the different types of objects. Using three quadtrees at once (player, enemy, environment), only testing the player and enemy trees against each other while testing both the player and enemy trees against the environment tree.

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  • Turn Based Event Algorithm

    - by GamersIncoming
    I'm currently working on a small roguelike in XNA, which sees the player in a randomly generated series of dungeons fending off creeps, as you might expect. As with most roguelikes, the player makes a move, and then each of the creeps currently active on screen will make a move in turns, until all creeps have updated, and it return's to the player's go. On paper, the simple algorithm is straightforward: Player takes turn Turn Number increments For each active creep, update Position Once all active creeps have updated, allow player to take next turn However, when it comes to actually writing this in more detail, the concept becomes a bit more tricky for me. So my question comes as this: what is the best way to handle events taking turns to trigger, where the completion of each last event triggers the next, when dealing with a large number of creeps (probably stored as an array of an enemy object), and is there an easier way to create some kind of engine that just takes all objects that need updating and chains them together so their updates follow suit? I'm not asking for code, just algorithms and theory in the direction of objects triggering updates one after the other, in a turn based manner. Thanks in advance. Edited: Here's the code I currently have that is horrible :/ if (player.getTurnOver() && updateWait == 0) { if (creep[creepToUpdate].getActive()) { creep[creepToUpdate].moveObject(player, map1); updateWait = 10; } if (creepToUpdate < creep.Length -1) { creepToUpdate++; } else { creepToUpdate = 0; player.setTurnOver(false); } } if (updateWait > 0) { updateWait--; }

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  • Ubuntu 12.04 server froze during the first boot after it was installed.

    - by user69021
    I installed Ubuntu server 12.04 to my new server and it failed on the first boot. It just stopped and I can't proceed any further. Server's specifications: Dell PowerEdge T620 CPU : Xeon E5-2665 2.4G x 2 RAM : 8GB RDIMM, 1333MHz x 12 HDD : 3TB Near Line SAS 7.2K x 8 RAID controller : PERC H710 GPU : NVIDIA Tesla C2075 x 4 I have a screenshot of the screen it stopped on but I cannot attach it because my privilege level is currently too low. ![freeze on boot][1] Here are the last messages while booting. [5.048743] Freeing unused kernel memory : 920k freed [5.049046] Write protecting the kernel read-only data : 12288k [5.052973] Freeing unused kernel memory : 1608k freed [5.056132] Freeing unused kernel memory : 1196k freed Loading, please wait... [5.070236] udevd[218]: starting version 175 Begin: Loading essential drivers ... done. Begin: Running /scripts/init-premount ... done. Begin: Mounting root file system ... Begin: Running /scripts/local-top ... done. [5.089030] megasas: 00.00.06.12-rc1 Wed. Oct. 5 17:00:00 PDT 2011 [5.089518] megasas: 0x1000:0x005b:0x1028:0x1f35: bus 1:slot 0:func 0 [5.089739] megaraid_sas 0000:01:00.0: PCI INT A -> GSI 34 (level, low) -> IRQ 34 [5.089937] megasas: FW now in Ready state [5.090427] dca service started, version 1.12.1 [5.091463] Intel(R) Gigabit Ethernet Network Driver - version 3.2.10-k [5.091578] Copyright (c) 2007-2011 Intel Corporation. [5.091712] igb 0000:06:00.0: PCI INT A -> GSI 16 (level,low) -> IRQ 16 [5.111090] megasas:IOC Init cmd success [5.123124] usb 1-1:new high-speed USB device number 2 using ehci_hcd What can I do about this?

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  • My computer resets when i try to install Windows 7 (USB/DVD)

    - by Ranhiru
    I had a troublesome software starting up when Windows 7 was starting and i had no way to remove it because i couldn't log in to Windows. Not even safe mode. But i used Hiren's Boot CD to edit the registry to stop that software from starting up... But my efforts were not useful as Windows kept on going to an ultimate freeze just before the login screen should have been shown. And just freezes and I cannot do anything. So i decided heck with it and i now want to format the disk and reinstall a fresh copy of Windows 7. But now regardless of USB or DVD i use to boot the setup, it loads fine till you see the animating Windows and it just resets the laptop! Just plain resets! Hiren's Boot CD and Mini XP, strange enough but still works :( Any ideas what might be causing the laptop to reset in Windows 7 setup?

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  • JustCode &ndash; Color Identifier Basics

    Color identifiers make it easier for developers to quickly read and understand the code on screen.  One of the many features provided by JustCode is the ability to colorize additional items that Visual Studio does not allow you to colorize by default.  The colorization of items such as methods, properties, events, variables, and method parameters can easily be tweaked to your specific needs. Enable / Disable Color Identifiers In the recent release, we turned this option on by default.  You can enable/disable code colorization by going to the JustCode menu in Visual Studio, selecting options, then selecting the general section in the left window.  When you scroll down on general setting you will see a check box that says Color Identifiers.  Check or uncheck this box to enable/disable code colorization.    Color identifiers option   Adjust Color Identifiers Adjusting the color identifiers in JustCode is done in the same place ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Collision checking problem on a Tiled map

    - by nosferat
    I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the map in libGDX, it renders fine. I also added the player character, for now it just moves into one direction, the player cannot control it yet. I wanted to add collision and I was planning to do this by checking if the player's new position is on a wall tile. Therefore as you can see in the following code snippet, I get the tile type of the appropriate tile and if it is not zero (since on that layer there is nothing except the wall tile) it is a collision and the player cannot move further: final Vector2 newPos = charController.move(warrior.getX(), warrior.getY()); if(!collided(newPos)) { warrior.setPosition(newPos.x, newPos.y); warrior.flip(charController.flipX(), charController.flipY()); } [..] private boolean collided(Vector2 newPos) { int row = (int) Math.floor((newPos.x / 32)); int col = (int) Math.floor((newPos.y / 32)); int tileType = tiledMap.layers.get(1).tiles[row][col]; if (tileType == 0) { return false; } return true; } The character only moves one tile with this code: If I reduce the col value by two it two more tiles. I think the problem will be around indexing, but I'm totally confused because the zero in the coordinate system of libGDX is in the bottom left corner of the screen, and I don't know the tiles array's indexing is similair or not. The size of the map is 19x21 tiles and looks like the following (the starting position of the player is marked with blue:

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  • Laptop HDMI out to monitor DVI in

    - by Roy Rico
    I have a laptop that i'm trying to fix, and it has HDMI out. I have a cable i bought for my HTPC which does DVI out to HDMI in, which worked fine. Was hoping to be able to use this same cable for HDMI out to DVI in, is it possible? UPDATE: Point of clarification, The laptop's display doesn't work (it was dropped) and I'm trying to figure out what's working and what isn't. in addition to HDMI out, it has VGA out, but that seems to have a short in it, and doesn't display properly (sometimes it works, sometimes, it shows stuff in 256 colors in 800x640). I can tell the LCD screen works (comes on) so i think it's whatever is carrying the data to it that doesn't work. I know more often than know, the display is what breaks... The cable i'm using is a standard HDMI to DVI cable, there are no audio connections or anything. Thanks!

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  • Dynamically setting a value in XAML page:

    - by kaleidoscope
    This is find that I came across while developing the Silverlight screen for MSFT BPO Invoice project. Consider an instance wherein I am calling a xaml page as a popup in my parent xaml. And suppose we wanted to dynamically set a textbox field in the parent page with the  values that we select from the popup xaml. I tried the following approaches to achieve the above scenario: 1. Creating an object of the parent page within the popup xaml and initializing its textbox field.         ParentPage p = new ParentPage();         ParentPage.txtCompCode.Text = selectedValue; 2. Using App app = (App)Application.Current and storing the selected value in app. 3. Using IsolatedStorage All the above approaches failed to produce the desired effect since in the first case I did not want the parent page to get initialized over and over again and furthermore in all the approaches the value was not spontaneously rendered on the parent page. After a couple of trials and errors I decided to tweak the g.cs file of the Parent xaml. *.g.cs files are autogenerated and their purpose is to wire xaml-element with the code-behind file. This file is responsible for having reference to xaml-elements with the x:Name-property in code-behind. So I changed the access modifier of supposed textbox fields to 'static' and then directly set the value in popup xaml page as so: ParentPage.txtCompCode.Text = selectedValue; This seemed to work perfectly. We can access any xaml's g.cs file by going to the definition of InitializeComponent() present in the constructor of the xaml. PS: I may have failed to explore other more efficient ways of getting this done. So if anybody does find a better alternative please feel free to get back to me. Tinu

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  • How can I disable DPMS temporarily in X under a modern linux?

    - by wrt
    Historically if you wanted to control blanking and DPMS in X, you could do it with xset. Issuingxset -dpms on my laptop results in xset q returning "DPMS is Disabled", as it should. But my screens still turn off. I'm running an up-to-date Arch Linux using KMS with integrated Intel graphics, I'm not running GNOME or willing to use anything that needs something like it. I am however stuck with DBUS and HAL. I've tried fiddling with the various timeouts, and it hasn't helped - specifically, changing the timeouts seems to be able to turn off the screen sooner, but not stop it from turning off :) This makes me suspect that there's something else overriding the setting. Is there any way to get xset to actually function as it used to, or at least stop lying to me? Note that I don't want to permanently disable DPMS or blanking - just to be able to control it when I need to.

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  • Colored Vertical Lines upon boot and nomodeset DOES NOT fix it

    - by user2851032
    I have installed Lubuntu 13.04 on a Dell Inspiron 1501 laptop, rebooted the machine and encountered this problem. I edited the GRUB configuration to remove "quite splash" and enter "nomodeset", updated grub, and everything was fine. I could reboot the machine without any trouble. However, if I unplug the machine, wait a few seconds, and plug it back in, the problem with the colored lines comes back and nomodeset no longer helps to solve the problem. I tried using radeon.modeset=0 instead of nomodeset and that also works on multiple reboots until I unplug the machine and plug it back in. I was finally able to get around the problem by entering "radeon.exapixmaps=0" instead of radeon.modeset=0. I suppose I kind of made up that boot option using some information from an Arch Wiki page. This would work throughout reboots and even if I unplugged the laptop. It was working fine for quite a while. A few weeks later, I had some unrelated issues with the Java iced-tea plugin, and since 13.10 had just come out, I thought I would try upgrading. So upgrading didn't fix the problem with Java, and after unplugging the machine and trying to use it later, I was back to this problem with the black screen and colored vertical lines. I am completely out of ideas on what to try. It took me a week to figure out how to get it working the first time, but the solution I had isn't working anymore.

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  • notebook display problem

    - by kpower
    I have RoverScan Voyager notebook. It worked good for a few months. But some day I turned it on and saw that it displays badly. I mean, picture that should be displayed by monitor is copied six times and displayed on screen (6 same small pictures, not crossed each other). And the picture itself is bad - it displayed as interchange of vertical lines (it's really hard to see real picture or distinguish some details on it - it is distorted badly). Can you suppose, what's the reason? And what can I do to solve the problem?

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  • external display in Ubuntu 13.04

    - by thuc2009
    I have had a look on series of similar topics but I could not find a right answer. Currently, I bought laptop Dell latitude E6530 and installed Ubuntu 13.04 (64 bit) alongside with Windows 7 (I could not get rid of it because of some special programs for work). Ubuntu worked well, however, it did not detect the external displays (Dell 23" and Dell 19") no matter I plugged them before or after booting. Edited: I connected my laptop to those external displays through a laptop dock. I went to Settings- Display, the displays were there, but when I enabled them, Ubuntu logged off automatically. No external display was detected. In addition, the laptop screen sometimes was detected as Dell 23" I got an advice from similar topic that nvidia driver should be updated to version 313 or 319. I upgraded driver and the unity launcher disappeared, main display resolution turned to 640*480 and none of external displays was detected. I tried to use additional drivers, but when I turned it on, it told me that there was no driver to be used. Could some one tell me what should I do ? Edited : options vmwgfx enable_fbdev=1

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  • Botting from a stick drive

    - by Zap
    Am trying to boot from a usb stick. Have carefully followed the instructions at the following link and successfully downloaded and installed version Ubuntu 12.04 desk top: http://www.ubuntu.com/download/help/create-a-usb-stick-on-windows I used the Universal-USB-Installer-1.9.0.2 as instructed and choose the "Ubuntu 12.04 desk top" option, after downloading the respective iso/zip file onto my Dell laptop from the Ubuntu site. Also modified my bios to select the usb first as boot drive instead of hard drive. Also, turned off bit blocker on my laptop and usb stick. Usb stick has the setting of "Automatically unlock this drive on this computer". When i reboot my laptop, it first boots into a black screen (i assume is the bios), but prompts saying "Remove disks or other media. Press any key to start". I press any key and regardless the laptop boots up to windows. Hence, it appears that the boot process is checking the USB first before going to the hard drive to look for it's boot disk and starting Windows 7. Is it that the USB stick is not correctly configured with Ubuntu as a boot disk? Is there anything else that i need to do besides the instructions at the following link? http://www.ubuntu.com/download/help/create-a-usb-stick-on-windows How can I ensure that USB boot stick is configured correctly? After running the Universal-USB-Installer-1.9.0.2 to "install" Ubuntu, is there additional configuration/installation steps? What is the first file that the bios would look for on this USB drive? Is this configured somewhere in the bios, or would it just look for an grub file or /boot dir? The only message i get when booting is "Remove disks or other media. Press any key to start". Any and all help would be much appreciated.. Thanks ... :)

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