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  • Domain Validation in a CQRS architecture

    - by Jupaol
    Basically I want to know if there is a better way to validate my domain entities. This is how I am planning to do it but I would like your opinion The first approach I considered was: class Customer : EntityBase<Customer> { public void ChangeEmail(string email) { if(string.IsNullOrWhitespace(email)) throw new DomainException(“...”); if(!email.IsEmail()) throw new DomainException(); if(email.Contains(“@mailinator.com”)) throw new DomainException(); } } I actually do not like this validation because even when I am encapsulating the validation logic in the correct entity, this is violating the Open/Close principle (Open for extension but Close for modification) and I have found that violating this principle, code maintenance becomes a real pain when the application grows up in complexity. Why? Because domain rules change more often than we would like to admit, and if the rules are hidden and embedded in an entity like this, they are hard to test, hard to read, hard to maintain but the real reason why I do not like this approach is: if the validation rules change, I have to come and edit my domain entity. This has been a really simple example but in RL the validation could be more complex So following the philosophy of Udi Dahan, making roles explicit, and the recommendation from Eric Evans in the blue book, the next try was to implement the specification pattern, something like this class EmailDomainIsAllowedSpecification : IDomainSpecification<Customer> { private INotAllowedEmailDomainsResolver invalidEmailDomainsResolver; public bool IsSatisfiedBy(Customer customer) { return !this.invalidEmailDomainsResolver.GetInvalidEmailDomains().Contains(customer.Email); } } But then I realize that in order to follow this approach I had to mutate my entities first in order to pass the value being valdiated, in this case the email, but mutating them would cause my domain events being fired which I wouldn’t like to happen until the new email is valid So after considering these approaches, I came out with this one, since I am going to implement a CQRS architecture: class EmailDomainIsAllowedValidator : IDomainInvariantValidator<Customer, ChangeEmailCommand> { public void IsValid(Customer entity, ChangeEmailCommand command) { if(!command.Email.HasValidDomain()) throw new DomainException(“...”); } } Well that’s the main idea, the entity is passed to the validator in case we need some value from the entity to perform the validation, the command contains the data coming from the user and since the validators are considered injectable objects they could have external dependencies injected if the validation requires it. Now the dilemma, I am happy with a design like this because my validation is encapsulated in individual objects which brings many advantages: easy unit test, easy to maintain, domain invariants are explicitly expressed using the Ubiquitous Language, easy to extend, validation logic is centralized and validators can be used together to enforce complex domain rules. And even when I know I am placing the validation of my entities outside of them (You could argue a code smell - Anemic Domain) but I think the trade-off is acceptable But there is one thing that I have not figured out how to implement it in a clean way. How should I use this components... Since they will be injected, they won’t fit naturally inside my domain entities, so basically I see two options: Pass the validators to each method of my entity Validate my objects externally (from the command handler) I am not happy with the option 1 so I would explain how I would do it with the option 2 class ChangeEmailCommandHandler : ICommandHandler<ChangeEmailCommand> { public void Execute(ChangeEmailCommand command) { private IEnumerable<IDomainInvariantValidator> validators; // here I would get the validators required for this command injected, and in here I would validate them, something like this using (var t = this.unitOfWork.BeginTransaction()) { var customer = this.unitOfWork.Get<Customer>(command.CustomerId); this.validators.ForEach(x =. x.IsValid(customer, command)); // here I know the command is valid // the call to ChangeEmail will fire domain events as needed customer.ChangeEmail(command.Email); t.Commit(); } } } Well this is it. Can you give me your thoughts about this or share your experiences with Domain entities validation EDIT I think it is not clear from my question, but the real problem is: Hiding the domain rules has serious implications in the future maintainability of the application, and also domain rules change often during the life-cycle of the app. Hence implementing them with this in mind would let us extend them easily. Now imagine in the future a rules engine is implemented, if the rules are encapsulated outside of the domain entities, this change would be easier to implement

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  • Why is firefox 4 not HW accelerated?

    - by acidzombie24
    At first i thought it was my computer but then i tried chrome. Why isnt firefox not hardware accelerated? The first screenshot shows chrome at 23% usage. The 2nd shows 59%. I have 2 cpus which is why it isnt 100% usage. The game pictured is biolab Heres the text for about:support Application Basics Name Firefox Version 4.0 User Agent Mozilla/5.0 (Windows NT 6.1; WOW64; rv:2.0) Gecko/20100101 Firefox/4.0 Profile Directory Open Containing Folder Enabled Plugins about:plugins Build Configuration about:buildconfig Extensions Name Version Enabled ID Modified Preferences Name Value accessibility.typeaheadfind.flashBar 0 browser.places.importBookmarksHTML false browser.places.smartBookmarksVersion 2 browser.startup.homepage_override.buildID 20110303194838 browser.startup.homepage_override.mstone rv:2.0 extensions.lastAppVersion 4.0 gfx.font_rendering.directwrite.enabled true network.cookie.prefsMigrated true places.history.expiration.transient_current_max_pages 127602 privacy.sanitize.migrateFx3Prefs true Graphics Adapter Description Mobile Intel(R) 4 Series Express Chipset Family Vendor ID 8086 Device ID 2a42 Adapter RAM Unknown Adapter Drivers igdumd64 igd10umd64 igdumdx32 igd10umd32 Driver Version 8.15.10.2202 Driver Date 8-25-2010 Direct2D Enabled true DirectWrite Enabled true (6.1.7600.16385, font cache n/a) WebGL Renderer Google Inc. -- ANGLE -- OpenGL ES 2.0 (ANGLE 0.0.0.541) GPU Accelerated Windows 1/1 Direct3D 10

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  • Overheating computer

    - by Samurai Waffle
    My computer overheats somewhat frequently, usually during intense use. And by intense use I mean browsing the internet while downloading, or gaming. It even overheats on extremely old games though, Master of Orion 2, which was developed for Windows 95. My computer has a Pentium 4 Ghz processor, 2 GB of ram, and is running Windows XP. One of the symptoms it has after overheating, is that it'll turn on immediately afterwards, but won't show any video on my monitor. I usually have to wait at least 5 minutes (mostly at least 10) before I can get it to turn on and show video on my monitor. I also usually have to wiggle around the graphics card a little bit, which is the ASUS A9550 Series with 256 MB. I'm not sure exactly what is causing the computer to overheat. At first I thought it was the video card, but after I noticed it was doing it while playing Master of Orion 2, I'm not so sure, because that game can't be making the video card work all that hard. So how exactly can I pinpoint the problem? Thanks for any help provided. Edit: Okay I downloaded the programs that you specified, and will start benchmarking my system to try and pinpoint what's overheating. What is the temperature range for when it's getting to hot? Also I have an abundant amount of software experience with computers, but unfortunately not to much hardware experience.

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  • Can compressing Program Files save space *and* give a significant boost to SSD performance?

    - by Christopher Galpin
    Considering solid-state disk space is still an expensive resource, compressing large folders has appeal. Thanks to VirtualStore, could Program Files be a case where it might even improve performance? Discovery In particular I have been reading: SSD and NTFS Compression Speed Increase? Does NTFS compression slow SSD/flash performance? Will somebody benchmark whole disk compression (HD,SSD) please? (may have to scroll up) The first link is particularly dreamy, but maybe head a little too far in the clouds. The third link has this sexy semi-log graph (logarithmic scale!). Quote (with notes): Using highly compressable data (IOmeter), you get at most a 30x performance increase [for reads], and at least a 49x performance DECREASE [for writes]. Assuming I interpreted and clarified that sentence correctly, this single user's benchmark has me incredibly interested. Although write performance tanks wretchedly, read performance still soars. It gave me an idea. Idea: VirtualStore It so happens that thanks to sanity saving security features introduced in Windows Vista, write access to certain folders such as Program Files is virtualized for non-administrator processes. Which means, in normal (non-elevated) usage, a program or game's attempt to write data to its install location in Program Files (which is perhaps a poor location) is redirected to %UserProfile%\AppData\Local\VirtualStore, somewhere entirely different. Thus, to my understanding, writes to Program Files should primarily only occur when installing an application. This makes compressing it not only a huge source of space gain, but also a potential candidate for performance gain. Testing The beginning of this post has me a bit timid, it suggests benchmarking NTFS compression on a whole drive is difficult because turning it off "doesn't decompress the objects". However it seems to me the compact command is perfectly capable of doing so for both drives and individual folders. Could it be only marking them for decompression the next time the OS reads from them? I need to find the answer before I begin my own testing.

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  • Intel Core i7 QuadCore on HP Pavilion dv7 Overheating Issues

    - by kellax
    I bought a brand new HP notebook: HP Pavilion dv7-6b21em BeatsAudio edition. The notebook is about 2 months old and has pretty nasty overheating problem. I mainly use it for development however i do play some games. The disturbing thing is that the computer is loud on pretty simple tasks. Here are the specs: CPU: Intel Core i7-2670QM QuadCore ( 8 threads ) @ 2.20 GHz RAM: ( 8GB ) 2x 4GB @ 1066 HDD: 1TB 7200 GPU: ATI Radeon HD 6770M 1GB Dedicated DDR OS: Windows 7 64bit Enterprise I have an external monitor runing on VGA port an 22' Samsung SyncMaster S24B300 CPU Heat Statistics Platform: rPGA 988B (Socket G2) Frequency: cca. 3000 Mhz VID: 1.1809 - 1.2059 v Revision: D2 CPUID: 0x206A7 TDP: 45.0 Wats, Lithographu: 32 nm Heat: Tj. Max: 100*C, Power 4.5 - 5.9 Wats Core #0: 63*C Load on all is about 0 to 2% Core #1: 65*C Core #2: 66*C Core #3: 67*C I opened the notebook the fan is working fine there is no dust but still right now the fan is pretty loud even tho all i have open is FireFox. When i run a game the heat jumps to whopping 90-97*C. It has not shut down due to overheating yet but the loud fan is pretty annoying considering I'm not really doing anything stressfull. Is there anything i can do to fix this is it maybe a BIOS issue ? I have all drivers updated tho to the latest. I have very few background processes running consuming bare 2GB of RAM and about 2% of CPU. I had it serviced they said there is nothing wrong with it. But i feel that a Notebook that costs 1.2k Euros cant be like this.

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  • Is there a way to tell what the download speed is from a site/server

    - by Memor-X
    i'm looking into which ISP i should go with at the place i'm moving into, one ISP which i have been told good things about has data limits (which when breached will drop your speed to dial-up speed) but multiple memberships which, apart from the cheapest membership, have the same data limits (the cheapest has a 10GB data limit) in their fine print, they say that each different membership has different port speeds, one particular part jumps out at me These speeds are the NBN (National Broadband Network) port speed and not the actual Internet data speed which will vary based on numerous factors including destination you are reaching, your network equipment, network congestion etc. i plan to use the net to download DLC and patch updates for games (particular the insanely large update for the Wii U) and games from Steam (if i find any good one other than this one JRPG) and downloading development resources from free sites like Deposit Files and Mediafire since one membership with a 1000GB data limit is $145 with the port speed being 12Mbps/1Mbps (cheapest) while another with the same limit is $190 with the port speed of 100Mbps/40Mbps (expensive) i am wondering how i can tell what the speed coming from site is since i don't want to be wasting money on speed that makes no difference (unlike memory which i rather have to spare) NOTE: the speeds are for a fiber optic network which where my new place is can only connect via fixed wireless which i may not be able to get with this ISP but if i can get this network then good NOTE 2: most of the resources i get from Deposit Files are always about 200 MB or less, if a resource pack is greater then it's split into multiple archives (like .7z.part) while Mediafire i have to see one bigger than 150MB NOTE 3: one update patch for a PS3 game is close to 4 GB (Disgaea 4) which i need to get access to the DLC and on the weekend i downloaded 5 GB for the Final Fantasy XIV Open Beta for the PS3 which took almost 5 hours

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  • How to lock Windows7 from installing anything.

    - by Andy
    A family member continually needs me to reinstall his PC after it gets viruses and spyware. He claims that he never downloads anything but evidence suggests otherwise. Unless there is some way that watching 'videos' can get spyware on there. AFAIK the computer is kept up to date. Possible solutions? Make a login where its impossible for him to install anything. Windows 7 standard account doesn't appear to be enough. Is a standard account enough here? I tried this once before and he still seemed to get IE toolbars installed up the wazoo Somehow make an automated image where if he 'messes up' or even on log off the computer restores the whole drive image. Similar to what I've seen in Kinko's Something I've not thought of.... And I know you are all going to say 'stop fixing it you are an enabler'... yes I know but I'm not going to have another fight with my wife over helping her family... right now I'm doing this to keep her happy not the idiot with the 'video' addiction ;-) So the name of the game is minimizing my overhead.

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  • Port forwarding + shared connection with Ubuntu

    - by Joey Adams
    Because my wireless router's ethernet ports are defective, I set up a shared wireless connection from my laptop (which has wifi) to my eMac (which does not) via a crossover ethernet cable. The laptop is behind a router as 192.168.1.131, and the eMac is behind the laptop as 10.42.43.1 . The laptop is running Ubuntu 9.10 (Karmic). I achieved the shared connection through NetworkManager Applet. I right-clicked on the network icon at the topright, went to Edit Connections, selected the Wired connection named "Auto eth0", clicked "Edit...", went to the "IPv4 Settings" tab, and selected the Method "Shared to other computers". The eMac can now access the Internet. Now I want to enable port forwarding. There's a game I want to play that needs port 6112 forwarded (both TCP and UDP) in order to host games. I set up the router to enable port forwarding for 192.168.1.131 (the laptop), but port forwarding still isn't available on the eMac. I suppose I need to pretend my laptop is a router and configure port forwarding on it, indicating that incoming connections to the laptop (192.168.1.131) should be forwarded to the eMac on the shared connection (10.42.43.1 ). Thus, packets coming into the router on port 6112 would be redirected to the laptop (by the router), then to the eMac (by the laptop). My question is, how would I do that on Ubuntu (in light of NetworkManager's presence)? Also, if I can't get this to work, does anyone mind hosting a comp stomp? :D

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  • Files Corrupted on System Restore

    - by Yar
    I restored OSX 10.6.2 today (was 10.6.3 and not booting) by copying the system over from a backup. The data directories were not touched. I am seeing some files as 0 bytes, and getting permission-denied errors when copying, even when using sudo cp or the Finder itself. Some programs, differently, take the files at face value and see no permission problems (such as zip), but they see the files as zero bytes, which would be game-over for recovery. cp: .git/objects/fe/86b676974a44aa7f128a55bf27670f4a1073ca: could not copy extended attributes to /eraseme/blah/.git/objects/fe/86b676974a44aa7f128a55bf27670f4a1073ca: Operation not permitted I have tried sudo chown, sudo chmod -R 777 and sudo chflags -R nouchg which do not change the end result. Strangely, this is only affecting my .git directories (perhaps because they start with a period, but renaming them -- which works -- does not change anything). What else can I do to take ownership of these files? Edit: This question comes from StackOverflow because I originally thought it was a GIT problem. It's definitely not (just) GIT. Anyway, this is to help put some of the comments in context.

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  • Server and Network Lag

    - by DanSpd
    At my home I have a server and my computer. Server has Windows Server 2008 Standart 64 bit installed and then my computer has Windows 7 64 bit installed. My home router is DIR-615 My server has a game server installed on it and basically total open connections on server are around 700. Once its around 700 server and then whole home network lags really badly. My internet connection is good and only around 600kb/s is being used out of 2mb/s (real download/upload speeds). So far I assume that my router has a connection limit and with server + my computer connections it peaks at around 1k and lags everything. Another assumption server lag comes from connection limit. On the internet I have read that standart version of server has connection limit of 700 + 10 reserved. I do not rmember where I found that information but it was on microsoft website. So I have two options. First is to upgrade my router to Netgear FVS318G-100 and second is to change connections limit on server. Any advices? Thank you

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  • Server and Network Lag

    - by DanSpd
    At my home I have a server and my computer. Server has Windows Server 2008 Standart 64 bit installed and then my computer has Windows 7 64 bit installed. My home router is DIR-615 My server has a game server installed on it and basically total open connections on server are around 700. Once its around 700 server and then whole home network lags really badly. My internet connection is good and only around 600kb/s is being used out of 2mb/s (real download/upload speeds). So far I assume that my router has a connection limit and with server + my computer connections it peaks at around 1k and lags everything. Another assumption server lag comes from connection limit. On the internet I have read that standart version of server has connection limit of 700 + 10 reserved. I do not rmember where I found that information but it was on microsoft website. So I have two options. First is to upgrade my router to Netgear FVS318G-100 and second is to change connections limit on server. Any advices? Thank you

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  • Server and Network Lag

    - by DanSpd
    At my home I have a server and my computer. Server has Windows Server 2008 Standart 64 bit installed and then my computer has Windows 7 64 bit installed. My home router is DIR-615 My server has a game server installed on it and basically total open connections on server are around 700. Once its around 700 server and then whole home network lags really badly. My internet connection is good and only around 600kb/s is being used out of 2mb/s (real download/upload speeds). So far I assume that my router has a connection limit and with server + my computer connections it peaks at around 1k and lags everything. Another assumption server lag comes from connection limit. On the internet I have read that standart version of server has connection limit of 700 + 10 reserved. I do not rmember where I found that information but it was on microsoft website. So I have two options. First is to upgrade my router to Netgear FVS318G-100 and second is to change connections limit on server. Any advices? Thank you

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  • o3d javascript uncaught referenceerror

    - by David
    hey, im new to javascript and am intersted in creating a small o3d script: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Test Game Website</title> </head> <body> <script type="text/javascript" src="o3djs/base.js"></script> <script type = "text/javascript" id="myscript"> o3djs.require('o3djs.camera'); window.onload = init; function init(){ document.write("jkjewfjnwle"); } </script> <div align="background"> <div id="game_container" style="margin: 0px auto; clear: both; background-image: url('./tmp.png'); width: 800px; height:600px; padding: 0px; background-repeat: no-repeat; padding-top: 1px;"></div> </div> </body> </html> the browser cant seem to find o3djs/base.js in this line <script type="text/javascript" src="o3djs/base.js"></script> and gives me an uncaught referenceerror at this line o3djs.require('o3djs.camera'); Obviously, because it can't find the o3djs/base.js... I have installed the o3d pluggin from google and they say that should be IT ive tried on firefox, ie and chrome thanks

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  • Why does my computer crash randomly?

    - by Donavon Decker
    The other day I went out to my van to get my Tower and when I opened the trunk it fell out. I brought it into the house and opened it, and everything looked ok. When I started it up, about 1-3 minutes afterwards it would crash. It did this over and over until I reseated the cooler. Everything seemed normal again, until after about 10 minutes of gameplay (any game), it would crash. I reseated my GPU + reinstalled the drivers, however I still get the same error. A while back, I'd check my 'Windows Rating' periodically, and all of them were in the '6.0-6.9' range except for my hard disk usage (always been like that [not relative]). Today I went in and looked, and my Processor and Memory was rated 5.4. I reseated my cpu and my memory, refreshed the windows rating, and then my processor and memory went from 5.4, to 5.1. A few minutes ago I reseated them once again, and now it's back to 5.4. Note: Not sure if this is relevant to the issue, but I updated my bios earlier today I honestly have no idea what the issue is, but I'm getting aggravated at the problem. Here are some images which contain images of my specifications: i1271.photobucket.com/albums/jj623/donxdeck/1_zps09f0607c.jpg i1271.photobucket.com/albums/jj623/donxdeck/4_zps381cd00a.jpg i1271.photobucket.com/albums/jj623/donxdeck/3_zps54bba720.jpg i1271.photobucket.com/albums/jj623/donxdeck/2_zps945d3d72.jpg Thanks for the help

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  • Is there any way for ME to improve routing to an overseas server?

    - by Simon Hartcher
    I am trying to make a connection to a gaming server in Asia from Australia, but my ISP routes my connection through the US. Tracing route to worldoftanks-sea.com [116.51.25.54]over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.1.1 2 34 ms 42 ms 45 ms 10.20.21.123 3 40 ms 40 ms 43 ms 202.7.173.145 4 51 ms 42 ms 36 ms syd-sot-ken-crt1-ge-6-0-0.tpgi.com.au [202.7.171.121] 5 175 ms 200 ms 195 ms ge5-0-5d0.cir1.seattle7-wa.us.xo.net [216.156.100.37] 6 212 ms 228 ms 229 ms vb2002.rar3.sanjose-ca.us.xo.net [207.88.13.150] 7 205 ms 204 ms 206 ms 207.88.14.226.ptr.us.xo.net [207.88.14.226] 8 207 ms 215 ms 220 ms xe-0.equinix.snjsca04.us.bb.gin.ntt.net [206.223.116.12] 9 198 ms 201 ms 199 ms ae-7.r20.snjsca04.us.bb.gin.ntt.net [129.250.5.52] 10 396 ms 391 ms 395 ms as-6.r20.sngpsi02.sg.bb.gin.ntt.net [129.250.3.89] 11 383 ms 384 ms 383 ms ae-3.r02.sngpsi02.sg.bb.gin.ntt.net [129.250.4.178] 12 364 ms 381 ms 359 ms wotsg1-slave-54.worldoftanks.sg [116.51.25.54] Trace complete. Since I think it will be unlikely that my ISP will do anything, are there any ways to improve my routing to the server without them having to intervene? NB. The game runs predominately over UDP, so I believe most low ping services are out of the question, as they rely on TCP traffic.

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  • Computer randomly freezes when playing games

    - by TutorialPoint
    My computer just randomly freezes when playing certain games. It has happened to me in Battlefield: Bad Company 2, Call of Duty 4, and Blacklight: Retribution. It has not happened to me with other games like Tribes: Ascend yet, which leads me to believe it is a software-side issue related to maybe DirectX or PhysX? Also, temperatures seem stable. I used RivaTuner combined with MSI Afterburner, and at the time of freezing with BF:BC2, it gives: 62C, 67% GPU usage and 78.8FPS. During the session the max I have seen was 65C and 97% GPU usage. On Blacklight: Retribution, I've heard other people complain about the problem too. This is why it is such a mystery to me, is this actually a driver problem, or more a game problem? I've been able to play these games for long until I re-installed Windows 7 (because it was growing too full and slow). Before I had a 32bit Ultimate version, and now 64bit. Specs: O/S: Windows 7 64bit Ultimate CPU: Intel i5-750 @ Default 2.66 GHz GPU: ASUS EAH5770 1GB PSU: CoolerMaster Real Power M520 (520W) MB: Gigabyte P55M-UD2 Catalyst Control Center version (in "About"): 2012.0214.2218.39913

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  • Getting Server 2008 R2 to ignore all traffic from Internet-facing NIC, leaving it to a VM

    - by Wolvenmoon
    I got in to Server 2008 R2 via Dreamspark and would like to start learning on it. I don't have much option but to put it on a system sitting between the Internet and my home LAN due to electricity bills and the fact that 3 computers in an 11x11 space in 102 degree weather is pretty stygian. Currently I use a ClearOS gateway to manage everything, what I'd like to do is take my server 2008 R2 box, which has two NICs, and drop it at the head of my network. I'd want Server 2008 R2 to ignore all traffic on the external facing NIC and pass it to a virtual ClearOS gateway, and to put all its Internet traffic through its other NIC - which will face the rest of my network and be the default gateway for it. The theory is to keep the potentially vulnerable Server 2008 R2 install as tucked behind a Linux box as possible, without sacrificing too much performance. This is a home network that occasionally hosts dedicated game servers and voice chat servers, so most malicious activity is in the form of drive by non-targeted attacks, however, I don't trust Windows Server because I don't know the OS well enough, yet. So, three questions: How do I do this, am I going to be reasonably more secure doing this than if I just let the Server 2008 R2 rig handle all the network traffic and DHCP (not an option), and should I virtualize the Server 2008 R2 rig instead and if so in what? (Core 2 Duo e6600 w/ 5 gigs usable RAM)

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  • Sophos UTM in Hyper-V

    - by TheD
    So, I had a previous thread about this Virtualizing Firewalls/UTM. Essentially, I have configured what I think would work, but networking isn't my strong point! Two Virtual Adapters - with IP addresses 192.168.0.2 (External) and 192.168.0.3 (Internal) respectively. The External Adapater looks at 192.168.0.1 (my Zyxel) for it's default gateway. The Internal Adapter, 192.168.0.3, which is what the Sophos UTM listens on, has it's default gateway set to 192.168.0.2, the IP of the External Lan interface. So, PC (192.168.0.11, DHCP) --> (LAN) --> Switch --> 192.168.0.3 (Internal LAN Interface IP) --> Sophos UTM --> 192.168.0.2 (External LAN Interface IP) --> 192.168.0.1 --> Internet Would this be the correct setup, or am I completely out of the game here? Cheers!

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  • Socket options for a tcp server with 3G clients & frequent disconnections

    - by Joel
    I have a TCP server, written in java, sending and receiving many short messages, from 500 bytes to 100 KB long. It's a chess game and chat server, to make it simple. The server is running Debian 6. Half of the clients are connecting from 3G networks, and half over standard DSL. A portion of the 3G clients lose connection pretty often. The error I get on the server and on the client socket is Connection reset. I have come across this page at Oracle documentation: socketOpt. I am wondering what I could tune there to lower the number of disconnections from 3G clients. I don't mind about the ping or transfer rate, but just about the TCP disconnections. I am not skilled enough to understand the impact of each setting, but I sort of understood that the TCP window was important, although I don't know exactly how. So I'm asking if anyone here has an idea ? Thanks if you can help.

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  • Linux/Unix MTA with the smartest queue?

    - by threecheeseopera
    I am looking for an MTA that will allow me (a script, really) to proactively manage it's send queue in response to status codes returned by the remote servers I am delivering to. Basically, for each mail sent I would like to be able to react to the SMTP reply code returned by the remote server, ex. '250 OK', or to any error conditions like connection timeouts. Additionally, I would like to be able to manage the send queue moving forward based on this information, e.g. 'example.com has timed out the last 5 connection attempts, so no longer queue mail for recipients @example.com'. I am currently using postfix and perl to parse it's logs for this information, but I am playing a game of catchup that is prone to errors (out-of-order log entries etc.) and it's starting to get messy (some real ugly regexes ;). I really don't want to reinvent the wheel and use some language's smtp library; i would prefer to use a proven/fast/reliable MTA. I am however open to suggestions if what I need just isn't possible. Thanks for your help!

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  • Downmix ALL SYSTEM audio to mono - Windows 7

    - by Mike K.
    I'm deaf in one ear and want to use my headphones when playing a game and talking with my friends on Skype/TS/Mumble/etc while also sometimes listening to music. I need ALL my system audio to be downmixed to mono so that my ONE hearing ear gets ALL audio channels instead of split stereo audio. No, none of the other similar questions on superuser have a solution. My headphone properties does not have a 'Mono' option, I don't have a 'Headphone Virtualization' option, and my Realtek HD audio driver software doesn't have these options either (driver was updated 11/14/2012). Don't even talk about setting the balance of one side of the headphones to 0. You're not paying attention if you suggest that. JACK and Virtual Audio Cable didn't work. It's possible I configured them wrong, but I followed the steps I found in related questions and still got split stereo out. TL;DR I need a viable, working, software solution (I say software because I have a USB headset) for forcing ALL system audio to mono so that I can hear literally everything through the one earpiece. Thanks!

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  • USB mouse disconnecting and reconnecting in windows and linux

    - by Kalak
    I have a problem similar to what is described at "Why is my USB mouse disconnecting and reconnecting randomly and often?" except is is happening in both Windows 7 and Linux (Ubuntu 12/04TLS, fully patched), multiple mice, multiple OSs. It stops responding to input for about 3-5 seconds, then starts responding again. It's more frequent and lasts longer when running games (TF2, L4D, Dishonored, Borderlands 2, and more), but happens when just running the OS as well. I was hoping it was the motherboard so I bought a USB 2.0 PCI card to try that, but it's still happening. I've stripped it down to just the keyboard and mouse (different keyboard too just in case the keyboard was the problem), but it's still happening. All the hardware (mice and keyboards) work fine on other computers. I have literally pulled the mouse and keyboard out and plugged them into another computer (laptop) and re-joined the online game and had no problem with the keyboard and mouse combo that just failed on my gaming rig. Please no driver / Windows or Linux only suggestions, as that wouldn't effect both OSs. edit: known good mice I've brought home are now going bad. I suspect the hardware is messed up (voltage?) and has been frying the mice.

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  • Changing dual-monitor settings without closing the laptop lid on OS X

    - by hekevintran
    I have a Unibody MacBook hooked up to an external display. By default when I boot up, the system will go to dual-monitor mode. I want to use only the external display. The Apple supplied solution to this problem is to close the lid of the laptop which puts the machine into sleep mode and then move the mouse around to wake it up again. Because the machine is being woken up with the lid closed, when the displays are detected the system finds only the external. After the system is functional again, you can open the lid if you want and the laptop screen will be non-functional until you either tell the system to detect displays from the system preferences or you turn off the external display. Every time I want to use only the external display, I must reach my hand over to close the lid, wait for the machine to sleep, jigger the mouse, wait for the machine to wake up, and finally open the lid again because I don't want the machine to overheat. I feel that this is very stupid to have to do. Why is there no button or menu option that says "don't use this screen"? Is there any third-party software way to change the screen setup that does not involve physically closing the lid and playing a game of "are you sleeping" in order to switch such a simple software setting? We are in the 21st Century and honestly this is childish.

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  • managing a high traffic media sharing website

    - by Jordan Westerman
    i'm in the process of developing a website that i predict will generate a lot of traffic. the site will be similar to many other sites offering free media streaming: mp3's. we are going to start with a pretty minimal amount of media to share, but the basic idea is that artists will set up a profile page with music they have made available for consumers to visit the page and listen to the music. we are starting with just a handful of artists, but i think that this project will generate more and more artist pages. eventually i'd like to set it up so consumers can create personalized playlists. how can i best prepare server space and bandwidth capabilities? i have a small team of web designers and programmers working on the site, as i am pretty illiterate when it comes to site management. as the ring leader of this organization, i am more or less looking for financial requirements and monthly burn rate estimates. i don't have a ton of capitol to start with, putting together a business plan, but i am seeking investments. i have a game plan to grow fast enough to be successful, and slow enough to manage the financial growth requirements. any questions i may have failed to ask myself? is it realistic to start this project on a shared server, and upgrade? any financial advice you think i can use? i really appreciate any advice given, as this is my first business venture. thank you all in advance. Jordan Westerman D.B.A. Badfish Productions, LLC

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  • Is it possible to setup an internal test email server to keep all mail sent to it?

    - by MattGrommes
    We have a need at my work to setup a test email server that will take all mail sent to it for delivery and instead just dump it into an account for later retrieval. I've been out of the email server configuration game long enough that I think that's possible but I don't know for sure. As a more specific example of what we need: We have code that sends emails to outside clients in certain cases. We want to point our code to a test server that will accept those emails, but not let them get to the outside world (yes, it's happened before, oops). We then need to be able to verify that Email X would have gotten sent to Client Y if we had sent to the real server. As a bonus, we have a error email alias on our real server that goes to the programmers that we would like to keep getting email from. So anything sent to that alias on the test server would forward to our real server for delivery. My preference is for postfix but our IT staff seems set on using sendmail (or Exchange) for everything so hints/pointers for either server would be helpful. Thanks a lot.

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