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  • Lose internet connection, yet online games continue

    - by Mike
    For the past week or so, my internet connection has been anything but stable. Restarting my modem/router always fixes the problems, but since it has occurred so often, I'm noticing confusing patterns which I was hoping someone could help answer. My internet connection kicks out about 4-5 times a day. The sure-fire way to fix it is to restart my all-in-one modem/router. Sometimes I can diagnose the problem on my laptop which resets my wireless network adapter and fixes the problem, but not always. If that doesn't fix the problem, it usually reports that the connection between the modem and internet is the problem which requires a restart of the router. The odd thing which baffles me is that my connection is supposedly lost such that no browsers can connect to sites, yet things like online games still continue to play without issue. How is this possible? I thought maybe the game was running locally on my PC but that couldn't be the answer because I was still getting messages from other players. So my real question is: How can my internet browsers (firefox, chrome, even IE) lose connection to the internet, but other applications like online games not? Am I actually losing connection or am I mistaken? Edit: I'd also like to add that netflix on my PS3 which is directly connected to the same access point will also lose connection. So internet browsers and netflix lose their internet connection while online games continue without an issue.

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  • Picking a linux compatible motherboard

    - by Chris
    Last time I bought a new computer (I build them myself) I got a motherboard that had really poor linux support for a long time. Specifically the audio. I had to wait months before the kernel supported the on board audio chipset. That is exactly the situation I'm trying to avoid this time around. I have some specific questions about "server motherboards" actually. I looked at a few models of server motherboards by intel, and some random models on newegg. I wasn't able to see much of a difference from regular desktop motherboard other than most had two sockets, and support for much more ram. These boards seem more popular with Linux users. Why? AMD and Intel both have server CPUs as well. Some question, what's the difference? To make this question more concrete, I was looking at this this motherboard. The main questions about it that I can't answer are: Can I get a motherboard without on board raid and audio? I wanted to get a hardware raid controller and a PCI audio card. I thought a server motherboard would be cheaper and not have these "extras", since who wants an audio card on a server? Where can I found out about Linux support for the components on this board? "Intel ICH10R", "Realtek ALC889", "Marvell 88E8056" I'm buying this computer to work as a Linux desktop for a lot of compiling, coding and audio/video work, but I don't want to rule out the possibility of installing windows and playing some games at one point. (even if the last game I got has been sitting in its box unopened for almost a year). Is it a good idea to buy a "server motherboard" and play games on it, or are desktop boards better value for this? The ultimate solution for me would be a motherboard that had GPL divers for onboard LAN, a single CPU socket, lots of PCI express and PCI. USB 3.0, and no fancy hard disk controllers since I'll be getting a separate one.

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  • What parts should I get for an ASRock x58 Extreme motherboard

    - by Brad Gilbert
    I just received an ASRock x58 Extreme motherboard, for my post on this question. It was a 2009 Tom's Hardware recommended buy. It is a Core i7 motherboard, with an X58 Express Chipset. It uses DDR3 RAM. What I want to know is, what parts should I get to finish it off. I'm looking for some good bargains, because of a lack of funds. The most taxing game I will probably play on it is OpenTTD. The only parts I currently have that are compatible: A Dynex 400W power supply. It appears to be an ATX 2.1 power supply, with the addition of a -5 rail. Apparently designed to be compatible with most ATX-style motherboards. Several PCI add-in cards. Mostly 10/100 Network cards Some sound cards Some video cards with a VGA connector Plenty of PATA drives. 8 GB - 80 GB Hard-drives A dozen or-so CD-ROM drives, only a handful of them are CD-RW drives. One DVD-ROM drive I have one LCD, with a 15 pin VGA connector, which I salvaged from the dump. The only thing wrong with it was some dead capacitors. It also has a stuck pixel.

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  • Windows, never "lose focus" of the current window

    - by Mazura
    I want the task bar to light up orange and never lose focus to anything. If I'm installing something and then go play a game at some point it will drop out to the finished instillation. Also, if installing multiple programs at once my 'next' button can all of sudden become "click here to install this crappy toolbar" of another program's install. Of course there are settings for some programs to not "lose focus" or "stay on top" but I really want windows to handle it. If its somehow an exe called say, Taskswtich.exe, I could possibly use Process Blocker however I'm assuming its part of a function call or some such. For XP I found this: How to disable auto focus of opened Windows applications? but what about Windows7? And this old post Preventing applications from stealing focus with a bunch of long answers that say "no". I'd appreciate this not being merged with a 4 year old question. I'd like to avoid 3rd party software. This is 2014, don't we know how to hack windows yet?

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  • Least CPU intensive way of streaming your screen on windows?

    - by sinni800
    Hello, sometimes I like capturing my screen for others to see. Only thing: I am playing games while I do it. I have tried a few streaming solutions where Windows Media Encoder coupled with my own Windows server appealed to me most, because I can change resolutions, etc. I also tried ustream coupled with the Flash applet and the Adobe Flash Encoder recording a Camtasia source. Camtasia has the disadvantage though that it shows the green-and-black-alternating borders and can not be targeted fullscreen. I like how xfire does it. But it doesn't work with every game, many are simply not supported. A few thoughts about this: Is there a program which captures like Fraps or XFire (based on Direct3D and OpenGL outputs) and exposes the output to a DirectShow source filter? Which brings me to: Is there hardware accelerated capturing directly from the graphics card? Maybe including direct encoding with help from OpenCL? Modern graphic cards decode BluRay content directly for example. I should have a modern enough graphics processor for this to be possible (see below). If using Windows Media Encoder: Which are the least CPU intensive settings? Which codec? Is there a newer codec than Windows Media 9? Is it less CPU intensive? I only have 7, 8 and 9 inside the Encoder Could the performance be massively increased by having a Quad-Core CPU (see below)? Bandwidth is no problem up to 1000 to 1500 kbit/s (I have 2048). My Computer specs: Intel Core 2 Duo E8400 4 GB DDR2-800 Ram Ati Radeon HD5770 Using Windows 7 Professional

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  • Ctrl + 1 and Ctrl + 2 key combinations don't work

    - by musicfreak
    I noticed back in August (when I got StarCraft 2) that the key combinations Ctrl + 1 and Ctrl + 2 didn't work. I thought this was weird because Ctrl + 3 and all the other combinations worked fine (including Shift + 1, etc), so I didn't think much of it; I just shrugged it off as a SC2 bug. Now, 4 months later, I decided to play a completely unrelated game--Dawn of War 2--and noticed the same thing: those two specific key combinations don't work. To make sure I wasn't going insane, I tried it in Chrome and a couple other applications, and alas, it didn't work. I remember playing strategy games over the summer before StarCraft 2 and it worked fine. Any idea as to what went wrong? My keyboard, a Microsoft Wireless Keyboard 1000 (I know, insert Microsoft joke here), is a little over a year old, so I'm going to assume it's not dying until proven otherwise. Things I've tried ActiveHotkeys says the key combination is not a global hotkey. Tried another keyboard--still doesn't work. The key combinations do work in a virtual machine (tried with both Windows and Ubuntu as guests).

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  • Tomcat performing terribly for no apparent reason

    - by John
    We're running a game application .WAR on Tomcat 6 on an Amazon EC2 server, 8 core processor, 7gb RAM. The application uses a MySQL database hosted on Amazon RDS. This Facebook application takes ages to access when a mere 20-30 users are playing it. Big difference from 1-2 users. The entire .WAR is ~4mb, all static content hosted elsewhere. The server has never been close to running out of RAM. The CPU utilization has never been higher than 13.5-14%. Even with ~500 users that completely slowed everything to a standstill. The thread count or threadpools isn't close to being maxed out. I heightened maxthreads but it didn't make a noticeable difference. My theory is that Tomcat can only use one processor core, which would explain why it was slowed to a halt even though CPU usage was stably at 13-14% at the activity spike. But I'm struggling to understand why it would only use one CPU core. There is no processor cap in server.xml. The app contains several servlets (4 or 5). There is no mention of SingleThreadModel in the Java code. WHAT could be causing the application to run extremely slowly? If there is only 1-5 people on the application it runs fine. With 20-30 people it's barely contactable.

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  • Windows Bluescreen - atikmpag.sys

    - by Mochan
    Information Name: atikmpag.sys bluescreen (BSOD or BlueScreen of Death) Error code: 0x00000116 Appears when: Playing games, watching videos Can be reproduced: Yes Cause: Graphics Card is the main assumption System Specifications Before we begin - I will inform you of my specifications. OS: Windows 7 x64 Home Edition Model: Dell Inspiron 15R Special Edition (aka Inspiron 7520) (Add 2GB of RAM to the model linked) Hard Drive: 1TB CPU: Intel Quad-Core i7 Sandy Bridge (I think) Processor at 2.10GHz (I think it can be clocked to 3GHz?) RAM: 6GB (I think 1 x 4GB and 1 x 2GB) Display: 15.6" HD (1366x768) Graphics: AMD Radeon HD 7500M 2GB Details So now that you know some basics about my computer, I'll get to the problem. Being an Ubuntu user I hardly use Windows, but occasionally I do. Like to run Skyrim and other games incompatible with Linux and WINE. The new Sims 3 Seasons patch is also now not supported. When playing these two games and other ones, theoretically. I have also heard others saying that while watching HD movies and video series it also happens. While watching the bluescreen as it happens, I see it is the 'atikmpag.sys' error. I have not installed much and nothing significant. I think I have downloaded Skyrim, Firefox and The Sims 3. I haven't done much more... since Ubuntu is definitely the best in comparison! (No hate, just a joke :P). I can reproduce it easily (just by running a game for less than a minute). It is always there each time, but it's never at a specific time or anything. So far I have found that it may be caused by lack of power to the graphics card, or it may be damaged or fried. Since I've had the computer for a mere 4 months (and have had other problems with it also). I have contacted Dell but they are useless beyond belief. Anyone with any information, solutions or details are encouraged to share your knowledge, as it would be immensely appreciated.

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  • Resolving a BSOD/CPU/GPU issue...

    - by Christian Sciberras
    Hello all, I'm getting a BSOD / system crash (sometimes the PC just quits without a BSOD). Hardware Specifications cpu: i7 920 2666MHz / 8 cores (not OCed afaik) mobo: Asus P6T SE ram: 2x Corsair CM3X2G1333C9 (64bit DDR3 667MHz) gfx: ATI Radeon HD 5970 1GB (XFX HD5970 BE) os: Windows 7 Ultimate 64 bit (legit) All bios, firmware and drivers are all up to date (as of today). Symptoms Sometimes the PC runs smoothly, sometimes I get this BSOD. The BSOD always happens when I'm doing something related to graphics, such as viewing a video or playing a game. I get to know about the imminent BSOD ~10 seconds earlier; the PC starts freezing occasionally but increasing in frequency and length of lag (I noticed processor usage in creased from Process Monitor). I've tweaked BIOS settings occasionally but afaik, it was in vain. A day or so ago, I reset it to factory settings. BSOD contents The computer has rebooted from a bugcheck. The bugcheck was: 0x00000101 (0x0000000000000019, 0x0000000000000000, 0xfffff88001f35180, 0x0000000000000004). 15-12-2010 A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Internal Timer Error Processor ID: 4 23-12-2010 A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Internal Timer Error Processor ID: 2 Important The interesting thing is that although the event log (and BSOD screen) blame a "secondary processor", Windows Action Center sometimes blamed the GFX driver (for the same error). Also It is interesting to note that after hibernating my PC, I always get the BSOD.

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  • Which internet scenario would be better?

    - by JL
    I currently have an 8mbps (down) / 512kbps (up) telephone ADSL solution. I must say the reliability is excellent, and up until now its been the fastest connection I could get because I don't live in a cable zone. The real speed of my connection is around 7mbps, but sometimes I manage to get the full 8mbps. I use my connection for work, so it needs to be at least 99% reliable. Recently I was told by a guy who lives up the road that he has a wireless connection with an external antenna and his speeds are 20mbps / 512kbps - he's also paying about 1/2 of what I pay for my wired telephone connection. My question is, is wireless internet good enough for a power user who uses his connection for work 8 hours a day, including VPNing into servers remotely. Besides this I also enjoy playing the odd network game, not a WoW freak, but sometimes I do pick up the odd MMORPG and at times do indulge in some semi heavy gaming sprees. Will this wireless latency drive me crazy and seem slow in comparison? Will it be reliable enough, I also live in an area that snows heavily in winter. I guess its a question of - should I go wireless or not. I've only had 1 wireless connection before and that was years ago using iBurst technology and I remember it was terrible for VPN, but I guess the technology might have been improved since then? What do you guys think?

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  • Why a 10 years old software still is so slow even today?

    - by Cawas
    I just noted this question due to a game (which happens to be Diablo 2), but the matter of fact is: why is my brand new mac book pro, made in 2009 with latest technology (tho it's the cheapest one) can't rival my computer which used to run this much faster back in 2000? Really, it was much faster on my AMD K6 450 back in those days, and I could even run two clients at same time with no slow down. I've always had the feeling this machine was slow, but this is a very odd way to attest it. Granted, the machine is smaller, runs on wifi and "boots" way faster thanks to sleep mode. But other than that, what have we evolved after all?! I'm pretty sure this shouldn't be graphical card's fault. Sure if I buy latest technology it will run fast, and probably most people here can confirm this and won't even understand my question. But the thing is, all the hardware is supposedly much faster and better than the stuff from 10 years ago. The software and operating system became more complex, but also more well refined. Now I'm trying a piece of software that is actually 10 years old and it's not getting any better results! Why?

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  • How to configure router to give XBox top priority / most bandwidth?

    - by MrSparky
    Hi all - Newbie here so go easy... and apologies in advance if I blow the community etiquette / rules! Here's what I'm trying to do: I have a "D-Link DIR-655 Extreme N" wireless router and an XBox 360 w/ the old-style wireless connection thing (usb attachment)... I want to configure my router / network to give my XBox as much bandwidth as it wants, whenever it wants. I have tried giving the XBox a unique IP (within my network) and then tweaking the router to treat that IP as a top priority application (using the router's QOS stuff). Problem is whenever I turn off the xbox, I can't connect to the network the next time I start it up. It seems the only reliable setting in the XBox is to use "Automatic" for the IP settings within the Network Configuration area. Supposedly the D-Link ships with default settings that attempt to recognize a game console and give it top priority... but i've not seen good results (lots of stuttering / lag when someone else jumps online, etc). Any suggestions? thanks again!

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  • Dos/ Flood Lag even though Port not Saturated

    - by Asad Moeen
    My GameServers had been under some UDP Floods due to which they generated outputs to the attacker which gave the GameServers some huge lags. Thanks to friends at ServerFault that upon different kind of testing, I was able to successfully block the attack. My question is actually something else but it is important to know how the GameServers reacted to the attack and if the machine kept stable or not: 300kb/s Input would cause GameServer to generate 2mb/s Output. So as the Input Rate kept increasing, output rate would reach so high that it would no longer be possible for the GameServer to control it and hence it would give a huge Lag until the attack is stopped. Usually the game server starts to lag when it sends out something greater than 5mb/s and under that is controllable. Theoretically, I was able to receive a 60mb/s output from my GameServer on inputting 10mb/s. Its just the way the GameServer works if not protected. Now on some of my machines, only the GameServer under attack lagged and although the server was generating 60mb/s output, rest of the gameservers on other ports would run fine without lags on the same machine. But there was another machine which also runs on a 100 MBPS Network port, even 1 mbps input ( and ZERO output because attack is blocked ) even on an unused port would give a constant yellow line ( on the Lag-o-Meter ) to all the clients on all GameServers indicating lag because that line is actually blue under normal conditions. It would remain the same even on 50mbps or 900mbps input. I tried contacting the host about it because I believe its the way their Network is bridged, but they can't help me about it. Anyone else knowing about such issues because if 900mbps input does not Saturate the port, how can 1mbps input lag the servers although port is not saturated and enough bandwidth is available?

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  • .NET Framework 1.1 on IIS 7

    - by Zack Peterson
    I have inherited a .NET Framework 1.1 web site that I must host with IIS 7 on Windows Server 2008. I'm having some trouble. 1. Installation I installed .NET Framework 1.1 following these instructions. The installation automatically created a new Application Pool "ASP.NET 1.1". I use that. 2. Trouble When I launch the web site I see web.config runtime errors: The tag contains an invalid value for the 'culture' attribute. I fix that one and then see: Child nodes are not allowed. I don't want to keep playing this whack-a-mole game. Something must be wrong. 3. Am I sure this is .NET 1.1? I examine the automatically created application pool. I see that it's 1.1. Advanced Settings... Basic Settings... This doesn't seem right. While 1.1 is set, it's not an option in the Advanced drop down selectors. And why in the Basic box is it just "v1.1" and not ".NET Framework v1.1.4322"? That would be more consistent. 4. I cannot create other .NET 1.1 App Pools I cannot select .NET Framework 1.1 for other application pools. It's not an option in the drop down selectors. What's up with that? What now? Why isn't v1.1 an option for all AppPools? How can I verify my application is in fact using .NET Framework 1.1? Why might I get these runtime errors?

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  • Playing iPad to iPad Wifi games over PPTP VPN

    - by Pez Cuckow
    I'm trying to use a VPN to play iPad to iPad Wifi (Local) games over the internet. Normally you open the game on both iPad's, connect to the same Wifi point and they can "see" and speak to each other. I figure using a VPN I can put them both on the same network (either both on the VPN or one on the "real" network and one on the VPN). On my router I've set up PPTP VPN with the ip range 192.168.1.2-50, where the PC's on the real local network are assigned 192.168.1.100+ When I connect one of the iPads to the VPN, using an external WiFi network (BT Openzone) I can ping it as expected (from any machine on the local network). However the iPad's cannot "see" each other and none of the Wifi-Wifi games work. I've also tried connecting both iPad's to the same VPN, with the result the same. All machines on the local network (and those on the VPN) can ping the iPad's but none of the Wifi to Wifi games work. I've set both iPads to send all trafic over the VPN and if I check their external IP's they match that of the real network. Does anyone know how to fix this? And/or what is causing it? Or what further debug information I can provide? Note: I don't feel this is iPad specific so would prefer if this isn't moved to a Apple SuperUser equivalent

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  • Port forwarding + shared connection with Ubuntu

    - by Joey Adams
    Because my wireless router's ethernet ports are defective, I set up a shared wireless connection from my laptop (which has wifi) to my eMac (which does not) via a crossover ethernet cable. The laptop is behind a router as 192.168.1.131, and the eMac is behind the laptop as 10.42.43.1 . The laptop is running Ubuntu 9.10 (Karmic). I achieved the shared connection through NetworkManager Applet. I right-clicked on the network icon at the topright, went to Edit Connections, selected the Wired connection named "Auto eth0", clicked "Edit...", went to the "IPv4 Settings" tab, and selected the Method "Shared to other computers". The eMac can now access the Internet. Now I want to enable port forwarding. There's a game I want to play that needs port 6112 forwarded (both TCP and UDP) in order to host games. I set up the router to enable port forwarding for 192.168.1.131 (the laptop), but port forwarding still isn't available on the eMac. I suppose I need to pretend my laptop is a router and configure port forwarding on it, indicating that incoming connections to the laptop (192.168.1.131) should be forwarded to the eMac on the shared connection (10.42.43.1 ). Thus, packets coming into the router on port 6112 would be redirected to the laptop (by the router), then to the eMac (by the laptop). My question is, how would I do that on Ubuntu (in light of NetworkManager's presence)? Also, if I can't get this to work, does anyone mind hosting a comp stomp? :D

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  • Firefox proxy authentication with Kerberos: one service ticket per connection (Linux)

    - by Dari
    I am trying to enable proxy authentication via Kerberos for Firefox. The setup is: Active Directory domain (for LDAP and Kerberos; this works and I can log in the computer and get Kerberos tickets without problems) Microsoft Windows witness machine (on which Firefox runs fine with no ticket problem) CentOS 6.3 system with Firefox (the tests were performed with both the 10.0.1 ESR found in the CentOS package repositories and the 15.0.1 downloaded from Mozilla's website) BlueCoat proxy with Kerberos authentication enabled For the moment, Firefox requests an element of a website, gets an HTTP error code of "407 Proxy Authentication Required" from the proxy, gets a ticket granting service (TGS) from the domain for the proxy and performs the request again while passing the ticket. The transaction runs fine. However, when more elements are requested (in parallel), Firefox requests one more ticket per proxy connection. And this takes many DNS queries, Kerberos interactions with domain controllers and costs a lot of time (for example, the home page of Adobe takes several minutes to load and at the end, I have about 30 valid Kerberos tickets). I am stuck on this since a while, and help would be greatly appreciated. Minor information: the CentOS operating system is virtualized with VMware Player 3.1.3, but I do not think this would be a game changer.

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  • Constant crashes in windows 7 64bit when playing games

    - by yx
    I've tried everything I can possibly think of in trying to fix this problem and I'm totally out of ideas, so any help would be appreciated: The problem: whenever I fire up a game, it works for a short while with no problems and then it would crash. Either its a hard crash, forcing me to reboot, or windows would report that the display driver has stopped working and recovered. Here is a list of things I've already tried: Drivers - tried the latest drivers (catalyst 9.12) as well as the stock drivers that came with the video card. Also have the latest BIOS/chipset Memtest - Ran Memtest86+ overnight, had no problems, the windows diagnostic tool also does not find any problems. Overheating - Video card/cpu temperatures are well below peak (42 and 31 Celsius receptively) PSU Voltage - CPUID shows that the voltage levels are all above what they should be. The PSU itself is only roughly 16 months old and is a good model. HDD - No errors when checked GPU - Brand new (replaced previous card since I thought it was the problem, apparently not) Overclocking - Everything is at stock levels, memory voltage is set to manufacturer's standard Specs: Motherboard: ASUS P5Q Pro CPU: Core 2 Duo E8400 3.0 ghz OS: Windows 7 home premium 64 bit Memory: Mushkin Enhanced 4GB DDR2 GPU: Sapphire HD 5850 1GB PSU: SeaSonic M12 600W ATX12V DirectX: DX11 Event Viewer after a crash always has these logged: A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Bus/Interconnect Error Processor ID: 1 The details view of this entry contains further information. A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Bus/Interconnect Error Processor ID: 0 The details view of this entry contains further information. A previous card that I had (4850x2) also had these errors, so I changed video cards, but the same thing is happening.

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  • Splitting build cross the network?

    - by Dandikas
    Is there a known solution for splitting build process cross the network machines? Use case: We are an average software development company. We own around 50 development workstations (Quad Core 2.66Ghz, 4 GB ram, 200 GB raid). No need to tell that at any single moment not every machine is loaded to the max. There are 5 to 15 projects running simultaneously at any single moment. Obviously all of them are continuously build on server, than deployed to proper environment. Single project build is taking from 3 to 15 minutes. The problem: Whenever we build 5 projects in a row the last project is going to be ready after around 25 - 50 minutes. Building in parallel does not solve the problem (build is only a part of the game, than you need to deploy, run tests etc.) YES the correct solution is to add another build server, but "That involves buying new Expensive hardware, and we already spent a lot!". Yea, right(damn them)! Anyway. What about splitting build among developers workstation? Lets say whenever we need to build project "A" we check 5 workstations and start build on all that are not overloaded. The build can be canceled by a developer if he really needs all the power of his machine as long as there is at least 1 machine that is still building. After build is finished deployment can be performed to a proper environment (hosted on some server, not on workstation :) ). The bigger the company the more this makes sense to me. Anyone tried something like this? Are there any good practices? Any helpful software?

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  • What was SPX from the IPX/SPX stack ever used for?

    - by Kumba
    Been trying to learn about older networking protocols a bit, and figured that I would start with IPX/SPX. So I built two MS-DOS virtual machines in VirtualBox, and got IPX communications working (after much trial and error). The idea being to get several old DOS games to run, link up to a multiplayer match, interact with each game window, and capture the traffic using Wireshark from the host machine. From this, I got Quake, Masters of Orion 2, and MechWarrior 2 to communicate back and forth. Doom, Doom2, Duke3d, Warcraft, and several others either buggered up under the VM or just couldn't see the other VM on the IPX network. What did I discover? None of the working games used SPX. Not even Microsoft's NET DIAG used SPX. They all ran ONLY on top of IPX. I can't even find SPX examples or use-cases of SPX traffic running over IEEE 802.3 Ethernet II framing. I did find references that it was in abundant use on token ring, but that's it. Yet any IPX-aware application that I've hunted down so far usually advertises itself as "IPX/SPX", which seems to be a bit of a misnomer, since it doesn't seem to use SPX. So what was SPX used for? Any DOS applications out there that use it which will run under my VM setup? Edit: I am aware that IPX is to SPX as IP is to TCP (layer 3 to layer 4), so I expected to see an SPX layer underneath the IPX layer in Wireshark when I ran my tests.

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  • Show full URI/URL in Chrome's developer tools Network tab

    - by Lev
    When using Chrome to debug, I find it incredibly difficult to be efficient due to the fact that I don't see how I can force the "Network" tab of the developer tools to show the full request URI. It will show the full URI if you hover the link and wait a second, but this is incredibly counterproductive. All of my AJAX requests are sent to ajax.php, and handled by using query string arguments, like: ajax.php?do=profile-set ajax.php?do=game-save ... etc. Since I use AJAX extensively, my network tab is filled with "ajax.php", but I have to manually hover each and every entry to find the request I am looking for. Surely there has got to be another way!? I am constantly fed up by something new in Firefox and immediately force myself back into Chrome, but it is always the developer tools in Chrome that keep me from using it for an extended period of time. Hopefully I can find out how to do this so I can continue using Chrome as my numero uno. I've provided a screen shot to show you where I mean:

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  • Kernel Memory Leak in Ubuntu 9.10?

    - by kayahr
    After some days of work (Using suspend-to-ram during the night) I notice I loose more and more available memory. Even when I close all applications the situation doesn't improve. I even went down to the command line and closed ALL running processes except the init process and the bash I'm working in. I unmounted all these ram disks which Ubuntu is using, I even unloaded all modules which could be unloaded. But still "free" tells me that 1 GB of RAM is used (without buffers/cache). In "top" there is no visible process which occupies all this memory. The only way to free the memory is restarting the machine. How can I find out where I lose all this memory? Is there a known "suspect" who can cause a problem like this? I'm using Ubuntu 9.10 64 bit on a Dell Latitude E6500 (4 GB RAM) with the latest closed-source nvidia driver and Gnome with Compiz. The applications I use most of the time are firefox and eclipse. Any hints how I can find the problem? I'm not a kernel hacker so if the solution is patching the kernel or something like that then I might be out of the game...

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  • ISA 2000 and COD MW2 Steam

    - by twlichty
    OK, so maybe not the "proper use" of network resources, but we enjoy the odd COD game during lunch hours. When we played COD4, we had a dedicated server setup at the back of the server room. With MW2, we need to be able to connect to steam to be able to play multi-player. I've found this support article here: https://support.steampowered.com/kb%5Farticle.php?ref=8571-GLVN-8711 Which outlines all the ports I need to open. I went through and created the following rules in ISA 2000 (I'm stuck with 2000 for now). Protocol Definition: Steam Primary connection: Port 27000, UDP, Send Receive Secondary Connection: Port range 27001-27030 Send Receive Protocol Definition: Steam TCP In Primary connection: 27014, TCP, Inbound Secondary Connection: Port range: 27015-27050, Inbound Protocol Definition: Steam 4380 Primary connection: 4380, UDP, Send Receive When I start steam on my local workstation (I did add an exception to the Vista Firewall to allow steam), the steam client sits on "Updating Steam" for 5 minutes then errors out with: You must connect to the internet first. Any ideas? I assume I missed something. Thanks for your help.

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  • picking a linux compatable motherboard

    - by Chris
    Last time I bought a new computer (I build them myself) I got a motherboard that had really poor linux support for a long time. Specifically the audio. I had to wait months before the kernel supported the on board audio chipset. That is exactly the situation I'm trying to avoid this time around. I have some specific questions about "server motherboards" actually. I looked at a few models of server motherboards by intel, and some random models on newegg. I wasn't able to see much of a difference from regular desktop motherboard other than most had two sockets, and support for much more ram. These boards seem more popular with Linux users. Why? AMD and Intel both have server CPUs as well. Some question, what's the difference? To make this question more concrete, I was looking at this this motherboard. The main questions about it that I can't answer are: Can I get a motherboard without on board raid and audio? I wanted to get a hardware raid controller and a PCI audio card. I thought a server motherboard would be cheaper and not have these "extras", since who wants an audio card on a server? Where can I found out about Linux support for the components on this board? "Intel ICH10R", "Realtek ALC889", "Marvell 88E8056" I'm buying this computer to work as a Linux desktop for a lot of compiling, coding and audio/video work, but I don't want to rule out the possibility of installing windows and playing some games at one point. (even if the last game I got has been sitting in its box unopened for almost a year). Is it a good idea to buy a "server motherboard" and play games on it, or are desktop boards better value for this? The ultimate solution for me would be a motherboard that had GPL divers for onboard LAN, a single CPU socket, lots of PCI express and PCI. USB 3.0, and no fancy hard disk controllers since I'll be getting a separate one.

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  • Backup solution to backup terabytes and lots of static files on linux server?

    - by user28679
    Which backup tool or solution would you use to backup terabytes and lots of files on a production linux server ? Note that the files are all different and almost never modified, and usage is mostly adding files, so data volume is today 3TB growing all the time at around +15GB/day. Please do not reply rsync. Basic unix tools are not enough, rsync does not keep history, rdiff-backup miserably fails from time to time and screw the history. Moreover these are all file based backup, which put a lot of IOwait just to browse directories and query stat(). But i guess, except R1Soft CDP, there is no way around that. We tried R1Soft CDP backup, which is block level backup, and it proved good and efficient for all our other servers, but systematically fails on the server with 3 terabytes and gazillions of files. That is already more than 2 months that the engineers of R1Soft and datacenter are playing a hot ball game... and still no backup except regular rsync We never tried big commercial solutions, except R1Soft CDP since it was provided as an optional service by the datacented hosting our servers.

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