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  • Product Name Print Several times, How to fix.?

    - by mans
    i had added the following Opencart module for my order report list... http://www.opencart.com/index.php?route=extension/extension/info&extension_id=3597&filter_search=order%20list%20filter%20model&page=4 I have problems with the column "Products". If there are more than one option the products name prints several times. So if I got a product with three options the product name prints three times. Is there any way to fix this problem? i want print product name and model number only once, any idea.? i will attach the results what i got now... this is my sql query... public function getOrders($data = array()) { $sql = "select o.order_id,o.email,o.telephone,CONCAT(o.shipping_address_1, ' ', o.shipping_address_2) AS address,CONCAT(o.firstname, ' ', o.lastname) AS customer,o.payment_zone AS state,o.payment_address_2 AS block, o.payment_address_1 AS address,o.payment_postcode AS postcode,(SELECT os.name FROM " . DB_PREFIX . "order_status os WHERE os.order_status_id = o.order_status_id AND os.language_id = '" . (int)$this->config->get('config_language_id') . "') AS status,o.payment_city AS city,GROUP_CONCAT(pd.name) AS pdtname,GROUP_CONCAT(op.model) AS model,o.date_added,sum(op.quantity) AS quantity,GROUP_CONCAT(opt.value ) AS options, GROUP_CONCAT(opt.order_product_id ) AS ordprdid,GROUP_CONCAT(op.order_product_id ) AS optprdid, GROUP_CONCAT(op.quantity) AS opquantity from `" . DB_PREFIX . "order` o LEFT JOIN " . DB_PREFIX . "order_product op ON (op.order_id = o.order_id) LEFT JOIN " . DB_PREFIX . "product_description pd ON (pd.product_id = op.product_id and pd.language_id = '" . (int)$this->config->get('config_language_id') . "') LEFT JOIN " . DB_PREFIX . "order_option opt ON (opt.order_product_id = op.order_product_id) "; Product Name = GROUP_CONCAT(pd.name) AS pdtname,

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  • Schema for element with Attributes and Child nodes

    - by Matthew
    I am trying to write xsd type schema for an element that has a custom type to include addition attributes to extend a base type. I am running into trouble getting the syntax right. <xs:element name="graphs"> <xs:complexType> <xs:sequence> <xs:element name="graph" minOccurs="1" maxOccurs="unbounded" type="graphType"> <!-- child elements --> </xs:element> </xs:sequence> </xs:complexType> </xs:element> <xs:complexType name="graphType"> <xs:simpleContent> <xs:extension base="xs:string"> <xs:attribute name="title" type="xs:string"/> <xs:attribute name="type" type="xs:string"/> </xs:extension> </xs:simpleContent> </xs:complexType> I thought this would be something very common, but having read many tuts and forums, I cant seem to find an answer that works for me.

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  • Is there a JavaScript event that fires when a tab index switch is triggered? (TABINDEX does not work for inputs in IFRAME)

    - by treeface
    My specific use case is that I have a WYSIWYG editor which is basically an editable iframe. To the user, however, it looks like a standard-issue textarea. My problem is that I have inputs that sit before and after this editor in the (perceived) tab index and I'd like the user to be able to press tab (or the equivalent on his platform of choice) to get to the WYSIWYG editor when he's in the previous element and shift-tab to get to it when he's in the latter element. I know this can be faked using the key events and checking whether or not the tab key was pressed, but I'm curious if there's a better way. UPDATE. treeface clarified the actual problem in the comments. PROBLEM: In normal case, you can use "TABINDEX" attribute of the <input> element to control that, when tabbing out of "Subject" input field (in an email form), the focus lands on "Body" input field in the e-mail. This is done simply by assigning correctly ordered values to "TABINDEX" attribute of both input fields. The problem is that TABINDEX attribute only orders elements within the same frame. So, if "Body" input field is actually in an internal IFRAME, you can't tab out of "Subject" in the parent frame straight into "Body" in the IFRAME using TABINDEX order.

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  • flash as3, Error #1009

    - by smerels
    I'm making a website that exist out of linked pages. All the pages are on the time line and all the code is in an as3 file. The first page with links works but if I want to place a link on the second frame I get the 1009 error Cannot access a property or method of a null object reference. Because the link doesn't exist on the first frame. This is my code. package { import flash.display.MovieClip; import flash.events.MouseEvent; public class Honger extends MovieClip { public function Honger():void { weten.buttonMode = true; weten.addEventListener(MouseEvent.CLICK, onClickWeten); spelen.buttonMode = true; spelen.addEventListener(MouseEvent.CLICK, onClickSpelen); antwoorden.buttonMode = true; antwoorden.addEventListener(MouseEvent.CLICK, onClickAntwoorden); } public function onClickWeten(e:MouseEvent):void { this.gotoAndStop("vragen"); } public function onClickSpelen(e:MouseEvent):void{ this.gotoAndStop("spel"); } public function onClickAntwoorden(e:MouseEvent):void{ this.gotoAndStop("sp"); } } } Does anyone know how to solve this problem within the code?

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  • How can I set the Jbuttons in a preferred order?

    - by Umzz Mo
    I have a grid of 30 buttons, and I want to have it from left to right then goes down, right to left, down again left to right. Basically the numbering would be as follow: 1 2 3 4 5 6 7 8 9 10 20 19 18 17 16 15 14 13 12 11 21 22 23 24 25 26 27 28 29 30 So if I have a piece on the button 10 and I instruct it to move up 2 bits it would land on 12 not 19. Below is my Code: //Creates the button using the loop, adds it into the panel and frame. JPanel panel = new JPanel(); panel.setLayout(new GridLayout(3,10)); JButton [] buttons = new JButton[30]; for(int i=0;i<30;i++){ buttons[i] = new JButton("label" + i); buttons[i].setBackground(Color.white); //Puts the player 1 piece on button 1,3,5,7,9 and player 2 piece on button 2,4,6,8,10 if (i < 10) { if (i%2 == 0) { buttons[i].setIcon(piece1); } else { buttons[i].setIcon(piece2); } } panel.add(buttons[i]); } frame.add(panel, BorderLayout.CENTER);

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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • How to test if a user has SELECTED a file to upload ?

    - by Tristan
    Hello, on a page, i have : if (!empty($_FILES['logo']['name'])) { $dossier = 'upload/'; $fichier = basename($_FILES['logo']['name']); $taille_maxi = 100000; $taille = filesize($_FILES['logo']['tmp_name']); $extensions = array('.png', '.jpg', '.jpeg'); $extension = strrchr($_FILES['logo']['name'], '.'); if(!in_array($extension, $extensions)) { $erreur = 'ERROR you must upload the right type'; } if($taille>$taille_maxi) { $erreur = 'too heavy'; } if(!empty($erreur)) { ....................... } The problem is, if the users wants to edit information WITHOUT uploading a LOGO, it raises an error : 'error you must upload the right type' So, if a user didn't put anything in the inputbox in order to upload it, i don't want to enter in these conditions test. i tested : if (!empty($_FILES['logo']['name']) and if (isset($_FILES['logo']['name']) but both doesn't seems to work. Any ideas? edit : maybe i wasn't so clear, i don't want to test if he uploaded a logo, i want to test IF he selected a file to upload, because right now, if he doesn't select a file to upload, php raises an error telling he must upload with the right format. thanks.

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  • How to associate application with existing file types using WiX installer?

    - by Marek
    related to this: http://stackoverflow.com/questions/138550/how-to-register-file-types-extensions-with-a-wix-installer but not a duplicate. I need to handle existing file types (.jpg files). I do not want to be the default handler for .jpg, I would just like to extend the "Open with" menu with a link to my app. I see HKCR\.jpg\OpenWithList\ and HKCR\.jpg\OpenWithProgIds\ in the registry but I am not sure whether to write to these and how to do it correctly with WiX. Should I use something like this? <ProgId Id='??what here?' Description='Jpeg handled by my App'> <Extension Id='jpg' ContentType='image/jpeg'> <Verb Id='openwithmyapp' Sequence='10' Command='OpenWithMyApp' Target='[!FileId]' Argument='"%1"' /> </Extension> </ProgId> There are many ways how to fail here (like Photo Mechanics did, the HKCR for image file types is a real mess after I have installed this software) How to do this correctly with WiX?

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  • Is glDisableClientState required?

    - by Shawn
    Every example I've come across for rendering array data is similar to the following code, in which in your drawing loop you first call glEnableClientState for what you will be using and when you are done you call glDisableClientState: void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); } In my program I am always using texture coordinates and vertex arrays, so I thought it was pointless to keep enabling and disabling them every frame. I moved the glEnableClientState outside of the loop like so: bool initGL(void) { //... glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); } It seems to work fine. My question is: Do I need to call glDisableClientState somewhere; perhaps when the program is closed?. Also, is it ok to do it like this? Is there something I'm missing since everyone else enables and disables each frame?

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  • AJAX filter MySQL results using checkboxes

    - by keepitnang
    I'm attempting to get to grips with displaying filterable MySQL data within a PHP page based on user checkbox selections. I have a database of domain names and the dates on which these will require renewal as per Nominet DAC information and I can get unfiltered data to display, but filtering results by domain extensions is proving tricky for me to accomplish. I should point out at this stage that I am a serious newcomer to many of the ideas I am trying to learn to work with here, so please be gentle. I have tried following some other articles on here also, but no dice. I have the following so far: HTML <input type="checkbox" class="extensions" name="extensions" value=".co.uk">.co.uk</input> <input type="checkbox" class="extensions" name="extensions" value=".org.uk">.org.uk</input> Script $('.extensions').live('click', function() { var all_boxes = $('.extensions'); var all_boxes_values = []; var i = 0; for (var i; i < all_boxes.length; i++) { if (all_boxes[i].checked) { all_boxes_values.push(all_boxes[i].value) } } var all_boxes_values_clean = all_boxes_values.join(", "); console.log(all_boxes_values_clean); $.get("sql-test.php", {q: all_boxes_values_clean}, function(result) { $("div#output").html(result); } )}); PHP $g = $_GET['q']; $extensionsql=""; $extension=1; if(isset($g)) { $extension=1; $param = "" . str_replace(",", "','", $_GET['q']) . ""; } And that's as far as I have gotten with my limited ability. What I would like to do next is search the column domainName for a string match and return the appropriate results to the user. Something to mimic something like the following but I'm not sure how to achieve it. Any help would be much appreciated: SELECT * FROM `refresh` WHERE `domainName` LIKE '%.co.uk%' AND renewalDate LIKE '%2012-06-30%' ORDER BY `domainName` ASC Thanks

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  • Determine if a Range contains a value

    - by Brad Dwyer
    I'm trying to figure out a way to determine if a value falls within a Range in Swift. Basically what I'm trying to do is adapt one of the examples switch statement examples to do something like this: let point = (1, -1) switch point { case let (x, y) where (0..5).contains(x): println("(\(x), \(y)) has an x val between 0 and 5.") default: println("This point has an x val outside 0 and 5.") } As far as I can tell, there isn't any built in way to do what my imaginary .contains method above does. So I tried to extend the Range class. I ended up running into issues with generics though. I can't extend Range<Int> so I had to try to extend Range itself. The closest I got was this but it doesn't work since >= and <= aren't defined for ForwardIndex extension Range { func contains(val:ForwardIndex) -> Bool { return val >= self.startIndex && val <= self.endIndex } } How would I go about adding a .contains method to Range? Or is there a better way to determine whether a value falls within a range? Edit2: This seems to work to extend Range extension Range { func contains(val:T) -> Bool { for x in self { if(x == val) { return true } } return false } } var a = 0..5 a.contains(3) // true a.contains(6) // false a.contains(-5) // false I am very interested in the ~= operator mentioned below though; looking into that now.

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  • How to deploy to multiple redundant production servers with "cap deploy"?

    - by Chad Johnson
    Capistrano is working great to deploy to a single server. However, I have multiple production API servers for my web application. When I deploy, my code needs to get deployed to every API server at once. Specifying each server manually is NOT the solution I am looking for (e.g. I don't want to do "cap api1 deploy; cap api2 deploy"). Is there a way, using Capistrano, to deploy to all servers at once, with just a simple "cap deploy"? I'm wondering what changes I would need to make to a typical deploy.rb file, whether I'd need to create a separate file for each server, and whether and how the Capfile would need to be changed. Also, I need to be able to specify a different deploy_to path for each server. And ideally, I wouldn't have to repeat things in different config files for different servers (eg. wouldn't have to specify :repository, :application, etc. multiple times). I have spent hours searching Google on this and looking through tutorials, but I have found nothing helpful. Here is a snippet from my current deploy.rb file: set :application, "testapplication" set :repository, "ssh://domain.com//srv/hg/#{application}" set :scm, :mercurial set :deploy_to, "/srv/www/#{application}" role :web, "domain.com" role :app, "domain.com" role :db, "domain.com", :primary => true, :norelease => true Should I just use the multistage extension and do this? task :deploy_everything do system "cap api1 deploy" system "cap api2 deploy" system "cap api2 deploy" end That could work, but I feel like this isn't what this extension is meant for...

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  • Loading child entities with JPA on Google App Engine

    - by Phil H
    I am not able to get child entities to load once they are persisted on Google App Engine. I am certain that they are saving because I can see them in the datastore. For example if I have the following two entities. public class Parent implements Serializable{ @Id @GeneratedValue(strategy = GenerationType.IDENTITY) @Extension(vendorName="datanucleus", key="gae.encoded-pk", value="true") private String key; @OneToMany(cascade=CascadeType.ALL) private List<Child> children = new ArrayList<Child>(); //getters and setters } public class Child implements Serializable{ @Id @GeneratedValue(strategy = GenerationType.IDENTITY) @Extension(vendorName="datanucleus", key="gae.encoded-pk", value="true") private String key; private String name; @ManyToOne private Parent parent; //getters and setters } I can save the parent and a child just fine using the following: Parent parent = new Parent(); Child child = new Child(); child.setName("Child Object"); parent.getChildren().add(child); em.persist(parent); However when I try to load the parent and then try to access the children (I know GAE lazy loads) I do not get the child records. //parent already successfully loaded parent.getChildren.size(); // this returns 0 I've looked at tutorial after tutorial and nothing has worked so far. I'm using version 1.3.3.1 of the SDK. I've seen the problem mentioned on various blogs and even the App Engine forums but the answer is always JDO related. Am I doing something wrong or has anyone else had this problem and solved it for JPA?

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • c# finding matching words in table column using Linq2Sql

    - by David Liddle
    I am trying to use Linq2Sql to return all rows that contain values from a list of strings. The linq2sql class object has a string property that contains words separated by spaces. public class MyObject { public string MyProperty { get; set; } } Example MyProperty values are: MyObject1.MyProperty = "text1 text2 text3 text4" MyObject2.MyProperty = "text2" For example, using a string collection, I pass the below list var list = new List<>() { "text2", "text4" } This would return both items in my example above as they both contain "text2" value. I attempted the following using the below code however, because of my extension method the Linq2Sql cannot be evaluated. public static IQueryable<MyObject> WithProperty(this IQueryable<MyProperty> qry, IList<string> p) { return from t in qry where t.MyProperty.Contains(p, ' ') select t; } I also wrote an extension method public static bool Contains(this string str, IList<string> list, char seperator) { if (String.IsNullOrEmpty(str) || list == null) return false; var splitStr = str.Split(new char[] { seperator }, StringSplitOptions.RemoveEmptyEntries); foreach (string s in splitStr) foreach (string l in list) if (String.Compare(s, l, true) == 0) return true; return false; } Any help or ideas on how I could achieve this?

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  • IIS7 dynamic content compression and webservices

    - by vandalo
    I am moving and old asmx webservice to a new server with IIS7. This webservice basically sends a big dataset (10mb+) to a winform application. The old solution was implemented using a custom soap extension which compressed the content before sending the stream to the client. The client, of course, implemented the same custom soap extension, to decompressed the stream in a dataset. Everything has worked pretty well for years. My customer doesn't want to change the code upgrading to WCF. They just want to put the old App on the new server and use the new dynamic content compression features. We're testing things on a test server (win serv 2008) and it seems that it's working pretty well, even if it seems slow: we can't see any difference in performance (speed) between the uncompressed and compressed stream. Here's the question. Where should I put the settings? Most people say I can't put it in my web.config; others say it can be put there. I am a bit confused. Are there any tricks or things I should know? What about mimeTypes? Should I set some parameters, somewhere? ... considering my stream is XML (dataset) ?? Thanks to everyone who would like to help Alberto

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  • Is there a table of OpenGL extensions, versions, and hardware support somewhere?

    - by Thomas
    I'm looking for some resource that can help me decide what OpenGL version my game needs at minimum, and what features to support through extensions. Ideally, a table of the following format: 1.0 1.1 1.2 1.2.1 1.3 ... multitexture - ARB ARB core core texture_float - EXT EXT ARB ARB ... (Not sure about the values I put in, but you get the idea.) The extension specs themselves, at opengl.org, list the minimum OpenGL version they need, so that part is easy. However, many extensions have been accepted and became core standard in subsequent OpenGL versions, but it is very hard to find when that happened. The only way I could find is to compare the full OpenGL standards document for each version. On a related note, I would also very much like to know which extensions/features are supported by which hardware, to help me decide what features I can safely use in my game, and which ones I need to make optional. For example, a big honkin' table like this: MAX_TEXTURE_IMAGE_UNITS MAX_VERTEX_TEXTURE_IMAGE_UNITS ... GeForce 6xxx 8 4 GeForce 7xxx 16 8 ATi x300 8 4 ... (Again, I'm making the values up.) The table could list hardware limitations from glGet but also support for particular extensions, and limitations of such extension support (e.g. what floating-point texture formats are supported in hardware). Any pointers to these or similar resources would be hugely appreciated!

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  • uploading images with the help of arrays and fetch errors

    - by bonny
    i use a script to upload a couple of images to a directory. the code works great in case of just one picture will be uploaded. if i like to upload two images or more and have an extension that is not accepted, the script will upload the one with the extension that is allowed to upload and shows the errormessage for the one who is not accepted. but the upload takes place. that's my first problem. second problem will be: in case of an errormessage i would like to display a message in which it is said, which of the images will be not allowed. i do not know how to fetch this one that has an unaccepted ending into a variable that i can echo to the errormessage. here is the code i use: if(!empty($_FILES['image']['tmp_name'])){ $allowed_extension = array('jpg', 'jpeg', 'png', 'bmp', 'tiff', 'gif'); foreach($_FILES['image']['name'] as $key => $array_value){ $file_name = $_FILES['image']['name'][$key]; $file_size = $_FILES['image']['size'][$key]; $file_tmp = $_FILES['image']['tmp_name'][$key]; $file_extension = strtolower(end(explode('.', $file_name))); if (in_array($file_extension, $allowed_extension) === false){ $errors[] = 'its an unaccepted format in picture $variable_that_count'; continue; } if ($file_size > 2097152){ $errors[] = 'reached maxsize of 2MB per file in picture $variable_that_count'; } if (count($errors) == 0){ $path = "a/b/c/"; $uploadfile = $path."/".basename($_FILES['image']['name'][$key]); if (move_uploaded_file($_FILES['image']['tmp_name'][$key], $uploadfile)){ echo "success."; } } } } hope it will be clear what i like to approach. if there is someone who could help out i really would appreciate. thanks a lot.

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  • Swing modal dialog refuses to close - sometimes!

    - by Zarkonnen
    // This is supposed to show a modal dialog and then hide it again. In practice, // this works about 75% of the time, and the other 25% of the time, the dialog // stays visible. // This is on Ubuntu 10.10, running: // OpenJDK Runtime Environment (IcedTea6 1.9) (6b20-1.9-0ubuntu1) // This always prints // setVisible(true) about to happen // setVisible(false) about to happen // setVisible(false) has just happened // even when the dialog stays visible. package modalproblemdemo; import java.awt.Frame; import javax.swing.JDialog; import javax.swing.SwingUtilities; public class Main { public static void main(String[] args) { final Dialogs d = new Dialogs(); new Thread() { @Override public void run() { d.show(); d.hide(); } }.start(); } static class Dialogs { final JDialog dialog; public Dialogs() { dialog = new JDialog((Frame) null, "Hello World", /*modal*/ true); dialog.setSize(400, 200); } public void show() { SwingUtilities.invokeLater(new Runnable() { public void run() { dialog.setLocationRelativeTo(null); System.out.println("setVisible(true) about to happen"); dialog.setVisible(true); }}); } public void hide() { SwingUtilities.invokeLater(new Runnable() { public void run() { System.out.println("setVisible(false) about to happen"); dialog.setVisible(false); System.out.println("setVisible(false) has just happened"); }}); } } }

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  • How would I instruct extconf.rb to use additional g++ optimization flags, and which are advisable?

    - by mohawkjohn
    I'm using Rice to write a C++ extension for a Ruby gem. The extension is in the form of a shared object (.so) file. This requires 'mkmf-rice' instead of 'mkmf', but the two (AFAIK) are pretty similar. By default, the compiler uses the flags -g -O2. Personally, I find this kind of silly, since it's hard to debug with any optimization enabled. I've resorted to editing the Makefile to take out the flags I don't like (e.g., removing -fPIC -shared when I need to debug using main() instead of Ruby's hooks). But I figure there's got to be a better way. I know I can just do $CPPFLAGS += " -DRICE" to add additional flags. But how do I remove things without editing the Makefile directly? A secondary question: what optimizations are safe for shared objects loaded by Ruby? Can I do things like -funroll-loops? What do you all recommend? It's a scientific computing project, so the faster the better. Memory is not much of an issue. Many thanks!

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  • Nested functions not allowed in drawrect problem

    - by Martin
    I have a custom view onto which I draw some graphics from the drawrect function, which works fine. However I like to draw based on the contens of an array I pass on the the view just before I do a setNeedsDisplay. In the drawRect function I try to access the array but then I get a nested functions error which I do not understand. Here's my code: // // MyView.h // window // #import <UIKit/UIKit.h> @interface MyView : UIView { NSArray * nary; } @property (nonatomic, copy) NSArray *nary; @end // // MyView.m // window // #import "MyView.h" @implementation MyView @synthesize nary; CGContextRef c; CGFloat black[4] = {0.0f, 0.0f, 0.0f, 1.0f}; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { c = UIGraphicsGetCurrentContext(); CGContextSetStrokeColor(c, black); NSLog(@"mview"); NSArray *ns = [nary objectAtIndex:0]; } - (void)dealloc { [super dealloc]; } @end

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  • How to resize a UISwitch?

    - by mshsayem
    I have made a custom UISwitch (from this post). But the problem is, my custom texts are a bit long. Is there any way to resize the switch? [I tried setBounds, did not work] Edit: Here is the code I used: @interface CustomUISwitch : UISwitch - (void) setLeftLabelText: (NSString *) labelText; - (void) setRightLabelText: (NSString *) labelText; @end @implementation CustomUISwitch - (UIView *) slider { return [[self subviews] lastObject]; } - (UIView *) textHolder { return [[[self slider] subviews] objectAtIndex:2]; } - (UILabel *) leftLabel { return [[[self textHolder] subviews] objectAtIndex:0]; } - (UILabel *) rightLabel { return [[[self textHolder] subviews] objectAtIndex:1]; } - (void) setLeftLabelText: (NSString *) labelText { [[self leftLabel] setText:labelText]; } - (void) setRightLabelText: (NSString *) labelText { [[self rightLabel] setText:labelText]; } @end mySwitch = [[CustomUISwitch alloc] initWithFrame:CGRectZero]; //Tried these, but did not work //CGRect aFrame = mySwitch.frame; //aFrame.size.width = 200; //aFrame.size.height = 100; //mySwitch.frame = aFrame; [mySwitch setLeftLabelText: @"longValue1"]; [mySwitch setRightLabelText: @"longValue2"];

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  • Problem inserting Pygames on a wxPython panel using Boa Constructor

    - by Kohwalter
    Hello, im new in Python so im hoping to to get some help to figure out what is going wrong. Im trying to run a Pygames from within wxPython panel (made on Boa Constructor). To do that i followed the instructions on the http://wiki.wxpython.org/IntegratingPyGame but still it isn't working. Here is the Panel code that was used to make the integration: class PG_panel(wx.Panel): def __init__(self, ID, name, parent, mypos, mysize): # pygame is imported in this class # make it globally available global pygame #self.Fit() wx.Panel.__init__(self, id=wxID_FRMMAINPANELTABULEIRO, name='panelTabuleiro', parent=self, pos=(16, 96), size=mysize) # pygame uses SDL, set the environment variables os.environ['SDL_WINDOWID'] = str(self.GetHandle()) os.environ['SDL_VIDEODRIVER'] = 'windib' # do the pygame stuff after setting the environment variables import pygame pygame.display.init() # create the pygame window/screen screen = pygame.display.set_mode(464, 464) #(424,450) # start the thread instance self.thread = PG_thread(screen) self.thread.start() def __del__(self): self.thread.stop() And im trying to use that panel on an interface from Boa Constructor, here is the code: class frmMain(wx.Frame): def _init_ctrls(self, prnt): # generated method, don't edit wx.Frame.__init__(self, id=wxID_FRMMAIN, name='frmMain', parent=prnt, pos=wx.Point(660, 239), size=wx.Size(815, 661), style=wx.DEFAULT_FRAME_STYLE, title='Grupo 1 - Jogo de Damas') self._init_utils() self.SetClientSize(wx.Size(799, 623)) self.SetBackgroundColour(wx.Colour(225, 225, 225)) self.SetMinSize(wx.Size(784, 650)) self.Center(wx.BOTH) self.SetMenuBar(self.menuBar1) #here begins my code mysize = (464, 464) mypos = (16, 96) self.panelTabuleiro = PG_panel(wxID_FRMMAINPANELTABULEIRO, 'panelTabuleiro', self, mypos, mysize) The original that was auto-made by the Boa Constructor is the following: self.panelTabuleiro = wx.Panel(id=wxID_FRMMAINPANELTABULEIRO, name='panelTabuleiro', parent=self, pos=wx.Point(16, 96), size=wx.Size(464, 464), style=wx.TAB_TRAVERSAL) self.panelTabuleiro.SetBackgroundColour(wx.Colour(232, 249, 240)) self.panelTabuleiro.SetThemeEnabled(True) self.panelTabuleiro.SetHelpText('Tabuleiro') The error that it gives is: Type error: in method 'new_Panel', expected argument 1 of type 'wxWindow*1 Exception AttributeError: "'PG_panel' object has no attribute 'thread' in ignored Any thoughts ? I appreciate any help. Thank you.

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  • How can I check if a TTTabItem gets selected?

    - by schoash
    I have several TTTabGrids in my view and now I am stuck with the problem, that I can't figure out, how to detect, when a TTTabItem gets touched. If someone selects an item in one of the TTTabGrids I should upadate some labels. Can someone tell me a way how to detect, when the selection in a TTTabGrid gets changed? My code looks like this: @interface MyTTTabGrid : TTTabGrid @end @implementation MyTTTabGrid - (id)initWithFrame:(CGRect)frame columns:(NSInteger)columns{ if (self = [super initWithFrame:frame]) { self.style = TTSTYLE(tabGrid); _columnCount = columns; } return self; } @end - (void)viewDidLoad { [super viewDidLoad]; _tabBarHours = [[MyTTTabGrid alloc] initWithFrame:CGRectMake(10, _tabBarZone.bottom+10, 300, 0) columns:7]; _tabBarHours.backgroundColor = [UIColor clearColor]; NSMutableArray *tmpHours = [[NSMutableArray alloc] init]; int i=6; while (i<20) { [tmpHours addObject:[[[TTTabItem alloc] initWithTitle:[NSString stringWithFormat:@"%d", i]] autorelease]]; i++; } _tabBarHours.tabItems = tmpHours; [_tabBarHours sizeToFit]; [self.view addSubview:_tabBarHours]; [tmpHours release]; }

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  • Frames with PHP

    - by user562123
    Hi guys Can I use HTML Frames with PHP? I presumed I can do this by.. <?php session_start(); require("auth.php"); require("do_html_header.php"); if($_SESSION['SESS_admin'] == 0) require("do_menu.php"); else require("do_menu3.php"); do_html_header(); print"<h1>Welcome ". $_SESSION['SESS_FIRST_NAME']."!</h1>"; do_menu(); ?> </body> <frameset rows="50%,50%"> <frame noresize="noresize" src="limits.php" /> <frame noresize="noresize" src="limits.php" /> </frameset> </html> I have put it everywhere but it seems not to show up.. Google just confused me. Thanks in Advance :D

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