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  • iPhone app. Creating a custom UIView that contains UITextField and UIButton.

    - by Dmitry Burchik
    Hi all. I am new to iPhone programming. And I have an issue. I need to create a custom user control that I will add to my UIScrollView dinamically. The control has an UITextField and an UIButton. See the code below: #import <UIKit/UIKit.h> @interface FieldWithValueControl : UIView { UITextField *txtTagName; UIButton *addButton; } @property (nonatomic, readonly) UITextField *txtTagName; @property (nonatomic, readonly) UIButton *addButton; @end #import "FieldWithValueControl.h" #define ITEM_SPACING 10 #define ITEM_HEIGHT 20 #define SWITCHBOX_WIDTH 100 #define SCREEN_WIDTH 320 #define ITEM_FONT_SIZE 14 #define TEXTBOX_WIDTH 150 @implementation FieldWithValueControl @synthesize txtTagName; @synthesize addButton; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code txtTagName = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, TEXTBOX_WIDTH, ITEM_HEIGHT)]; txtTagName.borderStyle = UITextBorderStyleRoundedRect; addButton = [UIButton buttonWithType:UIButtonTypeContactAdd]; [addButton setFrame:CGRectMake(ITEM_SPACING + TEXTBOX_WIDTH, 0, ITEM_HEIGHT, ITEM_HEIGHT)]; [addButton addTarget:self action:@selector(addButtonTouched:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:txtTagName]; [self addSubview:addButton]; } return self; } - (void)addButtonTouched:sender { UIButton *button = (UIButton*)sender; NSString *title = [button titleLabel].text; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [txtTagName release]; [addButton release]; [super dealloc]; } @end In my code I create an object of that class and add it to scrollView on form. FieldWithValueControl *newTagControl = (FieldWithValueControl*)[[FieldWithValueControl alloc] initWithFrame:CGRectMake(ITEM_SPACING, currentOffset + ITEM_SPACING, 0, 0)]; [scrollView addSubview:newTagControl]; The control looks fine, but if I click to the textbox or to the button nothing happens. Keyboard doesn't appear, the button is not clickable etc.

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  • What is the best way to do scoped finds based on access control rules in Rails?

    - by Rafael Szuminski
    Hi I need to find an elegant solution to scoped finds based on access control rules. Essentially I have the following setup: Users Customers AccessControl - Defines which user has access to another users data Users need to be able to access not just their own customers but also shared customers of other users. Obviously something like a simple association will not work: has_many :customers and neither will this: has_many :customers, :conditions => 'user_id in (1,2,3,4,5)' because the association uses with_scope and the added condition is an AND condition not an OR condition. I also tried overriding the find and method_missing methods with the association extension like this: has_many :customers do def find(*args) #get the user_id and retrieve access conditions based on the id #do a find based on the access conditions and passed args end def method_missing(*args) #get the user_id and retrieve access conditions based on the id #do a find based on the access conditions and passed args end end but the issue is that I don't have access to the user object / parent object inside the extension methods and it just does not work as planned. I also tried default_scope but as posted here before you can't pass a block to a default scope. Anyhow, I know that data segmentation and data access controls have been done before using rails and am wondering if somebody found an elegant way to do it. UPDATE: The AccessControl table has the following layout user_id shared_user_id The customer table has this structure: id account_id user_id first_name last_name Assuming the the following data would be in the AccessControl table: 1 1 1 3 1 4 2 2 2 13 and so on... And the account_id for user 1 is 13 I need to be able to retrieve customers that can be best described with the following sql statement: select * from customers where (account_id = 13 and user_id = null) or (user_id in (1,3,4))

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  • Is it legal to take sealed .NET framework class source and extend it?

    - by Giedrius
    To be short, I'm giving very specific example, but I'm interested in general situation. There is a FtpWebRequest class in .NET framework and it is missing some of new FTP operations, like MFCT. It is ok in a sense that this operation is still in draft mode, but it is not ok in a sense, that FtpWebRequest is sealed and there's no other way (at least I don't see it) to extend it with this new operation. Easiest way to do it would be take FtpWebRequest class source from .NET reference sources and extend it, in such way will be kept all the consistence in naming, implementation, etc. Question is how much legal it is? I won't sell this class as a product, I can publish my changes on web - nothing to hide here. If it is not legal, can I take this class source from mono and include in native .net project? Did you had similar case and how you solved it? Update: as long as extension method is offered, I'm pasting source from .NET framework which should show that extension methods are not the solution. So there's a property Method, where you can pass FTP command: public override string Method { get { return m_MethodInfo.Method; } set { if (String.IsNullOrEmpty(value)) { throw new ArgumentException(SR.GetString(SR.net_ftp_invalid_method_name), "value"); } if (InUse) { throw new InvalidOperationException(SR.GetString(SR.net_reqsubmitted)); } try { m_MethodInfo = FtpMethodInfo.GetMethodInfo(value); } catch (ArgumentException) { throw new ArgumentException(SR.GetString(SR.net_ftp_unsupported_method), "value"); } } } As you can see there FtpMethodInfo.GetMethodInfo(value) call in setter, which basically validates value against internal enum static array. Update 2: Checked mono implementation and it is not exact replica of native code + it does not implement some of the things.

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  • Speed of QHash lookups using QStrings as keys.

    - by Ryan R.
    I need to draw a dynamic overlay on a QImage. The component parts of the overlay are defined in XML and parsed out to a QHash<QString, QPicture> where the QString is the name (such as "crosshairs") and the QPicture is the resolution independent drawing. I then draw components of the overlay as they are needed at a position determined during runtime. Example: I have 10 pictures in my QHash composing every possible element in a HUD. During a particular frame of video I need to draw 6 of them at different positions on the image. During the next frame something has changed and now I only need to draw 4 of them but 2 of those positions have changed. Now to my question: If I am trying to do this quickly, should I redefine my QHash as QHash<int, QPicture> and enumerate the keys to counteract the overhead caused by string comparisons; or are the comparisons not going to make a very big impact on performance? I can easily make the conversion to integer keys as the XML parser and overlay composer are completely separate classes; but I would like to use a consistent data structure across the application. Should I overcome my desire for consistency and re-usability in order to increase performance? Will it even matter very much if I do?

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  • Loading views dynamically

    - by Dan
    Case 1: I have created View-based sample application and tried execute below code. When I press on "Job List" button it should load another view having "Back Btn" on it. In test function, if I use [self.navigationController pushViewController:jbc animated:YES]; nothing gets loaded, but if I use [self presentModalViewController:jbc animated:YES]; it loads another view haveing "Back Btn" on it. Case 2: I did create another Navigation Based Applicaton and used [self.navigationController pushViewController:jbc animated:YES]; it worked as I wanted. Can someone please explain why it was not working in Case 1. Does it has something to do with type of project that is selected? @interface MWViewController : UIViewController { } -(void) test; @end @interface JobViewCtrl : UIViewController { } @end @implementation MWViewController (void)viewDidLoad { UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Job List!" forState:UIControlStateNormal]; [btn addTarget:self action:@selector(test) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:btn]; [super viewDidLoad]; } -(void) test { JobViewCtrl* jbc = [[JobViewCtrl alloc] init]; [self.navigationController pushViewController:jbc animated:YES]; //[self presentModalViewController:jbc animated:YES]; [jbc release]; } (void)dealloc { [super dealloc]; } @end @implementation JobViewCtrl -(void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view.backgroundColor = [UIColor grayColor]; UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Back Btn!" forState:UIControlStateNormal]; [self.view addSubview:btn]; } @end

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  • Using hover to swap images, I don't want to swap images if I'm on '.this_page'...

    - by richoid
    When I land on the page, another function (not shown, that works fine) sets the class of the appropriate nav to '.this_page' and then I roll over, and the images swap correctly, but when I hover and leave 'img.this_page' it swaps, the second time I do the hover. I don't want it 'img.this_page' to swap. I tried unbinding mouseout, but on hover apparently it rebinds... so each time you hover, it resets. Page is at http://flourgarden.com/wp/ Here's my function: function hoverNavs() { var baseURL='http://www.flourgarden.com/wp/wp-content/themes/flourgarden/images/nav'; var cache=[]; $j('.lcolumn a img').each(function() { var t = $j(this); var src1 = t.attr('src'); // initial src var newSrc = src1.substring(src1.lastIndexOf('/'), src1.lastIndexOf('.')); // let's get file name without extension i = baseURL+newSrc+'_select.png'; cache.push(i); t.hover(function(){ $j(this).attr('src', baseURL+newSrc+ '_select.' + /[^.]+$/.exec(src1)); //last part is for extension }, function(){ if($j(this).class == "this_page") { $j(this).attr('src', baseURL+newSrc+ '_select.' + /[^.]+$/.exec(src1)); } else { $j(this).attr('src', baseURL+newSrc+ '.' + /[^.]+$/.exec(src1)); } }); }); }

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  • SIlverlight Navigate: how does it work? How would you implement in f# w/o VS wizards and helpers?

    - by akaphenom
    After a nights sleep the problem can be stated more accurately as I have a 100% f# / silverlight implementation and am looking to use the built in Navigation components. C# creates page.xaml and page.xaml.cs um - ok; but what is the relationship at a fundamental level? How would I go about doing this in f#? The applcuation is loaded in the default module, and I pull the XAML in and reference it from the application object. Do I need to create instances / references to the pages from within the application object? Or set up some other page management object with the proper name value pairs? When all the Help of VS is stripped away - what are we left with? original post (for those who may be reading replies) I have a 100% silverlight 3.0 / f# 2.0 application I am wrapping my brain around. I have the base application loading correctly - and now I want to add the naigation controls to it. My page is stored as an embedded resource - but the Frame.Navigate takes a URI. I know what I have is wrong but here it is: let nav : Frame = mainGrid ? mainFrame let url = "/page1.xaml" let uri = new System.Uri(url, System.UriKind.Relative) ; nav.Navigate uri Any thoughts?

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  • C header file won't compile with C, but will with C++.

    - by Leif Andersen
    I have the following chunk of a header file BKE_mesh.h: /* Connectivity data */ typedef struct IndexNode { struct IndexNode *next, *prev; int index; } IndexNode; void create_vert_face_map(ListBase **map, IndexNode **mem, const struct MFace *mface, const int totvert, const int totface); void create_vert_edge_map(ListBase **map, IndexNode **mem, const struct MEdge *medge, const int totvert, const int totedge); Note that the header file was prepared for the possibility of being used in a C++ file, as it had: #ifdef __cplusplus extern "C" { #endif at the top of the file, and the needed finish at the bottom. But the class implementing it was written in C. Next, whenever I try to #include the header file, I get an odd error. If the file has a .cpp extension, it compiles just fine, no complaints whatsoever. However, if I do: #include "BKE_mesh.h" inside of a file with a .c extension, I get the following errors: expected ')' before '*' token for the two last functions, in specific, the variable: ListBase **map in both classes. (Note that earlier in the header file, it declared, but not defined ListBase). So, my question is: why is this valid C++ code, but not C code? Thank you.

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  • Extracting DCT coefficients from encoded images and video

    - by misha
    Is there a way to easily extract the DCT coefficients (and quantization parameters) from encoded images and video? Any decoder software must be using them to decode block-DCT encoded images and video. So I'm pretty sure the decoder knows what they are. Is there a way to expose them to whomever is using the decoder? I'm implementing some video quality assessment algorithms that work directly in the DCT domain. Currently, the majority of my code uses OpenCV, so it would be great if anyone knows of a solution using that framework. I don't mind using other libraries (perhaps libjpeg, but that seems to be for still images only), but my primary concern is to do as little format-specific work as possible (I don't want to reinvent the wheel and write my own decoders). I want to be able to open any video/image (H.264, MPEG, JPEG, etc) that OpenCV can open, and if it's block DCT-encoded, to get the DCT coefficients. In the worst case, I know that I can write up my own block DCT code, run the decompressed frames/images through it and then I'd be back in the DCT domain. That's hardly an elegant solution, and I hope I can do better. Presently, I use the fairly common OpenCV boilerplate to open images: IplImage *image = cvLoadImage(filename); // Run quality assessment metric The code I'm using for video is equally trivial: CvCapture *capture = cvCaptureFromAVI(filename); while (cvGrabFrame(capture)) { IplImage *frame = cvRetrieveFrame(capture); // Run quality assessment metric on frame } cvReleaseCapture(&capture); In both cases, I get a 3-channel IplImage in BGR format. Is there any way I can get the DCT coefficients as well?

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  • Bind to a markup externsion property

    - by user314580
    Hi, I have written a markup extension which stores amongst others a help text. This help text is shown on the right side of the main window. This works fine. Now, I want to add a tooltip for every control. The content of the tooltip should be same as for the helptext extension. The XAML code: <ListView ctrl:ListViewLayoutManager.Enabled="true" x:Name="ListViewSources" ItemsSource="{Binding SourceItems}" ItemContainerStyle="{DynamicResource ListViewItemStyleAlternate}" Height="150" MinWidth="350" Helper:HelpExtension.IsControl="true" Helper:HelpExtension.HelpText="{x:Static strings:GUIResource.HelpProfilesSourcesDescriptionText}" > <ListView.ToolTip> <ToolTip Style="{DynamicResource Own_TooltipStyle}"></ToolTip> </ListView.ToolTip> And now the code of the style: If I run the program I get the binding error: System.Windows.Data Error: 39 : BindingExpression path error: 'Helper:HelpExtension' property not found on 'object' ''ListView' (Name='ListViewSources')'. BindingExpression:Path=Helper:HelpExtension.HelpText; DataItem='ListView' (Name='ListViewSources'); target element is 'TextBlock' (Name=''); target property is 'Text' (type 'String') Does anybody know how I can bind the TextBlock to the content of Helper:HelpExternsion.HelpText? Thanks Dieter

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  • My java program seems to be skipping over the try{}, executing the catch{} and then throwing a NullPointerException. What should I do?

    - by Matt Bolopue
    I am writing a program that calculates the number of words, syllables, and sentences in any given text file. I don't need help finding those numbers, however my program (which currently should only find the number of words in the text file) will not import the text file even when I type in the name of the file correctly. The text file is in the same folder as the source code. Instead it tells me every time that what I typed in has the wrong file extension (see my catch{}) and then proceeds to throw a null pointer. I am at a loss for what could be causing it. Any suggestions? import java.io.*; import java.util.*; public class Reading_Lvl_Calc { /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub int words = 0; String fileName; Scanner scan; Scanner keyread = new Scanner(System.in); System.out.println("Please enter a file name (or QUIT to exit)"); fileName = keyread.nextLine(); File doc = new File(fileName); //while(scan.equals(null)){ try { scan = new Scanner(doc); } catch(Exception e) { if(fileName.substring(fileName.indexOf(".")) != ".txt") System.out.println("I'm sorry, the file \"" + fileName + "\" has an invalid file extension."); else System.out.println("I am sorry, the file \"" + fileName + " \" cannot be found.\n The file must be in the same directory as this program"); scan = null; } // } while(scan.hasNext()){ words++; scan.next(); } System.out.println(words); } }

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  • Serving .docx files through Php

    - by user275074
    Hi, I'm having issues when attempting to serve a .docx file using Php. When uploading the file I detect the file mime type and upload the file using the file with the correct extension based on the mime type; e.g. below: application/msword - doc application/vnd.openxmlformats-officedocument.wordprocessingml.document - docx When attempting to serve the files for download, I do the reverse in detecting the extension and serving based on the mime type e.g. public static function fileMimeType($extention) { if(!is_null($extention)) { switch($extention) { case 'txt': return 'text/plain'; break; case 'odt': return 'application/vnd.oasis.opendocument.text'; break; case 'doc': return 'application/msword'; break; case 'docx': return 'application/vnd.openxmlformats-officedocument.wordprocessingml.document'; break; case ('jpg' || 'jpeg'): return 'image/jpeg'; break; case 'png': return 'image/png'; break; case 'pdf': return 'application/pdf'; break; default: break; } } } All files appear to download correctly and open fine but when attempting to open a docx file, Word (on multiple files) throws a error stating the file is corrupt. Any ideas would be great, thanks.

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  • What is a simple way to add a timer to a method

    - by John
    The following is in C#. I'm trying to do something very simple (I think). I have a method that loads an XML document XDocument doc = XDocument.Load(uri); , but I don't want to tie up pc resources if there are issues (connectivity, document size, etc.). So I'd like to be able to add a timeout variable that will cut the method off after a given number of seconds. I'm a newbie when it comes to asynchronous programming and find it confusing that there are so many examples written so many different ways . . . and none of them appear simple. I'd like a simple solution, if possible. Here's my thoughts so far on possible solution paths: 1) A method that wraps the existing load public XDocument LoadXDocument(string uri, int timeout){ //code } 2) A wrapper, but as an extension method XDocument doc = XDocument.LoadWithTimeout(string uri, int timeout); 3) A generic extension method. Object obj = SomeStaticClass.LoadWithTimeout(??? method, int timeout); 3), on its face seems really nice, because it would mean being able to generically add timeouts to many different method calls and not specifically tied to one type of object, but I suspect that it is either i)impossible or ii) very difficult. Please assist. Thanks.

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  • how to resize image

    - by saadan
    I am a little forgetful have made it many times and can not find the code from the last time I made it how do I get it to resize more than one picture i do like this Guid imageName; imageName = Guid.NewGuid(); string storePath = Server.MapPath("~") + "/MultipleUpload"; if (!Directory.Exists(storePath)) Directory.CreateDirectory(storePath); hif.PostedFile.SaveAs(storePath + "/" + Path.GetFileName(hif.PostedFile.FileName)); string tempPath = "Gallery"; string imgPath = "Galleryt"; string savePath = Path.Combine(Request.PhysicalApplicationPath, tempPath); string TempImagesPath = Path.Combine(savePath, imageName + hif.PostedFile.FileName); string imgSavePath = Path.Combine(Request.PhysicalApplicationPath, imgPath); string ProductImageNormal = Path.Combine(imgSavePath, "t__" + imageName + hif.PostedFile.FileName); string extension = Path.GetExtension(hif.PostedFile.FileName); switch (extension.ToLower()) { case ".png": goto case "Upload"; case ".gif": goto case "Upload"; case ".jpg": goto case "Upload"; case "Upload": hif.PostedFile.SaveAs(TempImagesPath); ImageTools.GenerateThumbnail(TempImagesPath, ProductImageNormal, 250, 350, true, "heigh"); Label1.Text = ""; break; }

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  • iPhone OpenGLES: Textures are consuming too much memory and the program crashes with signal "0"

    - by CustomAppsMan
    I am not sure what the problem is. My app is running fine on the simulator but when I try to run it on the iPhone it crashes during debugging or without debugging with signal "0". I am using the Texture2D.m and OpenGLES2DView.m from the examples provided by Apple. I profiled the app on the iPhone with Instruments using the Memory tracer from the Library and when the app died the final memory consumed was about 60Mb real and 90+Mb virtual. Is there some other problem or is the iPhone just killing the application because it has consumed too much memory? If you need any information please state it and I will try to provide it. I am creating thousands of textures at load time which is why the memory consumption is so high. Really cant do anything about reducing the number of pics being loaded. I was running before on just UIImage but it was giving me really low frame rates. I read on this site that I should use OpenGLES for higher frame rates. Also sub question is there any way not to use UIImage to load the png file and then use the Texture class provided to create the texture for OpenGLES functions to use it for drawing? Is there some function in OpenGLES which will create a texture straight from a png file?

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  • How can I add SOAP Headers to a WSDL generated Borland C++ Builder 6 application.

    - by MJG
    Using a WSDL that requires a SOAP HEADER for Authentication (fragment below) code that gets generated when creating a web service client via the "WSDL Importer" has no concept of the Authentication Headers and there are no examples in BCB6 C++ Examples/WebServices directories that show how, and nothing on Web that I can find. Anyone with BCB6 C++ (not Delphi) have an example of adding SOAP Headers to a TRemotable subclass? <s:element name="AuthenticationHeader" type="tns:AuthenticationHeader"/> <s:complexType name="AuthenticationHeader"> <s:complexContent mixed="false"> <s:extension base="tns:UserAuthHeader"> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="Function" type="s:string"/> <s:element minOccurs="1" maxOccurs="1" name="TimeOutMilliSec" type="s:int"/> </s:sequence> </s:extension> </s:complexContent> </s:complexType> <s:complexType name="UserAuthHeader"> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="Username" type="s:string"/> <s:element minOccurs="0" maxOccurs="1" name="Password" type="s:string"/> </s:sequence> <s:anyAttribute/> </s:complexType>

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  • How come the Actionscript 3 ENTER_FRAME event is crazy nuts?

    - by nstory
    So, I've been toying around with Flash, browsing through the documentation, and all that, and noticed that the ENTER_FRAME event seems to defy my expectation of a deterministic universe. Take the following example: (new MovieClip()).addEventListener(Event.ENTER_FRAME, function(ev) {trace("Test");}); Notice this anonymous MovieClip is not added to the display hierarchy, and any reference to it is immediately lost. It will actually print "Test" once a frame until it is garbage collected. How insane is that? The behavior of this is actually determined by when the garbage collector feels like coming around in all its unpredictable insanity! Is there a better way to create intermittent failures? Seriously. My two theories are that either the DisplayObject class stores weak references to all its instances for the purpose of dispatching ENTER_FRAME events, or, and much wilder, the Flash player actually scans the heap each frame looking for ENTER_FRAME listeners to pull on. Can any hardened Actionscript developer clue me in on how this works? (And maybe a why - the - f**k they thought this was a good idea?)

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  • OpenGL Pixel Format Attributes (NSOpenGLPixelFormatAttibutes) explanation?

    - by nacho4d
    Hi, I am not new to OpenGL, but not an expert. Many tutorials teach how to draw, 3D, 2D, projections, orthogonal, etc, but How about setting a the view? (NSOpenGLView in Cocoa, Macs). For example I have this: - (id) initWithFrame: (NSRect) frame { GLuint attribs[] = { //PF: PixelAttibutes NSOpenGLPFANoRecovery, NSOpenGLPFAWindow, NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFAColorSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, NSOpenGLPFAStencilSize, 8, NSOpenGLPFAAccumSize, 0, 0 }; NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs]; return self = [super initWithFrame:frame pixelFormat: [fmt autorelease]]; } And I don't understand very well their usage, specially when combining them. For example: If I want my view to be capable of full screen should I write NSOpenGLPFAFullScreen only ? or both? (by capable I mean not always in full screen) Regarding Double Buffer, what is this exactly? (Below: Apple's definition) If present, this attribute indicates that only double-buffered pixel formats are considered. Otherwise, only single-buffered pixel formats are considered Regarding Color: if NSOpenGLPFAColorSize is 24 and NSOpenGLPFAColorSize is 8 then it means that alpha and RGB components are treated differently? what happen if I set the former to 32 and the later to 0? Etc, etc,In general how do I learn to set my view from scratch? Thanks in advance. Ignacio.

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  • Moving Computer Player in Xcode

    - by user1631497
    I am working on a 2d game using xcode and objective-c. I am trying to make my enemy player move left if I am left of him, until he is touching my character. The same will go when I am right of him. Basically just trying to get him to move towards me. But my code to do so is not working. So I have my code that says the following -(void)moveTowardsCharacter { enemyLeftTimer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(goEnemyLeft) userInfo:nil repeats:YES]; if (enemyLeftTimer == nil){ enemyLeftTimer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(goEnemyLeft) userInfo:nil repeats:YES]; } } -(IBAction)enemyStopLeft { if (CGRectIntersectsRect(bluebox.frame, redbox.frame)) { [enemyLeftTimer invalidate]; enemyLeftTimer = nil; } } -(void)goEnemyLeft { if (redbox.center.x + [self getRedboxWidthLeft] > bluebox.center.x + [self getBlueboxWidthRight]) { redbox.center = CGPointMake(redbox.center.x -5, redbox.center.y); } } So the first bit is saying for it to set up a timer to continue moving left. The next will stop the timer if my player(bluebox) and the Computer player(redbox) collide. Finally, the thing that actually tells it to go left, but only if the bluebox is left of the redbox. The getRedBoxWidth Left and getBlueBoxWidthRight are just voids that get, well, the left and right edges. If you could, please help try and solve this code. Thank You.

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  • Making a visual bar timer for iPhone

    - by Ohmnastrum
    I've looked up all results for progress bars and changing the width of an image but it only refers to scaling, and the progress bars aren't customizable so that they fit other functions or design schemes... unless I missed that part. I'm trying to make a bar timer that crops off of the right over a period of time. I tried using an NStimer so that it would subtract from a value each time its function is called. the Timerbar function gets called as a result of another timer invalidating and it works. What doesn't work is that the width isn't changing just the position. further more I keep getting values like Inf and 0 for power and pwrBarWidth I was sure that the changes would occur when Mult was plugged into the equation. it seems like casting mult as an int is causing problems but i'm not sure exactly how. int pwrBarMaxWidth = 137; int pwrBarWidth 0; int limit = 1; float mult; float power = 0; -(void) Timerbar:(NSTimer *)barTimer { if(!waitForPlayer) { [barTimer invalidate]; } if(mult > 0.0) { mult -= 0.001 * [colorChoices count]; if(mult < 0.0) { mult = 0.0; } } power = (mult * 10) / pwrBarMaxWidth; pwrBarWidth = (int)power % limit; // causes the bar to repeat after it reaches a certain point //At this point however the variable Power is always "inf" and PwrBarWidth is always 0. [powerBar setBounds:CGRectMake(powerBar.frame.origin.x, powerBar.frame.origin.y,pwrBarWidth,20)]; //supposed to change the crop of the bar } Any reason why I'm getting inf as a value for power, 0 as a value for pwrBarWidth, and the bar itself isn't cropping? if this question is a bit vague i'll provide more information as needed.

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  • PHP - complete url parser help

    - by Mark
    I have been trying to find an effective url parser, php's own does not include subdomain or extension. On php.net a number of users had contributed and made this: function parseUrl($url) { $r = "^(?:(?P<scheme>\w+)://)?"; $r .= "(?:(?P<login>\w+):(?P<pass>\w+)@)?"; $r .= "(?P<host>(?:(?P<subdomain>[-\w\.]+)\.)?" . "(?P<domain>[-\w]+\.(?P<extension>\w+)))"; $r .= "(?::(?P<port>\d+))?"; $r .= "(?P<path>[\w/]*/(?P<file>\w+(?:\.\w+)?)?)?"; $r .= "(?:\?(?P<arg>[\w=&]+))?"; $r .= "(?:#(?P<anchor>\w+))?"; $r = "!$r!"; // Delimiters preg_match ( $r, $url, $out ); return $out; } Unfortunately it fails on paths with a '-' and I can't for the life of me workout how to amend it to accept '-' in the path name. Thanks

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  • Python: Calling method A from class A within class B?

    - by Tommo
    There are a number of questions that are similar to this, but none of the answers hits the spot - so please bear with me. I am trying my hardest to learn OOP using Python, but i keep running into errors (like this one) which just make me think this is all pointless and it would be easier to just use methods. Here is my code: class TheGUI(wx.Frame): def __init__(self, title, size): wx.Frame.__init__(self, None, 1, title, size=size) # The GUI is made ... textbox.TextCtrl(panel1, 1, pos=(67,7), size=(150, 20)) button1.Bind(wx.EVT_BUTTON, self.button1Click) self.Show(True) def button1Click(self, event): #It needs to do the LoadThread function! class WebParser: def LoadThread(self, thread_id): #It needs to get the contents of textbox! TheGUI = TheGUI("Text RPG", (500,500)) TheParser = WebParser TheApp.MainLoop() So the problem i am having is that the GUI class needs to use a function that is in the WebParser class, and the WebParser class needs to get text from a textbox that exists in the GUI class. I know i could do this by passing the objects around as parameters, but that seems utterly pointless, there must be a more logical way to do this that doesn't using classes seem so pointless? Thanks in advance!

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  • R Random Data Sets within loops

    - by jugossery
    Here is what I want to do: I have a time series data frame with let us say 100 time-series of length 600 - each in one column of the data frame. I want to pick up 4 of the time-series randomly and then assign them random weights that sum up to one (ie 0.1, 0.5, 0.3, 0.1). Using those I want to compute the mean of the sum of the 4 weighted time series variables (e.g. convex combination). I want to do this let us say 100k times and store each result in the form ts1.name, ts2.name, ts3.name, ts4.name, weight1, weight2, weight3, weight4, mean so that I get a 9*100k df. I tried some things already but R is very bad with loops and I know vector oriented solutions are better because of R design. Thanks Here is what I did and I know it is horrible The df is in the form v1,v2,v2.....v100 1,5,6,.......9 2,4,6,.......10 3,5,8,.......6 2,2,8,.......2 etc e=NULL for (x in 1:100000) { s=sample(1:100,4)#pick 4 variables randomly a=sample(seq(0,1,0.01),1) b=sample(seq(0,1-a,0.01),1) c=sample(seq(0,(1-a-b),0.01),1) d=1-a-b-c e=c(a,b,c,d)#4 random weights average=mean(timeseries.df[,s]%*%t(e)) e=rbind(e,s,average)#in the end i get the 9*100k df } The procedure runs way to slow. EDIT: Thanks for the help i had,i am not used to think R and i am not very used to translate every problem into a matrix algebra equation which is what you need in R. Then the problem becomes a little bit complex if i want to calculate the standard deviation. i need the covariance matrix and i am not sure i can if/how i can pick random elements for each sample from the original timeseries.df covariance matrix then compute the sample variance (t(sampleweights)%*%sample_cov.mat%*%sampleweights) to get in the end the ts.weighted_standard_dev matrix Last question what is the best way to proceed if i want to bootstrap the original df x times and then apply the same computations to test the robustness of my datas thanks

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  • AS3---TypeError: Error #1009: Cannot access a property or method of a null object reference

    - by user571620
    I'm very new to flash and I really have no idea what I'm doing. Thank you in advance. its giving me that error after I click a button to go to another frame. After I get the error, some buttons do not go to its destination and instead it just does nothing. The error is as follows: TypeError: Error #1009: Cannot access a property or method of a null object reference. at wmhssports_fla::MainTimeline/frame39() Here is the code for frame 39: stop(); winter_btn.addEventListener(MouseEvent.CLICK, buttonClick1); function buttonClick1(event:MouseEvent):void{ gotoAndPlay(39); }; spring_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick10); function buttonClick10(event:MouseEvent):void{ gotoAndPlay(114); }; fall_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick11); function buttonClick11(event:MouseEvent):void{ gotoAndPlay(135); }; Edit: I could email the file to someone, if they could look at it for me? Its REALLY sketchy due to my inexperience with flash, but then again its not that big of a clip. email me at: [email protected]

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  • game currency convert: math efficient

    - by Comradsky
    For variables:4 text views named diamondText, goldText, silverText, and bronzeText;money variable unsigned int money;and an NSTimer, every .1 sec,runs function: -(void)updateMoney{ money++; bronzeText.text = [NSString stringWithFormat:@"%d",money]; silverText.text = [NSString stringWithFormat:@"%d",money%10]; goldText.text = [NSString stringWithFormat:@"%d",money%100]; diamondText.text= [NSString stringWithFormat:@"%d",money%1000]; } Given that my currency is diamond = 10 gold = 10 silver = 10 bronze = 1; What would be most efficient way to calculate and display the money labels? How would you store this variable, with GameCenter and NSDictionary or GameCenter and something else? More details are below if you don't understand. To clarify: bronze has the last 2 numbers, silver has the next 2 numbers, and so on. I understand I could use 4 ints or an array, but i would rather try to use this method, unless theres a much more efficient way. Example: When money = 1000;bronzeText = nothing, silverText = 10,goldText = nothing, diamondText = nothing; What other ways would you do this that you think would be more efficient? I will be calling a function (void)collisionDetector that detects if my player.frame crosses with a flyingObject.frame, and if that object is a coin it gives an added value to money and then calls (void)updateMoney. Im just using the timer to test this and spawn these flying objects.

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