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  • How to write a custom (odd) authentication plugins for Wordpress, Joomla and MediaWiki

    - by Bart van Heukelom
    On our network (a group of related websites - not a LAN) we have a common authentication system which works like this: On a network site ("consumer") the user clicks on a login link This redirects the user to a login page on our auth system ("RAS"). Upon successful login the user is directed back to the consumer site. Extra data is passed in the query string. This extra data does not include any information about the user yet. The consumer site's backend contacts RAS to get the information about the logged in user. So as you can see, the consumer site knows nothing about the authentication method. It doesn't know if it's by username/password, fingerprint, smartcard, or winning a game of poker. This is the main problem I'm encountering when trying to find out how I could write custom authentication plugins for these packages, acting as consumer sites: Wordpress Joomla MediaWiki For example Joomla offers a pretty simple auth plugin system, but it depends on a username/password entered on the Joomla site. Any hints on where to start?

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  • How can I access and modify objects inside frames with AS3 in a permanent way?

    - by curro
    I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game. I access the textfield by going to frame 2 (gotoAndStop(2)) and setting the textfield's text property ( this.field.text = "hello" ). However if I go to frame 1 and then return to frame 2, the text becomes the original one in the library's symbol. I have to modify the text propery again in a showFace method I've written. Besides, I cannot pass parameters in the constructor because it is a symbol in the library and that would give errors. I find this behaviour of flash extremely weird. Is there a way I can set properties inside frames permanently? Thank you

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  • actionscript display timer

    - by Aaron
    ok so im using real basic code for a small game and ive got a timer set up on one room and cant get it to display in the endgame room please help? this is the code i used var gameStartTime:uint; var gameTime:uint; var gameTimeField:TextField; gameTimeField = new TextField(); gameTimeField.x = 900; gameTimeField.y = 50; addChild(gameTimeField); gameStartTime = getTimer(); gameTime = 0; addEventListener(Event.ENTER_FRAME,showTime); function showTime(event:Event) {gameTime = getTimer()-gameStartTime; gameTimeField.text = "Time: "+clockTime(gameTime); } function clockTime(ms:int) { var seconds:int = Math.floor(ms/100); var minutes:int = Math.floor(seconds/60); seconds -= minutes*60; var timeString:String = minutes+":"+String(seconds+100).substr(1,2); return timeString; }

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  • How to pass or display mySQL data based on subscription or billing

    - by spm
    I want to build a PHP based site where, the user can view data based on the types of data they've paid for. Allow me to use something simple for an example. Let's say historical data for basketball was not readily available but could be purchased. Simple information such as the Winner, Loser, Final score and date are all stored in a mySQL table. What would be involved so that, when the user logs in, they can only see the historical data they have paid for. My theories so far about the architecture: I imagined a mySQL table storing True or False values for all historical game data they have paid for. Based on this, a 'data chart' object enables the user to view all data within their mySQL row which has a value of 'true.' Follow ups: Assuming I am correct, what methods are popular or practical for this type of service.

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  • Android image scaling to support multiple resolutions

    - by tyuo9980
    I've coded my game for 320x480 and I figure that the easiest way to support multiple resolutions is to scale the end image. What are your thoughts on this? Would it be cpu efficient to do it this way? I have all my images placed in the mdpi folder, I'll have it drawn unscaled on the screen onto a buffer, then scale it to fit the screen. all the user inputs will be scaled as well. I have these 2 questions: -How do you draw a bitmap without android automatically scaling it -How do you scale a bitmap?

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  • XNA - Pong Clone - Reflecting ball when it hits a wall?

    - by toleero
    Hi guys, I'm trying to make the ball bounce off of the top and bottom 'Walls' of my UI when creating a 2D Pong Clone. This is my Game.cs public void CheckBallPosition() { if (ball.Position.Y == 0 || ball.Position.Y >= graphics.PreferredBackBufferHeight) ball.Move(true); else ball.Move(false); if (ball.Position.X < 0 || ball.Position.X >= graphics.PreferredBackBufferWidth) ball.Reset(); } At the moment I'm using this in my Ball.cs public void Move(bool IsCollidingWithWall) { if (IsCollidingWithWall) { Vector2 normal = new Vector2(0, 1); Direction = Vector2.Reflect(Direction,normal); this.Position += Direction; Console.WriteLine("WALL COLLISION"); } else this.Position += Direction; } It works, but I'm using a manually typed Normal and I want to know how to calculate the normal of the top and bottom parts of the screen?

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  • i have project code in cocos and cocos2d and have problem in orientation

    - by Sukhi
    i have project code in cocos and cocos2d and have problem in orientation . my game is in landscape mode part of its code in cocos2d and another one is in cocos . cocos2d views orientations is working fine . i put this code in appdelegate.m file -(void)orientationChanged:(NSNotification *)notification { UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; if( orientation == UIInterfaceOrientationLandscapeLeft) { [[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeRight]; } else if( orientation == UIInterfaceOrientationLandscapeRight) { [[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeLeft]; } } but when i go to cocos code its view look good but as soon as i change the rotation LandscapeRight to LandscapeLeft my views goes in potrate mode i wrote following code in UIViewController (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Overriden to allow any orientation. BOOL orienationStatus=FALSE; if (interfaceOrientation ==UIInterfaceOrientationLandscapeLeft || interfaceOrientation==UIInterfaceOrientationLandscapeRight) { orienationStatus=TRUE; } return orienationStatus; } whats wrong in that i don't know .... help will be appreciated .....

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  • Android XML file doesn't save

    - by Shane
    I'm writing a game with LibGDX, and I'm trying to save an XML file, but there's always an exception (java.io.FileNotFoundException: /data/Slugfest/teams/Team1.xml: open failed: ENOENT (No such file or directory)) when saving the file. This code saves the file. public void save() { try { TransformerFactory transformerFactory = TransformerFactory.newInstance(); Transformer transformer = transformerFactory.newTransformer(); DOMSource source = new DOMSource(doc); StreamResult result; if (Gdx.app.getType() == ApplicationType.Android) { result = new StreamResult(new File("/data/Slugfest/teams/" + name + ".xml")); } else { result = new StreamResult(new File(name + ".xml")); } transformer.transform(source, result); Gdx.app.log("Slugfest", "File saved."); } catch (TransformerException tfe) { Gdx.app.log("Slugfest", tfe.getLocalizedMessage()); } } My manifest file includes the WRITE/READ_EXTERNAL_STORAGE permissions, by the way.

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  • Java cannot find symbol enum

    - by JDelage
    Hi, I'm modeling a chess game on Java, and I'm having some problem. Here's what the code looks like (the relevant parts): Enum class Couleur.java: public enum Couleur {BLANC, NOIR} Piece.java: public abstract class Piece { (...) public Piece(Couleur couleurParam){ this.couleurPiece = couleurParam; } (...) } And finally Tour.java: public class Tour extends Piece { (...) public Tour(Couleur couleurParam){ super(couleurParam); } (...) } All the .java files are in the same folder. Yet at compile I get a "cannot find symbol symbol : variable NOIR location: class Plateau" (Plateau is the class that instantiates Tour.) Can anyone help me figure out what's wrong here? Many thanks, JDelage

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  • android phone's scroll ball, D-Pad not working

    - by user270811
    hi, i have a Cliq and a MyTouch phone. i am writing a game that requires a fire button. on the cliq, it's the center of the D-Pad, and on the MyTouch, the scroll ball. i am handling the onKeyDown events via a separate thread. it all works until i press the button too many times, meaning the key down event is no longer fired off. if i press the D-Pad down or scroll the ball down, then the fire button works again. i can only guess that maybe the message queue within the OS is full, therefore the fire button temporarily malfuntions. can someone help me? thanks.

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  • Accessing a Clip Inside Another Clip in a Loaded SWF-File

    - by Anders
    I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this: - Scene - CardGraphics (Movie Clip) - CardFront - CardBack - CardValueImage (Movie Clip) ... In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call). This is basically what I want to do: // Card Class [Embed(source = 'CardGraphics.swf')] private static var CardsClip:Class; private var clip:MovieClip = new CardsClip; // Card Constructor this.valueImageFrame = suit * 13 + rank; // Calculate which frame contains the // graphical representation of this card this.clip.CardValueImage.gotoAndStop(valueImageFrame);

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  • is there a specialized educational institution in enterprise software design ?

    - by dfafa
    Is a software engineering degree sufficient for being able to design efficient code in enterprise architecture ? I mean that's what I want to do, some people go to game schools (Vancouver Film School) to make games or work in that industry. are there such similar programs for enterprise software design/development ? Are there special courses in Java EE space and .NET ? is it suitable to just focus on java or both ? My ultimate goal would be consulting and developing enterprise software independently....but right now, I am starting school and just keep learning on the side. any guidance to resources on this industry would be appreciated or your insights. Thank you.

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  • Overwrite queryset which builds filter sidebar

    - by cw
    Hi, I'm writing a hockey database/manager. So I have the following models: class Team(models.Model): name = models.CharField(max_length=60) class Game(models.Model): home_team = models.ForeignKey(Team,related_name='home_team') away_team = models.ForeignKey(Team,related_name='away_team') class SeasonStats(models.Model): team = models.ForeignKey(Team) Ok, so my problem is the following. There are a lot of teams, but Stats are just managed for my Club. So if I use "list_display" in the admin backend, I'd like to modify/overwrite the queryset which builds the sidebar for filtering, to just display our home teams as a filter option. Is this somehow possible in Django? I already made a custom form like this class SeasonPlayerStatsAdminForm(forms.ModelForm): team = forms.ModelChoiceField(Team.objects.filter(club__home=True)) So now just the filtering is missing. Any ideas?

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  • Vehicle Make/Model and Parts Database

    - by Jas Panesar
    I am looking to see if there is a web based service I can either access programmatically to access teh following information, or a database I could purchase or interface with. I am looking to see if there are databases out there for: 1) Vehicle makes and models -- I recall something being out there in the $500/yr range 2) Vehicle Part Numbers - A database of car part numbers that is maintained and updated for a yearly subscription. I had read something similar about databases being purchased for other industries on SO.. so I figure this is fair game. Thanks in advance!

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  • Java RMI cannot connect to host from external client.

    - by Koe
    I've been using RMI in this project for a while. I've gotten the client program to connect (amongst other things) to the server when running it over my LAN, however when running it over the internet I'm running into the following exception: java.rmi.ConnectException: Connection refused to host: (private IP of host machine); nested exception is: java.net.ConnectException: Connection timed out: connect at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source) at sun.rmi.transport.tcp.TCPChannel.createConnection(Unknown Source) at sun.rmi.transport.tcp.TCPChannel.newConnection(Unknown Source) at sun.rmi.server.UnicastRef.invoke(Unknown Source) at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(Unknown Source) at java.rmi.server.RemoteObjectInvocationHandler.invoke(Unknown Source) at $Proxy1.ping(Unknown Source) at client.Launcher$PingLabel.runPing(Launcher.java:366) at client.Launcher$PingLabel.<init>(Launcher.java:353) at client.Launcher.setupContentPane(Launcher.java:112) at client.Launcher.<init>(Launcher.java:99) at client.Launcher.main(Launcher.java:59) Caused by: java.net.ConnectException: Connection timed out: connect at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(Unknown Source) at java.net.PlainSocketImpl.connectToAddress(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(Unknown Source) at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(Unknown Source) ... 12 more This error is remeniscent of my early implementation of RMI and I can obtain the error verbatum if I run the client locally without the server program running as well. To me Connection Timed Out means a problem with the server's response. Here's the client initiation: public static void main(String[] args) { try { String host = "<WAN IP>"; Registry registry = LocateRegistry.getRegistry(host, 1099); Login lstub = (Login) registry.lookup("Login Server"); Information istub = (Information) registry.lookup("Game Server"); new Launcher(istub, lstub); } catch (RemoteException e) { System.err.println("Client exception: " + e.toString()); e.printStackTrace(); } catch (NotBoundException e) { System.err.println("Client exception: " + e.toString()); e.printStackTrace(); } } Interestingly enough no Remote Exception is thrown here. Here's the server initiation: public static void main(String args[]) { try { GameServer gobj = new GameServer(); Information gstub = (Information) UnicastRemoteObject.exportObject( gobj, 1099); Registry registry = LocateRegistry.createRegistry(1099); registry.bind("Game Server", gstub); LoginServer lobj = new LoginServer(gobj); Login lstub = (Login) UnicastRemoteObject.exportObject(lobj, 7099); // Bind the remote object's stub in the registry registry.bind("Login Server", lstub); System.out.println("Server ready"); } catch (Exception e) { System.err.println("Server exception: " + e.toString()); e.printStackTrace(); } } Bad practice with the catch(Exception e) I know but bear with me. Up to this stage I know it works fine over the LAN, here's where the exception occurs over the WAN and is the first place a method in the server is called: private class PingLabel extends JLabel { private static final long serialVersionUID = 1L; public PingLabel() { super(""); runPing(); } public void setText(String text) { super.setText("Ping: " + text + "ms"); } public void runPing() { try { PingThread pt = new PingThread(); gameServer.ping(); pt.setRecieved(true); setText("" + pt.getTime()); } catch (RemoteException e) { e.printStackTrace(); } } } That's a label placed on the launcher as a ping test. the method ping(), in gameserver does nothing, as in is a null method. It's worth noting also that ports 1099 and 7099 are forwarded to the server machine (which should be obvious from the stack trace). Can anyone see anyting I'm missing/doing wrong? If you need any more information just ask. EDIT: I'm practically certain the problem has nothing to do with my router settings. When disabling my port forwarding settings I get a slightly different error: Client exception: java.rmi.ConnectException: Connection refused to host: (-WAN IP NOT LOCAL IP-); but it appears both on the machine locally connected to the server and on the remote machine. In addition, I got it to work seamlessly when connecting the server straight tho the modem (cutting out the router. I can only conclude the problem is in my router's settings but can't see where (I've checked and double checked the port forwarding page). That's the only answer i can come up with.

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  • How can I test my iPhone app on earlier than SDK 3.0 simulator, make sure it work?

    - by Cocorico
    Hi Stackers! I wrote iPhone application. Very simple! It use Cocos2D only, and all other features is very basic, no accelerometer, no camera, nothing. Just buttons and sounds. I think every iPhone can run this app (there is no limits on Cocos2D right?), but my XCode only let me use 3.0 and upwards. I want to confirm 1 thing and ask one thing: If I put "iPhone OS 2.0" in my iPhone OS Deployment Target in XCode, but my "Active SDK" in XCode still says 3.0, if I compile using this and submit to App Store, when it goes up, people who use 2.0 can still download and use the game yes? Is there way I can test in a 2.0 simulator to make sure it works? My XCode only have 3.0 and higher simulation.

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  • How refresh a DrawingArea in PyGTK ?

    - by Lialon
    I have an interface created with Glade. It contains a DrawingArea and buttons. I tried to create a Thread to refresh every X time my Canva. After a few seconds, I get error messages like: "X Window Server 0.0", "Fatal Error IO 11" Here is my code : import pygtk pygtk.require("2.0") import gtk import Canvas import threading as T import time import Map gtk.gdk.threads_init() class Interface(object): class ThreadCanvas(T.Thread): """Thread to display the map""" def __init__(self, interface): T.Thread.__init__(self) self.interface = interface self.started = True self.start() def run(self): while self.started: time.sleep(2) self.interface.on_canvas_expose_event() def stop(self): self.started = False def __init__(self): self.interface = gtk.Builder() self.interface.add_from_file("interface.glade") #Map self.map = Map.Map(2,2) #Canva self.canvas = Canvas.MyCanvas(self.interface.get_object("canvas"),self.game) self.interface.connect_signals(self) #Thread Canvas self.render = self.ThreadCanvas(self) def on_btnChange_clicked(self, widget): #Change map self.map.change() def on_interface_destroy(self, widget): self.render.stop() self.render.join() self.render._Thread__stop() gtk.main_quit() def on_canvas_expose_event(self): st = time.time() self.canvas.update(self.map) et = time.time() print "Canvas refresh in : %f times" %(et-st) def main(self): gtk.main() How can i fix these errors ?

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  • Does HTML5 make Javascript gaming safer (more secure)?

    - by Sean Madigan
    I know that Javascript is an incredibly unsecure way of programming a persistent game, where for instance you are doing battle calculations in an RPG and then award XP through linking to a PHP page when they win that adds XP to a database (since the player could make their own javascript to always win or just look at the PHP page that you get sent to when you win and just go there anyway). So with that said, I'm wondering if HTML5 makes multiplayer/persistent games any safer in this regard, since I know it still uses Javascript. Or am I still doomed to rely entirely on server-side scripting for doing any calculations that award the player?

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  • Trouble understanding Java map Entry sets

    - by Jake Sellers
    I'm looking at a java hangman game here: https://github.com/leleah/EvilHangman/blob/master/EvilHangman.java The code in particular is this: Iterator<Entry<List<Integer>, Set<String>>> k = partitions.entrySet().iterator(); while (k.hasNext()) { Entry<?, ?> pair = (Entry<?, ?>)k.next(); int sizeOfSet = ((Set<String>)pair.getValue()).size(); if (sizeOfSet > biggestPartitionSize) { biggestPartitionSize = sizeOfSet; } } Now my question. My google foo is weak I guess, I cannot find much on Entry sets other than the java doc itself. Is is just a temporary copy of the map? And I cannot find any info at all on the syntax: Entry<?, ?> Can anyone explain or point me toward an explanation of what is going on with those question marks? Thanks in advanced.

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  • looking for help with Flash sound to play on an iPad

    - by phm
    I hope you might be willing to help me. Years ago, when I was designing a game site, it was recommended to me to do what you pretty much suggested in your answer to a question about Flash sound: put my sound effects as Flash elements. This works great on every platform except the iPad. Do you have any idea what I should do? I'd really appreciate your help and you sound like a helpful person. Some people here can be kind of mean. I'm not a programmer by training, just self taught.

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  • How to move something from a virtual dpad on-screen

    - by Kriegalex
    Hello everyone, I've started a little game, and so far I'm moving a little guy with onKeyDown() and the DPAD from Android Emulator. Now what I want to do is to add 4 buttons on the screen (like in a GAMEBOY emulator for example) and these buttons should move my little guy. With a clickListener and onClick() (or touchListener and onTouch()), it's ok for one move but how to do if I want that my little guy continues moving when I stay clicked on the button ??? Buttons are enough or should I make a 4 arrows soft keyboard or anything else ?? Thanks

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  • Open source social network

    - by user72185
    I looked through the existing questions of this kind but didn't find what I was looking for so here goes. I need an open source framework where people can... Create user accounts Invite friends Have a friends list Write messages to each other (some kind of inbox system) Create posts on a standard message forum On top of this I will create some kind of game where users interact, so it must be posibble to extend the framework with new database tables and functionality. The platform is Windows, but other than that I'm willing to try pretty much anything. Thanks for suggestions!

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  • How do I generate (and label) a random integer with python 3.2?

    - by An hero
    Okay, so I'm admittedly a newbie to programming, but I can't determine how to get python v3.2 to generate a random positive integer between parameters I've given it. Just so you can understand the context, I'm trying to create a guessing-game where the user inputs parameters (say 1 to 50), and the computer generates a random number between the given numbers. The user would then have to guess the value that the computer has chosen. I've searched long and hard, but all of the solutions I can find only tell one how to get earlier versions of python to generate a random integer. As near as I can tell, v.3.2 changed how to generate and label a random integer. Anyone know how to do this? Thanks!

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  • Find the set of largest contiguous rectangles to cover multiple areas

    - by joelpt
    I'm working on a tool called Quickfort for the game Dwarf Fortress. Quickfort turns spreadsheets in csv/xls format into a series of commands for Dwarf Fortress to carry out in order to plot a "blueprint" within the game. I am currently trying to optimally solve an area-plotting problem for the 2.0 release of this tool. Consider the following "blueprint" which defines plotting commands for a 2-dimensional grid. Each cell in the grid should either be dug out ("d"), channeled ("c"), or left unplotted ("."). Any number of distinct plotting commands might be present in actual usage. . d . d c c d d d d c c . d d d . c d d d d d c . d . d d c To minimize the number of instructions that need to be sent to Dwarf Fortress, I would like to find the set of largest contiguous rectangles that can be formed to completely cover, or "plot", all of the plottable cells. To be valid, all of a given rectangle's cells must contain the same command. This is a faster approach than Quickfort 1.0 took: plotting every cell individually as a 1x1 rectangle. This video shows the performance difference between the two versions. For the above blueprint, the solution looks like this: . 9 . 0 3 2 8 1 1 1 3 2 . 1 1 1 . 2 7 1 1 1 4 2 . 6 . 5 4 2 Each same-numbered rectangle above denotes a contiguous rectangle. The largest rectangles take precedence over smaller rectangles that could also be formed in their areas. The order of the numbering/rectangles is unimportant. My current approach is iterative. In each iteration, I build a list of the largest rectangles that could be formed from each of the grid's plottable cells by extending in all 4 directions from the cell. After sorting the list largest first, I begin with the largest rectangle found, mark its underlying cells as "plotted", and record the rectangle in a list. Before plotting each rectangle, its underlying cells are checked to ensure they are not yet plotted (overlapping a previous plot). We then start again, finding the largest remaining rectangles that can be formed and plotting them until all cells have been plotted as part of some rectangle. I consider this approach slightly more optimized than a dumb brute-force search, but I am wasting a lot of cycles (re)calculating cells' largest rectangles and checking underlying cells' states. Currently, this rectangle-discovery routine takes the lion's share of the total runtime of the tool, especially for large blueprints. I have sacrificed some accuracy for the sake of speed by only considering rectangles from cells which appear to form a rectangle's corner (determined using some neighboring-cell heuristics which aren't always correct). As a result of this 'optimization', my current code doesn't actually generate the above solution correctly, but it's close enough. More broadly, I consider the goal of largest-rectangles-first to be a "good enough" approach for this application. However I observe that if the goal is instead to find the minimum set (fewest number) of rectangles to completely cover multiple areas, the solution would look like this instead: . 3 . 5 6 8 1 3 4 5 6 8 . 3 4 5 . 8 2 3 4 5 7 8 . 3 . 5 7 8 This second goal actually represents a more optimal solution to the problem, as fewer rectangles usually means fewer commands sent to Dwarf Fortress. However, this approach strikes me as closer to NP-Hard, based on my limited math knowledge. Watch the video if you'd like to better understand the overall strategy; I have not addressed other aspects of Quickfort's process, such as finding the shortest cursor-path that plots all rectangles. Possibly there is a solution to this problem that coherently combines these multiple strategies. Help of any form would be appreciated.

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  • how do you load files in windows phone 7?

    - by matt
    do you seriously have to make your own content pipeline project for every single type of file you want to load? Microsoft just seem to be pretending that the iphone doesn't exist (even though they are now paying devs to port between them). I'm trying to port my game from the iphone to winmo7, and I already have a nice asset pipeline set up for exporting textures in the exact format we want (16 bit fmts ect) I just want to be able to open a file and read it, just like I would on any other platform. I have tried System.IO.File.OpenText("atextfile.txt"), but it says that function is "RESTRICTED!!!!" I have tried just adding the txt file to the content project, setting its properties to "content" and "copy always" and then trying to open it doing this.Content.Load("atextfile.txt"); with and without the extension, says it can't find the file.

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