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  • Design and Implementation with Prototyping Methodology

    - by Shahin
    I'm developing a game for my dissertation, and I'm using the spiral method approach. I'm having a bit of difficulty structuring my dissertation, specifically the design and implementation section. My solution was designed as much as possible initially, and then after each prototype implementation, the design was refined and extended and prototyped again (this was repeated a few times). My problem is how to structure this in my dissertation, my current idea is: Design Chapter Prototype 1 (Initial) Design Prototype 2 Design Prototype 3 Design Implementation Chapter Prototype 1 (Initial) Implementation Prototype 2 Implementation Prototype 3 Implementation Any suggestions?

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  • UITableViewCell height with 0 rows

    - by Typeoneerror
    I've got a moderately uncustomized UITableView in my application that presents an array of up to 6 peers for a networking game. When no peers are found the numberOfRowsInSection is 0, so when it loads up, there's no rows in the table: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 0; } Trouble is, the height of each cell is not adjusted to match heightForRowAtIndexPath unless the numberOfRowsInSection is 0. I hard-coded in "1" for this and the height is adjusted. - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return kTableRowHeight; } Can anyone tell me why this is? Will once the data that is being presented is longer than "0" length, will the height of the table cells jump to the correct height? I'd like them to be the correct height even if the row length is 0.

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  • Objectify - Retrieve subclass instances with superclass query

    - by Deviling Master
    for a project i'm making, i'm using Objectify and Google AppEngine I'm quoting and old message from Google Groups, but the problem i have is the same: Here's the problem I'm trying to solve: I'd like to persist instances of several subclasses of one superclass to the datastore, and then retrieve them by querying for that superclass. (For example, a query for Game would return instances of Chess and Backgammon). Is there any way to accomplish this using Objectify? Because the thing i want is the same, but the topic does not provides yet an answer (it's 3 years old), I moved here with the same question. From 2010 to now, this question has been solved? Thanks Bye

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  • How does cross domain file (receiver) work?

    - by seatoskyhk
    So, how does it work? How come having a receiver.html can allow cross domain communication? I... just... don't understand. For example, (using Heyzap as example) <script type="text/javascript" src="http://tools.heyzap.com/external/tools/v4.js"></script> <script type="text/javascript"> HeyzapTools.load({ game_key: "your-game-key-here", hz_receiver_url: "http://example.com/hz_receiver.html" }); </script> and the hz_receiver.html has this content: <html> <body> <script src="/external/tools/hz_receiver.js" type="text/javascript"></script> </body> </html> so, why it will allow cross domain?

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  • Exposing console apps to the web with Ruby

    - by Aaron
    I'm looking to expose an interactive command line program via JSON or another RPC style service using Ruby. I've found a couple tricks to do this, but im missing something when redirecting the output and input. One method at least on linux is to redirect the stdin and stdout to a file then read and write to that file asynchronously with file reads and writes. Another method ive been trying after googling around was to use open4. Here is the code I wrote so far, but its getting stuck after reading a few lines from standard output. require "open4" include Open4 status = popen4("./srcds_run -console -game tf +map ctf_2fort -maxplayers 6") do |pid, stdin, stdout, stderr| puts "PID #{pid}" lines="" while (line=stdout.gets) lines+=line puts line end while (line=stderr.gets) lines+=line puts line end end Any help on this or some insight would be appreciated!

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  • Error: cant find main class

    - by Vurb
    ok so im a newbie java dev using netbeans IDE 7.1.1 and im watching this tutorial and right off the bat i get an error in my program even after 5 retypes to make sure its exactly the same as in the video so anyways this is the error Error: Could not find or load main class javagame.JavaGame Java Result: 1 and this is the code i have written package JavaGame; import javax.swing.JFrame; public class JavaGame extends JFrame { public JavaGame(){ setTitle("java game"); setSize(500, 500); setResizable(false); setVisible(true); //setDefaultCloseOperation(); } public static void main(String[] args){ } }

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  • gprof and execl() - is it possible?

    - by Chris
    Background: I have a game (an old-school-esque MUD) which I've been attempting to profile with gprof. The documentation of gprof (on Linux 2.6) states that The profiled program must call "exit"(2) or return normally for the profiling information to be saved in the gmon.out file. Now, if I kill the server with the shutdown command, the application "returns normally" (i.e., main() returns) and I get a gmon.out to analyze. However, it's far more common to reboot the server. The reboot command does the following: Writes usernames and socket FD numbers to disc. Makes a call to execl(). The new process looks for the stored data, picks up the FDs, and moves on. I see the following error on the command line, as the whole process fails: Profiling timer expired ./program Question: Is it possible to get a gmon.out file from the execl()-calling process? Perhaps some environmental parameter to execl(), or else perhaps a different, gprof-friendly, system call to achieve the same effect (beginning a new process while preserving file descriptors)?

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  • Combining several static archives into a new one

    - by knight666
    I'm making a game engine for mobile devices. I want to compile my code, link it against a few static libraries and then combine my compiled code with those static libraries to form a new static library. However, my Google Fu is abandoning me. Suppose I have static libraries a.a, b.a and c.a and my code. I want to compile all that into awesome.a. How can I do that? I'm using CodeSourcery's arm-none-linux-gnueabi-ar by the way. Thanks in advance.

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  • Efficiently draw a grid in Windows Forms

    - by Joel
    I'm writing an implementation of Conway's Game of Life in C#. This is the code I'm using to draw the grid, it's in my panel_Paint event. g is the graphics context. for (int y = 0; y < numOfCells * cellSize; y += cellSize) { for (int x = 0; x < numOfCells * cellSize; x += cellSize) { g.DrawLine(p, x, 0, x, y + numOfCells * cellSize); g.DrawLine(p, 0, x, y + size * drawnGrid, x); } } When I run my program, it is unresponsive until it finishes drawing the grid, which takes a few seconds at numOfCells = 100 & cellSize = 10. Removing all the multiplication makes it faster, but not by very much. Is there a better/more efficient way to draw my grid? Thanks

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  • Java: Friendlier way to get an instance of FontMetrics

    - by Martijn Courteaux
    Hi people, Is there a friendlier way to get an instance of FontMetrics than FontMetrics fm = Graphics.getFontMetrics(Font); I hate this way because of the following example: If you want to create in a game a menu and you want all the menuitems in the center of the screen you need fontmetrics. But, mostly, menuitems are clickable. So I create an array of Rectangles and all the rectangles fits around the items, so when the mouse is pressed, I can simply use for (int i = 0; i < rects.length; i++) if (rects[i].contains(mouseX, mouseY)) { ... } But to create the rects I also need FontMetrics for their coordinates. So this mean that I have to construct all my rectangles in the paint-method of my menu. So I want a way to get the FontMetrics so I can construct the Rectangles in a method called by the constructor. Hope you understand. Thanks in advance.

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  • DirectX equivalent of glBlendFunc(............)

    - by Jimmy Bouker
    I created a particle System in OpenGl that's working great. When I want to get a burning effect of a fire or a beam or something(Where the system kind of "glows" and fuses all the colors together) I use this method call with OpenGL. glBlendFunc(GL_SRC_ALPHA,GL_SRC_ALPHA) glBlendFunc(GL_DST_ALPHA,GL_ONE) I'm now trying to do the same thing using Direct3D Here is what I have tried: graphicsDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); graphicsDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); graphicsDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); but this has absolutely no effect at all on the look of my game! Anyone have a clue what could be the problem?

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  • Android:simulating 1-bit display

    - by user1681805
    I'm new to Android,trying to build a simple game which use 1-bit black and white display.the screen dimension is 160 * 80,that is 12800 pixels.I created a byte array for the "VRAM",so each time it draws,it first checks the array. The thing is that I am not drawing a point or rectangle for each pixel,I'm using 2 bitmaps(ARGB_4444,I have to use alpha channel,because of shadow effect),1 for positive and 1 for negative.So I called 12800 times drawBitmap() in the surfaceView's Draw method.I know that's silly...But even for openGL,12800 quards won't be that fast right? Sorry..I cannot post imgs.the link of screenshot:http://i1014.photobucket.com/albums/af267/baininja/Screenshot_2013-10-22-01-05-36_zps91dbcdef.png should i totally give up this and draw points on a 160*80 bitmap then scale it to intented size?But that loses the visual effects.

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  • Java Swing UI Changing Method

    - by vigilant
    I would like to use Swing to program a simple learning game. I am wondering what would be best way to switch between UI screens. For example, I would have a screen for the Main Menu, and then when the user presses a button on that screen, I would swap out the whole screen for a completely different one. Then, arbitrary screens can be swapped in at any moment, and all of their event handlers would be reactivated while the inactive screen's event handlers will be deactivated. What type of Swing component/control would I use for each of the 'screens'. Is this even doable?

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  • comparing int values in android

    - by user1183066
    I am making an android game that is checking the players health value when this method is being runned. But however, it's not reacting. It doesn't do anything, when the value is less than 3, it shouldn't do anything, but when it is equal to 3, it should run a method. Please help me and thanks SO much in advance! This is the code that i am using: private void checkLivesLeftValue() { if (livesLeftValue == 3) { //Message to display: "You lost! onMethod(); } else { livesLeftValue = livesLeftValue + 1; } }

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  • Search in big text log files

    - by 0xFF
    Hi, let's say you have an game server which creating text log files of gamers actions, and from time to time you need to lookup something in those logs files (like investigating an scam or loosing an item). Just for example you have 100 files and each file have size between 20MB and 50MB - How you would search them quickly? What I have already tried to do is create several threads and each invidual thread will map his own file to memory (let say memory should not be problem if it not exceed 500MB of ram) perform search here, result was something around 1 second per file : File:a26.log - read in: 0.891, lines: 625282, matches: 78848 Is there better way how to do that ? - because it seems to me kinda slow. thanks. (java was used for this case)

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  • Filtering Data in a Text File with Python

    - by YAS
    I'm new to Python (like Zygote new), and it's just to supplement another program but what I need is I have a text file that's a group of items for a game and it is formatted so: [1] Name=Blah Faction=Blahdiddly Cost=1000 [2] Name=Meh Faction=MehMeh Cost=2000 [3] Name=Lollypop Faction=Blahdiddly Cost=100 And I need to be able to find out what groups (the numbers in brackets) have matching values. So if I search Faction=Blahdiddly Group 1 & 3 will come up. I unfortunately have NO idea how to do this. Can anyone help?

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  • Real time updates in php for a pbbg. (Php, JavaScript, and html)

    - by Darknesschaos
    I am trying to create a PBBG (persistent browser based game) like that of OGame, Space4k, and others. My problem is with the always-updating resource collection and with the building times, as in a time is set when the building, ship, research, and etc completes building and updates the user's profile even if the user is offline. What and/or where should I learn to make this? Should it be a constantly running script in the background Note that I wish to only use PHP, HTML, CSS, JavaScript, and Mysql but will learn something new if needed. Cron jobs or the Windows equivalent seem to be the way, but it doesn't seem right or best to me.c

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  • Roundup of HTML 5 vulgarizations and ressources

    - by ximus
    Hi everyone, HTML 5 is going to change the game not just for developers but will also come into the lives of professionals of all trades have an online presence, and web amateurs. These people are not web professionals but HTML and Flash have both been an important part of their general culture of the web. Vulgarization: to make (a technical or abstruse work) easier to understand and more widely known; popularize. (credits to reference.com) What links do you know of vulgarizations of HTML 5 that can help friends, family and colleagues better understand these up and coming changes of the web. Resources on all HTML5 subjects welcome; Fonts, animation, audio, video, offline capabilities, ... Here is a good start: Scribd presentation on their adoption of HTML 5

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  • Should developers worry about ageism?

    - by Ubiguchi
    Having worked in software development for 12 years, I've recently started to worry about ageism in the industry. Seeing I'm not too bad at what I do I've never really worried about where my next job's going to come from, but the more I look around me the younger software developers seem to get. Although I feel I'm now at the top of my programming game, I have some management experience and I'm now wondering if I should make a fully-fledged leap from development to ensure future career security. I know ageism has traditionally be linked with the IT industry, but given modern employment law makes discrimination illegal, is ageism still a real problem for software developers? Or are my aging neurons deluding me?

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  • Python - How can I make this code asynchronous?

    - by dave
    Here's some code that illustrates my problem: def blocking1(): while True: yield 'first blocking function example' def blocking2(): while True: yield 'second blocking function example' for i in blocking1(): print 'this will be shown' for i in blocking2(): print 'this will not be shown' I have two functions which contain while True loops. These will yield data which I will then log somewhere (most likely, to an sqlite database). I've been playing around with threading and have gotten it working. However, I don't really like it... What I would like to do is make my blocking functions asynchronous. Something like: def blocking1(callback): while True: callback('first blocking function example') def blocking2(callback): while True: callback('second blocking function example') def log(data): print data blocking1(log) blocking2(log) How can I achieve this in Python? I've seen the standard library comes with asyncore and the big name in this game is Twisted but both of these seem to be used for socket IO. How can I async my non-socket related, blocking functions?

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  • Roundup of HTML 5 vulgarizations and resources

    - by ximus
    Hi everyone, HTML 5 is going to change the game not just for developers but will also come into the lives of professionals of all trades have an online presence, and web amateurs. These people are not web professionals but HTML and Flash have both been an important part of their general culture of the web. Vulgarization: to make (a technical or abstruse work) easier to understand and more widely known; popularize. (credits to reference.com) What links do you know of vulgarizations of HTML 5 that can help friends, family and colleagues better understand these up and coming changes of the web. Resources on all HTML5 subjects welcome; Fonts, animation, audio, video, offline capabilities, ... Here is a good start: Scribd presentation on their adoption of HTML 5

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  • Tutorials for an experienced C# user to learn C++

    - by Tim R.
    Are there any good resources for learning C++ that a C# user could use, which don't require knowledge of C? I have quite a good knowledge of C# via courses in my University's game development program (in a 300 level course right now) but now I need to use C++ for a project. I would use a beginner tutorial but they are so hard for me to follow and learn the basic syntax because they start so slowly. I found a few of tutorials for switching from C++ to C#, but none in the other direction. I do have a little bit of Objective C practice from iPhone programming as well.

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  • How to have a run in an Service?

    - by user1497664
    I have implemented an service that runs in a seperate process. This service contains a separate thread where i have a socket connection. This thread has a run() where it is continuously sending data to the port. My problem is after triggering the run() in the thread i don't get any contact with it anymore, i can see in the program that have open the socket that it consciously sends the data but the idea was that i while it is running i could change data that it sends for an example time. here is my run in the external thread: public void run() { if(run) { // Team and player names message is sent when entering in a game setBaseMessage(); SendMessageToCOMPort(base_message + CalculateCRC(base_message)); sleep(); // waits for 100 ms } } Anyone have any idea what might be wrong ?

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  • Google App Engine, Java, and HTTP Performance

    - by polyclef
    A friend and I are currently working on a turn-based game with chat with both desktop browser and Android clients, with Google App Engine as the server. We're using the Java API for GAE and using HTTP for communication with the server. We've implemented simple chat functionality, and we're getting undesirable latencies 1-3 seconds from both the browser and Android clients while just posting simple one-word chat messages. My friend thought it would be best to use XMPP instead of HTTP, but we want to use a Google Accounts cookie for authentication from the Android client, and according to the GAE documentation, XMPP clients cannot use a Google Accounts cookie and must use the user's password. Does anyone have any suggestions as to where the latency might be coming from, how to troubleshoot it, and/or what to do about it? Also, is anyone aware of any opensource implementations of chat (or something similar) on GAE done in Java? Can't seem to find any.

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  • Probability Question

    - by Juddling
    if i pick 10 numbers from a possible 80. what is the probablity for someone else picking the same 10 numbers as me? or just 4 numbers? or no numbers? i think it's no matches: 10/80 one match: 10*9/80*79 so the formula would be (10!/matches!)/(80!/matches!) is this right? i've only just started doing this at A-level and i need it for a game script i'm making.

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