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  • image is not getting loaded in view.

    - by anurag
    I have created 2 views named "FirstView" and "SecondView".SecondView's nib file has an UIImage view object as its IBOtlet.Now I am getting an UIImage object from some FirstViewController's method.Now I am setting the SecondViewController's imageView property with that image and then I am pushing my SecondView Controller's object in Navigation Controller.The SecondView gets loaded but that image is not shown in that view. The code is as follows:..... (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:YES]; SecondViewController *secondView=[[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:[NSBundle mainBundle]]; secondView.imageView.image=img; [self.navigationController pushViewController:secondView animated:YES]; }

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  • Can two managed object context share one single persistent store coordinator?

    - by mystify
    Example: I have one persistent store coordinator which uses one single persistent store. Now there are two managed object contexts, and both want to use the same persistent store. Could both simply use the same persistent store coordinator, or would I have to create two instances of NSPersistentStoreCoordinator? And if I had to, then: Would I also have to create two NSPersistentStore instances?

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  • Couldn't I just pass an copied string to an Core Data property?

    - by dontWatchMyProfile
    The docs say: The default implementation does not copy attribute values. If the attribute value may be mutable and implements the NSCopying protocol (as is the case with NSString, for example), you can copy the value in a custom accessor to help preserve encapsulation (for example, in the case where an instance of NSMutableString is passed as a value). So instead of getting into trouble and inconvenience with overwriting accessors in my NSManagedObject subclass, couldn't I simply do something like this? myManagedObject.firstName = [[firstNameMutableStr copy] autorelease]; This would have the exact same effect, or not? The dynamic implementation would retain that anyways ... so.... why not the easy way?

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  • How to check if a BOOL is null?

    - by Sheehan Alam
    Is there a way I can check to see if a value is NULL/Nil before assigning it to a BOOL? For example, I have a value in a NSDictionary that can be either TRUE/FALSE/NULL mySTUser.current_user_following = [[results objectForKey:@"current_user_following"]boolValue]; When the value is NULL I get the following error *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSNull boolValue]: unrecognized selector sent to instance I would like to be able to handle the NULL case.

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  • How to programaticly access min and Max values defined in a core-data model designed with XCode ?

    - by Xav
    I was expecting to find that in the NSAttributeDescription class, but only the default value is there. Behind the scene I tought a validationPredicate was created but trying to reach it using NSDictionary* dico= [[myManagedObject entity] propertiesByName]; NSAttributeDescription* attributeDescription=[dico objectForKey:attributeKey]; for (NSString* string in [attributeDescription validationWarnings]) just get me nowhere, no validationWarnings, no validationPredicates... any thoughts on this ? Edit1: It seems that getting the entity straight from the managedObject doesn't give you the full picture. Getting the Entity from the NSManagedObjectModel permits to reach the validationWarnings & validationPredicates...

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  • Build UITextview with Line

    - by milanjansari
    Hello everybody, Does anyone idea about how can create UItextivew like same as below so user can easily write text in proper format. please check this link https://devforums.apple.com/message/217857#217857 is this possible, i have no idea about this. please anyone have idea above of the issue. Thanks you,

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  • Why does initWithFrame have the wrong frame value?

    - by greypoint
    I have a subclass of UIButton called INMenuCard and I am overriding the initWithFrame to include an activity indicator. The menuCard places correctly but any internal reference to "frame" give me "inf,inf,0,0" which means my activityIndicator subview is not placed correctly. What might I be missing? @implementation INMenuCard - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { CGRect innerFrame = CGRectInset(frame, 50.0f, 100.0f); activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:innerFrame]; activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; [self addSubview:activityIndicator]; } return self; } I am instantiating INMenuCard with (debugging shows the CGRect values are correct): CGRect cardFrame = CGRectMake(cardX, cardStartY, cardWidth, cardHeight); INMenuCard *menuCard = [[INMenuCard buttonWithType:UIButtonTypeCustom] initWithFrame:cardFrame]; [theView addSubView:menuCard];

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  • Update a portion UIView

    - by Brett
    Hi; I'm using -setNeedsDisplayinRect to update only a part of my UIView. However, all of my drawing done previously to calling this method is erased. Here is my code in the UIView subclass: -(void)drawRect:(CGRect)rect{ CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, r, g, b, 1); CGContextSetRGBStrokeColor(context, r, g, b, 1); CGRect arect = CGRectMake(x,y,1,1); CGContextFillRect(context, arect); NSLog(@"drawing"); } and in the view controller: -(void)drawView{ drawingView = [[DrawingView alloc]init]; x=10; y=10; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; x=20; y=20; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; } I end up with a screen where there is only one pixel at 20,20. Any help with this is so much appreciated. I am a beginner with XCode and am trying to complete a class project asap.

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  • How to get rid of a JQUERY APPEND GIve the following code...

    - by nobosh
    Given the following lines of code which is using JQTOUCH: $('#customers').bind('pageAnimationEnd', function(e, info){ if (!$(this).data('loaded')) { $('.loadingscreen').css({'display':'block'}); $(this).append($('<div> </div>'). load('/mobile/ajax/customers/ .info', function() { $(this).parent().data('loaded', true); $('.loadingscreen').css({'display':'none'}); })); } }); How can I get ride of the .append($(' '). It used to be append($('loading') but I didn't need that and now it seems like a waste of processing time to have in the function. Is it possible?

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  • Layers of Images using UIImageView

    - by Taimur Hamza
    Hi everyone, I just wanted to confirm, is it possible that we add layers of images using UImageView, one as background and other on top of it. I mean i want to use 2 images one has to be in the background and the other on top of it. ( the size of both these images is 320 x 480 ). Through the attributes inspector we cant do it. Is there any we can do it through code. Maybe using subview or something. Thanks Geeks :) Taimur Ajmal

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  • Validation for textfield is not working

    - by MaheshBabu
    Hi folks, I am using 4 Textfields in my application. I need to validate those textfields like,These 4 textfields Allow only o,1,....9 and . For that i use the code like this. - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { static NSCharacterSet *charSet = nil; if(!charSet) { charSet = [[[NSCharacterSet characterSetWithCharactersInString:@"0123456789."] invertedSet] retain]; } NSRange location = [string rangeOfCharacterFromSet:charSet]; return (location.location == NSNotFound); And first textfield allows digits 10,second third and fourth textfields allows less than 100. For that my code is if (textField.tag == 1) { NSString *newString = [textField.text stringByReplacingCharactersInRange:range withString:string]; double homevaluedouble = [newString doubleValue]; return !(homevaluedouble > 10000000000); } if (textField.tag == 2) { NSString *newString = [textField.text stringByReplacingCharactersInRange:range withString:string]; double validate = [newString doubleValue]; return !(validate > 100); } if (textField.tag == 3) { NSString *newString = [textField.text stringByReplacingCharactersInRange:range withString:string]; double validate = [newString doubleValue]; return !(validate > 100); } I write this code in - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { But textfields allows 0,1,..9 and . but digit limit is not working, if i remove 0,1,...9 then limit to textfield working. i am getting confuse with it. can any one pls help me,How can i resolve it. Thank u in advance.

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  • novice needing help on shuffeling an array

    - by steffen Myklebust
    Please help a TOTAL beginner.! I found this post: http://stackoverflow.com/questions/56648/whats-the-best-way-to-shuffle-an-nsmutablearray And as i try to deploy this in my own code, I cant get it working... :-( Can anyone help me to resolve this code? To me it looks like the shuffle function is not called..? here is my code: // // shuffle2ViewController.h // shuffle2 #import @interface shuffle2ViewController : UIViewController { NSMutableArray *puzzles; int *randomSort; } - (void)shuffle; @end //============================= // shuffle2ViewController.m ´#import "shuffle2ViewController.h" @implementation shuffle2ViewController (void)viewDidLoad { [super viewDidLoad]; NSMutableArray *puzzles = [NSMutableArray arrayWithObjects:@"1",@"2",@"3", @"4",@"5",@"6",@"7",@"8",@"9", @"10",@"11",@"12", nil]; // Call the shuffle function [self shuffle]; // print to log int i; NSLog(@"NEW OLD"); NSLog(@"================="); for (i = 0; i < 12; ++i) NSLog(@" %2i %@", i + 1, [puzzles objectAtIndex:i]); } int randomSort(id obj1, id obj2, void *context ) { // returns random number -1 0 1 return (random()%3 - 1); } (void)shuffle { // call custom sort function [puzzles sortUsingFunction:randomSort context:nil]; } Giving this result: NEW OLD ================= 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12

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  • How to "flick" a UIImageView?

    - by Meltemi
    I've got some UIViews that I'd like the user to be able to "flick" across the screen. They're not scroll views. They simply contain a raster image (png). Can anyone point me to some sample code, etc to help get me started? Something a little more heavyweight than "MoveMe" out there that helps detect a "flick" (vs a "nudge" or a drag and drop) and then carries the view off in the direction of the "flick"? OpenGL probably overkill. If possible I'd like to stay w/in the realm of Core Graphics/Animation.

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  • Pickerview as a Subview

    - by Cancel
    Hi all. I am trying to create a Dialog Box in which contains a Pickerview. I can get it to work without the Subview tied around it but I always end up with an Uncaught error. Any help?

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  • question related to UITextView

    - by user177893
    I have n number of UITextview and that are added to UIScrollview.and uiscrollview is added to self.view.Now,I want that 1If user enter text in first UITextview ,then as lenth increase os UITextview ,another UITextviews which are below it also reinitialize and maintain properly according to the size of first UITextView.inshort another UITextviews go more below then it was. 2It should work in any of the case ,wether user presses return key after entering text into UITextView or may be not till end

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  • Is it okay for multiple objects to retain the same object in Objective-C/Cocoa?

    - by Andrew Arrow
    Say I have a tableview class that lists 100 Foo objects. It has: @property (nonatomic, retain) NSMutableArray* fooList; and I fill it up with Foos like: self.fooList = [NSMutableArray array]; while (something) { Foo* foo = [[Foo alloc] init]; [fooList addObject:foo]; [foo release]; } First question: because the NSMutableArray is marked as retain, that means all the objects inside it are retained too? Am I correctly adding the foo and releasing the local copy after it's been added to the array? Or am I missing a retain call? Then if the user selects one specific row in the table and I want to display a detail Foo view I call: FooView* localView = [[FooView alloc] initWithFoo:[self.fooList objectAtIndex:indexPath.row]]; [self.navigationController pushViewController:localView animated:YES]; [localView release]; Now the FooView class has: @property (nonatomic, retain) Foo* theFoo; so now BOTH the array is holding on to that Foo as well as the FooView. But that seems okay right? When the user hits the back button dealloc will be called on FooView and [theFoo release] will be called. Then another back button is hit and dealloc is called on the tableview class and [fooList release] is called. You might argue that the FooView class should have: @property (nonatomic, assign) Foo* theFoo; vs. retain. But sometimes the FooView class is called with a Foo that's not also in an array. So I wanted to make sure it was okay to have two objects holding on to the same other object.

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  • Is there anything wrong with my texture loading method ?

    - by José Joel.
    I'm a noob in openGL and trying to learn as much as possible. I'm using this method to load my openGL textures, loading every .png as RGBA4444. I'm doing anything incorrect ? - (void)loadTexture:(NSString*)nombre { CGImageRef textureImage =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:nombre ofType:nil]].CGImage; if (textureImage == nil) { NSLog(@"Failed to load texture image"); return; } textureWidth = NextPowerOfTwo(CGImageGetWidth(textureImage)); textureHeight = NextPowerOfTwo(CGImageGetHeight(textureImage)); imageSizeX= CGImageGetWidth(textureImage); imageSizeY= CGImageGetHeight(textureImage); GLubyte *textureData = (GLubyte *)calloc(1,textureWidth * textureHeight * 4); // Por 4 pues cada pixel necesita 4 bytes, RGBA CGContextRef textureContext = CGBitmapContextCreate(textureData, textureWidth,textureHeight,8, textureWidth * 4,CGImageGetColorSpace(textureImage),kCGImageAlphaPremultipliedLast ); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)textureWidth, (float)textureHeight), textureImage); //Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRGGGGBBBBAAAA" void *tempData = malloc(textureWidth * textureHeight * 2); unsigned int* inPixel32 = (unsigned int*)textureData; unsigned short* outPixel16 = (unsigned short*)tempData; for(int i = 0; i < textureWidth * textureHeight ; ++i, ++inPixel32) *outPixel16++ = ((((*inPixel32 >> 0) & 0xFF) >> 4) << 12) | // R ((((*inPixel32 >> 8) & 0xFF) >> 4) << 8) | // G ((((*inPixel32 >> 16) & 0xFF) >> 4) << 4) | // B ((((*inPixel32 >> 24) & 0xFF) >> 4) << 0); // A free(textureData); textureData = tempData; CGContextRelease(textureContext); glGenTextures(1, &textures[0]); glBindTexture(GL_TEXTURE_2D, textures[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 , textureData); free(textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } And this is my dealloc method: - (void)dealloc { glDeleteTextures(1,textures); [super dealloc]; }

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  • NSSortdescriptor, finding the path to the key I wish to use for sorting.

    - by RickiG
    Hi I am using an NSSortdescriptor to sort a collection of NSArrays, I then came across a case where the particular NSArray to be sorted contains an NSDictionary who contains an NSDictionary. I would like to sort from the string paired with a key in the last dictionary. This is how I would reference the string: NSDictionary *productDict = [MyArray objectAtIndex:index]; NSString *dealerName = [[productDict objectForKey:@"dealer"] objectForKey:@"name"]; How would I use the dealerName in my NSSortdescriptor to sort the array? NSSortDescriptor * sortDesc = [[NSSortDescriptor alloc] initWithKey:/* ? */ ascending:YES]; sortedDealerArray = [value sortedArrayUsingDescriptors:sortDesc]; [sortDesc release]; Hope someone could help me a bit with how I go about sorting according to keys inside objects inside other objects:) Thank you.

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  • NSFetchedResultsController sort different sections differently (ascending/descending)?

    - by PartiallyFinite
    In my app, I have a task list (no, it's not just another todo app), and I display the tasks in a UITableView using an NSFetchedResultsController. Here is the relevant initialisation code: NSSortDescriptor *dueDateSortDescriptor = [NSSortDescriptor sortDescriptorWithKey:@"due" YES]; NSSortDescriptor *completionSortDescriptor = [NSSortDescriptor sortDescriptorWithKey:@"completed" ascending:YES]; [fetchRequest setSortDescriptors:[NSArray arrayWithObjects:completionSortDescriptor, dueDateSortDescriptor, nil]]; _fetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:context sectionNameKeyPath:@"completed" cacheName:nil]; What this does is sorts the tasks such that I have an incomplete tasks section at the top, sorting with the tasks due first on top, and tasks due later further down. This all works. However, this means that the second section, the one with the completed tasks, also sorts this way, so the earliest due tasks are on top. What I want to do is change it so the second section sorts the other way around (in descending order), but the first section stays sorted in ascending order. Is this even possible? How would I go about this? Why I want to do this: The way it currently works, the tasks at the top of the second section (and therefore the most visible) are the ones that were completed ages ago. It is more likely that the user would want to see the tasks that are more recently completed (and uncheck one if it was accidentally checked), and presumably the tasks with a more recent due date were more recently completed. I am happy to add a separate completion date field to the Core Data task object if necessary (This isn't a shipping application yet, so I can change the data format however I like).

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