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  • How to debug KVO

    - by user8472
    In my program I use KVO manually to observe changes to values of object properties. I receive an EXC_BAD_ACCESS signal at the following line of code inside a custom setter: [self willChangeValueForKey:@"mykey"]; The weird thing is that this happens when a factory method calls the custom setter and there should not be any observers around. I do not know how to debug this situation. Update: The way to list all registered observers is observationInfo. It turned out that there was indeed an object listed that points to an invalid address. However, I have no idea at all how it got there. Update 2: Apparently, the same object and method callback can be registered several times for a given object - resulting in identical entries in the observed object's observationInfo. When removing the registration only one of these entries is removed. This behavior is a little counter-intuitive (and it certainly is a bug in my program to add multiple entries at all), but this does not explain how spurious observers can mysteriously show up in freshly allocated objects (unless there is some caching/reuse going on that I am unaware of). Modified question: How can I figure out WHERE and WHEN an object got registered as an observer? Update 3: Specific sample code. ContentObj is a class that has a dictionary as a property named mykey. It overrides: + (BOOL)automaticallyNotifiesObserversForKey:(NSString *)theKey { BOOL automatic = NO; if ([theKey isEqualToString:@"mykey"]) { automatic = NO; } else { automatic=[super automaticallyNotifiesObserversForKey:theKey]; } return automatic; } A couple of properties have getters and setters as follows: - (CGFloat)value { return [[[self mykey] objectForKey:@"value"] floatValue]; } - (void)setValue:(CGFloat)aValue { [self willChangeValueForKey:@"mykey"]; [[self mykey] setObject:[NSNumber numberWithFloat:aValue] forKey:@"value"]; [self didChangeValueForKey:@"mykey"]; } The container class has a property contents of class NSMutableArray which holds instances of class ContentObj. It has a couple of methods that manually handle registrations: + (BOOL)automaticallyNotifiesObserversForKey:(NSString *)theKey { BOOL automatic = NO; if ([theKey isEqualToString:@"contents"]) { automatic = NO; } else { automatic=[super automaticallyNotifiesObserversForKey:theKey]; } return automatic; } - (void)observeContent:(ContentObj *)cObj { [cObj addObserver:self forKeyPath:@"mykey" options:0 context:NULL]; } - (void)removeObserveContent:(ContentObj *)cObj { [cObj removeObserver:self forKeyPath:@"mykey"]; } - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (([keyPath isEqualToString:@"mykey"]) && ([object isKindOfClass:[ContentObj class]])) { [self willChangeValueForKey:@"contents"]; [self didChangeValueForKey:@"contents"]; } } There are several methods in the container class that modify contents. They look as follows: - (void)addContent:(ContentObj *)cObj { [self willChangeValueForKey:@"contents"]; [self observeDatum:cObj]; [[self contents] addObject:cObj]; [self didChangeValueForKey:@"contents"]; } And a couple of others that provide similar functionality to the array. They all work by adding/removing themselves as observers. Obviously, anything that results in multiple registrations is a bug and could sit somewhere hidden in these methods. My question targets strategies on how to debug this kind of situation. Alternatively, please feel free to provide an alternative strategy for implementing this kind of notification/observer pattern.

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  • Issue when rotating a UIScrollView

    - by leachianus.gecko
    I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually load correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } @end

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  • Leftover Nav Bar in Landscape View

    - by Rob Bonner
    Hello, I am working to force a view into landscape mode, and have picked up all kinds of cool tips to make this happen, but am stuck on one item that is left on the screen. I have my XIB file laid out in landscape, and in my code I create the view controller normally: RedeemViewController *aViewController = [[RedeemViewController alloc] initWithNibName:@"RedeemViewController" bundle:nil]; aViewController.hidesBottomBarWhenPushed = YES; aViewController.wantsFullScreenLayout = YES; [[self navigationController] pushViewController:aViewController animated:YES]; Inside the controller viewDidLoad I complete the following: [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; [[self navigationController] setNavigationBarHidden:YES animated:YES]; [UIView beginAnimations:@"View Flip" context:nil]; [UIView setAnimationDuration:.75]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; if (self.interfaceOrientation == UIInterfaceOrientationPortrait) { self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); self.view.bounds = CGRectMake(0.0, 0.0, 480, 320); } [UIView commitAnimations]; What I end up with is a perfectly rotated view, with a grey vertical bar on the left side (see pic). So to the question, how do I get rid of the bar? Edit: I am pretty sure this is the navigation bar that is not being hidden. This is a duplicate of another post, with some modified code, the other question was being answered with the bug.

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  • Defined outlets, connected them, they all returns (null)

    - by Tom
    Hi! I'm trying to play with a WebView. I made an outlet: IBOutlet UIWebView *browser; Defined it as a property: @property (nonatomic, retain) IBOutlet UIWebView *browser; Synthethized it: @synthesize browser; Finally, I connected it in Interface Builder, really it is. Then I try to do something with it i.e.: [browser loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://apple.com"]]]; Or also: Etape *etape = [[Etape alloc] init]; NSString *html = [etape generateHTMLforEtape:[current_etape objectAtIndex:0]]; [browser loadHTMLString:html baseURL:nil]; [etape release]; I get no errors, I tried to Build & Analyse, no notices or warnings or errors.. I've been searching for one whole day, please help me :/ Thanks a lot! EDIT: Here's screenshots of my connections for my WebView: EDIT: That is how I call the view: DetailViewController *dvController = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:[NSBundle mainBundle]]; dvController.workflow_id = parent_id; Etape *etape = [[Etape alloc] init]; dvController.etapes = [etape getEtapes:parent_id]; [etape release]; [self.navigationController pushViewController:dvController animated:YES]; [dvController release];

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  • UIView scaled to thumbprint, what about subviews?

    - by Parad0x13
    I have a UIImageView that I create progmatically right? Works like a charm when I initWithImage and set the parameters for scaling to UIViewContentModeScaleToFill. I can scale all day long and create many different smaller 'thumbprint' sized versions of the UIImageView at whim, HOWEVER when I add subviews to said UIImageView and then try to scale the happy new parent the child subview does not scale! I looked around and found that I should enable the setAutoresizingSubviews boolean of the parentView to true (Which I did) and then call: ChildView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; Which I also did... now when I scale the parent view the child also scales but crazy wacked out like and goes all over the place (Not a very good way of putting it) but my point is that I assumed the child would scale proportionally to the parent and stay in the same place (Which it doesn't) My question is how do I set up my code so that when I scale my parent view by 1/4 or w/e to make a thumbprint of the view the children subviews that the parent view owns will scale accordingly and allow the 1/4 sized thumbprint to look just like the full sized view (Just smaller).

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  • How do I reset the state of a view inside a tabbar?

    - by ABeanSits
    Hello CocoaTouch-Experts! This is a fairly straightforward question though my Googling session gave me nothing. How do I reset the state of a view hierarchy located in a tabbar programmatically? The behavior I want to replicate is when the user tapps on a tab twice. This causes the view located under that tab to return to it's initial state. The tab is "owned" by a UINavigationController and when the user reaches a certain point in the view hierarchy there is a button which I want to connect this behavior to. All my attempts have failed except calling on a method in AppDelegate which kills the view and adds it back to the UITabBarController again. But this does not feel like the right way to go. Thanks in advance. Best regards //Abeansits

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  • ViewController doesn't get released

    - by ObjectiveFlash
    Every time I turn the page in my app, I am removing and releasing the previous viewController - but for some reason it is still in memory. I know this, because after using the app for a while, I get 47 memory warnings - one from each view controller - if I had opened 47 pages before the memory warning occurred. I get 60 memory warnings if I had opened 60 pages before the memory warning occurred. And so on... This is the code that runs from page to page: UIViewController *nextController; Class nextClass = [pageClasses objectAtIndex:(currentPageIndex - 1)]; nextController = [[nextClass alloc] initWithNibName:[pageNibs objectAtIndex:(currentPageIndex - 1)] bundle:nil]; [nextController performSelector:@selector(setDelegate:) withObject:self]; [currentPageController.view removeFromSuperview]; [self.view addSubview:nextController.view]; [currentPageController release]; currentPageController = nextController; [currentPageController retain]; [nextController release]; Can anybody point to any issues they see? Thanks so much!

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  • Does -localizedDescription of NSError return the actual localized string, or does it return a key fo

    - by mystify
    Must I do something like this? NSString *errorDescription = [error localizedDescription]; NSString *errorInfoStr = NSLocalizedString(errorDescription, nil); Or do I use NSLocalizedString already when populating the userInfo dictionary with the NSLocalizedDescriptionKey key and value? So the value for that is not actually a key for NSLocalizedString, but it is the actual localized string ready to show up on screen?

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • What's the best/easiest way to compare two times in Objective-C?

    - by Andy
    I've got a string representation of a time, like "11:13 AM." This was produced using an NSDateFormatter and the stringFromDate: method. I'd like to compare this time to the current time, but when I use the dateFromString: method to turn the string back into a date, a year, month and day are added - which I don't want. I just need to know if right now is < or the time stored in the string. What's going to be the best way to handle that? Thanks in advance for your help.

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  • UIWebView autosize issue only on iOS 4.3

    - by troop231
    I am trying to figure out how to fix this bug that only occurs on iOS 4.3. When the application launches, it displays a PDF that is scaled to fit in the UIWebView. It behaves perfectly until you pinch to zoom on the document, and then rotate it, leaving behind a black area. If you don't pinch to zoom, it doesn't leave the black area. I don't understand why this is a iOS 4.3 only issue. Screenshot of the issue: I've been trying to solve this problem awhile now, and would greatly appreciate your help. Thank you. Screenshots of the .xib settings: The code I'm using is: .h: #import <UIKit/UIKit.h> @interface ViewController : UIViewController { UIWebView *webView; } @property (nonatomic) IBOutlet UIWebView *webView; @end .m: #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize webView; - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { return YES; } else { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } } - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"pdf"]; NSURL *url = [NSURL fileURLWithPath:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } @end

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  • How do I get the CoreData Debug argument to output to the console?

    - by radesix
    According to Apple documentation on debugging Core Data it says we should be able to pass an argument to the application which will output the SQL core data sends to SQLite. I have gone into the arguments tab of my executable in XCode and specified the argument: -com.apple.CoreData.SQLDebug 1 However, I see no SQL in the console. I then tried to use this parameter in the CoreDataBooks application provided by Apple just in case there was some other issue in MY program. Even in Apple's example I get no SQL output in the console. Am I doing something wrong? Is Apple's documentation wrong? Should I be looking someplace other than the console? Has anyone else had success with this argument?

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  • A question related to initWithNibName

    - by user217572
    hi These are the steps i'm following 1on click of home button i had set 1 value 2so i'm clicking on home button 3now i again click on application 4so my applicationdidfinishlaunching method calls 5i'm getting that value 1 6now in applicationdidfinishlaunching method i check wether the value is 1 or not 7now as per discussion value is 1 8in that condition i load the 1 view which is the view of rootviewcontroller 9but after complete execution of this viewdidload method it executes the initwithnibname of some another view my questuon is all about why 9 number executes if it executes how to debug it?

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  • Which button called the function?

    - by StoneBreaker
    I have two buttons which call the same function. That functions signature is - (IBAction)eraseTextField {...} I would like to figure out what button called the function. So I would like for the functions signature to be something like - (IBAction)eraseTextField: (id)sender {...}. Is there a way for the system to know to send the id of the calling object to a function that it calls? Thanks for the help.

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  • Navigationcontroller, why isnt this working?

    - by f0rz
    Hi ! Why wont this work? View1 loads View2. In view2: - (void) goToView { View3 *plainText = [[Tabview_testViewController alloc] initWithNibName:@"View3" bundle:nil]; [self.navigationController pushViewController:plainText animated: NO]; [plainText release]; } - (void)viewDidLoad { [self goToView]; [super viewDidLoad]; } This will not trigger navigationController to pushView, but if I add a button and setAction (goToView) it works perfectly. What kind of problem do I missing here? Regards

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  • UIWebView goBack method acts differently on different devices

    - by maxpower
    First Device: 8gb 2nd gen Version: 3.1.3 (7E18) Model: MB528LL Second Device: 32gb 3rd gen Version: 3.1.3 (7E18) Model: MC008LL When I call goBack on the 8gb device, shouldStartLoadWithRequest:navigationType: is called When I call goBack on the 32gb device, shouldStartLoadWithRequest:navigationType: is not called I am not doing any caching (not like it works anyway). To make sure it wasn't caching I removed any possible caching via the request object's cache policy and removing all cache whenever webViewDidFinishLoading is called. Same app, same url, everything is the same but the device itself. Why? FYI: shouldStartLoadWithRequest:navigationType: is called on the simulator when goBack is called

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  • tracking the position of dragview

    - by user262325
    Hello everyone I put a dragview on an UIView, I hope when I drag the dragview, its superview (UIView) tracks the position of the dragview and moves itself to the position where to keep dragview at the original position on the UIView. The codes show below: #import <UIKit/UIKit.h> @interface DragView : UIImageView { CGPoint startLocation; } @end #import "DragView.h" @implementation DragView - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { // Drawing code } -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent*)event { CGPoint pt=[[touches anyObject] locationInView:self]; startLocation=pt; [[self superview] bringSubviewToFront:self]; } -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint pt=[[touches anyObject] locationInView:self]; CGRect frame=[self frame]; frame.origin.x+=pt.x-startLocation.x; frame.origin.y+=pt.y-startLocation.y; CGRect frame1=[[self superview] frame];//superview of the dragview frame1.origin.x+=frame.origin.x; //tracks the postion of dragview frame1.origin.y+=frame.origin.y; [[self superview] setFrame: frame1 ]; //move to new position [self setFrame:frame]; } my problem is that the UIView moved but lagged to the movement of the drageview(RED BLOCK). Welcome any comment Thanks interdev

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  • NSXMLParser values not being retained.

    - by user574947
    This is similar to my previous question. I didn't get an answer, maybe by changing the question I might get an answer. Here is my parsing code: -(void) parser:(NSXMLParser *) parser didStartElement:(NSString *) elementName namespaceURI:(NSString *) namespaceURI qualifiedName:(NSString *) qName attributes:(NSDictionary *) attributeDict { if ([elementName isEqualToString:kimgurl] || [elementName isEqualToString:kone_x] || [elementName isEqualToString:kone_y] || [elementName isEqualToString:kone_radius] || [elementName isEqualToString:ktwo_x] || [elementName isEqualToString:ktwo_y] || [elementName isEqualToString:ktwo_radius]) { elementFound = YES; theItems = [[Items alloc] init]; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:kimgurl]) { theItems.imageURL = self.currentValue; [self.currentValue setString:@""]; } else if([elementName isEqualToString:kone_x]) { theItems.iOne_X = self.currentValue; [self.currentValue setString:@""]; } else if([elementName isEqualToString:kone_y]) { theItems.iOne_Y = self.currentValue; [self.currentValue setString:@""]; } else if([elementName isEqualToString:kone_radius]) { theItems.iOne_Radius = self.currentValue; [self.currentValue setString:@""]; } else if([elementName isEqualToString:ktwo_x]) { theItems.iTwo_X = self.currentValue; [self.currentValue setString:@""]; } else if([elementName isEqualToString:ktwo_y]) { theItems.iTwo_Y = self.currentValue; [self.currentValue setString:@""]; } else if([elementName isEqualToString:ktwo_radius]) { theItems.iTwo_Radius = self.currentValue; [self.currentValue setString:@""]; } } -(void) parserDidEndDocument:(NSXMLParser *)parser { NSLog(@"enddocument: %@", theItems.imageURL); } -(void)parser:(NSXMLParser *) parser foundCharacters:(NSString *)string { if (elementFound == YES) { if(!currentValue) { currentValue = [NSMutableString string]; } [currentValue appendString: string]; } } When I get to parserDidEndDocument. The theItems class is empty. Here is Items.h #import <Foundation/Foundation.h> @interface Items : NSObject { @private //parsed data NSString *imageURL; NSString *iOne_X; NSString *iOne_Y; NSString *iOne_Radius; NSString *iTwo_X; NSString *iTwo_Y; NSString *iTwo_Radius; } @property (nonatomic, retain) NSString *imageURL; @property (nonatomic, retain) NSString *iOne_X; @property (nonatomic, retain) NSString *iOne_Y; @property (nonatomic, retain) NSString *iOne_Radius; @property (nonatomic, retain) NSString *iTwo_X; @property (nonatomic, retain) NSString *iTwo_Y; @property (nonatomic, retain) NSString *iTwo_Radius; @end here is Items.m #import "Items.h" @implementation Items @synthesize imageURL; @synthesize iOne_X; @synthesize iOne_Y; @synthesize iOne_Radius; @synthesize iTwo_X; @synthesize iTwo_Y; @synthesize iTwo_Radius; -(void)dealloc { [imageURL release]; [iOne_X release]; [iOne_Y release]; [iOne_Radius release]; [iTwo_X release]; [iTwo_Y release]; [iTwo_Radius release]; [super dealloc]; } @end here is my RootViewController.h #import <UIKit/UIKit.h> @class Items; @interface RootViewController : UIViewController <NSXMLParserDelegate> { NSMutableData *downloadData; NSURLConnection *connection; BOOL elementFound; NSMutableString *currentValue; NSMutableDictionary *pictures; //---xml parsing--- NSXMLParser *xmlParser; Items *theItems; NSMutableArray *aItems; } @property (nonatomic, retain) Items *theItems; @property (nonatomic, retain) NSMutableArray *aItems; @property (nonatomic, retain) NSMutableString *currentValue; @property (nonatomic, retain) NSMutableData *downloadData; @property (nonatomic, retain) NSURLConnection *connection; @end xml file example <?xml version="1.0" encoding="utf-8"?> <data> <test> <url>url</url> <one_x>83</one_x> <one_y>187</one_y> <one_radius>80</one_radius> <two_x>183</two_x> <two_y>193</two_y> <two_radius>76</two_radius> </test> </data>

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