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  • How to manually throw a compiler error in GCC and Xcode

    - by coneybeare
    In xcode, while compiling apps with gcc, I want to throw compilation time errors if things like NSZombieEnabled is on for a distribution release, thus ensuring that compilation will fail and I won't accidentally do something stupid. I did some googling, but could not figure out how to cause the compiler to bail if a certain condition is met. Surely it must be easy, am I just not finding it?

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  • Why is there a seemingly identical copy of the JDK 1.5 core runtime in org.osgi.foundation-1.0.0.jar?

    - by Jonathan Neufeld
    I am maintaining a web application that depends on OSGi and Maven pulls-in a jar called org.osgi-foundation-1.0.0.jar that seems to contain the same classes as part of the JDK core runtime such as: java.util.*; java.io.*; etc. and so on. This seems very strange and I have to ask why this is necessary. More-over, my web-application fails to deploy on JBoss 6 because these are "illegal package names" for a third-party library. What is the purpose of org.osgi-foundation-1.0.0.jar ? is it necessary?

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  • deselectRowAtIndexPath on an ABPeoplePickerNavigationController

    - by Josh Wright
    I'm showing an ABPeoplePickerNavigationController as a tab in my app. The user clicks a name, then email address, then I do something with the email address. Afterwards, I'd like for the person and property that they selected to fade out (not be highlighted). In a normal table, I'd call deselectRowAtIndexPath. But with the ABPeoplePickerNavCont I don't seem to have access to it's table, nor do I know what indexPath is selected, nor is there an api for deselecting the row. On most apps, ABPeoplePickerNavCont is used modally so it doesn't matter that the row is still highlighted 'cause the whole thing gets dismissed. But in my app it does not get dismissed (just like the contacts tab in the Phone app). Any ideas?

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  • NSMutableArray withObject(UIImageView *)

    - by pureman
    I am trying to load an NSMutableArray with UIImageViews. Everything is going fine with that. Unfortunately, I have no idea how to use the objects when they are in the mutable array. Here is some code: UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; NSMutableArray *array = [NSMutableArray new]; [array loadWithObject:(UIImageView *)imageView]; [imageView release]; That kind of sets up what I've done. Here's what I want to do: [array objectAtIndex:5].center = GCRectMake(0, 0); but that doesn't work. How can I do this??

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  • custom cells uitableview - cannot display all the rows

    - by Matt Facer
    Hi guys, I'm creating a uitableview with custom cells which I created in Interface Builder. There are currently three cells (UITableViewCell). I have a UITableView which is on the view. The code I have is fairly standard, but I cannot work out how to actually SHOW the three custom cells. I am using the cellForRowAtIndexPath method. My aim is to get a grouped uitableview which shows like the following Item - Name Settings - alert - time So the above indented view should be my grouped uitableview. The problem is, I cannot get it to show using code. The uitableview will ALWAYS be this. I am trying to replicate the settings style screen... so I do not have any arrays to display the uitableview cells. How do I actually display my three cells? I have the following code - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section == 0) return 1; else return 2; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(section == 0) return @"Item"; else return @"Settings"; } So all I need to know is how to actually display my custom cells inside the tableview! Thanks for any information. I've searched for AGES in google .. all the tutorials use arrays to display data!

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  • how and where should I set and load NSUserDefaults in a utility app?

    - by Greywolf210
    I have followed directions in several books and suggestions on some forums but I have issues with my app crashing when I try and set user preferences. I have the following lines on my "done" method in my flipscreenViewController: - (IBAction)done { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setBool:musicOnOff.on forKey:kMusicPreference]; [userDefaults setObject:trackSelection forKey:kTrackPreference]; [self.delegate flipsideViewControllerDidFinish:self];} and the following 2 methods in my mainViewController: -(void)initialDefaults{ NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setBool:YES forKey:kMusicPreference]; [userDefaults setObject:@"Infinity" forKey:kTrackPreference];} -(void) setvaluesFromPreferences { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; BOOL musicSelection = [userDefaults boolForKey:kMusicPreference]; NSString *trackSelection = [userDefaults objectForKey:kTrackPreference]; if(musicSelection == YES) { if([trackSelection isEqualToString:@"Infinity"]) song = [[BGMusic alloc]initWithPath:[[NSBundle mainBundle] pathForResource:@"Infinity" ofType:@"m4a"]]; else if([trackSelection isEqualToString:@"Energy"]) song = [[BGMusic alloc]initWithPath:[[NSBundle mainBundle] pathForResource:@"Energy" ofType:@"m4a"]]; else if([trackSelection isEqualToString: @"Enforcer"]) song = [[BGMusic alloc]initWithPath:[[NSBundle mainBundle] pathForResource:@"Enforcer" ofType:@"m4a"]]; else if([trackSelection isEqualToString: @"Continuum"]) song = [[BGMusic alloc]initWithPath:[[NSBundle mainBundle] pathForResource:@"Continuum" ofType:@"m4a"]]; else if([trackSelection isEqualToString: @"Pursuit"]) song = [[BGMusic alloc]initWithPath:[[NSBundle mainBundle] pathForResource:@"Pursuit" ofType:@"m4a"]]; [song setRepeat:YES]; counter = 0; } else [song close];} Anyone willing to help out? Thanks a bunch, Chuck

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  • Problem with entityForName & ManagedObjectContext when extending tutorial material

    - by Martin KS
    Afternoon all, I tried to add a second data entity to the persistent store in the (locations) coredata tutorial code, and then access this in a new view. I think that I've followed the tutorial, and checked that I'm doing a clean build etc, but can't see what to change to prevent it crashing. I'm afraid I'm at my wits end with this one, and can't seem to find the step that I've missed. I've pasted the header and code files below, please let me know if I need to share any more of the code. The crash seems to happen on the line: NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:[self managedObjectContext]]; There is one other line in the code that refers to galleryviewcontroller at the moment, and that's in the main application delegate: galleryViewController.managedObjectContext = [self managedObjectContext]; GalleryViewController.h #import <UIKit/UIKit.h> @interface GalleryViewController : UIViewController { NSManagedObjectContext *managedObjectContext; int rowNumber; IBOutlet UILabel *lblMessage; UIBarButtonItem *addButton; NSMutableArray *imagesArray; } @property (readwrite) int rowNumber; @property (nonatomic,retain) UILabel *lblMessage; @property (nonatomic,retain) NSMutableArray *imagesArray; @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; @property (nonatomic, retain) UIBarButtonItem *addButton; -(void)updateRowNumber:(int)theIndex; -(void)addImage; @end GalleryViewController.m #import "RootViewController.h" #import "LocationsAppDelegate.h" #import "Album.h" #import "GalleryViewController.h" #import "Image.h" @implementation GalleryViewController @synthesize lblMessage,rowNumber,addButton,managedObjectContext; @synthesize imagesArray; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ -(void)updateRowNumber:(int)theIndex{ rowNumber=theIndex; LocationsAppDelegate *mainDelegate =(LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; Album *anAlbum = [mainDelegate.albumsArray objectAtIndex:rowNumber]; lblMessage.text = anAlbum.uniqueAlbumIdentifier; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addImage)]; addButton.enabled = YES; self.navigationItem.rightBarButtonItem = addButton; /* Found this in another answer, adding it to the code didn't help. if (managedObjectContext == nil) { managedObjectContext = [[[UIApplication sharedApplication] delegate] managedObjectContext]; } */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:[self managedObjectContext]]; [request setEntity:entity]; // Order the albums by creation date, most recent first. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"imagePath" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } [self setImagesArray:mutableFetchResults]; int a = 5; int b = 10; for( int i=0; i<[imagesArray count]; i++ ) { if( a == 325 ) { a = 5; b += 70; } UIImageView *any = [[UIImageView alloc] initWithFrame:CGRectMake(a,b,70,60)]; any.image = [imagesArray objectAtIndex:i]; any.tag = i; [self.view addSubview:any]; [any release]; a += 80; } } -(void)addImage{ NSString *msg = [NSString stringWithFormat:@"%i",rowNumber]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Add image to" message:msg delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes", nil]; [alert show]; [alert release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [lblMessage release]; [managedObjectContext release]; [super dealloc]; } @end

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  • UIView subclass draws background despite completely empty drawRect: - why?

    - by Pascal
    So, I have a custom UIView subclass which enables drawing of rounded edges. The thing draws perfectly, however the background always fills the whole bounds, despite clipping to a path first. The border also draws above the rectangular background, despite the fact that I draw the border in drawRect: before the background. So I removed the whole content of drawRect:, which is now virtually empty - nevertheless the background gets drawn! Anybody an explanation for this? I set the backgroundColor in Interface Builder. Thanks!

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  • Custom Scrollbar for UITableView

    - by iFloh
    the iTunes song list display is a TableView that has a dotted scrollbar on the right which allows me to jump to a relative position of the list (i.e. if I click the bar at 2/3 down I am scrolled to the 66% position of the list. I want to do the same in my UITableView, but am not sure whether this is standard functionality that I can use (which class?) or whether this is a custom build ... If the latter, has someone got some samplecode that I could use as a template?

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  • how to display user name in login name control

    - by user569285
    I have a master page that holds the loginview content that appears on all subsequent pages based on the master page. i have a username control also nested in the loginview to display the name of the user when they are logged in. the code for the loginview from the master page is displayed as follows: <div class="loginView"> <asp:LoginView ID="MasterLoginView" runat="server"> <LoggedInTemplate> Welcome <span class="bold"><asp:LoginName ID="HeadLoginName" runat="server" /> <asp:Label ID="userNameLabel" runat="server" Text="Label"></asp:Label></span>! [ <asp:LoginStatus ID="HeadLoginStatus" runat="server" LogoutAction="Redirect" LogoutText="Log Out" LogoutPageUrl="~/Logout.aspx"/> ] <%--Welcome: <span class="bold"><asp:LoginName ID="MasterLoginName" runat="server" /> </span>!--%> </LoggedInTemplate> <AnonymousTemplate> Welcome: Guest [ <a href="~/Account/Login.aspx" ID="HeadLoginStatus" runat="server">Log In</a> ] </AnonymousTemplate> </asp:LoginView> <%--&nbsp;&nbsp; [&nbsp;<asp:LoginStatus ID="MasterLoginStatus" runat="server" LogoutAction="Redirect" LogoutPageUrl="~/Logout.aspx" />&nbsp;]&nbsp;&nbsp;--%> </div> Since VS2010 launches with a default login page in the accounts folder, i didnt think it necessary to create a separate log in page, so i just used the same log in page. please find the code for the login control below: <asp:Login ID="LoginUser" runat="server" EnableViewState="false" RenderOuterTable="false"> <LayoutTemplate> <span class="failureNotification"> <asp:Literal ID="FailureText" runat="server"></asp:Literal> </span> <asp:ValidationSummary ID="LoginUserValidationSummary" runat="server" CssClass="failureNotification" ValidationGroup="LoginUserValidationGroup"/> <div class="accountInfo"> <fieldset class="login"> <legend style="text-align:left; font-size:1.2em; color:White;">Account Information</legend> <p style="text-align:left; font-size:1.2em; color:White;"> <asp:Label ID="UserNameLabel" runat="server" AssociatedControlID="UserName">User ID:</asp:Label> <asp:TextBox ID="UserName" runat="server" CssClass="textEntry"></asp:TextBox> <asp:RequiredFieldValidator ID="UserNameRequired" runat="server" ControlToValidate="UserName" CssClass="failureNotification" ErrorMessage="User ID is required." ToolTip="User ID field is required." ValidationGroup="LoginUserValidationGroup">*</asp:RequiredFieldValidator> </p> <p style="text-align:left; font-size:1.2em; color:White;"> <asp:Label ID="PasswordLabel" runat="server" AssociatedControlID="Password">Password:</asp:Label> <asp:TextBox ID="Password" runat="server" CssClass="passwordEntry" TextMode="Password"></asp:TextBox> <asp:RequiredFieldValidator ID="PasswordRequired" runat="server" ControlToValidate="Password" CssClass="failureNotification" ErrorMessage="Password is required." ToolTip="Password is required." ValidationGroup="LoginUserValidationGroup">*</asp:RequiredFieldValidator> </p> <p style="text-align:left; font-size:1.2em; color:White;"> <asp:CheckBox ID="RememberMe" runat="server"/> <asp:Label ID="RememberMeLabel" runat="server" AssociatedControlID="RememberMe" CssClass="inline">Keep me logged in</asp:Label> </p> </fieldset> <p class="submitButton"> <asp:Button ID="LoginButton" runat="server" CommandName="Login" Text="Log In" ValidationGroup="LoginUserValidationGroup" onclick="LoginButton_Click"/> </p> </div> </LayoutTemplate> </asp:Login> I then wrote my own code for authentication since i had my own database. the following displays the code in the login buttons click event.: public partial class Login : System.Web.UI.Page { //create string objects string userIDStr, pwrdStr; protected void LoginButton_Click(object sender, EventArgs e) { //assign textbox items to string objects userIDStr = LoginUser.UserName.ToString(); pwrdStr = LoginUser.Password.ToString(); //SQL connection string string strConn; strConn = WebConfigurationManager.ConnectionStrings["CMSSQL3ConnectionString"].ConnectionString; SqlConnection Conn = new SqlConnection(strConn); //SqlDataSource CSMDataSource = new SqlDataSource(); // CSMDataSource.ConnectionString = ConfigurationManager.ConnectionStrings["CMSSQL3ConnectionString"].ToString(); //SQL select statement for comparison string sqlUserData; sqlUserData = "SELECT StaffID, StaffPassword, StaffFName, StaffLName, StaffType FROM Staffs"; sqlUserData += " WHERE (StaffID ='" + userIDStr + "')"; sqlUserData += " AND (StaffPassword ='" + pwrdStr + "')"; SqlCommand com = new SqlCommand(sqlUserData, Conn); SqlDataReader rdr; string usrdesc; string lname; string fname; string staffname; try { //string CurrentData; //CurrentData = (string)com.ExecuteScalar(); Conn.Open(); rdr = com.ExecuteReader(); rdr.Read(); usrdesc = (string)rdr["StaffType"]; fname = (string)rdr["StaffFName"]; lname = (string)rdr["StaffLName"]; staffname = lname.ToString() + " " + fname.ToString(); LoginUser.UserName = staffname.ToString(); rdr.Close(); if (usrdesc.ToLower() == "administrator") { Response.Redirect("~/CaseAdmin.aspx", false); } else if (usrdesc.ToLower() == "manager") { Response.Redirect("~/CaseManager.aspx", false); } else if (usrdesc.ToLower() == "investigator") { Response.Redirect("~/Investigator.aspx", false); } else { Response.Redirect("~/Default.aspx", false); } } catch(Exception ex) { string script = "<script>alert('" + ex.Message + "');</script>"; } finally { Conn.Close(); } } My authentication works perfectly and the page gets redirected to the designated destination. However, the login view does not display the users name. i actually cant figure out how to pass the users name that i had picked from the database to the login name control to be displayed. taking a close look i also noticed the logout text that should be displayed after successful log in does not show. that leaves me wondering if the loggedin template control on the masterpage even fires at all or its still the anonymous template control that keeps displaying.? How do i get this to work as expected? Please help....

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  • how to make a NEWS -Reader app

    - by exiang
    hey, I'm a beginner and I'm trying to make a NEWS reader app. My idea is to make an app just like N.Y Times. The question is : how do I access the news database and display on my native app ? If I make an RSS reader kinda thing, will I be able to display the contents of the news feed on my native app itself ? Please, I'v been reading and trying different tactics but not really getting anywhere close to what I want. A simple tip from you guys could really help me. thx

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  • UINavigationController and memory management

    - by Dan Ray
    - (void)launchSearch { EventsSearchViewController *searchController = [[EventsSearchViewController alloc] initWithNibName:@"EventsSearchView" bundle:nil]; [self.navigationController pushViewController:searchController animated:YES]; //[searchController release]; } Notice the [searchController release] is commented out. I've understood that pushing searchController onto the navigation controller retains it, and I should release it from my code. I did just alloc/init it, after all, and if I don't free it, it'll leak. With that line commented out, navigation works great. With it NOT commented out, I can navigate INTO this view okay, but coming back UP a level crashes with a *** -[CFArray release]: message sent to deallocated instance 0x443a9e0 error. What's happening here? Is the NavigationController releasing it for me somehow when it goes out of view? The boilerplate that comes on a UINavigationController template in XCode has the newly-pushed controller getting released. But when I do it, it fails.

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  • Problem with saveToFile

    - by zp26
    Hi, I have a problem with a NSData writeToFile. I have implemented the code below but i have an anomaly. When i run my program on the simulator, the new file is created and the informations are stored; when i build the app in my device , the file isn't created. The debug don't give me any error but don/t save anything. Can you help me? Thanks so much and sorry for my english. -(void)saveXML:(NSString*)name:(float)x:(float)y:(float)z{ NSMutableData *data = [NSMutableData data]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver setOutputFormat:NSPropertyListXMLFormat_v1_0]; [archiver encodeFloat:x forKey:@"x"]; [archiver encodeFloat:y forKey:@"y"]; [archiver encodeFloat:z forKey:@"z"]; [archiver encodeObject:name forKey:@"name"]; [archiver finishEncoding]; BOOL result = [data writeToFile:@"XML Position" atomically:YES]; if(result) [self updateTextView:@"success"]; [archiver release]; }

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  • Looking for Reachability (2.0) Use Case Validation

    - by user350243
    There is so much info out there on using Apple's Reachability example, and so much is conflicting. I'm trying to find out of I'm using it (Reachability 2.0) correctly below. My App use case is this: If an internet connection is available through any means (wifi, LAN, Edge, 3G, etc.) a UIButton ("See More") is visible on various views. If no connection, the button is not visible. The "See More" part is NOT critical in any way to the app, it's just an add-on feature. "See More" could be visible or not anytime during the application lifecycle as connection is established or lost. Here's how I did it - Is this correct and/or is there a better way? Any help is Greatly Appreciated! lq // AppDelegate.h #import "RootViewController.h" @class Reachability; @interface AppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; UINavigationController *navigationController; RootViewController *rootViewController; Reachability* hostReach; // NOT USED: Reachability* internetReach; // NOT USED: Reachability* wifiReach; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UINavigationController *navigationController; @property (nonatomic, retain) IBOutlet RootViewController *rootViewController; @end // AppDelegate.m #import "AppDelegate.h" #import "Reachability.h" #define kHostName @"www.somewebsite.com" @implementation AppDelegate @synthesize window; @synthesize navigationController; @synthesize rootViewController; - (void) updateInterfaceWithReachability: (Reachability*) curReach { if(curReach == hostReach) { NetworkStatus netStatus = [curReach currentReachabilityStatus]; BOOL connectionRequired = [curReach connectionRequired]; // Set a Reachability BOOL value flag in rootViewController // to be referenced when opening various views if ((netStatus != ReachableViaWiFi) && (netStatus != ReachableViaWWAN)) { rootViewController.bConnection = (BOOL *)0; } else { rootViewController.bConnection = (BOOL *)1; } } } - (void) reachabilityChanged: (NSNotification* )note { Reachability* curReach = [note object]; NSParameterAssert([curReach isKindOfClass: [Reachability class]]); [self updateInterfaceWithReachability: curReach]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { // NOTE: #DEFINE in Reachability.h: // #define kReachabilityChangedNotification @"kNetworkReachabilityChangedNotification" [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(reachabilityChanged:) name: kReachabilityChangedNotification object: nil]; hostReach = [[Reachability reachabilityWithHostName: kHostName] retain]; [hostReach startNotifer]; [self updateInterfaceWithReachability: hostReach]; [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)dealloc { [navigationController release]; [rootViewController release]; [window release]; [super dealloc]; } @end

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  • Completion block not being called. How to check validity?

    - by HCHogan
    I have this method which takes a block, but that block isn't always called. See the method: - (void)updateWithCompletion:(void (^)(void))completion { [MYObject myMethodWithCompletion:^(NSArray *array, NSError *error) { if (error) { NSLog(@"%s, ERROR not nil", __FUNCTION__); completion(); return; } NSLog(@"%s, calling completion %d", __FUNCTION__, &completion); completion(); NSLog(@"%s, finished completion", __FUNCTION__); }]; } I have some more NSLogs inside completion. Sometimes this program counter just blows right past the call to completion() in the code above. I don't see why this would be as the calling code always passes a literal block of code as input. If you're curious of the output of the line containing the addressof operator, it's always something different, but never 0 or nil. What would cause completion not to be executed?

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  • InApp Purchase supported content types

    - by Chandan Shetty SP
    In InApp purchase guide i saw these are the supported content types - Digital Books,Virtual poker chips current games, In-game tool or accessory, etc... And non-supported - Physical books, Virtual poker chips for other games, In-game credits for virtual goods, etc... I didn't understand "In-game credits for virtual goods" what is this? In my game i am using some credits to skip certain levels, if credits are not available user can buy credits through inApp purchase then he can skip level... Is it valid supported content type for In-App purchase?

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  • Custom pin animation - MKMapView

    - by user128647
    I have used pin images in application instead of standard pin, now i want to give animation (dropping effect as it was with standard pins) to custom pins. How can i provide dropping animation effect to custom pin images????

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