Search Results

Search found 20359 results on 815 pages for 'fixed length record'.

Page 514/815 | < Previous Page | 510 511 512 513 514 515 516 517 518 519 520 521  | Next Page >

  • A Gentle .NET touch to Unix Touch

    - by lavanyadeepak
    A Gentle .NET touch to Unix Touch The Unix world has an elegant utility called 'touch' which would modify the timestamp of the file whose path is being passed an argument to  it. Unfortunately, we don't have a quick and direct such tool in Windows domain. However, just a few lines of code in C# can fill this gap to embrace and rejuvenate any file in the file system, subject to access ACL restrictions with the current timestamp.   using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace LavanyaDeepak.Utilities { class Touch { static void Main(string[] args) { if (args.Length < 1) { Console.WriteLine("Please specify the path of the file to operate upon."); return; } if (!File.Exists(args[0])) { try { FileAttributes objFileAttributes = File.GetAttributes(args[0]); if ((objFileAttributes & FileAttributes.Directory) == FileAttributes.Directory) { Console.WriteLine("The input was not a regular file."); return; } } catch { } Console.WriteLine("The file does not seem to be exist."); return; } try { File.SetLastWriteTime(args[0], DateTime.Now); Console.WriteLine("The touch completed successfully"); } catch (System.UnauthorizedAccessException exUnauthException) { Console.WriteLine("Unable to touch file. Access is denied. The security manager responded: " + exUnauthException.Message); } catch (IOException exFileAccessException) { Console.WriteLine("Unable to touch file. The IO interface failed to complete request and responded: " + exFileAccessException.Message); } catch (Exception exGenericException) { Console.WriteLine("Unable to touch file. An internal error occured. The details are: " + exGenericException.Message); } } } }

    Read the article

  • Getting Query Parameters in Javascript

    - by PhubarBaz
    I find myself needing to get query parameters that are passed into a web app on the URL quite often. At first I wrote a function that creates an associative array (aka object) with all of the parameters as keys and returns it. But then I was looking at the revealing module pattern, a nice javascript design pattern designed to hide private functions, and came up with a way to do this without even calling a function. What I came up with was this nice little object that automatically initializes itself into the same associative array that the function call did previously. // Creates associative array (object) of query params var QueryParameters = (function() {     var result = {};     if (window.location.search)     {         // split up the query string and store in an associative array         var params = window.location.search.slice(1).split("&");         for (var i = 0; i < params.length; i++)         {             var tmp = params[i].split("=");             result[tmp[0]] = unescape(tmp[1]);         }     }     return result; }()); Now all you have to do to get the query parameters is just reference them from the QueryParameters object. There is no need to create a new object or call any function to initialize it. var debug = (QueryParameters.debug === "true"); or if (QueryParameters["debug"]) doSomeDebugging(); or loop through all of the parameters. for (var param in QueryParameters) var value = QueryParameters[param]; Hope you find this object useful.

    Read the article

  • Sucky MSTest and the "WaitAll for multiple handles on a STA thread is not supported" Error

    - by Anne Bougie
    If you are doing any multi-threading and are using MSTest, you will probably run across this error. For some reason, MSTest by default runs in STA threading mode. WTF, Microsoft! Why so stuck in the old COM world?  When I run the same test using NUnit, I don't have this problem. Unfortunately, my company has chosen MSTest, so I have a lot of testing problems. NUnit is so much better, IMO. After determining that I wasn't referencing any unmanaged code that would flip the thread into STA, which can also cause this error, the only thing left was the testing suite I was using. I dug around a little and found this obscure setting for the Test Run Config settings file that you can't set using its interface. You have to open it up as a text file and add the following setting:  <ExecutionThread apartmentState="MTA" /> This didn't break any other tests, so I'm not sure why it's not the default, or why there is nothing in the test run configuration app to change this setting. Here is the code I was testing:  public void ProcessTest(ProcessInfo[] infos) {    WaitHandle[] waits = new WaitHandle[infos.Length];    int i = 0;    foreach (ProcessInfo info in infos)    {       AutoResetEvent are = new AutoResetEvent(false);       info.Are = are;       waits[i++] = are;         Processor pr = new Processor();       WaitCallback callback = pr.ProcessTest;       ThreadPool.QueueUserWorkItem(callback, info);    }      WaitHandle.WaitAll(waits); }

    Read the article

  • How to make a file load in my program when a user double clicks an associated file.

    - by Edward Boyle
    I assume in this article that file extension association has been setup by the installer. I may address file extension association at a later date, but for the purpose of this article, I address what sometimes eludes new C# programmers. This is sometimes confusing because you just don’t think about it — you have to access a file that you rarely access when making Windows forms applications, “Program.cs” static class Program { /// /// The main entry point for the application. /// [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } There are so many ways to skin this cat, so you get to see how I skinned my last cat. static class Program { /// /// The main entry point for the application. /// [STAThread] static void Main(string[] args) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Form1 mainf = new Form1(); if (args.Length > 0) { try { if (System.IO.File.Exists(args[0])) { mainf.LoadFile= args[0]; } } catch { MessageBox.Show("Could not open file.", "Could not open file.", MessageBoxButtons.OK, MessageBoxIcon.Information); } } Application.Run(mainf); } } It may be easy to miss, but don’t forget to add the string array for the command line arguments: static void Main(string[] args) this is not a part of the default program.cs You will notice the mainf.LoadFile property. In the main form of my program I have a property for public string LoadFile ... and the field private string loadFile = String.Empty; in the forms load event I check the value of this field. private void Form1_Load(object sender, EventArgs e) { if(loadFile != String.Empty){ // The only way this field is NOT String.empty is if we set it in // static void Main() of program.cs // LOAD it however it is needed OpenFile, SetDatabase, whatever you use. } }

    Read the article

  • Ubuntu 14.04: After login, top- and sidepanel don't load and system settings don't open

    - by Löwe Simon
    I have Ubuntu 14.04 on a Medion Erazer with the Nvidia GTX570M card. At first, while I had not installed the last nvidia driver, each time I would try to suspend my pc it would freeze frame on the login. Once I managed to install the nvidia drivers, everything seemed to work up until I noticed that suddenly the system settings would not open anymore. I then rebooted my pc, but when I logged in I just end up with my cursor but no top panel or side pannel. Thankfully, I had installed the gnome desktops which works, except for the fact the system settings do not open also in the gnome desktop. I have tried following: Problems after upgrading to 14.04 (only background and pointer after login) except for reinstalling nvidia, since then I would be back at square one with suspend not working. When I try to launch system settings through the terminal, I get: simon@simon-X681X:~$ unity-control-center libGL error: No matching fbConfigs or visuals found libGL error: failed to load driver: swrast (unity-control-center:2806): Gdk-ERROR **: The program 'unity-control-center' received an X Window System error. This probably reflects a bug in the program. The error was 'BadLength (poly request too large or internal Xlib length erro'. (Details: serial 229 error_code 16 request_code 155 (GLX) minor_code 1) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the GDK_SYNCHRONIZE environment variable to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.) Trace/breakpoint trap (core dumped) I know the 2 problems seem unrelated, but since they occured together, I am wondering if that is really the case. Your help is much appreciated, Simon

    Read the article

  • Are there any font rendering libraries for games development that support hinting?

    - by Richard Fabian
    I've used angel code's bitmap font generator quite a bit and though it's very good, I wondered if there would be a way of using the hinting information to provide a better readable result by using hinting to provide differing thickness based on size/pixel coverage. I imagine any solution would have to use the distance field tech presented in the valve paper on smoothing fonts while maintaining or reducing asset size. (http://www.gamedev.net/community/forums/topic.asp?topic_id=494612) but I haven't found any demos of it being used with hinting information turned on or included in the field gradients in any way. Another way of looking at this is whether there are any font bitmap generators that will output mipmaps that still maintain their readability in the face of pixel size. I think the lower mip levels would try to guarantee fill and space where it is necessary to maintain readability/topology over maintaining style/form (the point of hinting). In response to "Is there a reason you can't just render the size you want", the problem lies in the fact that font rasterisers currently don't render in 3D, and hinting information would be important in different amounts due to the pixel density being different along different axes, even differing in importance along the length of a string due to the size reducing over distance. For example, I only want horizontal hinting in a texture that is viewed from the side, and only really want vertical hinting in a font that is viewed from below or above. This isn't meant to be a renderer that tries to render a perfect outline as accurately as possible, as hinting distorts the reality of the font, instead this is meant to be a rendering solution for quite static scenes, but scenes that have 3D transformed and warped text layout. In this case the legibility is important, more important than the accuracy of representation of the polygon shape.

    Read the article

  • Custom Content Pipeline with Automatic Serialization Load Error

    - by Direweasel
    I'm running into this error: Error loading "desert". Cannot find type TiledLib.MapContent, TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.InstantiateTypeReader(String readerTypeName, ContentReader contentReader, ContentTypeReader& reader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(String readerTypeName, ContentReader contentReader, List1& newTypeReaders) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 When trying to run the game. This is a basic demo to try and utilize a separate project library called TiledLib. I have four projects overall: TiledLib (C# Class Library) TiledTest (Windows Game) TiledTestContent (Content) TMX CP Ext (Content Pipeline Extension Library) TiledLib contains MapContent which is throwing the error, however I believe this may just be a generic error with a deeper root problem. EMX CP Ext contains one file: MapProcessor.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Graphics; using Microsoft.Xna.Framework.Content.Pipeline.Processors; using Microsoft.Xna.Framework.Content; using TiledLib; namespace TMX_CP_Ext { // Each tile has a texture, source rect, and sprite effects. [ContentSerializerRuntimeType("TiledTest.Tile, TiledTest")] public class DemoMapTileContent { public ExternalReference<Texture2DContent> Texture; public Rectangle SourceRectangle; public SpriteEffects SpriteEffects; } // For each layer, we store the size of the layer and the tiles. [ContentSerializerRuntimeType("TiledTest.Layer, TiledTest")] public class DemoMapLayerContent { public int Width; public int Height; public DemoMapTileContent[] Tiles; } // For the map itself, we just store the size, tile size, and a list of layers. [ContentSerializerRuntimeType("TiledTest.Map, TiledTest")] public class DemoMapContent { public int TileWidth; public int TileHeight; public List<DemoMapLayerContent> Layers = new List<DemoMapLayerContent>(); } [ContentProcessor(DisplayName = "TMX Processor - TiledLib")] public class MapProcessor : ContentProcessor<MapContent, DemoMapContent> { public override DemoMapContent Process(MapContent input, ContentProcessorContext context) { // build the textures TiledHelpers.BuildTileSetTextures(input, context); // generate source rectangles TiledHelpers.GenerateTileSourceRectangles(input); // now build our output, first by just copying over some data DemoMapContent output = new DemoMapContent { TileWidth = input.TileWidth, TileHeight = input.TileHeight }; // iterate all the layers of the input foreach (LayerContent layer in input.Layers) { // we only care about tile layers in our demo TileLayerContent tlc = layer as TileLayerContent; if (tlc != null) { // create the new layer DemoMapLayerContent outLayer = new DemoMapLayerContent { Width = tlc.Width, Height = tlc.Height, }; // we need to build up our tile list now outLayer.Tiles = new DemoMapTileContent[tlc.Data.Length]; for (int i = 0; i < tlc.Data.Length; i++) { // get the ID of the tile uint tileID = tlc.Data[i]; // use that to get the actual index as well as the SpriteEffects int tileIndex; SpriteEffects spriteEffects; TiledHelpers.DecodeTileID(tileID, out tileIndex, out spriteEffects); // figure out which tile set has this tile index in it and grab // the texture reference and source rectangle. ExternalReference<Texture2DContent> textureContent = null; Rectangle sourceRect = new Rectangle(); // iterate all the tile sets foreach (var tileSet in input.TileSets) { // if our tile index is in this set if (tileIndex - tileSet.FirstId < tileSet.Tiles.Count) { // store the texture content and source rectangle textureContent = tileSet.Texture; sourceRect = tileSet.Tiles[(int)(tileIndex - tileSet.FirstId)].Source; // and break out of the foreach loop break; } } // now insert the tile into our output outLayer.Tiles[i] = new DemoMapTileContent { Texture = textureContent, SourceRectangle = sourceRect, SpriteEffects = spriteEffects }; } // add the layer to our output output.Layers.Add(outLayer); } } // return the output object. because we have ContentSerializerRuntimeType attributes on our // objects, we don't need a ContentTypeWriter and can just use the automatic serialization. return output; } } } TiledLib contains a large amount of files including MapContent.cs using System; using System.Collections.Generic; using System.Globalization; using System.Xml; using Microsoft.Xna.Framework.Content.Pipeline; namespace TiledLib { public enum Orientation : byte { Orthogonal, Isometric, } public class MapContent { public string Filename; public string Directory; public string Version = string.Empty; public Orientation Orientation; public int Width; public int Height; public int TileWidth; public int TileHeight; public PropertyCollection Properties = new PropertyCollection(); public List<TileSetContent> TileSets = new List<TileSetContent>(); public List<LayerContent> Layers = new List<LayerContent>(); public MapContent(XmlDocument document, ContentImporterContext context) { XmlNode mapNode = document["map"]; Version = mapNode.Attributes["version"].Value; Orientation = (Orientation)Enum.Parse(typeof(Orientation), mapNode.Attributes["orientation"].Value, true); Width = int.Parse(mapNode.Attributes["width"].Value, CultureInfo.InvariantCulture); Height = int.Parse(mapNode.Attributes["height"].Value, CultureInfo.InvariantCulture); TileWidth = int.Parse(mapNode.Attributes["tilewidth"].Value, CultureInfo.InvariantCulture); TileHeight = int.Parse(mapNode.Attributes["tileheight"].Value, CultureInfo.InvariantCulture); XmlNode propertiesNode = document.SelectSingleNode("map/properties"); if (propertiesNode != null) { Properties = new PropertyCollection(propertiesNode, context); } foreach (XmlNode tileSet in document.SelectNodes("map/tileset")) { if (tileSet.Attributes["source"] != null) { TileSets.Add(new ExternalTileSetContent(tileSet, context)); } else { TileSets.Add(new TileSetContent(tileSet, context)); } } foreach (XmlNode layerNode in document.SelectNodes("map/layer|map/objectgroup")) { LayerContent layerContent; if (layerNode.Name == "layer") { layerContent = new TileLayerContent(layerNode, context); } else if (layerNode.Name == "objectgroup") { layerContent = new MapObjectLayerContent(layerNode, context); } else { throw new Exception("Unknown layer name: " + layerNode.Name); } // Layer names need to be unique for our lookup system, but Tiled // doesn't require unique names. string layerName = layerContent.Name; int duplicateCount = 2; // if a layer already has the same name... if (Layers.Find(l => l.Name == layerName) != null) { // figure out a layer name that does work do { layerName = string.Format("{0}{1}", layerContent.Name, duplicateCount); duplicateCount++; } while (Layers.Find(l => l.Name == layerName) != null); // log a warning for the user to see context.Logger.LogWarning(string.Empty, new ContentIdentity(), "Renaming layer \"{1}\" to \"{2}\" to make a unique name.", layerContent.Type, layerContent.Name, layerName); // save that name layerContent.Name = layerName; } Layers.Add(layerContent); } } } } I'm lost as to why this is failing. Thoughts? -- EDIT -- After playing with it a bit, I would think it has something to do with referencing the projects. I'm already referencing the TiledLib within my main windows project (TiledTest). However, this doesn't seem to make a difference. I can place the dll generated from the TiledLib project into the debug folder of TiledTest, and this causes it to generate a different error: Error loading "desert". Cannot find ContentTypeReader for Microsoft.Xna.Framework.Content.Pipeline.ExternalReference`1[Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent]. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper..ctor(ContentTypeReaderManager manager, FieldInfo fieldInfo, PropertyInfo propertyInfo, Type memberType, Boolean canWrite) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper.TryCreate(ContentTypeReaderManager manager, Type declaringType, FieldInfo fieldInfo) at Microsoft.Xna.Framework.Content.ReflectiveReader1.Initialize(ContentTypeReaderManager manager) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 This is all incredibly frustrating as the demo doesn't appear to have any special linking properties. The TiledLib I am utilizing is from Nick Gravelyn, and can be found here: https://bitbucket.org/nickgravelyn/tiledlib. The demo it comes with works fine, and yet in recreating I always run into this error.

    Read the article

  • Anonymous Access and Sharepoint Web Services

    - by Stacy Vicknair
    A month or so ago I was working on a feature for a project that required a level of anonymity on the Sharepoint site in order to function. At the same time I was also working on another feature that required access to the Sharepoint search.asmx web service. I found out, the hard way, that the Sharepoint Web Services do not operate in an expected way while the IIS site is under anonymous access. Even though these web services expect requests with certain permissions (in theory) they never attempt to request those credentials when the web service is contacted. As a result the services return a 401 Unauthorized response. The fix for my situation was to restrict anonymous access to the area that needed it (in this case the control in question had support for being used in an ASP.NET app that I could throw in a virtual directory). After that I removed anonymous access from IIS for the site itself and the QueryService requests were working once more. Here’s a related article with a bit more depth about a similar experience: http://chrisdomino.com/Blog/Post/401-Reasons-Why-SharePoint-Web-Services-Don-t-Work-Anonymously?Length=4 Technorati Tags: Sharepoint,QueryService,WSS,IIS,Anonymous Access

    Read the article

  • Twitter API Voting System

    - by Richard Jones
    So I blatantly got this idea from the MIX 10 event. At MIX they held a rockband talent competition type thing (I’m not quite sure of all the details).    But the interesting part for me is how they collected votes. They used Twitter (what else, when you have a few thousand geeks available to you). The basic idea was that you tweeted your vote with a # tag, i.e #ROCKBANDVOTE vote Richard How cool….    So the question is how do you write something to collate and count all the votes?   Time to press the magic Visual Studio new Project button… Twitter has a really nice API that can be invoked from .NET.   This is the snippet of code that will search for any given phrase i.e #ROCKBANDVOTE   public static XmlDocument GetSearchResults(string searchfor) { return GetSearchResults(searchfor, ""); }   public static XmlDocument GetSearchResults(string searchfor, string sinceid) { XmlDocument retdoc = new XmlDocument();   try { string url = "http://search.twitter.com/search.atom?&q=" + searchfor; if (sinceid.Length > 0) url += "since_id=" + sinceid; HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); request.Method = "POST"; request.ContentType = "application/x-www-form-urlencoded"; WebResponse res = request.GetResponse(); retdoc.Load(res.GetResponseStream()); res.Close();   } catch { } return retdoc; } } I’ve got two overloads, that optionally let you pass in the last ID to look for as well as what you want to search for. Note that Twitter rate limits the amount of requests you can send,  see http://apiwiki.twitter.com/Rate-limiting So realistically I wanted my app to run every hour or so and only pull out results that haven’t been received before (hence the overload to pass in the sinceid parameter). I’ll post the code when finished that parses the returned XML.

    Read the article

  • Function currying in Javascript

    - by kerry
    Do you catch yourself doing something like this often? 1: Ajax.request('/my/url', {'myParam': paramVal}, function() { myCallback(paramVal); }); Creating a function which calls another function asynchronously is a bad idea because the value of paramVal may change before it is called.  Enter the curry function: 1: Function.prototype.curry = function(scope) { 2: var args = []; 3: for (var i=1, len = arguments.length; i < len; ++i) { 4: args.push(arguments[i]); 5: } 6: var m = this; 7: return function() { 8: m.apply(scope, args); 9: }; 10: } This function creates a wrapper around the function and ‘locks in’ the method parameters.  The first parameter is the scope of the function call (usually this or window).  Any remaining parameters will be passed to the method call.  Using the curry method the above call changes to: 1: Ajax.request('/my/url', {'myParam': paramVal}, myCallback.curry(window,paramVal)); Remember when passing objects to the curry method that the objects members may still change.

    Read the article

  • Time Travel 101

    - by Jim Duffy
    I’m thinking maybe I should have used Time Crunching 101 as the title instead… or maybe ‘Duh Duffy, where have you been? Everyone knows that!” Ok, so maybe you won’t actually learn how to travel through time from this post but you will learn how to cram more learning into one day. We all know you can’t make it to every conference, every presentation, or every training session. The good news is that many of those events make their content available to either watch online or to download for off-line viewing. The problem is who has time to sit and watch all those presentations in real time? Not me. One trick I use is to view the content at an increased play rate. Why listen to a boring speaker like me drone on for the entire length of the session when you can listen to them drone on in almost half the time. :-) I view nearly all off-line content with Windows Media Player though I’m sure you can implement this idea with any media playback software. The idea is changing the playback speed you view the content at. With Windows Media Player you can change the play speed from the menu system. Once you have the Play Speed Setting panel open you can specify the playback speed. Depending on the content and the presenter I can typically listen between 1.6 and 2.0 times normal speed. My Florida edumacation taught me that playing the video back at twice the speed means I’ll listen to it twice as fast and that means I can view it in almost 1/2 the time.  Too bad it won’t make me twice as smart. :-) I hope this helps you speed your way through more training content. Have a day. :-|

    Read the article

  • Perpendicularity of a normal and a velocity?

    - by Milo
    I'm trying to fake angular velocity on my vehicle when it hits a wall by getting the dot product of the normal of the edge the car is hitting and the vehicle's velocity: Vector2D normVel = new Vector2D(); normVel.equals(vehicle.getVelocity()); normVel.normalize(); float dot = normVel.dot(outNorm); dot = -dot; vehicle.setAngularVelocity(vehicle.getAngularVelocity() + (dot * vehicle.getVelocity().length() * 0.01f)); outNorm is the normal of the wall. The problem is it only works half the time. It seems no matter what, the car always goes clockwise. If the car should head clockwise: -------------------------------------- / / I want the angular velocity to be positive, otherwise if it needs to go CCW: -------------------------------------- \ \ Then the angular velocity should be negative... What should I change to achieve this? Thanks Hmmm... Im not sure why this is not working... for(int i = 0; i < buildings.size(); ++i) { e = buildings.get(i); ArrayList<Vector2D> colPts = vehicle.getRect().getCollsionPoints(e.getRect()); float dist = OBB2D.collisionResponse(vehicle.getRect(), e.getRect(), outNorm); for(int u = 0; u < colPts.size(); ++u) { Vector2D p = colPts.get(u).subtract(vehicle.getRect().getCenter()); vehicle.setTorque(vehicle.getTorque() + p.cross(outNorm)); }

    Read the article

  • Homepage 301 Redirect to SSL Homepage

    - by user33692
    I'm hoping somebody might be able to provide a bit of advice on an issue I am having. I have 1 site where we implemented a 301 redirect on the homepage from http to https. We have links on the homepage to other parts of the site that are not under SSL (in fact there is only one other page under SSL). When I go to our webmaster account I notice that we are not being provided with any webmaster information (search queries, backlinks) related to our homepage under SSL. I performed a Fetch Google on the homepage and the information it returned is: HTTP/1.1 301 Moved Permanently Date: Fri, 08 Nov 2013 17:26:24 GMT Server: Apache/2.2.16 (Debian) Location: https://mysite.com/ Vary: Accept-Encoding Content-Encoding: gzip Content-Length: 242 Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Content-Type: text/html; charset=iso-8859-1 <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN"> <html><head> <title>301 Moved Permanently</title> </head><body> <h1>Moved Permanently</h1> <p>The document has moved <a href="https://mysite.com/">here</a>.</p> <hr> <address>Apache/2.2.16 (Debian) Server at mysite.com</address> </body></html> I am worried that the fact that Google Fetch is not getting the correct Title Tags and Meta information from our homepage and that this is hurting our search results. Additionally, I am worried that we need to do something specific with the SiteMap to ensure that Google is correctly indexing all our pages and being able to flow from the https to the http without issues. Does anybody have any advice on how we can correctly set this up or be sure that Google is fetching the correct information?

    Read the article

  • How add fog with pixel shader (HLSL) XNA?

    - by Mehdi Bugnard
    I started to make a small game in XNA . And recently i tried to add a "fog" on "pixel shader HLSL" with the class Effect from XNA . I search online about some tutorial and found many sample. But nothing want work on my game :-( . Before i already add a "fog" effect in my game and everything work, because i used the class "BasicEffect" but with the class "Effect" and HLSL, it's really more complicated. If somebody have an idea, it's will be wonderfull. Thanks again. Here is my code HLSL, i use. // Both techniques share this same pixel shader. float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { //return tex2D(Sampler, input.TextureCoordinate) * input.Color; float d = length(input.TextureCoordinate - cameraPos); float l = saturate((d-fogNear)/(fogFar-fogNear)); float fogFactory = clamp((d - fogNear) / (fogFar - fogNear), 0, 1) * l; return tex2D(Sampler, input.TextureCoordinate) * lerp(input.Color, fogColor, fogFactory); } Here is the screenShot With effect Without effect

    Read the article

  • Game Over function is not working Starling

    - by aNgeLyN omar
    I've been following a tutorial over the web but it somehow did not show something about creating a game over function. I am new to the Starling framework and Actionscript so I'm kind of still trying to find a way to make it work. Here's the complete snippet of the code. package screens { import flash.geom.Rectangle; import flash.utils.getTimer; import events.NavigationEvent; import objects.GameBackground; import objects.Hero; import objects.Item; import objects.Obstacle; import starling.display.Button; import starling.display.Image; import starling.display.Sprite; import starling.events.Event; import starling.events.Touch; import starling.events.TouchEvent; import starling.text.TextField; import starling.utils.deg2rad; public class InGame extends Sprite { private var screenInGame:InGame; private var screenWelcome:Welcome; private var startButton:Button; private var playAgain:Button; private var bg:GameBackground; private var hero:Hero; private var timePrevious:Number; private var timeCurrent:Number; private var elapsed:Number; private var gameState:String; private var playerSpeed:Number = 0; private var hitObstacle:Number = 0; private const MIN_SPEED:Number = 650; private var scoreDistance:int; private var obstacleGapCount:int; private var gameArea:Rectangle; private var touch:Touch; private var touchX:Number; private var touchY:Number; private var obstaclesToAnimate:Vector.<Obstacle>; private var itemsToAnimate:Vector.<Item>; private var scoreText:TextField; private var remainingLives:TextField; private var gameOverText:TextField; private var iconSmall:Image; static private var lives:Number = 2; public function InGame() { super(); this.addEventListener(starling.events.Event.ADDED_TO_STAGE, onAddedToStage); } private function onAddedToStage(event:Event):void { this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); drawGame(); scoreText = new TextField(300, 100, "Score: 0", "MyFontName", 35, 0xD9D919, true); remainingLives = new TextField(600, 100, "Lives: " + lives +" X ", "MyFontName", 35, 0xD9D919, true); iconSmall = new Image(Assets.getAtlas().getTexture("darnahead1")); iconSmall.x = 360; iconSmall.y = 40; this.addChild(iconSmall); this.addChild(scoreText); this.addChild(remainingLives); } private function drawGame():void { bg = new GameBackground(); this.addChild(bg); hero = new Hero(); hero.x = stage.stageHeight / 2; hero.y = stage.stageWidth / 2; this.addChild(hero); startButton = new Button(Assets.getAtlas().getTexture("startButton")); startButton.x = stage.stageWidth * 0.5 - startButton.width * 0.5; startButton.y = stage.stageHeight * 0.5 - startButton.height * 0.5; this.addChild(startButton); gameArea = new Rectangle(0, 100, stage.stageWidth, stage.stageHeight - 250); } public function disposeTemporarily():void { this.visible = false; } public function initialize():void { this.visible = true; this.addEventListener(Event.ENTER_FRAME, checkElapsed); hero.x = -stage.stageWidth; hero.y = stage.stageHeight * 0.5; gameState ="idle"; playerSpeed = 0; hitObstacle = 0; bg.speed = 0; scoreDistance = 0; obstacleGapCount = 0; obstaclesToAnimate = new Vector.<Obstacle>(); itemsToAnimate = new Vector.<Item>(); startButton.addEventListener(Event.TRIGGERED, onStartButtonClick); //var mainStage:InGame =InGame.current.nativeStage; //mainStage.dispatchEvent(new Event(Event.COMPLETE)); //playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onStartButtonClick(event:Event):void { startButton.visible = false; startButton.removeEventListener(Event.TRIGGERED, onStartButtonClick); launchHero(); } private function launchHero():void { this.addEventListener(TouchEvent.TOUCH, onTouch); this.addEventListener(Event.ENTER_FRAME, onGameTick); } private function onTouch(event:TouchEvent):void { touch = event.getTouch(stage); touchX = touch.globalX; touchY = touch.globalY; } private function onGameTick(event:Event):void { switch(gameState) { case "idle": if(hero.x < stage.stageWidth * 0.5 * 0.5) { hero.x += ((stage.stageWidth * 0.5 * 0.5 + 10) - hero.x) * 0.05; hero.y = stage.stageHeight * 0.5; playerSpeed += (MIN_SPEED - playerSpeed) * 0.05; bg.speed = playerSpeed * elapsed; } else { gameState = "flying"; } break; case "flying": if(hitObstacle <= 0) { hero.y -= (hero.y - touchY) * 0.1; if(-(hero.y - touchY) < 150 && -(hero.y - touchY) > -150) { hero.rotation = deg2rad(-(hero.y - touchY) * 0.2); } if(hero.y > gameArea.bottom - hero.height * 0.5) { hero.y = gameArea.bottom - hero.height * 0.5; hero.rotation = deg2rad(0); } if(hero.y < gameArea.top + hero.height * 0.5) { hero.y = gameArea.top + hero.height * 0.5; hero.rotation = deg2rad(0); } } else { hitObstacle-- cameraShake(); } playerSpeed -= (playerSpeed - MIN_SPEED) * 0.01; bg.speed = playerSpeed * elapsed; scoreDistance += (playerSpeed * elapsed) * 0.1; scoreText.text = "Score: " + scoreDistance; initObstacle(); animateObstacles(); createEggItems(); animateItems(); remainingLives.text = "Lives: "+lives + " X "; if(lives == 0) { gameState = "over"; } break; case "over": gameOver(); break; } } private function gameOver():void { gameOverText = new TextField(800, 400, "Hero WAS KILLED!!!", "MyFontName", 50, 0xD9D919, true); scoreText = new TextField(800, 600, "Score: "+scoreDistance, "MyFontName", 30, 0xFFFFFF, true); this.addChild(scoreText); this.addChild(gameOverText); playAgain = new Button(Assets.getAtlas().getTexture("button_tryAgain")); playAgain.x = stage.stageWidth * 0.5 - startButton.width * 0.5; playAgain.y = stage.stageHeight * 0.75 - startButton.height * 0.75; this.addChild(playAgain); playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onRetry(event:Event):void { playAgain.visible = false; gameOverText.visible = false; scoreText.visible = false; var btnClicked:Button = event.target as Button; if((btnClicked as Button) == playAgain) { this.dispatchEvent(new NavigationEvent(NavigationEvent.CHANGE_SCREEN, {id: "playnow"}, true)); } disposeTemporarily(); } private function animateItems():void { var itemToTrack:Item; for(var i:uint = 0; i < itemsToAnimate.length; i++) { itemToTrack = itemsToAnimate[i]; itemToTrack.x -= playerSpeed * elapsed; if(itemToTrack.bounds.intersects(hero.bounds)) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } if(itemToTrack.x < -50) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } } } private function createEggItems():void { if(Math.random() > 0.95){ var itemToTrack:Item = new Item(Math.ceil(Math.random() * 10)); itemToTrack.x = stage.stageWidth + 50; itemToTrack.y = int(Math.random() * (gameArea.bottom - gameArea.top)) + gameArea.top; this.addChild(itemToTrack); itemsToAnimate.push(itemToTrack); } } private function cameraShake():void { if(hitObstacle > 0) { this.x = Math.random() * hitObstacle; this.y = Math.random() * hitObstacle; } else if(x != 0) { this.x = 0; this.y = 0; lives--; } } private function initObstacle():void { if(obstacleGapCount < 1200) { obstacleGapCount += playerSpeed * elapsed; } else if(obstacleGapCount !=0) { obstacleGapCount = 0; createObstacle(Math.ceil(Math.random() * 5), Math.random() * 1000 + 1000); } } private function animateObstacles():void { var obstacleToTrack:Obstacle; for(var i:uint = 0; i<obstaclesToAnimate.length; i++) { obstacleToTrack = obstaclesToAnimate[i]; if(obstacleToTrack.alreadyHit == false && obstacleToTrack.bounds.intersects(hero.bounds)) { obstacleToTrack.alreadyHit = true; obstacleToTrack.rotation = deg2rad(70); hitObstacle = 30; playerSpeed *= 0.5; } if(obstacleToTrack.distance > 0) { obstacleToTrack.distance -= playerSpeed * elapsed; } else { if(obstacleToTrack.watchOut) { obstacleToTrack.watchOut = false; } obstacleToTrack.x -= (playerSpeed + obstacleToTrack.speed) * elapsed; } if(obstacleToTrack.x < -obstacleToTrack.width || gameState == "over") { obstaclesToAnimate.splice(i, 1); this.removeChild(obstacleToTrack); } } } private function checkElapsed(event:Event):void { timePrevious = timeCurrent; timeCurrent = getTimer(); elapsed = (timeCurrent - timePrevious) * 0.001; } private function createObstacle(type:Number, distance:Number):void{ var obstacle:Obstacle = new Obstacle(type, distance, true, 300); obstacle.x = stage.stageWidth; this.addChild(obstacle); if(type >= 4) { if(Math.random() > 0.5) { obstacle.y = gameArea.top; obstacle.position = "top" } else { obstacle.y = gameArea.bottom - obstacle.height; obstacle.position = "bottom"; } } else { obstacle.y = int(Math.random() * (gameArea.bottom - obstacle.height - gameArea.top)) + gameArea.top; obstacle.position = "middle"; } obstaclesToAnimate.push(obstacle); } } }

    Read the article

  • Designing application flow

    - by Umesh Awasthi
    I am creating a web application in java where I need to mock the following flow. When user trigger a certain process (add product to cart), I need to pass through following steps Need to see in HTTP Session if user is logged in. Check HTTP Session if shopping cart is there If user exist in HTTP Session and his/her cart do not exist in HTTP Session Get user cart from the database. add item to cart and save it to HTTP session and update cart in DB. If cart does not exist in DB, create new cart and and save in it HTTP Session. Though I missed a lot of use cases here (do not want question length to increase a lot), but most of the flow will be same as I described in above steps. My flow will start from the Controller and will go towards Service Layer and than ends up in the DAO layer. Since there will be a lot of use cases where I need to check HTTP session and based on that need to call Service layer, I was planning to add a Facade layer which should be responsible to do this for me like checking Session and interacting with Service layer. Please suggest if this is a valid approach or any other best approach can be implemented here? One more point where I am confused is how to handle HTTP session in facade layer? do I need to pass HTTP session object each time I call my Facade or any other approach can be used here?

    Read the article

  • JQGrdi PDF Export

    - by thanigai
    Originally posted on: http://geekswithblogs.net/thanigai/archive/2013/06/17/jqgrdi-pdf-export.aspxJQGrid PDF Export The aim of this article is to address the PDF export from client side grid frameworks. The solution is done using the ASP.Net MVC 4 and VisualStudio 2012. The article assumes the developer to have a fair amount of knowledge on ASP.Net MVC and C#. Tools Used Visual Studio 2012 ASP.Net MVC 4 Nuget Package Manager JQGrid  is one of the client grid framework built on top of the JQuery framework. It helps in building a beautiful grid with paging, sorting and exiting options. There are also other features available as extension plugins and developers can write their own if needed. You can download the JQgrid from the  JQGrid  homepage or as NUget package. I have given below the command to download the JQGrid through the package manager console. From the tools menu select “Library Package Manager” and then select “Package Manager Console”. I have given the screenshot below. This command will pull down the latest JQGrid package and adds them in the script folder. Once the script is downloaded and referenced in the project update the bundleconfig file to add the script reference in the pages. Bundleconfig can be found in the  App_Start  folder in the project structure. bundles .Add (newStyleBundle(“~/Content/jqgrid”).Include (“~/Content/ui.jqgrid.css”)); bundles.Add( newScriptBundle( “~/bundles/jquerygrid”) .Include( “~/Scripts/jqGrid/jquery.jqGrid*”)); Once added the config’s refer the bundles to the Views/Shared/LayoutPage.cshtml. Add the following lines to the head section of the page. @Styles.Render(“~/Content/jqgrid”) Add the following lines to the end of the page before html close tags. @Scripts.Render(“~/bundles/jquery”) @Scripts.Render(“~/bundles/jqueryui”) @Scripts.Render(“ ~/bundles/jquerygrid”)              That’s all to be done from the view perspective. Once these steps are done the developer can start coding for the JQGrid. In this example we will modify the HomeController for the demo. The index action will be the default action. We will add an argument for this index action. Let it be nullable bool. It’s just to mark the pdf request. In the Index.cshtml we will add a table tag with an id “ gridTable “. We will use this table for making the grid. Since JQGrid is an extension for the JQUery we will initialize the grid setting at the  script  section of the page. This script section is marked at the end of the page to improve performance. The script section is placed just below the bundle reference for JQuery and JQueryUI. This is the one of improvement factors from “ why slow” provided by yahoo. < tableid=“gridTable”class=“scroll”></ table> < inputtype=“button”value=“Export PDF”onclick=“exportPDF();“/>  @section scripts { <scripttype=“text/javascript”> $(document).ready(function(){$(“#gridTable”).jqGrid({datatype:“json”,url:‘@Url.Action(“GetCustomerDetails”)‘,mtype:‘GET’,colNames:["CustomerID","CustomerName","Location","PrimaryBusiness"],colModel:[{name:"CustomerID",width:40,index:"CustomerID",align:"center"},{name:"CustomerName",width:40,index:"CustomerName",align:"center"},{name:"Location",width:40,index:"Location",align:"center"},{name:"PrimaryBusiness",width:40,index:"PrimaryBusiness",align:"center"},],height:250,autowidth:true,sortorder:“asc”,rowNum:10,rowList:[5,10,15,20],sortname:“CustomerID”,viewrecords:true});});  function exportPDF (){ document . location = ‘ @ Url . Action ( “Index” ) ?pdf=true’ ; } </ script >  } The exportPDF methos just sets the document location to the Index action method with PDF Boolean as true just to mark for download PDF. An inmemory list collection is used for demo purpose. The  GetCustomerDetailsmethod is the server side action method that will provide the data as JSON list. We will see the method explanation below. [ HttpGet] publicJsonResultGetCustomerDetails(){ varresult=new { total=1, page=1, records=customerList.Count(), rows=( customerList.Select( e=>new { id=e.CustomerID, cell=newstring[]{ e.CustomerID.ToString(), e.CustomerName, e.Location, e.PrimaryBusiness}})) .ToArray()}; returnJson( result,  JsonRequestBehavior.AllowGet); }   JQGrid can understand the response data from server in certain format. The server method shown above is taking care of formatting the response so that JQGrid understand the data properly. The response data should contain totalpages, current page, full record count, rows of data with id and remaining columns as string array. The response is built using an anonymous object and will be sent as a MVC JsonResult. Since we are using HttpGet it’s better to mark the attribute as HttpGet and also the JSON requestbehavious as AllowGet. The inmemory list is initialized in the homecontroller constructor for reference. Public class HomeController : Controller{ private readonly Ilist < CustomerViewModel > customerList ; public HomeController (){ customerList=newList<CustomerViewModel>() { newCustomerViewModel{ CustomerID=100, CustomerName=“Sundar”, Location=“Chennai”, PrimaryBusiness=“Teacing”}, newCustomerViewModel{ CustomerID=101, CustomerName=“Sudhagar”, Location=“Chennai”, PrimaryBusiness=“Software”}, newCustomerViewModel{ CustomerID=102, CustomerName=“Thivagar”, Location=“China”, PrimaryBusiness=“SAP”}, }; }  publicActionResultIndex( bool?pdf){ if ( !pdf.HasValue){ returnView( customerList);} else{ stringfilePath=Server.MapPath( “Content”)  +“Sample.pdf”; ExportPDF( customerList,  new string[]{  “CustomerID”,  “CustomerName”,  “Location”,  “PrimaryBusiness” },  filePath); return File ( filePath ,  “application/pdf” , “list.pdf” ); }}   The index actionmethod has a Boolean argument named “pdf”. It’s used to indicate for PDF download. When the application starts this method is first hit for initial page request. For PDF operation a filename is generated and then sent to the  ExportPDF  method which will take care of generating the PDF from the datasource. The  ExportPDF method is listed below.  Private static void ExportPDF<TSource>(IList<TSource>customerList,string [] columns, string filePath){ FontheaderFont=FontFactory.GetFont( “Verdana”,  10,  Color.WHITE); Fontrowfont=FontFactory.GetFont( “Verdana”,  10,  Color.BLUE); Documentdocument=newDocument( PageSize.A4);  PdfWriter writer = PdfWriter . GetInstance ( document ,  new FileStream ( filePath ,  FileMode . OpenOrCreate )); document.Open(); PdfPTabletable=newPdfPTable( columns.Length); foreach ( varcolumnincolumns){ PdfPCellcell=newPdfPCell( newPhrase( column,  headerFont)); cell.BackgroundColor=Color.BLACK; table.AddCell( cell); }  foreach  ( var item in customerList ) { foreach ( varcolumnincolumns){ stringvalue=item.GetType() .GetProperty( column) .GetValue( item) .ToString(); PdfPCellcell5=newPdfPCell( newPhrase( value,  rowfont)); table.AddCell( cell5); } }  document.Add( table); document.Close(); }   iTextSharp is one of the pioneer in PDF export. It’s an opensource library readily available as NUget library. This command will pulldown latest available library. I am using the version 4.1.2.0. The latest version may have changed. There are three main things in this library. Document This is the document class which takes care of creating the document sheet with particular size. We have used A4 size. There is also an option to define the rectangle size. This document instance will be further used in next methods for reference. PdfWriter PdfWriter takes the filename and the document as the reference. This class enables the document class to generate the PDF content and save them in a file. Font Using the FONT class the developer can control the font features. Since I need a nice looking font I am giving the Verdana font. Following this PdfPTable and PdfPCell are used for generating the normal table layout. We have created two set of fonts for header and footer. Font headerFont=FontFactory .GetFont(“Verdana”, 10, Color .WHITE); Font rowfont=FontFactory .GetFont(“Verdana”, 10, Color .BLUE);   We are getting the header columns as string array. Columns argument array is looped and header is generated. We are using the headerfont for this purpose. PdfWriter writer=PdfWriter .GetInstance(document, newFileStream (filePath, FileMode.OpenOrCreate)); document.Open(); PdfPTabletable=newPdfPTable( columns.Length); foreach ( varcolumnincolumns){ PdfPCellcell=newPdfPCell( newPhrase( column,  headerFont)); cell.BackgroundColor=Color.BLACK; table.AddCell( cell); }   Then reflection is used to generate the row wise details and form the grid. foreach  (var item in customerList){ foreach ( varcolumnincolumns) { stringvalue=item.GetType() .GetProperty( column) .GetValue( item) .ToString(); PdfPCellcell5=newPdfPCell( newPhrase( value,  rowfont)); table.AddCell( cell5); } } document . Add ( table ); document . Close ();   Once the process id done the pdf table is added to the document and document is closed to write all the changes to the filepath given. Then the control moves to the controller which will take care of sending the response as a JSON result with a filename. If the file name is not given then the PDF will open in the same page otherwise a popup will open up asking whether to save the file or open file. Return File(filePath, “application/pdf”,“list.pdf”);   The final result screen is shown below. PDF file opened below to show the output. Conclusion: This is how the export pdf is done for JQGrid. The problem area that is addressed here is the clientside grid frameworks won’t support PDF’s export. In that time it’s better to have a fine grained control over the data and generated PDF. iTextSharp has helped us to achieve our goal.

    Read the article

  • Drawing a circle in opengl es android, squiggly boundaries

    - by ladiesMan217
    I am new to OpenGL ES and facing a hard time drawing a circle on my GLSurfaceView. Here's what I have so far. the Circle Class public class MyGLBall { private int points=40; private float vertices[]={0.0f,0.0f,0.0f}; private FloatBuffer vertBuff; //centre of circle public MyGLBall(){ vertices=new float[(points+1)*3]; for(int i=3;i<(points+1)*3;i+=3){ double rad=(i*360/points*3)*(3.14/180); vertices[i]=(float)Math.cos(rad); vertices[i+1]=(float) Math.sin(rad); vertices[i+2]=0; } ByteBuffer bBuff=ByteBuffer.allocateDirect(vertices.length*4); bBuff.order(ByteOrder.nativeOrder()); vertBuff=bBuff.asFloatBuffer(); vertBuff.put(vertices); vertBuff.position(0); } public void draw(GL10 gl){ gl.glPushMatrix(); gl.glTranslatef(0, 0, 0); // gl.glScalef(size, size, 1.0f); gl.glColor4f(1.0f,1.0f,1.0f, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points/2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); } } I couldn't retrieve the screenshot of my image but here's what it looks like As you can see the border has crests and troughs thereby renering it squiggly which I do not want. All I want is a simple curve

    Read the article

  • Lots of great stuff going on with Oracle Secure Global Desktop!

    - by Chris Kawalek
    You're probably familiar with Oracle Secure Global Desktop, our solution for providing secure, browser-based access to Oracle Applications and other enterprise software. It's a fantastic product and one I've been personally involved with for nearly a decade! I wanted to give you a quick update on all the fantastic things that are going on with it: First, we have done a few videos with Oracle's Mohan Prabhala at trade shows recently. You can get a quick product refresher and an update on the latest new features by watching these: Next, we talked at length with Brian Madden and Gabe Knuth on Brian and Gabe LIVE about Oracle Secure Global Desktop. Click here or on the screenshot below to go to the brianmadden.com video. Part 1 focuses on Oracle Secure Global Desktop. Listen toward the end for Brian to say, “I kinda want this actually at TechTarget right now.” The analysts are talking about us, too. When we released Oracle Secure Global Desktop 4.7, Chris Wolf over at Gartner had this to say on Twitter. Last, just a quick reminder for existing Oracle Applications customers that Oracle Secure Global Desktop is easy for you to leverage for secure application access. Oracle Secure Global desktop is certified for use with Oracle browser-based applications such as Primavera, E-Business Suite and with Exalogic. Steven Chan over at the E-Business Suite Technology blog gives a great explanation of how Oracle Secure Global Desktop works with E-Business Suite, as an example. As the title says, lots of great stuff going on! -Chris

    Read the article

  • Stream.CopyTo() extension method

    - by DigiMortal
    In one of my applications I needed copy data from one stream to another. After playing with streams a little bit I wrote CopyTo() extension method to Stream class you can use to copy the contents of current stream to target stream. Here is my extension method. It is my working draft and it is possible that there must be some more checks before we can say this extension method is ready to be part of some API or class library. public static void CopyTo(this Stream fromStream, Stream toStream) {     if (fromStream == null)         throw new ArgumentNullException("fromStream");     if (toStream == null)         throw new ArgumentNullException("toStream");       var bytes = new byte[8092];     int dataRead;     while ((dataRead = fromStream.Read(bytes, 0, bytes.Length)) > 0)         toStream.Write(bytes, 0, dataRead); } And here is example how to use this extension method. using(var stream = response.GetResponseStream()) using(var ms = new MemoryStream()) {     stream.CopyTo(ms);       // Do something with copied data } I am using this code to copy data from HTTP response stream to memory stream because I have to use serializer that needs more than response stream is able to offer.

    Read the article

  • Javascript autotab function not working on iPad or iPhone [migrated]

    - by freddy6
    I have this this piece of html code: <form name="postcode" method="post" onsubmit="return OnSubmitForm();"> <input class="postcode" maxlength="1" size="1" name="c" onKeyup="autotab(this, document.postcode.o)" /> <input class="postcode" maxlength="1" size="1" name="o" onKeyup="autotab(this, document.postcode.d)" /> <input class="postcode" maxlength="1" size="1" name="d" onKeyup="autotab(this, document.postcode.e)" /> <input class="postcode" maxlength="1" size="1" name="e" /> <br /> </form> which uses this javascript: <script> /* Auto tabbing script- By JavaScriptKit.com http://www.javascriptkit.com This credit MUST stay intact for use */ function autotab(original,destination){ if (original.getAttribute&&original.value.length==original.getAttribute("maxlength")) destination.focus() } </script><script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js" type="text/javascript"></script> <script src="js/scripts.js" type="text/javascript"></script> <script type="text/javascript"> function OnSubmitForm() { if(document.postcode.operation[0].checked == true) { document.postcode.action ="plans.php"; } else if(document.postcode.operation[1].checked == true) { document.postcode.action ="plans_gas.php"; } else if(document.postcode.operation[2].checked == true) { document.postcode.action ="plans_duel.php"; } return true; } </script> As soon a you enter in one character into one of the text boxes it automatically tabs across the the next text box. This works fine on a pc or mac and on safari and also in all other browsers. But when viewing the webpage on an iPad or iPhone (using safari) the auto tabbing function does not work. Any ideas on how to make the auto tab work on these mobile devices?

    Read the article

  • Oracle PartnerNetwork Syndicated Oracle Showcase Got a Facelift!

    - by Meghan Fritz-Oracle
    Have you seen the recently redesigned OPN Syndicated Oracle Showcase? Our new look makes it even easier to provide your customers with timely, compelling, rich web content that reinforces your expertise and the power of Oracle solutions. OPN continues to provide our Gold level and above partners this content syndication service – available at no additional charge. So, if you aren’t taking advantage of this service – what are you waiting for?Register today to get started and start enjoying these benefits: Dynamic up-to-date Oracle content featuring Applications; Database;Engineered Systems; Middleware; Servers & Storage; Optimized Solutions; and Cloud; Easy Installation – requires just a few lines of code; Seamless integration with existing website styles; Gated assets for lead generation capabilities; Statistics and metrics available to measure effectiveness; Tools and resources available to drive traffic + search engine optimization. Don’t just take our word for it! Check out the redesign for yourself! Questions?If you have questions about our redesign, or if you'd like help customizing the available solution pages, listen to the webinar replay that discusses these items in length.If you’re currently syndicating and you'd like to customize the available solution pages of your Showcase, simply log in to your OPN Syndicated Oracle Showcase Partner Console. If you'd like one-on-one assistance or technical support, don’t hesitate to contact us.Attending Oracle OpenWorld this year?The Oracle Showcase is powered by SharedVue. Stop by the OPN Lounge – a part of OPN Central @ OpenWorld – and meet with our SharedVue representative to learn more about this exciting syndication service.Can’t wait to see you shine brighter!The OPN Communications team

    Read the article

  • WCF Versioning, Naming and Endpoint URL

    - by Vinothkumar VJ
    I have a WCF Service and a Main Lib1. Say, I have a Save Profile Service. WCF gets data (with predefined data contract) from client and pass the same to the Main Class Lib1, generate response and send it back to client. WCF Method : SaveProfile(ProfileDTO profile) Current Version 1.0 ProfileDTO have the following UserName Password FirstName DOB (In string yyyy-mm-dd) CreatedDate (In string yyyy-mm-dd) Next Version (V2.0) ProfileDTO have the following UserName Password FirstName DOB (In UnixTimeStamp) CreatedDate (In UnixTimeStamp) Version 3.0 ProfileDTO have the following (With change in UserName and Password length validation) UserName Password FirstName DOB (In UnixTimeStamp) CreatedDate (In UnixTimeStamp) In simple we have DataContract and Workflow change between each version 1. How do I name the methods in WCF Service and Main Class Lib1? 2. Do I have to go with any specific pattern for ease development and maintenance? 3. Do I have to have different endpoints for different version? In the above example I have a method named “SaveProfile”. Do I have to name the methods like “SaveProfile1.0”, “SaveProfile2.0”, etc. If that is the case when there is no change between Version “3.0” and “4.0” then there will difficult in maintenance. I’m looking for a approach that will help in ease maintenance

    Read the article

  • How to Handle frame rates and synchronizing screen repaints

    - by David Kroukamp
    I would first off say sorry if the title is worded incorrectly. Okay now let me give the scenario I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 characters (which are rendered by redrawing a varying amount of sprites one after the other). Now at the moment I have a single game loop limiting me to a set number of frames per second (using Java): Timer timer = new Timer(0, new AbstractAction() { @Override public void actionPerformed(ActionEvent e) { long beginTime; //The time when the cycle begun long timeDiff; //The time it took for the cycle to execute int sleepTime; //ms to sleep (< 0 if we're behind) int fps = 1000 / 40; beginTime = System.nanoTime() / 1000000; //execute loop to update check collisions and draw gameLoop(); //Calculate how long did the cycle take timeDiff = System.nanoTime() / 1000000 - beginTime; //Calculate sleep time sleepTime = fps - (int) (timeDiff); if (sleepTime > 0) {//If sleepTime > 0 we're OK ((Timer)e.getSource()).setDelay(sleepTime); } } }); timer.start(); in gameLoop() characters are drawn to the screen ( a character holds an array of images which consists of their current sprites) every gameLoop() call will change the characters current sprite to the next and loop if the end is reached. But as you can imagine if a sprite is only 3 images in length than calling gameLoop() 40 times will cause the characters movement to be drawn 40/3=13 times. This causes a few minor anomilies in the sprited for some charcters So my question is how would I go about delivering a set amount of frames per second in when I have 2 characters on screen with varying amount of sprites?

    Read the article

  • GWT: reporting crawling errors for non existing links

    - by pixeline
    Google Webmaster Tools is reporting crawl errors for links that never existed, and if i check the "Linked from" tab for a given error link, it shows another that never existed. They all mention joomla/ which is not the cms used on this domain (it's wordpress fyi). Exampled: http://example.com/joomla/index.php/component/user/register Linked from: http://example.com/joomla/component/user/login?return=L2###### What is going on? UPDATE 1 I tried something: I provided one of the faulty urls to the "Fetch as Google" functionality. Instead of returning a 404, it returns a 301 to another Joomla page. HTTP/1.1 301 Moved Permanently Server: Apache/2.4.3 X-Powered-By: PHP/5.4.4-10 X-Pingback: http://example.com/xmlrpc.php Expires: Wed, 11 Jan 1984 05:00:00 GMT Cache-Control: no-cache, must-revalidate, max-age=0 Pragma: no-cache Set-Cookie: PHPSESSID=1fgr5v2oip39miibuptd51s8h0; path=/ Set-Cookie: woocommerce_items_in_cart=0; expires=Sat, 12-Jan-2013 11:44:01 GMT; path=/ Location: http://example.com/joomla/component/user/register Content-Type: text/html; charset=iso-8859-1 Content-Length: 387 Date: Sat, 12 Jan 2013 12:44:01 GMT Via: 1.1 varnish Connection: keep-alive Accept-Ranges: bytes Age: 0 <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN"> <html><head> <title>301 Moved Permanently</title> </head><body> <h1>Moved Permanently</h1> <p>The document has moved <a href="http://example.com/joomla/component/user/register">here</a>.</p> <p>Additionally, a 301 Moved Permanently error was encountered while trying to use an ErrorDocument to handle the request.</p> </body></html>

    Read the article

< Previous Page | 510 511 512 513 514 515 516 517 518 519 520 521  | Next Page >