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  • Alternate widgets and logic for ManyToManyField with Django forms

    - by Jaearess
    In my Django project, I have a simple ticket system. When creating a ticket, certain users have the ability to assign the ticket to other users, and to email the ticket to other users as well (this is used as an FYI for those users, so they're aware of the ticket, even though it's not assigned to them.) At the moment, the form for adding a ticket is simply the default Django form, with the "assigned_to" and "email_to" fields being ManyToManyFields, and therefore displayed as MultipleSelect widgets, each with a list of all users. Due to the relatively large number of users, and general awkwardness of the MultipleSelect widget, and alternate layout is now required. The desired layout is a pair of simple Select widgets side-by-side. The first has the option of "Assign to" or "Email to" and the second is a list of the users. Essentially, like this: [Assign to] [John Doe] [Email to] [Jane Roe] [Jack Smith], etc. Of course, since an arbitrary number of users can be assigned or emailed a ticket, there's a simple button that runs some Javascript to add another set of widgets, to allow the user to assign and email as many people as they need to. So far all of that is fairly simple and straight forward. However, the problem I have is using this widget setup/logic setup with Django forms. Instead of lists of users to assign to and email, instead we're getting back pairs of information, one a user and the other which list that user should be placed in. What I'm looking for, but have yet to find, is a way to offload the translation between how the user uses the form, and how Django understands the model to the form itself, so I don't have to manually do the processing of the data before passing it to the form in each place this form is used. Additionally, there's a review screen with the option to go back and change the form before submitting it, so a way to have the form translate both to and from this format would be extremely helpful.

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  • Updating a local sqlite db that is used for local metadata & caching from an service?

    - by Pharaun
    I've searched through the site and haven't found a question/answer that quite answer my question, the closest one I found was: Syncing objects between two disparate systems best approach. Anyway to begun, because there is no RSS feeds available, I'm screen scrapping a webpage, hence it does a fetch then it goes through the webpage to scrap out all of the information that I'm interested in and dumps that information into a sqlite database so that I can query the information at my leisure without doing repeat fetching from the website. However I'm also storing various metadata on the data itself that is stored in the sqlite db, such as: have I looked at the data, is the data new/old, bookmark to a chunk of data (Think of it as a collection of unrelated data, and the bookmark is just a pointer to where I am in processing/reading of the said data). So right now my current problem is trying to figure out how to update the local sqlite database with new data and/or changed data from the website in a manner that is effective and straightforward. Here's my current idea: Download the page itself Create a temporary table for the parsed data to go into Do a comparison between the official and the temporary table and copy updates and/or new information to the official table This process seems kind of complicated because I would have to figure out how to determine if the data in the temporary table is new, updated, or unchanged. So I am wondering if there isn't a better approach or if anyone has any suggestion on how to architecture/structure such system?

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  • jQuery: Stop browser scrolling on event update beyond the fold?

    - by neezer
    I have several links at the bottom of my page that update content at the top of my page (more than a viewport away). Here's the gist of what the update looks like: $('#private-photo div').fadeOut(function() { $(this).html('<%= escape_javascript(image_tag current_user.private_photo.image.url(:profile)) %>'); }).fadeIn(); Basically it's just fading out the old content and fading in the new content. My problem is that when this happens, the browser window automatically scrolls up just far enough so that the bottom of the updated content (#private-photo div) appears at the top of the browser viewport. I do not want this to happen. I want the content to be updated (still fading in and out), but without the browser viewport realigning its focus. I want to keep the animation because if the user has a big enough screen, or if they are using a link closer to the top of the page, I still want them to see the animation. Any ideas about how to prevent the browser from scrolling as described? If not, any suggestions for workarounds? FYI, I have this same problem in Safari 4, Chrome (for Mac), & Firefox 3.5. EDIT: Here's the link that calls the update action, which is itself inside a Colorbox: $('a.edit-photo').colorbox({ title: function() { return 'Edit Photo in ' + $(this).attr('rel'); }, overlayClose: false, onComplete: function() { $('#edit-photo-modal').submit(function(e) { $('#photo_submit').after('<span id="saving">Saving...</span>'); e.preventDefault(); $.post($(this).attr('action'), $(this).serialize(), function() { $('#edit-photo-modal #saving').text('Saved!'); }, "script"); }); } }); The lightbox opens, presents a form fetched through an AJAX request, then (on submit) triggers the update action mentioned above. I had these links outside of the Colorbox in an earlier design revision, and they exhibited the same problem, so I've ruled out Colorbox itself as a cause. If you need anymore info, let me know!

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  • Why does a change of Session State provider lead to an ASPx page yielding garbage?

    - by Rory Becker
    I have an aspnet webapp which has worked very well up until now. I was recently asked to explore ways of making it scale better. I found that seperation of database and Webapp would help. Further I was told that if I changed my session providing mechanism to SQLServer, I would be able to duplicate the Web Stack to several machines which could each call back to the state server allowing the load to be distirbuted better. This sounds logical. So I created an ASPState database using ASPNet_RegSQL.exe as detailed in many locations across the web and changed the web.config on my app from: <sessionState mode="InProc" cookieless="false" timeout="20" /> To: <sessionState mode="SQLServer" sqlConnectionString="Server=SomeSQLServer;user=SomeUser;password=SomePassword" cookieless="false" timeout="20" /> Then I addressed my app, which presented me with its logon screen and I duly logged in. Once in I was presented, not with the page I was expecting, but with: I can change the sessionstate back and forth. This problem goes away and then comes back based on which set of configuration I use. Why is this happening?

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  • How to get these values front end using asp.net mvc

    - by kumar
    hello friends, <div> <label> Date: <span><input type="text" id="date" /></span> <%--<%=Html.EditorFor(model=>model.Date) %>--%> // Should I use this as Input type? </label> <label> Number#: <%=Html.TextBox("Number", ViewData["inq"] ?? "")%> </label> <label>Comment</label> <span> <%=Html.TextArea("value")%> <%=Html.ValidationMessage("value")%> </span> </div> I am trying to get these three fields on the screen while user enters I am retreving the user enter data on front end.. when I am debugging I am not seeing these fields.. On the view I am using beginForm <% using (Html.BeginForm("Update", "Home", FormMethod.Post, new { @id = "id" })) { %> my method.. public JsonResult Update(StudentInfo info) { Update/// return Json(Status.ToString()); } when I see in info I am not getting these three fields.. can any one help me out thanks

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  • Quartz 2D or OpenGL ES? Pros and cons in the long term, possibility of migration to other platforms.

    - by fspirit
    Hi all! I'm having a hard time deciding whether to go with Quartz2D or OpenGL for an iPad game. It will be 2D mostly, but effect-intense (simultaneous lighting effects for 10-30 objects, 10-20 simultaneous animations on the screen). So far, assuming i'm equally dumb in both technologies and have to learn them from the ground, i came to this list. (I've read several topics here, on SO, with names like "Quartz or OpenGL", but i'm still left with some questions) Quartz: Better time-to-market, because of ready to use absractions like UIView, UIImageView, CoreAnimation abstractions Open GL ES Closer to hardware, thus, performance is better. App, implemented with OpenGL ES can be easier migrated to Android, MeeGo, Windows Phone, etc. My questions are: How time will it take to rewrite Quartz 2d app to use OpenGL? Lets say it took me 2 man-month to write Quartz app, how much time will i need to rewrite it? (Please, just some subjective opinions, i'll try to summarize them somehow) Regarding the ease of migration to other platforms, when using OpenGL, is it really so? Or efforts when migrating Quartz app from iPhoneOS to Android will be not so much bigger, compared to OpenGL app migration? (Ease of migration is quite important criterion) Regarding OpenGL, should i go with OpenGL 1.1 or 2.0, concerning migration? (Android supports 2.0 through NDK, but dont know whether NDK's use will increase or decrease migration efforts)

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  • Are there any configurable parameters to the gpsd?

    - by danatel
    I use the gpsd daemon with my application. Sometimes, the gpsd ceases to work with no apparent reason (clean sky). Even the gpsmon monitor shows no fix. Are there any parameters which must be set? Or is it a hardware problem? I am surprissed that many satellites are visible but the "Stat" bitmap does not contain the bit 7 - ephemeris data available. Should i somewhat pre-configure my position to allow for correct ephemeris data? Here is my gpsmon screen: 127.0.0.1:2947:/dev/ttyS3 SiRF binary> ^[[4~ -¦¦¦¦¦¦¦¦¦¦¦ X ¦¦¦¦¦¦ Y ¦¦¦¦¦¦ Z ¦¦¦¦¦¦¦¦¦¦ North ¦¦¦¦ East ¦¦¦¦¦ Alt ¦¦¦¦¦¦¦¦¦¬ -Pos: 3949260 1166016 4856299 m 49.89411° 16.44920° 1379 m - -Vel: 0.0 0.0 0.0 m/s 0.0 0.0 0.0 climb m/s- -Week+TOW:1578+224837.06 Day: 2 14:27:17.06 Heading: 0.0° 0.0 speed m/s- -Skew: -13.025817 TZ: -7200 HDOP: 0.0 M1:00 M2: 00 - -Fix: 0 = - L¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ Packet type 2 (0x02) ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦- -¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¬-¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¬ -Ch PRN Az El Stat C/N ? A --Version: - - 0 2 243 19 003f 40.4 -L¦¦¦¦¦¦¦ Packet Type 6 (0x06) ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦- - 1 10 249 68 003f 43.0 --¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¬ - 2 13 90 30 003f 40.9 --SVs: 0 Drift: 96506 Bias: 135976716 - - 3 7 66 67 003f 39.8 --Estimated GPS Time: 224837059 - - 4 5 295 49 003d 39.7 -L¦¦¦¦¦¦¦ Packet type 7 (0x07) ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦- - 5 8 210 69 003f 41.0 --¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¬ - 6 23 96 5 002d 28.0 --Max: 167.570Lat: 132.129Time: 0.075 MS: 02 - - 7 6 43 3 002d 23.1 -L¦¦¦¦¦¦¦ Packet type 9 (0x09) ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦- - 8 28 163 16 003f 39.8 --¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¬ - 9 0 0 0 0000 0.0 --SVs: 11 = 8 10 7 5 13 2 28 23 3 6 4 - -10 3 55 4 002d 24.7 -L¦¦¦¦¦¦¦ Packet type 13 (0x0D) ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦- -11 0 0 0 0000 0.0 --¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¬ L¦¦¦ Packet Type 4 (0x04) ¦¦¦--DGPS source: 1 (SBAS) Corrections: 12 - L¦¦¦¦¦¦¦ Packet type 27 (0x1B) ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦-q

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  • Question about making Asynchronous call in C# (WPF) to COM object

    - by Andrew
    Hi, Sorry to ask such a basic question but I seem to have a brain freeze on this one! I'm calling a COM (ATL) object from my WPF project. The COM method might take a long time to complete. I thought I'd try and call it asychronously. I have a few demo lines that show the problem. private void checkBox1_Checked(object sender, RoutedEventArgs e) { //DoSomeWork(); AsyncDoWork caller = new AsyncDoWork(DoSomeWork); IAsyncResult result = caller.BeginInvoke(null, null); } private delegate void AsyncDoWork(); private void DoSomeWork() { _Server.DoWork(); } The ATL method DoWork is very exciting. It is: STDMETHODIMP CSimpleObject::DoWork(void) { Sleep(5000); return S_OK; } I had expectations that running this way would result in the checkbox being checked right away (instead of in 5 seconds) and me being able to move the WPF gui around the screen. I can't - for 5 seconds. What am I doing wrong? I'm sure it's something pretty simple. Delegate signature wrong? Thanks.

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  • NSOperation for animation loop causes strange scrolling behaviour

    - by Tricky
    Hi, I've created an animation loop which I run as an operation in order to keep the rest of my interface responsive. Whilst almost there, there is still one remaining issue. My UIScrollViews don't seem to be reliably picking up when a user touch ends. What this means is, for example, if a user drags down on a scroll view, when they lift their fingers the scrollview doesn't bounce back into place and the scrollbar remains visible. As if the finger hasn't left the screen. It takes another tap on the scrollview for it to snap to its correct position and the scrollbar to fade away... Here's the loop I created in a subclassed NSOperation: (void)main { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; _displayLink = [[CADisplayLink displayLinkWithTarget: self selector: @selector(animationLoop:)] retain]; [_displayLink setFrameInterval: 1.0f]; [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode: NSRunLoopCommonModes]; while (![self isCancelled]) { NSAutoreleasePool *loopPool = [[NSAutoreleasePool alloc] init]; [runLoop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; [loopPool drain]; } [_displayLink invalidate]; [pool release]; } DOes anyone have any idea what might be going on here, and even better how to fix it... Thanks!

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  • My 3D object (opengl es) is disappearing behind the iPhone camera view

    - by KLC
    I have an augmented reality iPhone app that I am converting from Core Animation to OpenGL ES 1.1. I have added code that has been modified from the Apple OpenGL template. My problem is that my 3D object , when translating along the negative Z-axis (away from the user), appears to disappear into the camera view, until its completely gone. I have experimented with several solutions, but to no avail. What I have determined: Using the 3D icosahedron from Jeff Lamarche's blog here, the object starts it at 0,0,0 and then translates with decreasing z coordinates. By the time the z value reaches -2.0f, the object is gone. It appears as if it is disappearing behind the camera view. This is how I set my frustrum & viewport (unchanged from Apple's code) glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); //Grab the size of the screen CGRect rect = self.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); What I have tried: The camera view is the main view and several other views are added to it as subviews, including the openGLView. I have commented those views out for test purposes. I have applied CATransforms to move the openGLView in the z direction -500 and +500, and done the same to the camera view. I have also changed the zFar in the above code to 1.0f, and it still disappears at z position of -2.0, which doesn't make sense (shouldn't it disappear at z=1.0?) My experimentation has got me more confused than when I started ( which usually means I am missing a key piece, but I can't figure out what). Thanks for your help.

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  • How do you make a static sprite be a child of another sprite in cocos2D while using SpaceManager

    - by JJBigThoughts
    I have two static (STATIC_MASS) SpaceManager sprites. One is a child of the other - by which I mean that one sort of builds up the other one, but although the child's images shows up in the right place, the child doesn't seem to exists in the chipmunk physics engine, like I would expect. In my case, I have a backboard (rectangular sprite) and a hoop (a circular sprite). Since I might want to move the backboard, I'd like to attach the hoop to backboard so that the hoop automatically moves right along with the backboard. Here, we see a rotating backboard with attached hoop. It looks OK on the screen, but other objects only bounce off the backboard but pass right through the hoop (in a bad sense of the term). What doesn't my child sprite seem to exist in the physics engine? // Add Backboard cpShape *shapeRect = [smgr addRectAt:cpvWinCenter mass:STATIC_MASS width:200 height:10 rotation:0.0f ];// We're upgrading this cpCCSprite * cccrsRect = [cpCCSprite spriteWithShape:shapeRect file:@"rect_200x10.png"]; [self addChild:cccrsRect]; // Spin the static backboard: http://stackoverflow.com/questions/2691589/how-do-you-make-a-sprite-rotate-in-cocos2d-while-using-spacemanager // Make static object update moves in chipmunk // Since Backboard is static, and since we're going to move it, it needs to know about spacemanager so its position gets updated inside chipmunk. // Setting this would make the smgr recalculate all static shapes positions every step // cccrsRect.integrationDt = smgr.constantDt; // cccrsRect.spaceManager = smgr; // Alternative method: smgr.rehashStaticEveryStep = YES; smgr.rehashStaticEveryStep = YES; // Spin the backboard [cccrsRect runAction:[CCRepeatForever actionWithAction: [CCSequence actions: [CCRotateTo actionWithDuration:2 angle:180], [CCRotateTo actionWithDuration:2 angle:360], nil] ]]; // Add the hoop cpShape *shapeHoop = [smgr addCircleAt:ccp(100,-45) mass:STATIC_MASS radius: 50 ]; cpCCSprite * cccrsHoop = [cpCCSprite spriteWithShape:shapeHoop file:@"hoop_100x100.png"]; [cccrsRect addChild:cccrsHoop]; This is only half working for me. Note: SpaceManager is a toolkit for working with cocos2D-iphone

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  • How to stop Android GPS using "Mobile data"

    - by prepbgg
    My app requests location updates with "minTime" set to 2 seconds. When "Mobile data" is switched on (in the phone's settings) and GPS is enabled the app uses "mobile data" at between 5 and 10 megabytes per hour. This is recorded in the ICS "Data usage" screen as usage by "Android OS". In an attempt to prevent this I have unticked Settings-"Location services"-"Google's location service". Does this refer to Assisted GPS, or is it something more than that? Whatever it is, it seems to make no difference to my app's internet access. As further confirmation that it is the GPS usage by my app that is causing the mobile data access I have observed that the internet data activity indicator on the status bar shows activity when and only when the GPS indicator is present. The only way to prevent this mobile data usage seems to be to switch "Mobile data" off, and GPS accuracy seems to be almost as good without the support of mobile data. However, it is obviously unsatisfactory to have to switch mobile data off. The only permissions in the Manifest are "android.permission.ACCESS_FINE_LOCATION" (and "android.permission.WRITE_EXTERNAL_STORAGE"), so the app has no explicit permission to use internet data. The LocationManager code is ` criteria.setAccuracy(Criteria.ACCURACY_FINE); criteria.setSpeedRequired(false); criteria.setAltitudeRequired(false); criteria.setBearingRequired(true); criteria.setCostAllowed(false); criteria.setPowerRequirement(Criteria.NO_REQUIREMENT); bestProvider = lm.getBestProvider(criteria, true); if (bestProvider != null) { lm.requestLocationUpdates(bestProvider, gpsMinTime, gpsMinDistance, this); ` The reference for LocationManager.getBestProvider says If no provider meets the criteria, the criteria are loosened ... Note that the requirement on monetary cost is not removed in this process. However, despite setting setCostAllowed to false the app still incurs a potential monetary cost. What else can I do to prevent the app from using mobile data?

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  • Generating PDF document using XSLT

    - by Nair
    I have one huge XML document. I have set of XSL representing each node in the XML. These XSL also have java script to generate the dynamic content. It uses images which are in seperate images folder and it uses fonts as well. At present, I have a program which displays all the nodes that can be transformed and user click on one of the node and the program performs XSLT and display the content in HTML format on IE screen. I want to write a program (.Net , C# or any .Net language) which will allow user to do XSLT tranform on all the available notes and create one PDF document. My initial requirement was to display all the document in the IE itself, so I reused the existing code, and foreach node, perform XSLT and then append it to the current HTML with a page break and it worked ok till we hit huge files. So the requirement changed to create one PDF file with all the nodes. I have couple of questions, 1. What is the best way to create PDF file using XSLT transformation? 2. Since the images are relative path, if we generate the XSLT in html and then write it to a output stream will it loose the images? 3. Will the font be preserved in the PDF document? Really appriciate if someone could point me to some good example that I can take and run with it. Thanks a lot.

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  • How to show jQuery is working/waiting/loading ?

    - by Kim
    How do I show a loading picture and/or message to the user ? If possible, would I like to know how to make it full screen with grey-dimmed background. Kinda like when viewing the large picture from some galleries (sorry, no example link). Currently do I add a CSS class which has the image and other formating, but its not working for some reason. Results from the search do get inserted into the div. HTML <div id="searchresults"></div> CSS div.loading { background-image: url('../img/loading.gif'); background-position: center; width: 80px; height: 80px; } JS $(document).ready(function(){ $('#searchform').submit(function(){ $('#searchresults').addClass('loading'); $.post('search.php', $('#'+this.id).serialize(),function(result){ $('#searchresults').html(result); }); $('#searchresults').removeClass('loading'); return false; }); });

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  • Synchronizing screencasting (ffmpeg) and capturing from the webcam (OpenCV)

    - by lyuba
    As from my previous questions, I am trying to build a simple eye tracker. Decided to start from a Linux version (run Ubuntu). To complete this task one should organize screencasting and webcam capturing in such way that frames from both streams exactly match each other and there is the same number of frames in each of them totally. Screencasting fsp fully depends on the camera's fsp, so each time we get the image from the webcam we can potentially grab a screen frame and stay happy. However, all the tools for the fast screencasting, like ffmpeg, for example, return the .avi file as the result and require the fsp already known to be started. From the other side, tools like Java+Robot or ImageMagick seem to require around 20ms to return the .jpg screenshot, which is pretty slow for the task. But they may be requested right after each time the webcam frame is grabbed and provide the needed synchronization. So the sub-questions are: 1. Does the USD camera's frame rate vary during a single session? 2. Are there any tools which provide fast screencasting frame by frame? 3. Is there any way to make ffmpeg push a new frame to the .avi file only when program initiates this request? For my task I may either use C++ or Java. I am, actually, an interface designer, not the driver programmer, and this task seems to be pretty low-level. I would be grateful for any suggestion and tip!

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  • UIView Animation Inconsistent Result

    - by Josh Kahane
    I am trying to make use of UIView animation to slide my views across the screen. I have a UIScrollView in my view controller, in which I have my UIViews. I alos have this method: -(void)translateView:(UIView *)view toRect:(CGRect)rect withDuration:(CGFloat)duration { [UIView animateWithDuration:duration animations:^ { view.frame = rect; } completion:^(BOOL finished) { //Finished }]; } I call this to move my UIView in an animated fashion to a CGRect of my choice over a certain time. I have a loop which creates and slides out 7 views. This works great, I call it like below, the loop of course calling this 7 times on different views: [self translateView:cell toRect:translationRect withDuration:0.7]; However, I can't then call this again immediately afterwards, just nothing happens. Although, lets say I call this again after a 2 second NSTimer, the animation does run, but then when i scroll my UIScrollView, the view I just animated jumps back to its previous CGRect. Hope you can help, its all feeling very un-explanetory, Ill post more code if it isn't making any sense, thanks.

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  • How should I launch a Portable Python Tkinter application on Windows without ugliness?

    - by Andrew
    I've written a simple GUI program in python using Tkinter. Let's call this program 'gui.py'. My users run 'gui.py' on Windows machines from a USB key using Portable Python; installing anything on the host machine is undesirable. I'd like my users to run 'gui.py' by double-clicking an icon at the root of the USB key. My users don't care what python is, and they don't want to use a command prompt if they don't have to. I don't want them to have to care what drive letter the USB key is assigned. I'd like this to work on XP, Vista, and 7. My first ugly solution was to create a shortcut in the root directory of the USB key, and set the "Target" property of the shortcut to something like "(root)\App\pythonw.exe (root)\App\gui.py", but I couldn't figure out how to do a relative path in a windows shortcut, and using an absolute path like "E:" seems fragile. My next solution was to create a .bat script in the root directory of the USB key, something like this: @echo off set basepath=%~dp0 "%basepath%App\pythonw.exe" "%basepath%\App\gui.py" This doesn't seem to care what drive letter the USB key is assigned, but it does leave a DOS window open while my program runs. Functional, but ugly. Next I tried a .bat script like this: @echo off set basepath=%~dp0 start "" "%basepath%App\pythonw.exe" "%basepath%\App\gui.py" (See here for an explanation of the funny quoting) Now, the DOS window briefly flashes on screen before my GUI opens. Less ugly! Still ugly. How do real men deal with this problem? What's the least ugly way to start a python Tkinter GUI on a Windows machine from a USB stick?

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  • Displaying recntangles in game window with XNA

    - by blerh
    I want to divide my game grid into an array of rectangles. Each rectangle is 40x40 and there are 14 rectangles in every column, with a total of 25 columns. This covers a game area of 560x1000. This is the code I have set up to make the first column of rectangles on the game grid: Rectangle[] gameTiles = new Rectangle[15]; for (int i = 0; i <= 15; i++) { gameTiles[i] = new Rectangle(0, i * 40, 40, 40); } I'm pretty sure this works, but of course I cannot confirm it because rectangles do not render on the screen for me to physically see them. What I would like to do for debugging purposes is to render a border, or fill the rectangle with color so I can see it on the game itself, just to make sure this works. Is there a way to make this happen? Or any relatively simple way I can just make sure that this works? Thank you very much.

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  • [iPhone] UIScrollView notifications

    - by ryyst
    Hi, I'm coding an app that works much like Apple's Weather.app: There's a UIPageControl at the bottom and a UIScrollView in the middle of the screen. In my code, I implemented the - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView method to figure out when the user did move to a new page. If they move to a new page, I load the adjacent pages' data, as to make further page-switching faster. (In one of Apple's examples, the - (void)scrollViewDidScroll:(UIScrollView *)sender is used, but that causes my app to shortly hang when loading a new page, so it's not suitable.) That code works very well. I'm using scrollRectToVisible:: to programmatically scroll inside the scrollview when the user clicks the UIPageControl. The problem is that the scrollRectToVisible: doesn't post a notification to the UIScrollViewDelegate when it's done scrolling - so the code responsible for loading adjacent pages never get's called when using the UIPageControl. Is there any way to make the UIScrollView notify its delegate when it gets called by the scrollRectToVisible: method? Or will I have to use threads in order to prevent my app from freezing? Thanks! -- Ry

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  • New to Android: Dynamically changing views

    - by Josiah Kiehl
    I'm trying to learn how to build apps for Android. The first simple app, which will become a component of a bigger app I hope to build, is to have a button on the screen where, when tapped, it adds something new to the view. For instance: Imagine a layout that only has a button: [Create!] When that button, the view gets a new row added to it: [Create!] A Something! Upon subsequent presses, more rows are added [Create!] A Something! A Something! And so on. I've made a LinearLayout and placed the button in it, and have attached a click listener to it. That all works great. What I can't figure out is how to get a handle on the LinearLayout in the onClick function with which I'll addView() the new TextView that says "A Something!" Am I on the right track? What basic thing am I missing? Thanks!

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  • Generating dynamic css using php and javascript

    - by Onkar Deshpande
    I want to generate tooltip based on a dynamically changing background image in css. This is my my_css.php file. <?php header('content-type: text/css'); $i = $_GET['index']; if($i == 0) $bg_image_path = "../bg_red.jpg"; elseif ($i == 1) $bg_image_path = "../bg_yellow.jpg"; elseif ($i == 2) $bg_image_path = "../bg_green.jpg"; elseif ($i == 3) $bg_image_path = "../bg_blue.jpg"; ?> .tooltip { white-space: nowrap; color:green; font-weight:bold; border:1px solid black;; font-size:14px; background-color: white; margin: 0; padding: 7px 4px; border: 1px solid black; background-image: url(<?php echo $bg_image_path; ?>); background-repeat:repeat-x; font-family: Helvetica,Arial,Sans-Serif; font-family: Times New Roman,Georgia,Serif; filter:alpha(opacity=85); opacity:0.85; zoom: 1; } In order to use this css I added <link rel="stylesheet" href="css/my_css.php" type="text/css" media="screen" /> in my html <head> tag of javascript code. I am thinking of passing different values of 'index' so that it would generate the background image dynamically. Can anyone tell me how should I pass such values from a javascript ? I am creating the tooltip using var tooltip = document.createElement("div"); document.getElementById("map").appendChild(tooltip); tooltip.style.visibility="hidden"; and I think before calling this createElement, I should set background image.

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  • Center aligned form with equal width labels

    - by James Goodwin
    I have a very simple web form which consists of labels and input fields, however I can not seem to find a way of aligning the form in the center of the page and for the labels to have an equal width so that they appear neatly next to each other, one under the other. The structure of my page is basically: <body> <div class="form"> <form method="post"> <fieldset> <label>Mobile:</label><input type="text" name="msisdn"><br/> <label>Code:</label><input type="text" name="code"><br/> <br/> <input type="image" src="submit-button.gif" alt="Submit"> <br/> <input type="checkbox" name="ts_and_cs"><label> Accept Terms and Conditions</label> <br/><br/> </fieldset> </form> </div> </body> Usually I would fix this by doing float:left on the label fields and setting a width on the labels, however for this I need the labels and input fields to be centered on the page. Also I am not able to set the width of the page (or any containing divs) as the page will be displayed on mobile devices with different screen sizes. Any suggestions as to how best style the form? Thanks

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  • lots of backbone views - performance issues?

    - by ksol
    tl;dr: I wonder if having lots (100+ for the moment, potentially up to 1000/2000 or more) of backbone views (as a cell of a table) is too heavy or not The project I'm working on revolves around a planning view. There one row per user that covers 6 hours of a day, each hour splitted in 4 slots of 15mn. This planning is used to add "reservations" when clicking on a slot, and should handle hovering of the correct slots, and also handle when it is NOT possible to make a reservation - ie. prevent user click on an "unavailable" slot. There is many reasons why a slot can't be clicked on: the user is not available at this time, or the user is in a reservation; or the app needs to "force" a delay slot between two reservations. Reservations (a div) are rendered in a slot (a cell of a table), and by toying with dimensions, hovers the right number of slots. All this screen is handled with backbone. So For each slot I'm hovering on, I need to check wether I can do a reservation here or not. As of this moment, I use this by toying with the data attributes on the slots : when a reservation object is added, the slots covered are "enhanced with (among others) the reservation object (the backbone view object). But in some cases I don't quite have a grasp on now, it mixes up, and when the reservation view is removed, the slots are not "cleaned up" : the previous class is not reset correctly. It is probably something I've done wrong or badly, but this is only going to get heavier; I think I should use another class of Backbone views here, but I'm afraid the number of slots and thereof of views objects will be high and cause performance issue. I don't know mush about js perf so I'd like to have some feedback before jumping on that train. Any other advice on how to do this would be quite welcomed too. Thanks for your time. If this is not clear enough, tell me, I'll try and rephrase it.

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  • How to determine Scale of Line Graph based on Pixels/Height?

    - by Dexter
    I have a problem due to my terrible math abilities, that I cannot figure out how to scale a graph based on the maximum and minimum values so that the whole graph will fit onto the graph-area (400x420) without parts of it being off the screen (based on a given equation by user). Let's say I have this code, and it automatically draws squares and then the line graph based on these values. What is the formula (what do I multiply) to scale it so that it fits into the small graphing area? vector<int> m_x; vector<int> m_y; // gets automatically filled by user equation or values int HeightInPixels = 420;// Graphing area size!! int WidthInPixels = 400; int best_max_y = GetMaxOfVector(m_y); int best_min_y = GetMinOfVector(m_y); m_row = 0; m_col = 0; y_magnitude = (HeightInPixels/(best_max_y+best_min_y)); // probably won't work magnitude = (WidthInPixels/(int)m_x.size()); m_col = m_row = best_max_y; // number of vertical/horizontal lines to draw ////x_magnitude = (WidthInPixels/(int)m_x.size())/2; Doesn't work well ////y_magnitude = (HeightInPixels/(int)m_y.size())/2; Doesn't work well ready = true; // we have values, graph it Invalidate(); // uses WM_PAINT

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  • Optimization headers for UITableView?

    - by Pask
    I have an optimization problem for the headers of a table with plain style. If I use the standard view for the table (the classic gray with titles set by titleForHeaderInSection:) everything is ok and the scrolling is smooth and immediate. When, instead, use this code to set my personal view: - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { return [self headerPerTitolo:[titoliSezioni objectAtIndex:section]]; } - (UIImageView *)headerPerTitolo:(NSString *)titolo { UIImageView *headerView = [[[UIImageView alloc] initWithFrame:CGRectMake(10.0, 0.0, 320.0, 44.0)] autorelease]; headerView.image = [UIImage imageNamed:kNomeImmagineHeader]; headerView.alpha = kAlphaSezioniTablePlain; UILabel * headerLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.textColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:16]; headerLabel.frame = CGRectMake(10.0,-11.0, 320.0, 44.0); headerLabel.textAlignment = UITextAlignmentLeft; headerLabel.text = titolo; [headerView addSubview:headerLabel]; return headerView; } scrolling is jerky and not immediate (sliding the finger on the screen does not match an immediate shift of the table). I do not know what caused this problem, maybe the fact that every time the method viewForHeaderInSection: is called, the code runs to create a new UIImageView. I tried many ways to solve the problem, such as creating an array of all the necessary view: apart from more time spent loading at startup, there is a continuing problem of low reactivity of the table. 've Attempted by reducing the size of UIImageView positioned from about 66 KB to 4 KB: not only has a deterioration in quality of colors (which distorts a bit 'original graphics), but ... the problem persists! Perhaps you have suggestions about it, or know me obscure techniques that enable me to optimize this aspect of my application ... I apologize for my English, I used Google for translation.

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