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  • Efficiently fetching and storing tweets from a few hundred twitter profiles?

    - by MSpreij
    The site I'm working on needs to fetch the tweets from 150-300 people, store them locally, and then list them on the front page. The profiles sit in groups. The pages will be showing the last 20 tweets (or 21-40, etc) by date, group of profiles, single profile, search, or "subject" (which is sort of a different group.. I think..) a live, context-aware tag cloud (based on the last 300 tweets of the current search, group of profiles, or single profile shown) various statistics (group stuffs, most active, etc) which depend on the type of page shown. We're expecting a fair bit of traffic. The last, similar site peaked at nearly 40K visits per day, and ran intro trouble before I started caching pages as static files, and disabling some features (some, accidently..). This was caused mostly by the fact that a page load would also fetch the last x tweets from the 3-6 profiles which had not been updated the longest.. With this new site I can fortunately use cron to fetch tweets, so that helps. I'll also be denormalizing the db a little so it needs less joins, optimize it for faster selects instead of size. Now, main question: how do I figure out which profiles to check for new tweets in an efficient manner? Some people will be tweeting more often than others, some will tweet in bursts (this happens a lot). I want to keep the front page of the site as "current" as possible. If it comes to, say, 300 profiles, and I check 5 every minute, some tweets will only appear an hour after the fact. I can check more often (up to 20K) but want to optimize this as much as possible, both to not hit the rate limit and to not run out of resources on the local server (it hit mysql's connection limit with that other site). Question 2: since cron only "runs" once a minute, I figure I have to check multiple profiles each minute - as stated, at least 5, possibly more. To try and spread it out over that minute I could have it sleep a few seconds between batches or even single profiles. But then if it takes longer than 60 seconds altogether, the script will run into itself. Is this a problem? If so, how can I avoid that? Question 3: any other tips? Readmes? URLs?

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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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  • Best way to ask confirmation from user before leaving the page

    - by JohnathanKong
    Hey Everyone, I am currently building a registration page where if the user leaves, I want to pop up a CSS box asking him if he is sure or not. I can accomplish this feat using confirm boxes, but the client says that they are too ugly. I've tried using unload and beforeunload, but both cannot stop the page from being redirected. Using those to events, I return false, so maybe there's a way to cancel other than returning false? Another solution that I've had was redirecting them to another page that has my popup, but the problem with that is that if they do want to leave the page, and it wasn't a mistake, they lose the page they were originally trying to go to. If I was a user, that would irritate me. The last solution was real popup window. The only thing I don't like about that is that the main winow will have their destination page while the pop will have my page. In my opinion it looks disjoint. On top of that, I'd be worried about popup blockers. Just to add to everyones comments. I understand that it is irritating to prevent users from exiting the page, and in my opinion it should not be done. Right now I am using a confirm box at this point. What happens is that it's not actually "preventing" the user from leaving, what the client actually wants to do is make a suggestion if the user is having doubts about registering. If the user is halfway through the registraiton process and leaves for some reason, the client wants to offer the user a free coupon to a seminar (this client is selling seminars) to hopefully persuade the user to register. The client is under the impression that since the user is already on the form, he is thinking of registering, and therefore maybe a seminar of what he is registering for would be the final push to get the user to register. Ideally I don't have to prevent the user from leaving, what would be just as good, and in my opinion better is if I can pause the unload process. Maybe a sleep command? I don't really have to keep the user on the page because either way they will be leaving to go to a different page. Also, as people have stated, this is a terriable title, so if someone knows a better one, I'd really appreciate it if they could change the title to something no so spammer inviting.

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  • Writing OpenGL enabled GUI

    - by Jaen
    I am exploring a possibility to write a kind of a notebook analogue that would reproduce the look and feel of using a traditional notebook, but with the added benefit of customizing the page in ways you can't do on paper - ask the program to lay ruled paper here, grid paper there, paste an image, insert a recording from the built-in camera, try to do handwriting recognition on the tablet input, insert some latex for neat formulas and so on. I'm pretty interested in developing it just to see if writing notes on computer can come anywhere close to the comfort plain paper + pencil offer (hard to do IMO) and can always turn it in as a university C++ project, so double gain there. Coming from the type of project there are certain requirements for the user interface: the user will be able to zoom, move and rotate the notebook as he wishes and I think it's pretty sensible delegate it to OpenGL, so the prospective GUI needs to work well with OGL (preferably being rendered in it) the interface should be navigable with as little of keyboard input as user wishes (incorporating some sort of gestures maybe) up to limiting the keyboard keys as modifiers to the pen movements and taps; this includes tablet and possible multitouch support the interface should keep out of the way where not needed and come up where needed and be easily layerable the notebook sheet itself will be a container for objects representing the notebook blurbs, so it would be nice if the GUI would be able to overlay some frames over the exact parts of the OpenGL-drawn sheet to signify what can be done with given part (like moving, rotating, deleting, copying, editing etc.) and it's extents In terms of interface it's probably going to end up similar to Alias' Sketch Book Pro: [picture][http://1.bp.blogspot.com/_GGxlzvZW-CY/SeKYA_oBdSI/AAAAAAAAErE/J6A0kyXiuqA/s400/Autodesk_Alias_SketchBook_Pro_2.jpg] As far as toolkits go I'm considering Qt and nui, but I'm not really aware how well would they match up the requirements and how well would they handle such an application. As far as I know you can somehow coerce Qt into doing widget drawing with OpenGL, but on the other hand I heard voices it's slot-signal framework isn't exactly optimal and requires it's own preprocessor and I don't know how hard would be to do all the custom widgets I would need (say color-wheel, ruler, blurb frames, blurb selection, tablet-targeted pop-up menu etc.) in the constraints of Qt. Also quite a few Qt programs I've had on my machine seemed really sluggish, but it may be attributed to me having old PC or programmers using Qt suboptimally rather to the framework itself. As for [nui][http://www.libnui.net/] I know it's also cross-platform and all of the basic things you would require of a GUI toolkit and what is the biggest plus it is OpenGL-enabled from the start, but I don't know how it is with custom widgets and other facets and it certainly has smaller userbase and less elaborate documentation than Qt. The question goes as this: Does any of these toolkits fulfill (preferably all of) the requirements or there is a well fitting toolkit I haven't come across or maybe I should just roll up my sleeves, get SFML (or maybe Clutter would be more suited to this?) and something like FastDelegates or libsigc++ and program the GUI framework from the ground up myself? I would be very glad if anyone had experience with a similar GUI project and can offer some comments on how well these toolkits hold up or is it worthwhile to pursue own GUI toolkit in this case. Sorry for longwindedness, duh.

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  • Is it a good or bad practice to call instance methods from a java constructor?

    - by Steve
    There are several different ways I can initialize complex objects (with injected dependencies and required set-up of injected members), are all seem reasonable, but have various advantages and disadvantages. I'll give a concrete example: final class MyClass { private final Dependency dependency; @Inject public MyClass(Dependency dependency) { this.dependency = dependency; dependency.addHandler(new Handler() { @Override void handle(int foo) { MyClass.this.doSomething(foo); } }); doSomething(0); } private void doSomething(int foo) { dependency.doSomethingElse(foo+1); } } As you can see, the constructor does 3 things, including calling an instance method. I've been told that calling instance methods from a constructor is unsafe because it circumvents the compiler's checks for uninitialized members. I.e. I could have called doSomething(0) before setting this.dependency, which would have compiled but not worked. What is the best way to refactor this? Make doSomething static and pass in the dependency explicitly? In my actual case I have three instance methods and three member fields that all depend on one another, so this seems like a lot of extra boilerplate to make all three of these static. Move the addHandler and doSomething into an @Inject public void init() method. While use with Guice will be transparent, it requires any manual construction to be sure to call init() or else the object won't be fully-functional if someone forgets. Also, this exposes more of the API, both of which seem like bad ideas. Wrap a nested class to keep the dependency to make sure it behaves properly without exposing additional API:class DependencyManager { private final Dependency dependency; public DependecyManager(Dependency dependency) { ... } public doSomething(int foo) { ... } } @Inject public MyClass(Dependency dependency) { DependencyManager manager = new DependencyManager(dependency); manager.doSomething(0); } This pulls instance methods out of all constructors, but generates an extra layer of classes, and when I already had inner and anonymous classes (e.g. that handler) it can become confusing - when I tried this I was told to move the DependencyManager to a separate file, which is also distasteful because it's now multiple files to do a single thing. So what is the preferred way to deal with this sort of situation?

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  • How to store byte[] from Android Camera onPictureTaken method within application for later use

    - by Kiel Wood
    I am writing a larger Android application and I use the camera within the app. All I want to do with the camera is have the user take a picture, then start a new activity to show that image and allow the user to decide if they want to keep the image or not. I am having the hardest time figuring out how to simply store the byte[] data from the onPictureTaken method so that I can display it to the user in the next activity. I have tried many different routes and none of them have worked. The last thing I tried was creating a globalsettings class that extends the Application class and creating a byte[] field within it to store the byte[] from the camera so that I could use it within another activity, but my global variable is still not getting set. My CameraActivity code is shown below: public class CameraActivity extends Activity { CameraPreview Preview; Intent intent; byte[] image; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.cameralayout); Preview = new CameraPreview(this); ((FrameLayout)findViewById(R.id.uxfmlayPreview)).addView(Preview); intent = new Intent(this, PostCaptureActivity.class); } public void uxbtnCaptureSnap_Click(View v) { Preview.DeviceCamera.setPreviewCallback(null); Preview.DeviceCamera.takePicture(shutterCallback, rawCallback, jpegCallback); startActivity(intent); finish(); } public void uxbtnCaptureExit_Click(View v) { Intent i = new Intent(this, ExploreMenuActivity.class); setResult(RESULT_OK); startActivity(i); finish(); } ShutterCallback shutterCallback = new ShutterCallback() { public void onShutter() {} }; PictureCallback rawCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) {} }; PictureCallback jpegCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ((GlobalSettings)getApplication()).setGlobalImage(data); camera.release(); camera = null; } }; } Here is my code from my PostCaptureActivity onCreate() method where I attempt to convert and set the image as the source for an imageview: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.postcapturelayout); SnapShot = ((ImageView)findViewById(R.id.uximgSnapshot)); if(((GlobalSettings)this.getApplication()).getGlobalImage() != null) { Bitmap b = BitmapFactory.decodeByteArray(((GlobalSettings)this.getApplication()).getGlobalImage(), 0, ((GlobalSettings)this.getApplication()).getGlobalImage().length); SnapShot.setImageBitmap(b); } else { Toast.makeText(this, "Oops! Picture cannot be saved", Toast.LENGTH_SHORT).show(); } }

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  • WPF textbox derived control override drag&drop OnPreviewDrop (C sharp)

    - by Petr Klus
    Hi, I have been working on my custom control derived from the TextBox and I have encountered a problem I can not solve right now. Brief description of the problem: my textbox contains plain text which contains tags which I want to keep consistent - so far I have overriden text selection so they can be selected only as a whole tag etc. Right now I have moved to processing of drag&drop. If any text is dropped on the textfield and it is dropped on the tag, I want the insertion to be moved before or after the tag. The actual problem is with setting of the e.Handled=true. If I set it to true, it almost works - the text is inserted via my routine, but it is not removed from the source. If I set it to false, after executing my method the original textbox's insertion method is run. Is there any way to alter event routing? Or am I approaching this wrong from the start? Code of my method: protected override void OnPreviewDragEnter(DragEventArgs e) { base.OnPreviewDragEnter(e); e.Handled = true; // let us draw our very own caret... } protected override void OnPreviewDrop(DragEventArgs e) { base.OnPreviewDrop(e); fieldsReady = false; int selStart = this.SelectionStart; int selLength = this.SelectionLength; string droppedData = (string)e.Data.GetData(DataFormats.StringFormat); // where to insert Point whereDropped = e.GetPosition(this); int droppedIndex = GetCharacterIndexFromPoint(whereDropped, true); if (droppedIndex == this.Text.Length - 1) { double c = GetRectFromCharacterIndex(droppedIndex).X; if (whereDropped.X > c) droppedIndex++; } // only if the source was us, do this: if (this.SelectionLength > 0) // this means that we are dragging from our textbox! { // was there any selection? if so, remove it! this.Text = this.Text.Substring(0, selStart) + this.Text.Substring(selStart + selLength); e.Handled = true; // 2DO!! alter the indices depending on the removed selection // insertion this.Text = this.Text.Substring(0, droppedIndex) + droppedData + this.Text.Substring(droppedIndex); } }

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  • How to pass multiple PHP variables to a jQuery function?

    - by jcpeden
    I'm working on a Wordpress plugin. I need to pass plugin directories (that can change depending on an individual's installation) to a jquery function. What is the best way of doing this? The version of the plugin that I can to work on had included all the javascript in the PHP file so the functions were parsed along with the rest of the content before being rendered in a browser. I'm looking at AJAX but I think it might be more complicated than I need. I can get away with just two variables in this case (directories, nothing set by the user). As I've read its good practice, I'm trying to keep the js and php separate. When the plugin initializes, it call the js file: //Wordpress calls the .js when the plugin loads wp_enqueue_script( 'wp-backitup-funtions', plugin_dir_url( __FILE__ ) . 'js/wp-backitup.js', array( 'jquery' ) ); Then I'm in the .js file and need to figure out how to generate the following variables: dir = '<?php echo content_url() ."/plugins"; ?>'; dir = '<?php echo content_url() ."/themes"; ?>'; dir = '<?php echo content_url() ."/uploads"; ?>'; And run the parse the following requests: xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/includes/wp-backitup-restore.php'); ?>",true); xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/includes/wp-backitup-start.php'); ?>",true); xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/wp-backitup-directory.php'); ?>",true); xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/wp-backitup-db.php'); ?>",true); window.location = "<?php echo plugins_url() .'/wp-backitup/backitup-project.zip'); ?>"; xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/wp-backitup-delete.php'); ?>",true); Content URL and Plugins URL differ only by /plugins/ so if I was hard pressed, I would only really need to make a single PHP request and then bring this into the JS.

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  • Should an object be fully complete before injected as a dependency?

    - by Hans
    This is an extension of this question: http://stackoverflow.com/questions/3027082/understanding-how-to-inject-object-dependencies. Since it is a bit different, I wanted to separate them, to make it, hopefully, easier to answer. Also, this is not a real system, just a simplified example that I thought we'd all be familiar with. TIA. : DB threads: thread_id, thread_name, etc posts: post_id, thread_id, post_name, post_contents, post_date, post_user_id, etc Overview Basically I'm looking at the most maintainable way to load $post_id and have it cascade and load the other things I want to know about and I'm trying to keep the controller skinny. BUT: I'm ending up with too many dependencies to inject I'm passing in initialized but empty objects I want to limit how many parameters I am passing around I could inject $post(-many) into $thread(one<-), but on that page I'm not looking at a thread, I'm looking at a post I could combine/inject them into a new object Detail If I am injecting an object into another, is it best to have it fully created first? I'm trying to limit how many parameters I have to pass in to a page, but I end up with a circle. // 1, empty object injected via constructor $thread = new Thread; $post = new Post($thread); // $thread is just an empty object $post->load($post_id); // I could now do something like $post->get('thread_id') to get everything I want in $post // 2, complete object injected via constructor $thread = new Thread; $thread->load($thread_id); // this page would have to have passed in a $thread_id, too $post = new Post($thread); // thread is a complete object, with the data I need, like thread name $post->load($post_id); // 3, inject $post into $thread, but this makes less sense to me, since I'm looking at a post page, not a thread page $post = new Post(); $post->load($post_id); $thread = new Thread($post); $thread->load(); // would load based on the $post->get('post_id') and combine. Now I have all the data I want, but it's non-intuitive to be heirarchially Thread->Post instead of Post-with-thread-info // Or, I could inject $post into $thread, but if I'm on a post page, // having an object with a top level of Thread instead of // Post-which-contains-thread-info, makes less sense to me. // to go with example 1 class post { public function __construct(&$thread) { $this->thread=$thread; } public function load($id) { // ... here I would load all the post data based on $id // now include the thread data $this->thread->load($this->get('thread_id')); return $this; } } // I don't want to do $thread = new Thread; $post = new Post; $post->load($post_id); $thread->load($post->get('post_id')); Or, I could create a new object and inject both $post and $thread into it, but then I have object with an increasing number of dependencies.

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  • stringindexoutofbounds with currency converter java program

    - by user1795926
    I am have trouble with a summary not showing up. I am supposed to modify a previous Java assignment by by adding an array of objects. Within the loop, instantiate each individual object. Make sure the user cannot keep adding another Foreign conversion beyond your array size. After the user selects quit from the menu, prompt if the user want to display a summary report. If they select ‘Y’ then, using your array of objects, display the following report: Item Conversion Dollars Amount 1 Japanese Yen 100.00 32,000.00 2 Mexican Peso 400.00 56,000.00 3 Canadian Dollar 100.00 156.00 etc. Number of Conversions = 3 There are no errors when I compile..but when I run the program it is fine until I hit 0 to end the conversion and have it ask if i want to see a summary. This error displays: Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: 0 at java.lang.String.charAt(String.java:658) at Lab8.main(Lab8.java:43) my code: import java.util.Scanner; import java.text.DecimalFormat; public class Lab8 { public static void main(String[] args) { final int Max = 10; String a; char summary; int c = 0; Foreign[] Exchange = new Foreign[Max]; Scanner Keyboard = new Scanner(System.in); Foreign.opening(); do { Exchange[c] = new Foreign(); Exchange[c].getchoice(); Exchange[c].dollars(); Exchange[c].amount(); Exchange[c].vertical(); System.out.println("\n" + Exchange[c]); c++; System.out.println("\n" + "Please select 1 through 4, or 0 to quit" + >"\n"); c= Keyboard.nextInt(); } while (c != 0); System.out.print("\nWould you like a summary of your conversions? (Y/N): "); a = Keyboard.nextLine(); summary = a.charAt(0); summary = Character.toUpperCase(summary); if (summary == 'Y') { System.out.println("\nCountry\t\tRate\t\tDollars\t\tAmount"); System.out.println("========\t\t=======\t\t=======\t\t========="); for (int i=0; i < Exchange.length; i++) System.out.println(Exchange[i]); Foreign.counter(); } } } I looked at line 43 and its this line: summary = a.charAt(0); But I am not sure what's wrong with it, can anyone point it out? Thank you.

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  • IntentService android download and return file to Activity

    - by Andrew G
    I have a fairly tricky situation that I'm trying to determine the best design for. The basics are this: I'm designing a messaging system with a similar interface to email. When a user clicks a message that has an attachment, an activity is spawned that shows the text of that message along with a paper clip signaling that there is an additional attachment. At this point, I begin preloading the attachment so that when the user clicks on it - it loads more quickly. currently, when the user clicks the attachment, it prompts with a loading dialog until the download is complete at which point it loads a separate attachment viewer activity, passing in the bmp byte array. I don't ever want to save attachments to persistent storage. The difficulty I have is in supporting rotation as well as home button presses etc. The download is currently done with a thread and handler setup. Instead of this, I'd like the flow to be the following: User loads message as before, preloading begins of attachment as before (invisible to user). When the user clicks on the attachment link, the attachment viewer activity is spawned right away. If the download was done, the image is displayed. If not, a dialog is shown in THIS activity until it is done and can be displayed. Note that ideally the download never restarts or else I've wasted cycles on the preload. Obviously I need some persistent background process that is able to keep downloading and is able to call back to arbitrarily bonded Activities. It seems like the IntentService almost fits my needs as it does its work in a background thread and has the Service (non UI) lifecycle. However, will it work for my other needs? I notice that common implementations for what I want to do get a Messenger from the caller Activity so that a Message object can be sent back to a Handler in the caller's thread. This is all well and good but what happens in my case when the caller Activity is Stopped or Destroyed and the currently active Activity (the attachment viewer) is showing? Is there some way to dynamically bind a new Activity to a running IntentService so that I can send a Message back to the new Activity? The other question is on the Message object. Can I send arbitrarily large data back in this package? For instance, rather than send back that "The file was downloaded", I need to send back the byte array of the downloaded file itself since I never want to write it to disk (and yes this needs to be the case). Any advice on achieving the behavior I want is greatly appreciated. I've not been working with Android for that long and I often get confused with how to best handle asynchronous processes over the course of the Activity lifecycle especially when it comes to orientation changes and home button presses...

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  • Fastest way to copy a set (100+) of related SQLAlchemy objects and change attribute on each one

    - by rebus
    I am developing an app that keeps track of items going in and out of factory. For example, lets say you have 3 kinds of plastic coming in, they are mixed in various ratios and then sent out as a new product. So to keep track of this I've created following database structure: This is very simplified overview of my SQLAlchemy models: IN <- RATIO <- OUT <- REPORT ITEMS -> REPORT IN are products coming in, RATIO is various information on measurements, and OUT is a final product. REPORT is basically a header model which has a lot of REPORT ITEMS attached to it, which in turn relate it to OUT products. This would all work perfectly, but IN and RATION values can change. These changes ultimately change the OUT product which would mean the REPORT values would change. So in order to change an attribute on IN object for example I should copy that object with that attribute changed. I would think this is basically a question about database normalization, because i didn't want to duplicate all the IN, RATIO and OUT information by writing it in REPORT ITEMS table for example, but I've came across this problem (well not really a problem but rather a feature I'd like for a user to have). When the attribute on IN object is changed I want related objects (RATIO and OUT) automatically copied and related to a new IN object. So I was thinking something like: Take an existing instance of model IN that needs to change (call it old_in) Create a new one out of it with some attributes changed (call it new_in) Collect all the RATIO objects that are related to old_in Copy each RATIO and relate them to a new_in Collect all the OUT objects that are related to old RATIO Copy each OUT and relate them to a new RATIO Few questions pop to mind when i look at this problem: Should i just duplicate the data, does all this copying even make sense? If it does, should i rather do it in plain SQL? If no what would be the best approach to do it with Python and SQLAlchemy? Any general answer would suffice really, at least a pointer in right direction. I really want to free then end user for hassle of having create new ratios and out products.

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  • Advice needed: stay with Java team or move to C++ team?

    - by user68759
    Some background - I have been programming in Java as a professional for the last few years. This is mainly using Java SE. I have also touched bits and pieces of other various Java technologies and have some basic knowledge about them. I consider my self as an intermediate Java programmer. I like Java very much. I think it is only going to get bigger. Recently, my manager asked my opinion on whether I would like to be transferred to another team within the company that is developing a product in C++. This is mainly because my current Java team simply didn't make enough money due to poor sales and the economic downturn. Now, I have never had any experience with C++ nor have I ever coded a single line of code in C++. I have always wanted to learn it and now is my chance. But I really want to make sure I get benefit out of it in the future, in the sense that I will have the skills that will still be on-demand in the future. So, what do you experts think? Is C++ still the language to learn these days to secure yourself for the future? What will I learn more in C++ but not in Java? And are they worthy to learn considering the current and possible future demands in IT industry? (Apart from the obvious more control over memory management and something along that line.) What is a good excuse to refuse the offer in order to stay with the Java team? I don't want to blatantly refuse it because you can never predict the future and I could possibly come back to my manager in the future and ask him to transfer me to the C++ team. How do I say it nicely that I am taking the offer but I would like to still be involved with Java one way or another, such as when there is a new Java project I would like to be considered. I have to admit that I am kind of 50-50 at the moment. I want to learn C++ for the sake of improving my skills and also helping my company to reduce the fund required for the Java team. But it is also hard for me to leave Java because I know Java is going to get bigger, so I am afraid of getting behind when I start concentrating on C++. I could, of course, decide to just join the C++ team, and then spend my free time reading about Java to keep in touch with it, but I thought I would ask anyway in case some people can point out the strong points of either over the other given the current and possibly future circumstances.

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  • C problem, left of '->' must point to class/struct/union/generic type ??

    - by Patrick
    Hello! Trying to understand why this doesn't work. I keep getting the following errors: left of '-nextNode' must point to class/struct/union/generic type (Also all the lines with a - in the function new_math_struct) Header file #ifndef MSTRUCT_H #define MSTRUCT_H #define PLUS 0 #define MINUS 1 #define DIVIDE 2 #define MULTIPLY 3 #define NUMBER 4 typedef struct math_struct { int type_of_value; int value; int sum; int is_used; struct math_struct* nextNode; } ; typedef struct math_struct* math_struct_ptr; #endif C file int get_input(math_struct_ptr* startNode) { /* character, input by the user */ char input_ch; char* input_ptr; math_struct_ptr* ptr; math_struct_ptr* previousNode; input_ptr = &input_ch; previousNode = startNode; /* as long as input is not ok */ while (1) { input_ch = get_input_character(); if (input_ch == ',') // Carrage return return 1; else if (input_ch == '.') // Illegal character return 0; if (input_ch == '+') ptr = new_math_struct(PLUS, 0); else if (input_ch == '-') ptr = new_math_struct(MINUS, 0); else if (input_ch == '/') ptr = new_math_struct(DIVIDE, 0); else if (input_ch == '*') ptr = new_math_struct(MULTIPLY, 0); else ptr = new_math_struct(NUMBER, atoi(input_ptr)); if (startNode == NULL) { startNode = previousNode = ptr; } else { previousNode->nextNode = ptr; previousNode = ptr; } } return 0; } math_struct_ptr* new_math_struct(int symbol, int value) { math_struct_ptr* ptr; ptr = (math_struct_ptr*)malloc(sizeof(math_struct_ptr)); ptr->type_of_value = symbol; ptr->value = value; ptr->sum = 0; ptr->is_used = 0; return ptr; } char get_input_character() { /* character, input by the user */ char input_ch; /* get the character */ scanf("%c", &input_ch); if (input_ch == '+' || input_ch == '-' || input_ch == '*' || input_ch == '/' || input_ch == ')') return input_ch; // A special character else if (input_ch == '\n') return ','; // A carrage return else if (input_ch < '0' || input_ch > '9') return '.'; // Not a number else return input_ch; // Number } The header for the C file just contains a reference to the struct header and the definitions of the functions. Language C.

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  • Get information from a higher class?

    - by Clint Davis
    I don't know really how to word the question so please bear with me... I have 3 classes: Server, Database, and Table. Each class has a "Name" property. How I want it to work is that each server can have multiple databases and each database can have multiple tables. So in the Server class I have this property. Private _databases As List(Of Database) Public Property Databases() As List(Of Database) Get Return _databases End Get Set(ByVal value As List(Of Database)) _databases = value End Set End Property And I have something similar in the Database class for the tables. This works fine now because I can do something like this to get all the databases in the server. For Each db In s.Databases 's being the server object Debug.Print(db.Name) Next I would like to expand these classes. I want the server class to handle all the connection information and I would like the other classes to use the server class's connection information in them. For example, I setup a server class and set the connection string to the server. Then I want the database class to use serverclass.connectionstring property to connect to the server and get a list of all the databases. But I want to keep that code in the database class. How can I do this? I've attached some code of what I want to do. Public Class Server Private _name As String Public Property Name() As String Get Return _name End Get Set(ByVal value As String) _name = value End Set End Property Private _databases As List(Of Database) Public Property Databases() As List(Of Database) Get Return _databases End Get Set(ByVal value As List(Of Database)) _databases = value End Set End Property End Class '-----New class Public Class Database Private _name As String Public Property Name() As String Get Return _name End Get Set(ByVal value As String) _name = value End Set End Property Private _tables As List(Of Table) Public Property Tables() As List(Of Table) Get Return _tables End Get Set(ByVal value As List(Of Table)) _tables = value End Set End Property 'This is where I need help! Private Sub LoadTables () dim connectionstring as string = server.connectionstring 'Possible? 'Do database stuff End Class Thanks for reading!

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  • appending multiple groups with values from xml

    - by zurna
    In my xml file comments are listed as <Comments> <CommentID id="1"> <CommentBy>efet</CommentBy> <CommentDesc> Who cares!!! My boyfriend thinks the same with me. tell your friends. </CommentDesc> </CommentID> <CommentID id="2"> <CommentBy>tetto</CommentBy> <CommentDesc> xyz.... </CommentDesc> </CommentID> </Comments> I need to append them inside the ul of the div id="nw-comments". <div id="nw-comments" class="article-page"> <h3>Member Comments</h3> <ul> <li class="top-level"> <ul class="comment-options right"> <li> <a id="reply_1272195" class="reply" href="javascript:void(0);" name="anchor_1272195">Reply</a> </li> <li class="last"> <a id="report_1272195" class="report" href="javascript:void(0);">Report Abuse</a> </li> </ul> <h6>Posted By: [CommentBy] @ [CommentDateEntered]</h6> <div class="post-content"> <p>[CommentDesc]</p> </div> </li> </ul> </div> I tried to do it with the following code but I keep getting errors. $(document).ready(function(){ $.ajax({ dataType: "xml", url: "/FLPM/content/news/news.cs.asp?Process=ViewNews&NEWSID=<%=Request.QueryString("NEWSID")%>", success: function(xml) { $(xml).find('row').each(function(){ var id = $(this).attr('id'); var FullName = $(this).find('FullName').text(); var CommentBy = $(this).find('CommentBy').text(); var CommentDateEntered = $(this).find('CommentDateEntered').text(); var CommentDesc = $(this).find('CommentDesc').text(); $("#nw-comments ul").append("<h6>Posted By: " + CommentBy + " @ " + CommentDateEntered + "</h6><div class=""post-content""><p>" + CommentDesc + "</p></div>"); }); } });

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  • jQuery carousel click updates selected item in a select list?

    - by Scott B
    I'm trying to hook up the click event on a jQuery image carousel's images so that it updates a select list in the same document and sets the "selected" option to match the item that was clicked in the carousel. The "title" attribute on each of the carousel images matches at least one option in the select list (title is always unique). For example: 1) carousel image titles are: image1, image2, image3 <div id="carousel"> <ul> <li><img src='folder1/screenshot.jpg' title=image1 /></li> <li><img src='folder2/screenshot.jpg' title=image2 /></li> <li><img src='folder3/screenshot.jpg' title=image3 /></li> </ul> </div> 2) select list options are... <select id="myThumbs"> <option>image1</option> <option selected="selected">image2</option> <option>image3</option> </select> My existing code is below, which already binds the hover event to a preview div outside the carousel. I want to keep this behavior, and also add the click behavior to update the selected item in the options list so that it matches the title of the carousel image that was clicked. $(function() { $("#carousel").jCarouselLite({ btnNext: ".next", btnPrev: ".prev", visible: 6, mouseWheel: true, speed: 700 }); $('#carousel').show(); $('#myThumbs').change(function() { var myImage = $('#myThumbs :selected').text(); $('.selectedImage img').attr('src','../wp-content/themes/mytheme/styles/'+myImage+'/screenshot.jpg'); }); $('#carousel ul li').click(function(e) { var myOption = $(this).children('img').attr('title'); $('#myThumbs').addOption('Text', myOption); }); $('#carousel ul li').hover(function(e) { var img_src = $(this).children('img').attr('src'); $('.selectedImage img').attr('src',img_src); } ,function() { $('.selectedImage img').attr('src', '<?php echo $selectedThumb; ?>');}); });

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  • jQuery .ajax doesn't load Google Adsense

    - by Sahas Katta
    Hey Everyone, Just ran into an odd issue. I have a simple WP loop and instead of regular NEXT/BACK pages, I use a jQuery powered $.ajax get to append the following page to the current page. It works perfectly. However, I choose to insert a Google Adsense unit every 5th story. Unfortunately, the Adsense unit that is brought in with a second, third, or etc page load don't render. Here's my loop: 10 stories per page, Adsense after the 4th one. <?php $count = 0; ?> <?php if ( have_posts() ) : ?> <?php while ( have_posts() ) : the_post(); ?> <?php $count++; ?> <div class="card"> <div class="title"> <a href="<?php the_permalink(); ?>" title="<?php the_title(); ?>"><span><?php the_title(); ?></span></a> </div> </div> <?php if ($count == 4) : ?> <div class="card"> <!-- ADSENSE CODE HERE (Straight from Google Adsense Panel, no tweaks.) --> </div> <?php endif; ?> As for my jQuery script, here's how that looks: $.ajax({ url: nextPageLink, type: 'GET', success: function(data) { $(data).find('#reviews .card').appendTo('#reviews'); }, error: function(xhr, status, error) { $('.loadination').addClass('hidden'); } }); Keep in mind, I just simplified my code to give you guys an example. The code above was just the essentials. All the loading stuff works perfectly. Images, text, links, etc all load just fine. However, the Google Adsense unit doesn't. Any help would be appreciated. Thanks and Happy Holidays!

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  • SFTP not supported error with PHP & cURL

    - by Bad Programmer
    I followed the advice from this Stack Overflow question thread, but I keep hitting a snag. I am receiving the following error message: Unsupported protocol: sftp Here is my code: $ch = curl_init(); if(!$ch) { $error = curl_error($ch); die("cURL session could not be initiated. ERROR: $error.""); } $fp = fopen($docname, 'r'); if(!$fp) { $error = curl_error($ch); die("$docname could not be read."); } curl_setopt($ch, CURLOPT_URL, "sftp://$user_name:$user_pass@$server:22/$docname"); curl_setopt($ch, CURLOPT_UPLOAD, 1); curl_setopt($ch, CURLOPT_PROTOCOLS, CURLPROTO_SFTP); curl_setopt($ch, CURLOPT_INFILE, $fp); curl_setopt($ch, CURLOPT_INFILESIZE, filesize($docname)); //this is where I get the failure $exec = curl_exec ($ch); if(!$exec) { $error = curl_error($ch); die("File $docname could not be uploaded. ERROR: $error."); } curl_close ($ch); I used the curl_version() function to see my curl information, and found that sftp doesn't seem to be in the array of supported protocols: [version_number] => 462597 [age] => 2 [features] => 1597 [ssl_version_number] => 0 [version] => 7.15.5 [host] => x86_64-redhat-linux-gnu [ssl_version] => OpenSSL/0.9.8b [libz_version] => 1.2.3 [protocols] => Array ( [0] => tftp [1] => ftp [2] => telnet [3] => dict [4] => ldap [5] => http [6] => file [7] => https [8] => ftps ) Is this a matter of my version of cURL being outdated, or is the SFTP protocol simply not supported at all? Any advice is greatly appreciated.

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  • Jquery menu help please

    - by Trai Tran
    I am having trouble with this menu, when I hover to the subcategories they keep slideup. I want the subcategories to remain when I hover it and when I move my mouse outside it will slideup, same go to the main categories. Please help. I had been working on this for 1 hour but no solution. $(document).ready(function(){ $('ul#level1').slideUp(); $('a#tab').hover(function(){ var content_show = $(this).attr('title'); $('.'+ content_show).stop().slideDown(); },function(){ var content_show = $(this).attr('title'); $('.'+ content_show).stop().slideUp(); }); }); <li><a href="#" id="tab" class="active" title="one">Sport</a> <ul id="level1" class="one"> <li><a href="#">View All</a></li> <li><a href="#" >Shoes</a></li> <li><a href="#" >T-Shirt</a></li> <li><a href="#" >Tools</a></li> <li><a href="#" >Hats</a></li> <li><a href="#">Pants</a></li> </ul> </li> <li><a href="#" id="tab" class="tab" title="two">Foods</a> <ul id="level1" class="two"> <li><a href="#">Link Here</a></li> <li><a href="#">Link Here</a></li> <li><a href="#">Link Here</a></li> <li><a href="#">Link Here</a></li> <li><a href="#">Link Here</a></li> </ul> </li>

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  • Where can I find "canonical" sample programs that give quick refreshers for any given language? [on hold]

    - by acheong87
    Note to those close-voting this question: I understand this isn't a conventional programming question and I can agree with the reasoning that it's in the subjective domain (like best-of lists). In other ways though I think it's appropriate because, though it's not a "a specific programming problem," nor concerning "a software algorithm", nor (strictly) concerning "software tools commonly used by programmers", I think it is a "practical, answerable [problem that is] unique to the programming profession," and I think it is "based on an actual [problem I] face." I've been wanting this for some time now, because both approaches of (a) Googling for samples as I write every other line of code and (b) just winging it and seeing what errors crop up, distract me from coding efficiently. This note will be removed if the question gains popularity; this question will be deleted otherwise. I spend most of my time developing in C++, PHP, or Javascript, and every once in a while I have to do something in, say, VBA. In those times, it'd be convenient if I could just put up some sample code on a second monitor, something in between a cheat sheet (often too compact; and doesn't resemble anything that could actually compile/run), and a language reference (often too verbose, or segmented; requires extra steps to search or click through an index), so I can just glance at it and recall things, like how to loop through non-empty cells in a column. I think there's a hidden benefit to seeing formed code, that triggers the right spots in our brains to get back into a language we only need to brush up on. Similar in spirit is how http://ideone.com lets you click "Template" in any given language so you can get started without even doing a search. That template alone tells a lot, sometimes! Case-sensitivity, whitespace conventions, identifier conventions, the spelling of certain types, etc. I couldn't find a resource that pulled together such samples, so if there indeed doesn't exist such a repository, I was hoping this question would inspire professionals and experts to contribute links to the most useful sample code they've used for just this purpose: a keep-on-the-side, form-as-well-as-content, compilable/executable, reminder of a language's basic and oft-used features. Personally I am interested in seeing "samplers" for: VBA, Perl, Python, Java, C# (though for some of these autocompleters in Eclipse, Visual Studio, etc. help enough), awk, and sed. I'm tagging c++, php, and javascript because these are languages for which I'd best be able to evaluate whether proffered sample code matches what I had in mind.

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  • Sum Values in Multidimensional Array

    - by lemonpole
    Hello all. I'm experimenting with arrays in PHP and I am setting up a fake environment where a "team's" record is held in arrays. $t1 = array ( "basicInfo" => array ( "The Sineps", "December 25, 2010", "lemonpole" ), "overallRecord" => array ( 0, 0, 0, 0 ), "overallSeasons" => array ( "season1.cs" => array (0, 0, 0), "season2.cs" => array (0, 0, 0) ), "matches" => array ( "season1.cs" => array ( "week1" => array ("12", "3", "1"), "week2" => array ("8", "8" ,"0"), "week3" => array ("8", "8" ,"0") ), "season2.cs" => array ( "week1" => array ("9", "2", "5"), "week2" => array ("12", "2" ,"2") ) ) ); What I am trying to achieve is to add all the wins, loss, and draws, from each season's week to their respective week. So for example, the sum of all the weeks in $t1["matches"]["season1.cs"] will be added to $t1["overallSeasons"]["season1.cs"]. The result would leave: "overallSeasons" => array ( "season1.cs" => array (28, 19, 1), "season2.cs" => array (21, 4, 7) ), I tried to work this out on my own for the past hour and all I have gotten is a little more knowledge of for-loops and foreach-loops :o... so I think I now have the basics down such as using foreach loops and so on; however, I am still fairly new to this so bear with me! I can get the loop to point to $t1["matches"] key and go through each season but I can't seem to figure out how to add all of the wins, loss, and draw, for each individual week. For now, I'm only looking for answers concerning the overall seasons sum since I can work from there once I figure out how to achieve this. Any help will be much appreciated but please, try and keep it simple for me... or comment the code accordingly please! Thanks!

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  • Storing an Image with php?

    - by Chris
    I'm trying to store an Image in my website so I can use it easily but I found this php code from here and I can't quite make much sense of it.. I'm just starting php and I dont quite know what to change and what to keep.. I'd greatly appreciate it if you could explain this a little better for me, thanks. <?php $allowedExts = array("jpg", "jpeg", "gif", "png"); $extension = end(explode(".", $_FILES["file"]["name"])); if ((($_FILES["file"]["type"] == "image/gif") || ($_FILES["file"]["type"] == "image/jpeg") || ($_FILES["file"]["type"] == "image/png") || ($_FILES["file"]["type"] == "image/pjpeg")) && ($_FILES["file"]["size"] < 20000) && in_array($extension, $allowedExts)) { if ($_FILES["file"]["error"] > 0) { echo "Return Code: " . $_FILES["file"]["error"] . "<br />"; } else { echo "Upload: " . $_FILES["file"]["name"] . "<br />"; echo "Type: " . $_FILES["file"]["type"] . "<br />"; echo "Size: " . ($_FILES["file"]["size"] / 1024) . " Kb<br />"; echo "Temp file: " . $_FILES["file"]["tmp_name"] . "<br />"; if (file_exists("upload/" . $_FILES["file"]["name"])) { echo $_FILES["file"]["name"] . " already exists. "; } else { move_uploaded_file($_FILES["file"]["tmp_name"], "upload/" . $_FILES["file"]["name"]); echo "Stored in: " . "upload/" . $_FILES["file"]["name"]; } } } else { echo "Invalid file"; } ?>

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  • Need help with map (c++, STL)

    - by Mike Dooley
    Hi folks! Actually I'm new to C++. I tried something out (actually the map container) but it doesn't work the way I assumed it will... Before posting my code, I will explain it shortly. I created 3 classes: ClassA ClassDerivedA ClassAnotherDerivedA The two last ones are derived from "ClassA". Further I created a map: map<string,ClassA> test_map; I put some objects (from Type ClassDerivedA and ClassAnotherDerivedA) into the map. Keep in mind: the mapped value is from type "ClassA". This will only work because of Polymorphism. Finally I created an iterator which runs over my map and compares the user input with my keys in the map. If they match, it will call a specific method called "printOutput". And there is the Problem: Although i declared "printOutput" as "virtual" the only method called is the one from my base class, but why? and here is the code: #include <iostream> #include <map> using namespace std; class ClassA { public: virtual void printOutput() { cout << "ClassA" << endl; } }; class ClassDerivedA : public ClassA { public: void printOutput() { cout << "ClassDerivedA" << endl; } }; class ClassAnotherDerivedA: public ClassA { public: void printOutput() { cout << "ClassAnotherDerivedA" << endl; } }; int main() { ClassDerivedA class_derived_a; ClassAnotherDerivedA class_another_a; map<string,ClassA> test_map; test_map.insert(pair<string,ClassA>("deriveda", class_derived_a)); test_map.insert(pair<string,ClassA>("anothera", class_another_a)); string s; while( cin >> s ) { if( s != "quit" ) { map<string,ClassA>::iterator it = test_map.find(s); if(it != test_map.end()) it->second.printOutput(); } else break; } } Blockquote

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  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

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