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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • Enhanced Podcasts and MPMoviePlayerViewController

    - by Ben Robinson
    Hi, This is a bit of an odd/specific one - possibly a bug? I'm using MPMoviePlayerViewController to play a variety of files, including Enhanced Podcasts - these are audio files, but with a slideshow of images, often created using GarageBand. Until (i think) iOS 3.2 they weren't supported at all, now they are and play fine in the iPod app, but in my app the slideshow doesn't start, the full screen movie player opens, and the audio begins, but all I see is the QuickTime logo. If I scrub the track the pictures appear - and will continue to play correctly - but I see nothing if I don't scrub! Any ideas?? On a related note, these files also include a small rectangluar button containing an (i) button on the right hand side - anybody know what it is or should do?! It does nothing for me!

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  • What trick will give most reliable/compatible sound alarm in a browser window for most browsers

    - by Dirk Paessler
    I want to be able to play an alarm sound using Javascript in a browser window, preferably with the requirement for any browser plugins (Quicktime/Flash). I have been experimenting with the tag and the new Audio object in Javascript, but results are mixed: As you can see, there is no variant that works on all browsers. Do I miss a trick that is more cross-browser compatible? This is my code: // mp3 with Audio object var snd = new Audio("/sounds/beep.mp3");snd.play(); // wav with Audio object var snd = new Audio("/sounds/beep.wav");snd.play(); // mp3 with EMBED tag $("#alarmsound").empty().append ('<embed src="/sounds/beep.mp3" autostart="true" loop="false" '+ 'volume="100" hidden="true" width="1" height="1" />'); // wav with EMBED tag $("#alarmsound").empty().append ('<embed src="/sounds/beep.wav" autostart="true" loop="false" '+ 'volume="100" hidden="true" width="1" height="1" />'); }

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  • Html5 - Callback when media is ready on iPad wont work

    - by Kap
    I'm trying to add a callback to a HTML5 audio element on an iPad. I added an eventlistener to the element, the myOtherThing() starts but there is no sound. If I pause and the play the sound again the audio starts. This works in chrome. Does anyone have an idea how I can do this? myAudioElement.src = "path_to_file"; addEventListener("canplay", function(){ myAudioElement.play(); myOtherThing.start(); }); SOLVED Just wanted to share my solution here, just in case someone else needs it. As far as I understand the iPad does not trigger any events without user interactions. So to be able to use "canply", "playing" and all the other events you need to use the built in media controller. Once you press play in that controller, the events gets triggered. After that you can use your custom interface.

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  • How can I break from a method prematurely that's being called by NSTimer

    - by jammur
    Basically I'm writing a metronome app, but I'm using a sound file that, depending on the BPM, might not be finished playing when the "play" method is called again. For example, if the sound file is 0.5 seconds long, but the BPM is 200, the "play" method needs to be called every 0.3 seconds. I'm not overly familiar with NSTimer, but it appears that if it is supposed to fire before the previous invocation has completed, it doesn't, and just waits for the next time around. I could be completely wrong about that though. What I need to do is have the previous invocation end prematurely, and have the "play" method called again when the time is supposed to fire. Any help would be appreciated!

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  • Jquery: How can I place triggers on images already cached?

    - by FLX
    Please see: hxxp://flx.me/h/0504/ Source: hxxp://pastebin.com/bDh5k3Qd jquery.preload-min.js: hxxp://jquery.com/plugins/project/Preload jquery.jplayer.min.js: hxxp://www.happyworm.com/jquery/jplayer/0.2.4/developer-guide.htm I'm using jquery.preload-min.js to preload images and to send a play trigger to jquery.jplayer.min.js to start playing a mp3 file. This works great when viewing the page for the first time (or force reloading all content). However, when the image has already been cached, it doesn't use the preloading script and thus does not send the play trigger to jplayer. How can I make it send a play trigger even when the image is cached? Thank you in advance, Dennis

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  • Synchronizing Java Visualizer Audio and Visual

    - by Matt
    I've run into a problem creating a visualizer for .mp3 files in Java. My goal is to create a visualization that runs in time with the .mp3 file being played. I can currently visualize an .mp3 OR play it, but not both at the same time. I am using libraries which may make this trickier than necessary. I currently: Read in the .mp3 as a FileInputStream. a) Convert the FileInputStream into a Bitstream and run the Visualizer OR b) Pass the FileInputStream to a library Play method where it converts it into a Bitstream, decodes it, and plays it. I am using the JLayer library to play and decode the .mp3. My question is: how do I synchronize the two actions so that I can run both at the same time AND they line up (so my visualizations correspond to the changing frequencies). This implies that they finish at the same time as well.

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  • XNA Music mixing real-time

    - by Adam L. S.
    I've created a "format" to store segments of music (prelude part, repeated part, ending part) and time information for these segments (offset, scored length) so I can mix it up in real-time as if it were one piece of music, while repeating the repeated part (optionally) indefinitely. This way, the segments can store decay where the next segment is played, while the previous one is finished. (I've created a player for this in Java, and used the Clip class.) I wanted this format, so I can provide a finite length music (for a jukebox feature), while I play infinite length music in-games. However, when I wanted to code a class in XNA that manages this "format" I've noticed, that there is no obvious way to play "Songs" simultaneously/overlapped. How can I do this/what is the best practice, not leaving the XNA framework? (I don't want to create infinite play-lists.)

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  • jQuery Audio Player

    - by tony noriega
    I was given 2 MP3 files, one that is 4.5Mb and one that is 5.6Mb. I was instructed to have them play on a website i am managing. I have found a nice, clean looking CSS based jQuery audio player. My question is, is this the right solution for files that big? I am not sure if the player preloads the file, or streams it ? (if that is the correct terminology) i dont deal much with audio players and such... this player is from happyworm.com/jquery/jplayer/latest/demo-01.htm is there another approach i shoudl take to get this to play properly? I dont want it to have to buffer, and the visitor to wait, or slow page loading...etc..etc.. i want it to play clean and not affect the visitors session to the site. thanks

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  • SoundPool.load() and FileDescriptor from file

    - by Hans
    I tried using the load function of the SoundPool that takes a FileDescriptor, because I wanted to be able to set the offset and length. The File is not stored in the Ressources but a file on the storage card. Even though neither the load nor the play function of the SoundPool throw any Exception or print anything to the console, the sound is not played. Using the same code, but use the file path string in the SoundPool constructor works perfectly. This is how I have tried the loading (start equals 0 and length is the length of the file in miliseconds): FileInputStream fileIS = new FileInputStream(new File(mFile)); mStreamID = mSoundPool.load(fileIS.getFD(), start, length, 0); mPlayingStreamID = mSoundPool.play(mStreamID, 1f, 1f, 1, 0, 1f); If I would use this, it works: mStreamID = mSoundPool.load(mFile, 0); mPlayingStreamID = mSoundPool.play(mStreamID, 1f, 1f, 1, 0, 1f); Any ideas anyone? Thanks

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  • How to join two wav file using python??

    - by kaushik
    I am using python programming language,I want to join to wav file one at the end of other wav file? I have a Question in the forum which suggest how to merge two wav file i.e add the contents of one wav file at certain offset,but i want to join two wav file at the end of each other... And also i had a prob playing the my own wav file,using winsound module..I was able to play the sound but using the time.sleep for certain time before playin any windows sound,disadvantage wit this is if i wanted to play a sound longer thn time.sleep(N),N sec also,the windows sound wil jst overlap after N sec play the winsound nd stop.. Can anyone help??please kindly suggest to how to solve these prob... Thanks in advance

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  • Checking online users with Facebook Javascript SDK

    - by Roman
    Hi, I'm trying to build some kind of a social game in facebook, where I need that every user that has approved my APP is able to receive notifications from me. When the user approves my App, I save his UID in the DB for future reference. At some later time, I want to make it possible for other users find partners for a game - so I need a way to pick randomly some user from my DB and check if he's online. Then, send him a message and propose to play with the current player. So 2 questions: How can I check if some user is online, using Javascript SDK? It seems that in the new Graph API I can't get the users' online status. How can I then send him a message and propose to play the game? When he approves to play - he is being forwarded to the game page. Many thanks in advance, Roman

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  • Sound plays multiple times at once

    - by Jr. Mathews
    I'm having trouble with sound in Flash. I may have went about coding the wrong way, because most of my codes are on frames. So, I have these two variables var outsideDay:Sound = new daysong(); var outsideNight:Sound = new nightsong(); And I want to play these songs on a specific frame. However, the sounds play sporadically, like 50 times at once. I think it's because I have other codes that link to the frames with a Enter_Frame function. How can I get the sounds to loop and not play multiple times at once?

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  • c++ / c confusion

    - by mrbuxley
    Im trying to make a small app in c++ that saves midifiles with this library. http://musicnote.sourceforge.net/docs/html/index.html The sample code that is given on the homepage looks like this. #include "MusicNoteLib.h" void main() { MusicNoteLib::Player player; // Create the Player Object player.Play("C D E F G A B"); // Play the Music Notes on the default MIDI output port } This piece of code won't compile in Visual studio 2008, I get many errors like MusicNoteLib.h(22) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int I don't understand the error or where to start looking... There also was some dll files that can be used instead of this h file. #ifndef __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ #define __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ /** @file MusicNoteLib.h * \brief Main header file for accessing the MusicNote Library */ /// <Summary> /// This header file can be included directly in your project or through /// MusicNoteLib.h of the MusicNoteDll project. If included directly, this /// will be built directly as a satic library. If included through MusicNoteDll /// this will use dllImports through MUSICNOTELIB_API /// </Summary> #ifndef MUSICNOTELIB_API #define MUSICNOTELIB_API #endif // MUSICNOTELIB_API //#include "Player.h" namespace MusicNoteLib /// Music Programming Library { typedef void (__stdcall *LPFNTRACEPROC)(void* pUserData, const TCHAR* szTraceMsg); typedef void (__stdcall *LPFNERRORPROC)(void* pUserData, long lErrCode, const TCHAR* szErrorMsg, const TCHAR* szToken); extern "C" { MUSICNOTELIB_API typedef void MStringPlayer; MUSICNOTELIB_API void* GetCarnaticMusicNoteReader(); /// <Summary> /// Creates a MusicString Player object. /// </Summary> MUSICNOTELIB_API MStringPlayer* CreateMusicStringPlayer(); /// <Summary> /// Plays Music string notes on the default MIDI Output device with the default Timer Resolution. /// Use PlayMusicStringWithOpts() to use custom values. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicString(const TCHAR* szMusicNotes); /// <Summary> /// Same as PlayMusicString() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringCB(const TCHAR* szMusicNotes, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Plays Music string notes on the given MIDI Output device using the given Timer Resolution. /// Use PlayMusicString() to use default values. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOpts(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS); /// <Summary> /// Same as PlayMusicStringWithOpts() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOptsCB(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Save the given MusicString content into a MIDI output file /// @param szMusicNotes Music Notes to be converted to MIDI output /// @param szOutputFilePath path of the MIDI output file /// @return True if the the content was saved successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool SaveAsMidiFile(const TCHAR* szMusicNotes, const char* szOutputFilePath); //MUSICNOTELIB_API typedef void (*ParseErrorProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::ErrorEventHandlerArgs* pEvArgs); //MUSICNOTELIB_API typedef void (*ParseTraceProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::TraceEventHandlerArgs* pEvArgs); MUSICNOTELIB_API void Parse(const TCHAR* szNotes, LPFNTRACEPROC traceCallbackProc, void* pUserData); } // extern "C" } // namespace MusicNoteLib #endif // __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__

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  • Set the path for the location of media files in program

    - by Zaheer Boovaji
    I have made a Java Swing Desktop application in Netbeans which can play media files I have put the videos in my workspace resources location and in my java program I am calling those media files using an URL which is something like this: C:/users/Dell/My Documents /NetBeansProjects/Media/src/resources/ MediaFiles/ddd.mpg This works well when I run in my IDE and also i have made Jar for this it works well on my computer but the problem is when i copy this jar file on my friends system the interface is coming but when I click a button to play a media file it says: C:/users/Dell/MyDocuments/NetBeansProjects/Media/src/resources/ MediaFiles/ddd.mpg does not exist So, please provide me a solution of how to set the default path so that when I run a jar file on other systems it should play the media file location I am passing as in my program. How to set the path for the location of media files in program? Update The videos are in the jar file.

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  • ASF duration is 29 secs, WMP plays 25 secs. How come?

    - by Roey
    Hi All. I've created a custom ASF file containing compressed voice + screen streams. The total duration of the file according to the header is 29 secs. When opening it in WMP (using custom DMOs to play the streams), the file plays 25 seconds, and then the seek bar snaps to the beginning, but oddly, WMP continues to play 4 more seconds before stopping. Looking at the ASF with ASF Viewer - there are 29 seconds of packets , and both "play duration" and "send duration" are 29 seconds. Why would WMP only see 25 seconds?? Thanks

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  • iPhone: How many instances of AVAudioPlayer should I have for multiple sounds?

    - by foreyez
    So I'm using AvAudioPlayer to play multiple wav files. About 20 different sounds (each about 1 sec long), and you can think of each being played on a button press. Also I don't need them all to play simultaneously, i.e., one plays and you press another button to play another one (which stops the currently played one). What I'm wondering, should I have multiple instances of AVAudioPlayer (20 of them) and then preload the audio files, or should I just use one instance of AvAudioPlayer and each time a button is pressed, initialize the AvAudioPlayer with the sound url (or would this be too slow?) Thanks in advance!

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  • Playing animations in sequence in objecive c

    - by Ohmnastrum
    I'm trying to play animations in sequence but i'm having issues playing them as a for loop iterates through the list of objects in an array. it will move through the array but it won't play each one it just plays the last... -(void) startGame { gramma.animationDuration = 0.5; // Repeat forever gramma.animationRepeatCount = 1; int r = arc4random() % 4; [colorChoices addObject:[NSNumber numberWithInt:r]]; int anInt = [[colorChoices objectAtIndex:0] integerValue]; NSLog(@"%d", anInt); for (int i = 0; i < colorChoices.count; i++) { [self StrikeFrog:[[colorChoices objectAtIndex:i] integerValue]]; //NSLog(@"%d", [[colorChoices objectAtIndex:i] integerValue]); sleep(1); } } it moves through the whole cycle really fast and sleep isn't doing anything to allow it to play each animation... any suggestions?

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  • Playing BG Music Across Activities in Android

    - by scarface
    Hello! First time to ask a question here at stackoverflow. Exciting! Haha. We're developing an Android game and we play some background music for our intro (we have an Intro Activity) but we want it to continue playing to the next Activity, and perhaps be able to stop or play the music again from anywhere within the application. What we're doing at the moment is play the bgm using MediaPlayer at our Intro Activity. However, we stop the music as soon as the user leaves that Activity. Do we have to use something like Services for this? Or is MediaPlayer/SoundPool enough? If anyone knows the answer, we'd gladly appreciate your sharing it with us. Thanks!

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  • What should I use to replace the WinAPI Beep() function?

    - by Jon Cage
    I've got a Visual C++/CLI app which uses beeps to signify good and bad results (used when the user can't see the screen). Currently I use low pitched beeps for bad results and high pitched beeps for good results: if( goodResult == true ) { Beep(1000, 40); } else { Beep(2000, 20); } This works okay on my Vista laptop, but I've tried it on other laptops and some seem to play the sounds for less time (they sound more like clicks than beeps) or the sound doesn't play at all. So I have two questions here: Is there a more reliable beep function? Is there a (simple) way I can play a short .wav file or something similar instead (preferred solution).

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  • I'm very new to C# and reading about attributes, is there a keypress attribute?

    - by akevit
    I'm coming from intermediate java level and I wanted to spend some time tonight learning C#, partly because a game I used to play is now free to play (Asheron's Call) and when I used to play I had always wanted to write a plugin for Decal but 10 years ago I didn't know nearly enough to do anything. Anyways most of that won't mean much to anyone, but what I essentially want to do is something along the lines of (psuedo code): [KeyPressEvent("KeyPressed")] private void KeyPressed(object sender, KeyPressEventArgs args) { if (args.KeyPressed == VK_K) { // Do stuff } } If I'm not providing enough information or if my description of what I want to do is a little off base let me know. Most plugins for this are written in VB6, but in the past few years Decal has upgraded to .NET 3.5 support so I can use things up until there; a lot of the VB6 stuff uses event subscriptions (e.g. Core.EchoFilter.ServerDispatch += EchoFilter_ServerDispatch;) My C# vernacular is not up to part, but on that notion I haven't done a whole lot of Java projects that related to events (or Observers as I believe they're referred to as).

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  • Loading jQuery Consistently in a .NET Web App

    - by Rick Strahl
    One thing that frequently comes up in discussions when using jQuery is how to best load the jQuery library (as well as other commonly used and updated libraries) in a Web application. Specifically the issue is the one of versioning and making sure that you can easily update and switch versions of script files with application wide settings in one place and having your script usage reflect those settings in the entire application on all pages that use the script. Although I use jQuery as an example here, the same concepts can be applied to any script library - for example in my Web libraries I use the same approach for jQuery.ui and my own internal jQuery support library. The concepts used here can be applied both in WebForms and MVC. Loading jQuery Properly From CDN Before we look at a generic way to load jQuery via some server logic, let me first point out my preferred way to embed jQuery into the page. I use the Google CDN to load jQuery and then use a fallback URL to handle the offline or no Internet connection scenario. Why use a CDN? CDN links tend to be loaded more quickly since they are very likely to be cached in user's browsers already as jQuery CDN is used by many, many sites on the Web. Using a CDN also removes load from your Web server and puts the load bearing on the CDN provider - in this case Google - rather than on your Web site. On the downside, CDN links gives the provider (Google, Microsoft) yet another way to track users through their Web usage. Here's how I use jQuery CDN plus a fallback link on my WebLog for example: <!DOCTYPE HTML> <html> <head> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script> <script> if (typeof (jQuery) == 'undefined') document.write(unescape("%3Cscript " + "src='/Weblog/wwSC.axd?r=Westwind.Web.Controls.Resources.jquery.js' %3E%3C/script%3E")); </script> <title>Rick Strahl's Web Log</title> ... </head>   You can see that the CDN is referenced first, followed by a small script block that checks to see whether jQuery was loaded (jQuery object exists). If it didn't load another script reference is added to the document dynamically pointing to a backup URL. In this case my backup URL points at a WebResource in my Westwind.Web  assembly, but the URL can also be local script like src="/scripts/jquery.min.js". Important: Use the proper Protocol/Scheme for  for CDN Urls [updated based on comments] If you're using a CDN to load an external script resource you should always make sure that the script is loaded with the same protocol as the parent page to avoid mixed content warnings by the browser. You don't want to load a script link to an http:// resource when you're on an https:// page. The easiest way to use this is by using a protocol relative URL: <script src="//ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script> which is an easy way to load resources from other domains. This URL syntax will automatically use the parent page's protocol (or more correctly scheme). As long as the remote domains support both http:// and https:// access this should work. BTW this also works in CSS (with some limitations) and links. BTW, I didn't know about this until it was pointed out in the comments. This is a very useful feature for many things - ah the benefits of my blog to myself :-) Version Numbers When you use a CDN you notice that you have to reference a specific version of jQuery. When using local files you may not have to do this as you can rename your private copy of jQuery.js, but for CDN the references are always versioned. The version number is of course very important to ensure you getting the version you have tested with, but it's also important to the provider because it ensures that cached content is always correct. If an existing file was updated the updates might take a very long time to get past the locally cached content and won't refresh properly. The version number ensures you get the right version and not some cached content that has been changed but not updated in your cache. On the other hand version numbers also mean that once you decide to use a new version of the script you now have to change all your script references in your pages. Depending on whether you use some sort of master/layout page or not this may or may not be easy in your application. Even if you do use master/layout pages, chances are that you probably have a few of them and at the very least all of those have to be updated for the scripts. If you use individual pages for all content this issue then spreads to all of your pages. Search and Replace in Files will do the trick, but it's still something that's easy to forget and worry about. Personaly I think it makes sense to have a single place where you can specify common script libraries that you want to load and more importantly which versions thereof and where they are loaded from. Loading Scripts via Server Code Script loading has always been important to me and as long as I can remember I've always built some custom script loading routines into my Web frameworks. WebForms makes this fairly easy because it has a reasonably useful script manager (ClientScriptManager and the ScriptManager) which allow injecting script into the page easily from anywhere in the Page cycle. What's nice about these components is that they allow scripts to be injected by controls so components can wrap up complex script/resource dependencies more easily without having to require long lists of CSS/Scripts/Image includes. In MVC or pure script driven applications like Razor WebPages  the process is more raw, requiring you to embed script references in the right place. But its also more immediate - it lets you know exactly which versions of scripts to use because you have to manually embed them. In WebForms with different controls loading resources this often can get confusing because it's quite possible to load multiple versions of the same script library into a page, the results of which are less than optimal… In this post I look a simple routine that embeds jQuery into the page based on a few application wide configuration settings. It returns only a string of the script tags that can be manually embedded into a Page template. It's a small function that merely a string of the script tags shown at the begging of this post along with some options on how that string is comprised. You'll be able to specify in one place which version loads and then all places where the help function is used will automatically reflect this selection. Options allow specification of the jQuery CDN Url, the fallback Url and where jQuery should be loaded from (script folder, Resource or CDN in my case). While this is specific to jQuery you can apply this to other resources as well. For example I use a similar approach with jQuery.ui as well using practically the same semantics. Providing Resources in ControlResources In my Westwind.Web Web utility library I have a class called ControlResources which is responsible for holding resource Urls, resource IDs and string contants that reference those resource IDs. The library also provides a few helper methods for loading common scriptscripts into a Web page. There are specific versions for WebForms which use the ClientScriptManager/ScriptManager and script link methods that can be used in any .NET technology that can embed an expression into the output template (or code for that matter). The ControlResources class contains mostly static content - references to resources mostly. But it also contains a few static properties that configure script loading: A Script LoadMode (CDN, Resource, or script url) A default CDN Url A fallback url They are  static properties in the ControlResources class: public class ControlResources { /// <summary> /// Determines what location jQuery is loaded from /// </summary> public static JQueryLoadModes jQueryLoadMode = JQueryLoadModes.ContentDeliveryNetwork; /// <summary> /// jQuery CDN Url on Google /// </summary> public static string jQueryCdnUrl = "//ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"; /// <summary> /// jQuery CDN Url on Google /// </summary> public static string jQueryUiCdnUrl = "//ajax.googleapis.com/ajax/libs/jqueryui/1.8.16/jquery-ui.min.js"; /// <summary> /// jQuery UI fallback Url if CDN is unavailable or WebResource is used /// Note: The file needs to exist and hold the minimized version of jQuery ui /// </summary> public static string jQueryUiLocalFallbackUrl = "~/scripts/jquery-ui.min.js"; } These static properties are fixed values that can be changed at application startup to reflect your preferences. Since they're static they are application wide settings and respected across the entire Web application running. It's best to set these default in Application_Init or similar startup code if you need to change them for your application: protected void Application_Start(object sender, EventArgs e) { // Force jQuery to be loaded off Google Content Network ControlResources.jQueryLoadMode = JQueryLoadModes.ContentDeliveryNetwork; // Allow overriding of the Cdn url ControlResources.jQueryCdnUrl = "http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js"; // Route to our own internal handler App.OnApplicationStart(); } With these basic settings in place you can then embed expressions into a page easily. In WebForms use: <!DOCTYPE html> <html> <head runat="server"> <%= ControlResources.jQueryLink() %> <script src="scripts/ww.jquery.min.js"></script> </head> In Razor use: <!DOCTYPE html> <html> <head> @Html.Raw(ControlResources.jQueryLink()) <script src="scripts/ww.jquery.min.js"></script> </head> Note that in Razor you need to use @Html.Raw() to force the string NOT to escape. Razor by default escapes string results and this ensures that the HTML content is properly expanded as raw HTML text. Both the WebForms and Razor output produce: <!DOCTYPE html> <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof (jQuery) == 'undefined') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/WebResource.axd?d=-b6oWzgbpGb8uTaHDrCMv59VSmGhilZP5_T_B8anpGx7X-PmW_1eu1KoHDvox-XHqA1EEb-Tl2YAP3bBeebGN65tv-7-yAimtG4ZnoWH633pExpJor8Qp1aKbk-KQWSoNfRC7rQJHXVP4tC0reYzVw2&t=634535391996872492' type='text/javascript'%3E%3C/script%3E"));</script> <script src="scripts/ww.jquery.min.js"></script> </head> which produces the desired effect for both CDN load and fallback URL. The implementation of jQueryLink is pretty basic of course: /// <summary> /// Inserts a script link to load jQuery into the page based on the jQueryLoadModes settings /// of this class. Default load is by CDN plus WebResource fallback /// </summary> /// <param name="url"> /// An optional explicit URL to load jQuery from. Url is resolved. /// When specified no fallback is applied /// </param> /// <returns>full script tag and fallback script for jQuery to load</returns> public static string jQueryLink(JQueryLoadModes jQueryLoadMode = JQueryLoadModes.Default, string url = null) { string jQueryUrl = string.Empty; string fallbackScript = string.Empty; if (jQueryLoadMode == JQueryLoadModes.Default) jQueryLoadMode = ControlResources.jQueryLoadMode; if (!string.IsNullOrEmpty(url)) jQueryUrl = WebUtils.ResolveUrl(url); else if (jQueryLoadMode == JQueryLoadModes.WebResource) { Page page = new Page(); jQueryUrl = page.ClientScript.GetWebResourceUrl(typeof(ControlResources), ControlResources.JQUERY_SCRIPT_RESOURCE); } else if (jQueryLoadMode == JQueryLoadModes.ContentDeliveryNetwork) { jQueryUrl = ControlResources.jQueryCdnUrl; if (!string.IsNullOrEmpty(jQueryCdnUrl)) { // check if jquery loaded - if it didn't we're not online and use WebResource fallbackScript = @"<script type=""text/javascript"">if (typeof(jQuery) == 'undefined') document.write(unescape(""%3Cscript src='{0}' type='text/javascript'%3E%3C/script%3E""));</script>"; fallbackScript = string.Format(fallbackScript, WebUtils.ResolveUrl(ControlResources.jQueryCdnFallbackUrl)); } } string output = "<script src=\"" + jQueryUrl + "\" type=\"text/javascript\"></script>"; // add in the CDN fallback script code if (!string.IsNullOrEmpty(fallbackScript)) output += "\r\n" + fallbackScript + "\r\n"; return output; } There's one dependency here on WebUtils.ResolveUrl() which resolves Urls without access to a Page/Control (another one of those features that should be in the runtime, not in the WebForms or MVC engine). You can see there's only a little bit of logic in this code that deals with potentially different load modes. I can load scripts from a Url, WebResources or - my preferred way - from CDN. Based on the static settings the scripts to embed are composed to be returned as simple string <script> tag(s). I find this extremely useful especially when I'm not connected to the internet so that I can quickly swap in a local jQuery resource instead of loading from CDN. While CDN loading with the fallback works it can be a bit slow as the CDN is probed first before the fallback kicks in. Switching quickly in one place makes this trivial. It also makes it very easy once a new version of jQuery rolls around to move up to the new version and ensure that all pages are using the new version immediately. I'm not trying to make this out as 'the' definite way to load your resources, but rather provide it here as a pointer so you can maybe apply your own logic to determine where scripts come from and how they load. You could even automate this some more by using configuration settings or reading the locations/preferences out of some sort of data/metadata store that can be dynamically updated instead via recompilation. FWIW, I use a very similar approach for loading jQuery UI and my own ww.jquery library - the same concept can be applied to any kind of script you might be loading from different locations. Hopefully some of you find this a useful addition to your toolset. Resources Google CDN for jQuery Full ControlResources Source Code ControlResource Documentation Westwind.Web NuGet This method is part of the Westwind.Web library of the West Wind Web Toolkit or you can grab the Web library from NuGet and add to your Visual Studio project. This package includes a host of Web related utilities and script support features. © Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  jQuery   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • network design to segregate public and staff

    - by barb
    My current setup has: a pfsense firewall with 4 NICs and potential for a 5th 1 48 port 3com switch, 1 24 port HP switch, willing to purchase more subnet 1) edge (Windows Server 2003 for vpn through routing and remote access) and subnet 2) LAN with one WS2003 domain controller/dns/wins etc., one WS2008 file server, one WS2003 running Vipre anti-virus and Time Limit Manager which controls client computer use, and about 50 pcs I am looking for a network design for separating clients and staff. I could do two totally isolated subnets, but I'm wondering if there is anything in between so that staff and clients could share some resources such as printers and anti-virus servers, staff could access client resources, but not vice versa. I guess what I'm asking is can you configure subnets and/or vlans like this: 1)edge for vpn 2)services available to all other internal networks 3)staff which can access services and clients 4)clients which can access services but not staff By access/non-access, I mean stronger separation than domain usernames and passwords.

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  • Exchange not preserving the "To:" field

    - by Matt Simmons
    I've got a hosted exchange solution through Apptix, which isn't the problem, I think, but it may be relevant. I have my main account, [email protected], and to that, I have an alias, [email protected]. Whenever I send an email to [email protected], I examine the headers, and I see the "To:" field being correct, "To: [email protected]". All is well. I recently set up another user, [email protected] to function as a multipurpose mailbox. I aliased "[email protected]" to the services account in the same method that I did "[email protected]", however nothing I have sent to "[email protected]" actually goes TO "[email protected]". All of the headers say "To: [email protected]". This makes it extremely difficult to filter based on headers alone. Does anyone have any feedback on what settings I would need to look at in order to fix that?

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  • What are the best practices for service accounts?

    - by LockeCJ
    We're running several services in our company using a shared domain account. Unfortunately, the credentials for this account are widely distributed and being used frequently for both service and non-service purposes. This has led to a situation where it is possible that the services will be temporarily down due to this shared account being locked. Obviously, this situation needs to change. The plan is to change the services to run under a new account, but I don't think this goes far enough, as that account is subject to the same locking policy. My questions is this: Should we be setting up the service accounts differently than other domain accounts, and if we do, how do we manage those accounts. Please keep in mind that we are running a 2003 domain, and upgrading the domain controller is not a viable solution in the near term.

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