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  • CodeIgniter: Passing variables via URL - alternatives to using GET

    - by John Durrant
    I'm new to CodeIgniter and have just discovered the difficulties using the GET method of passing variables via the URL (e.g. domain.com/page.php?var1=1&var2=2). I gather that one approach is to pass the variables in the URI segments but haven't quite figured out how to do that yet as it seems to create the expectation of having a function in the controller named as the specific URI segment???? Anyway Instead of using GET I've decided to use POST by adapting a submit button (disguised as a link) with the variables in hidden input fields. I've created the following solution which seems to work fine, but am wondering whether I'm on the right track here or whether there is an easier way of passing variables via a link within CodeIgniter? I've created the following class in application/libraries/ <?php if ( ! defined('BASEPATH')) exit('No direct script access allowed'); class C_variables { function variables_via_link($action, $link_text, $style, $link_data) { $attributes = array('style' => 'margin:0; padding:0; display: inline;'); echo form_open($action, $attributes); $attributes = array('class' => $style, 'name' => 'link'); echo form_submit($attributes, $link_text); foreach ($link_data as $key => $value){ echo form_hidden($key, $value); } echo form_close(); } } ?> With the following CSS: /* SUBMIT BUTTON AS LINK adapted from thread: http://forums.digitalpoint.com/showthread.php?t=403667 Cross browser support (apparently). */ .submit_as_link { background: transparent; border-top: 0; border-right: 0; border-bottom: 1px solid #00F; border-left: 0; color: #00F; display: inline; margin: 0; padding: 0; cursor: hand /* Added to show hand when hovering */ } *:first-child+html .submit_as_link { /* hack needed for IE 7 */ border-bottom: 0; text-decoration: underline; } * html .submit_as_link { /* hack needed for IE 5/6 */ border-bottom: 0; text-decoration: underline; } Link then created using the following code in the VIEW: <?php $link = new C_variables; $link_data=array('var1' => 1, 'var2' => 2); $link ->variables_via_link('destination_page', 'here is a link!', 'submit_as_link', $link_data); ?> Thanks for your help...

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  • drawing thick, textured lines in OpenGL

    - by NateS
    I need to draw thick textured line segments in OpenGL. Actually I need curves made out of short line segments. Here is what I have: In the upper left is an example of two connected line segments. The second image shows once the lines are given width, they overlap. If I apply a texture that uses translucency, the overlap looks terrible. The third image shows that both lines are shortened by half the amount necessary to make the thick line corners just touch. This way I can fill the space between the lines with a triangle. On the right you can see this works well (ignore the horizontal line when the crappy texture repeats). But it doesn't always work well. In the bottom left the curve is made of many short line segments. Note the incorrect texture application. My program is written in Java, making use of the LWJGL OpenGL binding (and minor use of Slick, a 2D helper framework). I've made a zip file that contains an executable JAR so you can easily see the problem. It also has the Java code (there is only one source file) and an Eclipse project, so you can instantly run it through Eclipse and hack at it if you like. Here she is: http://n4te.com/temp/lines.zip To run, execute "java -jar lines.jar". You may need "-Djava.library.path=." before -jar if you are not on Windows. Press space to toggle texture/wireframe. The wireframe only shows the line segments, the triangle between them isn't drawn. I don't need to draw arbitrary lines, just bezier curves similar to what you see in the program. Sorry the code is a bit messy, once I have a solution I will refactor. I have investigated using GLUtessellator. It greatly simplified construction of the line, but I found that applying the texture was perfect. It worked most of the time (top image below), but long vertical curves would have severe texture distortion (bottom image below): This turned out to be much easier to code, but in the end worse than my approach. I believe what I'm trying to do is called "line tessellation" or "stroke tessellation". I assume this has been solved already? Is there standard code I can leverage? Otherwise, how can I fix my code so that the texture does not freak out on short, vertical curves?

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  • WPF Combobox: Autocomplete

    - by user279244
    Hi, I have implemented a Autocomplete enabled Combobox in WPF. It is like below... private void cbxSession_Loaded(object sender, RoutedEventArgs e) { cbxSession.ApplyTemplate(); TextBox textBox = cbxSession.Template.FindName("PART_EditableTextBox", cbxSession) as TextBox; textBox.IsReadOnly = false; if (textBox != null) { textBox.KeyUp += new KeyEventHandler(textBox_KeyUp); textBox.KeyUp += delegate { ///open the drop down and start filtering based on what the user types into the combobox cbxSession.IsDropDownOpen = true; cbxSession.Items.Filter += a => { if (a.ToString().ToUpper().Contains(textBox.Text.ToUpper())) return true; else return false; }; }; } } void textBox_KeyUp(object sender, KeyEventArgs e) { if ((e.Key == System.Windows.Input.Key.Up) || (e.Key == System.Windows.Input.Key.Down)) { e.Handled = true; } else if (e.Key == System.Windows.Input.Key.Enter) { e.Handled = true; cbxSession.IsDropDownOpen = false; } } void textBox_KeyDown(object sender, KeyEventArgs e) { cbxSession.SelectionChanged -= cbxSession_SelectionChanged; if (e.Key == System.Windows.Input.Key.Enter) { e.Handled = true; cbxSession.SelectionChanged += cbxSession_SelectionChanged; } if ((e.Key == System.Windows.Input.Key.Up) || (e.Key == System.Windows.Input.Key.Down)) { e.Handled = true; } } private void cbxSession_DropDownClosed(object sender, EventArgs e) { if (cbxSession.Text != "") { TextBox textBox = cbxSession.Template.FindName("PART_EditableTextBox", cbxSession) as TextBox; if (!cbxSession.Items.Contains(textBox.Text)) { textBox.Text = cbxSession.Text; } } } private void cbxSession_DropDownOpened(object sender, EventArgs e) { cbxSession.Items.Filter += a => { return true; }; } <ComboBox x:Name="cbxSession" Width="260" Canvas.Top="5" Canvas.Left="79" Height="25" Visibility="Visible" SelectionChanged="cbxSession_SelectionChanged" MaxDropDownHeight="200" IsTextSearchEnabled="False" IsEditable="True" IsReadOnly="True" Loaded="cbxSession_Loaded" DropDownClosed="cbxSession_DropDownClosed" StaysOpenOnEdit="True" DropDownOpened="cbxSession_DropDownOpened"> <ComboBox.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel IsVirtualizing="True" IsItemsHost="True"/> </ItemsPanelTemplate> </ComboBox.ItemsPanel> </ComboBox> But, the problem I am facing is... When I try searching, the first character goes missing. And this happens only once. Secondly, When I am using Arrow buttons to the filtered items, the ComboboxSelectionChanged event is fired. Is there any way to make it fire only on the click of 'Enter'

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  • Can't create a fullscreen WPF popup

    - by Scrappydog
    Using WPF .NET 4.0 in VS2010 RTM: I can't create a fullscreen WPF popup. If I create a popup that is sized 50% width and 100% height everything works fine, but if I try to create a "full screen" popup sized to 100% width and height it ends up displaying at 100% width and 75% height... the bottom is truncated. Note: The width and height are actually being expressed in pixels in code, I'm using percent to make the situation a little more understandable... It "feels" like there is some sort of limit preventing the area of a popup from exceeding ~75% of the total area of the screen. UPDATE: Here is a Hello World example that shows the problem. <Window x:Class="TechnologyVisualizer.PopupTest" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="PopupTest" WindowStyle="None" WindowState="Maximized" Background="DarkGray"> <Canvas x:Name="MainCanvas" Width="1920" Height="1080"> <Popup Placement="Center" VerticalAlignment="Center" HorizontalAlignment="Center" Width="1900" Height="1060" Name="popContent"> <TextBlock Background="Red">Hello World</TextBlock> </Popup> <Button Canvas.Left="50" Canvas.Top="50" Content="Menu" Height="60" Name="button1" Width="80" FontSize="22" Foreground="White" Background="Black" Click="button1_Click" /> </Canvas> </Window> using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; namespace TechnologyVisualizer { /// <summary> /// Interaction logic for PopupTest.xaml /// </summary> public partial class PopupTest : Window { public PopupTest() { InitializeComponent(); } private void button1_Click(object sender, RoutedEventArgs e) { popContent.IsOpen = true; } } } If you run this the bottom 25% of the popup is missing if you change the width of the popup to 500 then it will go full height

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  • Disable Windows 8 edge gestures/hot corners for multi-touch applications while running in full screen

    - by Bondye
    I have a full screen AS3 game maby with Adobe AIR that runs in Windows 7. In this game it may not be easy to exit (think about kiosk mode, only exit by pressing esc and enter a password). Now I want this game to run in Windows 8. The game is working like expected but the anoying things are these edge gestures/hot corners (left, top, right, bottom) and the shortcuts. I've read articles but none helped me. People talk about registery edits, but I dont get this working + the user needs to restart his/hers computer. I want to open my game, turn off gestures/hot corners and when the game closes the gestures/hot corners need to come back available again. I have seen some applications doing the same what I want to accomplish. I found this so I am able to detect the gestures. But how to ignore they're actions? I also read ASUS Smart Gestures but this is for the touch-pad. And I have tried Classic Shell but I need to disable the edge gestures/hot corners without such programs, just on-the-fly. I also found this but I don't know how to implement this. HRESULT SetTouchDisableProperty(HWND hwnd, BOOL fDisableTouch) { IPropertyStore* pPropStore; HRESULT hrReturnValue = SHGetPropertyStoreForWindow(hwnd, IID_PPV_ARGS(&pPropStore)); if (SUCCEEDED(hrReturnValue)) { PROPVARIANT var; var.vt = VT_BOOL; var.boolVal = fDisableTouch ? VARIANT_TRUE : VARIANT_FALSE; hrReturnValue = pPropStore->SetValue(PKEY_EdgeGesture_DisableTouchWhenFullscreen, var); pPropStore->Release(); } return hrReturnValue; } Does anyone know how I can do this? Or point me into the right direction? I have tried some in C# and C++, but I aint a skilled C#/C++ developer. Also the game is made in AS3 so it will be hard to implement this in C#/C++. I work on the Lenovo aio (All in one) with Windows 8.

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  • iPhone UIButton addTarget:action:forControlEvents: not working

    - by Aaron Vegh
    I see there are similar problems posted here, but none of the solutions work for me. Here goes: I have a UIButton instance inside a UIView frame, which is positioned within another UIView frame, which is positioned in the main window UIView. To wit: UIWindow --> UIView (searchView) --> UISearchBar (findField) --> UIView (prevButtonView) --> UIButton (prevButton) --> UIView (nextButtonView) --> UIButton (nextButton) So far, so good: everything is laid out as I want it. However, the buttons aren't accepting user input of any kind. I am using the UIButton method addTarget:action:forControlEvents: and to give you an idea of what I'm doing, here's my code for nextButton: nextButton = [UIButton buttonWithType:UIButtonTypeCustom]; [nextButton setImage:[UIImage imageNamed:@"find_next_on.png"] forState:UIControlStateNormal]; [nextButton setImage:[UIImage imageNamed:@"find_next_off.png"] forState:UIControlStateDisabled]; [nextButton setImage:[UIImage imageNamed:@"find_next_off.png"] forState:UIControlStateHighlighted]; [nextButton addTarget:self action:@selector(nextResult:) forControlEvents:UIControlEventTouchUpInside]; The method nextResult: never gets called, the state of the button doesn't change on touching, and there's not a damned thing I've been able to do to get it working. I assume that there's an issue with all these layers of views: maybe something is sitting on top of my button, but I'm not sure what it could be. In the interest of information overload, I found a bit of code that would print out all my view info. This is what I get for my entire view hierarchy: UIWindow {{0, 0}, {320, 480}} UILayoutContainerView {{0, 0}, {320, 480}} UINavigationTransitionView {{0, 0}, {320, 480}} UIViewControllerWrapperView {{0, 64}, {320, 416}} UIView {{0, 0}, {320, 416}} UIWebView {{0, 44}, {320, 416}} UIScroller {{0, 0}, {320, 416}} UIImageView {{0, 0}, {54, 54}} UIImageView {{0, 0}, {54, 54}} UIImageView {{0, 0}, {54, 54}} UIImageView {{0, 0}, {54, 54}} UIImageView {{-14.5, 14.5}, {30, 1}} UIImageView {{-14.5, 14.5}, {30, 1}} UIImageView {{0, 0}, {1, 30}} UIImageView {{0, 0}, {1, 30}} UIImageView {{0, 430}, {320, 30}} UIImageView {{0, 0}, {320, 30}} UIWebDocumentView {{0, 0}, {320, 21291}} UIView {{0, 0}, {320, 44}} UISearchBar {{10, 8}, {240, 30}} UISearchBarBackground {{0, 0}, {240, 30}} UISearchBarTextField {{5, -2}, {230, 31}} UITextFieldBorderView {{0, 0}, {230, 31}} UIPushButton {{205, 6}, {19, 19}} UIImageView {{10, 8}, {15, 15}} UILabel {{30, 7}, {163, 18}} UIView {{290, 15}, {23, 23}} UIButton {{0, 0}, {0, 0}} UIImageView {{-12, -12}, {23, 23}} UIView {{260, 15}, {23, 23}} UIButton {{0, 0}, {0, 0}} UIImageView {{-12, -12}, {23, 23}} UINavigationBar {{0, 20}, {320, 44}} UINavigationButton {{267, 7}, {48, 30}} UIImageView {{0, 0}, {48, 30}} UIButtonLabel {{11, 7}, {26, 15}} UINavigationItemView {{79, 8}, {180, 27}} UINavigationItemButtonView {{5, 7}, {66, 30}} MBProgressHUD {{0, 0}, {320, 480}} UIActivityIndicatorView {{141, 206}, {37, 37}} UILabel {{117, 247}, {86, 27}} The relevant part is noted above the UINavigationBar section. Anyone have any suggestions? I'm all out. Thanks for reading. Aaron.

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  • Combining mousedown and mousemove events together with Javascript (JQUERY?)

    - by webzide
    Dear experts, I would like to combine a the mousedown and mousemove and mouseup events together. Basically the application of this would be making a UI for selecting elements. Like selecting icons in windows when the mouse is clicked down and as you move it, a dotted border dynamically moves with it. I know this is possible with the predefined UI of Jquery. But I am building a web application that requires the integration of this and would like to know the technique. I spend hours on this and it just doesn't work. here's is the code i have so far and the logic behind it: $(document).bind('mousedown', function (evt) { evt = (evt) ? evt : event; startX = evt.clientX; startY = evt.clientY; div = document.createElement("div"); div.style.position = "absolute"; div.style.left = startX + "px"; div.style.top = startY + "px"; div.style.border = "1px dotted #DDDDDD"; $(document).bind('mousemove', function(evt){ evt=(evt) ? evt: event; alert("TESTING OF THIS WORKS"); }); }); $(document).bind('mouseup',function(evt) { var evt = (evt) ? evt : event; var endX = evt.clientX; var endY = evt.clientY; difX = (endX - startX); difY = (endY - startY) if ((difX || difY) > 0) { div.style.width = difX + "px"; div.style.height = difY + "px"; document.body.appendChild(div); } $(this).unbind('mousemove'); }); As you can see I have placed an event binding of mousemove into the event function of mousedown so that it can only be invoked when the mouse is down. but the problem is, once that event is binded, it does not come off. The borders does not move dynamically as expected. Maybe my logic is entirely messed up. If anyone could point me the the right direction that would be great. THanks in advance.

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  • Silverlight animation not smooth

    - by Andrej
    Hi, When trying to animate objects time/frame based in Silverlight (in contrast to using something like DoubleAnimation or Storyboard, which is not suitable e.g. for fast paced games), for example moving a spaceship in a particular direction every frame, the movement is jumpy and not really smooth. The screen even seems to tear. There seems to be no difference between CompositionTarget and DistpatcherTimer. I use the following approach (in pseudocode): Register Handler to Tick-Event of a DispatcherTimer In each Tick: Compute the elapsed time from the last frame in milliseconds Object.X += movementSpeed * ellapsedMilliseconds This should result in a smooth movement, right? But it doesn't. Here is an example (Controls: WASD and Mouse): Silverlight Game. Although the effect I described is not too prevalent in this sample, I can assure you that even moving a single rectangle over a canvas produces a jumpy animation. Does someone have an idea how to minimize this. Are there other approaches to to frame based animation exept using Storyboards/DoubleAnimations which could solve this? Edit: Here a quick and dirty approach, animating a rectangle with minimum code (Controls: A and D) Animation Sample Xaml: <Grid x:Name="LayoutRoot" Background="Black"> <Canvas Width="1000" Height="400" Background="Blue"> <Rectangle x:Name="rect" Width="48" Height="48" Fill="White" Canvas.Top="200" Canvas.Left="0"/> </Canvas> </Grid> C#: private bool isLeft = false; private bool isRight = false; private DispatcherTimer timer = new DispatcherTimer(); private double lastUpdate; public Page() { InitializeComponent(); timer.Interval = TimeSpan.FromMilliseconds(1); timer.Tick += OnTick; lastUpdate = Environment.TickCount; timer.Start(); } private void OnTick(object sender, EventArgs e) { double diff = Environment.TickCount - lastUpdate; double x = Canvas.GetLeft(rect); if (isRight) x += 1 * diff; else if (isLeft) x -= 1 * diff; Canvas.SetLeft(rect, x); lastUpdate = Environment.TickCount; } private void UserControl_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.D) isRight = true; if (e.Key == Key.A) isLeft = true; } private void UserControl_KeyUp(object sender, KeyEventArgs e) { if (e.Key == Key.D) isRight = false; if (e.Key == Key.A) isLeft = false; } Thanks! Andrej

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  • How to automatically resize an EditText widget (with some attributes) in a TableLayout

    - by steff
    Hi everyone, I have a layout issue. What I do is this: create TableLayout in xml with zero children: <TableLayout android:id="@+id/t_layout_contents" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/l_layout_tags" android:stretchColumns="1" android:paddingLeft="5dip" android:paddingRight="5dip" /> Insert first row programmatically in onCreate(): tLayoutContents = (TableLayout)findViewById(R.id.t_layout_contents); NoteElement nr_1 = new NoteElement(this); tLayoutContents.addView(nr_1); Class "NoteElement" extends TableRow. The 1st row just consists of a blank ImageView as a placeholder and an EditText to enter text. NoteElement's constructor looks like this: public NoteElement(Context c) { super(c); this.context = c; defaultText = c.getResources().getString(R.string.create_note_help_text); imageView = new ImageView(context); imageView.setImageResource(android.R.color.transparent); LayoutParams params = new LayoutParams(0); imageView.setLayoutParams(params); addView(imageView); addView(addTextField()); } Method addTextField() specifies the attributes for the EditText widget: private EditText addTextField() { editText = new EditText(context); editText.setImeOptions(EditorInfo.IME_ACTION_DONE); editText.setMinLines(4); editText.setRawInputType(InputType.TYPE_TEXT_FLAG_MULTI_LINE); editText.setHint(R.string.create_note_et_blank_text); editText.setAutoLinkMask(Linkify.ALL); editText.setPadding(5, 0, 0, 0); editText.setGravity(Gravity.TOP); editText.setVerticalScrollBarEnabled(true); LayoutParams params = new LayoutParams(1); editText.setLayoutParams(params); return editText; } So far, so good. But my problem occurs as soon as the available space for the chars is depleted. The EditText does not resize itself but switches to a single line EditText. I am desperatly looking for a way in which the EditText resizes itself in its height dynamically, being dependant on the inserted text length. Does anyone have a hint on this? Thanks & regards, steff

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  • How can I do vertical paging with UITableView?

    - by vodkhang
    Let me describe the situation I am trying to do: I have a list of Items. When I go into ItemDetailView, which is a UITableView. I want to do paging here like: When I scroll down out of the table view, I want to display the next item. Like in Good Reader: Currently, I am trying 2 approaches but both do not really work for me. 1st: I let my UITableView over my scroll view and I have a nice animation and works quite ok except sometimes, the UITableView will receive event instead of my scroll view. And because, a UITableView is already a UITableView, this approach seems not be a good idea. Here is some code: - (void)applicationDidFinishLaunching:(UIApplication *)application { // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width, scrollView.frame.size.height * kNumberOfPages); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = YES; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= kNumberOfPages) return; [self.currentViewController.view removeFromSuperview]; self.currentViewController = [[[MyNewTableView alloc]initWithPageNumber:page] autorelease]; if (nil == currentViewController.view.superview) { CGRect frame = scrollView.frame; [scrollView addSubview:currentViewController.view]; } } - (void)scrollViewDidScroll:(UIScrollView *)sender { if (pageControlUsed) { return; } CGFloat pageHeight = scrollView.frame.size.height; int page = floor((scrollView.contentOffset.y - pageHeight / 2) / pageHeight) + 1; [self loadScrollViewWithPage:page]; } - (IBAction)changePage:(id)sender { int page = pageControl.currentPage; [self loadScrollViewWithPage:page]; // update the scroll view to the appropriate page CGRect frame = scrollView.frame; [scrollView scrollRectToVisible:frame animated:YES]; pageControlUsed = YES; } My second approach is: using pop and push of navigationController to pop the current ItemDetail and push a new one on top of it. But this approach will not give me a nice animation of scrolling down like the first approach. So, the answer to how I can get it done with either approach will be appreciated

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  • How to diagnose cause, fix, or work around Adobe ActiveX / COM related error 0x80004005 progmaticall

    - by Streamline
    I've built a C# .NET app that uses the Adobe ActiveX control to display a PDF. It relies on a couple DLLs that get shipped with the application. These DLLs interact with the locally installed Adobe Acrobat or Adobe Acrobat Reader installed on the machine. This app is being used by some customer already and works great for nearly all users ( I check to see that the local machine is running at least version 9 of either Acrobat or Reader already ). I've found 3 cases where the app returns the error message "Error HRESULT E_FAIL has been returned from a call to a COM component" when trying to load (when the activex control is loading). I've checked one of these user's machines and he has Acrobat 9 installed and is using it frequently with no problems. It does appear that Acrobat 7 and 8 were installed at one time since there are entries for them in the registry along with Acrobat 9. I can't reproduce this problem locally, so I am not sure exactly which direction to go. The error at the top of the stacktrace is: System.Runtime.InteropServices.COMException (0x80004005): Error HRESULT E_FAIL has been returned from a call to a COM component. Some research into this error indicates it is a registry problem. Does anyone have a clue as to how to fix or work around this problem, or determine how to get to the core root of the problem? The full content of the error message is this: System.Runtime.InteropServices.COMException (0x80004005): Error HRESULT E_FAIL has been returned from a call to a COM component.    at System.Windows.Forms.UnsafeNativeMethods.CoCreateInstance(Guid& clsid, Object punkOuter, Int32 context, Guid& iid)    at System.Windows.Forms.AxHost.CreateWithoutLicense(Guid clsid)    at System.Windows.Forms.AxHost.CreateWithLicense(String license, Guid clsid)    at System.Windows.Forms.AxHost.CreateInstanceCore(Guid clsid)    at System.Windows.Forms.AxHost.CreateInstance()    at System.Windows.Forms.AxHost.GetOcxCreate()    at System.Windows.Forms.AxHost.TransitionUpTo(Int32 state)    at System.Windows.Forms.AxHost.CreateHandle()    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)    at System.Windows.Forms.AxHost.EndInit()    at AcrobatChecker.Viewer.InitializeComponent()    at AcrobatChecker.Viewer..ctor()    at AcrobatChecker.Form1.btnViewer_Click(Object sender, EventArgs e)    at System.Windows.Forms.Control.OnClick(EventArgs e)    at System.Windows.Forms.Button.OnClick(EventArgs e)    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)    at System.Windows.Forms.Control.WndProc(Message& m)    at System.Windows.Forms.ButtonBase.WndProc(Message& m)    at System.Windows.Forms.Button.WndProc(Message& m)    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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  • Unable to resolve class in build.gradle using Android Studio 0.60/Gradle 0.11

    - by saywhatnow
    Established app working fine using Android Studio 0.5.9/ Gradle 0.9 but upgrading to Android Studio 0.6.0/ Gradle 0.11 causes the error below. Somehow Studio seems to have lost the ability to resolve the android tools import at the top of the build.gradle file. Anyone got any ideas on how to solve this? build file 'Users/[me]/Repositories/[project]/[module]/build.gradle': 1: unable to resolve class com.android.builder.DefaultManifestParser @ line 1, column 1. import com.android.builder.DefaultManifestParser 1 error at org.codehaus.groovy.control.ErrorCollector.failIfErrors(ErrorCollector.java:302) at org.codehaus.groovy.control.CompilationUnit.applyToSourceUnits(CompilationUnit.java:858) at org.codehaus.groovy.control.CompilationUnit.doPhaseOperation(CompilationUnit.java:548) at org.codehaus.groovy.control.CompilationUnit.compile(CompilationUnit.java:497) at groovy.lang.GroovyClassLoader.doParseClass(GroovyClassLoader.java:306) at groovy.lang.GroovyClassLoader.parseClass(GroovyClassLoader.java:287) at org.gradle.groovy.scripts.internal.DefaultScriptCompilationHandler.compileScript(DefaultScriptCompilationHandler.java:115) ... 77 more 2014-06-09 10:15:28,537 [ 92905] INFO - .BaseProjectImportErrorHandler - Failed to import Gradle project at '/Users/[me]/Repositories/[project]' org.gradle.tooling.BuildException: Could not run build action using Gradle distribution 'http://services.gradle.org/distributions/gradle-1.12-all.zip'. at org.gradle.tooling.internal.consumer.ResultHandlerAdapter.onFailure(ResultHandlerAdapter.java:53) at org.gradle.tooling.internal.consumer.async.DefaultAsyncConsumerActionExecutor$1$1.run(DefaultAsyncConsumerActionExecutor.java:57) at org.gradle.internal.concurrent.DefaultExecutorFactory$StoppableExecutorImpl$1.run(DefaultExecutorFactory.java:64) [project]/[module]/build.gradle import com.android.builder.DefaultManifestParser apply plugin: 'android-sdk-manager' apply plugin: 'android' android { sourceSets { main { manifest.srcFile 'src/main/AndroidManifest.xml' res.srcDirs = ['src/main/res'] } debug { res.srcDirs = ['src/debug/res'] } release { res.srcDirs = ['src/release/res'] } } compileSdkVersion 19 buildToolsVersion '19.0.0' defaultConfig { minSdkVersion 14 targetSdkVersion 19 } signingConfigs { release } buildTypes { release { runProguard false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt' signingConfig signingConfigs.release applicationVariants.all { variant -> def file = variant.outputFile def manifestParser = new DefaultManifestParser() def wmgVersionCode = manifestParser.getVersionCode(android.sourceSets.main.manifest.srcFile) println wmgVersionCode variant.outputFile = new File(file.parent, file.name.replace("-release.apk", "_" + wmgVersionCode + ".apk")) } } } packagingOptions { exclude 'META-INF/LICENSE.txt' exclude 'META-INF/NOTICE.txt' } } def Properties props = new Properties() def propFile = file('signing.properties') if (propFile.canRead()){ props.load(new FileInputStream(propFile)) if (props!=null && props.containsKey('STORE_FILE') && props.containsKey('STORE_PASSWORD') && props.containsKey('KEY_ALIAS') && props.containsKey('KEY_PASSWORD')) { println 'RELEASE BUILD SIGNING' android.signingConfigs.release.storeFile = file(props['STORE_FILE']) android.signingConfigs.release.storePassword = props['STORE_PASSWORD'] android.signingConfigs.release.keyAlias = props['KEY_ALIAS'] android.signingConfigs.release.keyPassword = props['KEY_PASSWORD'] } else { println 'RELEASE BUILD NOT FOUND SIGNING PROPERTIES' android.buildTypes.release.signingConfig = null } }else { println 'RELEASE BUILD NOT FOUND SIGNING FILE' android.buildTypes.release.signingConfig = null } repositories { maven { url 'https://repo.commonsware.com.s3.amazonaws.com' } maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' } } dependencies { compile 'com.github.gabrielemariotti.changeloglib:library:1.4.+' compile 'com.google.code.gson:gson:2.2.4' compile 'com.google.android.gms:play-services:+' compile 'com.android.support:appcompat-v7:+' compile 'com.squareup.okhttp:okhttp:1.5.+' compile 'com.octo.android.robospice:robospice:1.4.11' compile 'com.octo.android.robospice:robospice-cache:1.4.11' compile 'com.octo.android.robospice:robospice-retrofit:1.4.11' compile 'com.commonsware.cwac:security:0.1.+' compile 'com.readystatesoftware.sqliteasset:sqliteassethelper:+' compile 'com.android.support:support-v4:19.+' compile 'uk.co.androidalliance:edgeeffectoverride:1.0.1+' compile 'de.greenrobot:eventbus:2.2.1+' compile project(':captureActivity') compile ('de.keyboardsurfer.android.widget:crouton:1.8.+') { exclude group: 'com.google.android', module: 'support-v4' } compile files('libs/CWAC-LoaderEx.jar') }

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  • Ajax comments form in ASP.NET MVC2

    - by Artiom Chilaru
    I've been playing around with different aspects of MVC for some time now, and I've reached a situation where I'm not sure what would be the best way to solve a problem. I'm hoping that the SO community will help me out here :P I've seen a number of examples of Ajax.BeginForm on the internet, and it seems like a very nifty idea. E.g. you have a dropdown where you select a customer - and on selecting one it will load this client's details in some placeholder on the page. This works perfectly fine. But what to do if you want to tie in some validation in the box? Just hypothetically, imagine an article page, and user comments in the bottom. Below the comments area there's an ajax-y "Add comment" box. When a user adds a comment, it will appear in the comments area, below the last comment there. If I set the Ajax.BeginForm to Append the result of the call to the Comments area, it will work fine. But what if the data posted is not valid? Instead of appending a "successful" comment to the comments area I have to show the user validation errors. At this point I decided that the area INSIDE the Ajax.BeginForm will be inside a partial, and the form's submits will return this partial. Validation works fine. On each submit we reload the contents inside the form element. But how to add the successful comment to the top? Other things to consider: The comment form also has a "Preview" button. When the user clicks on Preview, I should load the rendered comment into a preview box. This will probably be inside the form area as well. I was thinking of using Json results instead. When the user submits the form, the server code will generate a Json object with a Success value, and html rendered partials as some properties. Something like { "success": true, "form": "<html form data>", "comment": "successful comment html to inject into the page" } This would be a perfect solution, except there's no way in MVC to render a partial into a string, inside the controller (separation of context, remember?). So.. what should I do then? Any "correct" way to implement this?

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  • EPPlus - .xlsx is locked for editing by 'another user'

    - by AdamTheITMan
    I have searched through every possible answer on SO for a solution, but nothing has worked. I am basically creating an excel file from a database and sending the results to the response stream using EPPlus(OpenXML). The following code gives me an error when trying to open my generated excel sheet "[report].xlsx is locked for editing by 'another user'." It will open fine the first time, but the second time it's locked. Dim columnData As New List(Of Integer) Dim rowHeaders As New List(Of String) Dim letter As String = "B" Dim x As Integer = 0 Dim trendBy = context.Session("TRENDBY").ToString() Dim dateHeaders As New List(Of String) dateHeaders = DirectCast(context.Session("DATEHEADERS"), List(Of String)) Dim DS As New DataSet DS = DirectCast(context.Session("DS"), DataSet) Using excelPackage As New OfficeOpenXml.ExcelPackage Dim excelWorksheet = excelPackage.Workbook.Worksheets.Add("Report") 'Add title to the top With excelWorksheet.Cells("B1") .Value = "Account Totals by " + If(trendBy = "Months", "Month", "Week") .Style.Font.Bold = True End With 'add date headers x = 2 'start with letter B (aka 2) For Each Header As String In dateHeaders With excelWorksheet.Cells(letter + "2") .Value = Header .Style.HorizontalAlignment = OfficeOpenXml.Style.ExcelHorizontalAlignment.Right .AutoFitColumns() End With x = x + 1 letter = Helper.GetColumnIndexToColumnLetter(x) Next 'Adds the descriptive row headings down the left side of excel sheet x = 0 For Each DC As DataColumn In DS.Tables(0).Columns If (x < DS.Tables(0).Columns.Count) Then rowHeaders.Add(DC.ColumnName) End If Next Dim range = excelWorksheet.Cells("A3:A30") range.LoadFromCollection(rowHeaders) 'Add the meat and potatoes of report x = 2 For Each dTable As DataTable In DS.Tables columnData.Clear() For Each DR As DataRow In dTable.Rows For Each item As Object In DR.ItemArray columnData.Add(item) Next Next letter = Helper.GetColumnIndexToColumnLetter(x) excelWorksheet.Cells(letter + "3").LoadFromCollection(columnData) With excelWorksheet.Cells(letter + "3") .Formula = "=SUM(" + letter + "4:" + letter + "6)" .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "7") .Formula = "=SUM(" + letter + "8:" + letter + "11)" .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "12") .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "13") .Formula = "=SUM(" + letter + "14:" + letter + "20)" .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "21") .Formula = "=SUM(" + letter + "22:" + letter + "23)" .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "24") .Formula = "=SUM(" + letter + "25:" + letter + "26)" .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "27") .Formula = "=SUM(" + letter + "28:" + letter + "29)" .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "30") .Formula = "=SUM(" + letter + "3," + letter + "7," + letter + "12," + letter + "13," + letter + "21," + letter + "24," + letter + "27)" .Style.Font.Bold = True .Style.Font.Size = 12 End With x = x + 1 Next range.AutoFitColumns() 'send it to response Using stream As New MemoryStream(excelPackage.GetAsByteArray()) context.Response.Clear() context.Response.ContentType = "application/vnd.openxmlformats-officedocument.spreadsheetml.sheet" context.Response.AddHeader("content-disposition", "attachment; filename=filetest.xlsx") context.Response.OutputStream.Write(stream.ToArray(), 0, stream.ToArray().Length) context.Response.Flush() context.Response.Close() End Using End Using

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  • Facebook Connect icon isn't showing up in Internet Explorer

    - by John Duff
    I'm working on a site that is using Facebook Connect and recently made some changes so that the main pages are cached and if you are not logged in (checked with an ajax call) it loads the Facebook Connect javascript and renders the connect button into the page. This works perfectly everywhere except Internet Explorer 7 and 8. The weird part is I render the buttons into a hidden Sign Up / Sign In form and when you show either of those the Connect buttons appear. You can take a look here and you will see the button in Firefox and not Internet Explorer. If you click Sign In the button will show up. This is a Rails app so on the server-side we're responding to an ajax call with rjs like this: page['signin-status'].replace(:partial => "common/layout/signin_menu") page.select('.facebook-connect').each do |value, index| value.replace(render(:partial => '/facebook/signin')) end page << <<-eos LazyLoader.load('http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php', function(){ FB.init('#{Facebooker.api_key}','/xd_receiver.html'); }); eos The first line is replacing the header, the second is the Connect buttons in the Modal dialogs. The partial being rendered into the header looks like this: <span id='signin-status'> <%= fb_login_button(remote_function(:url => "/facebook/connect"))%> | <%= link_to_function "Sign In", "showSignInForm();", :id => "signin" %> | <%= link_to_function "Sign Up", "showSignUpForm();", :id => "signup" %> </span> The Partial being rendered into the Modal dialogs looks like this: <div class='facebook-connect'> <div id="FB_HiddenContainer" style="position:absolute; top:-10000px; width:0px; height:0px;" ></div> <label>Or sign in with your Facebook account</label> <%= fb_login_button(remote_function(:url => "/facebook/connect"))%> </div> I find it very strange that showing the Modal dialog causes all the icons to show. Does anyone have any ideas or suggestions about what's going on?

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  • Best ASP.NET E-Commerce Framework (aspDotNetStoreFront, AbleCommerce, BVCommerce, MediaChase,...)

    - by EfficionDave
    I need a full-featured asp.net E-Commerce solution for a project. It needs to be easily extensible as I need to extend it to integrate with a custom Flash based personalization engine. It should also have a great administrative back-end that handles inventory tracking, report, labels, shipping, ... so that the client can really use it as the basis for their business. I've used quite a few different E-Commerce systems including OSCommerce, Zen Cart, Catalook, and eTailer. While I was impressed with Zen Cart and eTailer, this project is big enough that I want to try a more serious, commercial offering. I'm particularly interested in thoughts on aspdotnetstorefront, BVCommerce, AbleCommerce, and MediaChase. [UPDATE] I've done quite a bit of evaluation since I posted this question and will give some of my findings below: BVCommerce - The price point is nice, the product seems fairly well regarded, and I've heard good things about customizing/extending it, it just doesn't seem like it's going to meet my needs as an Top Tier ECommerce solution. After viewing the tutorial videos, the Admin interface just seems too basic and outdated. aspDotNetStorefront - The integration with DotNetNuke was it's biggest selling point for me but after reading peoples opinions, it's integration seems quite weak. It's sounds like there's a significant learning curve and the architecture just doesn't sound like it's as clean as it should be. AbleCommerce - After a rather thorough evaluation, I have selected AbleCommerce for at least my next project. The Admin interface is beautiful and has a nice list of features. The E-Commerce portion of the user side is very well done, highly skin-able (using Master Pages and a couple other techniques), and the checkout workflow has all the features I need while still being very clean. Source to the API can be bought for $500 but you generally won't need it. There are some 3rd party modules available but there's not currently a large market for these. The biggest glaring weakness of AbleCommerce I've found is their CMS capabilities are very limited and not at all well suited for a non-technical user to make most site content updates. But I have a good solution for that that I plan adapting into AbleCommerce. They will automatically generate a site for you to play with to your heart's content for 30 days. It is defniitely worth checking out.

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  • How to change Jquery UI Slider handle

    - by Tom
    I want to modify the stock JQuery UI slider so that the handle has a arrow on it rather than being a square. i.e. I want to use a custom image as the handle. There are a few tutorials that do it: http://jqueryfordesigners.com/slider-gallery/ http://www.ryancoughlin.com/2008/11/04/using-the-jquery-ui-slider/ http://www.keepthewebweird.com/creating-a-nice-slider-with-jquery-ui/ But I can't get it to work. The following code results in a stationary handle image: <!DOCTYPE html> <html> <head> <link type="text/css" href="http://jqueryui.com/latest/themes/base/ui.all.css" rel="stylesheet" /> <script type="text/javascript" src="http://jqueryui.com/latest/jquery-1.3.2.js"></script> <script type="text/javascript" src="http://jqueryui.com/latest/ui/ui.core.js"></script> <script type="text/javascript" src="http://jqueryui.com/latest/ui/ui.slider.js"></script> <style type="text/css"> #myhandle {position: absolute;z-index: 100;height: 25px;width: 35px;top: auto;background: url(http://stackoverflow.com/content/img/so/vote-arrow-down.png) no-repeat;} </style> <script type="text/javascript"> $(document).ready(function(){ $("#slider").slider({handle: '#myhandle'}); }); </script> </head> <body> <div id="slider"><div id="myhandle"></div></div> </body> </html> It is as if JQuery doesn't pick up that I want to use the myhandle id for the handle. I'm wondering: Do I need a plugin for JQuery to recognise the handle option? (it is not documented in http://docs.jquery.com/UI/Slider). Or perhaps it only worked in an old version of JQuery? Any ideas?

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  • Why do many software projects fail today?

    - by TomTom
    As long as there are software projects, the world is wondering why they fail so often. I would like to know if there is a list or something equivalent which shows how many software projects fail today. Would be nice if there would be a comparison over the last 20 - 30 years. You can also add your top reason why a software project fails. Mine is "Requirements are poor or not even existing." which includes also "No (real) customer / user involved". EDIT: It is nearly impossible to clearly define the term "fail". Let's say that fail means: The project was more than 10% over budget and time. In my opinion the 10% + / - is a good range for an offer / tender. EDIT: Until now (Feb 11) it seems that most posters agree that a fail of the project is basically a failure of the project management (whatever fail means). But IMHO it comes out, that most developers are not happy with this situation. Perhaps because not the manager get penalized when a project was not successful, but the lazy, incompetent developer teams? When I read the posts I can also hear-out that there is a big "gap" between the developer side and the managment side. The expectations (perhaps also the requirements) seem to be so different, that a project cannot be successful in the end (over time / budget; users are not happy; not all first-prio features implemented; too many bugs because developers were forced to implement in too short timeframes ...) I',m asking myself: How can we improve it? Or do we have the possibility to improve it? Everybody seems to be unsatisfied with the way it goes now. Can we close the gap between these two worlds? Should we (the developers) go on strike and fight for "high quality reqiurements" and "realistic / iteration based time shedules"? EDIT: Ralph Westphal and Stefan Lieser have founded a new "community" called: Clean-Code-Developer. The aim of the group is to bring more professionalism into software engineering. Independently if a developer has a degree or tons of years of experience you can be part of this movement. Clean Code Developers live principles like SOLID every day. A professional developer is the biggest reviewer of his own work. And he has an internal value system which helps him to improve and become better. Check it out on: Clean Code Developer EDIT: Our company is doing at the moment a thing called "Application Development and Maintenance Benchmarking". This is a service offered by IBM to get a feedback from someone external on your software engineering process quality etc. When we get the results, I will tell you more about it.

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  • Long-running ASP.NET tasks

    - by John Leidegren
    I know there's a bunch of APIs out there that do this, but I also know that the hosting environment (being ASP.NET) puts restrictions on what you can reliably do in a separate thread. I could be completely wrong, so please correct me if I am, this is however what I think I know. A request typically timeouts after 120 seconds (this is configurable) but eventually the ASP.NET runtime will kill a request that's taking too long to complete. The hosting environment, typically IIS, employs process recycling and can at any point decide to recycle your app. When this happens all threads are aborted and the app restarts. I'm however not sure how aggressive it is, it would be kind of stupid to assume that it would abort a normal ongoing HTTP request but I would expect it to abort a thread because it doesn't know anything about the unit of work of a thread. If you had to create a programming model that easily and reliably and theoretically put a long running task, that would have to run for days, how would you accomplish this from within an ASP.NET application? The following are my thoughts on the issue: I've been thinking a long the line of hosting a WCF service in a win32 service. And talk to the service through WCF. This is however not very practical, because the only reason I would choose to do so, is to send tasks (units of work) from several different web apps. I'd then eventually ask the service for status updates and act accordingly. My biggest concern with this is that it would NOT be a particular great experience if I had to deploy every task to the service for it to be able to execute some instructions. There's also this issue of input, how would I feed this service with data if I had a large data set and needed to chew through it? What I typically do right now is this SELECT TOP 10 * FROM WorkItem WITH (ROWLOCK, UPDLOCK, READPAST) WHERE WorkCompleted IS NULL It allows me to use a SQL Server database as a work queue and periodically poll the database with this query for work. If the work item completed with success, I mark it as done and proceed until there's nothing more to do. What I don't like is that I could theoretically be interrupted at any point and if I'm in-between success and marking it as done, I could end up processing the same work item twice. I might be a bit paranoid and this might be all fine but as I understand it there's no guarantee that that won't happen... I know there's been similar questions on SO before but non really answers with a definitive answer. This is a really common thing, yet the ASP.NET hosting environment is ill equipped to handle long-running work. Please share your thoughts.

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  • Snow Leopard upgrade -> reinstalling sqlite3-ruby gem problem

    - by Carl Tessler
    Hi all, I got ruby 1.8.7 (native compiled), rails 2.3.4, OSX 10.6.2 and also sqlite3-ruby. The error I'm getting when accessing the rails app is NameError: uninitialized constant SQLite3::Driver::Native::Driver::API History: I upgraded to snow leopard by migrating my apps with a FW-cable from my old macbook to the new one. Everything was running perfectly for months, but Yesterday I needed to install watir, which was dependant on rb-appscript, which didn't build due a "wrong architecture" error in libsqlite3.dylib. I figured the build was made on the old machine, so i wanted to rebuild sqlite3-ruby: $ sudo gem uninstall sqlite3-ruby $ sudo gem install sqlite3-ruby Building native extensions. This could take a while... ERROR: Error installing sqlite3-ruby: ERROR: Failed to build gem native extension. /usr/local/bin/ruby extconf.rb checking for fdatasync() in -lrt... no checking for sqlite3.h... yes checking for sqlite3_open() in -lsqlite3... no * extconf.rb failed * Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. It seems like the sqlite3 libs are not working properly. I've tried to install macports sqlite3 (sudo port install sqlite3) and use that instead, but with same result... so i rebuild sqlite3 from scratch.. download-configure-make-make install. After that, the gem now builds perfectly, but doesn't work in rails, giving the error in the top of this article. I'm not really sure where to go from here because I've tried the following Rebuild sqlite3 from newest source (http://www.sqlite.org/download.html) Reinstalled sqlite3-ruby (sudo gem uninstall sqlite3-ruby && sudo gem install sqlite3-ruby) Used sqlite3 from macports (sudo port install sqlite3 && sudo gem install sqlite3-ruby) Reinstalled rails (sudo gem install rails sqlite3-ruby ) and updated environment.rb to rails 2.3.5. No avail, I still get this error: NameError: uninitialized constant SQLite3::Driver::Native::Driver::AP from /usr/local/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:105:in const_missing' from /usr/local/lib/ruby/gems/1.8/gems/sqlite3-ruby-1.2.5/lib/sqlite3/driver/native/driver.rb:76:in open' from /usr/local/lib/ruby/gems/1.8/gems/sqlite3-ruby-1.2.5/lib/sqlite3/database.rb:76:in `initialize' Btw, I have Xcode installed from the Snow Leopard CD. What can i do to solve the problem?

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  • need help with jquery selectors

    - by photographer
    I've got code like that: <ul class="gallery_demo_unstyled"> <li class="active"><img src='001.jpg' /></li> <li><img src='002.jpg' /></li> <li><img src='003.jpg' /></li> <li><img src='004.jpg' /></li> <li><img src='005.jpg' /></li> <li><img src='006.jpg' /></li> </ul> <div class="Paginator"> <a href="../2/" class="Prev">&lt;&lt;</a> <a href="../1/">1</a> <a href="../2/">2</a> <span class="this-page">3</span> <a href="../4/">4</a> <a href="../5/">5</a> <a href="../4/" class="Next">&gt;&gt;</a> </div> <div class="Albums"><div class="AlbumsMenu"> <p><b>ALBUMS</b></p> <p><a href="../../blackandwhite/1/" >blackandwhite</a></p> <p><a href="../../color/1/" class='this-page'>>>color</a></p> <p><a href="../../film/1/" >film</a></p> <p><a href="../../digital/1/" >digital</a></p> <p><a href="../../portraits/1/" >portraits</a></p> </div></div> ...and some JavaScript/jQuery allowing to cycle through the images (the very top li elements) going back to the first image after the last one: $$.nextSelector = function(selector) { return $(selector).is(':last-child') ? $(selector).siblings(':first-child') : $(selector).next(); }; Current page is always 'this-page' class (span or p in my case, but I could change that if necessary). The question: what should I change in my code to make it go after the last image to the next page instead of cycling through the page over and over again, and after the last page to the next album? And to the first image on the first page of the first album after the last-last-last (or just stop there — don't really care)?

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  • jquery masked input with asp.net control problem

    - by Eyla
    Hi, I have problem while using jquery maskedinput with asp.net textbox. I have a check box that when I check will set a mask to the textbox and when uncheck it change the mask. the problem that when the focus is lost before the mask completed to be filled the text box will empty. how can I fix the problem??? here is my code: <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Untitled Page</title> <script src="js/jquery-1.4.1.js" type="text/javascript"></script> <script src="js/jquery.maskedinput-1.2.2.js" type="text/javascript"></script> <script type="text/javascript"> function mycheck() { if ($('#<%=chk.ClientID %>').is(':checked')) { $("#<%=txt.ClientID %>").unmask(); $("#<%=txt.ClientID %>").val(""); $("#<%=txt.ClientID %>").mask("999999999999"); } else { $("#<%=txt.ClientID %>").unmask(); $("#<%=txt.ClientID %>").val(""); $("#<%=txt.ClientID %>").mask("(999)999-9999"); } } </script> <style type="text/css"> #form1 { margin-top: 0px; } </style> </head> <body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server" /> <div> <p> <asp:CheckBox ID="chk" runat="server" CssClass="kk" onclick="mycheck()" /> </p> <p> <asp:TextBox ID="txt" runat="server" CssClass="tt" ></asp:TextBox> </p> </div> </form> </body> </html>

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  • iOS static Framework crash when animating view

    - by user1439216
    I'm encountering a difficult to debug issue with a static library project when attempting to animate a view. It works fine when debugging (and even when debugging in the release configuration), but throws an error archived as a release: Exception Type: EXC_CRASH (SIGSYS) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 TestApp 0x000d04fc 0x91000 + 259324 1 UIKit 0x336d777e +[UIView(UIViewAnimationWithBlocks) animateWithDuration:animations:] + 42 2 TestApp 0x000d04de 0x91000 + 259294 3 TestApp 0x000d0678 0x91000 + 259704 4 Foundation 0x355f04f8 __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke_0 + 12 5 CoreFoundation 0x35aae540 ___CFXNotificationPost_block_invoke_0 + 64 6 CoreFoundation 0x35a3a090 _CFXNotificationPost + 1400 7 Foundation 0x355643e4 -[NSNotificationCenter postNotificationName:object:userInfo:] + 60 8 UIKit 0x33599112 -[UIInputViewTransition postNotificationsForTransitionStart] + 846 9 UIKit 0x335988cc -[UIPeripheralHost(UIKitInternal) executeTransition:] + 880 10 UIKit 0x3351bb8c -[UIPeripheralHost(UIKitInternal) setInputViews:animationStyle:] + 304 11 UIKit 0x3351b260 -[UIPeripheralHost(UIKitInternal) _reloadInputViewsForResponder:] + 952 12 UIKit 0x3351ae54 -[UIResponder(UIResponderInputViewAdditions) reloadInputViews] + 160 13 UIKit 0x3351a990 -[UIResponder becomeFirstResponder] + 452 14 UIKit 0x336194a0 -[UITextInteractionAssistant setFirstResponderIfNecessary] + 168 15 UIKit 0x33618d6a -[UITextInteractionAssistant oneFingerTap:] + 1602 16 UIKit 0x33618630 _UIGestureRecognizerSendActions + 100 17 UIKit 0x335a8d5e -[UIGestureRecognizer _updateGestureWithEvent:] + 298 18 UIKit 0x337d9472 ___UIGestureRecognizerUpdate_block_invoke_0541 + 42 19 UIKit 0x33524f4e _UIGestureRecognizerApplyBlocksToArray + 170 20 UIKit 0x33523a9c _UIGestureRecognizerUpdate + 892 21 UIKit 0x335307e2 _UIGestureRecognizerUpdateGesturesFromSendEvent + 22 22 UIKit 0x33530620 -[UIWindow _sendGesturesForEvent:] + 768 23 UIKit 0x335301ee -[UIWindow sendEvent:] + 82 24 UIKit 0x3351668e -[UIApplication sendEvent:] + 350 25 UIKit 0x33515f34 _UIApplicationHandleEvent + 5820 26 GraphicsServices 0x376d5224 PurpleEventCallback + 876 27 CoreFoundation 0x35ab651c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32 28 CoreFoundation 0x35ab64be __CFRunLoopDoSource1 + 134 29 CoreFoundation 0x35ab530c __CFRunLoopRun + 1364 30 CoreFoundation 0x35a3849e CFRunLoopRunSpecific + 294 31 CoreFoundation 0x35a38366 CFRunLoopRunInMode + 98 32 GraphicsServices 0x376d4432 GSEventRunModal + 130 33 UIKit 0x33544cce UIApplicationMain + 1074 Thread 0 crashed with ARM Thread State: r0: 0x0000004e r1: 0x000d04f8 r2: 0x338fed47 r3: 0x3f523340 r4: 0x00000000 r5: 0x2fe8da00 r6: 0x00000001 r7: 0x2fe8d9d0 r8: 0x3f54cad0 r9: 0x00000000 r10: 0x3fd00000 r11: 0x3f523310 ip: 0x3f497048 sp: 0x2fe8d988 lr: 0x33539a41 pc: 0x000d04fc cpsr: 0x60000010 To give some background info: The static library is part of an 'iOS fake-framework', built using the templates from here: https://github.com/kstenerud/iOS-Universal-Framework The framework presents a registration UI as a modal view on top of whatever the client application is doing at the time. It pushes these views using a handle to a UIViewController provided by the client application. It doesn't do anything special, but here's the animation code: -(void)keyboardWillShowNotification:(NSNotification *)notification { double animationDuration = [[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; dispatch_async(dispatch_get_main_queue(), ^(void) { [self animateViewsToState:kUMAnimationStateKeyboardVisible forIdiom:[UIDevice currentDevice].userInterfaceIdiom forDuration:animationDuration]; }); } -(void)animateViewsToState:(kUMAnimationState)state forIdiom:(UIUserInterfaceIdiom)idiom forDuration:(double)duration { float fieldOffset; if (idiom == UIUserInterfaceIdiomPhone) { if (state == kUMAnimationStateKeyboardVisible) { fieldOffset = -KEYBOARD_HEIGHT_IPHONE_PORTRAIT; } else { fieldOffset = KEYBOARD_HEIGHT_IPHONE_PORTRAIT; } } else { if (state == kUMAnimationStateKeyboardVisible) { fieldOffset = -IPAD_FIELD_OFFSET; } else { fieldOffset = IPAD_FIELD_OFFSET; } } [UIView animateWithDuration:duration animations:^(void) { mUserNameField.frame = CGRectOffset(mUserNameField.frame, 0, fieldOffset); mUserPasswordField.frame = CGRectOffset(mUserPasswordField.frame, 0, fieldOffset); }]; } Further printf-style debugging shows that it crashes whenever I do anything much with UIKit - specifically, it crashes when I replace -animateViewsToState with: if (0 == UIUserInterfaceIdiomPhone) { NSLog(@""); } and [[[[UIAlertView alloc] initWithTitle:@"test" message:@"123" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil] autorelease] show]; To me, this sounds like a linker problem, but I don't understand how such problems would only manifest here, and not beforehand. Any help would be greatly appreciated.

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  • Databinding to ObservableCollection in a different UserControl?

    - by Dave
    Question re-written on 2010-03-24 I have two UserControls, where one is a dialog that has a TabControl, and the other is one that appears within said TabControl. I'll just call them CandyDialog and CandyNameViewer for simplicity's sake. There's also a data management class called Tracker that manages information storage, which for all intents and purposes just exposes a public property that is an ObservableCollection. I display the CandyNameViewer in CandyDialog via code behind, like this: private void CandyDialog_Loaded( object sender, RoutedEventArgs e) { _candyviewer = new CandyViewer(); _candyviewer.DataContext = _tracker; candy_tab.Content = _candyviewer; } The CandyViewer's XAML looks like this (edited for kaxaml): <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Page.Resources> <DataTemplate x:Key="CandyItemTemplate"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="120"></ColumnDefinition> <ColumnDefinition Width="150"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBox Grid.Column="0" Text="{Binding CandyName}" Margin="3"></TextBox> <!-- just binding to DataContext ends up using InventoryItem as parent, so we need to get to the UserControl --> <ComboBox Grid.Column="1" SelectedItem="{Binding SelectedCandy, Mode=TwoWay}" ItemsSource="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type UserControl}}, Path=DataContext.CandyNames}" Margin="3"></ComboBox> </Grid> </DataTemplate> </Page.Resources> <Grid> <ListBox DockPanel.Dock="Top" ItemsSource="{Binding CandyBoxContents, Mode=TwoWay}" ItemTemplate="{StaticResource CandyItemTemplate}" /> </Grid> </Page> Now everything works fine when the controls are loaded. As long as CandyNames is populated first, and then the consumer UserControl is displayed, all of the names are there. I obviously don't get any errors in the Output Window or anything like that. The issue I have is that when the ObservableCollection is modified from the model, those changes are not reflected in the consumer UserControl! I've never had this problem before; all of my previous uses of ObservableCollection updated fine, although in those cases I wasn't databinding across assemblies. Although I am currently only adding and removing candy names to/from the ObservableCollection, at a later date I will likely also allow renaming from the model side. Is there something I did wrong? Is there a good way to actually debug this? Reed Copsey indicates here that inter-UserControl databinding is possible. Unfortunately, my favorite Bea Stollnitz article on WPF databinding debugging doesn't suggest anything that I could use for this particular problem.

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  • Jquery hiding all descendents of a ul tag...showing child elements as tree menu...

    - by Ronedog
    I want to hide all the descendents of the "ul" for my tree menu when the page loads up, then as each "main" "li" link is clicked display the direct child, and if the direct child has children (grandchild), when the the "Child" is clicked I want it to show the "grandchild" elements. should be simple, but some how I screwed things up and when i click on the main "li" (Heading 1) it displays all of the descendents (Including the "Sub page A - 1"), instead of just the direct children ("Sub Page A"). Which I think means the children, grandchildren, etc. were never hidden to begin with with the .hide(). What I really want to happen is to hide all the descendents (except the main top-level headings) and as I walk down the tree display the children as needed. Any tips on how to make this work? Here's the HTML: <ul id="nav"> <li>Heading 1 <ul> <li>Sub page A <ul> <li>Sub page A - 1</li> <li>Sub page A - 3</li> <li>Sub page A - 2</li> </ul> </li> <li>Sub page B</li> <li>Sub page C</li> </ul> </li> <li>Heading 2 <ul> <li>Sub page D</li> <li>Sub page E</li> <li>Sub page F</li> </ul> </li> <li>Heading 3 <ul> <li>Sub page G</li> <li>Sub page H</li> <li>Sub page I</li> </ul> </li> Here's my Jquery: $(function(){ $('#nav ul').hide(); //Supposed to Hide all <ul> tags for all descendents, but doesn't work $('#nav>li').mouseover(function(){ $(this).addClass("a_hand") }); //Add the class that displays the hand $('#nav>li').toggle(function() { $(this).find('ul').slideDown(200); }, function() { $(this).find('ul').slideUp(200); });//END TOGGLE });//END MAIN FUNCTION thanks.

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