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  • Online audio stream using ruby on rails

    - by Avdept
    I'm trying to write small website that can stream audio online(radio station) and got few questions: 1. Do i have to index all my music files into database, or i can randomily pick file from file system and play it. 2. When should i use ajax to load new song(right after last finished, or few seconds before to get responce from server with link to file?) 3. Is it worth to use ajax, or better make list, that will play its full time and then start over?

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  • how to change orientation of the iphone /ipod ?

    - by Balraj
    HI All i am using the device orientation for some functionality like as in stating the as we run the app it should be in the landscape mode and in this mode if we orientate the phone in 90 angle than it should play some video than problem comes video play by default in the landscape mode but we need it in the portrait mode than for playing video in the portrait mode we put the code [ mPlayer setOrientation:UIDeviceOrientationPortrait animated:NO]; like this even this method show a warning but it do work for playing the video in the portrait mode. now what is the problem :-as we start the app the screen we were showing in the starting of the app just comes and disaapper and it just starts playing the video and not come to that screen we even use the default rotation function to make it usable but it doesn't work any suggestion thanks Balraj Verma

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  • How to add Ads for my android app using eclipse?

    - by user3896367
    I am trying to add ads to my app but I don't know how I followed the instructions from this site: https://developer.android.com/google/play-services/ads.html I did step 1 and 2 in the getting started column, I imported the google-play-services_libs to my workspace then I referenced it in my app and I added this code in my mainfest: <meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" /> I opened the sample ad and copied this code to my xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:ads="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@android:color/black" android:gravity="center" android:orientation="vertical" > <com.google.android.gms.ads.AdView android:id="@+id/adView" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_alignParentLeft="true" ads:adUnitId="@string/ad_unit_id"/> but I am getting this error: The following classes could not be instantiated: - com.google.android.gms.ads.AdView so do you know how to fix this problem and can you tell me what should i write in the java to make in work thanks

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  • ipod touch crashing after uploading app to device

    - by MaKo
    hi, I installed a new device (the second out of the 100), on xcode, an iPod touch but when I upload the app, the iPod crashes, apple logo shows, and gets frozen for a while, and then resusitates, in the xcode, I get the message on console: The Debugger has exited due to signal 15 (SIGTERM). I tried a simple app I made, and it loaded it, (some bouncing ball) after starting again, but tried the same with another app that plays some sounds and it shows normally, but doesnt play the sounds, questions: how to fix this issue? (in MyApp-info.plist, in bundle identifier, I have: com.yourcompany.${PRODUCT_NAME:rfc1034identifier} havent changed this, is this a problem?? 1.b. I used that conf to upload to an iPad with no problem?? Do the apps play normally sounds *.m4a, in the simulator it works!, not in the iPod, is this due to the crash or not? Thank you,, edit Im using AudioToolbox framework, the question after 1.b is 2 in my editor, but appears as 1 in the post??

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  • htaccess for swf file

    - by Charles Wayne
    Does htaccess works with swf file that accepts variables? I have this swf url... http://subdom.domain.tld/subfolder/live.swf?stream=rtmp://stream.domain.com/application&provider=rtmp&file=streamname&autostart=true I want it to be rewrite as http://subdom.domain.tld/subfolder/assignedname/ So far this is what I written on .htaccess file RewriteEngine On RewriteRule ^kwt/?$ live.swf?stream=rtmp://stream.domain.com/application&provider=rtmp&file=streamname&autostart=true [NC,L] It does seem to rewrite to the swf file because the swf is showing but for some reason the variable is not recognized. It does not auto play even the auto play variable is set to true in the RewriteRule. Is there something wrong with my code or it can't be done in swf file?

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  • Rewinding or resetting Parallel effect in Flex 3

    - by errata
    How can I 'rewind' or force the parallel effect to play from the very beginning once it already started to play? Code sample: <mx:Parallel id="parallelEffect" repeatCount="0"> <mx:Fade alphaTo="1" target="{someTarget}" startDelay="2000" /> <mx:Fade alphaTo="1" target="{someOtherTarget}" startDelay="4000" /> <mx:Fade alphaTo="1" target="{thirdTarget}" startDelay="6000" /> <mx:Fade alphaTo="1" target="{fourthTarget}" startDelay="8000" /> <mx:Fade alphaTo="1" target="{fifthTarget}" startDelay="10000" /> </mx:Parallel>

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  • Facebook Hacker Cup: Power Overwhelming

    - by marcog
    A lot of people at Facebook like to play Starcraft II™. Some of them have made a custom game using the Starcraft II™ map editor. In this game, you play as the noble Protoss defending your adopted homeworld of Shakuras from a massive Zerg army. You must do as much damage to the Zerg as possible before getting overwhelmed. You can only build two types of units, shield generators and warriors. Shield generators do no damage, but your army survives for one second per shield generator that you build. Warriors do one damage every second. Your army is instantly overrun after your shield generators expire. How many shield generators and how many warriors should you build to inflict the maximum amount of damage on the Zerg before your army is overrun? Because the Protoss value bravery, if there is more than one solution you should return the one that uses the most warriors. Constraints 1 = G (cost for one shield generator) = 100 1 = W (cost for one warrior) = 100 G + W = M (available funds) = 1000000000000 (1012)

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  • Feature categories for a social network

    - by mafutrct
    Not sure if this question belongs on SO. Anyway, please let me try to clarify the issue. I'm currently planning a social program. It's basically a chat server with the major additional ability to play games. I'd like to create categories of features that are offered to users. My question is, are there any useful standard feature categories? Does not have to be specific to my case, I'm interested in the general case as well. Just to give you an idea of what I'm thinking: functional e.g. play games social e.g. chatting operational e.g. 24/7 service availability I'm entirely unsure if this is the right place to ask, if you know of any better site to ask please don't hesitate to add a comment.

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  • Using XTemplate with SimpleStore in Ext

    - by qui
    I am currently adding some functionality to some old code. There used to be a template which took a flat array of items and spat out some HTML, now the data is coming from a simple store which reads some JSON.. var allwords = [ ['abacteriano', 'abacteriano'], ['abacterial', 'abacteriano'], ['abciximab', 'abciximab'], etc.. So my simplestore goes like this: termStore = new Ext.data.SimpleStore({ fields: ['term', 'lookup'], data: allwords }); This definitly works fine as I use the termStore in a combobox. However I am having difficulty getting it to play with an XTemplate. It seems the syntax in extjs doesn't play well with SO, so this bit wont be in a code block... So I guess I'll describe it :p Essentially its a simple template which tries to get values out of the passed collection by doing {term} I then try and apply it by doing: tpl.overwrite(Ext.get("contentbox"), termStore); This gives me a JS error of "invalid object initializer"

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • Developing and deploying games for Windows, Mac (& Linux)

    - by nornagon
    I want to write games that run on all the major platforms. I also want people to be able to play them by downloading a file and double clicking it. That means a single .exe/.app file. I'm happy to use OpenGL directly for graphics. What I don't know how to do is show a window, handle mouse/keyboard input and play sounds in a cross-platform manner. I don't really mind what the underlying language is, as long as it isn't C++ or Java. C#, Ruby or Python would be preferable, in that order :) Please, SO, save me from having to write Flash games!

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  • VLC player event catch

    - by user350632
    In my C# application i need to trigger some events when a VLC player (preferably) starts playback (a play button is pressed in VLC for example).Tried Windows Media Player classic with Microsoft Spy++ and observed messages that are sent when playback starts\repeats but i don't know how i could "catch" those messages in my C# code.So my question: is there any way to hook up to event in VLC (or WMP) and get notified about playback status (play, stop, start of repeat). My goal is to create a C# function that waits for start of playback event in player and then triggers some actions in my application (this should also happen when playback ends and starts repeating). What approach should i take here? Just to clearify: I don't want to embedded a new instance of VLC in my app, but instead control/read the "real" full version of VLC, started seperatly by the user

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  • Chrome/Webkit audio tag bug?

    - by Ronald
    I'm trying to get HTML5's audio tag to work in Chrome. The following code works flawlessly in Firefox, any ideas why it isn't working in Webkit? <html> <head> <script type="text/javascript"> function init(){ audio = new Audio("chat.ogg"); audio.play(); } </script> </head> <body onload="init()"> </body> I should also note that I tried this with an mp3 as well. Regardless of what format, whenever .play() is called on audio, Chrome responds with "undefined".

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  • playing incoming video stream

    - by mawia
    Hi! all, I am writing an application which is a kinda video streamer.The client is receiving a video stream using udp socket.Now as I am receiving the stream I want to play it simultaneous.It is different from playing local video file lying in your hard disk in which case it can be as simple as running the file using system("vlc filename").But here many issues are involved like there can be delay in receiving and player will have to wait for the incoming data.I have come to know about using vlc to run a video stream.Can you please elaborate the step for playing the stream using vlc.I am implementing my application in c++. EDIT: Can somebody give me some idea regarding VLC API which can be used to stream a given video to particular destination and receive that stream at other end play it. with regards, Mawia

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  • How do I hook into a game and write a script to manipulate it?

    - by Ethan
    Hey SO, I know this is a pretty open question but I was wondering how people go about writing scripts that will "play" a game, or manipulate it in some way. I had been thinking that I'd try to get a working AI to play a game for fun, but don't even really know where to start. Are there any good resources to learn this? What are good languages to use? Once I have the language, how do I get my script hooked into the game? I was thinking of just trying simple flash games, if that helps. Thanks a bunch!

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  • Help with this reg. exp. in PHP

    - by Jonathan
    Hi, i don't know about regular expressions, I asked here for one that: gets either anything up to the first parenthesis/colon or the first word inside the first parenthesis. This was the answer: preg_match('/(?:^[^(:]+|(?<=^\\()[^\\s)]+)/', $var, $match); I need an improvement, I need to get either anything up to the first parenthesis/colon/quotation marks or the first word inside the first parenthesis. So if I have something like: $var = 'story "The Town in Hell"s Backyard'; // I get this: $match = 'story'; $var = "screenplay (based on)"; // I get this: $match = 'screenplay'; $var = "(play)"; // I get this: $match = 'play'; $var = "original screen"; // I get this: $match = 'original screen'; Thanks!

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  • aacplus frame alignment problems

    - by Daniel Mošmondor
    I have an application that rips aac+ audio streams, cutting them at every regular interval (i.e. 10 minutes). Sometimes files are playable OK, but sometimes, Windows Media Player just closes when trying to build DirectShow graph. I am using Orban aacplus plugin, and it works under directshow. When I play this file with winamp or vlc, that have it's own aacplus decoding engine, it works fine. However, I need it to work under directshow. Anyway, problematic file is here: http://www.videophill.com/files/00272-20100418100002.aac I know that there is frame alignment error and I confirmed my theory by filling first 256 bytes with 0x00, tried to play it again, and it worked. Is there any info on aacplus frames available on the web, so I can try to find the beginning of the frame manually and cut the rest off?

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  • C++ online RPG game

    - by David
    So I've been learning C++ and SDL to make some basic 2d games. I want to create a game sort of like World of Warcraft but a 2D version. I want it to be online and use a database or something to start data like amount of Gold, HP, etc. I was wondering though, if I do this in SDL, would it still work online or would the user have to download SDL themselves to play? I just want a game like this but be able to play it with some friends, just for learning purposes you know. I was also looking at DirectX because everyone has that on windows pretty much. Anyways much help is appreciated, thanks!

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  • How to have game audio loop at a certain point

    - by Essential
    I have a storm in my game, and so I've made an ambient audio file which slowly grows into a storm and rain fades in, which then becomes a loopable storm audio file. Here is how I've done it: // Play intro clip and merge into main loop var introTime = stormIntro.length; AudioSource.PlayClipAtPoint( stormIntro, Vector3.zero, 0.7 ); Invoke( "StormMusic", introTime ); The way I'm currently trying to do it is get the length of the storm_intro audio clip, play the clip, and then invoke storm_loop to begin after the length of the intro has completed. This kinda works, but not really because there's occasionally a gap between the two. So how can I do it so the transition is seamless?

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  • Capturing WPF Vector Information BEFORE it Renders to Screen

    - by user273722
    I'm trying to "capture" or record the vector display information of a WPF (maybe Silverlight) application and play it back. However, instead of capturing bitmaps of what is rendered, I would like to capture the vector information BEFORE it gets rendered so that I can play it back at different resolutions without loss of quality. Ideally, I'd like to do this without having to add assemblies into my app (but willing to do so if necessary). I've looked into the WPF rendering pipeline and cannot find an appropriate starting point (or, stated differently, I couldn't figure it out). Maybe the VisualTreeHelper class?

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  • chapters in videos for the iPhone

    - by Grégoire Cachet
    Is it possible to use chapters in videos for the iPhone in an application? For example: I have a 3 minutes video to play. I have chapter 1 starting at 0s, chapter 2 at 50s, chapter 3 at 95s. Can I start plating the video at 50s (chapter 2) until the end? Can I make it play just the chapter 2 from 50s to 95s? My question is not about how to add chapters to a video. I want to know if this behaviour is available on the iphone.

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  • Which video format(s) should a webapp serve?

    - by NoozNooz42
    I need to put up a few videos on a Webapp and I'm a bit lost. My requirements are: DRM is not a concern at all it should work on the iPhone (and iPad) and on the main browsers (Safari, Internet Explorer, Firefox, Opera). it is not a problem at all if the video doesn't play on Linux (because it's a video/screencast of a Windows/OS X software targetted at, well, Windows and OS X users) it is not a problem at all if it also works on Linux (I'm a Linux user myself) Can a unique format be served (like H.264) and play without any additional work on my part or do I need to convert the videos to different formats and have the webapp serve different video formats depending on the browser used? Should I use the "video" tag of HTML5 when I detect an HTML5 capable browser? What's the "safest" bet here? I take it that Flash is out of the equation seen that iPhone/iPad is a requirement.

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  • APNS Sending Frequent Notifications to Device

    - by user564447
    I'm trying to mimic a pager with my app by sending push notifications to the user until he or she responds. My thought was to send a push every few seconds and play the default sound on arrival. Not perfect, but better than nothing. It's working all right. However, I am finding that the sound starts to stutter/interrupt a bit after a few notifications have been sent -- as if it's trying to play the sound more than once. This happens even if I only send the push every 10 seconds. I just tested it at 20 second intervals and even then it starts to sound interrupted after about 10 times. Any idea how to resolve this so each message plays the sound crisply? p.s. Testing performed on an iPad.

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