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  • Creating reference movies for iPhone on the fly

    - by Mad Oxyn
    We are working on an online mobile video app. The videos we want to play on mobile phones are being generated by a server, as there can be dynamic content in the server (based on user input). Now for iPhone we would like to play the video in the best possible resolution based on the connection speed at the time of downloading the movie. This can be done using reference movies. However, because our videos are being generated on the fly, we need to generate this reference movie on the fly as well. Is there a way to generate reference movies on the fly on a Linux server using some command line tool, PHP or Java? Or on a DOS server maybe? Any help will be much appreciated.

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  • Flash Video Gallery using Jquery

    - by Muhammad Sajid
    Hi, my question referenced to my friend. I am trying to use jquery to show flash videos(swf) like a showcase and this is what I am trying to do: Show a video by default and then have "" below that so when an user click on prev or next, it will show the next one and so on. When a video is clicked after making the selection it can either open the video on top of it in a bigger size Or play the video once right there once they click the play button. I have seen examples for images and I tried those but it did not work with flash files. Please let me know if anyone can guide me. I prefer using jquery as there are applications on the site that uses jquery. Also, I just remembered one thing, how to stop the video if they navigate to the next one. This makes me think if its a good idea to do the gallery or showcase for flash videos. Please clarify my questions. thanks

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  • Getting caught in loops - R

    - by user334898
    I am looking at whether or not certain 'systems' for betting really do work as claimed, namely, that they have a positive expectation. One such system is based on the rebate on loss. You basically have a large master pot, say $1 million. Your bankroll for each game is $50k. The way it works, is as follows: 1) Start with $50k, always bet on banker 2) If you win, add the money to the master pot. Then play again with $50k. 3) If you lose(now you're at $30k) play till you either: (a) hit 0, you get a rebate of 10%. Begin playing again with $50k+5k=$55k. (b) If you win more than the initial bankroll, add the money to the master pot. Then play again with $50k. 4) Continue until you double the master pot. I just cant find an easy way of programming out the possible cases in R, since you can eventually go down an improbable path. For example, you start at 50k, lose 20, win 19, now you're at 49, now you lose 20, lose 20, now youre at 9, you either lose 9 and get back 5k or you win and this cycle continues until you either end up with more than 50k or hit 0 and get the rebate on the 50k and start again with $50k +5k. Here's some code i started, but i havent figured out a good way of handling the cases where you get stuck and keeping track of the number of games played. Thanks again for your help. Obviously, I understand you may be busy and not have time. p.loss <- .4462466 p.win <- .4585974 p.tie <- 1 - (p.win+p.loss) prob <- c(p.win,p.tie,p.loss) bet<-20 x <- c(19,0,-20) r <- 10 # rebate = 20% br.i <- 50 br<-200 #for(i in 1:100){ # cbr.i<-0 y <- sample(x,1,replace=T,prob) cbr.i<-y+br.i if(cbr.i > br.i){ br<-br+(cbr.i-br.i); cbr.i<-br.i; }else{ y <- sample(x,2,replace=T,prob); if( sum(y)< cbr.i ){ cbr.i<-br.i+(1/r)*br.i; br<-br-br.i} cbr.i<-y+ }else{ cbr.i<- sum(y) + cbr.i; }if(cbr.i <= bet){ y <- sample(x,1,replace=T,prob) if(abs(y)>cbr.i){ cbr.i<-br.i+(1/r)*br.i } }

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  • Android service puts multiple instances of an activity in the history

    - by HenryAdamsJr
    I'm making a music player. When you press play, it loads a notification into the OnGoing section. When you go anywhere else in the system, I want the music to keep playing. All of this is fine. The problem is that when I relaunch my activity from the Notification, it adds a task to the history stack each time, so if I hit back, I have to see the instance of Activity B from where I pressed play, and from every time I clicked on the notification to go back to Activity B. I want the instance of Activity B that I launch from the notification (via the service) to be the only copy of that Activity in the history. I've been playing around with various Intent flags and Activity attributes in the manifest, but I haven't found the proper combination.

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  • iPhone SKD make the iPod controller appear

    - by nico
    Hi all, It's been a while I'm consulting stackoverflow, but this time I didn't find any answer :( My question is quite simple :) On an iPhone/iPod touch, play music. Double tap the home button while the music is playing. You will see appear a popup with the play/pause/next/previous buttons and a volume control. Do you know if it's possible to make this popup appear programmatically ? I mean, I would like to add a button in my app that will display the popup, avoiding the user to double tap the home button (most of them doesn't know this shortcut). Thank you in advance !

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  • Simple Java Sound Applet won't work!!! ARG!!!

    - by William
    import java.applet.*; /** * SoundApplet.java - a simple applet that plays the "gong.au" sound file. */ public class AppletGame extends Applet { public void init() { super.init(); resize(0,0); AudioClip gong = getAudioClip(getDocumentBase(), "test0.au"); gong.play(); } } In Eclipse applet viewer it loads and doesn't play sound. In html it doesn't load and says start not initalized. I've tried calling it outside of init, and all that someone help me!!!

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  • AudioTrack skipping after pause and resume

    - by Markus Drösser
    Hi, here is the problem. I play a wav file that i recorded earlier without problems. but when i call audiotrack.pause() and audiotrack.start() again after some waiting, it skips some frames of the file. why is that? here is my play listener // Start playback audioTrack.setPlaybackPositionUpdateListener(new OnPlaybackPositionUpdateListener() { @Override public void onPeriodicNotification(AudioTrack track) { try { if(ramfile!=null && ramfile.read(buffer)==-1) { audioTrack.release(); audioTrack = null; ramfile.close(); playing=false; } else { audioTrack.write(buffer, 0, buffer.length); } } catch (IOException e) { try { ramfile.close(); playing=false; } catch (IOException e1) { } } } @Override public void onMarkerReached(AudioTrack track) { playing=false; track.release(); } });

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  • How do you get speech dictated without adding it to a grammar list?

    - by joe
    I'm new to Speech Recognition, and I'm working on a project that will receive a command from a recognizable list. For example, I would say "Play song". The computer would ask the song title, and I can say it. It will then compare my answer to my music library and find it. I know how to add recognizable grammar to the SpeechRecognizer object, how to make the computer speak, and how to play a song in iTunes. I cannot, however, figure out how to get it to dictate or listen and interpret something that isn't in the grammar list. Is there a method I'm missing? Or not yet been simplified by Microsoft? I have no code to show for this, as I am not even sure how to search for this particular idea. Of course, I could have the program read my entire library, but that's not an optimal solution considering I have tens of thousands of songs. Thanks in advance!

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  • Preinitialize BackgroundAudioPlayer in WP7?

    - by kgrevehagen
    When I am using the BackgroundAudioPlayer in my Windows Phone 7 application, it takes a lot of time to load the first time I want to play a song. Is there any way of preinitializing the BackgroundAudioPlayer before playing the first track, so that when I start playing, it starts right along? I have googled it, but no luck. I am just using BackgroundAudioPlayer.Instance when I e.g. want to play, pause, stop etc an audiotrack. Is there something other i could do to fix this? Thanks in advance!

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  • C++ online Role Playing Game (RPG)

    - by David
    So I've been learning C++ and SDL to make some basic 2d games. I want to create a game sort of like World of Warcraft but a 2D version. I want it to be on-line and use a database or something to start data like amount of Gold, HP, etc. I was wondering though, if I do this in SDL, would it still work on-line or would the user have to download SDL themselves to play? I just want a game like this but be able to play it with some friends, just for learning purposes you know. I was also looking at DirectX because everyone has that on windows pretty much. Anyways much help is appreciated, thanks!

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  • Android App crashing on one device only

    - by Daniel1402
    I am working on a new game that works perfectly on my test devices, 7-inch tablets and smartphones. But it crashes on my Galaxy Tab2 10-inch tablet with an Out of memory error. It always crashes when I start to play a second game! I have spent a full week checking the codes and I cannot figure out what is wrong. When I play from the menu screen, everything works fine. When I want to replay a game level from the level screen, the game will crash on the second launch. The level screen is made of 3 fragments, each with 32 buttons (4kB in size). I tried to keep only one fragment in memory with viewPager.setOffscreenPageLimit(1); but it does not solve the problem. Could someone stir me in some direction as to where to look for the potential problem? Why is the 10-inch tablet the only one to crash? Thanks.

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  • How to break a loop when inputting unspecified raw_input?

    - by user1874510
    I want to write an interface using a while loop and raw_input. My code looks like this: while True: n = raw_input("'p' = pause, 'u' = unpause, 'p' = play 's' = stop, 'q' = quit) if n.strip() == 'p': mp3.pause() if n.strip() == 'u': mp3.unpause() if n.strip() == 'p': mp3.play() if n.strip() == 's': mp3.stop() if n.strip() == 'q': break But I want it to break if I input anything that isn't specified in the raw_input. if not raw_input: break Returns and IndentationError: unindent does not match any outer indentation level. if not raw_input: break Does not return any error but doesn't work as I want it to. As far as I know, it does nothing at all. Also, if there's a cleaner way to write my loop, I love to hear it.

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  • update dialog title for each click

    - by Scarface
    Hey guys I have a quick question, I have a dialog box that has multiple links with different attributes. Each time a link is clicked, the attribute src is printed inside of the dialog box so that each link has a unique output in the dialog. My problem is simply that only the first src title is in every box and I would like to change that as well with each click. I separated the line containing title to show the problem. If anyone has any ideas I would appreciate it. <a class="open" src="something" title="Click to play">link</a> <a class="open" src="something else" title="Click to play">link2</a> $('.open').click(function() { src=$(this).attr('src'); $('#show').html(''+src+''); $(\"#show\").dialog({hide: 'clip', width: 400,height: 150,position: 'center', show: 'clip',stack: true,title: ''+src+'', minHeight: 25, minWidth: 100, autoOpen: false,resizable:false}); $('#show').dialog('open'); })

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  • Control ( UIButton, UILable) Hides when the Video plays Again on iPhone!

    - by Taimur Hamza
    Hi, I have displayed UIButton on top of Playing Movie using this code. NSArray *windows = [[UIApplication sharedApplication] windows]; if ([windows count] 1) { // Locate the movie player window UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; // Add our overlay view to the movie player's subviews so it is // displayed above it. [moviePlayerWindow addSubview:self.myABC]; } There are 2 buttons on top of my movie layer. They play different videos.Now the strange part is the video plays fine with buttons showing on top of it. When i press the button to play the other movie plays but the buttons doesnt show. Seems the view reloads and flushes all the Subviews. But i have checked it in the debug mode and it enters into the 'if' condition and this line runs [moviePlayerWindow addSubview:self.myABC]; But the buttons are not dislpayed. Any ideas wats going wrong ? Thanks, Taimur

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  • Different sizes of same strings - Telnet programming

    - by tommyogp
    Hi all, I have been trying to create an iphone app sending telnet command. However what puzzling me is that the sizes of certain strings are so much different, particularly when they include \n or \r. I listed out a few examples. Please assist. const char *a = "play 25\n"; int sizeBitA1 = sizeof(a); // 8 units int sizeBitA2 = sizeof("play 25\n"); // 9 units const char *b = "\r\n"; int sizeBitB1 = sizeof(b); // 8 units int sizeBitB2 = sizeof("\r\n"); // 3 units

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  • problem in playing mp4 video in safari

    - by Codiator
    I have a particular link to a video file in server. when i load the safari through [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://mydomain/category/2.mp4"]]; simulator pops out an alert message saying that "Cannot Play MOVIE.. Server is not correctly configured"....... Even I tried using the mediaPlayer framework - MPMoviePlayerController and loading it with th e url-"http://mydomain/category/2.mp4" but it didnt play out. when i paste the same url in the 10.5 leopards safari it plays out smoothly.. What may be the reason behind it.?

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  • problem in playing next song in the avaudioplayer

    - by Rajashekar
    Hello friends my delegate method looks like this. after the first song is played it goes into this method and plays the second song , however when the second song is done playing it stops. it does not go into the delegate method.i need to play all the songs continuously. i am not sure, why. can someone help me. (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)p successfully:(BOOL)flag { if (flag == NO) NSLog(@"Playback finished unsuccessfully"); else { //[player stop]; index++; NSLog(@"%d",index); path=[[NSBundle mainBundle] pathForResource:[songlist objectAtIndex:index] ofType:@"mp3"]; [player initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; [songlabel2 setTitle:[songlist objectAtIndex:index]]; [endtime setText:[NSString stringWithFormat:@"%.2f",[player duration]/100]]; [player play]; } }

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  • How to do something after effect animation ends in Flex?

    - by Chobicus
    I'm a beginner in Flex so there must be more elegant way of doing this. //move effect private var m:Move = new Move(); //this function creates labels with some text and starts move effect on them public function moveText(i:int):void { var myLabel:Label = new Label(); myLabel.text = "some text"; m.target = myLabel; ... m.play(); } Method moveText is called in a loop so I guess that labels don't get "garbage collected". What I want to do is to remove Labels created in moveText method after play animation ends. Another way of doing this is maybe creating some kind of "pool" of labels which I would use to move arround text. I don't know how would I return labels in to "pool". The question is how to do something after effect animation ends?

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  • can we connect more than two devices with bluetooth

    - by menuka devinda
    can we connect more than two devices with blue-tooth to play a game. I am totally new to Android. I was thinking to write application for card game that play 4 players. I heard that blue-tooth communicate only between 2 mobiles. I want to dig the background before I continue. That's why I ask this. I appreciate your ideas about this and any hints to develop this application also are appreciated. thanks in advance.

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