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  • Custom NSView in NSMenuItem not receiving mouse events

    - by Dennis
    I have an NSMenu popping out of an NSStatusItem using popUpStatusItemMenu. These NSMenuItems show a bunch of different links, and each one is connected with setAction: to the openLink: method of a target. This arrangement has been working fine for a long time. The user chooses a link from the menu and the openLink: method then deals with it. Unfortunately, I recently decided to experiment with using NSMenuItem's setView: method to provide a nicer/slicker interface. Basically, I just stopped setting the title, created the NSMenuItem, and then used setView: to display a custom view. This works perfectly, the menu items look great and my custom view is displayed. However, when the user chooses a menu item and releases the mouse, the action no longer works (i.e., openLink: isn't called). If I just simply comment out the setView: call, then the actions work again (of course, the menu items are blank, but the action is executed properly). My first question, then, is why setting a view breaks the NSMenuItem's action. No problem, I thought, I'll fix it by detecting the mouseUp event in my custom view and calling my action method from there. I added this method to my custom view: - (void)mouseUp:(NSEvent *)theEvent { NSLog(@"in mouseUp"); } No dice! This method is never called. I can set tracking rects and receive mouseEntered: events, though. I put a few tests in my mouseEntered routine, as follows: if ([[self window] ignoresMouseEvents]) { NSLog(@"ignoring mouse events"); } else { NSLog(@"not ignoring mouse events"); } if ([[self window] canBecomeKeyWindow]) { dNSLog((@"canBecomeKeyWindow")); } else { NSLog(@"not canBecomeKeyWindow"); } if ([[self window] isKeyWindow]) { dNSLog((@"isKeyWindow")); } else { NSLog(@"not isKeyWindow"); } And got the following responses: not ignoring mouse events canBecomeKeyWindow not isKeyWindow Is this the problem? "not isKeyWindow"? Presumably this isn't good because Apple's docs say "If the user clicks a view that isn’t in the key window, by default the window is brought forward and made key, but the mouse event is not dispatched." But there must be a way do detect these events. HOW? Adding: [[self window] makeKeyWindow]; has no effect, despite the fact that canBecomeKeyWindow is YES.

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  • Where to put a glossary of important terms and patterns in documentation?

    - by Tetha
    Greetings. I want to document certain patterns in the code in order to build up a consistent terminology (in order to easen communication about the software). I am, however, unsure, where to define the terms given. In order to get on the same level, an example: I have a code generator. This code generator receives a certain InputStructure from the Parser (yes, the name InputStructure might be less than ideal). This InputStructure is then transformed into various subsequent datastructures (like an abstract description of the validation process). Each of these datastructures can be either transformed into another value of the same datastructure or it can be transformed into the next datastructure. This should sound like Pipes and Filters to some degree. Given this, I call an operation which takes a datastructures and constructs a value of the same datastructure a transformation, while I call an operation which takes a datastructure and produces a different follow-up datastructure a derivation. The final step of deriving a string containing code is called emitting. (So, overall, the codegenerator takes the input-structure and transforms, transforms, derives, transforms, derives and finally emits). I think emphasizing these terms will be benefitial in communications, because then it is easy to talk about things. If you hear "transformation", you know "Ok, I only need to think about these two datastructures", if you hear "emitting", you know "Ok, I only need to know this datastructure and the target language.". However, where do I document these patterns? The current code base uses visitors and offers classes called like ValidatorTransformationBase<ResultType> (or InputStructureTransformationBase<ResultType>, and so one and so on). I do not really want to add the definition of such terms to the interfaces, because in that case, I'd have to repeat myself on each and every interface, which clearly violates DRY. I am considering to emphasize the distinction between Transformations and Derivations by adding further interfaces (I would have to think about a better name for the TransformationBase-classes, but then I could do thinks like ValidatorTransformation extends ValidatorTransformationBase<Validator>, or ValidatorDerivationFromInputStructure extends InputStructureTransformation<Validator>). I also think I should add a custom page to the doxygen documentation already existing, as in "Glossary" or "Architecture Principles", which contains such principles. The only disadvantage of this would be that a contributor will need to find this page in order to actually learn about this. Am I missing possibilities or am I judging something wrong here in your opinion? -- Regards, Tetha

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  • Quick help with some jQuery toggle

    - by mplacona
    I have the following code: <script> $(document).ready(function() { $('.toggle_section').click(function(e){ parent = $(e.target).closest("div") objChild = parent.children('div'); $('.sectionContentId').hide(400); $(objChild).toggle(400); }); }); </script> <br /> <div class="box" id="parent_section_1"> <strong> <a class="toggle_section" href="javascript:;">New Section 1</a> </strong> <div class="sectionContentId" id="section_1" style="display: none"> <br /> Contents<br />for<br />section<br />1 </div> </div> <br /> <div class="box" id="parent_section_2"> <strong> <a class="toggle_section" href="javascript:;">New Section 2</a> </strong> <div class="sectionContentId" id="section_2" style="display: none"> <br /> Contents<br />for<br />section<br />2 </div> </div> And example can be seen here As you can see, what I'm trying to accomplish is that when you click on one of the links, all the other "already expanded sections" collapse, and the clicked section expand. this works fine as it is, but obviously by using the logic: $('.sectionContentId').hide(400); $(objChild).toggle(400); When I click one of the expanded sections in the attempt to close it, it closes briefly and opens again. I wanna keep the same functionality, but wanna be able to open and close a section by clicking on a link, as well as when I'm opening a section, I wan't it to close everything before opening this new section. I'm not sure I'm being very clear here, but by looking at the example, you will be able to understand better what I mean. Thnks in advance

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  • How to run an application as root without asking for an admin password?

    - by kvaruni
    I am writing a program in Objective-C (XCode 3.2, on Snow Leopard) that is capable of either selectively blocking certain sites for a duration or only allow certain sites (and thus block all others) for a duration. The reasoning behind this program is rather simple. I tend to get distracted when I have full internet access, but I do need internet access during my working hours to get to a number of work-related websites. Clearly, this is not a permanent block, but only helps me to focus whenever I find myself wandering a bit too much. At the moment, I am using a Unix script that is called via AppleScript to obtain Administrator permissions. It then activates a number of ipfw rules and clears those after a specific duration to restore full internet access. Simple and effective, but since I am running as a standard user, it gets cumbersome to enter my administrator password each and every time I want to go "offline". Furthermore, this is a great opportunity to learn to work with XCode and Objective-C. At the moment, everything works as expected, minus the actual blocking. I can add a number of sites in a list, specify whether or not I want to block or allow these websites and I can "start" the blocking by specifying a time until which I want to stay "offline". However, I find it hard to obtain clear information on how I can run a privileged Unix command from Objective-C. Ideally, I would like to be able to store information with respect to the Administrator account into the Keychain to use these later on, so that I can simply move into "offline" mode with the convenience of clicking a button. Even more ideally, there might be some class in Objective-C with which I can block access to some/all websites for this particular user without needing to rely on privileged Unix commands. A third possibility is in starting this program with root permissions and the reducing the permissions until I need them, but since this is a GUI application that is nested in the menu bar of OS X, the results are rather awkward and getting it to run each and every time with root permission is no easy task. Anyone who can offer me some pointers or advice? Please, no security-warnings, I am fully aware that what I want to do is a potential security threat.

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  • Would Ruby on Rails be appropriate for this Foreign Language project?

    - by Lynne Overesch-Maister
    I'm a Spanish professor & computer groupie. About 15 years ago, I authored in HyperCard a series of verb conjugation programs that are now completely out of date with respect to System OS X. I would like to redo these programs myself because I had a lot of fun doing them last time (mostly I coded while my son played in Leaps and Bounds, you know, one of those places where parents take their kids & let them run wild through the tubes...). Colleagues have mentioned using Flash, Director, and various other solutions, but I saw a presentation on RoR at our SIDLIT conference today, and was inspired. I will be parsing and comparing strings (and there are other features on top of that, but that is the main one), "adding" strings relationally indexed in some kind of database(s). It will also have to handle various foreign characters (accents, upside down question marks, etc.). On top of the main process of the program, it will have to provide a practice vs. test mode, keep track of specific answers as well as totals right/wrong, and print a report. Would this be either easier and/or more efficiently done in RoR than in other languages. I am pretty sure that it will work on a Microsoft server, right? Because I think that is where most of our stuff is. I would be programming either on a Mac or a PC, whichever you think is easier. So, in summary, is RoR the way for me to go with this project? If I have some (little) experience programming in Hypercard and C, should I be able to pick RoR up fairly quickly? What things will I need to start (I already saw something called Redhills foreign key migration plugin, which I assume would be beneficial)? I still have my old scripts from hypercard, however what I would really like to do is to combine all six of my former tense-specific programs into one larger program. I figure that it wouldn't be too hard to reference the individual tenses in some way--could that be a class? Many thanks for any help you can give me on this forum.

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  • Facing Memory Leaks in AES Encryption Method.

    - by Mubashar Ahmad
    Can anyone please identify is there any possible memory leaks in following code. I have tried with .Net Memory Profiler and it says "CreateEncryptor" and some other functions are leaving unmanaged memory leaks as I have confirmed this using Performance Monitors. but there are already dispose, clear, close calls are placed wherever possible please advise me accordingly. its a been urgent. public static string Encrypt(string plainText, string key) { //Set up the encryption objects byte[] encryptedBytes = null; using (AesCryptoServiceProvider acsp = GetProvider(Encoding.UTF8.GetBytes(key))) { byte[] sourceBytes = Encoding.UTF8.GetBytes(plainText); using (ICryptoTransform ictE = acsp.CreateEncryptor()) { //Set up stream to contain the encryption using (MemoryStream msS = new MemoryStream()) { //Perform the encrpytion, storing output into the stream using (CryptoStream csS = new CryptoStream(msS, ictE, CryptoStreamMode.Write)) { csS.Write(sourceBytes, 0, sourceBytes.Length); csS.FlushFinalBlock(); //sourceBytes are now encrypted as an array of secure bytes encryptedBytes = msS.ToArray(); //.ToArray() is important, don't mess with the buffer csS.Close(); } msS.Close(); } } acsp.Clear(); } //return the encrypted bytes as a BASE64 encoded string return Convert.ToBase64String(encryptedBytes); } private static AesCryptoServiceProvider GetProvider(byte[] key) { AesCryptoServiceProvider result = new AesCryptoServiceProvider(); result.BlockSize = 128; result.KeySize = 256; result.Mode = CipherMode.CBC; result.Padding = PaddingMode.PKCS7; result.GenerateIV(); result.IV = new byte[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; byte[] RealKey = GetKey(key, result); result.Key = RealKey; // result.IV = RealKey; return result; } private static byte[] GetKey(byte[] suggestedKey, SymmetricAlgorithm p) { byte[] kRaw = suggestedKey; List<byte> kList = new List<byte>(); for (int i = 0; i < p.LegalKeySizes[0].MaxSize; i += 8) { kList.Add(kRaw[(i / 8) % kRaw.Length]); } byte[] k = kList.ToArray(); return k; }

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  • Any software for pattern-matching and -rewriting source code?

    - by Steven A. Lowe
    I have some old software (in a language that's not dead but is dead to me ;-)) that implements a basic pattern-matching and -rewriting system for source code. I am considering resurrecting this code, translating it into a modern language, and open-sourcing the project as a refactoring power-tool. Before I go much further, I want to know if anything like this exists already (my google-fu is fanning air on this tonight). Here's how it works: the pattern-matching part matches source-code patterns spanning multiple lines of code using a template with binding variables, the pattern-rewriting part uses a template to rewrite the matched code, inserting the contents of the bound variables from the matching template matching and rewriting templates are associated (1:1) by a simple (unconditional) rewrite rule the software operates on the abstract syntax tree (AST) of the input application, and outputs a modified AST which can then be regenerated into new source code for example, suppose we find a bunch of while-loops that really should be for-loops. The following template will match the while-loop pattern: Template oldLoopPtrn int @cnt@ = 0; while (@cnt@ < @max@) { … @body@ ++@cnt@; } End_Template while the following template will specify the output rewrite pattern: Template newLoopPtrn for(int @cnt@ = 0; @cnt@ < @max@; @cnt@++) { @body@ } End_Template and a simple rule to associate them Rule oldLoopPtrn --> newLoopPtrn so code that looks like this int i=0; while(i<arrlen) { printf("element %d: %f\n",i,arr[i]); ++i; } gets automatically rewritten to look like this for(int i = 0; i < arrlen; i++) { printf("element %d: %f\n",i,arr[i]); } The closest thing I've seen like this is some of the code-refactoring tools, but they seem to be geared towards interactive rewriting of selected snippets, not wholesale automated changes. I believe that this kind of tool could supercharge refactoring, and would work on multiple languages (even HTML/CSS). I also believe that converting and polishing the code base would be a huge project that I simply cannot do alone in any reasonable amount of time. So, anything like this out there already? If not, any obvious features (besides rewrite-rule conditions) to consider? EDIT: The one feature of this system that I like very much is that the template patterns are fairly obvious and easy to read because they're written in the same language as the target source code, not in some esoteric mutated regex/BNF format.

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  • Asp.net hosting equivalent of Dreamhost (pricing, features and support)

    - by Cherian
    Disclaimer: I have browsed http://stackoverflow.com/questions/tagged/asp.net+hosting and didn’t find anything quite similar in value to Dreamhost. One of the biggest impediments IMHO for developing web applications on asp.net is the cost of deployment. I am not talking about building sites like Stackoverflow.com or plentyoffish.com. This is about sites that are bigger than brochureware and smaller than ones that require dedicated servers. Let me give you an example. xmec.org is an asp.net site I maintain for my college alumni. On an average it’s slated to hit around 1000-1100 views per day. At present it’s hosted on godaddy. The service is so damn pathetic; I am using it only because of the lack of options. The site doesn’t scale (no, it’s not the code) and the web control panels are extremely slow. The money I pay doesn’t justify the service or the performance. Every deployment push is a visit to the infuriating web control panel to set the permissions and the root directories. Had I developed it in python, this would have been deployed on Dreamhost.com with $10/year hosting fees (they have offers running all throughout) 50 GB space 5 MySQL Databases Shell / FTP Users POP / SMTP Access Unlimited Domains hosting Unlimited Sub domains hosting Unlimited Domains Forwarded/Mirrored Custom DNS (These are the only ones I could think of. More at the feature page) With a dream host shell, I even have a svn checked-out version of wordpress for my blog. Now, that’s control! To my question: Is there any asp.net (preferably .net 3.5. Dreamhost keeps on updating versions every fortnight) hosting company providing remotely similar feature-sets and pricing like Dreamhost. My requirements are: Less than $15-25/ year Typical WISP minus PHP .net 3.5 SP1 Full Trust mode(I can live with medium trust, if not for the IL emitting libraries) Isolated Application Pool 5 – 10 MySQL db’s Unlimited domain hosting MsSql 2005 or 2008 FTP support At Least 5 GB space SMTP IIS 7 Log files Accessibility Moderately good control panel Scripting, shell support Nominal bandwidth Another case in point: Recently I’ve been contemplating building a tool-website to find duplicates and weird characters in my Google contacts and fix them. With asp.net, the best part is that I can do this with LINQ to XML in less than 100 lines of code. What’s bad is the hosting part. I don’t think I stand to make any money out of this and therefore can’t afford to host it on GoGrid or DiscountAsp.net. Godaddy is not an option either. If I do this in python, I can push to this my existing $10 Dreamhost account with another domain pointed. No extra cost. Svn exported with scripts (capability) to change the connection string! Looking at the problem holistically, I think I represent a large breed of programmers playing it cheap and experimenting different things on a regular basis, one of which will become the next twitter/digg.

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  • emulator crashes

    - by Dave
    I am setting up an Android environment for the first time on Eclipse. I have many years of Eclipse experience, but new to Android. This is being done on an Apple Mac Mini, running MacOSX 10.6.3. I am using the latest Eclipse Classic, version 3.5.2. I am trying to get the tiny hello world program running. When I run it, I get the following in the console window of Eclipse: [2010-06-12 13:48:08 - HelloAndroid] Automatic Target Mode: launching new emulator with compatible AVD 'Android2.2AVD' [2010-06-12 13:48:08 - HelloAndroid] Launching a new emulator with Virtual Device 'Android2.2AVD' [2010-06-12 13:48:11 - HelloAndroid] New emulator found: emulator-5554 [2010-06-12 13:48:11 - HelloAndroid] Waiting for HOME ('android.process.acore') to be launched... [2010-06-12 13:48:12 - Emulator] 2010-06-12 13:48:12.783 emulator[50495:903] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. [2010-06-12 13:48:19 - HelloAndroid] emulator-5554 disconnected! Cancelling 'com.example.helloandroid.HelloAndroid activity launch'! The emulator crashes with the following info. I have followed all the instructions for running the hello world sample. Anyone have any ideas? Process: emulator [50398] Path: /Users/jeremy/android-sdk-mac_86/tools/emulator Identifier: emulator Version: ??? (???) Code Type: X86 (Native) Parent Process: eclipse [50388] Date/Time: 2010-06-12 13:28:38.595 -0400 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Interval Since Last Report: 363037 sec Crashes Since Last Report: 9 Per-App Crashes Since Last Report: 7 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000000007fd000 Crashed Thread: 4 Thread 0: Dispatch queue: com.apple.main-thread 0 emulator 0x000eed4e helper_set_cp15 + 30 Thread 1: 0 libSystem.B.dylib 0x9020bbd2 __workq_kernreturn + 10 1 libSystem.B.dylib 0x9020c168 _pthread_wqthread + 941 2 libSystem.B.dylib 0x9020bd86 start_wqthread + 30 Thread 2: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x9020cb42 kevent + 10 1 libSystem.B.dylib 0x9020d25c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x9020c719 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x9020c4be _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x9020bf41 _pthread_wqthread + 390 5 libSystem.B.dylib 0x9020bd86 start_wqthread + 30 Thread 3: 0 libSystem.B.dylib 0x901e635a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x90213ea1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x90242a28 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x9056f965 CAGuard::WaitFor(unsigned long long) + 219 4 com.apple.audio.CoreAudio 0x90572997 CAGuard::WaitUntil(unsigned long long) + 289 5 com.apple.audio.CoreAudio 0x90570294 HP_IOThread::WorkLoop() + 1892 6 com.apple.audio.CoreAudio 0x9056fb2b HP_IOThread::ThreadEntry(HP_IOThread*) + 17 7 com.apple.audio.CoreAudio 0x9056fa42 CAPThread::Entry(CAPThread*) + 140 8 libSystem.B.dylib 0x90213a19 _pthread_start + 345 9 libSystem.B.dylib 0x9021389e thread_start + 34 Thread 4 Crashed: 0 emulator 0x00040380 audioInDeviceIOProc + 96 Thread 4 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x007fd000 ecx: 0x000001fe edx: 0x0198f3f0 edi: 0x00000200 esi: 0x01119850 ebp: 0x01119800 esp: 0xb020fad0 ss: 0x0000001f efl: 0x00010212 eip: 0x00040380 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x007fd000

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  • WPF Open Combobox popup on Focus or GotFocus

    - by ashish.magroria
    Hi, I am trying to open the combobox popup when it is focused using Style/Event Trigger I used the following code in my Combobox control Template: <ControlTemplate x:Key="ComboBoxTemplate" TargetType="{x:Type ComboBox}"> <Grid > <ToggleButton Grid.Column="2" Template="{DynamicResource ComboBoxToggleButton}" x:Name="ToggleButton" Focusable="false" IsChecked="{Binding Path=IsDropDownOpen, Mode=TwoWay, RelativeSource={RelativeSource TemplatedParent}}" ClickMode="Press"/> <ContentPresenter HorizontalAlignment="Left" Margin="3,3,23,3" x:Name="ContentSite" VerticalAlignment="Center" Content="{TemplateBinding SelectionBoxItem}" ContentTemplate="{TemplateBinding SelectionBoxItemTemplate}" ContentTemplateSelector="{TemplateBinding ItemTemplateSelector}" IsHitTestVisible="False"/> <TextBox Visibility="Hidden" Template="{DynamicResource ComboBoxTextBox}" HorizontalAlignment="Left" Margin="3,3,23,3" x:Name="PART_EditableTextBox" Style="{x:Null}" VerticalAlignment="Center" Focusable="True" Background="Transparent" IsReadOnly="{TemplateBinding IsReadOnly}"/> <Popup IsOpen="{TemplateBinding IsDropDownOpen}" Placement="Bottom" x:Name="Popup" Focusable="False" AllowsTransparency="True" PopupAnimation="Slide"> <Grid MaxHeight="{TemplateBinding MaxDropDownHeight}" MinWidth="{TemplateBinding ActualWidth}" x:Name="DropDown" SnapsToDevicePixels="True"> <Border x:Name="DropDownBorder" Background="{DynamicResource ShadeBrush}" BorderBrush="{DynamicResource SolidBorderBrush}" BorderThickness="1"/> <ScrollViewer Margin="4,6,4,6" SnapsToDevicePixels="True" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto" CanContentScroll="True"> <StackPanel IsItemsHost="True" KeyboardNavigation.DirectionalNavigation="Contained"/> </ScrollViewer> </Grid> </Popup> </Grid> <ControlTemplate.Triggers> **<Trigger Property="IsMouseOver" Value="True"> <Setter Property="IsOpen" Value="True" TargetName="Popup"/> </Trigger>** </ControlTemplate.Triggers> </ControlTemplate> But nothing happens with this code. So I trid the following Event trigger in ControlTemplate.Triggers <EventTrigger RoutedEvent="UIElement.GotFocus"> <BeginStoryboard> <Storyboard > <BooleanAnimationUsingKeyFrames Storyboard.TargetName="Popup" Storyboard.TargetProperty="IsOpen" FillBehavior="HoldEnd"> <DiscreteBooleanKeyFrame KeyTime="00:00:00" Value="True" /> </BooleanAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> <EventTrigger RoutedEvent="UIElement.LostFocus"> <BeginStoryboard> <Storyboard > <BooleanAnimationUsingKeyFrames Storyboard.TargetName="Popup" Storyboard.TargetProperty="IsOpen" FillBehavior="HoldEnd"> <DiscreteBooleanKeyFrame KeyTime="00:00:00" Value="False" /> </BooleanAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> Now this helps open the popup on focus, but when I select any item from dropdown the pop up doesnt disappear as usual; it stays open. it closes only after I click somewhere else in the window. Can someone please suggest the proper way to do this Thanks in advance

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  • crash in calloc

    - by mmd
    I'm trying to debug a program I wrote. I ran it inside gdb and I managed to catch a SIGABRT from inside calloc(). I'm completely confused about how this can arise. Can it be a bug in gcc or even libc?? More details: My program uses OpenMP. I ran it through valgrind in single-threaded mode with no errors. I also use mmap() to load a 40GB file, but I doubt that is relevant. Inside gdb, I'm running with 30 threads. Several identical runs (same input&CL) finished correctly, until the problematic one that I caught. On the surface this suggests there might be a race condition of some type. However, the SIGABRT comes from calloc() which is out of my control. Here is some relevant gdb output: (gdb) info threads [...] * 11 Thread 0x7ffff0056700 (LWP 73449) 0x00007ffff6a948a5 in raise () from /lib64/libc.so.6 [...] (gdb) thread 11 [Switching to thread 11 (Thread 0x7ffff0056700 (LWP 73449))]#0 0x00007ffff6a948a5 in raise () from /lib64/libc.so.6 (gdb) bt #0 0x00007ffff6a948a5 in raise () from /lib64/libc.so.6 #1 0x00007ffff6a96085 in abort () from /lib64/libc.so.6 #2 0x00007ffff6ad1fe7 in __libc_message () from /lib64/libc.so.6 #3 0x00007ffff6ad7916 in malloc_printerr () from /lib64/libc.so.6 #4 0x00007ffff6adb79f in _int_malloc () from /lib64/libc.so.6 #5 0x00007ffff6adbdd6 in calloc () from /lib64/libc.so.6 #6 0x000000000040e87f in my_calloc (re=0x7fff2867ef10, st=0, options=0x632020) at gmapper/../gmapper/../common/my-alloc.h:286 #7 read_get_hit_list_per_strand (re=0x7fff2867ef10, st=0, options=0x632020) at gmapper/mapping.c:1046 #8 0x000000000041308a in read_get_hit_list (re=<value optimized out>, options=0x632010, n_options=1) at gmapper/mapping.c:1239 #9 handle_read (re=<value optimized out>, options=0x632010, n_options=1) at gmapper/mapping.c:1806 #10 0x0000000000404f35 in launch_scan_threads (.omp_data_i=<value optimized out>) at gmapper/gmapper.c:557 #11 0x00007ffff7230502 in ?? () from /usr/lib64/libgomp.so.1 #12 0x00007ffff6dfc851 in start_thread () from /lib64/libpthread.so.0 #13 0x00007ffff6b4a11d in clone () from /lib64/libc.so.6 (gdb) f 6 #6 0x000000000040e87f in my_calloc (re=0x7fff2867ef10, st=0, options=0x632020) at gmapper/../gmapper/../common/my-alloc.h:286 286 res = calloc(size, 1); (gdb) p size $2 = 814080 (gdb) The function my_calloc() is just a wrapper, but the problem is not in there, as the real calloc() call looks legit. These are the limits set in the shell: $ ulimit -a core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling priority (-e) 0 file size (blocks, -f) unlimited pending signals (-i) 2067285 max locked memory (kbytes, -l) 64 max memory size (kbytes, -m) unlimited open files (-n) 1024 pipe size (512 bytes, -p) 8 POSIX message queues (bytes, -q) 819200 real-time priority (-r) 0 stack size (kbytes, -s) 10240 cpu time (seconds, -t) unlimited max user processes (-u) 1024 virtual memory (kbytes, -v) unlimited file locks (-x) unlimited The program is not out of memory, it's using 41GB on a machine with 256GB available: $ top -b -n 1 | grep gmapper 73437 user 20 0 41.5g 16g 15g T 0.0 6.6 55:17.24 gmapper-ls $ free -m total used free shared buffers cached Mem: 258437 195567 62869 0 82 189677 -/+ buffers/cache: 5807 252629 Swap: 0 0 0 I compiled using gcc (GCC) 4.4.6 20120305 (Red Hat 4.4.6-4), with flags -g -O2 -DNDEBUG -mmmx -msse -msse2 -fopenmp -Wall -Wno-deprecated -D__STDC_FORMAT_MACROS -D__STDC_LIMIT_MACROS.

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  • Using Effect For Fog of War

    - by Qua
    I'm trying to apply fog of war to areas on the screen not currently visible to the player. I do this by rendering the game content in one RenderTarget and the the fog of war into another, and then I merge them with an effect file that takes the color from the game RenderTarget and the alpha from the fog of war render target. The FOW RenderTarget is black where the FOW appears, and white where it doesn't. This does work, but it colors the fog of war (the unrevealed locations) white instead of the intended color of black. Before applying the effect I clear the backbuffer of the device to white. When I try to clear it to black, non of the fog of war appears at all, which I assume is a product of alpha blending with black. It works for all other colors, however - giving the resulting screen a tint of that color. How do I archieve a black fog while still being able to do alpha blending between the two render targets? The rendering code for applying the FOW: private RenderTarget2D mainTarget; private RenderTarget2D lightTarget; private void CombineRenderTargetsAndDraw() { batch.GraphicsDevice.SetRenderTarget(null); batch.GraphicsDevice.Clear(Color.White); fogOfWar.Parameters["LightsTexture"].SetValue(lightTarget); batch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); fogOfWar.CurrentTechnique.Passes[0].Apply(); batch.Draw( mainTarget, new Rectangle(0, 0, batch.GraphicsDevice.PresentationParameters.BackBufferWidth, batch.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White ); batch.End(); } The effect file I'm using to apply the FOW: texture LightsTexture; sampler ColorSampler : register(s0); sampler LightsSampler = sampler_state{ Texture = <LightsTexture>; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 tex = input.TexCoord; float4 color = tex2D(ColorSampler, tex); float4 alpha = tex2D(LightsSampler, tex); return float4(color.r, color.g, color.b, alpha.r); } technique Technique1 { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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  • TypeError #1009, XML and AS3

    - by VideoDnd
    My animation is advanced forward, but it's frozen. It throws a TypeError #1009. How do I get rid of this error and get it to play? ERROR TypeError: Error #1009: Cannot access a property or method of a null object reference. at _fla::MainTimeline/frame1() TypeError: Error #1009: Cannot access a property or method of a null object reference. at _fla::MainTimeline/incrementCounter() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() download http://sandboxfun.weebly.com/ XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <TIMER TITLE="speed">1000</TIMER> <COUNT TITLE="starting position">10000</COUNT> </SESSION> FLA //DynamicText 'Count' var timer:Timer = new Timer(10); var count:int = 0; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count = myXML.COUNT.text(); count++; fcount=int(count*count/1000); mytext.text = formatCount(fcount); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); /*------CHANGED TIMER VALUE WITH XML------*/ timer = new Timer( Number(myXML.TIMER.text()) ); //timer.start(); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.COUNT.text()); trace(myXML.TIMER.text()); } //var count:int = 0;//give it a value type /*------CHANGED COUNT VALUE WITH XML------*/ count = myXML.COUNT.text();

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  • problem with reload data from table view after come back from another view

    - by user129677
    I have a problem in my application. Any help will be greatly appreciated. Basically it is from view A to view B, and then come back from view B. In the view A, it has dynamic data loaded in from the database, and display on the table view. In this page, it also has the edit button, not on the navigation bar. When user tabs the edit button, it goes to the view B, which shows the pick view. And user can make any changes in here. Once that is done, user tabs the back button on the navigation bar, it saves the changes into the NSUserDefaults, goes back to the view A by pop the view B. When coming back to the view A, it should get the new data from the UIUserDefaults, and it did. I user NSLog to print out to the console and it shows the correct data. Also it should invoke the viewWillAppear: method to get the new data for the table view, but it didn't. It even did not call the tableView:numberOfRowsInSection: method. I place a NSLog statement inside this method but didn't print out in the console. as the result, the view A still has the old data. the only way to get the new data in the view A is to stop and start the application. both view A and view B are the subclass of UIViewController, with UITableViewDelegate and UITableViewDataSource. here is my code in the view A : - (void)viewWillAppear:(BOOL)animated { NSLog(@"enter in Schedule2ViewController ..."); // load in data from database, and store into NSArray object //[self.theTableView reloadData]; [self.theTableView setNeedsDisplay]; //[self.theTableView setNeedsLayout]; } in here, the "theTableView" is a UITableView variable. And I try all three cases of "reloadData", "setNeedsDisplay", and "setNeedsLayout", but didn't seem to work. in the view B, here is the method corresponding to the back button on the navigation bar. - (void)viewDidLoad { UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSave target:self action:@selector(savePreference)]; self.navigationItem.leftBarButtonItem = saveButton; [saveButton release]; } - (IBAction) savePreference { NSLog(@"save preference."); // save data into the NSUSerDefaults [self.navigationController popViewControllerAnimated:YES]; } Am I doing in the right way? Or is there anything that I missed? Many thanks.

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  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

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  • Linux Device Driver: Symbol "memcpy" not found

    - by Hinton
    Hello, I'm trying to write a Linux device driver. I've got it to work really well, until I tried to use "memcpy". I don't even get a compiler error, when I "make" it just warns me: WARNING: "memcpy" [/root/homedir/sv/main.ko] undefined! OK and when I try to load via insmod, I get on the console: insmod: error inserting './main.ko': -1 Unknown symbol in module and on dmesg: main: Unknown symbol memcpy (err 0) I include the following: #include <linux/module.h> #include <linux/moduleparam.h> #include <linux/init.h> #include <linux/kernel.h> /* printk() */ #include <linux/slab.h> /* kmalloc() */ #include <linux/fs.h> /* everything... */ #include <linux/errno.h> /* error codes */ #include <linux/types.h> /* size_t */ #include <linux/fcntl.h> /* O_ACCMODE */ #include <linux/cdev.h> #include <asm/system.h> /* cli(), *_flags */ #include <asm/uaccess.h> /* copy_*_user */ The function using memcpy: static int dc_copy_to_user(char __user *buf, size_t count, loff_t *f_pos, struct sv_data_dev *dev) { char data[MAX_KEYLEN]; size_t i = 0; /* Copy the bulk as long as there are 10 more bytes to copy */ while (i < (count + MAX_KEYLEN)) { memcpy(data, &dev->data[*f_pos + i], MAX_KEYLEN); ec_block(dev->key, data, MAX_KEYLEN); if (copy_to_user(&buf[i], data, MAX_KEYLEN)) { return -EFAULT; } i += MAX_KEYLEN; } return 0; } Could someone help me? I thought the thing was in linux/string.h, but I get the error just the same. I'm using kernel 2.6.37-rc1 (I'm doing in in user-mode-linux, which works only since 2.6.37-rc1). Any help is greatly appreciated. # Context dependent makefile that can be called directly and will invoke itself # through the kernel module building system. KERNELDIR=/usr/src/linux ifneq ($(KERNELRELEASE),) EXTRA_CFLAGS+=-I $(PWD) -ARCH=um obj-m := main.o else KERNELDIR ?= /lib/modules/$(shell uname -r)/build PWD = $(shell pwd) all: $(MAKE) V=1 ARCH=um -C $(KERNELDIR) M=$(PWD) modules clean: rm -rf Module.symvers .*.cmd *.ko .*.o *.o *.mod.c .tmp_versions *.order endif

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  • Network communication for a turn based board game

    - by randooom
    Hi all, my first question here, so please don't be to harsh if something went wrong :) I'm currently a CS student (from Germany, if this info is of any use ;) ) and we got a, free selectable, programming assignment, which we have to write in a C++/CLI Windows Forms Application. My team, two others and me, decided to go for a network-compatible port of the board game Risk. We divided the work in 3 Parts, namely UI, game logic and network. Now we're on the part where we have to get everything working together and the big question mark is, how to get the clients synchronized with each other? Our approach so far is, that each client has all information necessary to calculate and/or execute all possible actions. Actually the clients have all information available at all, aside from the game-initializing phase (add players, select map, etc.), which needs one "super-client" with some extra stuff to control things. This is the standard scenario of our approach: player performs action, the action is valid and got executed on the players client action is sent over the network action is executed on the other clients The design (i.e. no or code so far) we came up with so far, is something like the following pseudo sequence diagram. Gui, Controller and Network implement all possible actions (i.e. all actions which change data) as methods from an interface. So each part can implement the method in a way to get their job done. Example with Action(): On the player side's Client: Player-->Gui.Action() Gui-->Controller.Action() Controller-->Logic.Action (Logic.Action() == NoError)? Controller-->Network.Action() Network-->Parser.ParseAction() Network.Send(msg) On all other clients: Network.Recv(msg) Network-->Parser.Deparse(msg) Parser-->Logic.Action() Logic-->Gui.Action() The questions: Is this a viable approach to our task? Any better/easier way to this? Recommendations, critique? Our knowledge (so you can better target your answer): We are on the beginner side, in regards to programming on a somewhat larger projects with a small team. All of us have some general programming experience and basic understanding of the .Net Libraries and Windows Forms. If you need any further information, please feel free to ask.

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  • Would Like Multiple Checkboxes to Update World PNG Image Using Mogrify to FloodFill Countries With C

    - by socrtwo
    Hi. I'm seeing in another forum if the best way to do this is with Javascript or Ajax but I'm wondering if there is an even easier simpler way. I'm trying to create a web service where users can check which countries they have visited from a list of 175 or so and a World map image would then instantly update with a filled color. There are other similar services, but I'm envisioning mine to be both updating from checks in checkboxes and by clicking on the target country in the displayed image say with an imagemap. Additionally other solutions display all the visited countries in the same color. I would like different colors for different countries or at least for those countries that touch. Eventually I would like to include a feature that enables the choice of which colors to assign countries. I found a Sourceforge project called pwmfccd. It's simply an open source image of the world and the coordinates on the PNG image for all the countries. You can use mogrify from ImageMagick and floodfill to fill the countries with color. I have done this successfully, locally with batch files. My ISP has told me where mogrify is located, basically "/usr/bin/mogrify". I now have a horrendously complicated cgi script which if it worked is set to redraw the world map image with each checkbox. It's here. It also redraws the whole web page with each check. The web page starts here. Of course this is not at all efficient, and I think probably the real way to go is Ajax or Javascript, so that maybe just the image gets changed and redrawn, not the whole web page. Sorry I don't even know the difference between Javascript and Ajax and their relative merits at this point. I suppose you could make just one part of the image update with each check or click on the image instead of even just the image redrawing, but I have never even heard of a hint at being able to do that for irregularly shaped image elements like countries. So I guess an Image map and sister checkbox entries tied to mogrify events redrawing the user's personal copy of the image with an image refresh would be the only way to go. So how do you do this with something other than Javascript or Ajax or is that definitely the way to go and if so, how would you do it? Or can you after all cut up a web based image into irregular puzzle shaped piece which you can redraw individually at will. Thanks in advance for reading and considering answering this post.

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  • MaxReceivedMessageSize adjusted, but still getting the QuotaExceedException with WCF

    - by djerry
    Hey guys, First of all, i have read the "millions" of post on this site and some blogs/forum post on other websites, and no answer is solving my problem. I'm my app, there's a possibility to import a txt or csv file with data. In the case of the error, the file contains 444 rows (file is 14,5 kB). When i try to send it to the server to process it, i get an QuotaExceedException, telling me to increase MaxReceivedMessageSize. So i changed it to a much higher value, but i'm still getting the same exception. I'm using the same exact items for client and server in system.servicemodel in my config file. Config snippet : <system.serviceModel> <bindings> <netTcpBinding> <binding name="NetTcpBinding_IMonitoringSystemService" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" transactionFlow="false" transferMode="Buffered" transactionProtocol="OleTransactions" hostNameComparisonMode="StrongWildcard" listenBacklog="10" maxBufferPoolSize="2147483647" maxBufferSize="2147483647" maxConnections="500" maxReceivedMessageSize="2147483647"> <readerQuotas maxDepth="32" maxStringContentLength="100000" maxArrayLength="100000" maxBytesPerRead="100000" maxNameTableCharCount="100000" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false" /> <security mode="Message"> <transport clientCredentialType="Windows" protectionLevel="EncryptAndSign"> <extendedProtectionPolicy policyEnforcement="Never" /> </transport> <message clientCredentialType="Windows" /> </security> </binding> </netTcpBinding> </bindings> <client> <endpoint address="net.tcp://localhost:8000/Monitoring%20Server" binding="netTcpBinding" bindingConfiguration="NetTcpBinding_IMonitoringSystemService" contract="IMonitoringSystemService" > <!--name="NetTcpBinding_IMonitoringSystemService"--> <identity> <userPrincipalName value="DJERRYY\djerry" /> </identity> </endpoint> </client> </system.serviceModel> Can i use this sample for client and server config? And what should i not use in that case. Thanks in advance.

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  • who free's setvbuf buffer?

    - by Evan Teran
    So I've been digging into how the stdio portion of libc is implemented and I've come across another question. Looking at man setvbuf I see the following: When the first I/O operation occurs on a file, malloc(3) is called, and a buffer is obtained. This makes sense, your program should have a malloc in it for I/O unless you actually use it. My gut reaction to this is that libc will clean up its own mess here. Which I can only assume it does because valgrind reports no memory leaks (they could of course do something dirty and not allocate it via malloc directly... but we'll assume that it literally uses malloc for now). But, you can specify your own buffer too... int main() { char *p = malloc(100); setvbuf(stdio, p, _IOFBF, 100); puts("hello world"); } Oh no, memory leak! valgrind confirms it. So it seems that whenever stdio allocates a buffer on its own, it will get deleted automatically (at the latest on program exit, but perhaps on stream close). But if you specify the buffer explicitly, then you must clean it up yourself. There is a catch though. The man page also says this: You must make sure that the space that buf points to still exists by the time stream is closed, which also happens at program termination. For example, the following is invalid: Now this is getting interesting for the standard streams. How would one properly clean up a manually allocated buffer for them, since they are closed in program termination? I could imagine a "clean this up when I close flag" inside the file struct, but it get hairy because if I read this right doing something like this: setvbuf(stdio, 0, _IOFBF, 100); printf("hello "); setvbuf(stdio, 0, _IOLBF, 100); printf("world\n"); would cause 2 allocations by the standard library because of this sentence: If the argument buf is NULL, only the mode is affected; a new buffer will be allocated on the next read or write operation.

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  • Floating point vs integer calculations on modern hardware

    - by maxpenguin
    I am doing some performance critical work in C++, and we are currently using integer calculations for problems that are inherently floating point because "its faster". This causes a whole lot of annoying problems and adds a lot of annoying code. Now, I remember reading about how floating point calculations were so slow approximately circa the 386 days, where I believe (IIRC) that there was an optional co-proccessor. But surely nowadays with exponentially more complex and powerful CPUs it makes no difference in "speed" if doing floating point or integer calculation? Especially since the actual calculation time is tiny compared to something like causing a pipeline stall or fetching something from main memory? I know the correct answer is to benchmark on the target hardware, what would be a good way to test this? I wrote two tiny C++ programs and compared their run time with "time" on Linux, but the actual run time is too variable (doesn't help I am running on a virtual server). Short of spending my entire day running hundreds of benchmarks, making graphs etc. is there something I can do to get a reasonable test of the relative speed? Any ideas or thoughts? Am I completely wrong? The programs I used as follows, they are not identical by any means: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { int accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += rand( ) % 365; } std::cout << accum << std::endl; return 0; } Program 2: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { float accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += (float)( rand( ) % 365 ); } std::cout << accum << std::endl; return 0; } Thanks in advance!

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  • Hello-World-grade landscape Android app fails to start (complete code included)

    - by WingedCat
    I'm trying to develop a simple Android app, fixed in landscape mode. I am using Eclipse 1.3, compiling for Android SDK version 7 (OS version 2.1). When I try to run it in the emulator, it crashes on boot. (It gets as far as the unlock slider, but shortly after that when trying to launch the application itself, I get "The application Failtest (process com.wcs.failtest) has stopped unexpectedly. Please try again.".) Here is main.xml (with the tags escaped so this displays properly): <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="480px" android:layout_height="320px" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="96px" android:layout_height="320px" android:id="@+id/action_menu" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="96px" android:layout_height="48px" > <Button android:layout_width="48px" android:layout_height="48px" android:background="#f00" android:id="@+id/action_button_11" /> </LinearLayout> </LinearLayout> </LinearLayout> Here is AndroidManifest.xml (again with the tags escaped so this displays properly): <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.wcs.failtest" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@android:style/Theme.NoTitleBar.Fullscreen"> <activity android:name=".FailtestActivity" android:screenOrientation="landscape" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="7" /> </manifest> And here is FailtestActivity.java: package com.wcs.failtest; import android.app.Activity; import android.os.Bundle; import android.widget.Button; import android.view.View.OnClickListener; import android.view.View; public class FailtestActivity extends Activity { private OnClickListener action11Listener = new OnClickListener() { public void onClick(View v) { } }; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button button; button = (Button)findViewById(R.id.action_button_11); button.setOnClickListener(action11Listener); setContentView(R.layout.main); } } I suspect it is something simple I'm overlooking. What is it?

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  • Eval ID on radiobutton in Datalist

    - by ravi
    my code gota datalist with radio button and iv made it single selectable onitemdatabound....now im trying to evaluate a hiddenfield on basis of selected radio button my code goes like this aspx code <asp:DataList ID="DataList1" runat="server" RepeatColumns = "4" CssClass="datalist1" RepeatLayout = "Table" OnItemDataBound="SOMENAMEItemBound" CellSpacing="20" onselectedindexchanged="DataList1_SelectedIndexChanged"> <ItemTemplate> <br /> <table cellpadding = "5px" cellspacing = "0" class="dlTable"> <tr> <td align="center"> <a href="<%#Eval("FilePath")%>" target="_blank"><asp:Image ID="Image1" runat="server" CssClass="imu" ImageUrl = '<%# Eval("FilePath")%>' Width = "100px" Height = "100px" style ="cursor:pointer" /> </td> </tr> <tr > <td align="center"> <asp:RadioButton ID="rdb" runat="server" OnCheckedChanged="rdb_click" AutoPostBack="True" /> <asp:HiddenField ID="HiddenField1" runat="server" Value = '<%#Eval("ID")%>' /> </td> </tr> </table> </ItemTemplate> </asp:DataList> code behind protected void SOMENAMEItemBound(object sender, DataListItemEventArgs e) { RadioButton rdb; rdb = (RadioButton)e.Item.FindControl("rdb"); if (rdb != null) rdb.Attributes.Add("onclick", "CheckOnes(this);"); } protected void rdb_click(object sender, EventArgs e) { for (int i = 0; i < DataList1.Items.Count; i++) { RadioButton rdb; rdb = (RadioButton)DataList1.Items[i].FindControl("rdb"); if (rdb != null) { if (rdb.Checked) { HiddenField hf = (HiddenField)DataList1.Items[i].FindControl("HiddenField1"); Response.Write(hf.Value); } } } } the javascript im using... function CheckOnes(spanChk){ var oItem = spanChk.children; var theBox= (spanChk.type=="radio") ? spanChk : spanChk.children.item[0]; xState=theBox.unchecked; elm=theBox.form.elements; for(i=0;i<elm.length;i++) if(elm[i].type=="radio" && elm[i].id!=theBox.id) { elm[i].checked=xState; } } iam getting an error like this Microsoft JScript runtime error: Sys.WebForms.PageRequestManagerParserErrorException: The message received from the server could not be parsed. Common causes for this error are when the response is modified by calls to Response.Write(), response filters, HttpModules, or server trace is enabled. Details: Error parsing near 'pload Demonstration|'. is there any other way to do this or can nyone plz help to get rid of this problem

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  • Unable to add SSH pub key for GitHub

    - by Kaushik
    I am trying to set up a new GitHub account as part of learning ruby on rails. My OS is windows. I am having the following problem while trying to add my public key to the GitHub SSH public keys. When I put the key in the text area, supply a name, and click 'Add Key', I am taken to the Job profile page without any confirmation that the key has been added.(I am using SSH client GUI to generate RSA keys). When I come back to the SSH public keys page, I see that the key is not there. I tried this multiple times...without any result. Just as a test, I tried to ssh to the GitHub account using 'ssh -v [email protected]' and here is the verbose output: OpenSSH_4.6p1, OpenSSL 0.9.8e 23 Feb 2007 debug1: Connecting to github.com [207.97.227.239] port 22. debug1: Connection established. debug1: identity file /c/Users/Administrator/.ssh/identity type -1 debug1: identity file /c/Users/Administrator/.ssh/id_rsa type -1 debug1: identity file /c/Users/Administrator/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-5github2 debug1: match: OpenSSH_5.1p1 Debian-5github2 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_4.6 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-cbc hmac-md5 none debug1: kex: client->server aes128-cbc hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'github.com' is known and matches the RSA host key. debug1: Found key in /c/Users/Administrator/.ssh/known_hosts:1 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Trying private key: /c/Users/Administrator/.ssh/identity debug1: Trying private key: /c/Users/Administrator/.ssh/id_rsa debug1: Trying private key: /c/Users/Administrator/.ssh/id_dsa debug1: No more authentication methods to try. Permission denied (publickey). Also, why is it looking for the keys in c/Users/Administrator/.ssh/ Is there a possibility of changing this default location? EDIT: With Mozila, I get error msg: Oops! The key has already been taken. The key is invalid. It must begin with 'ssh-rsa' or 'ssh-dss'. My key looks like: ---- BEGIN SSH2 PUBLIC KEY ---- Comment: "[2048-bit rsa, Administrator@Kaushik-THINK, Sun Jan 02 2011 \ 02:40:03]" AAAAB3NzaC1yc2EAAAADAQABAAABAQDoA5xqJozKmAHTGh9hgmagsFOl2hdPzS8ZPV9Ta1 xU0JiUnHef38Rvz/5oqL1wW7SjmZbc/+tCPOfU1lg3UisFXajJhek2bjJ2qsKd4Sjax2Nj ZMYD7djPb8rokUYSKW3bdYyJHtJH+murz04UGdCcZ8HqkMTzqlh3zAIK7SIlCy+mtAi5A/ sm0JbqlNGHB6YrL1aWIcOSolIx2HWt8cWhlK77guT9dPgd0HT59Gn0uhO7UWGLrNdJut0x ian3HdvNYMUXoO/SkNlxvWRgZ1UOhaB+qf4hw5RCGcBbqP3fM4LKpurHZx4wEpgmM0e4EM +2PYdf46uxChNdBl7J5sZF ---- END SSH2 PUBLIC KEY ---- I still can't see the key..so not sure how it says it is already taken.

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  • How to integrate Purify into Hudson CI?

    - by Martin
    Hello everybody! I have a Hudson CI system set up and for the moment it is used for building a project and running some unit tests. My next step is to integrate the memory leak detector Purify into the build cycle. Now I want to start the unit tests also inside purify and for this I have created a new batch task which runs following command: purify.exe /SaveTextData MyExecutable.exe --test TestLibrary.dll --output xml As I read in the Purify documentation the /SaveTextData option is used in order to run purify not in GUI mode. If I run this command on my local workstation in the command line it works perfectly. But in case it is started by Hudson, nothing happens. Unfortunetly there are no logs of purify... Has someone ever tried to start purify either by Hudson or any other CI system? Thanks in advance. Best regards Martin EDIT: I forgot to tell you, that I have Hudson running as master and slave on different computers. On the master I have configured a task which should start the unit tests within purify on the slave. I am running the slave via JNLP. EDIT 18.03.2010: Ok, so finally I am a bit closer the source of the problem. I have discovered, that running my unit tests in purify locally the log file EngineCmdLine.log contains three commands. I am starting purify with following command: purify.exe /SaveTextData TestRunnerConsoleWD.exe --test TestDemoWD.dll Output of EngineCmdLine.log when starting purify manually: File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestRunnerConsoleWD.exe File: C:\WINDOWS\system32\ws2_32.dll File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll Output when starting via Hudson: File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestRunnerConsoleWD.exe File: C:\WINDOWS\system32\ws2_32.dll File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll The error output of purify: Instrumenting: BtcTestDemoWD.dll 313856 bytes Purify: While processing file D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TESTFWWD.DLL: Error: Cannot replace file c:\Programme\IBM\RationalPurifyPlus\PurifyPlus\cache\BTCTESTFWWD$Purify_D_workspace_hudson_workspace_Purify_TestFW_CommonsCoreTest_Cpp_msvs9.DLL. Is it in use? TESTFWWD.DLL 505344 bytes Unable to instrument D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll (0x1) Question is, why is purify starting twice a command with the TestDemoWD.dll library?

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