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  • How to efficiently save changes made in UI/main thread with Core Data?

    - by Jaanus
    So, there have been several posts here about importing and saving data from an external data source into Core Data. Apple documents a reasonable pattern for this: "import and save on background thread, merge saved objects to main thread." All fine and good. I have a related but different problem: the user is modifying data in the UI and main thread, and thus modifies state of some objects in the managed object context (MOC). I would like to save these changes from time to time. What is a good way to do that? Now, you could say that I could do the same: create a background thread with its own MOC and pass the changed objectID-s there. The catch-22 for me with this is that an object's ID changes when it is saved, and I cannot guarantee the order of things happening. I may end up passing a different objectID into the background thread for the same object, based on whether the object has been previously saved or not, and I don't know if Core Data can resolve this and see that different objectID-s are pointing to the same object and not create duplicates for me. (I could test this, but I'm lazywebbing with this question first.) One thought I had: I could always do MOC saves on a background thread, and queue them up with operationqueue, so that there is always only one save in progress. I would not create a new MOC, I would just use the same MOC as in main thread. Now, this is not thread safe and when someone modifies the MOC in main thread while it is being saved in background thread, the results will probably be catastrophic. But, minus the thread safety, you can see what kind of solution I'd wish for. To be clear, the problem I need to fix is that if I just do the save in main thread, it blocks the UI for an unacceptably long period of time, I want to move the save to background thread. So, questions: what about the reasoning of an object ID changing during saving, and Core Data being able to resolve them to the same object? Would this be the right way of addressing this problem? any other good ways of doing this?

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  • Installing my sdist from PyPI puts the files in the wrong places

    - by Tartley
    Hey. My problem is that when I upload my Python package to PyPI, and then install it from there using pip, my app breaks because it installs my files into completely different locations than when I simply install the exact same package from a local sdist. Installing from the local sdist puts files on my system like this: /Python27/ Lib/ site-packages/ gloopy-0.1.alpha-py2.7.egg/ (egg and install info files) data/ (images and shader source) doc/ (html) examples/ (.py scripts that use the library) gloopy/ (source) This is much as I'd expect, and works fine (e.g. my source can find my data dir, because they lie next to each other, just like they do in development.) If I upload the same sdist to PyPI and then install it from there, using pip, then things look very different: /Python27/ data/ (images and shader source) doc/ (html) Lib/ site-packages/ gloopy-0.1.alpha-py2.7.egg/ (egg and install info files) gloopy/ (source files) examples/ (.py scripts that use the library) This doesn't work at all - my app can't find its data files, plus obviously it's a mess, polluting the top-level /python27 directory with all my junk. What am I doing wrong? How do I make the pip install behave like the local sdist install? Is that even what I should be trying to achieve? Details I have setuptools installed, and also distribute, and I'm calling distribute_setup.use_setuptools() WindowsXP, Python2.7. My development directory looks like this: /gloopy /data (image files and GLSL shader souce read at runtime) /doc (html files) /examples (some scripts to show off the library) /gloopy (the library itself) My MANIFEST.in mentions all the files I want to be included in the sdist, including everything in the data, examples and doc directories: recursive-include data *.* recursive-include examples *.py recursive-include doc/html *.html *.css *.js *.png include LICENSE.txt include TODO.txt My setup.py is quite verbose, but I guess the best thing is to include it here, right? I also includes duplicate references to the same data / doc / examples directories as are mentioned in the MANIFEST.in, because I understand this is required in order for these files to be copied from the sdist to the system during install. NAME = 'gloopy' VERSION= __import__(NAME).VERSION RELEASE = __import__(NAME).RELEASE SCRIPT = None CONSOLE = False def main(): import sys from pprint import pprint from setup_utils import distribute_setup from setup_utils.sdist_setup import get_sdist_config distribute_setup.use_setuptools() from setuptools import setup description, long_description = read_description() config = dict( name=name, version=version, description=description, long_description=long_description, keywords='', packages=find_packages(), data_files=[ ('examples', glob('examples/*.py')), ('data/shaders', glob('data/shaders/*.*')), ('doc', glob('doc/html/*.*')), ('doc/_images', glob('doc/html/_images/*.*')), ('doc/_modules', glob('doc/html/_modules/*.*')), ('doc/_modules/gloopy', glob('doc/html/_modules/gloopy/*.*')), ('doc/_modules/gloopy/geom', glob('doc/html/_modules/gloopy/geom/*.*')), ('doc/_modules/gloopy/move', glob('doc/html/_modules/gloopy/move/*.*')), ('doc/_modules/gloopy/shapes', glob('doc/html/_modules/gloopy/shapes/*.*')), ('doc/_modules/gloopy/util', glob('doc/html/_modules/gloopy/util/*.*')), ('doc/_modules/gloopy/view', glob('doc/html/_modules/gloopy/view/*.*')), ('doc/_static', glob('doc/html/_static/*.*')), ('doc/_api', glob('doc/html/_api/*.*')), ], classifiers=[ 'Development Status :: 1 - Planning', 'Intended Audience :: Developers', 'License :: OSI Approved :: BSD License', 'Operating System :: Microsoft :: Windows', 'Programming Language :: Python :: 2.7', ], # see classifiers http://pypi.python.org/pypi?:action=list_classifiers ) config.update(dict( author='Jonathan Hartley', author_email='[email protected]', url='http://bitbucket.org/tartley/gloopy', license='New BSD', ) ) if '--verbose' in sys.argv: pprint(config) setup(**config) if __name__ == '__main__': main()

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  • Efficiency of data structures in C99 (possibly affected by endianness)

    - by Ninefingers
    Hi All, I have a couple of questions that are all inter-related. Basically, in the algorithm I am implementing a word w is defined as four bytes, so it can be contained whole in a uint32_t. However, during the operation of the algorithm I often need to access the various parts of the word. Now, I can do this in two ways: uint32_t w = 0x11223344; uint8_t a = (w & 0xff000000) >> 24; uint8_t b = (w & 0x00ff0000) >> 16; uint8_t b = (w & 0x0000ff00) >> 8; uint8_t d = (w & 0x000000ff); However, part of me thinks that isn't particularly efficient. I thought a better way would be to use union representation like so: typedef union { struct { uint8_t d; uint8_t c; uint8_t b; uint8_t a; }; uint32_t n; } word32; Using this method I can assign word32 w = 0x11223344; then I can access the various parts as I require (w.a=11 in little endian). However, at this stage I come up against endianness issues, namely, in big endian systems my struct is defined incorrectly so I need to re-order the word prior to it being passed in. This I can do without too much difficulty. My question is, then, is the first part (various bitwise ands and shifts) efficient compared to the implementation using a union? Is there any difference between the two generally? Which way should I go on a modern, x86_64 processor? Is endianness just a red herring here? I could inspect the assembly output of course, but my knowledge of compilers is not brilliant. I would have thought a union would be more efficient as it would essentially convert to memory offsets, like so: mov eax, [r9+8] Would a compiler realise that is what happening in the bit-shift case above? If it matters, I'm using C99, specifically my compiler is clang (llvm). Thanks in advance.

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  • Subclassing a window from a thread in c#

    - by user258651
    I'm creating a thread that looks for a window. When it finds the window, it overrides its windowproc, and handles WM_COMMAND and WM_CLOSE. Here's the code that looks for the window and subclasses it: public void DetectFileDialogProc() { Window fileDialog = null; // try to find the dialog twice, with a delay of 500 ms each time for (int attempts = 0; fileDialog == null && attempts < 2; attempts++) { // FindDialogs enumerates all windows of class #32770 via an EnumWindowProc foreach (Window wnd in FindDialogs(500)) { IntPtr parent = NativeMethods.User32.GetParent(wnd.Handle); if (parent != IntPtr.Zero) { // we're looking for a dialog whose parent is a dialog as well Window parentWindow = new Window(parent); if (parentWindow.ClassName == NativeMethods.SystemWindowClasses.Dialog) { fileDialog = wnd; break; } } } } // if we found the dialog if (fileDialog != null) { OldWinProc = NativeMethods.User32.GetWindowLong(fileDialog.Handle, NativeMethods.GWL_WNDPROC); NativeMethods.User32.SetWindowLong(fileDialog.Handle, NativeMethods.GWL_WNDPROC, Marshal.GetFunctionPointerForDelegate(new WindowProc(WndProc)).ToInt32()); } } And the windowproc: public IntPtr WndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam) { lock (this) { if (!handled) { if (msg == NativeMethods.WM_COMMAND || msg == NativeMethods.WM_CLOSE) { // adding to a list. i never access the window via the hwnd from this list, i just treat it as a number _addDescriptor(hWnd); handled = true; } } } return NativeMethods.User32.CallWindowProc(OldWinProc, hWnd, msg, wParam, lParam); } This all works well under normal conditions. But I am seeing two instances of bad behavior in order of badness: If I do not close the dialog within a minute or so, the app crashes. Is this because the thread is getting garbage collected? This would kind of make sense, as far as GC can tell the thread is done? If this is the case, (and I don't know that it is), how can I make the thread stay around as long as the dialog is around? If I immediately close the dialog with the 'X' button (WM_CLOSE) the app crashes. I believe its crashing in the windowproc, but I can't get a breakpoint in there. I'm getting an AccessViolationException, The exception says "Attempted to read or write protected memory. This is often an indication that other memory is corrupt." Its a race condition, but of what I don't know. FYI, I had been reseting the old windowproc once I processed the commands, but that was crashing even more often! Any ideas on how I can solve these issues?

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  • TableView frame not resizing properly when pushing a new view controller and the keyboard is hiding

    - by Pete
    Hi, I must be missing something fundamental here. I have a UITableView inside of a NavigationViewController. When a table row is selected in the UITableView (using tableView:didSelectRowAtIndexPath:) I call pushViewController to display a different view controller. The new view controller appears correctly, but when I pop that view controller and return the UITableView is resized as if the keyboard was being displayed. I need to find a way to have the keyboard hide before I push the view controller so that the frame is restored correctly. If I comment out the code to push the view controller then the keyboard hides correctly and the frame resizes correctly. The code I use to show the keyboard is as follows: - (void) keyboardDidShowNotification:(NSNotification *)inNotification { NSLog(@"Keyboard Show"); if (keyboardVisible) return; // We now resize the view accordingly to accomodate the keyboard being visible keyboardVisible = YES; CGRect bounds = [[[inNotification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]; bounds = [self.view convertRect:bounds fromView:nil]; CGRect tableFrame = tableViewNewEntry.frame; tableFrame.size.height -= bounds.size.height; // subtract the keyboard height if (self.tabBarController != nil) { tableFrame.size.height += 48; // add the tab bar height } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(shrinkDidEnd:finished:contextInfo:)]; tableViewNewEntry.frame = tableFrame; [UIView commitAnimations]; } The keyboard is hidden using: - (void) keyboardWillHideNotification:(NSNotification *)inNotification { if (!keyboardVisible) return; NSLog(@"Keyboard Hide"); keyboardVisible = FALSE; CGRect bounds = [[[inNotification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]; bounds = [self.view convertRect:bounds fromView:nil]; CGRect tableFrame = tableViewNewEntry.frame; tableFrame.size.height += bounds.size.height; // add the keyboard height if (self.tabBarController != nil) { tableFrame.size.height -= 48; // subtract the tab bar height } tableViewNewEntry.frame = tableFrame; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(_shrinkDidEnd:finished:contextInfo:)]; tableViewNewEntry.frame = tableFrame; [UIView commitAnimations]; [tableViewNewEntry scrollToNearestSelectedRowAtScrollPosition:UITableViewScrollPositionMiddle animated:YES]; NSLog(@"Keyboard Hide Finished"); } I trigger the keyboard being hidden by resigning first responser for any control that is the first responder in ViewWillDisappear. I have added NSLog statements and see things happening in the log file as follows: Show Keyboard ViewWillDisappear: Hiding Keyboard Hide Keyboard Keyboard Hide Finished PushViewController (an NSLog entry at the point I push the new view controller) From this trace, I can see things happening in the right order, but It seems like when the view controller is pushed that the keyboard hide code does not execute properly. Any ideas would be really appreciated. I have been banging my head against the keyboard for a while trying to find out what I am doing wrong.

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  • SharePoint 2010 Custom WCF Service - Windows and FBA Authentication

    - by e-rock
    I have SharePoint 2010 configured for Claims Based Authentication with both Windows and Forms Based Authentication (FBA) for external users. I also need to develop custom WCF Services. The issue is that I want Windows credentials passed into the WCF Service(s); however, I cannot seem to get the Windows credentials passed into the services. My custom WCF service appears to be using Anonymous authentication (which has to be enabled in IIS in order to display the FBA login screen). The example I have tried to follow is found at http://msdn.microsoft.com/en-us/library/ff521581.aspx. The WCF service gets deployed to _vti_bin (ISAPI folder). Here is the code for the .svc file <%@ ServiceHost Language="C#" Debug="true" Service="MyCompany.CustomerPortal.SharePoint.UI.ISAPI.MyCompany.Services.LibraryManagers.LibraryUploader, $SharePoint.Project.AssemblyFullName$" Factory="Microsoft.SharePoint.Client.Services.MultipleBaseAddressBasicHttpBindingServiceHostFactory, Microsoft.SharePoint.Client.ServerRuntime, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" CodeBehind="LibraryUploader.svc.cs" %> Here is the code behind for the .svc file [ServiceContract] public interface ILibraryUploader { [OperationContract] string SiteName(); } [BasicHttpBindingServiceMetadataExchangeEndpoint] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Required)] public class LibraryUploader : ILibraryUploader { //just try to return site title right now… public string SiteName() { WindowsIdentity identity = ServiceSecurityContext.Current.WindowsIdentity; ClaimsIdentity claimsIdentity = new ClaimsIdentity(identity); return SPContext.Current.Web.Title; } } The WCF test client I have just to test it out (WPF app) uses the following code to call the WCF service... private void Button1Click(object sender, RoutedEventArgs e) { BasicHttpBinding binding = new BasicHttpBinding(); binding.Security.Mode = BasicHttpSecurityMode.TransportCredentialOnly; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.Ntlm; EndpointAddress endpoint = new EndpointAddress( "http://dev.portal.data-image.local/_vti_bin/MyCompany.Services/LibraryManagers/LibraryUploader.svc"); LibraryUploaderClient libraryUploader = new LibraryUploaderClient(binding, endpoint); libraryUploader.ClientCredentials.Windows.AllowedImpersonationLevel = System.Security.Principal.TokenImpersonationLevel.Impersonation; MessageBox.Show(libraryUploader.SiteName()); } I am somewhat inexperienced with IIS security settings/configurations when it comes to Claims and trying to use both Windows and FBA. I am also inexperienced when it comes to WCF configurations for security. I usually develop internal biz apps and let Visual Studio decide what to use because security is rarely a concern.

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  • handling NSStream events when using EASession in MonoTouch

    - by scotru
    Does anyone have an example of how to handle read and write NSStream events in Monotouch when working with accessories via EASession? It looks like there isn't a strongly typed delegate for this and I'm having trouble figuring out what selectors I need to handle on the delegates of my InputStream and OutputStream and what I actually need to do with each selector in order to properly fill and empty the buffers belonging to the EASession object. Basically, I'm trying to port Apple's EADemo app to Monotouch right now. Here's the Objective-C source that I think is relevant to this problem: / / asynchronous NSStream handleEvent method - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { switch (eventCode) { case NSStreamEventNone: break; case NSStreamEventOpenCompleted: break; case NSStreamEventHasBytesAvailable: [self _readData]; break; case NSStreamEventHasSpaceAvailable: [self _writeData]; break; case NSStreamEventErrorOccurred: break; case NSStreamEventEndEncountered: break; default: break; } } / low level write method - write data to the accessory while there is space available and data to write - (void)_writeData { while (([[_session outputStream] hasSpaceAvailable]) && ([_writeData length] > 0)) { NSInteger bytesWritten = [[_session outputStream] write:[_writeData bytes] maxLength:[_writeData length]]; if (bytesWritten == -1) { NSLog(@"write error"); break; } else if (bytesWritten > 0) { [_writeData replaceBytesInRange:NSMakeRange(0, bytesWritten) withBytes:NULL length:0]; } } } // low level read method - read data while there is data and space available in the input buffer - (void)_readData { #define EAD_INPUT_BUFFER_SIZE 128 uint8_t buf[EAD_INPUT_BUFFER_SIZE]; while ([[_session inputStream] hasBytesAvailable]) { NSInteger bytesRead = [[_session inputStream] read:buf maxLength:EAD_INPUT_BUFFER_SIZE]; if (_readData == nil) { _readData = [[NSMutableData alloc] init]; } [_readData appendBytes:(void *)buf length:bytesRead]; //NSLog(@"read %d bytes from input stream", bytesRead); } [[NSNotificationCenter defaultCenter] postNotificationName:EADSessionDataReceivedNotification object:self userInfo:nil]; } I'd also appreciate any architectural recommendations on how to best implement this in monotouch. For example, in the Objective C implementation these functions are not contained in any class--but in Monotouch would it make sense to make them members of my

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  • Robust LINQ to XML query for sibling key-value pairs

    - by awshepard
    (First post, please be gentle!) I am just learning about LINQ to XML in all its glory and frailty, trying to hack it to do what I want to do: Given an XML file like this - <list> <!-- random data, keys, values, etc.--> <key>FIRST_WANTED_KEY</key> <value>FIRST_WANTED_VALUE</value> <key>SECOND_WANTED_KEY</key> <value>SECOND_WANTED_VALUE</value> <!-- wanted because it's first --> <key>SECOND_WANTED_KEY</key> <value>UNWANTED_VALUE</value> <!-- not wanted because it's second --> <!-- nonexistent <key>THIRD_WANTED_KEY</key> --> <!-- nonexistent <value>THIRD_WANTED_VALUE</value> --> <!-- more stuff--> </list> I want to extract the values of a set of known "wanted keys" in a robust fashion, i.e. if SECOND_WANTED_KEY appears twice, I only want SECOND_WANTED_VALUE, not UNWANTED_VALUE. Additionally, THIRD_WANTED_KEY may or may not appear, so the query should be able to handle that as well. I can assume that FIRST_WANTED_KEY will appear before other keys, but can't assume anything about the order of the other keys - if a key appears twice, its values aren't important, I only want the first one. An anonymous data type consisting of strings is fine. My attempt has centered around something along these lines: var z = from y in x.Descendants() where y.Value == "FIRST_WANTED_KEY" select new { first_wanted_value = ((XElement)y.NextNode).Value, //... } My question is what should that ... be? I've tried, for instance, (ugly, I know) second_wanted_value = ((XElement)y.ElementsAfterSelf() .Where(w => w.Value=="SECOND_WANTED_KEY") .FirstOrDefault().NextNode).Value which should hopefully allow the key to be anywhere, or non-existent, but that hasn't worked out, since .NextNode on a null XElement doesn't seem to work. I've also tried to add in a .Select(t => { if (t==null) return new XElement("SECOND_WANTED_KEY",""); else return t; }) clause in after the where, but that hasn't worked either. I'm open to suggestions, (constructive) criticism, links, references, or suggestions of phrases to Google for, etc. I've done a fair share of Googling and checking around S.O., so any help would be appreciated. Thanks!

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  • Which mobile operating system should I code for?

    - by samgoody
    It seems as though mobile computing has fully arrived. I would like to rewrite two of our programs for mobile devices, but am a bit lost as to which platform to target. Complicating this decision: I would need to learn the relevant languages and IDEs - my coding to date has been almost all web based (PHP, JS, Actionscript, etc. Some ASPX). Most users seem to be religious about their mobile decision, so oral conversations leave me more confused then enlightened. I do not yet own a smartphone - will have to buy one once I know which platform to be aiming for. Both of my programs are more for business users, (one is only useful for C.P.A.s). I am a single developer, and cannot develop for more than one platform at a time. Getting it right is important. Based on what I've found on the web, I would've expected RIM to be a shoo-in, and the general order to be as follows: RIM Blackberry - More of them than any other brand. Despite naysayers, they've had double the sales (or perhaps 5X the sales) of any other smartphone, and have continued to grow. And, they have business users. Android - According to Schmidt, they have outsold everyone else except RIM (though I can't find where I read that now), and they are just getting started. According to Comscore, they are already at 8% of the market and expected to hit Shcmidt's claims within six months. Nokia - The largest worldwide. If they would just make up between Maemo or Symbian, I would be far less confused. iPhone - Much more competition by other apps, fewer sales to be had, and a overlord that can delay or cancel my app at any time. Is Cocoa hard to learn? Windows Mobile - Word is that version 7 will not be backwards compatible and losing market share. Palm WebOS - Perhaps this should go first, as it is the only one that offers tools to make my life easy as a web application developer. No competition in marketplace. But not very many users either. However, a search on StackOverflow shows a hugely disproportionate number of iPhone questions versus Blackberry. Likewise, there are clearly more apps on iPhone, so it must be getting developer love. What is the one platform I should develop for? Please back up your answer with the logic.

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  • Javascript closures with google geocoder

    - by DaNieL
    Hi all, i still have some problems with javascript closures, and input/output variables. Im playing with google maps api for a no profit project: users will place the marker into a gmap, and I have to save the locality (with coordinates) in my db. The problem comes when i need to do a second geocode in order to get a unique pairs of lat and lng for a location: lets say two users place the marker in the same town but in different places, I dont want to have the same locality twice in the database with differents coords. I know i can do the second geocode after the user select the locality, but i want to understand what am i mistaking here: // First geocoding, take the marker coords to get locality. geocoder.geocode( { 'latLng': new google.maps.LatLng($("#lat").val(), $("#lng").val()), 'language': 'it' }, function(results_1, status_1){ // initialize the html var inside this closure var html = ''; if(status_1 == google.maps.GeocoderStatus.OK) { // do stuff here for(i = 0, geolen = results_1[0].address_components.length; i != geolen) { // Second type of geocoding: for each location from the first geocoding, // i want to have a unique [lat,lan] geocoder.geocode( { 'address': results_1[0].address_components[i].long_name }, function(results_2, status_2){ // Here come the problem. I need to have the long_name here, and // 'html' var should increment. coords = results_2[0].geometry.location.toUrlValue(); html += 'some html to let the user choose the locality'; } ); } // Finally, insert the 'html' variable value into my dom... //but it never gets updated! } else { alert("Error from google geocoder:" + status_1) } } ); I tryed with: // Second type of geocoding: for each location from the first geocoding, i want // to have a unique [lat,lan] geocoder.geocode( { 'address': results_1[0].address_components[i].long_name }, (function(results_2, status_2, long_name){ // But in this way i'll never get results_2 or status_2, well, results_2 // get long_name value, status_2 and long_name is undefined. // However, html var is correctly updated. coords = results_2[0].geometry.location.toUrlValue(); html += 'some html to let the user choose the locality'; })(results_1[0].address_components[i].long_name) ); And with: // Second type of geocoding: for each location from the first geocoding, i want to have // a unique [lat,lan] geocoder.geocode( { 'address': results_1[0].address_components[i].long_name }, (function(results_2, status_2, long_name){ // But i get an obvious "results_2 is not defined" error (same for status_2). coords = results_2[0].geometry.location.toUrlValue(); html += 'some html to let the user choose the locality, that can be more than one'; })(results_2, status_2, results_1[0].address_components[i].long_name) ); Any suggestion? EDIT: My problem is how to pass an additional arguments to the geocoder inner function: function(results_2, status_2, long_name){ //[...] } becose if i do that with a clousure, I mess with the original parameters (results_2 and status_2)

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  • How to integrate Purify into Hudson CI?

    - by Martin
    Hello everybody! I have a Hudson CI system set up and for the moment it is used for building a project and running some unit tests. My next step is to integrate the memory leak detector Purify into the build cycle. Now I want to start the unit tests also inside purify and for this I have created a new batch task which runs following command: purify.exe /SaveTextData MyExecutable.exe --test TestLibrary.dll --output xml As I read in the Purify documentation the /SaveTextData option is used in order to run purify not in GUI mode. If I run this command on my local workstation in the command line it works perfectly. But in case it is started by Hudson, nothing happens. Unfortunetly there are no logs of purify... Has someone ever tried to start purify either by Hudson or any other CI system? Thanks in advance. Best regards Martin EDIT: I forgot to tell you, that I have Hudson running as master and slave on different computers. On the master I have configured a task which should start the unit tests within purify on the slave. I am running the slave via JNLP. EDIT 18.03.2010: Ok, so finally I am a bit closer the source of the problem. I have discovered, that running my unit tests in purify locally the log file EngineCmdLine.log contains three commands. I am starting purify with following command: purify.exe /SaveTextData TestRunnerConsoleWD.exe --test TestDemoWD.dll Output of EngineCmdLine.log when starting purify manually: File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestRunnerConsoleWD.exe File: C:\WINDOWS\system32\ws2_32.dll File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll Output when starting via Hudson: File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestRunnerConsoleWD.exe File: C:\WINDOWS\system32\ws2_32.dll File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll The error output of purify: Instrumenting: BtcTestDemoWD.dll 313856 bytes Purify: While processing file D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TESTFWWD.DLL: Error: Cannot replace file c:\Programme\IBM\RationalPurifyPlus\PurifyPlus\cache\BTCTESTFWWD$Purify_D_workspace_hudson_workspace_Purify_TestFW_CommonsCoreTest_Cpp_msvs9.DLL. Is it in use? TESTFWWD.DLL 505344 bytes Unable to instrument D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll (0x1) Question is, why is purify starting twice a command with the TestDemoWD.dll library?

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  • Deleting items from a ListView using a custom BaseAdapter

    - by HXCaine
    I am using a customised BaseAdapter to display items on a ListView. The items are just strings held in an ArrayList. The list items have a delete button on them (big red X), and I'd like to remove the item from the ArrayList, and notify the ListView to update itself. However, every implementation I've tried gets mysterious position numbers given to it, so for example clicking item 2's delete button will delete item 5's. It seems to be almost entirely random. One thing to note is that elements may be repeated, but must be kept in the same order. For example, I can have "Irish" twice, as elements 3 and 7. My code is below: private static class ViewHolder { TextView lang; int position; } public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder holder; if (convertView == null) { convertView = mInflater.inflate(R.layout.language_link_row, null); holder = new ViewHolder(); holder.lang = (TextView)convertView.findViewById(R.id.language_link_text); holder.position = position; final ImageView deleteButton = (ImageView) convertView.findViewById(R.id.language_link_cross_delete); deleteButton.setOnClickListener(this); convertView.setTag(holder); deleteButton.setTag(holder); } else { holder = (ViewHolder) convertView.getTag(); } holder.lang.setText(mLanguages.get(position)); return convertView; } I later attempt to retrieve the deleted element's position by grabbing the tag, but it's always the wrong position in the list. There is no noticeable pattern to the position given here, it always seems random. // The delete button's listener public void onClick(View v) { ViewHolder deleteHolder = (ViewHolder) v.getTag(); int pos = deleteHolder.position; ... ... ... } I would be quite happy to just delete the item from the ArrayList and have the ListView update itself, but the position I'm getting is incorrect so I can't do that. Please note that I did, at first, have the deleteButton clickListener inside the getView method, and used 'position' to delete the value, but I had the same problem. Any suggestions appreciated, this is really irritating me.

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  • INNER JOIN code calculated value with SELECT statement

    - by sp-1986
    I have the following stored procedure which will generate mon to sun and then creates a temp table with a series of 'weeks' (start and end weeks) : USE [test_staff] GO /****** Object: StoredProcedure [dbo].[sp_timesheets_all_staff_by_week_by_job_grouping_by_site] Script Date: 03/21/2012 09:04:49 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE PROCEDURE [dbo].[sp_timesheets_all_staff_by_week_by_job_grouping_by_site] ( @grouping_ref int, @week_ref int ) AS CREATE TABLE #WeeklyList ( Start_Week date, End_Week date, week_ref int --month_name date ) DECLARE @REPORT_DATE DATETIME, @WEEK_BEGINING VARCHAR(10) SELECT @REPORT_DATE = '2011-01-19T00:00:00' --SELECT @REPORT_DATE = GETDATE() -- should grab the date now. SELECT @WEEK_BEGINING = 'MONDAY' IF @WEEK_BEGINING = 'MONDAY' SET DATEFIRST 1 ELSE IF @WEEK_BEGINING = 'TUESDAY' SET DATEFIRST 2 ELSE IF @WEEK_BEGINING = 'WEDNESDAY' SET DATEFIRST 3 ELSE IF @WEEK_BEGINING = 'THURSDAY' SET DATEFIRST 4 ELSE IF @WEEK_BEGINING = 'FRIDAY' SET DATEFIRST 5 ELSE IF @WEEK_BEGINING = 'SATURDAY' SET DATEFIRST 6 ELSE IF @WEEK_BEGINING = 'SUNDAY' SET DATEFIRST 7 DECLARE @WEEK_START_DATE DATETIME, @WEEK_END_DATE DATETIME --GET THE WEEK START DATE SELECT @WEEK_START_DATE = @REPORT_DATE - (DATEPART(DW, @REPORT_DATE) - 1) --GET THE WEEK END DATE SELECT @WEEK_END_DATE = @REPORT_DATE + (7 - DATEPART(DW, @REPORT_DATE)) PRINT 'Week Start: ' + CONVERT(VARCHAR, @WEEK_START_DATE) PRINT 'Week End: ' + CONVERT(VARCHAR, @WEEK_END_DATE) DECLARE @Interval int = datediff(WEEK,getdate(),@WEEK_START_DATE)+1 --SELECT Start_Week=@WEEK_START_DATE --, End_Week=@WEEK_END_DATE --INTO #WeekList INSERT INTO #WeeklyList SELECT Start_Week=@WEEK_START_DATE, End_Week=@WEEK_END_DATE WHILE @Interval <= 0 BEGIN set @WEEK_START_DATE=DATEADD(WEEK,1,@WEEK_START_DATE) set @WEEK_END_DATE=DATEADD(WEEK,1,@WEEK_END_DATE) INSERT INTO #WeeklyList values (@WEEK_START_DATE,@WEEK_END_DATE) SET @Interval += 1; END SELECT CONVERT(VARCHAR(11), Start_Week, 106) AS 'month_name', CONVERT(VARCHAR(11), End_Week, 106) AS 'End', DATEDIFF(DAY, 0, Start_Week) / 7 AS week_ref -- create the unique week reference number --'VIEW' AS month_name FROM #WeeklyList In this section i am creating the week_ref DATEDIFF(DAY, 0, Start_Week) / 7 AS week_ref -- create the unique week reference number I then need to combine it with this select code: DECLARE @YearString char(3) = CONVERT(char(3), SUBSTRING(CONVERT(char(5), @week_ref), 1, 3)) DECLARE @MonthString char(2) = CONVERT(char(2), SUBSTRING(CONVERT(char(5), @week_ref), 4, 2)) --Convert: DECLARE @Year int = CONVERT(int, @YearString) + 1200 DECLARE @Month int = CONVERT(int, @MonthString) **--THIS FILTERS THE REPORT** SELECT ts.staff_member_ref, sm.common_name, sm.department_name, DATENAME(MONTH, ts.start_dtm) + ' ' + DATENAME(YEAR, ts.start_dtm) AS month_name, ts.timesheet_cat_ref, cat.desc_long AS timesheet_cat_desc, grps.grouping_ref, grps.description AS grouping_desc, ts.task_ref, tsks.task_code, tsks.description AS task_desc, ts.site_ref, sits.description AS site_desc, ts.site_ref AS Expr1, CASE WHEN ts .status = 0 THEN 'Pending' WHEN ts .status = 1 THEN 'Booked' WHEN ts .status = 2 THEN 'Approved' ELSE 'Invalid Status' END AS site_status, ts.booked_time AS booked_time_sum, start_dtm, CONVERT(varchar(20), start_dtm, 108) + ' ' + CONVERT(varchar(20), start_dtm, 103) AS start_dtm_text, booked_time, end_dtm, CONVERT(varchar(20), end_dtm, 108) + ' ' + CONVERT(varchar(20), end_dtm, 103) AS end_dtm_text FROM timesheets AS ts INNER JOIN timesheet_categories AS cat ON ts.timesheet_cat_ref = cat.timesheet_cat_ref INNER JOIN timesheet_tasks AS tsks ON ts.task_ref = tsks.task_ref INNER JOIN timesheet_task_groupings AS grps ON tsks.grouping_ref = grps.grouping_ref INNER JOIN timesheet_sites AS sits ON ts.site_ref = sits.site_ref INNER JOIN vw_staff_members AS sm ON ts.staff_member_ref = sm.staff_member_ref WHERE (ts.status IN (1, 2)) AND (cat.is_leave_category = 0) GROUP BY ts.staff_member_ref, sm.common_name, sm.department_name, DATENAME(MONTH, ts.start_dtm), DATENAME(YEAR, ts.start_dtm), ts.timesheet_cat_ref, cat.desc_long, grps.grouping_ref, grps.description, ts.status, ts.booked_time, ts.task_ref, tsks.task_code, tsks.description, ts.site_ref, sits.description, ts.start_dtm, ts.end_dtm ORDER BY sm.common_name, timesheet_cat_desc, tsks.task_code, site_desc DROP TABLE #WeeklyList GO I want to pass the week_ref into the SELECT statement (refer to comment - THIS FILTERS THE REPORT) but the problem is week_ref isnt a valid column as its derived by code. Any ideas?

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  • Register all GUI components as Observers or pass current object to next object as a constructor argu

    - by Jack
    First, I'd like to say that I think this is a common issue and there may be a simple or common solution that I am unaware of. Many have probably encountered a similar problem. Thanks for reading. I am creating a GUI where each component needs to communicate (or at least be updated) by multiple other components. Currently, I'm using a Singleton class to accomplish this goal. Each GUI component gets the instance of the singleton and registers itself. When updates need to be made, the singleton can call public methods in the registered class. I think this is similar to an Observer pattern, but the singleton has more control. Currently, the program is set up something like this: class c1 { CommClass cc; c1() { cc = CommClass.getCommClass(); cc.registerC1( this ); C2 c2 = new c2(); } } class c2 { CommClass cc; c2() { cc = CommClass.getCommClass(); cc.registerC2( this ); C3 c3 = new c3(); } } class c3 { CommClass cc; c3() { cc = CommClass.getCommClass(); cc.registerC3( this ); C4 c4 = new c4(); } } etc. Unfortunately, the singleton class keeps growing larger as more communication is required between the components. I was wondering if it's a good idea to instead of using this singleton, pass the higher order GUI components as arguments in the constructors of each GUI component: class c1 { c1() { C2 c2 = new c2( this ); } } class c2 { C1 c1; c2( C1 c1 ) { this.c1 = c1 C3 c3 = new c3( c1, this ); } } class c3 { C1 c1; C2 c2; c3( C1 c1, C2 c2 ) { this.c1 = c1; this.c2 = c2; C4 c4 = new c4( c1, c2, this ); } } etc. The second version relies less on the CommClass, but it's still very messy as the private member variables increase in number and the constructors grow in length. Each class contains GUI components that need to communicate through CommClass, but I can't think of a good way to do it. If this seems strange or horribly inefficient, please describe some method of communication between classes that will continue to work as the project grows. Also, if this doesn't make any sense to anyone, I'll try to give actual code snippets in the future and think of a better way to ask the question. Thanks.

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  • GUI Application becomes unresponsive while http request is being done

    - by JW
    I have just made my first proper little desktop GUI application that basically wraps a GUI (php-gtk) interface around a SimpleTest Web Test case to make it act as a remote testing client. Each time the local The Web Test case runs, it sends an HTTP request to another SimpleTest case (that has an XHTML interface) sitting on my server. The application, allows me to run one local test that collates information from multiple remote tests. It just has a 'Start Test' button, 'Stop Test' button and a setting to increase/decrease the number of remote tests conducted in each HTTP Request. Each test-run takes about an hour to complete. The trouble is, most of the time the application is making http requests. Furthermore, whenever an HTTP Request is being made, the application's GUI is unresponsive. I have taken to making the application wait a few seconds (iterating through the Gtk::main_iteration ) between requests in order to give the user time to re-size the window, press the Stop button, etc. But, this makes the whole test run take a lot a longer than is necessary. <?php require_once('simpletest/web_tester.php'); class TestRemoteTestingClient extends WebTestCase { function testRunIterations() { ... $this->assertTrue($this->get($nextUrl), 'getting from pointer:'. $this->_remoteMementoPointer); $this->assertResponse(200, "checking response for " . $nextUrl ); $this->assertText('RemoteNodeGreen'); $this->doGtkIterationsForMinNSeconds($secs); ... } public function doGtkIterationsForMinNSeconds($secs) { $this->appendStatusMessage("Waiting " . $secs); $start = time(); $end = $start + $secs; while( (time() < $end) ) { $this->appendStatusMessage("Waiting " . ($end - time())); while(gtk::events_pending()) Gtk::main_iteration(); } } } Is there a way to keep the application responsive whilst, at the same time making an HTTP request? I am considering splitting the application into two, where: Test Controller Application - Acts as a settings-writer / report-reader and this writes to settings file and reads a report file. Test Runner Application - Acts as a settings-reader / report-writer and, for each iteration reads the settings file, Runs the test, then write a report. So to tell it to close down - I'd: Press the Stop Button on the 'Test Controller Application', which writes to the settings file, which is read by the 'Test Runner Application' which stops, then writes to the report file to say it stopped the 'Test Controller Application' reads the report and updates the status and so on... However, before I go ahead and split the application in two - I am wondering if there is any other obvious way to deal with, this issue. I suspect it is probably quite common and a well-trodden path. Also is there an easier way to send messages between two applications?

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  • Is this a situation where Qt Model/View architecture is not useful?

    - by csmithmaui
    Hi, I am writing a GUI based application where I read a string of values from serial port every few seconds and I need to display most of the values in some type graphical indicator(I was thinking of QprogressBar maybe) that displays the range and the value. Some of the other data that I am parsing from the string are the date and fault codes. Also, the data is hierarchical. I wanted to use the model/view architecture of Qt because I have been interested in MVC stuff for a while but have never quite wrapped my brain around how to implement it very well. As of now, I have subclassed QAbstractItemModel and in the model I read the serial port and wrap the items parsed from the string in a Tree data structure. I can view all of the data in a QtreeView with no issues. I have also began to subclass QAbstractItemView to build my custom view with all of the Graphical Indicators and such. This is where I am getting stuck. It seems to me that in order for me to design a view that knows how to display my custom model the view needs to know exactly how all of the data in the model is organized. Doesn't that defeat the purpose of Model/View? The QTreeView I tested the model with is basically just displaying the model as it is setup in the Tree structure but I don't want to do that because the data is not all of the same type. Is the type of data or the way you would like to present it to the user a determining factor in whether or not you should use this architecture? I always assumed it was just always better to design in an MVC style. It seems to me like it might have been better to just subclass QWidget and then read in from the serial port and update all of subwidgets(graphical indicators, labels, etc...) from the subclass. Essentially, do everything in one class. Does anybody understand this issue that can explain to me either what I am missing or why I shouldn't be doing it this way. As of now I am a little confused. Thanks so much for any help!

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  • For loop from assembly to C

    - by FranXh
    I have a bomb project where I need to defuse certain phases by finding "pas phrases" that will defuse the bomb. Right now I have been working with phase_2, for which the assembly code is shown below. Phase_2 requires as an input 6 numbers, which I need to find in order to defuse this phase. I analyzed this assembly, and I came up with the C code below, that covers lines from 40101c to 401044. It is basically a for loop that makes sure that elements t[0]==t[3], t[1]==t[4] and t[2]==t[5] that the user inputs, are equal. According to my logic, the user can input any 6 numbers as long as the above condition is satisfied. Say 1, 2, 3, 1, 2, 3 would be a valid "pas phrase". However this solution does not convince me for some reason. Am I doing something wrong? 0000000000400ffc <phase_2>: 400ffc: 48 89 5c 24 e0 mov %rbx,-0x20(%rsp) 401001: 48 89 6c 24 e8 mov %rbp,-0x18(%rsp) 401006: 4c 89 64 24 f0 mov %r12,-0x10(%rsp) 40100b: 4c 89 6c 24 f8 mov %r13,-0x8(%rsp) 401010: 48 83 ec 48 sub $0x48,%rsp 401014: 48 89 e6 mov %rsp,%rsi 401017: e8 65 0a 00 00 callq 401a81 <read_six_numbers> 40101c: 48 89 e5 mov %rsp,%rbp 40101f: 4c 8d 6c 24 0c lea 0xc(%rsp),%r13 401024: 41 bc 00 00 00 00 mov $0x0,%r12d 40102a: 48 89 eb mov %rbp,%rbx 40102d: 8b 45 0c mov 0xc(%rbp),%eax 401030: 39 45 00 cmp %eax,0x0(%rbp) 401033: 74 05 je 40103a <phase_2+0x3e> 401035: e8 2d 09 00 00 callq 401967 <_GLOBAL_RESET_> 40103a: 44 03 23 add (%rbx),%r12d 40103d: 48 83 c5 04 add $0x4,%rbp 401041: 4c 39 ed cmp %r13,%rbp 401044: 75 e4 jne 40102a <phase_2+0x2e> 401046: 45 85 e4 test %r12d,%r12d 401049: 75 05 jne 401050 <phase_2+0x54> 40104b: e8 17 09 00 00 callq 401967 <_GLOBAL_RESET_> 401050: 48 8b 5c 24 28 mov 0x28(%rsp),%rbx 401055: 48 8b 6c 24 30 mov 0x30(%rsp),%rbp 40105a: 4c 8b 64 24 38 mov 0x38(%rsp),%r12 40105f: 4c 8b 6c 24 40 mov 0x40(%rsp),%r13 401064: 48 83 c4 48 add $0x48,%rsp 401068: c3 for (int i=0; i<3; i++){ if(t[i] != t[i+3]){ explode(); } }

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  • POD global object initialization

    - by paercebal
    I've got bitten today by a bug. The following source can be copy/pasted (and then compiled) into a main.cpp file #include <iostream> // The point of SomeGlobalObject is for its // constructor to be launched before the main // ... struct SomeGlobalObject { SomeGlobalObject() ; } ; // ... // Which explains the global object SomeGlobalObject oSomeGlobalObject ; // A POD... I was hoping it would be constructed at // compile time when using an argument list struct MyPod { short m_short ; const char * const m_string ; } ; // declaration/Initialization of a MyPod array MyPod myArrayOfPod[] = { { 1, "Hello" }, { 2, "World" }, { 3, " !" } } ; // declaration/Initialization of an array of array of void * void * myArrayOfVoid[][2] = { { (void *)1, "Hello" }, { (void *)2, "World" }, { (void *)3, " !" } } ; // constructor of the global object... Launched BEFORE main SomeGlobalObject::SomeGlobalObject() { std::cout << "myArrayOfPod[0].m_short : " << myArrayOfPod[0].m_short << std::endl ; std::cout << "myArrayOfVoid[0][0] : " << myArrayOfVoid[0][0] << std::endl ; } // main... What else ? int main(int argc, char* argv[]) { return 0 ; } MyPod being a POD, I believed there would be no constructors. Only initialization at compile time. Thus, the global object SomeGlobalObject would have no problem to use the global array of PODs upon its construction. The problem is that in real life, nothing is so simple. On Visual C++ 2008 (I did not test on other compilers), upon execution myArrayOfPodis not initialized, even ifmyArrayOfVoid` is initialized. So my questions is: Are C++ compilers not supposed to initialize global PODs (including POD structures) at compilation time ? Note that I know global variable are evil, and I know that one can't be sure of the order of creation of global variables declared in different compilation units. The problem here is really the POD C-like initialization which seems to call a constructor (the default, compiler-generated one?). And to make everyone happy: This is on debug. On release, the global array of PODs is correctly initialized.

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  • Button.MouseDown

    - by Gilad
    Hi Guys, I'm relatively new with WPF. I'm trying to understand the difference between MouseDownEvent and PreviewMouseDownEvent. I understand the WPF event strategies and i understand that the MouseDown event is a bubbling event and the PreviewMouseDown is a tunneling event. I also understand the order of which these events are being fired - according to this MSDN overview http://msdn.microsoft.com/en-us/library/ms742806.aspx#routing (there is a diagram with example there). So i tried to code some my self, check this for example: <Grid x:Name="grid" Width="250"> <StackPanel Mouse.MouseDown="StackPanel_MouseDown" PreviewMouseDown="StackPanel_PreviewMouseDown"> <WPFVisualizerExample:MyButton x:Name="B1" PreviewMouseDown="B1_PreviewMouseDown" MouseDown="B1_MouseDown" Margin="5,5,5,5"> <WPFVisualizerExample:MyButton x:Name="B2" PreviewMouseDown="B2_PreviewMouseDown" MouseDown="B2_MouseDown" Margin="5,5,5,5"> <WPFVisualizerExample:MyButton x:Name="B3" PreviewMouseDown="B3_PreviewMouseDown" MouseDown="B3_MouseDown" Margin="5,5,5,5">Click Me</WPFVisualizerExample:MyButton> </WPFVisualizerExample:MyButton> </WPFVisualizerExample:MyButton> </StackPanel> </Grid> I have an event handler for each of the events (the preview and non-preview) and i wanted to see what is happening, which of the event is being thrown (i have a message box shown for each event). The 'MyButton' user control simply extends the base Button and override the OnMouseDown and OnPreviewMouseDown to set the e.Handled false: protected override void OnMouseDown(System.Windows.Input.MouseButtonEventArgs e) { base.OnMouseDown(e); e.Handled = false; } protected override void OnPreviewMouseDown(System.Windows.Input.MouseButtonEventArgs e) { base.OnPreviewMouseDown(e); e.Handled = false; } (tried with this and without this). According to the MSDN overview (in the link above), if i have 3 elements then the events route should be as follows: PreviewMouseDown (tunnel) on root element. PreviewMouseDown (tunnel) on intermediate element #1. PreviewMouseDown (tunnel) on source element #2. MouseDown (bubble) on source element #2. MouseDown (bubble) on intermediate element #1. MouseDown (bubble) on root element. So I expected the the message boxes to be shown according to the above. From some reason - which I don't understand only the preview events are being thrown (according to what the MSDN says Preview_B1=Preview_B2=Preview_B3). My expectations were: Preview_B1=Preview_B2=Preview_B3=NonPreview_B3=NonPreview_B2=NonPreview_B1. But the non-preview events are not being thrown at all. So basically I don't understand the route of the events, from MSDN overview I understood that the route starts from the root element, goes down (tunnel) to the source element and then back up (bubble) to the root element, but this is not what happening in practice. It is really important for me to understand how this events are working, i probably miss-understand something basic here, your help will be appreciated. THANX!! -Gili

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  • sorting hashes inside an array on values

    - by srk
    @aoh =( { 3 => 15, 4 => 8, 5 => 9, }, { 3 => 11, 4 => 25, 5 => 6, }, { 3 => 5, 4 => 18, 5 => 5, }, { 0 => 16, 1 => 11, 2 => 7, }, { 0 => 21, 1 => 13, 2 => 31, }, { 0 => 11, 1 => 14, 2 => 31, }, ); I want the hashes in each array index sorted in reverse order based on values.. @sorted = sort { ........... please fill this..........} @aoh; expected output @aoh =( { 4 => 8, 5 => 9, 3 => 15, }, { 5 => 6, 3 => 11, 4 => 25, }, { 5 => 5, 3 => 5, 4 => 18, }, { 2 => 7, 1 => 11, 0 => 16, }, { 1 => 13, 0 => 21, 2 => 31, }, { 0 => 11, 1 => 14, 2 => 31, }, ); Please help.. Thanks in advance.. Stating my request again: I only want the hashes in each array index to be sorted by values.. i dont want the array to be sorted..

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  • Is this slow WPF TextBlock performance expected?

    - by Ben Schoepke
    Hi, I am doing some benchmarking to determine if I can use WPF for a new product. However, early performance results are disappointing. I made a quick app that uses data binding to display a bunch of random text inside of a list box every 100 ms and it was eating up ~15% CPU. So I made another quick app that skipped the data binding/data template scheme and does nothing but update 10 TextBlocks that are inside of a ListBox every 100 ms (the actual product wouldn't require 100 ms updates, more like 500 ms max, but this is a stress test). I'm still seeing ~10-15% CPU usage. Why is this so high? Is it because of all the garbage strings? Here's the XAML: <Grid> <ListBox x:Name="numericsListBox"> <ListBox.Resources> <Style TargetType="TextBlock"> <Setter Property="FontSize" Value="48"/> <Setter Property="Width" Value="300"/> </Style> </ListBox.Resources> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> </ListBox> </Grid> Here's the code behind: public partial class Window1 : Window { private int _count = 0; public Window1() { InitializeComponent(); } private void OnLoad(object sender, RoutedEventArgs e) { var t = new DispatcherTimer(TimeSpan.FromSeconds(0.1), DispatcherPriority.Normal, UpdateNumerics, Dispatcher); t.Start(); } private void UpdateNumerics(object sender, EventArgs e) { ++_count; foreach (object textBlock in numericsListBox.Items) { var t = textBlock as TextBlock; if (t != null) t.Text = _count.ToString(); } } } Any ideas for a better way to quickly render text? My computer: XP SP3, 2.26 GHz Core 2 Duo, 4 GB RAM, Intel 4500 HD integrated graphics. And that is an order of magnitude beefier than the hardware I'd need to develop for in the real product.

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  • I have a php form dropdown menu that needs to send information

    - by shinjuo
    I have a dropdown menu that is filled by a mysql database. I need to select one and have it send the information for use on the next page after clicking submit. It does populate the drop down menu like it is supposed to it just does not seem to catch the data on the next page. Here is what I have: removeMain.php <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title></title> </head> <form action="remove.php" method="post"> <?php $link = mysql_connect('********', '********', '*********'); if (!$link){ die('Could not connect: ' . mysql_error()); } mysql_select_db("********", $link); $res = mysql_query("SELECT * FROM cardLists order by cardID") or die(mysql_error()); echo "<select name = CardID>"; while($row=mysql_fetch_assoc($res)) { echo "<option value=$row[ID]>$row[cardID]</a></option>"; } echo "</select>"; ?> Amount to Remove: <input type="text" name="Remove" /> <input type="submit" /> </form> <body> </body> </html> remove.php <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title></title> </head> <body> <?php $link = mysql_connect('*********', '*********', '*********'); if (!$link){ die('Could not connect: ' . mysql_error()); } mysql_select_db("***********y", $link); $query = sprintf("UPDATE cardLists SET AmountLeft = AmountLeft - %s WHERE cardID = '%s'", mysql_real_escape_string($_POST["Remove"]), mysql_real_escape_string($_POST["CardID"])); mysql_query($query); mysql_close($link); ?> <br /> <a href="removeMain.php"> <input type="submit" name="return" id="return" value="Update More" /></a> <a href="index.php"> <input type="submit" name="main" id="main" value="Return To Main" /></a> </body> </html>

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  • Amusing or Sad? Network Solutions

    - by dbasnett
    When I got sick my email ended up in every drug sellers email list. Some days I get over 200 emails selling everything from Viagra to Xanax. Either they don't know what my condition is or they are telling me you are a goner, might as well chill-ax and have a good time. In order to cut down on the mail being downloaded I thought I would add all of the Junk email senders from Outlook to my Network Solution mail server. Much to my amazement I could not find that import Spammers button, so I submitted a tech support request. Here is the response: Thank you for contacting Network Solutions Customer Service Department. We are committed to creating the best Customer experience possible. One of the first ways we can demonstrate our commitment to this goal is to quickly and efficiently handle your recent request. We apologize for any inconvenience this might have caused you. With regard to your concern, please be advised that we cannot import blocked senders in to you e-mail servers. An alternative option is for you to create a Custom Filter that filters unwanted e-mails. To create a Custom Filter: Open a Web browser (e.g., Netscape, Microsoft Internet Explorer, etc.). Type mail.[domain name].[ext] in the address line. Login to your Network Solutions email account. Click on the Configuration left menu tab. Click on the Custom Filter link. Type the rule name. blah, blah, blah Basically add them one at a time. "We are committed to creating the best Customer experience possible." No you are not. You are trying to squeeze every nickle you can out of me. "With regard to your concern, please be advised that we cannot import blocked senders in to you e-mail servers." Maybe I should apply for a job to write those ten complicated lines of code... Maybe I should question my choice of vendors, because if they truly "cannot" then they are to stupid to have my business. It is both amusing and sad. I'll be posting this in every forum I am a member of.

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  • NHibernate criteria query question

    - by Chris
    I have 3 related objects (Entry, GamePlay, Prize) and I'm trying to find the best way to query them for what I need using NHibernate. When a request comes in, I need to query the Entries table for a matching entry and, if found, get a) the latest game play along with the first game play that has a prize attached. Prize is a child of GamePlay and each Entry object has a GamePlays property (IList). Currently, I'm working on a method that pulls the matching Entry and eagerly loads all game plays and associated prizes, but it seems wasteful to load all game plays just to find the latest one and any that contain a prize. Right now, my query looks like this: var entry = session.CreateCriteria<Entry>() .Add(Restrictions.Eq("Phone", phone)) .AddOrder(Order.Desc("Created")) .SetFetchMode("GamePlays", FetchMode.Join) .SetMaxResults(1).UniqueResult<Entry>(); Two problems with this: It loads all game plays up front. With 365 days of data, this could easily balloon to 300k of data per query. It doesn't eagerly load the Prize child property for each game. Therefore, my code that loops through the GamePlays list looking for a non-null Prize must make a call to load each Prize property I check. I'm not an nhibernate expert, but I know there has to be a better way to do this. Ideally, I'd like to do the following (pseudocode): entry = findEntry(phoneNumber) lastPlay = getLatestGamePlay(Entry) firstWinningPlay = getFirstWinningGamePlay(Entry) The end result of course is that I have the entry details, the latest game play, and the first winning game play. The catch is that I want to do this in as few database calls as possible, otherwise I'd just execute 3 separate queries. The object definitions look like: public class Entry { public Guid Id {get;set;} public string Phone {get;set;} public IList<GamePlay> GamePlays {get;set;} // ... other properties } public class GamePlay { public Guid Id {get;set;} public Entry Entry {get;set;} public Prize Prize {get;set;} // ... other properties } public class Prize { public Guid Id {get;set;} // ... other properties } The proper NHibernate mappings are in place, so I just need help figuring out how to set up the criteria query (not looking for HQL, don't use it).

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  • hand coding a parser

    - by John Leidegren
    For all you compiler gurus, I wanna write a recursive descent parser and I wanna do it with just code. No generating lexers and parsers from some other grammar and don't tell me to read the dragon book, i'll come around to that eventually. I wanna get into the gritty details about implementing a lexer and parser for a reasonable simple langauge, say CSS. And I wanna do this right. This will probably end up being a series of questions but right now I'm starting with a lexer. Tokenization rules for CSS can be found here. I find my self writing code like this (hopefully you can infer the rest from this snippet): public CssToken ReadNext() { int val; while ((val = _reader.Read()) != -1) { var c = (char)val; switch (_stack.Top) { case ParserState.Init: if (c == ' ') { continue; // ignore } else if (c == '.') { _stack.Transition(ParserState.SubIdent, ParserState.Init); } break; case ParserState.SubIdent: if (c == '-') { _token.Append(c); } _stack.Transition(ParserState.SubNMBegin); break; What is this called? and how far off am I from something reasonable well understood? I'm trying to balence something which is fair in terms of efficiency and easy to work with, using a stack to implement some kind of state machine is working quite well, but I'm unsure how to continue like this. What I have is an input stream, from which I can read 1 character at a time. I don't do any look a head right now, I just read the character then depending on the current state try to do something with that. I'd really like to get into the mind set of writing reusable snippets of code. This Transition method is currently means to do that, it will pop the current state of the stack and then push the arguments in reverse order. That way, when I write Transition(ParserState.SubIdent, ParserState.Init) it will "call" a sub routine SubIdent which will, when complete, return to the Init state. The parser will be implemented in much the same way, currently, having everyhing in a single big method like this allows me to easily return a token when I found one, but it also forces me to keep everything in one single big method. Is there a nice way to split these tokenization rules into seperate methods? Any input/advice on the matter would be greatly appriciated!

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