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  • Cheating on Technical Debt

    - by Tony Davis
    One bad practice guaranteed to cause dismay amongst your colleagues is passing on technical debt without full disclosure. There could only be two reasons for this. Either the developer or DBA didn’t know the difference between good and bad practices, or concealed the debt. Neither reflects well on their professional competence. Technical debt, or code debt, is a convenient term to cover all the compromises between the ideal solution and the actual solution, reflecting the reality of the pressures of commercial coding. The one time you’re guaranteed to hear one developer, or DBA, pass judgment on another is when he or she inherits their project, and is surprised by the amount of technical debt left lying around in the form of inelegant architecture, incomplete tests, confusing interface design, no documentation, and so on. It is often expedient for a Project Manager to ignore the build-up of technical debt, the cut corners, not-quite-finished features and rushed designs that mean progress is satisfyingly rapid in the short term. It’s far less satisfying for the poor person who inherits the code. Nothing sends a colder chill down the spine than the dawning realization that you’ve inherited a system crippled with performance and functional issues that will take months of pain to fix before you can even begin to make progress on any of the planned new features. It’s often hard to justify this ‘debt paying’ time to the project owners and managers. It just looks as if you are making no progress, in marked contrast to your predecessor. There can be many good reasons for allowing technical debt to build up, at least in the short term. Often, rapid prototyping is essential, there is a temporary shortfall in test resources, or the domain knowledge is incomplete. It may be necessary to hit a specific deadline with a prototype, or proof-of-concept, to explore a possible market opportunity, with planned iterations and refactoring to follow later. However, it is a crime for a developer to build up technical debt without making this clear to the project participants. He or she needs to record it explicitly. A design compromise made in to order to hit a deadline, be it an outright hack, or a decision made without time for rigorous investigation and testing, needs to be documented with the same rigor that one tracks a bug. What’s the best way to do this? Ideally, we’d have some kind of objective assessment of the level of technical debt in a software project, although that smacks of Science Fiction even as I write it. I’d be interested of hear of any methods you’ve used, but I’m sure most teams have to rely simply on the integrity of their colleagues and the clear perceptions of the project manager… Cheers, Tony.

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  • The Singleton Pattern

    - by Darren Young
    Hi, I am a new programmer (4 months into my first job) and have recently taken an interest in design patterns. One that I have used recently is the Singleton. However, looking at some comments on this thread Overused or abused programming techniques .......it has some bad feedback. Come somebody explain why? I have found it useful in some places, however I could probably have achieved the same without it using a static class. Thanks.

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  • my site works with www.my site.com but not like this http://www.my site.com

    - by toocool
    this is the site that I am going to develop: http://www.juve-news.com/ it works like this but it doesnt when I try to open it without the www prefix. it give me 400 bad request! I have used other web host before now I am trying a new one and I have to add some dns entries like in the picture here: http://cloudcontrol.com/developers/documentation/add-ons/aliases/ I dont know what I have done wrong. If anyone knows what could be the problem then please give me a tip.

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  • Is my hard drive about to fail?

    - by Cody Harlow
    I hear some squeaking noises sometimes when I use my computer so I ran smartctl. This is the results: === START OF READ SMART DATA SECTION === SMART Self-test log structure revision number 1 Num Test_Description Status Remaining LifeTime(hours) LBA_of_first_error # 1 Short offline Completed: read failure 90% 5953 37922655 # 2 Extended offline Completed: read failure 90% 5953 37922655 # 3 Short offline Completed: read failure 90% 5953 37922655 # 4 Short offline Completed without error 00% 429 - # 5 Extended offline Aborted by host 90% 429 - # 6 Short offline Completed without error 00% 429 - # 7 Short offline Completed without error 00% 429 - Is this a bad sign?

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  • Lag when recording with xvidcap?

    - by quangtruong1985
    I used Xvidcap to record my desktop, but the quality of video was too bad (it lagged so much). I also tried with all output formats that xvidcap support, increase the frame-per-second as much as possible and the quality always at 100% but nothing changed. Click to see my video on Youtube Im using 11.04 (unity) with compiz enabled. My card is ATI/AMD Mobility 5450 and all drivers were installed and activated. Please help me! Regards.

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  • Drawing lots of tiles with OpenGL, the modern way

    - by Nic
    I'm working on a small tile/sprite-based PC game with a team of people, and we're running into performance issues. The last time I used OpenGL was around 2004, so I've been teaching myself how to use the core profile, and I'm finding myself a little confused. I need to draw in the neighborhood of 250-750 48x48 tiles to the screen every frame, as well as maybe around 50 sprites. The tiles only change when a new level is loaded, and the sprites are changing all the time. Some of the tiles are made up of four 24x24 pieces, and most (but not all) of the sprites are the same size as the tiles. A lot of the tiles and sprites use alpha blending. Right now I'm doing all of this in immediate mode, which I know is a bad idea. All the same, when one of our team members tries to run it, he gets very bad frame rates (~20-30 fps), and it's much worse when there are more tiles, especially when a lot of those tiles are the kind that are cut into pieces. This all makes me think that the problem is the number of draw calls being made. I've thought of a few possible solutions to this, but I wanted to run them by some people who know what they're talking about so I don't waste my time on something stupid: TILES: When a level is loaded, draw all the tiles once into a frame buffer attached to a big honking texture, and just draw a big rectangle with that texture on it every frame. Put all the tiles into a static vertex buffer when the level is loaded, and draw them that way. I don't know if there's a way to draw objects with different textures with a single call to glDrawElements, or if this is even something I'd want to do. Maybe just put all the tiles into a big giant texture and use funny texture coordinates in the VBO? SPRITES: Draw each sprite with a separate call to glDrawElements. Use a dynamic VBO somehow. Same texture question as number 2 above. Point sprites? This is probably silly. Are any of these ideas sensible? Is there a good implementation somewhere I could look over?

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  • Schema Based Code Completion for NetBeans Platform Applications

    - by Geertjan
    Toni's recent blog entry provides, among several other interesting things, instructions for something I've been wanting to cover for a long time, which is schema based code completion: The above is a sample I created via Toni's tutorial, using the schema described here: http://www.w3schools.com/schema/schema_example.asp The support for the Navigator ain't bad either, especially considering I didn't do any coding at all to get all this: And here's where you can find the whole sample: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.2/misc/ShipOrder

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  • Why is Double.Parse so slow?

    - by alexhildyard
    I was recently investigating a bottleneck in one of my applications, which read a CSV file from disk using a TextReader a line at a time, split the tokens, called Double.Parse on each one, then shunted the results into an object list. I was surprised to find it was actually the Double.Parse which seemed to be taking up most of the time.Googling turned up this, which is a little unfocused in places but throws out some excellent ideas:It makes more sense to work with binary format directly, rather than coerce strings into doublesThere is a significant performance improvement in composing doubles directly from the byte stream via long intermediariesString.Split is inefficient on fixed length recordsIn fact it turned out that my problem was more insidious and also more mundane -- a simple case of bad data in, bad data out. Since I had been serialising my Doubles as strings, when I inadvertently divided by zero and produced a "NaN", this of course was serialised as well without error. And because I was reading in using Double.Parse, these "NaN" fields were also (correctly) populating real Double objects without error. The issue is that Double.Parse("NaN") is incredibly slow. In fact, it is of the order of 2000x slower than parsing a valid double. For example, the code below gave me results of 357ms to parse 1000 NaNs, versus 15ms to parse 100,000 valid doubles.            const int invalid_iterations = 1000;            const int valid_iterations = invalid_iterations * 100;            const string invalid_string = "NaN";            const string valid_string = "3.14159265";            DateTime start = DateTime.Now;                        for (int i = 0; i < invalid_iterations; i++)            {                double invalid_double = Double.Parse(invalid_string);            }            Console.WriteLine(String.Format("{0} iterations of invalid double, time taken (ms): {1}",                invalid_iterations,                ((TimeSpan)DateTime.Now.Subtract(start)).Milliseconds            ));            start = DateTime.Now;            for (int i = 0; i < valid_iterations; i++)            {                double valid_double = Double.Parse(valid_string);            }            Console.WriteLine(String.Format("{0} iterations of valid double, time taken (ms): {1}",                valid_iterations,                ((TimeSpan)DateTime.Now.Subtract(start)).Milliseconds            )); I think the moral is to look at the context -- specifically the data -- as well as the code itself. Once I had corrected my data, the performance of Double.Parse was perfectly acceptable, and while clearly it could have been improved, it was now sufficient to my needs.

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  • What would be the best mean for a gui with a lot of FX in Unity

    - by Lionel Barret
    The game I am working on (we are in R&D) is based almost exclusively on a windowed gui with a lot of FX (fading, growing, etc). We will also likely need custom widgets (like a sound recording graph). The game will be made with Unity and from what I heard, the default gui system has quite a bad rep, it is too slow for many usages. So, I wondering what would be the best way to do what we need.

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  • Should I return iterators or more sophisticated objects?

    - by Erik
    Say I have a function that creates a list of objects. If I want to return an iterator, I'll have to return iter(a_list). Should I do this, or just return the list as it is? My motivation for returning an iterator is that this would keep the interface smaller -- what kind of container I create to collect the objects is essentially an implementation detail On the other hand, it would be wasteful if the user of my function may have to recreate the same container from the iterator which would be bad for performance.

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  • The Dangers of Vertical Video; A Public Service Announcement [Video]

    - by Jason Fitzpatrick
    According to the puppets in this tongue-in-cheek PSA, you’d better start shooting your video in the right orientation or very bad things–potentially involving George Lucas–will come to pass. [via Mashable] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • How to use update-java-alternatives with a local installation of the JDK?

    - by user827992
    I have Ubuntu 12.04 amd64 installed on my machine, on the previous versions of Ubuntu it was deadly easy, now there is this command update-java-alternatives with a really bad man page. I just have my JDK unpacked on a mounted partition like /media/mydisk/jdk, how i can force the use of that JDK instead of the one that comes in the Ubuntu repository? What is the logic behind this update-java-alternatives ?

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  • Techniques to re-factor garbage and maintain sanity?

    - by Incognito
    So I'm sitting down to a nice bowl of c# spaghetti, and need to add something or remove something... but I have challenges everywhere from functions passing arguments that doesn't make sense, someone who doesn't understand data structures abusing strings, redundant variables, some comments are red-hearings, internationalization is on a per-every-output-level, SQL doesn't use any kind of DBAL, database connections are left open everywhere... Are there any tools or techniques I can use to at least keep track of the "functional integrity" of the code (meaning my "improvements" don't break it), or a resource online with common "bad patterns" that explains a good way to transition code? I'm basically looking for a guidebook on how to spin straw into gold. Here's some samples from the same 500 line function: protected void DoSave(bool cIsPostBack) { //ALWAYS a cPostBack cIsPostBack = true; SetPostBack("1"); string inCreate ="~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"; parseValues = new string []{"","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""}; if (!cIsPostBack) { //....... //.... //.... if (!cIsPostBack) { } else { } //.... //.... strHPhone = StringFormat(s1.Trim()); s1 = parseValues[18].Replace(encStr," "); strWPhone = StringFormat(s1.Trim()); s1 = parseValues[11].Replace(encStr," "); strWExt = StringFormat(s1.Trim()); s1 = parseValues[21].Replace(encStr," "); strMPhone = StringFormat(s1.Trim()); s1 = parseValues[19].Replace(encStr," "); //(hundreds of lines of this) //.... //.... SQL = "...... lots of SQL .... "; SqlCommand curCommand; curCommand = new SqlCommand(); curCommand.Connection = conn1; curCommand.CommandText = SQL; try { curCommand.ExecuteNonQuery(); } catch {} //.... } I've never had to refactor something like this before, and I want to know if there's something like a guidebook or knowledgebase on how to do this sort of thing, finding common bad patterns and offering the best solutions to repair them. I don't want to just nuke it from orbit,

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  • How to connect to windows pptp vpn?

    - by Behzadsh
    The VPN Server gave me an exe file - connection manager - to connect to the server. I created a pptp vpn connection under nm-applet, I only entered Host, Username & password. but later I figured out there are more option to set. I extract .exe file, and in a .cms file I found someoption, but I don't know how to set them in ubuntu here is the file content http://pastebin.com/FmgkFBcS Sorry for my bad English

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  • Juju bootstrap fails for Windows Azure

    - by tomconte
    I am trying to play with Juju on Windows Azure. I did the configuration part, however the boostrap fails on a network configuration error: 2013-10-29 10:08:49 ERROR juju supercommand.go:282 PUT request failed: BadRequest - XML Schema validation error in network configuration at line 75,18. (http code 400: Bad Request) How can I troubleshoot? Can I find somewhere the XML file to examine it? Thanks! Thomas.

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  • Accessing your web server via IPv6

    Being able to run your systems on IPv6, have automatic address assignment and the ability to resolve host names are the necessary building blocks in your IPv6 network infrastructure. Now, that everything is in place it is about time that we are going to enable another service to respond to IPv6 requests. The following article will guide through the steps on how to enable Apache2 httpd to listen and respond to incoming IPv6 requests. This is the fourth article in a series on IPv6 configuration: Configure IPv6 on your Linux system DHCPv6: Provide IPv6 information in your local network Enabling DNS for IPv6 infrastructure Accessing your web server via IPv6 Piece of advice: This is based on my findings on the internet while reading other people's helpful articles and going through a couple of man-pages on my local system. Surfing the web - IPv6 style Enabling IPv6 connections in Apache 2 is fairly simply. But first let's check whether your system has a running instance of Apache2 or not. You can check this like so: $ service apache2 status Apache2 is running (pid 2680). In case that you got a 'service unknown' you have to install Apache to proceed with the following steps: $ sudo apt-get install apache2 Out of the box, Apache binds to all your available network interfaces and listens to TCP port 80. To check this, run the following command: $ sudo netstat -lnptu | grep "apache2\W*$"tcp6       0      0 :::80                   :::*                    LISTEN      28306/apache2 In this case Apache2 is already binding to IPv6 (and implicitly to IPv4). If you only got a tcp output, then your HTTPd is not yet IPv6 enabled. Check your Listen directive, depending on your system this might be in a different location than the default in Ubuntu. $ sudo nano /etc/apache2/ports.conf # If you just change the port or add more ports here, you will likely also# have to change the VirtualHost statement in# /etc/apache2/sites-enabled/000-default# This is also true if you have upgraded from before 2.2.9-3 (i.e. from# Debian etch). See /usr/share/doc/apache2.2-common/NEWS.Debian.gz and# README.Debian.gzNameVirtualHost *:80Listen 80<IfModule mod_ssl.c>    # If you add NameVirtualHost *:443 here, you will also have to change    # the VirtualHost statement in /etc/apache2/sites-available/default-ssl    # to <VirtualHost *:443>    # Server Name Indication for SSL named virtual hosts is currently not    # supported by MSIE on Windows XP.    Listen 443</IfModule><IfModule mod_gnutls.c>    Listen 443</IfModule> Just in case that you don't have a ports.conf file, look for it like so: $ cd /etc/apache2/$ fgrep -r -i 'listen' ./* And modify the related file instead of the ports.conf. Which most probably might be either apache2.conf or httpd.conf anyways. Okay, please bear in mind that Apache can only bind once on the same interface and port. So, eventually, you might be interested to add another port which explicitly listens to IPv6 only. In that case, you would add the following in your configuration file: Listen 80Listen [2001:db8:bad:a55::2]:8080 But this is completely optional... Anyways, just to complete all steps, you save the file, and then check the syntax like so: $ sudo apache2ctl configtestSyntax OK Ok, now let's apply the modifications to our running Apache2 instances: $ sudo service apache2 reload * Reloading web server config apache2   ...done. $ sudo netstat -lnptu | grep "apache2\W*$"                                                                                               tcp6       0      0 2001:db8:bad:a55:::8080 :::*                    LISTEN      5922/apache2    tcp6       0      0 :::80                   :::*                    LISTEN      5922/apache2 There we have two daemons running and listening to different TCP ports. Now, that the basics are in place, it's time to prepare any website to respond to incoming requests on the IPv6 address. Open up any configuration file you have below your sites-enabled folder. $ ls -al /etc/apache2/sites-enabled/... $ sudo nano /etc/apache2/sites-enabled/000-default <VirtualHost *:80 [2001:db8:bad:a55::2]:8080>        ServerAdmin [email protected]        ServerName server.ios.mu        ServerAlias server Here, we have to check and modify the VirtualHost directive and enable it to respond to the IPv6 address and port our web server is listening to. Save your changes, run the configuration test and reload Apache2 in order to apply your modifications. After successful steps you can launch your favourite browser and navigate to your IPv6 enabled web server. Accessing an IPv6 address in the browser That looks like a successful surgery to me... Note: In case that you received a timeout, check whether your client is operating on IPv6, too.

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  • Starting all over again?

    - by kyndigs
    Have you ever been developing something and just came to a point where you think that this is rubbish, the design is bad and although I will lose time it will be better to just start all over again? What should you consider before making this step? I know it can be drastic in some cases, is it best to just totally ignore what you did before, or take some of the best bits from it? Some real life examples would be great.

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  • SQLSaturday #162 : Cambridge, England

    - by AaronBertrand
    Yesterday I presented at SQL Saturday #162 . My slide deck and samples are here: Slide Deck & Samples: Bertrand - T-SQL Bad Habits & Best Practices I also wanted to answer a question from an audience member after the session about how to generate YYYYMMDD strings to represent yesterday's date in order to append to a backup file name. In this case because we're probably not worried about performance (you're performing this calculation once), we can just use string conversion (see this blog...(read more)

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  • What to do when opensource project starts to tear apart? (or a manager tries to write code and than shouts at the team)

    - by Kabumbus
    Imagine there is an open source cross-platform project on Google code. It has lots of revisions (1000). It concentrates in itself lots technological stuff - rare stuff - it mixes top tech. It contains server, and more than one client. The project was created by a well-connected team of developers (friends) and a manager that was sponsoring project at its start up during its first few months (project now is more than a year old-sponsoring oss project is a big good deal- also gave the idea of project to developers). The project was growing in complexity and effort reqiered to continue development. Once upon a time a manager - team leader started trying to write code (he was a programmer in some other projects - not the best, but he felt like he was one). He started because one of the developers suggested an idea at the team meeting and he felt he just needed to do it on his own. He failed, and he told the dev team about it. The dev team did what he failed to do in a few days. After that, the manager feels that team codes with out him perfectly and gets the job done in short time. He felt sorry and lost and he started to crash like an old bad PC. Firstly, he started to scream (in forms of messages not in voice) he tried to tell developers that what they were doing was a bad, not-needed thing - developers kindly told him that his "beginnings" were not compilable while dev team product worked as needed. He told the developers that all work they do should be firstly discussed with him. Here is the part where we need to mention that all team members are "project owners" and logically have equal rights. The team leader suggested to the developers these options: change their dev process to go through him, or be moved from project owners to contributers. So what are our options as developers? What arguments we can provide to the team leader/manager for him to calm down? Is it possible to save the project or is it better to fork out now? An important issue is that lately we had no active ticket system, and I personally think that this was the reason the mess appeared. So... any ideas?

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  • Create a kind of Interface c++ [migrated]

    - by Liuka
    I'm writing a little 2d rendering framework with managers for input and resources like textures and meshes (for 2d geometry models, like quads) and they are all contained in a class "engine" that interacts with them and with a directX class. So each class have some public methods like init or update. They are called by the engine class to render the resources, create them, but a lot of them should not be called by the user: //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" loadtexture(); gettexture(); //called by the user } class Engine { private: Tmanager texManager; public: Init() { //initialize all the managers } Render(){...} Update(){...} Tmanager* GetTManager(){return &texManager;} //to get a pointer to the manager //if i want to create or get textures } In this way the user, calling Engine::GetTmanager will have access to all the public methods of Tmanager, including init update and rendertexture, that must be called only by Engine inside its init, render and update functions. So, is it a good idea to implement a user interface in the following way? //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" friend class Tmanager_UserInterface; operator Tmanager_UserInterface*(){return reinterpret_cast<Tmanager_UserInterface*>(this)} } class Tmanager_UserInterface : private Tmanager { //delete constructor //in this class there will be only methods like: loadtexture(); gettexture(); } class Engine { private: Tmanager texManager; public: Init() Render() Update() Tmanager_UserInterface* GetTManager(){return texManager;} } //in main function //i need to load a texture //i always have access to Engine class engine-GetTmanger()-LoadTexture(...) //i can just access load and get texture; In this way i can implement several interface for each object, keeping visible only the functions i (and the user) will need. There are better ways to do the same?? Or is it just useless(i dont hide the "framework private functions" and the user will learn to dont call them)? Before i have used this method: class manager { public: //engine functions userfunction(); } class engine { private: manager m; public: init(){//call manager init function} manageruserfunciton() { //call manager::userfunction() } } in this way i have no access to the manager class but it's a bad way because if i add a new feature to the manager i need to add a new method in the engine class and it takes a lot of time. sorry for the bad english.

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  • Keyword Research - Four Key Criteria For Selecting "Money" Keywords

    Keyword research is absolutely essential to the success of any website because keywords are what people use to find websites and are what search engines use as the basis for their rankings. Good keyword research increases the probability that search engines will rank the pages on your website high for your target keyword; and bad keyword research (which often means no keyword research) will doom your website to the search engine cellars.

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  • Deactivate volume amplification?

    - by Industrial
    Hi everyone, I would like to deactivate the amplification feature on my sound volume slider. Using any amplification makes the sound really bad with clipping sounds taking over. It's really annoying to have to worry about where the amplification starts/stops when adjusting the slider from my keyboard or through the Gnome panel (sound thingy). I have to open the "Sound preferences" after each time adjusting the volume and ensure that the level is set to 100% unamplified. So can I do this someway easy in Ubuntu 10.10?

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  • How to deal with malicious domain redirections?

    - by user359650
    It is possible for anybody to buy a domain name containing negative terms and point it to someone's website in order to damage their reputation. For instance someone could buy the domain child-pornography.com and point it to the address 64.34.119.12 which is the address behind stackoverflow.com and people navigating to the domain in question would end up visualizing content from StackExchange which would be detrimental to StackExchange's image. To illustrate this, I added the entry 64.34.119.12 child-pornography.com to my /etc/hosts file and tested. Here is what I obtained: I personally found this user experience terrible as someone could think that Stack Exchange are in favor of child pornography and awaiting support from the community to create a Q&A site about it. I tested with other websites and experienced other behaviors that I would categorize as follows: 1 - Useful 404 page (happens with stackoverflow.com): For me the worst way of handling this as the image of the targeted website is directly associated with the offending domain. The more useful the 404 page, the bigger the impression that the targeted website would be willing to help with child pornography. 2 - Redirection (happens with microsoft.com): For instance when accessing child-pornography.com you get redirected to www.microsoft.com. It isn't as bad as above as the offending domain name never appears alongside the targeted website's content, but still bad in my opinion as it gives the impression the targeted website bought the offending domain and redirected it to their website to get more traffic. 3 - Server error (happens with lemonde.fr): You get an error from the webserver which page doesn't contain any content that can be associated with the targeted website (e.g. default Apache 404 page, completely blank page). I believe that is good as the identify of the targeted website isn't revealed. Above are the various behaviors I experienced, but I also thought about a fourth way of dealing with this which is described below. 4 - Disclaimer page (haven't found any website implementing that technique): Display a message such as : "You ended here because someone bought and linked the child-pornography.com domain to our website. We do not own this domain and do not associate ourselves with it. This request has been logged by our servers and we will raise this issue with the competent authorities to have this domain taken down. If you want to access our website, please click here." The good thing about this method is that it can be implemented at application layer (good if you don't have control over web server which happens with some hosting solutions), allows you to protect yourself from any liability, and offer the visitor to be redirected to your own website. Which of the above options would you implement to deal with malicious domain linking (IMO only options 3 and 4 are worth considering) ?

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  • Animate multiple entities

    - by Robert
    I'm trying to animate multiple(3) entities using one model(IQM format). It's working but performance is really bad because I'm calling animate function for each entity in my game loop (I think problem is there). What's the best way to animate multiple entities (with different animation ofc) in OpenGL? I think I can try build one VBO / entity for better performances but I don't think it's the best way to do it.

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  • Can a version update (from 12.04 to 12.10) give driver problems?

    - by Ruben
    I'm new here. I recently installed Ubuntu 12.04 even though I'm not completely new to the Linux World, but I wanted to ask a thing: I had a problem in video drivers, and I fixed it by a complete reinstallation of the whole operating system. If I install the new version using the update manager (so without a complete reinstallation), will my drivers be the same as they are? And what about my data? Thanks, and sorry for my very bad english .<

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