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  • How do I retrieve twitter xml for Flash site via php properly

    - by daidai
    Am I using TwitterScript to retrieve Twitter data for inside a Flash site. Due to Twitter's crossdomain policy, I need to setup a php proxy... Firstly I made a simple one <?php $url = $_GET['url']; readfile($url); ?> but I then get this error URL file-access is disabled in the server configuration which is only resolved by getting my host to turn fopen() on, which I don't want to do. Then I found this <?php function get_content($url) { $ch = curl_init(); curl_setopt ($ch, CURLOPT_URL, $url); curl_setopt ($ch, CURLOPT_HEADER, 0); ob_start(); curl_exec ($ch); curl_close ($ch); $string = ob_get_contents(); ob_end_clean(); return $string; } #usage: $url = $_GET['url']; $content = get_content ($url); var_dump ($content); ?> which solves that problem but the data now is the correct XML but looks like: string(39950) "<?xml version="1.0" encoding="UTF-8"?> <statuses type="array"> <status> ... </statuses>" How do I get the XML data out of that string?

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  • Security Policy not working, as3

    - by VideoDnd
    How to I get my security policy working? My parent swf parses an XML doc and loads 2 children. It throws a 2148 security error, and only works in the Flash IDE. PARENT SWF flash.system.Security.loadPolicyFile("crossdomain.xml"); I've referenced my security file from my swf. I Also published my parent swf as 'network only' and put all the crossdomain.xml and everything else in the same folder. I need to click on the animations and have them place from a local computer at a kiosk. Any suggestions? POLICY FILE <?xml version=\"1.0\"?> <!DOCTYPE cross-domain-policy SYSTEM \"/xml/dtds/cross-domain-policy.dtd\"> <cross-domain-policy> <site-control permitted-cross-domain-policies=\"master-only\"/> <allow-access-from domain=\"*\" to-ports=\"*\" secure=\"false\" /> </cross-domain-policy>"

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  • Adobe Air: Is it possible to save files to a network path (osx)

    - by tommy
    I was wondering if it would be possible to write a file, not to the local system, but to a connected server or other network path. Would i have to use an external php interface for this or can i entrust this to the AIR framework? I'm pretty sure that AIR has certain security precautions to prevent this. Thanks a bunch! Regards

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  • Undocumented AS3 API

    - by grayger
    Recently, I happen to know MovieClip.addFrameScript() which is very useful, otherwise timeline script should be coded in fla. Do you know any other undocumented Actionscript3 API?

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  • How to automatically include a number of images in the SWF file?

    - by Ponty
    Hi, i'm trying to include a number of images in my SWF file not by loading them but by embedding them in the SWF itself. I found the following instruction to do that: [Embed(source="../graphics/images/ss0.png")] private var SS0:Class; Basically, i want to embed a different number of images each time. Is there a way to do that automatically (let's say inside a for loop) or do i have to type manually this instruction for each image i want to include?

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  • ActionScripting Issue: adding/removing children

    - by user1890698
    I have three movie clips all linked to the stage and I want them to behave like a button/ But I am not using a button because I have not found a way to have each part (up, over, down, hit) be animated and not just change when the mouse is in use with it. So far I have been able to have all three appear on my stage and show when I have the mouse over and as well when I click, but I think I'm doing something wrong with removeChild. Each MC should appear one at a time and now all three show up when I hover over and seem to "flash". Here's my code: var mainMoon:swayingMoon = new swayingMoon(); mainMoon.x = 50; mainMoon.y = 10; addChild(mainMoon); var hoverMoon:glowMoon = new glowMoon(); hoverMoon.x = 50; hoverMoon.y = 10; var movieMoon:clickedMoon = new clickedMoon(); movieMoon.x = 50; movieMoon.y = 10; mainMoon.addEventListener(MouseEvent.ROLL_OVER, showHoverMoon); mainMoon.addEventListener(MouseEvent.ROLL_OUT, hideHoverMoon); hoverMoon.addEventListener(MouseEvent.CLICK, startMovieMoon) function showHoverMoon(event:MouseEvent):void { addChild(hoverMoon); } function hideHoverMoon(event:MouseEvent):void { removeChild(hoverMoon) } function startMovieMoon(event:MouseEvent):void { addChild(movieMoon); }

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  • Action Script 3 (Flash) Timer - I cant set Timer properly

    - by born2fr4g
    I got function in Flash (Action Script 3) - that makes snowflakes falling. Now i want to make this snowflakes appear on screen only for 3 seconds. So I'm trying to use Timer class but i got problem: var myTimer:Timer = new Timer(3000, 1); myTimer.addEventListener(TimerEvent.TIMER, snowflakes); myTimer.start(); function snowflakes(event:TimerEvent):void { //snowflakes faling function } In this case snowflakes appear after 3 seconds and stay on the stage forver...So its kinda opposite what i wanted. I want them to appear from the very beginning then disappear after 3 second. How can I do that ?

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  • Air/Flex concatenating a variable with a property

    - by Deyon
    I have three text boxes on the stage id=red, blue, green same as the keys in my cars Object/Array public function carsToBox():void { var cars:Object={red:"300zx",blue:"Skyline",green:"Supra"}; for(var tempObj:String in cars) { tempObj.text= cars[tempObj];//this trows errors } } So I'm thinking "tempObj.text" would equal red.text but I can't stick "tempObj" with ".text" is there a way this can be done?

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  • Learning C++ from AS3

    - by grey
    I'm a decent AS3 programmer. I work in games, and that is my reason for programming. While there is much I can accomplish with Adobe AIR, my understanding at this point is that learning C++ is probably a good direction to take. I would learn a lot of valuable lower level programming if I needed it down the road, and I would have an easier time learning other C oriented languages. I see a lot of information for people looking to learn AS3 who know C++, but not the other way around. Why C++? Cross platform compatibility is important to me, so I'm not particularly interested in C# or Objective-C at this junction. I'm also aware of HaXe, and while I love the concept, after doing some research I'm worried about investing a lot of time into something so recent with limited learning resources and documentation. I'm looking for advice and resources (books, articles) related to this topic. Thanks in advance!

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  • FDT 3 Enterprise, can't add breakpoints.

    - by pixelbreaker
    I've been using FDT for a long long time, on my new machine, with the Enterprise edition, I cannot add breakpoints on the editors gutter, and the debugger doesn't show any variables when testing with the external player. Any ideas on how to fix, is it some obscure Eclipse setting, or and FDT setting?

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  • not able to show the file from the array...

    - by sjl
    Hi, i'm trying to do an image gallery. i was not able to display the thumbnails stored in the array. instead it keep showing the same thumbnails. anyone can help? very much appreciated.. // Arrays that store the filenames of the text, images and thumbnails var thumbnails:Array = [ "images/image1_thumb.jpg", "images/image2_thumb.jpg", "images/image3_thumb.jpg", "images/image4_thumb.jpg", "images/image5_thumb.jpg", "images/image6_thumb.jpg", "images/image7_thumb.jpg" ]; var images:Array = [ "images/image1.jpg", "images/image2.jpg", "images/image3.jpg", "images/image4.jpg", "images/image5.jpg", "images/image6.jpg", "images/image7.jpg" ]; var textFiles:Array = [ "text/picture1.txt", "text/picture2.txt", "text/picture3.txt", "text/picture4.txt", "text/picture5.txt", "text/picture6.txt", "text/picture7.txt" ]; // NOTE: thumbnail images are 60 x 43 pixels in size // loop through the array and create the thumbnails and position them vertically for (var i:int = 0; i <7; i++) { // create an instance of MyUIThumbnail var thumbs:MyUIThumbnail = new MyUIThumbnail(); // position the thumbnails on the left vertically thumbs.y = 43 * i;/*** FILL IN THE BLANK HERE ***/ // store the corresponding full size image name in the thumbnail // use the "images" array thumbs.image = "images/image1.jpg"; thumbs.image = "images/image2.jpg"; thumbs.image = "images/image3.jpg"; thumbs.image = "images/image4.jpg"; thumbs.image = "images/image5.jpg"; thumbs.image = "images/image6.jpg"; thumbs.image = "images/image7.jpg"; // store the corresponding text file name in the thumbnail // use the "textFiles" array thumbs.textFile = "text/picture1.txt"; thumbs.textFile = "text/picture2.txt"; thumbs.textFile = "text/picture3.txt"; thumbs.textFile = "text/picture4.txt"; thumbs.textFile = "text/picture5.txt"; thumbs.textFile = "text/picture6.txt"; thumbs.textFile = "text/picture7.txt"; thumbs.imageFullSize = full_image_mc ; // store the reference to the textfield in the thumbnail thumbs.infoText = info; // load and display the thumbnails // use the "thumbnails" array thumbs.loadThumbnail("images/image1_thumb.jpg"); thumbs.loadThumbnail("images/image2_thumb.jpg"); thumbs.loadThumbnail("images/image3_thumb.jpg"); thumbs.loadThumbnail("images/image4_thumb.jpg"); thumbs.loadThumbnail("images/image5_thumb.jpg"); thumbs.loadThumbnail("images/image6_thumb.jpg"); thumbs.loadThumbnail("images/image7_thumb.jpg"); addChild(thumbs); } below is my thumbanail. as package{ import fl.containers.; import flash.events.; import flash.text.; import flash.net.; import flash.display.*; public class MyUIThumbnail extends MovieClip { public var image:String = ""; public var textFile:String = ""; var loader:UILoader = new UILoader(); public var imageFullSize:MyFullSizeImage; // reference to loader to show the full size image public var infoText:TextField; // reference to textfield that displays image infoText var txtLoader:URLLoader = new URLLoader(); // loader to load the text file public function MyUIThumbnail() { buttonMode = true; addChild(loader); this.addEventListener(MouseEvent.CLICK, myClick); txtLoader.addEventListener(Event.COMPLETE, displayText); loader.addEventListener(Event.COMPLETE, thumbnailLoaded); } public function loadThumbnail(filename:String):void { loader.source = filename; preloader.trackLoading(loader); } function myClick(e:MouseEvent):void { // load and display the full size image imageFullSize.loadImage("my_full_mc"); // load and display the text textLoad("info"); } function textLoad(file:String) { // load the text description from the text file loader.load(new URLRequest(textFile)); } function displayText(e:Event) { //display the text when loading is completed addChild(infoText); } function thumbnailLoaded(e:Event) { loader.width = 60; loader.height = 43; } } }

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  • Flex graph printing

    - by vanzylv
    Hi Guys I'm looking for a way to print / save flex graphs, preferably without changing the flex code.Is this possible to to from the client with some kind of JavaScript library.If I need to change the flex,is ALIVEPDF the way to go (converting content to pdf first) or are there simpler solutions to this. Thanks

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  • How would you update 100+ variables if something is changed in a different class?

    - by N. Lucas
    I have a class Grid which produces a graph paper like grid on in the drawing area. I then have 5 other classes for different shapes to draw with; Line, Polygon, Ellipse, Curve, Arc Now, these 5 classes use an instance of Grid because Grid has a resolution and a scale. Inside Grid I have: public function set resolution(x:Number):void { _gap = (modBy10(x) / 10); _scale = (modBy10(x) / (this.resolution * _scale)); draw(); } public function get resolution():Number { return (_gap * 10); } public function set scale(x:Number):void { _scale = (this.resolution / x); } public function get scale():Number { return _scale; } /**/ public function scaleLength(x:Number):Number { return (x * this.scale); } public function scaleLengthDown(x:Number):Number { return (x / this.scale); } public function scaleArea(x:Number):Number { return (x / Math.pow(this.scale, 2)); } I'm just lost for a solution on how to update every instance of my 5 drawing classes when Grid is changed. For instance, Polygon is made up of multiple instances of Line, Line(length, angle) where "length" is in either in, ft, cm, or m. If the user wishes to change the scale from say 10ft per 100px resolution.. Is there an easier way than re-drawing every Line inside Polygon?

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  • extract and display contents of zip file in Adobe AIR. Urgent Please

    - by Fresher4Flex
    I have a requiremnt where my Air application loads ZIP files instead of swf. The zip contains all swf ,images and other files. My requirement is when user browses for file in a browse dialog, user selects a zip file and the contents of this zip file should be displayed to the user. i found examples to extract zip files, but i want to know how to read te contents and display them? i am not good at programming so can someone reply me Urgently here is the exaple to extract files http://pradeek.blogspot.com/2009/05/extracting-zip-files-in-adobe-air-with.html

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  • Air applicationUpdater: updates every run, should be once a day

    - by artie
    I use the applicationUpdater framework with an Air application. The delay property is set (in AS code) to 1 day. However, the application checks every time it is run: the delay property seems to be ignored. Does any one know where last run time is stored, so I can check if there's a reason it can't seem to remember ;-) the app is at http://muchoswing.com/cantoyo

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  • Adobe Air, packaged install fails with my trace routine... how come?

    - by artie scie
    I cobbled together some code from here and there for a trace I like... it generates an error to get a stack trace and picks out the traced routine name, I like that detail in the trace log. Problem: it fails in an installed AIR file. I wonder why? I don't expect it to do anything as is... just, I'd prefer it not cause the program to fail! tx artie enter code here static public function XTRACE( ... traceArgs ):void { try { throw new Error(); // make a stack } catch (e:Error) { var stack:String = e.getStackTrace(); var frames:Array = stack.split("\n"); var myFrame:String = String(frames[2]); myFrame = myFrame.replace("\t", ""); // "at " can be followed by some part of the package // you don't want to see. E.g., if your code is all in // com.foo.bar, you can put "at com.foo.bar." so as not // to crowd the display myFrame = myFrame.substr("at ".length); myFrame = myFrame.substring(0, myFrame.indexOf("[")); var now:Date = new Date(); trace(new Date().toLocaleTimeString() + ":" + myFrame + ": " + traceArgs.join(" ")); } }

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  • parent pass text string to child swf, as3

    - by VideoDnd
    Parent loads Child, and wants to pass text string to Child. How can Parent pass a string to Child swf? PARENT.SWF //LOAD CHILD 'has a symbol on stage called LDR that CHILD loads into' var loadCHILD:Loader = new Loader(); LDR.addChild(loadCHILD); var bgURLTxt:URLRequest = new URLRequest("CHILD.swf"); loadCHILD.load(bgURLTxt); //ATTEMPT TO COMMUNICATE WITH CHILD TXT function handler(event:Event):void { LDR = (event.target.loader.content as MovieClip); var textBuddy:MovieClip = event.target.content.root.txtBuddy; //MY TEXT var txtTest:String; txtTest = "my bad"; trace(txtTest); } CHILD.SWF 'has DynamicTextfield called txt'

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  • slowing down a loop in a recursive function

    - by eco_bach
    I have a difficult problem with a recursive function. Essentially I need to 'slow down' a for loop within a function that repeatedly calls itself(the function); Is this possible, or do I need to somehow extract the recursive nature of the function? function callRecursiveFuncAgain(ob:Object):void{ //do recursive stuff; for (var i:int = 0; i < 4; i++) { _nextObj=foo callRecursiveFuncAgain(_nextObj); } }

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  • MovieClip changes Stage alignment

    - by Nicholas Cowle
    I am loading a MovieClip using MovieClipLoader. When the MovieClip starts playing, it changes the alignment of my stage to LT, which incorrectly repositions all the other objects on my stage. Is there anyway for me to: Prevent the MovieClip from changing the alignment of my stage? Adding an event handler to an appropriate event, so that I can reset the stage alignment when it gets changed? I have already tried resetting the stage alignment on the onLoadInit event of MovieClipLoader and the onEnterFrame event of MovieClip, but both seem to reset the alignment too soon.

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  • Flash: How to get a list to be processed synchronous instead of asynchronous?

    - by Quandary
    Question: In Flash I have the below function. Now the problem is SaveFurniture, SavePolygons and SaveComments all save to the same XML file. Now SaveFurniture sends JSON encoded data to a ashx handler, which saves it in the xml on the server. The problem is, because flash sends the data asynchronous, the polygons get sent to the polygonsave ashx handler, but before saving of the furniture has completed, thus access error, write process already in progress... // cSaveData.SaveData(); public static function SaveData():void { trace("cSaveData.SaveData"); //NotifyASPXofNewScale(cGlobals.nPlanScale); SaveFurniture(); SavePolygons(); SaveComments(); } What's the best way to process this list, ONE AFTER ANOTHER ? Making a callback in all of them does make the program flow structure very confusing...

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