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  • Creating a Network link between 2 buildings

    - by Adam
    Hey My company needs to create a network link between two buildings. Currently we have a cat5e network in one building and would like to connect some computers(about 15) in our second building to the main network in the first building. The distance between the two buildings is 30 metres. The 30 metres means going through a wall from the first building. Going through the car park and then through a wall into the other building. We can run any cables through speed ramps and so we do not need to dig up the road! Also the second building does not have an Internet connection and so we have to create some sort of cable link so that they can share our Internet connection. Ideas? Should we just run cat5e? Should we run fibre? Should we run coaxial?

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  • ISP Load Balancing with ISA 2006

    - by Bill Best
    I understand that ISA 2006 has an integrated Network Load Balancing feature. We also recently acquired a second internet line through a second service provider. I know it is possible to purchase a NLB router for using both incoming lines but this is not the route we would like to take if at all possible. Thus, is it possible to have two ISA 2006 servers each with there own external connection, Load balanced to be viewed as one gateway? My thought was to have two ISA servers each with three NICs, one external, one internal and one for cross communication. I am under the impression that this should work but was hoping someone else has had experience with it.

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  • Strange if-else branching behavior in a fragment shader

    - by Winged
    In my fragment shader I have passed an uniform int uLightType variable, which indicates what type of light is in usage right now. The problem is that if-else branching does not work correctly - the fragment shader performs instructions in every if statement block. if (uLightType == 1) { // Spotlight light type vec3 depthTextureCoord = vDepthPosition.xyz / vDepthPosition.w; shadowDepth = unpack(texture2D(uDepthMapSampler, depthTextureCoord.xy)); } else if (uLightType == 2) { // Omni-directional light type shadowDepth = unpack(textureCube(uDepthCubemapSampler, -lightVec)); } In the case when uLightType equals 1, unless I comment out the content of the second if block, it assigns an another value to shadowDepth. Also while uLightType equals 1, when I remove the second 'if' block and change == to != like in the sample code below, nothing happens (which means that uLightType really equals 1). if (uLightType != 1) { // Spotlight light type vec3 depthTextureCoord = vDepthPosition.xyz / vDepthPosition.w; shadowDepth = unpack(texture2D(uDepthMapSampler, depthTextureCoord.xy)); } Also, when I manually create an int variable (which is not an uniform) like this: var lightType = 1; and replace uLightType with it in the if-else branch, everything works fine, so I guess it have something to do with the fact that uLightType is the uniform.

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  • Google Analytics async=true seems wrong in the Google documentation?

    - by leeand00
    In the Google Analytics async example, they state that in order to include more than one tracker, you need to setup your pages for asyncrous tracking, and they do so using the following code: <script type="text/javascript"> _gaq.push( ['_setAccount', 'UA-XXXXX-1'], ['_trackPageview'], ['b._setAccount', 'UA-XXXXX-2'], ['b._trackPageview'] ); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> The second tracker is not receiving any results. After looking at my tracking codes to ensure they are correct, I noticed that the ga.async = true statement is specified differently most of the time and is never set to a value of true, it's often set to async but never true. Could this be stopping my Analytics data from posting to the second tracker? or might it be something else? Also what calls should I look for in the Net tab in firebug to ensure that GA is being called when the page loads?

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  • Forward one RDP port on one machine to multiple external users at the same time

    - by matnagel
    We have a windows server 2003 machine with rdp service listening on the standard port 3389. For security reasons this port is not opened on the router, but we have freesshd service running and a remote admin can login via ssh and this port is forwarded to external port 33001 for the first external user. This works great. Now we have another admin who wants to work remote (he uses a different windows account, but needs to work on the same machine.) So this is basically a ssh port forwarding question. Will the other user be able to login at the same time using the same port 33001 ? Please keep in mind that there will be a second tunnel, and this second tunnel will also use the local port 3389 on the windows server.

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  • Early Z culling - Ogre

    - by teodron
    This question is concerned with how one can enable this "pixel filter" to work within an Ogre based app. Simply put, one can write two passes, the first without writing any colour values to the frame buffer lighting off colour_write off shading flat The second pass is the one that employs heavy pixel shader computations, hence it would be really nice to get rid of those hidden surface patches and not process them pixel-wise. This approach works, except for one thing: objects with alpha, such as billboard trees suffer in a peculiar way - from one side, they seem to capture the sky/background within their alpha region and ignore other trees/houses behind them, while viewed from the other side, they exhibit the desired behavior. To tackle the issue, I thought I could write a custom vertex shader in the first pass and offset the projected Z component of the vertex a little further away from its actual position, so that in the second pass there is a need to recompute correctly the pixels of the objects closest to the camera. This doesn't work at all, all surfaces are processed in the pixel shader and there is no performance gain. So, if anyone has done a similar trick with Ogre and alpha objects, kindly please help.

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  • How to unlock and remove a protected partition from Prestigio USB stick?

    - by mr.b
    Ok, so, I have one of those fancy schmancy devices, which is given to me by a frustrated friend of mine. Device is a Prestigio Leather 8GB, which identifies itself to Linux host as: Bus 001 Device 006: ID 1307:0165 Transcend Information, Inc. 2GB/4GB Flash Drive Kernel messages as USB device is plugged in: kernel: [ 2769.580042] usb 1-9: new high speed USB device using ehci_hcd and address 7 kernel: [ 2769.714782] scsi8 : usb-storage 1-9:1.0 kernel: [ 2770.713937] scsi 8:0:0:0: Direct-Access 8192MB flash drive 1.00 PQ: 0 ANSI: 2 kernel: [ 2770.714535] scsi 8:0:0:1: Direct-Access 8192MB flash drive 1.00 PQ: 0 ANSI: 2 kernel: [ 2770.715734] sd 8:0:0:0: Attached scsi generic sg3 type 0 kernel: [ 2770.716108] sd 8:0:0:1: Attached scsi generic sg4 type 0 kernel: [ 2770.722175] sd 8:0:0:0: [sdc] 962560 512-byte logical blocks: (492 MB/470 MiB) kernel: [ 2770.722657] sd 8:0:0:0: [sdc] Write Protect is on kernel: [ 2770.731078] sd 8:0:0:1: [sdd] 14012416 512-byte logical blocks: (7.17 GB/6.68 GiB) kernel: [ 2770.731215] sdc: kernel: [ 2770.738251] sd 8:0:0:1: [sdd] Write Protect is off kernel: [ 2770.880328] kernel: [ 2770.885876] sd 8:0:0:0: [sdc] Attached SCSI removable disk kernel: [ 2770.887442] sdd: unknown partition table kernel: [ 2771.049605] sd 8:0:0:1: [sdd] Attached SCSI removable disk So, symptoms are typical for U3-like devices: two separate devices inside of a single flash device. Windows sees it also as two identical usb devices, and mounts two separate drives to system, whereas first one presents itself as a CDROM device, holding a write-protected content, and second is a regular flash-disk partition, that "can" be written to. However, it seems like it's broken in some weird way, since it won't let me write anything to it, format it, nothing, but that's not the issue right now. Question: How can I unlock entire USB stick so it appears to system as a single, 8GB device which can be partitioned and used normally, without restrictions? Since it appeared to be an U3 device, I have tried standard utilities: both U3 Uninstaller by u3.com (found on SoftPedia), and opensource u3_tool from sourceforge (on both Windows and Linux). First utility failed to even detect USB stick as U3 device (simply stood idle while I re-plugged stick several times), while second tool failed with some obscure error about SCSI command unable to do something (I might be able to provide exact errors when I switch back to windows). u3_tool -i /dev/sg3 (Display device info) fails with u3_partition_info() failed: Device reported command failed: status 1 ...and every other option fails with same error, minus first part which states which command precisely has failed. So, apparently, this isn't a U3 device. Or, if it is, it doesn't behave like one. I read on a few occasions that this device protection is done by special command sent to device which tells it to lock itself, and so there should be an unlock command, that would set drive straight. Does anyone have any idea about what could I do to this device to fix it? P.S. I also mentioned a problem with being unable to use second "drive", but I'll tackle that problem when (and if) I manage to merge those two devices into one...

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  • What is the way to submit a patch to fix all the damage that LP: #600941 causes?

    - by nutznboltz
    What is the best way to submit a patch to fix all the damage that LP: #600941 causes? I ask because LP: #600941 was put into every version of Ubuntu still supported at this time. Should I pick a particular version and run ubuntu-bug on it? Should that version be the LTS or Oneiric or Precise (how can I get Precise if I need it?) The story is that after it was pushed out all of our systems started experiencing Nagios nrpe restart failures. Commands like /etc/init.d/nagios-nrpe-server restart would cause nrpe to stop but not restart. I tracked this down to the way that the /etc/init.d/nagios-nrpe-server script is calling start-stop-daemon. The issue is that the "stop" stanza in the /etc/init.d/nagios-nrpe-server script first calls start-stop-daemon which sends SIGTERM to nrpe and then waits only for one second. If nrpe has not exited by that time the pid file will still exist and the /etc/init.d/nagios-nrpe-server script will remove it. Worse if /etc/init.d/nagios-nrpe-server restart is used not only will the pid file be removed, the attempt to restart nrpe will fail provided that the nrpe daemon is still tardy in shutting down. The attempt to start under those circumstances will fail because nrpe will still be bound to a socket and the second attempt at binding will cause the nrpe startup to abort. They should have wondered why there was a comment about "sometimes the pid file does not get removed". They should have tested on systems that have a heavy load and therefore slow nrpe response times. The fix is to add --retry 10 or such to the invocation of start-stop-daemon ... --stop ... Thanks

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  • Image with FadeIn effect blinks when added to scene

    - by Ef Es
    I am trying to add an image to the scene, but it should just be added to the scene invisible, FadeIn and then be deleted when the effect finishes. My problem is that the images blink once when they are added to the scene, then they do the intended effect. My best guess is that when they are added they show on the scene for a split second before starting the animation. I though of making them invisible for a split second before activating them, but I am not sure how to code it. const bool Sunbeams::add() { const CCSize kSceenSize = CCDirector::sharedDirector()->getWinSize(); const int nRayType = random( m_kRays.size()); const CCPoint kPosition( random( static_cast < int >( kSceenSize.width)), 0.0f); const float fDuration = random( m_fDurationVariance) + m_fDurationMin; CCSprite* pkLightBeam = CCSprite::spriteWithTexture( m_kRays[nRayType]); if ( !pkLightBeam) { msg::debug( "Sunbeams::add", "Failed to create sprite from ray '%d'!\n", m_kRays[nRayType]); return false; } pkLightBeam->setAnchorPoint( CCPointZero); pkLightBeam->setPosition( kPosition); m_kActiveBeams.push_back( pkLightBeam); CCDirector::sharedDirector()->getRunningScene()->addChild( pkLightBeam); CCActionInterval* pkAction = CCFadeIn::actionWithDuration( fDuration); CCActionInterval* pkActionBack = pkAction->reverse(); pkLightBeam->runAction( CCSequence::actions( pkAction, pkActionBack, 0)); return true; }

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  • Can't figure out why hard drive is full [closed]

    - by Belgin Fish
    Possible Duplicate: How do I find out what is using up all the space on my / partition? No Free disk space so I have 2 hard drives in my server, one main one that is 10gb and then a separate one that is 2tb I'm storing all the files on the second one and the df -h output looks like this Filesystem Size Used Avail Use% Mounted on /dev/sda2 9.2G 8.8G 0 100% / tmpfs 1.5G 0 1.5G 0% /lib/init/rw udev 1.5G 148K 1.5G 1% /dev tmpfs 1.5G 0 1.5G 0% /dev/shm /dev/sda4 1.8T 747G 981G 44% /home /dev/sda4 1.8T 747G 981G 44% /usr/lib/cgi-bin I just can't figure out why the first one is full when all the files are being stored in the /usr/lib/cgi-bin I'm running debian I can't seem to find any files that would take up 8.8gb that arn't on the second hard drive :S Thanks!

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  • Client side latency when using prediction

    - by Tips48
    I've implemented Client-Side prediction into my game, where when input is received by the client, it first sends it to the server and then acts upon it just as the server will, to reduce the appearance of lag. The problem is, the server is authoritative, so when the server sends back the position of the Entity to the client, it undo's the effect of the interpolation and creates a rubber-banding effect. For example: Client sends input to server - Client reacts on input - Server receives and reacts on input - Server sends back response - Client reaction is undone due to latency between server and client To solve this, I've decided to store the game state and input every tick in the client, and then when I receive a packet from the server, get the game state from when the packet was sent and simulate the game up to the current point. My questions: Won't this cause lag? If I'm receiving 20/30 EntityPositionPackets a second, that means I have to run 20-30 simulations of the game state. How do I sync the client and server tick? Currently, I'm sending the milli-second the packet was sent by the server, but I think it's adding too much complexity instead of just sending the tick. The problem with converting it to sending the tick is that I have no guarantee that the client and server are ticking at the same rate, for example if the client is an old-end PC.

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  • Ethernet switch not working

    - by Froskoy
    I've just tried using two different ethernet switches on my network to replace an 8-port Netgear gigabit ethernet switch, which works fine, but doesn't have enough ports for what I need. Computers are connected to a TP-Link TD-8840T router via a switch. They use DHCP for IP address assignment. One switch is a TigerSwitch 6924M, which I'd expect to be difficult to set up, since it is second hand and has an advanced configuration menu, which I can't access without a serial port. However, the second switch that I tried is a new TP-Link TL-SF024, which doesn't appear to have any configuration options, so that can't be the problem. When I say "not working," I mean that although they display that they are connected to a network, they cannot access the internet. For example commands like "ping -c10 google.co.uk" come up with 100% packet loss. What could be causing the problem and how do I fix it?

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  • Exchange 2007 Standard Edition

    - by Phrontiste
    We Have : Exchange 2007 Standard Edition IBM System X3650 2 x Intel Xeon 5430 2.66 GHz Version 8.1 Build 240.6 Mailbox, Hub Transport, Client Access Role Installed on One Box Total Number of Mailboxes : 110 - 130 6 Physical Disks Disk 0,1 (68 GB) = Raid-1, OS Partition ( C: Partition) Disk 2,3 (279GB) = Raid-1, Exchange Database (First and Second Storage Groups) ( D: Partition ) Disk 4,5 (68 GB) = Raid-1, Exchange Transaction Logs ( E: Partition ) Setup: Storage Groups : D:\First Storage group\Mailbox database.edb Storage Groups : D:\Second Storage Group\Public Folder Database.edb Transaction Logs : E Partition Problem 1: On our D Partition (Mailbox Database Partition), total size is 279 GB, free space remaining is 64.7 GB, when I select the first storage group and second storage group folders and right click properties they report a size of 165 GB. Mailbox database reports a size of 157GB when right clicked Properties. where as the size displayed in the folder is 164,893,456 KB So, we are missing around 50-54 GB, there is nothing else on these drives, no page file, nothing at all. The partition housing the Transaction logs is reporting the sizes accurately. Any suggestions / fixes on the above ? Problem 2: As you may have already read in Problem 1, the size of the mailbox database is 157GB or 164GB reported; which is not recommended, a) What would you suggest we should do to divide mailboxes in storage groups on this same server ? b) How would we move mailboxes into different storage groups ? c) This is the information store size ? (Am I right in thinking that this is not recommended) d) Having multiple storage groups with one Mailbox DB in each, would that reduce the size of the Information Store? e) Any suggestions / how-to reduce the size of information store ? We didn't install this, we have inherited this - what other recommendations you can make in order to keep ourselves better prepared for any server disaster? We are backing up with Yosemite Backup on RD1000 (320GB) at the moment, which is backing up successfully, flushing the logs daily. We haven't done a test restore YET. I have tried to provide as much info as possible, please let me know if you need further info. Also, we haven't yet faced any problems in mailflow, access speeds, everything is working fine, we have two to five people accessing OWA or Outlook via vpn only. Thanks for your time to read the above - will look forward to your expert suggestions.

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  • Getting MTP to work with a Galaxy tab 2 7.0?

    - by Wouter
    I'm trying to get MTP with the galaxy tab 2 7.0 working on my ubuntu installation. Such that I can access the files. I tried to do what is described here: http://www.omgubuntu.co.uk/2011/12/how-to-connect-your-android-ice-cream-sandwich-phone-to-ubuntu-for-file-access I however fail at executing one of the following commands mtp-detect | grep idVendor mtp-detect | grep idProduct This fails [20:42|0] $ mtp-detect | grep idVender Device 0 (VID=04e8 and PID=6860) is a Samsung GT-P7310/P7510/N7000/I9100/Galaxy Tab 7.7/10.1/S2/Nexus/Note. PTP_ERROR_IO: failed to open session, trying again after resetting USB interface LIBMTP libusb: Attempt to reset device LIBMTP PANIC: failed to open session on second attempt Unable to open raw device 0 [20:44|0] $ mtp-detect | grep idProduct Device 0 (VID=04e8 and PID=6860) is a Samsung GT-P7310/P7510/N7000/I9100/Galaxy Tab 7.7/10.1/S2/Nexus/Note. PTP_ERROR_IO: failed to open session, trying again after resetting USB interface LIBMTP libusb: Attempt to reset device LIBMTP PANIC: failed to open session on second attempt Unable to open raw device 0 Now my guess was was that the idVender is the same as the VID (04e8) and the idProduct is the same as PID (6860) Now I continued to work with those values and completed the tutorial. When finished I tried android-connect This returned fuse: bad mount point `/media/GalaxyTab': Transport endpoint is not connected Does anybody have a clue what to do? Also I want to note that when I connect my GalaxyTab 2 7.0 that I still get a pop-up of ubuntu that a device was connected. I also can still see the mapstructure, the problem however is is that all the folders have 0 bytes and do not have any subfolders. I can only see the folders in the root. ps. I also checked a similar question and tried what is described in this answer http://askubuntu.com/a/88630/27480

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  • How to config mysql-server for heavy load

    - by Rasmus
    Im in the process of setting up a new database server. I have been running a few mysql database servers before and it has been working okay. But i would like to hear the recommended setup for my server. For example, what should i set the max connection, query_cache_size, table_cache and so on. I have arround 4-600 per second: Open tables: 112 Queries per second avg: 430.386. The server i am setting it up on have the following configuration: Linux version 2.6.32-5-amd64 (Debian 2.6.32-41squeeze2) 2x Intel Xeon X3440 @ 2.53GHz 4GB Ram /, /boot, /tmp etc on Software RAID1, 2x 7200RPM SATA Data location on Software RAID0, 2x7200RPM SATA Im am going to place the mysql databases on the RAID0. Am im missing anything? Let me know! Thanks in advance, im looking forward to hearing from you :-) /Rasmus

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  • SBS 2008 DNS issues in BPA

    - by evesirim
    I'm gettng constant Critical Issue events in the Small Business Server Best Practices Analyser & resulting SBS Console reports that begin "The DNS client is not configured to point only to the internal IP address of the server.". When I check the DNS Manager, there are two separate IPs listed, one ***.***.***.2 and the other ***.***.***.28. I have checked online after an ipconfig /all and have found the reason for this to be that the second IP is created by DHCP for RAS & VPN purposes. It seems to cause no conflicts of any detrimental result apart from constantly sending me error messages and alerted reports. Does anyone know of a way that I can change settings somewhere so that Windows accepts this second IP, or at least stops alerting me of its prescence? Perhaps a registry hack of some kind...? Many thanks in advance

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  • Best way to duplicate databases nightly?

    - by Margaret
    Hey all We just got two new servers, that are running Windows Server 2008. The intent is to make the machines pretty much identical, copying the content of the master to the slave on a nightly basis, so that if anything fails, the second copy can stand in immediately. It doesn't need to be up-to-the-minute mirroring, though I suppose that wouldn't hurt if performance is not affected. The two machines will, amongst other things, each be running an instance of SQL Server 2008. The aim is to duplicate the databases on the master down to the slave on a nightly basis. Unless I'm misunderstanding, the slave databases in mirrored databases require the primary to be present to work correctly; I'm hoping for some solution where we have a second machine that can be up and running with minimal downtime if the first one falls over. Am I misunderstanding mirroring? Is that the best way to do things, or should I use some other mechanism? If so, what?

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  • Apache not using the right SSL certificate [on hold]

    - by user2420318
    In my apache2 setup, I have one VirtualHost for my main site, and another for a static content site, like downloads, css, etc. I have ssl certificates for both, and the static content one is under a subdomain of the main site. I have configured the four virtualhosts altogether, as both sites need SSL ones as well. When I only had 1 SSL site, everything was OK, but now with the second, the first site uses the second site's certificate, even though it is told specifically to use its own in the VirtualHost section. I honestly have no idea why apache would do this. Any ideas? I have a feeling there may be some default/global setting or something that are set for some odd reason. I am using different IPs for the Virtual hosts.

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  • How to calibrate a HDTV that is being used as monitor?

    - by Mike
    I have a HDTV I am using as a second monitor. The first monitor, is a real computer monitor, not a TV and has a fantastic image. The second one, the HDTV has a good image, but it is a little bit blurred and has the problem you can see on the picture below, a kind of red halo around the edges. I think it has something to do with red contrast. Other colors show this problem too, specially the green. The problem is that the TV has no contrast adjustment. Instead it has something called IRE 10 points and IRE 2 points. Taking IRE 10 for example, it has 4 controls for each of the 10 points: luminosity, R, G and B. I could not find a page where I can understand what this IRE is and how should I adjust this. Can someone tell me how should I proceed to calibrate this TV for best picture? thanks for any help.

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  • how to move the camera behind a model with the same angle? in XNA

    - by Mehdi Bugnard
    I meet are having difficulty in moving my camera behind an object in a 3D world. I would create two view mode. 1: for fps (first person). 2nd: external view behind the character (second person). I searched the net some example but it does not work in my project. Here is my code used to change view if F2 is pressed //Camera double X1 = this.camera.PositionX; double X2 = this.player.Position.X; double Z1 = this.camera.PositionZ; double Z2 = this.player.Position.Z; //Verify that the user must not let the press F2 if (!this.camera.IsF2TurnedInBoucle) { // If the view mode is the second person if (this.camera.ViewCamera_type == CameraSimples.ChangeView.SecondPerson) { this.camera.ViewCamera_type = CameraSimples.ChangeView.firstPerson; //Calcul position - ?? Here my problem double direction = Math.Atan2(X2 - X1, Z2 - Z1) * 180.0 / 3.14159265; //Calcul angle - ?? Here my problem this.camera.position = .. this.camera.rotation = .. this.camera.MouseRadian_LeftrightRot = (float)direction; } //IF mode view is first person else { //....

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  • How to fix monitor detection on Windows 7?

    - by Boaz
    Hi, I'm using Windows 7 + Windows Media Center for my HTPC. It works great except from one annoying issue. Whenever I turn off my TV while listening the music, the music stop for a second or while Windows 7 tries to figure out what monitor is attached. After that second it settles down on a default 800x640. While not a big deal, it is annoying as I don't want to have the TV on while playing music. Is there anyway to fix the monitor/disable monitor auto-detection on Windows 7 so it would not start recalibrating everything when I turn off my TV? Thanks, Boaz

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  • Resize Ubuntu Linux system to smaller disk inside VMware ESXi

    - by mlambie
    I have several Ubuntu Linux virtual machines running on VMware ESXi hosts that have all been allocated disks much larger than their required capacity. As space is now becoming an issue on our SAN, I'd like to investigate downsizing the allocated disk space on these machines. All systems will be completely backed up imaged before I begin making changes, and I will always retain a pristine backup in case the partition resizing does not work. Is there an easier way than the following procedure, or is their a better solution entirely? Shutdown and assign a second disk to the virtual machine Boot using the SystemRescueCD Use GParted to resize the original (source) partition, making it smaller Clone the new, smaller partition to the second disk Shutdown and remove initial disk from the virtual machine Reboot and force fsck to check the filesystem

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  • Redirecting subsite on same domain to other IIS using HTTPS

    - by Alberto
    I've seen many similar questions (and answers) on this subject, but none seem to be on exactly the same situation I am facing. Which is weird since I don't think it is that special, so forgive me if I haven't searched enough. Anyway. I have two websites which are on two IIS7, one facing WAN and one in the LAN. The WAN facing is already HTTPS-only. I want to add the second website, but on the same HTTPS domain and SSL certificate, so that it becomes a subsite like: https://www.domain.com/subsite How can I do a redirect or rewrite on the first IIS to the second one to make this work? I don't think there is a standard IIS feature that can do this. ISA server is not an option currently. But maybe another extension to IIS exists? Done this numerous times on Apache, and am about to ditch IIS for Apache.

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  • Parallel Classloading Revisited: Fully Concurrent Loading

    - by davidholmes
    Java 7 introduced support for parallel classloading. A description of that project and its goals can be found here: http://openjdk.java.net/groups/core-libs/ClassLoaderProposal.html The solution for parallel classloading was to add to each class loader a ConcurrentHashMap, referenced through a new field, parallelLockMap. This contains a mapping from class names to Objects to use as a classloading lock for that class name. This was then used in the following way: protected Class loadClass(String name, boolean resolve) throws ClassNotFoundException { synchronized (getClassLoadingLock(name)) { // First, check if the class has already been loaded Class c = findLoadedClass(name); if (c == null) { long t0 = System.nanoTime(); try { if (parent != null) { c = parent.loadClass(name, false); } else { c = findBootstrapClassOrNull(name); } } catch (ClassNotFoundException e) { // ClassNotFoundException thrown if class not found // from the non-null parent class loader } if (c == null) { // If still not found, then invoke findClass in order // to find the class. long t1 = System.nanoTime(); c = findClass(name); // this is the defining class loader; record the stats sun.misc.PerfCounter.getParentDelegationTime().addTime(t1 - t0); sun.misc.PerfCounter.getFindClassTime().addElapsedTimeFrom(t1); sun.misc.PerfCounter.getFindClasses().increment(); } } if (resolve) { resolveClass(c); } return c; } } Where getClassLoadingLock simply does: protected Object getClassLoadingLock(String className) { Object lock = this; if (parallelLockMap != null) { Object newLock = new Object(); lock = parallelLockMap.putIfAbsent(className, newLock); if (lock == null) { lock = newLock; } } return lock; } This approach is very inefficient in terms of the space used per map and the number of maps. First, there is a map per-classloader. As per the code above under normal delegation the current classloader creates and acquires a lock for the given class, checks if it is already loaded, then asks its parent to load it; the parent in turn creates another lock in its own map, checks if the class is already loaded and then delegates to its parent and so on till the boot loader is invoked for which there is no map and no lock. So even in the simplest of applications, you will have two maps (in the system and extensions loaders) for every class that has to be loaded transitively from the application's main class. If you knew before hand which loader would actually load the class the locking would only need to be performed in that loader. As it stands the locking is completely unnecessary for all classes loaded by the boot loader. Secondly, once loading has completed and findClass will return the class, the lock and the map entry is completely unnecessary. But as it stands, the lock objects and their associated entries are never removed from the map. It is worth understanding exactly what the locking is intended to achieve, as this will help us understand potential remedies to the above inefficiencies. Given this is the support for parallel classloading, the class loader itself is unlikely to need to guard against concurrent load attempts - and if that were not the case it is likely that the classloader would need a different means to protect itself rather than a lock per class. Ultimately when a class file is located and the class has to be loaded, defineClass is called which calls into the VM - the VM does not require any locking at the Java level and uses its own mutexes for guarding its internal data structures (such as the system dictionary). The classloader locking is primarily needed to address the following situation: if two threads attempt to load the same class, one will initiate the request through the appropriate loader and eventually cause defineClass to be invoked. Meanwhile the second attempt will block trying to acquire the lock. Once the class is loaded the first thread will release the lock, allowing the second to acquire it. The second thread then sees that the class has now been loaded and will return that class. Neither thread can tell which did the loading and they both continue successfully. Consider if no lock was acquired in the classloader. Both threads will eventually locate the file for the class, read in the bytecodes and call defineClass to actually load the class. In this case the first to call defineClass will succeed, while the second will encounter an exception due to an attempted redefinition of an existing class. It is solely for this error condition that the lock has to be used. (Note that parallel capable classloaders should not need to be doing old deadlock-avoidance tricks like doing a wait() on the lock object\!). There are a number of obvious things we can try to solve this problem and they basically take three forms: Remove the need for locking. This might be achieved by having a new version of defineClass which acts like defineClassIfNotPresent - simply returning an existing Class rather than triggering an exception. Increase the coarseness of locking to reduce the number of lock objects and/or maps. For example, using a single shared lockMap instead of a per-loader lockMap. Reduce the lifetime of lock objects so that entries are removed from the map when no longer needed (eg remove after loading, use weak references to the lock objects and cleanup the map periodically). There are pros and cons to each of these approaches. Unfortunately a significant "con" is that the API introduced in Java 7 to support parallel classloading has essentially mandated that these locks do in fact exist, and they are accessible to the application code (indirectly through the classloader if it exposes them - which a custom loader might do - and regardless they are accessible to custom classloaders). So while we can reason that we could do parallel classloading with no locking, we can not implement this without breaking the specification for parallel classloading that was put in place for Java 7. Similarly we might reason that we can remove a mapping (and the lock object) because the class is already loaded, but this would again violate the specification because it can be reasoned that the following assertion should hold true: Object lock1 = loader.getClassLoadingLock(name); loader.loadClass(name); Object lock2 = loader.getClassLoadingLock(name); assert lock1 == lock2; Without modifying the specification, or at least doing some creative wordsmithing on it, options 1 and 3 are precluded. Even then there are caveats, for example if findLoadedClass is not atomic with respect to defineClass, then you can have concurrent calls to findLoadedClass from different threads and that could be expensive (this is also an argument against moving findLoadedClass outside the locked region - it may speed up the common case where the class is already loaded, but the cost of re-executing after acquiring the lock could be prohibitive. Even option 2 might need some wordsmithing on the specification because the specification for getClassLoadingLock states "returns a dedicated object associated with the specified class name". The question is, what does "dedicated" mean here? Does it mean unique in the sense that the returned object is only associated with the given class in the current loader? Or can the object actually guard loading of multiple classes, possibly across different class loaders? So it seems that changing the specification will be inevitable if we wish to do something here. In which case lets go for something that more cleanly defines what we want to be doing: fully concurrent class-loading. Note: defineClassIfNotPresent is already implemented in the VM as find_or_define_class. It is only used if the AllowParallelDefineClass flag is set. This gives us an easy hook into existing VM mechanics. Proposal: Fully Concurrent ClassLoaders The proposal is that we expand on the notion of a parallel capable class loader and define a "fully concurrent parallel capable class loader" or fully concurrent loader, for short. A fully concurrent loader uses no synchronization in loadClass and the VM uses the "parallel define class" mechanism. For a fully concurrent loader getClassLoadingLock() can return null (or perhaps not - it doesn't matter as we won't use the result anyway). At present we have not made any changes to this method. All the parallel capable JDK classloaders become fully concurrent loaders. This doesn't require any code re-design as none of the mechanisms implemented rely on the per-name locking provided by the parallelLockMap. This seems to give us a path to remove all locking at the Java level during classloading, while retaining full compatibility with Java 7 parallel capable loaders. Fully concurrent loaders will still encounter the performance penalty associated with concurrent attempts to find and prepare a class's bytecode for definition by the VM. What this penalty is depends on the number of concurrent load attempts possible (a function of the number of threads and the application logic, and dependent on the number of processors), and the costs associated with finding and preparing the bytecodes. This obviously has to be measured across a range of applications. Preliminary webrevs: http://cr.openjdk.java.net/~dholmes/concurrent-loaders/webrev.hotspot/ http://cr.openjdk.java.net/~dholmes/concurrent-loaders/webrev.jdk/ Please direct all comments to the mailing list [email protected].

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  • T60 Screen/LCD gets black after some minutes with a highpitched sound rising and fading

    - by Edward De Leau
    Just now my T60 screen got "black" (so no display). On my second monitor: no problems so the vga output works. symptom: Screen blanks / no display but works on second monitor steps to reproduce: - boot - wait (it does not matter what you do you do not have to login or anything) - (now the monitor of the laptop slowly begins to make a ssssssssHHHHHHHHHHHHHHHHHWOEOEssssssss noice of about 10 seconds) - right after the sounds ends the monitor gets black times seem to be the same each time. software: installed no new software before/after, running zone alarm and antivirus. other: it does not feel hot in any place, there dont seem to be running processes with strange behaviour. warranty: out of warranty what was i doing: typing text on a website and doing some php coding in a text editor. Anyone any idea what I can do here other than buy a new laptop? / does it sound familiar to known cases? update: * exactly the same problem: http://forums.lenovo.com/t5/T61-and-prior-T-series-ThinkPad/T60-Screen-Blackout/m-p/288772 and the second poster (garyj) here: http://forums.lenovo.com/t5/T61-and-prior-T-series-ThinkPad/Black-Screen-on-T60/m-p/235053#M48627 and here: "i have that same problem. i replaced the CCRL on mine and it works fine when the screen is not screwed in. once the frame of the LCD screen (metal portion) touches the metal on the laptop which holds the screen the screen goes black. If the metal is touching the screen when you boot up it boots up with it being very dimmly lit. " from http://forums.lenovo.com/t5/T61-and-prior-T-series-ThinkPad/T60-screen-problems/m-p/205047#M44995 (it seems replacing the lcd is no use, he tried it 3 times). same problem: http://forums.lenovo.com/t5/T61-and-prior-T-series-ThinkPad/T60-black-screen/m-p/80604#M25914 Hmmm... not handy 3 or 4 months ago I ordered and installed a new fan. Now the LCD. Which does not seem the core isse but some electric issue so it seems replacing the LCD is not the thing todo here. I have the following question: If it is not the LCD that needs to be replaced (see other threads) which parts can I order to fix this? Has anyone got any information which could lead me to identify the issue? I have read replacing the "inverter" AND the "backlightning" would that make sense?

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