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  • Cannot ping static ip on eth1

    - by Calvin Froedge
    I am trying to ping the network interface I have set up for eth1. This is my config: auto eth1 iface eth1 inet static address 192.168.1.2 netmask 255.255.255.0 gateway 192.168.1.1 broadcast 192.168.1.255 If I ping 192.168.1.2, I get: Ping 192.168.1.2 (192.168.1.2) 56(84) bytes of data. From 192.168.1.3 icmp_seq=3 Destination Host Unreachable Results of ifconfig tell me that the IPv4 address is 192.168.1.3. I can ping this ip. Bcast and Mask are as expected (same as in definition). I can ping 192.168.1.3 from my macbook. I cannot ping 192.168.1.2 locally or from my macbook. Any ideas why?

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  • Can't ping Ubuntu laptop from my LAN

    - by oskar
    My laptop has Ubuntu 10.10 and is connected to my router with full internet access, yet I can't ping it from other computers on my LAN. I tried the following: I can successfully ping those other computers from my Ubuntu laptop, so I didn't accidentally connect to someone else's network. I can successfully ping my Ubuntu laptop from itself, though I don't know if that means anything. I haven't messed with iptables at all, so it currently doesn't have any rules set that would cause it to reject anything. I made a DHCP reservation for my laptop's MAC address in my router to make sure I was always using the correct IP address. Please note that I am using a "command line only" install of Ubuntu, so I can't use any GUI network config tools. The reason I want to ping it is because I am trying to run an NFS server on the laptop, yet despite correctly setting it up I cannot access the NFS volume on another computer because it isn't even visible on the network right now.

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  • precise dns problems after upgrading from lucid

    - by Jazzist
    I am having DNS problems since upgrading to Precise from Lucid yesterday. DNS sometimes works but is very slow. These problems are just like others are having but I'm wondering if someone can help as I have slightly different specifics. I have read this "I really don’t want a local resolver, how can I turn it off? To turn off dnsmasq in Network Manager, you need to edit /etc/NetworkManager/NetworkManager.conf and comment the “dns=dnsmasq” line (put a # in front of it) then do a “sudo restart network-manager”." I do not have this line to comment. Checking in Synaptic Package Manager reveals that dnsmasq isn't install (dnsmasq-base is). Editing / creating connections using network manager GUI (and specifying DNS servers) doesn't help; ubuntu is not respecting user GUI set DNS servers. Should these GUI tools not work? "I use static IP configuration, where should I put my DNS configuration? The DNS configuration for a static interface should go as “dns-nameservers”, “dns-search” and “dns-domain” entries added to the interface in /etc/network/interfaces" Are any examples of this available? My /etc/network/interfaces is extremely sparse. For now I have edited /etc/resolv.conf replacing nameserver 127.0.0.1 with that of my DNS server (my broadband router), but I don't know how long this fix will last before the file is overwritten by this new system (dnsmasq?).

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  • OpenVPN, Server 12.04, connect to machines in home LAN behind VPN server

    - by inexion
    Problem: I've set up a working OpenVPN server, and am able to connect to it from anywhere using my mac laptop and tunnelblick. When I connect in, I'm assigned an IP address of 10.8.0.x, the server is 10.8.0.1, so I have no problems SSHing into it. Once SSHd in, I can even ping other machines (obviously) on my home network (192.168.1.x). Desired outcome: What I want, is, to connect to the VPN server, and instead of getting a 10.8.0.x address, I get a 192.168.1.x on my home network. I can't figure out how to talk to the OTHER machines on my home network WITHOUT being SSHd in to the VPN server. I'd like to just connect to my VPN server, then be a part of my home network. Attempted solutions: I've read that I need to set up routes, and/or enable IP forwarding. I enabled IP forwarding using sudo sysctl -w net.ipv4.ip_forward=1 and that doesn't seem to have done anything. I've also uncommented a line in the OpenVPN's server.conf file: # Push routes to the client to allow it # to reach other private subnets behind # the server. Remember that these # private subnets will also need # to know to route the OpenVPN client # address pool (10.8.0.0/255.255.255.0) # back to the OpenVPN server. push "route 192.168.1.0 255.255.255.0" ;push "route 192.168.20.0 255.255.255.0" But still no luck, I still get a 10.8.0.x address... I've also read I may have to add routes to the router itself, but haven't tried that. Any help appreciated, thanks!

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  • Connecting 2 ubuntu machines as a LAN

    - by Brendan Cutjar
    Hi i am trying to connect 2 ubuntu computers as a LAN. In my current setup I have: One machine running ubuntu 11.10 with Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller While the other machine is running Ubuntu 12.04 with an Atheros Communications Inc AR8152 v1.1 Fast Ethernet The two machines are connected via a switch (Edimax ES-3205P). Unfortunately I still cannot connect the two machines together. Can somebody please show me what to do and how to go about solving this issue? Thank you ANSWERED All I had to do was set up both ip's maually, subnet mask to 255.255.255.0 and left blank both gateway and DNS.

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  • Network connection delay after installing indicator-network

    - by Adrian
    Ok, so here's the thing,I installed wingpanel in UBUNTU 10.10, i removed the gnome-panels (yes, both). In the wingpanel itself there's no NETWORK indicator, so i google it and in some forums, some guy wrote that you have to install "indicator-network". I did it, and it solved the network indicator in the wingpanel, BUT now everytime i turn on my computer, the connection takes like 2 minutes or more to connect, when before installing this thing it did it immediately. How can i solve this? any help?

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  • Wow Twitter!!! Ten billions and counting

    - by samsudeen
    Twitter the micro blogging site crossed the ten billions milestone on 4th of this month as per the report by GigaTweet (Site which tracks the number of tweets posted on twitter) The person who sent the 10 billionth tweet is still unknown as his profile is protected. But the 9,999,999,999th tweet was sent by one Rafaela Marques from Brazil. AS you can see GigaTweet expects just another 196 days to reach the 20 billionth marks if tweet continues with the current pace. Some of the interesting statics about rate in which people tweeted every year 2007 – 5000 tweets per day 2008 – 300,000 tweets per day 2009 – 2.5 million per day It reached an average of 35 million tweets per day by end  2009. Today believe it or not the tweet rate is 50 million tweets per day and that’s why we call Wow Twitter!!! . Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Setting up SANED with sane-test

    - by Enoon
    I'm trying to setup a network service for running saned (running the sane-test backend) on Ubuntu 12.10, running it on a virtualbox. I followed the directions found here: https://help.ubuntu.com/community/ScanningHowTo and i got to the point where if i use a front-end like xsane, or use the command scanimage -d test i get the desired behaviour. (i get the test image). But when i try to use the network demon to access the backend (from the localhost) i get Failed to connect. I used telnet on 127.0.0.1 6566 and i got the following error: saned: symbol lookup error: saned: undefined symbol: sanei_w_init I'm a linux newbie, so i could be making some stupid mistake. Any ideas on how to fix this? Thanks [update]After posting this question i logged out, logged back in and it worked. After a few days i tried again and it gave the same error as before. Any help?

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  • Network Balancing Act

    - by listey
    Next up in our popular Oracle Solaris How To series is the Integrated Load Balancer, part of the suite of network facilities that are built in to Oracle Solaris 11. Providing Layer 3 and Layer 4 load balancing capabilities you can use this device to simulate or even replace your hardware based network infrastructure. Read more about the capabilities and how to get a basic configuration working in How to Set Up a Load-Balanced Application Across Two Oracle Solaris Zones

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  • Ubuntu 12.04 // Likewise Open // Unable to ever authenticate AD users

    - by Rob
    So Ubuntu 12.04, Likewise latest from the beyondtrust website. Joins domain fine. Gets proper information from lw-get-status. Can use lw-find-user-by-name to retrieve/locate users. Can use lw-enum-users to get all users. Attempting to login with an AD user via SSH generates the following errors in the auth.log file: Nov 28 19:15:45 hostname sshd[2745]: PAM unable to dlopen(pam_winbind.so): /lib/security/pam_winbind.so: cannot open shared object file: No such file or directory Nov 28 19:15:45 hostname sshd[2745]: PAM adding faulty module: pam_winbind.so Nov 28 19:15:51 hostname sshd[2745]: error: PAM: Authentication service cannot retrieve authentication info for DOMAIN\\user.name from remote.hostname Nov 28 19:16:06 hostname sshd[2745]: Connection closed by 10.1.1.84 [preauth] Attempting to login via the LightDM itself generates similar errors in the auth.log file. Nov 28 19:19:29 hostname lightdm: PAM unable to dlopen(pam_winbind.so): /lib/security/pam_winbind.so: cannot open shared object file: No such file or directory Nov 28 19:19:29 hostname lightdm: PAM adding faulty module: pam_winbind.so Nov 28 19:19:47 hostname lightdm: pam_succeed_if(lightdm:auth): requirement "user ingroup nopasswdlogin" not met by user "DOMAIN\user.name" Nov 28 19:19:52 hostname lightdm: [lsass-pam] [module:pam_lsass]pam_sm_authenticate error [login:DOMAIN\user.name][error code:40022] Nov 28 19:19:54 hostname lightdm: PAM unable to dlopen(pam_winbind.so): /lib/security/pam_winbind.so: cannot open shared object file: No such file or directory Nov 28 19:19:54 hostname lightdm: PAM adding faulty module: pam_winbind.so Attempting to login via a console on the system itself generates slightly different errors: Nov 28 19:31:09 hostname login[997]: PAM unable to dlopen(pam_winbind.so): /lib/security/pam_winbind.so: cannot open shared object file: No such file or directory Nov 28 19:31:09 hostname login[997]: PAM adding faulty module: pam_winbind.so Nov 28 19:31:11 hostname login[997]: [lsass-pam] [module:pam_lsass]pam_sm_authenticate error [login:DOMAIN\user.name][error code:40022] Nov 28 19:31:14 hostname login[997]: FAILED LOGIN (1) on '/dev/tty2' FOR 'DOMAIN\user.name', Authentication service cannot retrieve authentication info Nov 28 19:31:31 hostname login[997]: FAILED LOGIN (2) on '/dev/tty2' FOR 'DOMAIN\user.name', Authentication service cannot retrieve authentication info I am baffled. The errors obviously are correct, the file /lib/security/pam_winbind.so does not exist. If its a dependancy/required, surely it should be part of the package? I've installed/reinstalled, I've used the downloaded package from the beyondtrust website, i've used the repository, nothing seems to work, every method of installing this application generates the same errors for me. UPDATE : Hrmm, I thought likewise didn't use native winbind but its own modules. Installing winbind from apt-get uninstalls pbis-open (likewise) and generates failures when installing if pbis-open is installed first. Uninstalled winbind, reinstalled pbis-open, same issue as above. The file pam_winbind.so does not exist in that location. Setting up pbis-open-legacy (7.0.1.918) ... Installing Packages was successful This computer is joined to DOMAIN.LOCAL New libraries and configurations have been installed for PAM and NSS. Clearly it thinks it has installed it, but it hasn't. It may be a legacy issue with the previous attempt to configure domain integration manually with winbind. Does anyone have a working likewise-open installation and does the /etc/nsswitch.conf include references to winbind? Or do the /etc/pam.d/common-account or /etc/pam.d/common-password reference pam_winbind.so? I'm unsure if those entries are just legacy or setup by likewise. UPDATE 2 : Complete reinstall of OS fixed it and it worked seamlessly, like it was meant to and those 2 PAM files did NOT include entries for pam_winbind.so, so that was the underlying problem. Thanks for the assist.

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  • Transfer domains without disrupting local email server

    - by krosiris
    Perhaps I am thinking about this wrong, but maybe some of you guys can help me on this one. I have a client who currently has a domain from network solutions and is hosted via GoDaddy. Additionally, he his has email service with GoDaddy as well, but it seems to be forwarded to his local server at work. How can I transfer hosting accounts without disrupting email service (or at least temporarily)? Some MX info via Godaddy: A @ Points to GoDaddy Host main Points to client's home server sw Points to client's home server MX @ Points to main.example.com @ Points to smtp.secureserver @ Points to mailstore1.secureserver

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  • How to set-up DSL dialer for Ubuntu 12.04 LTS

    - by Mohammad Yaseen
    I have just installed Ubuntu 12.04 LTS and I'm unable to get my DSL dialer working properly. To set this up in Windows 7 I had to do following: Control Panel --- Network and Intertnet Network and sharing center --- Setup a new network or connection Connect to the internet --- Broadband PPPoE Enter username and Password.. CLick 'Connect' and Done. I am doing following steps in Ubuntu with no luck: Click on 'Two Arrows' (i don't know what they are called) on upper right corner. Configure VPN --- DSL tab --- Add Then I entered username, password, MAC address and Clone MAC address (copied from Auto Ethernet). Save The same set up used to work with Ubuntu 10.10 but it is not working here. Now whenever I click on DSL Connection 1 to connect dialer 'Auto Ethernet' gets disconneted and I end up with no Internet connection. I am new to Ubuntu, Please suggest some easy steps. I have installed ubuntu alongside windows. And dialer works fine in Windows environment, i am writing this in Windows .

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  • Tips for debugging Samba performance?

    - by j-g-faustus
    Samba gives me 24 MB/s read and 44 MB/s write, while ftp gives 97 and 112 MB/s under the same circumstances. The documentation says that Generally, you should find that Samba performs similarly to ftp at raw transfer speed. In my case it clearly doesn't. Where can I find tips on how to debug Samba performance? Or alternatively tips for replacing Samba with something else? (I can't use ftp, unfortunately, as I need something that can be used with rsync/rsnapshot.) More details: Both computers are running Ubuntu 10.10 (using Samba because I have a Mac as well) The Samba share is on a local home network, mounted as $ mount ... //server.local/share/ on /mnt/share type cifs (rw,mand) Samba performance was tested by copying (cp) a single file of ~4GB to and from the share, using time for timing and calculating transfer speed by hand. ftp performance are the numbers from the ftp client for get/put of the same file. iperf gives network speed ~900 Mbits/s bonnie++ gives disk speeds 200 MB/s on both sides for block reads as well as block writes Tried changing the parameters suggested in the performance tuning HOWTO (read/write raw, read size, socket options), most of them made little to no difference. (The one that made a difference caused write speed to drop 50%.)

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  • Bridged VM guest does not get IPv6 prefix

    - by Arne
    I have a similar problem and setup as described in IPv6 does not work over bridge. My host get a IPv6 prefix but the guest VM only gets a local fe80-prefix. Using tcpdump I can see that solicit messages are going out from the guest but the host (ubuntu-server) doesn't seem to respond: arne@ubuntu-server:/var/log$ sudo tcpdump -i br0 host fe80::5054:00ff:fe4d:9ae0 tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on br0, link-type EN10MB (Ethernet), capture size 65535 bytes 14:31:15.314419 IP6 fe80::5054:ff:fe4d:9ae0 > ff02::16: HBH ICMP6, multicast listener report v2, 4 group record(s), length 88 14:31:15.322337 IP6 fe80::5054:ff:fe4d:9ae0 > ff02::16: HBH ICMP6, multicast listener report v2, 1 group record(s), length 28 14:31:15.502374 IP6 fe80::5054:ff:fe4d:9ae0 > ff02::16: HBH ICMP6, multicast listener report v2, 1 group record(s), length 28 14:31:15.743894 IP6 fe80::5054:ff:fe4d:9ae0.dhcpv6-client > ff02::1:2.dhcpv6-server: dhcp6 solicit 14:31:15.802389 IP6 fe80::5054:ff:fe4d:9ae0 > ff02::16: HBH ICMP6, multicast listener report v2, 4 group record(s), length 88 14:31:17.906580 IP6 fe80::5054:ff:fe4d:9ae0.dhcpv6-client > ff02::1:2.dhcpv6-server: dhcp6 solicit I had a firewall issue which I fixed by adding the following (copied from similar IPv4 before.rules settings) to /etc/ufw/before6.rules at the end before the commit statement: # allow bridging (for KVM) -I FORWARD -m physdev --physdev-is-bridged -j ACCEPT I am running the host on a Ubuntu 14.04 server so I guess I could have used dnsmasq but I didn't find any howto for it so I used radvd (which had to be installed) with the following configuration in /etc/radvd.conf: interface br0 { AdvSendAdvert on; AdvLinkMTU 1480; prefix 2a01:79d:xxx::/64 { AdvOnLink on; AdvAutonomous on; }; }; This didn't help though so I guess I must have configured it wrong? Any help appreciated. Br, Arne PS: I wish the Ubuntu documentation included how to configure virtualization to work with IPv6

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  • High number of ethernet errors. Tool for testing the ethernet card?

    - by Fabio Dalla Libera
    I have an Asus Sabertooth X79. I often get corrupted files. I checked the RAM, but memtest finds no errors. To avoid the possibility of disk errors, I tried copying the files to tmpfs. If I copy from the network, I get md5sum mismatches about once every 10 times using a 6Gb file. Copying from RAM to RAM, I didn't get mismatches. I get a very high number of errors in ifconfig (compared to others PCs I just took as reference, which have 0 with much more traffic). Here is an example RX packets:13972848 errors:200 dropped:0 overruns:0 frame:101 The motherboard is new, but do you think there're some problems with it? What could I use to test the (integrated) network adapter? What else do you think I should double check? --edit-- I tried another NIC, it gives a lot of Corrupted MAC on Input. Disconnecting: Packet corrupt lost connection. I noticed that another PC downloads at 11.1MB/s without problems. This pc at 66.0 MB/s. Is there any way to try to limit the speed?

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • Can't ping Ubuntu laptop from my LAN

    - by oskar
    My laptop has Ubuntu 10.10 and is connected to my router with full internet access, yet I can't ping it from other computers on my LAN. I tried the following: I can successfully ping those other computers from my Ubuntu laptop, so I didn't accidentally connect to someone else's network. I can successfully ping my Ubuntu laptop from itself, though I don't know if that means anything. I haven't messed with iptables at all, so it currently doesn't have any rules set that would cause it to reject anything. I made a DHCP reservation for my laptop's MAC address in my router to make sure I was always using the correct IP address. Please note that I am using a "command line only" install of Ubuntu, so I can't use any GUI network config tools. The reason I want to ping it is because I am trying to run an NFS server on the laptop, yet despite correctly setting it up I cannot access the NFS volume on another computer because it isn't even visible on the network right now.

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  • Send arbitrary commands to modem for info

    - by mydoghasworms
    I have a USB 3G data card and modem. According to the supplier, to check the data balance on the account, I must dial a number like *89# (or whatever) from the handset. The device appears as a ppp0 interface in my network devices. How does one go about issuing commands to the modem to send the commands and receive back the information? UPDATE: OK, I found some help here: http://www.linuxquestions.org/questions/linux-hardware-18/sending-at-commands-to-a-sms-modem-372445/, but firstly, there are 3 ttyUSB devices on my system, and I assume that one of them is the 3G modem, but how can I tell? Secondly, trying to echo something to two of them says that the device is busy, which stands to reason, because I am using it to connect to the internet. Some help, please?

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  • Wired Network not working on Ubuntu 11.10 + Strange Behavior with Manual Conf

    - by Mauricio Cruz
    I'm new to Ubuntu - to be honest this is my very first day trying it... and I've already spent hours trying to make my wired connection work. I've been using this wired network with Windows and OSX, and in both systems I also had some trouble trying to connect in the past (and the troubleshooters did their magic and helped me get connected). Today, this is what I got: I'm running Ubuntu 11.10; ifconfig: eth0 Link encap:Ethernet HWaddr 78:2b:cb:c3:bf:8f UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:1 errors:0 dropped:0 overruns:0 frame:0 TX packets:343 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:70 (70.0 B) TX bytes:63273 (63.2 KB) Interrupt:20 Memory:e2e00000-e2e20000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1859 errors:0 dropped:0 overruns:0 frame:0 TX packets:1859 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:149368 (149.3 KB) TX bytes:149368 (149.3 KB) wlan0 Link encap:Ethernet HWaddr 10:0b:a9:82:55:c0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:15484 errors:0 dropped:0 overruns:0 frame:0 TX packets:16871 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:12048377 (12.0 MB) TX bytes:2677679 (2.6 MB) I also have some information from Windows ipconfig /all that I ran at my friend's machine Ipv6 Address: <address> preferential Ipv4 Address: 172.26.65.23 <preferential> Netmask: 255.255.254.0 Default Gateway: 172.26.64.1 DHCP Server : <address> DNS Servers : <address> DNS Suffix : <suffix> The weird thing is that I've tried to configure everything manually, using "Network Connections". When I add everything inside IPv4 Settings, the connection is finally successful, but only for 4~5 seconds before getting disconnected again... Update:I just changed the Connection Method to "Local-Link Only", and the same described above happens: At first, it says "Connection Stablished", but after a few seconds, the wired network gets disconnected. I hope someone can help me get connected! Thanks!

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  • How to connect to DSL modem using PPPoE?

    - by VJo
    Hello, I am connecting to the internet through a pppoe connection, but for some reason I can not connect to my modem (it's address is 192.168.1.1). Before I set my pppoe connection, I could connect. So, is there a way? EDIT The output of ifconfig is : r@PlaviZec:~$ ifconfig eth0 Link encap:Ethernet HWaddr 00:13:d4:f7:02:d4 inet6 addr: fe80::213:d4ff:fef7:2d4/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:2811 errors:0 dropped:0 overruns:0 frame:0 TX packets:2801 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:2538831 (2.5 MB) TX bytes:448591 (448.5 KB) Interrupt:21 Base address:0xa000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:28 errors:0 dropped:0 overruns:0 frame:0 TX packets:28 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:1600 (1.6 KB) TX bytes:1600 (1.6 KB) ppp0 Link encap:Point-to-Point Protocol inet addr:92.229.42.177 P-t-P:213.191.64.59 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1492 Metric:1 RX packets:2794 errors:0 dropped:0 overruns:0 frame:0 TX packets:2741 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:3 RX bytes:2476277 (2.4 MB) TX bytes:381240 (381.2 KB)

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  • Internet problems

    - by user288636
    I have a strange problem. When I copy/paste via ethernet everything is working fine. But when I go to youtube or downloading some files via internet, connection is freezing very often. Just stop downloading and after few minutes continue and than again stop and etc... Could it be hardware problem with network card or motherboard (network is integrated on board)? I am using Ubuntu 14.04 but it happens on live cd distribution of Mint. There is no restrictions cose when I using on same switch my other laptop with linux installed everything working fine.

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  • Ethernet card not detected on Ubuntu Server 12.04

    - by Dana
    My onboard ethernet isn't detected after a re-install of Server 12.04. For reasons I won't get into here, I had to put the server's drive into another machine to install Ubuntu, then swap back into the server. So the server starts up fine, except for the "Waiting for network configuration". I read in another article that Server, by default, doesn't handle new mac addresses for hardware changes dynamically, unlike Ubuntu Desktop, but a look at /etc/udev/rules.d/70-persistent-net.rules shows only one ethernet interface. Shouldn't it show both the old, and the new? lspci -vv shows an ethernet interface, so what the heck is going on? I should mention that the onboard LAN is enabled in the BIOS. And I know this isn't important, but all this started when I changed some network configuration settings in webmin before the re-install. It couldn't download any updates, so I tinkered a little. Broke, it, installed FreeNAS, which worked, but I didn't like it, then went back to Ubuntu Server, and now I'm in this pickle. Thanks for any advice!

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  • How to prevent a hacked-server from spoofing a master server?

    - by Cody Smith
    I wish to setup a room-based multilayer game model where players may host matches and serve as host (IE the server with authoritative power). I wish to host a master server which tracks player's items, rank, cash, exp, etc. In such a model, how can I prevent someone that is hosting a game (with a modified server) from spoofing the master server with invalid match results, thus gaining exp, money or rankings. Thanks. -Cody

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  • Can't connect to Wired Network after installing 12.04

    - by ezz9
    I have installed 12.04 into a used HP Compaq DC 7100 CMT. Plugged in LAN cable into the computer and it says network disconnected. from what I understand on the things I've read, it's not getting the address right, maybe it's just a guess (hardware address 00:16:35:78:47:bb). I know the LAN cable is working I can get on the net with the old computer. (Old computer is using device MAC address; Auto eth0 00:11:11:E6:4F:FE). I have put this address into the newer HP and it shows last used (minutes ago) but no Internet sever not found. I tried the hardware address it says never. I feel and think this should be easy to fix. But I just don't know. Here is the info everyone has asked for, but they never say what I should do. sudo lshw -C network; rfkill list; cat /etc/network/interfaces; cat /etc/lsb-release; lspci -nn; lsusb; uname -a; ifconfig; route -n *-network description: ethernet interface product; NetXtreme BCM5751 Gigabit Ethernet PCI Express vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:40:00.0 logical name: eth0 verson: 01 serial: 00:16:35:78:47:bb size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000-fd configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion= 3.121 duplex=full firmware=5751-v3.29a latency=0 link=yes multicast=yes port=twi sted pair speed=100Mbit/s resources: irq:17 memory:f0400000-f040ffff auto lo iface lo inet loopback DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION= "Ubuntu 12.04 LTS" 00:00.0 host bridge [0600]: Inter Corporation 82915G/P/GV/GL/PL/910GL Memory Con troller Hub [8086:2580] (rev 04) 00.02.0 VGA compatible controller [0300]: Intel Corporation 82915G/GV/910GL inte grated Graphics Controller [8086:2582] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Family) PCI Express Port 1 [8086:2660] (rev 03) 00:1c.1 PCI bridge [0604]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Family) PCI Express Port 2 [8086:2662] (rev 03) 00:1d.0 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #1 [8086:2658] (rev 03) 00:1d.1 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #2 [8086:2659] (rev 03) 00:1d.2 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #3 [8086:265a] (rev 03) 00:1d.3 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #4 [8086:265b] (rev 03) 00:1d.7 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB2 UHCI Controller [8086:265c] (rev 03) 00:1e.0 PCI bridge [0604]: Intel Corporation 82801 PCI bridge [8086:244e] (rev d 3) 00:1e.2 Multimedia audio controller [0401]: Intel Corporation 82801FB/FBM/FR/FW/ FRW (ICH6 Family) AC'97 Autio conrtroller [8086:266e] (rev 03) 00:1f.0 ISA bridge [0601]: Intel Corporation 82801FB/RF (ICH6/ICH6R) LPC Interfa ce Bridge [8086:2640] (rev 03) 00:1f.1 IDE interface [0101]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 fami ly) IDE Controller [8086:266f] (rev 03) 00:1f.2 IDE interface [0101]: Intel Corporation 82801FB/FW (ICH6/ICH6W) SATA Con troller [8086:2651] (rev 03) 40:00.0 Ethernet controller [0200]: Broadcom Corporation NetXreme BCM5751 Gigab it Ethernet PCI Express [14e4:1677} (rev 01) Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Linux bob-desktop 3.2.0-23-generic-pae #36-Ubuntu SMP Tpr 10 22:19:09 UTC 20 12 i686 i686 i386 GNU/Linux eth0 Link encap:Ethernet HWaddr 00:16:35:78:47:bb inet6 addr: fe80::216:35ff:47bb/64 Scope:link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:2517 errors:0 dropped:0 overruns:0 frame:0 TX packets:164 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:164508 (164.5 KB) TX bytes: 40884 (40.0 KB) Interrupt:17 lo Link encap:Local loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:3290 errors:0 dropped:0 overruns:0 frame:0 TX packets:3290 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen: 0 RX bytes:267212 (267.2 KB) TX bytes: 267212 (267.2 KB) Kernel Ip routing table Destination Gateway Genmask Flags Metric Ref Use Iface ran this sudo dhclient eth0 no reply ran this ip addr 1: lo <LOOPBACK,UP,LOWER_UP> mtu 16436 qdisc noqueue state UNKNOWN link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 inet 127.0.0.1/8 scope host lo inet6 ::1/128 scope host valid_lft forever preferred_lft forever 2: eth0: <BROADCAST ,MULTICAST ,UP ,LOWER_UP> mtu 1500 qdisc mq state UP qlen 1000 link/enter 00:16:35:78:47:BB brd ff:ff:ff:ff:ff:ff inet 169.254.7.172/16 brd 169.254.255.255 scope link eth0:avahi inet6 fe80::216:35ff:fe78:47bb/64 scope link valid_lft forever preferred_lft forever Help please.

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