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  • Not able to change brightness on a Compaq Presario CQ61

    - by jinu
    Here is my result of lsmod Module Size Used by joydev 17393 0 vesafb 13516 1 snd_hda_codec_hdmi 31775 1 snd_hda_codec_idt 60251 1 snd_hda_intel 32765 3 snd_hda_codec 109562 3 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec snd_pcm 80845 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec nvidia 10958194 42 snd_seq_midi 13132 0 arc4 12473 2 snd_rawmidi 25424 1 snd_seq_midi ath9k 117425 0 snd_seq_midi_event 14475 1 snd_seq_midi mac80211 436455 1 ath9k bnep 17830 2 snd_seq 51567 2 snd_seq_midi,snd_seq_midi_event uvcvideo 67203 0 rfcomm 38139 0 parport_pc 32114 0 ath9k_common 13781 1 ath9k snd_timer 28931 2 snd_pcm,snd_seq psmouse 87213 0 videodev 86588 1 uvcvideo snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq bluetooth 158438 8 bnep,rfcomm ppdev 12849 0 serio_raw 13027 0 ath9k_hw 391523 2 ath9k,ath9k_common ath 19387 3 ath9k,ath9k_common,ath9k_hw mac_hid 13077 0 binfmt_misc 17292 1 cfg80211 178679 3 ath9k,mac80211,ath snd 62064 16 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 14635 1 snd snd_page_alloc 14115 2 snd_hda_intel,snd_pcm lp 17455 0 parport 40930 3 parport_pc,ppdev,lp r8169 56321 0 usbhid 41906 0 hid 77367 1 usbhid

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  • Akka react vs receive

    - by Will I Am
    I am reading my way through Akka tutorials, but I'd like to get my feet wet with a real-life scenario. I'd like to write both a connectionless UDP server (an echo/ping-pong service) and a TCP server (also an echo service, but it keeps the connection open after it replies). My first question is, is this a good experimental use case for Akka, or am I better served with more common paradigms like IOCP? Would you do something like this with Akka in production? Although I understand conceptually the difference between react() and receive(), I struggle to choose one or the other for the two models. In the UDP model, there is no concept of who the sender is on the server, once the pong is sent, so should I use receive()? In the TCP model, the connection is maintained on the server after the pong, so should I use react()? If someone could give me some guidance, and maybe an opinion on how you'd design these two use cases, it would take me a long way. I have found a number of examples, but they didn't have explanations as to why they chose the paradigms they did.

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  • How to design network protocols

    - by dandroid
    As a programmer, you work on your software design skills. You learn about things such as modularity and reusability and how you can achieve them in code. There's plenty of literature on the subject and engineers talk about it all the time. What about if you want to design network protocols? How do you judge that protocol X is badly designed while Y is well designed? (eg. in programming you are often pointed out to a well-written piece of code in order to learn from it - what is the equivalent for network protocols?) For example, suppose I want to design a P2P protocol similar to BitTorrent or I want to make a better version of the Socks protocol. How would I go about doing a good job on this? Thanks!

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  • Client side latency when using prediction

    - by Tips48
    I've implemented Client-Side prediction into my game, where when input is received by the client, it first sends it to the server and then acts upon it just as the server will, to reduce the appearance of lag. The problem is, the server is authoritative, so when the server sends back the position of the Entity to the client, it undo's the effect of the interpolation and creates a rubber-banding effect. For example: Client sends input to server - Client reacts on input - Server receives and reacts on input - Server sends back response - Client reaction is undone due to latency between server and client To solve this, I've decided to store the game state and input every tick in the client, and then when I receive a packet from the server, get the game state from when the packet was sent and simulate the game up to the current point. My questions: Won't this cause lag? If I'm receiving 20/30 EntityPositionPackets a second, that means I have to run 20-30 simulations of the game state. How do I sync the client and server tick? Currently, I'm sending the milli-second the packet was sent by the server, but I think it's adding too much complexity instead of just sending the tick. The problem with converting it to sending the tick is that I have no guarantee that the client and server are ticking at the same rate, for example if the client is an old-end PC.

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  • Hosting WCF over internet

    - by user1876804
    I am pretty new to exposing the WCF services hosted on IIS over internet. I will be deploying a WCF service over IIS(6 or 7) and would like to expose this service over the internet. This will be hosted in a corporate network having firewall, I want this service to be accessible over the internet(should be able to pass through the firewall) I did some research on this and some of the pointers I got: 1. I could use wsHTTPBinding or nettcpbinding (the client is intended to be .net client). Which of the bindings is preferable. 2. To overcome the corporate I came across DMZ server, what is the purpose of this and do I really need to use this). 3. I will be passing some files between the client and server, and the client needs to know the progress of the processing on server and the end result. I know this is a very broad question to ask, but could anyone give me pointers where I could start on this and what approach to take for this problem.

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  • How to disable the Social Reader Application in Facebook?

    - by Rekha
    Social Reader Application has made the process of sharing in Facebook easy but it looks like whatever we read is being displayed in our Facebook’s page. How to avoid this sharing? In the recent days, everyone’s Facebook Page is being flooded with various news from all the Social Reader Applications we have enabled. Even though this is a good idea to share the current news to everyone, it still seems to have taken away our privacy of what content we actually read. To avoid displaying the news on our Facebook page: 1. If you want the feeds to be displayed in your page but not to be shown to public or friends, just select from the options that are listed when you give permission for the Social Reader when you first read a feed. 2. Select Account Settings from the drop down menu on the top right corner of your FB page. Select Apps Tab which is available in the left side of the page. Here you can change the App Settings or completely delete the App. 3. You can also block Social Reader and other applications’ feeds that are read by your friends. In the right corner of the feed, click the drop-down icon and select “Hide all by ‘Application’” option. By selecting this, you would not be able to see any feeds from your friends too. 4. If you are intrigued by the feeds, you can just copy the title in your search engine and then read directly from their sites. This will not list the feed in your Facebook page.

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  • How do I run my XBOX XNA game without a network connection?

    - by Hugh
    I need to demo my XBOX XNA game in college. The college doesn't allow this type of device to connect to the network. I deployed my game to the Xbox and it is sitting in the games list along with my other games. It runs fine with a network connection but when its offline it comes up with an error message saying its needs a connection to run the game. This makes no sense, the game is deployed on the Xbox memory, it must be some security policy or something! Is there any way around this? The demo is on monday!

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  • What is the correct way to restart udev in Ubuntu?

    - by zerkms
    I've changed the name of my eth1 interface to eth0. How to ask udev now to re-read the config? service udev restart and udevadm control --reload-rules don't help. So is there any valid way except of rebooting? (yes, reboot helps with this issue) UPD: yes, I know I should prepend the commands with sudo, but either one I posted above changes nothing in ifconfig -a output: I still see eth1, not eth0. UPD 2: I just changed the NAME property of udev-rule line. Don't know any reason for this to be ineffective. There is no any error in executing of both commands I've posted above, but they just don't change actual interface name in ifconfig -a output. If I perform reboot - then interface name changes as expected. UPD 3: let I explain all the case better ;-) For development purposes I write some script that clones virtual machines (VirtualBox-driven) and pre-sets them up in some way. So I perform a command to clone VM, start it and as long as network interface MAC is changed - udev adds the second rule to network persistent rules. Right after machine is booted for the first time there are 2 rules: eth0, which does not exist, as long as it existed in the original VM image MAC eth1, which exists, but all the configuration in all files refers to eth0, so it is not that good for me So I with sed delete the line with eth0 (it is obsolete and useless in cloned image) and replace eth1 with eth0. So currently I have valid persistent rule, but there is still eth1 in /dev. The issue: I don't want to reboot the machine (it will take another time, which is not good thing on building-VM-stage) and just want to have my /dev rebuilt with some command so I have ready-to-use VM without any reboots.

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  • check support of Universal TUN/TAP Device on ubuntu 12.04

    - by nmaybar
    I am trying to setup Appgate Ip tunneling driver on my ubuntu 12.04 by following appgate instructions listed below: Installation, Linux Make sure the kernel has support for the Universal TUN/TAP device driver, and then log in as root and create a new directory somewhere, and copy the files ag_iptd add_route add_gw_route add_hosts_entry ag_iptd clean_hosts_file del_route del_gw_route del_hosts_entry interface_down interface_up remove_dns_server set_dns_server fix_localhost into that directory. Then start the IPTD daemon by doing modprobe tun <directory-somewhere>/ag_iptd There is also an init script 'ag_iptd.init' that can be installed to automatically start the IPTD daemon every time the OS is loaded.Please check the documentation of your Linux distribution on howto do this. so is there any way to checkif my ubuntu 12.04 kernel has support for the Universal TUN/TAP device driver? and how to do so? Thanks,

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  • Multiplayer mobile games and coping with high latency

    - by liortal
    I'm currently researching regarding a design for an online (realtime) mobile multiplayer game. As such, i'm taking into consideration that latencies (lag) is going to be high (perhaps higher than PC/consoles). I'd like to know if there are ways to overcome this or minimize the issues of high latency? The model i'll be using is peer-to-peer (using Photon cloud to broadcast messages to all other players). How do i deal with a scenario where a message about a local object's state at time t will only get to other players at *t + HUGE_LAG* ?

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  • LAN visibility and network sharing

    - by takeshin
    I have two Ubuntu machines with wifi network cards configured as DHCP interfaces. machine1: inet addr:192.168.168.105 Bcast:192.168.168.255 Mask:255.255.255.0 Gateway: 192.168.168.252 machine2: inet addr:192.168.168.104 Bcast:192.168.168.255 Mask:255.255.255.0 Gateway: 192.168.168.252 They are connected to the router: inet addr: 192.168.168.252 Internet connection from the router is accessible on both of the machines. How to share files between those two? I have already tried few ways (eg. samba), but it looks like the machines are not visible to each other: @machine1$: ping 192.168.168.104 From 192.168.168.105 icmp_seq=1 Destination Host Unreachable What do I need to configure? Apparmor? Firewall?

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  • Cannot ping router with a static IP assigned?

    - by Uriah
    Alright. I am running Ubuntu LTS 12.04 and am trying to configure a local caching/master DNS server so I am using Bind9. First, here are some things via default DHCP: /etc/network/interfaces cat /etc/network/interfaces # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 iface eth0 inet dhcp # The primary network interface - STATIC #auto eth0 #iface eth0 inet static # address 192.168.2.113 # netmask 255.255.255.0 # network 192.168.2.0 # broadcast 192.168.2.255 # gateway 192.168.2.1 # dns-search uclemmer.net # dns-nameservers 192.168.2.113 8.8.8.8 /etc/resolv.conf cat /etc/resolv.conf # Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) # DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN nameserver 192.168.2.1 search uclemmer.net ifconfig ifconfig eth0 Link encap:Ethernet HWaddr 00:14:2a:82:d4:9e inet addr:192.168.2.103 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::214:2aff:fe82:d49e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1067 errors:0 dropped:0 overruns:0 frame:0 TX packets:2504 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:153833 (153.8 KB) TX bytes:214129 (214.1 KB) Interrupt:23 Base address:0x8800 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:915 errors:0 dropped:0 overruns:0 frame:0 TX packets:915 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:71643 (71.6 KB) TX bytes:71643 (71.6 KB) ping ping -c 4 192.168.2.1 PING 192.168.2.1 (192.168.2.1) 56(84) bytes of data. 64 bytes from 192.168.2.1: icmp_req=1 ttl=64 time=0.368 ms 64 bytes from 192.168.2.1: icmp_req=2 ttl=64 time=0.224 ms 64 bytes from 192.168.2.1: icmp_req=3 ttl=64 time=0.216 ms 64 bytes from 192.168.2.1: icmp_req=4 ttl=64 time=0.237 ms --- 192.168.2.1 ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 2997ms rtt min/avg/max/mdev = 0.216/0.261/0.368/0.063 ms ping -c 4 google.com PING google.com (74.125.134.102) 56(84) bytes of data. 64 bytes from www.google-analytics.com (74.125.134.102): icmp_req=1 ttl=48 time=15.1 ms 64 bytes from www.google-analytics.com (74.125.134.102): icmp_req=2 ttl=48 time=11.4 ms 64 bytes from www.google-analytics.com (74.125.134.102): icmp_req=3 ttl=48 time=11.6 ms 64 bytes from www.google-analytics.com (74.125.134.102): icmp_req=4 ttl=48 time=11.5 ms --- google.com ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3003ms rtt min/avg/max/mdev = 11.488/12.465/15.118/1.537 ms ip route ip route default via 192.168.2.1 dev eth0 metric 100 192.168.2.0/24 dev eth0 proto kernel scope link src 192.168.2.103 As you can see, with DHCP everything seems to work fine. Now, here are things with static IP: /etc/network/interfaces cat /etc/network/interfaces # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface #auto eth0 #iface eth0 inet dhcp # The primary network interface - STATIC auto eth0 iface eth0 inet static address 192.168.2.113 netmask 255.255.255.0 network 192.168.2.0 broadcast 192.168.2.255 gateway 192.168.2.1 dns-search uclemmer.net dns-nameservers 192.168.2.1 8.8.8.8 I have tried dns-nameservers in various combos of *.2.1, *.2.113, and other reliable, public nameservers. /etc/resolv.conf cat /etc/resolv.conf # Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) # DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN nameserver 192.168.2.1 nameserver 8.8.8.8 search uclemmer.net Obviously, when I change the nameservers in the /etc/network/interfaces file, the nameservers change here too. ifconfig ifconfig eth0 Link encap:Ethernet HWaddr 00:14:2a:82:d4:9e inet addr:192.168.2.113 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::214:2aff:fe82:d49e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1707 errors:0 dropped:0 overruns:0 frame:0 TX packets:2906 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:226230 (226.2 KB) TX bytes:263497 (263.4 KB) Interrupt:23 Base address:0x8800 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:985 errors:0 dropped:0 overruns:0 frame:0 TX packets:985 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:78625 (78.6 KB) TX bytes:78625 (78.6 KB) ping ping -c 4 192.168.2.1 PING 192.168.2.1 (192.168.2.1) 56(84) bytes of data. --- 192.168.2.1 ping statistics --- 4 packets transmitted, 0 received, 100% packet loss, time 3023ms ping -c 4 google.com ping: unknown host google.com Lastly, here are my bind zone files: /etc/bind/named.conf.options cat /etc/bind/named.conf.options options { directory "/etc/bind"; // // // query-source address * port 53; notify-source * port 53; transfer-source * port 53; // If there is a firewall between you and nameservers you want // to talk to, you may need to fix the firewall to allow multiple // ports to talk. See http://www.kb.cert.org/vuls/id/800113 // If your ISP provided one or more IP addresses for stable // nameservers, you probably want to use them as forwarders. // Uncomment the following block, and insert the addresses replacing // the all-0's placeholder. // forwarders { // 0.0.0.0; // }; forwarders { // My local 192.168.2.113; // Comcast 75.75.75.75; 75.75.76.76; // Google 8.8.8.8; 8.8.4.4; // DNSAdvantage 156.154.70.1; 156.154.71.1; // OpenDNS 208.67.222.222; 208.67.220.220; // Norton 198.153.192.1; 198.153.194.1; // Verizon 4.2.2.1; 4.2.2.2; 4.2.2.3; 4.2.2.4; 4.2.2.5; 4.2.2.6; // Scrubit 67.138.54.100; 207.255.209.66; }; // // // //allow-query { localhost; 192.168.2.0/24; }; //allow-transfer { localhost; 192.168.2.113; }; //also-notify { 192.168.2.113; }; //allow-recursion { localhost; 192.168.2.0/24; }; //======================================================================== // If BIND logs error messages about the root key being expired, // you will need to update your keys. See https://www.isc.org/bind-keys //======================================================================== dnssec-validation auto; auth-nxdomain no; # conform to RFC1035 listen-on-v6 { any; }; }; /etc/bind/named.conf.local cat /etc/bind/named.conf.local // // Do any local configuration here // // Consider adding the 1918 zones here, if they are not used in your // organization //include "/etc/bind/zones.rfc1918"; zone "example.com" { type master; file "/etc/bind/zones/db.example.com"; }; zone "2.168.192.in-addr.arpa" { type master; file "/etc/bind/zones/db.2.168.192.in-addr.arpa"; /etc/bind/zones/db.example.com cat /etc/bind/zones/db.example.com ; ; BIND data file for example.com interface ; $TTL 604800 @ IN SOA yossarian.example.com. root.example.com. ( 1343171970 ; Serial 604800 ; Refresh 86400 ; Retry 2419200 ; Expire 604800 ) ; Negative Cache TTL ; @ IN NS yossarian.example.com. @ IN A 192.168.2.113 @ IN AAAA ::1 @ IN MX 10 yossarian.example.com. ; yossarian IN A 192.168.2.113 router IN A 192.168.2.1 printer IN A 192.168.2.200 ; ns01 IN CNAME yossarian.example.com. www IN CNAME yossarian.example.com. ftp IN CNAME yossarian.example.com. ldap IN CNAME yossarian.example.com. mail IN CNAME yossarian.example.com. /etc/bind/zones/db.2.168.192.in-addr.arpa cat /etc/bind/zones/db.2.168.192.in-addr.arpa ; ; BIND reverse data file for 2.168.192.in-addr interface ; $TTL 604800 @ IN SOA yossarian.example.com. root.example.com. ( 1343171970 ; Serial 604800 ; Refresh 86400 ; Retry 2419200 ; Expire 604800 ) ; Negative Cache TTL ; @ IN NS yossarian.example.com. @ IN A 255.255.255.0 ; 113 IN PTR yossarian.example.com. 1 IN PTR router.example.com. 200 IN PTR printer.example.com. ip route ip route default via 192.168.2.1 dev eth0 metric 100 192.168.2.0/24 dev eth0 proto kernel scope link src 192.168.2.113 I can SSH in to the machine locally at *.2.113 or at whatever address is dynamically assigned when in DHCP "mode". *2.113 is in my router's range and I have ports open and forwarding to the server. Pinging is enabled on the router too. I briefly had a static configuration working but it died after the first reboot. Please let me know what other info you might need. I am beyond frustrated/baffled.

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  • Unable to connect to iFolder server

    - by Sven
    I tried to install iFolder on Ubuntu 10.10 server 64 bit using this guide. Everything "worked" except: If I try to acccess the server with http://myurl/admin I get the error-message "Unable to connect to the iFolder server." Has anyone succeeded with this guide, or is there an iFolder specialist who could help me with the last steps? Update 1: I could connect to the /admin-Interface by not changin anything in the config-script. Changing the ServerName in anything else than localhost brings back the error. And changing username and/or password has no affect.

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  • Copy all bridge traffic to a specific interface

    - by Azendale
    I have a bridge/switch set up an a machine that has multiple ports. Occasionally, I have a vm running through virtualbox, and I'll have it use a virtual adapter and then I add the adapter to the bridge. I have heard that some switches can copy all the traffic they see to a specific port on the bridge, usually for network monitoring. I would like to be able to run some windows based network tools. I do not want to run Windows on the actual hardware, because it would be lots of work to duplicate my setup in windows, so I was thinking if I can copy all traffic to a port, I can send it to a VM with windows. How can I set this up? I think this might be ebtables area, but I don't know ebtables well enough to know for sure, and it always seems like (from my understanding of ebtables) ebtables does something with the traffic (drop, accept, etc), but never copies it.

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  • Do Limited Wi-Fi Channels Restrict Network Availability?

    - by Jason Fitzpatrick
    Wi-Fi protocol supports 13 communication channels; how do these channels relate to the volume of devices you can have on the network and the quality of the connection? Read on learn more about Wi-Fi channel usage. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Network icon shows an Internet connection, while ping does not

    - by mushfiq
    I am an Ubuntu user for the last couple of years. Recently facing problem to connect my new laptop into the Internet. I have an ISP connection which provide me a NAT address. I changed all the information in network configuration.The network icon shows it is connected to Internet but when I browse, ping shows no Internet connection. /etc/network/interfaces look like this: auto eth0 iface eth0 inet static address 192.168.100.118(put you internet address provided by the ISP) gateway 192.168.100.1(gateway address) netmask 255.255.255.0 network 192.168.100.0 And when I ping my DNS server IP get the reply from DNS server. I can not understand the problem,it should be mentioned that I also changed the Physical address of my laptop for using the existing connection. In windows the connection is working fine. Any suggestion in this question will help me a lot. Thanks in advance.

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  • I am trying to set up a ubuntu sever 12.04 on my machine

    - by Jseb
    I am trying to set up a server on my home network which will eventually host rails. I am not great in linux server and i try to follow the prompt. I did succesfully get to a black screen which then prompts me to a username then password to then do anything ( assuming). However here what i try to do I kinda fellow his tutorial http://www.ubuntugeek.com/step-by-step-ubuntu-11-04-natty-lamp-server-setup.html but however the command where not 100% like him not in same order but same idea. Then i want to install ubuntu server with gui here the command i try with sudo apt-get upgrade sudo apt-get install ubuntu-desktop Which however give me the following error Err http... inRelease w Failed to fetch ht... So been ignored if i try the desktop one i get E: unable to locate package ubuntu E: unable to locate package desktop So i am assuming i am not connected to the internet, so i try the following command sudo vi /etc/network/interfaces here the output it gives me and i know my gateway on my laptop is 192.168.1.1 address: 192.168.1.148 netmask: 255.255.255.0 network: 192.168.1.0 broadcasts: 192.168.1.255 gateway: 192.168.1.1 Btw i do not know the command to get out of vi and saving it. Err http://us.archive.ubuntu.com precises InRelease Err http://us.archive.ubuntu.com precises-updates InRelease Err http://us.archive.ubuntu.com precises-backports InRelease Reading package lists... Done W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise/InRelease W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise-updates/InRelease W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise-backport/InRelease

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  • Fair dice over network w/o trusted 3rd party

    - by Kay
    Though it should be a pretty basic problem, I did not find a solution for it: How to play dice over a network without a trusted third party? The M players shall roll N dice, one player after another. No player may "cheat", i.e. change the outcome to his advantage, or "look into the future" before the next roll. Is that possible? I guess the solution would be something like public key crypto, where each player turns in an encrypted message. After all messages were collected you exchange the keys to decode the messages. Then the sha1(joined string of all decrypted messages) mod 6 + 1 is used to determine the die. The major problem I have: since the message [c/s]hould be anything, I don't know how to prevent tampering with the private keys. Esp. the last player to turn in his key could easily cheat (I guess). The game should even stay fair, if all players "conspire" against one player.

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  • Connectify Dispatch: Link All Your Network Connections into a Super Pipeline

    - by Jason Fitzpatrick
    Connectify Dispatch is a network management tool that takes all the connections around you–Ethernet, Wi-Fi nodes, even 3G/4G cellular connections–and combines them into one giant data pipeline. At its most simple, Connectify Dispatch takes all the network inputs available to your computer (be those connections hard-line Ethernet, Wi-Fi nodes, or cellular connections) and merges the separate data connections seamlessly into one master connection. If any of the connections should falter (like your 3G reception goes out), Connectify automatically shifts the data to other available networks without any interruption. In addition you can specify which network Connectify should favor with connection prioritization; perfect for using your cellular connection without breaking through your data cap for the month right away. Hit up the link below to read more about Connectify Dispatch and the companion app Connectify Hotspot. Connectify Dispatch Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • PPTP VPN connects via NM but goes down during SSH connection

    - by Andrea Olivato
    I setup a VPN PPTP connection via network manager and it connects correctly (I see the lock near the notification icon and the message "Vpn connection has been successfully...") As soon as I try to perform any SSH connection via the established tunnel the connection itself goes down with the message "Vpn connection failed". the SSH connection always fails at debug1: SSH2_MSG_KEXINIT sent I've looked into the system logs and this is the log Dec 12 12:25:00 ushuaia NetworkManager[1155]: <info> Starting VPN service 'pptp'... Dec 12 12:25:00 ushuaia NetworkManager[1155]: <info> VPN service 'pptp' started (org.freedesktop.NetworkManager.pptp), PID 7093 Dec 12 12:25:00 ushuaia NetworkManager[1155]: <info> VPN service 'pptp' appeared; activating connections Dec 12 12:25:00 ushuaia NetworkManager[1155]: <info> VPN plugin state changed: init (1) Dec 12 12:25:00 ushuaia NetworkManager[1155]: <info> VPN plugin state changed: starting (3) Dec 12 12:25:00 ushuaia NetworkManager[1155]: <info> VPN connection 'Redation' (Connect) reply received. Dec 12 12:25:05 ushuaia NetworkManager[1155]: <info> VPN connection 'Redation' (IP4 Config Get) reply received from old-style plugin. Dec 12 12:25:05 ushuaia NetworkManager[1155]: <info> VPN Gateway: 5.98.141.210 Dec 12 12:25:06 ushuaia NetworkManager[1155]: <info> VPN connection 'Redation' (IP Config Get) complete. Dec 12 12:25:06 ushuaia NetworkManager[1155]: <info> VPN plugin state changed: started (4) Dec 12 12:25:14 ushuaia NetworkManager[1155]: <info> VPN plugin state changed: stopping (5) Dec 12 12:25:14 ushuaia NetworkManager[1155]: <info> VPN plugin state changed: stopped (6) Dec 12 12:25:14 ushuaia NetworkManager[1155]: <info> VPN plugin state change reason: 0 Dec 12 12:25:15 ushuaia NetworkManager[1155]: <warn> error disconnecting VPN: Could not process the request because no VPN connection was active. Dec 12 12:25:20 ushuaia NetworkManager[1155]: <info> VPN service 'pptp' disappeared Please note that the same vpn is configured on my colleagues Windows 7 and works without problem when they use putty to connect via SSH

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  • Install VirtualBox Guest Additions "Feisty Fawn"

    - by codebone
    I am trying to install the virtualbox guest additions into a feisty fawn (7.04) VM. The problem I am running into is that when I Click install guest additions, or place the iso in the drive manually, the disk never shows up in the machine. I even manually mounted and went to the mounted directory and it was empty. When using the file browser, doubling clicking on the cdrom yields Unable to mount the selected volume. mount: special device /dev/hdc does not exist. Secondly, I tried installing via repository... but according to the system, I have no internet connection. But, I can browse the web using firefox just fine (in the guest). Here is my /etc/network/interfaces file... code auto lo iface lo inet loopback auto eth0 iface eth0 inet dhcp I also tryed setting a static ip... auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 192.168.1.253 netmask 255.255.255.0 gateway 192.168.1.1 The reason I am trying to get this particular installation running is because it is part of a book, "Hacking: The Art of Exploitation" (Jon Erickson), and is fully loaded wilh tools and such to go along exactly with the book. I appreciate any effort into finding a solution for this! Thanks

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  • gsm-ussd gives device busy or error (100)

    - by mydoghasworms
    I am using gsm-ussd to try and query my data balance from my 3G modem. When I issue the commands gsm-ussd -m /dev/ttyUSB0 '*188#' or gsm-ussd -m /dev/ttyUSB2 '*188#' I get either "Device or resource busy" (when it is in used and connected) or "Unknown error (100)". My device (Huawei E173) seems to create 3 devices in /dev, namely ttyUSB0, ttyUSB1 and ttyUSB2. None of them work, and ttyUSB1 gives a somewhat different problem, as it just give the following message: * Wrong modem device (use -m <dev>)? * Modem broken (no reaction to AT)

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  • Network traffic monitoring for unexperienced users

    - by Eduardo Casteluci
    I'm a really unexperienced Ubuntu user and I'm having a hard time monitoring my network traffic. I just need to know what websites each one of the devices connected to my network are accessing. I've tried to use ntop, but I couldn't work around it. Is that possible? I mean, is it possible to know that kind of data only by specifing a local IP address? How can I do that? It's a security issue that I'm facing and I need to work that "easy" monitoring out. Thanks

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  • How do I format the output of nmap to display on conky?

    - by WolfLarson
    I want to add to the network section of conky a list of all hosts and ips for my network. However I do not know how to format the output in a way I like. I want Live Hosts However this is on the bottom line of nmap's output) host (ip) host (ip) and on and on... I think there should be a max of 7 on my network. How can I do this? The output of nmap -sP 192.168.1.0/24 looks nothing like what I want though it does have all the parts, just in the wrong order.

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  • Server-side Input

    - by Thomas
    Currently in my game, the client is nothing but a renderer. When input state is changed, the client sends a packet to the server and moves the player as if it were processing the input, but the server has the final say on the position. This generally works really well, except for one big problem: falling off edges. Basically, if a player is walking towards an edge, say a cliff, and stops right before going off the edge, sometimes a second later, he'll be teleported off of the edge. This is because the "I stopped pressing W" packet is sent after the server processes the information. Here's a lag diagram to help you understand what I mean: http://i.imgur.com/Prr8K.png I could just send a "W Pressed" packet each frame for the server to process, but that would seem to be a bandwidth-costly solution. Any help is appreciated!

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