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  • Detect NetStream events with AS3 Video Object (not component)

    - by JFOX
    I have created a FLV video player using the AS3 flash.media.Video object (not the FLV playback component) and I am trying to listen for meta events and Cue Points embedded in the FLV video but I am not receiving any when I trace the movie. The cue points are not being created dynamically, they are in the FLV video. Video embed code: // Initialize net stream nc = new NetConnection(); nc.connect (null); // Not using a media server. ns = new NetStream(nc); // Add video to stage vid = new Video(456,675); addChild (vid); // Add callback method for listening on // NetStream meta data client = new Object(); ns.client = client; client.onMetaData = this.nsMetaDataCallback; client.onCuePoint = this.onCuePoint; // Play video vid.attachNetStream ( ns ); ns.play ("flv/00_010.flv"); callback handlers in the same class as the above code: public function onCuePoint(info:Object):void { trace("cuePoint: time = " + info.time + " name = " + info.name + " type = " + info.type); if (ns) ns.pause(); } public function nsMetaDataCallback (mdata:Object):void { trace (mdata.duration); } Is there anything I am missing have wrong to capture events from my net stream?

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  • How to define enum in as3?

    - by Nava Carmon
    Is there a way to define an enum in AS3 in a way we do it in other languages? I can define constants with defined values like that: private const CONST_1:int = 0; private const CONST_2:int = 1; private const CONST_3:int = 2; and so on. If I want to insert some other constant between 3 these I need to move all values like that: private const CONST_1:int = 0; private const CONST_2:int = 1; private const CONST_2A:int = 2; private const CONST_3:int = 3; while in other language I would end up with only adding a new member to enum closure like that: enum { CONST_1 = 0, CONST_2, CONST_2A, CONST_3 } MyConstEnum; Does AS3 has something similar? Thanks

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  • Wmode transparent and symbols issue with foreign keyboard

    - by Boun
    Hello, I have the known issue with wmode transparent and input textfield in my page. I know that the question is often asked but I have a special situation with that case. I need to embed my swf with wmode=transparent but in my swf I have an input textfield and the bug with "@" or "." symbols exists. I have a french keyboard and I decided to overcome this problem with a string replacement with the FirefoxWmodeFix class from Manmaru (see the link below). http://www.manmaru.fr/mlab/?p=95 It works for my keyboard but I need that "trick" with EN/DE/IT keyboard. Could anyone help me with the right combination of keys on different keyboard and different OS system to display "@" and "." symbols. I don't have any foreign Windows system to get the key code for each combination. Or if anyone has another solution, I will be pleased to hear that one. Thanks in advance for any help.

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  • Finding the closest object in proxmity to the mouse Coordinates

    - by Cam
    Hey there, i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic. Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes. My Main Class which attachs the mcs, and monitors mouse movement and traces closest value package { import flash.display.*; import flash.text.*; import flash.events.*; public class Main extends MovieClip { var pos:Number = 50; var nodeArray:Array; public function Main(){ nodeArray = []; for(var i:int = 0; i < 4; i++) { var hotSpot_mc:HotSpots = new HotSpots; hotSpot_mc.x += pos; hotSpot_mc.y += pos; addChild(hotSpot_mc); nodeArray.push(hotSpot_mc); // set some pos pos += 70; } stage.addEventListener(MouseEvent.MOUSE_MOVE,updateProxmity) } public function updateProxmity(e:MouseEvent):void { var tempArray:Array = new Array(); for(var i:int = 0; i < 4; i++) { this['tf'+[i]].text = String(nodeArray[i].dist); tempArray.push(nodeArray[i].dist); } tempArray.sort(Array.NUMERIC); var minValue:int = tempArray[0]; trace(minValue) } } } My HotSpots Class package { import flash.display.MovieClip; import flash.events.Event; import flash.text.TextField; public class HotSpots extends MovieClip { public var XSide:Number; public var YSide:Number; public var dist:Number = 0; public function HotSpots() { addEventListener(Event.ENTER_FRAME, textUp); } public function textUp(event:Event):void { XSide = this.x - MovieClip(root).mouseX; YSide = this.y - MovieClip(root).mouseY; dist = Math.round((Math.sqrt(XSide*XSide + YSide*YSide))); } } } thanks in advance

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  • How to continuously fade a BitmapData to a certain color?

    - by Cay
    I'm drawing stuff on a bitmapData and I need to continuously fade every pixel to 0x808080 while still drawing (its for a DisplacementMapFilter)... I think this illustrates my problem: http://www.ventdaval.com/lab/grey.swf The simpler approach I tried was drawing a semi-transparent grey box on it, but it never reaches a single color (i.e. 0x808081 will never be turned to 0x808080)... The same kind of thing happens with a ColorMatrixFilter trying to progressively reduce the saturation and/or contrast. (the example above is applying a filter with -10 contrast every frame). I'm trying paletteMap now, and I'm sensing this could be the way to go, but I haven't been able to get it... any ideas?

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  • Power function fit to data set

    - by czerasz
    I have a set of data (in ArrayCollection) and I need to fit a power function { f(x)= B + x^alpha } to it, before display in LineChart. As result I need the alpha and B paremeter. How to do this with Flex?

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  • Validate DataGridColumn cell's individually

    - by Joshua Fox
    How can I validate the cells in a DataGridColumn individually? The validation is configured per-row. For example FIELD VALUE TYPE age 13 Integer height 13x3 Integer registered true Boolean temperature 98.G6 Float In this case, of course 13x3 and 98.G6 would be invalid. Writing a Validator is no problem, and I can grab the TYPE from the data provider object, but now do I get individual access to the GUI cells so I can give the Validator a source which is an individual cell, set the errorString on an individual cell.

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  • Trouble adding video controls to video selected by XML comboBox

    - by user560128
    Hello, it's been a few years since I've touched flash, so perhaps I'm just overlooking something. If anyone could look at the code and offer any suggestions that would be awesome. What's working, I select a video from a combobox that is populated from an XML file, pick the video and it plays. I've been trying to add pause/play, stop, forward and reverse functionality, once I get that to work I also want to add a video scrubber(slider), and previous/next buttons to go to the previous/next video as listed in the xml file. At the moment I have a component button on the stage called playButton, which I'm trying to use for pause/play functionality. Below is my code, the player control is at the very bottom. Thanks. import fl.data.DataProvider; var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); var videosXML:XML = new XML(); var loader:URLLoader = new URLLoader(); var request:URLRequest= new URLRequest("xml/videos.xml"); var videos:Array = new Array({label:"Select a Video",data:""}); var client:Object = new Object(); theVideo.attachNetStream(ns); ns.client = client; loader.addEventListener(Event.COMPLETE,loaderOnComplete); loader.load (request); function loaderOnComplete(event:Event):void{ videosXML = new XML(event.target.data); for each (var video:XML in videosXML.video){ videos.push({label:video.name.toString(),data:video.url.toString()}); } moviesCB.dataProvider = new DataProvider(videos); } moviesCB.addEventListener(Event.CHANGE, changeHandler); function changeHandler(event:Event):void { if(ComboBox(event.target).selectedItem.data != ""){ ns.play(ComboBox(event.target).selectedItem.data); } }; client.onMetaData = metadataHandler; function metadataHandler(md:Object):void{ } //player controls playButton.onRelease = function() { ns.pause(); }

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  • reference symbols on the main timeline

    - by vasion
    this is one of those upsurdly basic questions for which google does not work. I have usually dispatched events from my classes and dealt with the user interface in the document class. But now i want to separate all the UI in a separate class, accessible by other classes. I have added it as a child to the main/document class, but how do i reference the main class without going through parent.parent shananigans? edit. one more thing i remembered. Some of my UI elements are not programatically added.

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  • Custom "context menu" in flex

    - by Biroka
    I would like to add a custom context menu with line separators, but can't really figure out how. What I need: <mx:List id="treeContextFile" visible="false" width="233" verticalScrollPolicy="off" includeInLayout="false"> <mx:dataProvider> <mx:Array > <mx:String>Open</mx:String> <horizontal line here > <mx:String>Cut</mx:String> <mx:String>Copy</mx:String> <mx:String>Paste</mx:String> <horizontal line here > <mx:String>Rename</mx:String> <mx:String>Delete</mx:String> <horizontal line here > <mx:String>Properties</mx:String> </mx:Array> </mx:dataProvider> </mx:List>

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  • MouseUpEvent stops working while Dragging MovieClip

    - by Arslan
    There is a mouseUpEvent listener attached to the stage, while dragging the movieClip the mouseUpEvent doesnot trigger the handler somehow the mouseUp gets lost. While the item is being dragged and the mouse is moved away from the movieClip i.e somewhere not on the item but on the stage the mouseUp is detected. Any ideas!!

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  • Flash External Interface issue with Firefox

    - by majestiq
    I am having a hard time getting ExternalInterface to work on Firefox. I am trying to call a AS3 function from javascript. The SWF is setup with the right callbacks and it is working in IE. I am using AC_RunActiveContent.js to embed the swf into my page. However, I have modified it to add an ID to the Object / Embed Tags. Below are object and embed tag that are generated for IE and for Firefox respectively. <object codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="400" height="400" align="middle" id="jpeg_encoder2" name="jpeg_encoder3" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" > <param name="movie" value="/jpeg_encoder/jpeg_encoder3.swf" /> <param name="quality" value="high" /> <param name="play" value="true" /> <param name="loop" value="true" /> <param name="scale" value="showall" /> <param name="wmode" value="window" /> <param name="devicefont" value="false" /> <param name="bgcolor" value="#ffffff" /> <param name="menu" value="false" /> <param name="allowFullScreen" value="false" /> <param name="allowScriptAccess" value="always" /> </object> <embed width="400" height="400" src="/jpeg_encoder/jpeg_encoder3.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="jpeg_encoder2" bgcolor="#ffffff" name="jpeg_encoder3" menu="false" allowFullScreen="false" allowScriptAccess="always" type="application/x-shockwave-flash" > </embed> I am calling the function like this... <script> try { document.getElementById('jpeg_encoder2').processImage(z); } catch (e) { alert(e.message); } </script> In Firefox, I get an error saying "document.getElementById("jpeg_encoder2").processImage is not a function" Any Ideas?

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  • Flex application versioning

    - by Biroka
    I'm not referring to CVS or SVN! The thing I would like to do is: I want to have a version number of the application ex. 0.0.120 I want to see this version number only in the About box or similar This version number should change everityme I hit debug or release. ex. my version was 0.0.120, after I hit debug in the FlexBuilder, the versionNumber should change to 0.0.121, but If I press Release Build, then the version should change to 0.1.0 The first number changes only when I manually change it Don't know how is this possible but if you have a tip, let me know. Thanks!

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  • Detect TCP connection close when playing Flash video

    - by JoJo
    On the Flash client side, how do I detect when the server purposely closes the TCP connection to its video stream? I'll need to take action when this occurs - maybe attempt to restart the video or display an error message. Currently, the connection closing and the connection being slow look the same to me. The NetStream object ushers a NetStream.Play.Stop event in both cases. When the connection is slow, it usually recovers by itself within seconds. I wish to only take action when the connection is closed, not when it is slow. Here's how my general setup looks like. It's the basic NetConnection-NetStream-Video setup. this.vidConnection = new NetConnection(); this.vidConnection.addEventListener(AsyncErrorEvent.ASYNC_ERROR, this.connectionAsyncError); this.vidConnection.addEventListener(IOErrorEvent.IO_ERROR, this.connectionIoError); this.vidConnection.addEventListener(NetStatusEvent.NET_STATUS, this.connectionNetStatus); this.vidConnection.connect(null); this.vidStream = new NetStream(this.vidConnection); this.vidStream.addEventListener(AsyncErrorEvent.ASYNC_ERROR, this.streamAsyncError); this.vidStream.addEventListener(IOErrorEvent.IO_ERROR, this.streamIoError); this.vidStream.addEventListener(NetStatusEvent.NET_STATUS, this.streamNetStatus); this.vid.attachNetStream(this.vidStream); None of the error events fire when the server closes the TCP or when the connection freezes up. Only the NetStream.Play.Stop event fires. Here's a trace of what happens from initially playing the video to the TCP connection closing. connection net status = NetConnection.Connect.Success playStream(http://192.168.0.44/flv/4d29104a9aefa) NetStream.Play.Start NetStream.Buffer.Flush NetStream.Buffer.Full NetStream.Buffer.Empty checkDimensions 0 0 onMetaData NetStream.Buffer.Full NetStream.Buffer.Flush checkDimensions 960 544 NetStream.Buffer.Empty NetStream.Buffer.Flush NetStream.Play.Stop

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  • Adding time to a timer/counter

    - by BoneStarr
    I've looked all over the web and everyone can teach you how to make a timer for your game or a countdown, but I can't seem to find out how to add time to an already counting timer. So here is my counter class: package { import flash.display.MovieClip; import flash.display.Stage; import flash.text.TextField; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; public class Score extends MovieClip { public var second:Number = 0; public var timer:Timer = new Timer(100); private var stageRef:Stage; public function Score(stageRef:Stage) { x = 560.95; y = 31.35; this.stageRef = stageRef; timer.addEventListener(TimerEvent.TIMER, scoreTimer); timer.start(); } public function scoreTimer(evt:TimerEvent):void { second += 1; scoreDisplay.text = String("Score: " +second); } That works without any issues or problems and just keeps counting upwards at a speed of 100ms, what I want to know is how to add say 30 seconds if something happens in my game, say you kill an enemy for example. Please help!

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  • GUI Framework for flash (as3)

    - by widgisoft
    I can't seem to find any GUI framework's for as3 that are as good as any the applications I already see out on the web; Is this something most people code themselves or am I missing something in flash itself? I'm looking for dialogs/windows, buttons, text boxes, combos, drop downs, menus, etc etc and the ability to extend the components to make new ones. I'd also prefer it to be as3 but any others will do also. May need to elaborate a little.. I'm actually looking for a framework to allow me to create my own GUIs in flash, custom skins, colors, styles, etc.

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  • Astar implementation in AS3

    - by Bryan Hare
    Hey, I am putting together a project for a class that requires me to put AI in a top down Tactical Strategy game in Flash AS3. I decided that I would use a node based path finding approach because the game is based on a circular movement scheme. When a player moves a unit he essentially draws a series of line segments that connect that a player unit will follow along. I am trying to put together a similar operation for the AI units in our game by creating a list of nodes to traverse to a target node. Hence my use of Astar (the resulting path can be used to create this line). Here is my Algorithm function findShortestPath (startN:node, goalN:node) { var openSet:Array = new Array(); var closedSet:Array = new Array(); var pathFound:Boolean = false; startN.g_score = 0; startN.h_score = distFunction(startN,goalN); startN.f_score = startN.h_score; startN.fromNode = null; openSet.push (startN); var i:int = 0 for(i= 0; i< nodeArray.length; i++) { for(var j:int =0; j<nodeArray[0].length; j++) { if(!nodeArray[i][j].isPathable) { closedSet.push(nodeArray[i][j]); } } } while (openSet.length != 0) { var cNode:node = openSet.shift(); if (cNode == goalN) { resolvePath (cNode); return true; } closedSet.push (cNode); for (i= 0; i < cNode.dirArray.length; i++) { var neighborNode:node = cNode.nodeArray[cNode.dirArray[i]]; if (!(closedSet.indexOf(neighborNode) == -1)) { continue; } neighborNode.fromNode = cNode; var tenativeg_score:Number = cNode.gscore + distFunction(neighborNode.fromNode,neighborNode); if (openSet.indexOf(neighborNode) == -1) { neighborNode.g_score = neighborNode.fromNode.g_score + distFunction(neighborNode,cNode); if (cNode.dirArray[i] >= 4) { neighborNode.g_score -= 4; } neighborNode.h_score=distFunction(neighborNode,goalN); neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; insertIntoPQ (neighborNode, openSet); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); } else if (tenativeg_score <= neighborNode.g_score) { neighborNode.fromNode=cNode; neighborNode.g_score=cNode.g_score+distFunction(neighborNode,cNode); if (cNode.dirArray[i]>=4) { neighborNode.g_score-=4; } neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; openSet.splice (openSet.indexOf(neighborNode),1); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); insertIntoPQ (neighborNode, openSet); } } } trace ("fail"); return false; } Right now this function creates paths that are often not optimal or wholly inaccurate given the target and this generally happens when I have nodes that are not path able, and I am not quite sure what I am doing wrong right now. If someone could help me correct this I would appreciate it greatly. Some Notes My OpenSet is essentially a Priority Queue, so thats how I sort my nodes by cost. Here is that function function insertIntoPQ (iNode:node, pq:Array) { var inserted:Boolean=true; var iterater:int=0; while (inserted) { if (iterater==pq.length) { pq.push (iNode); inserted=false; } else if (pq[iterater].f_score >= iNode.f_score) { pq.splice (iterater,0,iNode); inserted=false; } ++iterater; } } Thanks!

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  • Loading swf Problem in Air,Flex3

    - by vineth
    Hi, I have 2 swf file, one file is loading fine in SWFLoader in Air application but another is not loading, i dont know why its happening. differents between two file :- For ex: Swf1 is Main swf .(it has dependency file like xml to read and render) swf2 is Sub swf(which will load (or called) inside swf1 in run time) . When try to load swf2 in flex3 air application using SWFLoader its working fine, but swf1 is not loading. Swf1 is working fine individually in flash player 9. But i need to load SWF1 only. Thanks in advance

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  • AS 3.0 reference problem

    - by vasion
    I am finding it hard to fugure out the reference system in AS 3.0. this is the code i have (i have trimmed it down in order to find the problem but to no avail) package rpflash.ui { import flash.display.Sprite; import flash.display.MovieClip; import flash.display.Stage; import nowplaying; import flash.text.TextField; public class RPUserInterface extends Sprite{ var np:nowplaying; public function RPUserInterface(){ } public function init(){ var np:nowplaying = new nowplaying(); this.addChild(np) } public function updateplayer(xml:XML){ var artist: String = xml.nowplaying.artist.toString(); var title: String = xml.nowplaying.title.toString(); trace("UI:update"); trace(this.np);// this gives me a null reference } } } and still i cannot access np!!! trace this.np gives me a null reference. i am not even trying to access it from a subling class. (btw i def want to know how to do that as well.)

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  • Explain this AS2 code?

    - by incrediman
    Why does this code trace 'undefined'? this.createEmptyMovieClip("myLoader",1); trace(this.myLoader); this too? this.createEmptyMovieClip("myLoader",1); trace(this["myLoader"]); (when the code is in the constructor of a class which extends MovieClip) But this code traces _level0.myLoader (code placed on main timeline) this.createEmptyMovieClip("myLoader",1); trace(this.myLoader);

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