Search Results

Search found 58396 results on 2336 pages for 'system admin and developer'.

Page 98/2336 | < Previous Page | 94 95 96 97 98 99 100 101 102 103 104 105  | Next Page >

  • February SQLPeople!

    - by andyleonard
    Late last year I announced an exciting new endeavor called SQLPeople . At the end of 2010 I announced the 2010 SQLPeople Person of the Year . SQLPeople is off to a great start. Thanks to all who have made our second month awesome - those willing to share and respond to interview requests and those who are enjoying the interviews! Here's a summary of February 2011 SQLPeople: February 2011 Interviews Karen Lopez Stacia Misner Jack Corbett Kalen Delaney Adam Machanic Kevin Kline John Welch Mladen Prajdic...(read more)

    Read the article

  • C Problem with Compiler?

    - by Solomon081
    I just started learning C, and wrote my hello world program: #include <stdio.h> main() { printf("Hello World"); return 0; } When I run the code, I get a really long error: Apple Mach-O Linker (id) Error Ld /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj normal x86_64 cd /Users/Solomon/Desktop/C/CProj setenv MACOSX_DEPLOYMENT_TARGET 10.7 /Developer/usr/bin/clang -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.7.sdk -L/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -F/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -filelist /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/CProj.LinkFileList -mmacosx-version-min=10.7 -o /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj ld: duplicate symbol _main in /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/helloworld.o and /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/main.o for architecture x86_64 Command /Developer/usr/bin/clang failed with exit code 1 I am running xCode Should I reinstall DevTools?

    Read the article

  • Microsoft SQL Server 2008 R2 Administration Cookbook

    - by ssqa.net
    Its one year on my first book released, keeping aside the financial gains from this book I'm more happy to achieve one of the important goals from my career. This is something big in my life to announce, it gives immensive pleasure and happiness to share about my first book (hard paper) and eBook release, titled : Microsoft SQL Server 2008 R2 Administration Cookbook is released and out now. share my experience and task based real-world best practices in a cookbook style. My thanks to the technical...(read more)

    Read the article

  • Annual Review: what hard data should a developer bring?

    - by sunpech
    Many companies have annual reviews for their employees. I've heard that it's generally a good idea to muster up some hard data to analyze and bring to the review. The better the data, the better the chances to help support a promotion or raise. What I mean by hard data, are tangible numbers-- something that can be measured and/or calculated. Obviously data that a developer would have access to. Something intangible would be how beautiful the code a developer has written. I think this would be very hard to measure, nor would upper management care for it. My question is: For a software developer, what kind of hard data should be analyzed and brought to a review to help highlight good work that was done? An example I've been given in the past: The support tickets produced by each project a developer was involved in. Are the numbers low? Are the rate per month getting lower? Etc.

    Read the article

  • Presenting at Roanoke Code Camp Saturday!

    - by andyleonard
    Introduction I am honored to once again be selected to present at Roanoke Code Camp ! An Introductory Topic One of my presentations is titled "I See a Control Flow Tab. Now What?" It's a Level 100 talk for those wishing to learn how to build their very first SSIS package. This highly-interactive, demo-intense presentation is for beginners and developers just getting started with SSIS. Attend and learn how to build SSIS packages from the ground up . Designing an SSIS Framework I'm also presenting...(read more)

    Read the article

  • Large sparse (stiff) ODE system needed for testing

    - by macydanim
    I hope this is the right place for this question. I have been working on a sparse stiff implicit ODE solver and have finished the code so far. I now tested the solver with the Van der Pol equation, and another stiff problem, which is of dimension 4. But to perform better tests I am searching for a bigger system. I'm thinking of the order N = 100...1000, if possible stiff and sparse. Does anybody have an example I could use? I really don't know where to search.

    Read the article

  • Use CSS Selectors with HtmlUnit

    - by kerry
    HtmlUnit is a great library for performing web integration tests in Java.  But sometimes node traversal can be somewhat cumbersome. Fear not fellow automated tester (good for you!).  I found a great little project on Github that will allow you to query your document for elements via css selectors similar to jQuery. The project is located at https://github.com/chrsan/css-selectors.  You can use Maven to build it, or download 1.0.2 here.  Beware.  I will not be updating this link so I suggest you download the latest code. In any case, you can use it like so: // from HtmlUnit getting started final WebClient webClient = new WebClient(); final HtmlPage page = webClient.getPage("http://htmlunit.sourceforge.net"); final DOMNodeSelector cssSelector = new DOMNodeSelector(page.getDocumentElement()); final Set elements = cssSelector.querySelectorAll("div.section h2"); final Node first = elements.iterator().next(); assertThat(first.getTextContent(), equalTo("HtmlUnit")); The only problem here is that the querySelectAll returns a Set<Node>.  Not HtmlElement like we may want in some cases.   However, if you were to reflect on the Set, you would find that it is indeed a Set of HtmlElement objects. Typically, I like to create a base class for my web tests.  Just for fun, I am using the $ method similar to jQuery. public class WebTestBase { protected WebClient webClient; protected HtmlPage htmlPage; protected void goTo(final String url){ return (HtmlPage)webClient.getPage(url); } protected List $(final String cssSelector) { final DOMNodeSelector cssSelector = new DOMNodeSelector(htmlPage.getDocumentElement()); final Set nodes = cssSelector.querySelectorAll("div.section h2"); // for some reason Set cannot be cast to Set? final List elements = new ArrayList(nodes.size()); for (final Node node : nodes) { elements.add((HtmlElement)node); } return elements; } } Now we can write tests like this: public class LoginWebTest extends WebTestBase { @Test public void login_page_has_instructions() throws Exception { goTo(baseUrl + "/login") assertThat( $("p.instructions").size(), equalTo(1) ); } }

    Read the article

  • Install Ubuntu on Mac OS X Mavericks, MacBook Air

    - by Unknown
    I was wondering if its okay to install Ubuntu on my Macbook Air, and if it is okay please let me know the procedure. I would prefer to do it by NOT using reFind (not sure what the name is). The following is my system specification. Hardware Overview: Model Name: MacBook Air Model Identifier: MacBookAir6,2 Processor Name: Intel Core i5 Processor Speed: 1.3 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 8 GB System Software Overview: System Version: OS X 10.9.2 (13C1021) Kernel Version: Darwin 13.1.0 Boot Volume: Macintosh HD Boot Mode: Normal MacBook Air (13-inch Mid 2013), OS X Mavericks (10.9.2)

    Read the article

  • Malware Defense Shows Up in PlayOn Settings/Logs Although System Has Been Thoroughly Cleaned

    - by nicorellius
    I was hit really hard by some nasty malware: Malware Defense. I was doing something I should not have been doing when I got it (surfing Pirate Bay for TV shows). It locked up my system and I had to reboot in safe mode. I was able to shut down the process and remove it using a malware killer tool. I then installed, after my machine was cleaned up a bit, Clamwin, Malwarebytes, and another AV tool. I cleaned the heck out of my system. Simultaneously, while this was going on, I was having trouble with my media-server, PlayOn. This tool is great, but has some bugs. One in particular is that it will not function well with AV software running. I found a way to allow the new AV software to run while using PlayOn, but it still says I have Malware Defense on. Firstly, Malware Defense is long gone. I cleaned all remnants from my registry and scoured my system with the above tools multiple times. PlayOn is getting some information that I have this crap installed on my system, but it's not. The system runs OK, but not optimally. I have a feeling it is causing my streaming to be interrupted sometimes. How is it that I can't even find Malware Defense on my system if I tried but yet somehow PlayOn is getting a finger print of it somewhere? I have gone back and forth with MediaMall to no avail. I kind of just gave up, because the streaming works OK. BTW, I also uninstalled/reinstalled PlayOn several times, reverted back to previous versions, etc. The only thing I haven't done is reformat my disk and reinstall Windows. I really don't want to do this if there is another way to remove this little print. Any ideas?

    Read the article

  • Developing an ELO like point system for a multiplayer gaming site

    - by Alejandro Piad
    I'm currently working on a gaming site where users will submit virtual players for different games, like Chess, Nash, Backgammon, Go, etc. The idea is that users don't compete themselves, but through their virtual players. There will be leagues, tournaments, and other competition formats. The question is which would be a good rating system for users in this environment. Take into account that every user may have many different virtual players playing in many different games. As a general guideline I would like to guarantee the following properties: Users who have a lot of mediocre players should not score higher than users with a few very good players. A user with a high rating should not be penalized if he adds a new bad player, until he has had enough time to improve his player. Users who don't play often should not score higher than users who play every day. Thanks in advance.

    Read the article

  • Dynamic obstacles avoidance in navigation mesh system

    - by Variable
    I've built my path finding system with unreal engine, somehow the path finding part works just fine while i can't find a proper way to solve dynamic obstacles avoidance problem. My characters are walking allover the map and collide with each other while they moving. I try to steering them when collision occurs, but this doesn't work well. For example, two characters block on the road while the third one's path is right in the middle of them and he'll get stuck. Can someone tell me the most popular way of doing dynamic avoidance? Thanks a lot.

    Read the article

  • Are there any tools for testing drag & drop Windows desktop applications?

    - by Andrew
    I need to develop a Windows desktop application (win32 API) which will use drag & drop extensively in many formats, including my own. I need to test it, for example, with CF_TEXT dragging, CF_RTF, CF_DIB, CF_METAFILEPICT, and many others. The tool needs to have the following features: Displaying the content of DataObject dragged into it with all available format viewers. Allows preparation of a few samples of different clipboard formats together in a single DataObject, ready for dragging into my app. Allows including my own format names into the formats list of the testing tool.

    Read the article

  • why not use unmanaged safe code in c#

    - by user613326
    There is an option in c# to execute code unchecked. It's generally not advised to do so, as managed code is much safer and it overcomes a lot of problems. However I am wondering, if you're sure your code won't cause errors, and you know how to handle memory then why (if you like fast code) follow the general advice? I am wondering this since I wrote a program for a video camera, which required some extremely fast bitmap manipulation. I made some fast graphical algorithms myself, and they work excellent on the bitmaps using unmanaged code. Now I wonder in general, if you're sure you don't have memory leaks, or risks of crashes, why not use unmanaged code more often ? PS my background: I kinda rolled into this programming world and I work alone (I do so for a few years) and so I hope this software design question isn't that strange. I don't really have other people out there like a teacher to ask such things.

    Read the article

  • Physics System ignores collision in some rare cases

    - by Gajoo
    I've been developing a simple physics engine for my game. since the game physics is very simple I've decided to increase accuracy a little bit. Instead of formal integration methods like fourier or RK4, I'm directly computing the results after delta time "dt". based on the very first laws of physics : dx = 0.5 * a * dt^2 + v0 * dt dv = a * dt where a is acceleration and v0 is object's previous velocity. Also to handle collisions I've used a method which is somehow different from those I've seen so far. I'm detecting all the collision in the given time frame, stepping the world forward to the nearest collision, resolving it and again check for possible collisions. As I said the world consist of very simple objects, so I'm not loosing any performance due to multiple collision checking. First I'm checking if the ball collides with any walls around it (which is working perfectly) and then I'm checking if it collides with the edges of the walls (yellow points in the picture). the algorithm seems to work without any problem except some rare cases, in which the collision with points are ignored. I've tested everything and all the variables seem to be what they should but after leaving the system work for a minute or two the system the ball passes through one of those points. Here is collision portion of my code, hopefully one of you guys can give me a hint where to look for a potential bug! void PhysicalWorld::checkForPointCollision(Vec2 acceleration, PhysicsComponent& ball, Vec2& collisionNormal, float& collisionTime, Vec2 target) { // this function checks if there will be any collision between a circle and a point // ball contains informations about the circle (it's current velocity, position and radius) // collisionNormal is an output variable // collisionTime is also an output varialbe // target is the point I want to check for collisions Vec2 V = ball.mVelocity; Vec2 A = acceleration; Vec2 P = ball.mPosition - target; float wallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; float r = ball.mRadius / (mMap->getWallWidth() + mMap->getHallWidth()); // r is ball radius scaled to match actual rendered object. if (A.any()) // todo : I need to first correctly solve the collisions in case there is no acceleration return; if (V.any()) // if object is not moving there will be no collisions! { float D = P.x * V.y - P.y * V.x; float Delta = r*r*V.length2() - D*D; if(Delta < eps) return; Delta = sqrt(Delta); float sgnvy = V.y > 0 ? 1: (V.y < 0?-1:0); Vec2 c1(( D*V.y+sgnvy*V.x*Delta) / V.length2(), (-D*V.x+fabs(V.y)*Delta) / V.length2()); Vec2 c2(( D*V.y-sgnvy*V.x*Delta) / V.length2(), (-D*V.x-fabs(V.y)*Delta) / V.length2()); float t1 = (c1.x - P.x) / V.x; float t2 = (c2.x - P.x) / V.x; if(t1 > eps && t1 <= collisionTime) { collisionTime = t1; collisionNormal = c1; } if(t2 > eps && t2 <= collisionTime) { collisionTime = t2; collisionNormal = c2; } } } // this function should step the world forward by dt. it doesn't check for collision of any two balls (components) // it just checks if there is a collision between the current component and 4 points forming a rectangle around it. void PhysicalWorld::step(float dt) { for (unsigned i=0;i<mObjects.size();i++) { PhysicsComponent &current = *mObjects[i]; Vec2 acceleration = current.mForces * current.mInvMass; float rt=dt; // stores how much more the world should advance while(rt > eps) { float collisionTime = rt; Vec2 collisionNormal = Vec2(0,0); float halfWallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; // we check if there is any collision with any of those 4 points around the ball // if there is a collision both collisionNormal and collisionTime variables will change // after these functions collisionTime will be exactly the value of nearest collision (if any) // and if there was, collisionNormal will report in which direction the ball should return. checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); // either if there is a collision or if there is not we step the forward since we are sure there will be no collision before collisionTime current.mPosition += collisionTime * (collisionTime * acceleration * 0.5 + current.mVelocity); current.mVelocity += collisionTime * acceleration; // if the ball collided with anything collisionNormal should be at least none zero in one of it's axis if (collisionNormal.any()) { collisionNormal *= Dot(collisionNormal, current.mVelocity) / collisionNormal.length2(); current.mVelocity -= 2 * collisionNormal; // simply reverse velocity along collision normal direction } rt -= collisionTime; } // reset all forces for current object so it'll be ready for later game event current.mForces.zero(); } }

    Read the article

  • how to write high quality GUI software with qt?

    - by Opetmar
    I want to write a project using QT library, so after learning the library and mastering it how should I start, what other libraries or things that I should learn? are there any other tools that will help me during the development or tools well help the end user to install the software and using it? What are the things that I should be aware? what are the things that I should avoid so it can run efficiently?

    Read the article

  • Zune API Library for Python

    - by kerry
    I am about to start working on a Python project for work. So I thought it was probably time to learn Python! This weekend I took on this task. I decided to rewrite a library I wrote in PHP to access Zune user data. I got it finished and decided to put it on github. Usage is simple: zuneCard = ZuneCard('ZuneTagHere') You can access things like user information, favorites, recent plays, and most played. The properties are documented (pydoc, under /docs). So for the 1 other person that may use this, you’re welcome!

    Read the article

  • I'm getting unrelated system messages in terminal?

    - by Zed
    For some reason from time to time I keep getting this weird system messages in my working terminal emulator, unrelated to anything I do.For example: [000:000] Browser XEmbed support present: 1 [000:000] Browser toolkit is Gtk2. [000:001] Using Gtk2 toolkit [000:033] Starting client channel. [000:048] Read port file, port=33359 [000:050] Initiated connection to GoogleTalkPlugin [000:154] Socket connection established [000:154] ScheduleOnlineCheck: Online check in 5000ms [000:203] Got cookie response, socket is authorized [000:203] AUTHORIZED; socket handshake complete [005:216] HandleOnlineCheck: Starting check [005:216] HandleOnlineCheck: OK; current state: 3 Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory After some investigation I concluded that those messages ARE from firefox.However, I didn't start Firefox from terminal. or nsBuiltinDecoderStateMachine::RunStateMachine queuing nsBuiltinDecoder::PlaybackEnded nsBuiltinDecoder::PlaybackEnded mPlayState=3 nsBuiltinDecoderStateMachine::RunStateMachine queuing nsBuiltinDecoder::PlaybackEnded nsBuiltinDecoder::PlaybackEnded mPlayState=3 I have no clue how this ends up in working terminal, any thoughts ?

    Read the article

  • Zune API Library for Ruby

    - by kerry
    Those of you who know me, know my favorite music player is the Zune. For some reason it seems most of my spare time lately seems to be creating Zune API libraries for different languages (I have a PHP one as well).  Here’s another one for Ruby!  If you use it, let me know.  I would love to hear what people are working on. It’s hosted at github, and very easy to use. zune_card = Zune::ZuneCard.for('a_zune_tag') Checkout the README for deets on what fields the object will have.

    Read the article

  • More Tables or More Databases?

    - by BuckWoody
    I got an e-mail from someone that has an interesting situation. He has 15,000 customers, and he asks if he should have a database for their data per customer. Without a LOT more data it’s impossible to say, of course, but there are some general concepts to keep in mind. Whenever you’re segmenting data, it’s all about boundary choices. You have not only boundaries around how big the data will get, but things like how many objects (tables, stored procedures and so on) that will be involved, if there are any cross-sections of data (do they share location or product information) and – very important – what are the security requirements? From the answer to these types of questions, you now have the choice of making multiple tables in a single database, or using multiple databases. A database carries some overhead – it needs a certain amount of memory for locking and so on. But it has a very clean boundary – everything from objects to security can be kept apart. Having multiple users in the same database is possible as well, using things like a Schema. But keeping 15,000 schemas can be challenging as well. My recommendation in complex situations like this is similar to a post on decisions that I did earlier – I lay out the choices on a spreadsheet in rows, and then my requirements at the top in the columns. I  give each choice a number based on how well it meets each requirement. At the end, the highest number wins. And many times it’s a mix – perhaps this person could segment customers into larger regions or districts or products, in a database. Within that database might be multiple schemas for the customers. Of course, he needs to query across all customers, that becomes another requirement. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

    Read the article

  • Use Those Schemas, People!

    - by BuckWoody
    Database Schemas are just containers – they aren’t users or anything else – think of a sub-directory on the hard drive. In early versions of SQL Server we “hid” schemas, placing all objects under “dbo”, which gave the erroneous perception that Schemas are users. In SQL Server 2005, we “un-hid” or re-introduced schemas within the database. Users can have a default schema (a place where their new objects go), you can add new schemas and transfer objects between them, and they have many other benefits. But I still see a lot of applications, developed by shops I know as well as vendors, that don’t make use of a Schema. Everything is piled under dbo. I completely understand this – since permissions can be granted to a schema, they feel a lot like a user, so it’s just easier not to worry about both users and schemas when you create a database. But if you’ll use them properly you can make your application more understandable and portable. You should at least take a few minutes and read more about them – you owe it to your users: http://msdn.microsoft.com/en-us/library/ms190387.aspx Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

    Read the article

  • Webshop for digital goods with voucher / gift card system [duplicate]

    - by Kelzama
    This question already has an answer here: Which Ecommerce Script Should I Use? 1 answer I'm searching for a webshop which provides the following: The shop offers digital goods (like mp3) User can buy a voucher / gift card @Reseller (Or there is a code provided in the CD) User can enter his code @ webshop and gets the download (unregistered) User can enter his code @ webshop and download is added to his/her library (registered) optional: Resellers can buy codes from the Webshop I already tried prestashop as it looks quite nice. But it needs a lot of custom programming (and has a very strange voucher-system). Customer has to add the File into the basket and add the voucher at checkout. I want to skip that ;) Is there a Webshop (Or CMS + Plugin) which provides the things I need? (it could also be a CMS with a Storage/Folder Plugin (like joomla + K2) and a possibility to activate downloads via unique Codes.) Any ideas are highly appreciated :) Thanks in advance.

    Read the article

  • Build & Install Ruby Gems with Rake

    - by kerry
    Are you using rake to build your gems?  Have you ever wished there were an install task to install it to your machine?  I, for one, have written something like this a few times: 1: desc 'Install the gem' 2: task :install do 3: exec 'gem install pkg/goodies-0.1.gem' 4: end 5:  That is pretty straightforward.  However, this will not work under JRuby on Mac where the command should be ‘jgem’.  So we can enhance it to detect the platform, and host OS: 1: desc 'Install the gem' 2: task :install do 3: executable = RUBY_PLATFORM[/java/] && Config::CONFIG[/darwin/] ? 'jgem' : 'gem' 4: exec "#{executable} install pkg/goodies-0.1.gem" 5: end This is a little better.  I am still not comfortable with the sloppiness of building a shell command and executing it though.  It is possible to do it with strictly Ruby.  I am also going namespace it to integrate better with the GemPackageTask.  Now it will be accessed via ‘rake gem:install’ 1: desc 'Install the gem' 2: namespace 'gem' do 3: task :install do 4: Gem::Installer.new('pkg/goodies-0.1.gem').install 5: end 6: end   I have included this in the goodies gem 0.2, so go ahead and install it!  ‘gem install goodies’

    Read the article

< Previous Page | 94 95 96 97 98 99 100 101 102 103 104 105  | Next Page >