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  • How can I efficiently create/store/implement animations as I add to my game?

    - by nickbadal
    My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large number of combinations for different pieces for each character. Originally, I had planned on having a frame-by frame animation for each piece for each animation, and then layer them to combine them into a character, but this seems like it would be a lot of work for my artist, and that the memory/disk size would start to add up as well since we would need a sprite for every frame, of every customization of every piece, in every animation, for every character. What efficient ways are there to create/implement these animations as we add more and more configurations to our game?

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  • SEO - A Game of Numbers and Strategy

    Traditional marketing strategy would capitalize on the usual television commercial, banner ads, holding a social event to promote your new product, print ads and more. However, these portfolios might be missing one vital ingredient: the internet. Over one billion people have the access to internet.

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  • What kind of programmer job positions are there in professional game development? [on hold]

    - by skiwi
    I have been wondering the following since recently, seeing as I want to pursue a career in game development after university: What programmer job positions are there in professional game development? Think about AAA titles, etc. What programming language are the most commonly used ones in that area? I can think of some job aspects, like game engine, network, centralized server and artificial intelligence. I am just wondering what options I have later on, and in what programming languages I should invest right now. I am quite proficient with Java, and also wondering if that is of any help.

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  • Game-over! Gaining Physical access to a computer

    Security requires defense in depth. The cleverest intrusion detection system, combined with the best antivirus, won’t help you if a malicious person can gain physical access to your PC or server. A routine job, helping a family member remove a malware infection, brings it home to Wesley just how easy it is to get a command prompt with SYSTEM access on any PC, and inspires him to give a warning about the consequences.

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  • DVD (vob file) to online video viewer?

    - by Nick
    I've been sent a DVD which needs to be put onto a website, but I honestly don't even know where to start. Do I simply convert the file using some software to MP4(?!) and then use something like http://videojs.com/ to view it online? I'm really sorry for the vague question, but I want to produce the best quality results, with good compression, good quality and a nice video player interface. Would really appreciate any recommendations. Thank you!

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  • Version Not Final, Does not represent actual game footage?

    - by thinly veiled question mark
    Just curious about this. Frequently, a lot of gameplay videos from big studios have small subtitled text at the lower part of the screen, reading something like: Pre-Alpha Gameplay -- Footage not Final Game Footage not Final Pre-Alpha, Game here is not final Is there some sort of reason they do this? Is there some sort of legal ramification that they need to go through by adding this? I have especially seen some gameplay vids whose titles are "Alpha x.x.x", yet still, in the video itself, it always something like "footage not final, game may change".

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  • Is it legal to develop a game usung some version of D&D, something similar to Baldurs Gate?

    - by Max
    For a while now I've been thinking about trying my hand at creating a game similar in spirit and execution to Baldurs Gate, Icewind Dale and offshoots. I'd rather not face the full bulk of work in implementing my own RPG system - I'd like to use D&D rules. Now, reading about the subject it seems there is something called "The License" which allows a company to brand a game as D&D. This license seems to be exclusive, and let's just say I don't have the money to buy it :p. Is it still legal for me to implement and release such a game? Commercially or open-source? I'm not sure exactly which edition would fit the best, but since Baldurs Gate is based of 2nd edition, could I go ahead an implement that? in short: what are the issues concerning licensing and publishing when it comes to D&D? Also: Didn't see any similar question...

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  • Strange Scala error.

    - by Lukasz Lew
    I tried to create abstract turn based Game and abstract AI: abstract class AGame { type Player type Move // Player inside def actPlayer : Player def moves (player : Player) : Iterator[Move] def play (move : Move) def undo () def isFinished : Boolean def result (player : Player) : Double } abstract class Ai[Game <: AGame] { def genMove (player : Game#Player) : Game#Move } class DummyGame extends AGame { type Player = Unit type Move = Unit def moves (player : Player) = new Iterator[Move] { def hasNext = false def next = throw new Exception ("asd") } def actPlayer = () def play (move : Move) { } def undo () { } def isFinished = true def result (player : Player) = 0 } class DummyAi[Game <: AGame] (game : Game) extends Ai[Game] { override def genMove (player : Game#Player) : Game#Move = { game.moves (player).next } } I thought that I have to use this strange type accessors like Game#Player. I get very puzzling error. I would like to understand it: [error] /home/lew/Devel/CGSearch/src/main/scala/Main.scala:41: type mismatch; [error] found : Game#Player [error] required: DummyAi.this.game.Player [error] game.moves (player).next [error] ^

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  • keeping xmphp bot always online

    - by Gunjan
    I created a simple xmpp bot in PHP which connects to google talk server. I basically modified the cli_longrun example. When I run the script in browser the bot comes online and stays online for a while even after I close the tab on which the script was running (as it is just an infinite loop listening for events on the stream). But after a while the bot becomes offline. The question is how do I keep the bot always online. One way I can think of is to run a cron that would disconnect the earlier one and start a new session. But is there a better approch?

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  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

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  • Programmatically pushing data to Quickbooks Online?

    - by QuickbooksUser
    Our company uses Quickbooks Online to track our books. When our application bills a customer, it would be nice to have that information recorded automatically in QB rather than logging in to QB Online to fill in the info. Is there a way to accomplish this using Quickbook's APIs? The Intuit developer information is very confusing; it is mainly oriented towards extending the desktop version of Quickbooks or developing apps to publish in Intuit's app store. Have you successfully created a web or other service-side app that was able to pull data to or from QB Online?

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  • C# - How to make a custom installer for games, etc?

    - by Dodi300
    Hello. Can anyone tell me how to create a custom installer to 'install' games. I say custom meaning I don't want the user to have the option where the game is installed. I want it to be a straight forward process, maybe with just one loading bar. The program I'm developing is a 'center' for game playing, which includes a community and other features, such as a timer that records how long a game is played for. I just thought that installing each game in one place, with a simple installer would make the program easier to use. It also will allow me to do other features as the games will all be installed in one place. No need for the user to specify where the game is installed. Would this be possible? Thanks.

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  • Do you chat online for work purposes?

    - by JBB
    I've worked with folks who are chatting online with their peers, constantly batting around ideas. I've also worked with folks who adamantly refuse and think it's a waste of time. Are online live chatting forums of particular use to you? Why or why not? Internal to your company, or external and world-wide? Does your employer encourage or discourage their use? Update: I see some people are voting this question down, yet so far all the answers have been positive, if with some reservations. If someone has a strong negative opinion (I hate online chatting and think it should be banned etc.) I'd really like to hear why.

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  • Online Code Coloring Service

    - by Sarfraz
    Hello, I would like to know if anyone knows of an online service where we paste the code and it generates back the colored html source code for that code. It could be PHP, HTML, CSS, Javascript, C, Java. Idea is that once i have the colored html code, i could easily put that in my wordpress.com blog. I know about [sourcecode language="whatever"] but just wanted to know an online service that supports multiple languages. The benefit is that, i can choose any color style/theme from that online service for my code. Thanks.

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  • Delphi - online technical tests

    - by RBA
    I have searched for some online Delphi programming tests, and except the small test for Delphi certification and several tests on Delphi.about.com I did find nothing. Any ideas where I can find some Delphi online tests? LE: defining online Delphi programming tests: - technical questions about Delphi fundamentals,Data types,classes, libraries, generics, database concepts, etc. Examples here (Delphi Developer Certification Exam Study Guide) and here. LE2: tests to take after you have read all the articles from this question: Questions every good Delphi developer should be able to answer?

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  • Playground for Artificial Intelligence?

    - by Dolph Mathews
    In school, one of my professors had created a 3D game (not just an engine), where all the players were entirely AI-controlled, and it was our assignment to program the AI of a single player. We were basically provided an API to interact with the game world. Our AI implementations were then dropped into the game together, and we watched as our programs went to battle against each other. It was like robot soccer, but virtual, and with lots of big guns. I'm now looking for anything similar (and open source) to play with. (Preferably in Java, but I'm open to any language.) I'm not looking for a game engine, or a framework... I'm looking for a complete game that simply lacks AI code... preferably set up for this kind of exercise. Suggestions?

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  • Google Map Web Service working on local but not online

    - by Julien
    Hi all, I have a problem with a Javascript request to the Google Map Api Web Service : if I have the HTML file on my computer it works, but it doesn't work online. Here's the code : url = 'http://maps.google.com/maps/api/geocode/json?address=Senador+Francisco+Quindimil+Y+Carabobo+Por+Carabobo,Ciudad+Autonoma+de+Buenos+Aires,Argentina&sensor=false'; $.get(url, function(data) { $('#result').html(data); alert('Load was performed.'); }, 'text'); This sample is just supposed to load the "data" in the "result" element. When it is offline, the "data" has text, but not when it is online. Sample here : Online Web Service Test Could one of you guys help ? Thanks a lot !

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  • node.js storing gamestate, how?

    - by expressnoob
    I'm writing a game in javascript, and to prevent cheating, i'm having the game be played on the server (it's a board game like a more complicated checkers). Since the game is fairly complex, I need to store the gamestate in order to validate client actions. Is it possible to store the gamestate in memory? Is that smart? Should I do that? If so, how? I don't know how that would work. I can also store in redis. And that sort of thing is pretty familiar to me and requires no explanation. But if I do store in redis, the problem is that on every single move, the game would need to get the data from redis and interpret and parse that data in order to recreate the gamestate from scratch. But since moves happen very frequently this seems very stupid to me. What should I do?

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  • How to make a custom installer for games, etc?

    - by Dodi300
    Hello. Can anyone tell me how to create a custom installer to 'install' games. I say custom meaning I don't want the user to have the option where the game is installed. I want it to be a straight forward process, maybe with just one loading bar. The program I'm developing is a 'center' for game playing, which includes a community and other features, such as a timer that records how long a game is played for. I just thought that installing each game in one place, with a simple installer would make the program easier to use. It also will allow me to do other features as the games will all be installed in one place. No need for the user to specify where the game is installed. Would this be possible?

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  • Online remount btrfs of root filesystem with different subvolume (snapshot) [migrated]

    - by goncalopp
    Let's say you have a btrfs root filesystem on an online system. You want to revert the filesystem to an earlier state, of which you have a snapshot: remount /dev/sdaX / -o remount,subvol=snapshots/Y For the record, I've done this in a test system, and it does not work. The command returns with no errors, but the subvolume mounted is the same. If this did work, what would be the consequences? My guess is that open file descriptors would still point to the old subvolume, thus possibly leading to "data loss" on the new subvolume, if one was not careful. Assuming one goes to the trouble of closing and reopening all open file descriptors, does this sound feasible? Or are there other types of problems?

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  • Running "Rebuild Index" maintenance plan with "Online indexing"

    - by Bharanidharan
    Hi I am using Windows Server 2003 SP 2 and SQL Server 2005 Enterprise edition I am creating a "Rebuild Index" job for a particular database and I am successfully able to run the job. But when I try to enable the "Keep index online while rebuilding" option, the job does not execute successfully and throws out errors. I have attached the screenshots. Any help would be app http://img535.imageshack.us/gal.php?g=error1r.png PS: I am not able to attach the images here since i do not have 10 points yet! Thanks.

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  • Move MySQL database while instance is online

    - by Mike Scott
    I have a MySQL instance containing a number of databases, one of which is an archive database (although using the INNODB rather than ARCHIVE storage engine) that is not queried or written to in normal operation. The data filesystem is filling up and I'd like to move the archive database's data directory to a different filesystem (and then symlink it back, obviously). If there are no SQL statements attempting to query or update the data during the move, can I safely do this while the MySQL instance and the other databases stay online and in use? I plan to rsync the database directory to the new filesystem, then rename the old one on the original filesystem to something different and create the new symlink. lsof reports that MySQL does have the .ibd files open, so presumably it would have to reopen them.

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  • E-Commerce website using blogging service

    - by Rohit
    I have been selling software products since last few years. I now want to sell them online. I have three ways in my mind: Using TypePad and integrating PayPal code in it. Get designed my own website. Buy a shopping cart online app. like Volusion etc. I am not selling all the products but only selected software products. I want to know which is the best solution in terms on cost, manageability and getting online response.

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  • RAID5 on SmartArray P410i online resize

    - by datacompboy
    I have P410i+256M Cache without battery backup. My RAID5 was build over 3*136GB disks, now all disks were replaced to a 3*300GB array. How can I extend it to use the whole space? HPacucli doesn't allows that, I think this might be because no battery is present. I have a redundant power supply. All data is mirrored over DRBD to a secondary server, so I can try to resize with a chance of loss of data in case of power failure, but I prefer to have an online resize.

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