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  • Genetic Programming Online Learning

    - by Lirik
    Has anybody seen a GP implemented with online learning rather than the standard offline learning? I've done some stuff with genetic programs and I simply can't figure out what would be a good way to make the learning process online. Please let me know if you have any ideas, seen any implementations, or have any references that I can look at.

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  • My OpenGL game switches Aero DWM Glass off.

    - by marc40000
    Hi ! I wrote a free game a few years ago: http://www.walkover.org. For the lobby and menus, it uses normal dialogs like win32. When the actual game starts it uses OpenGL. Now, on Windows 7, when the actual game starts, it switches windows aero glass off and switches it back on when the game is over. Is there something I can do to prevent this from happening? Some special flags that keep the glass on if it is on? (For newer, I have been using DirectX and this doesn#t happen there.) Maybe some (new) flag I have to specify somewhere? Thx Marc

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  • Creating membership tables online

    - by JPJedi
    I want to create the membership tables online that are used for ASP.Net 3.5 login controls. I thought their was a script I could use or executable on my computer to install those tables. Is that the case? or what would be the best method to create the tables online.

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  • Online interview quiz

    - by Deano
    I am currently interviewing for a developer role in my company and I have had a lot of poor candidates come in so far. One of the things we have discussed is providing an online test for the candidates to fill in. Has anyone ever used an online service like this? Even if the service charges a fee that is not a problem. I would prefer if the candidates quiz results were confidential.

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  • Game loop in Win32 API

    - by nXqd
    I'm creating game mario like in win32 GDI . I've implemented the new loop for game : PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (msg.message!=WM_QUIT) { if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } else // No message to do { gGameMain->GameLoop(); } } But my game just running until I press Ctrl + Alt + Del ( mouse cursor is rolling ).

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  • Chatroom, show who is online

    - by proyb
    Using BlazeDS, I have developed a simple chat room but how do I go about showing who is online and what happen if the user close the web browser without disconnect, will the user name in the online list be remove immediately? I use mx.messaging.channels.StreamingAMFChannel and set <subscription-timeout-minutes>3</subscription-timeout-minutes>

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  • How do I find the Next Closest Date to today from a list of dates in a Plist on iOS?

    - by user1173823
    Situation: In short, I have a football schedule. I would like to use a custom cell which provides more info for only the next game date in the schedule. Issue: How do I find only the next closest game in the schedule (for iOS)? I've watched the WWDC 2013 video for "Solutions to Common Date and Time Issues" however this primarily applies to the Mac. I've searched numerous posts here and some are close but not what I need to find ONLY the next date from my list of dates in the schedule. From other posts I see where I can compare two specific dates, but this is not what I want to do. I want to find the next closest date that is equal to or after today from a list of dates. This is where I am now. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //Populate the table from the plist NSDictionary *season = _schedContentArray[indexPath.section]; NSArray *schedule = season[@"Schedule"]; NSDictionary *game = schedule[indexPath.row]; //find the closest game date after today's date ?? NSString *gameDateStr = game[@"GameDate"]; NSCalendar *calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; dateFormatter.calendar=calendar; [dateFormatter setDateFormat:@"MM/dd/yy"]; NSDate *today = [NSDate date]; NSDate *gameDate = [dateFormatter dateFromString:gameDateStr]; //NSString *nextGame = NSLog(@"game date is %@",gameDate); The NSLog returns the game dates (except for the open date): 2013-11-11 16:10:05.979 Clemson Football[24060:70b] game date is 2013-08-31 04:00:00 +0000 2013-11-11 16:10:05.982 Clemson Football[24060:70b] game date is 2013-09-07 04:00:00 +0000 2013-11-11 16:10:05.985 Clemson Football[24060:70b] game date is (null) 2013-11-11 16:10:05.987 Clemson Football[24060:70b] game date is 2013-09-19 04:00:00 +0000 2013-11-11 16:10:05.988 Clemson Football[24060:70b] game date is 2013-09-28 04:00:00 +0000 2013-11-11 16:10:05.990 Clemson Football[24060:70b] game date is 2013-10-05 04:00:00 +0000 2013-11-11 16:10:05.992 Clemson Football[24060:70b] game date is 2013-10-12 04:00:00 +0000 2013-11-11 16:10:05.993 Clemson Football[24060:70b] game date is 2013-10-19 04:00:00 +0000 2013-11-11 16:10:05.995 Clemson Football[24060:70b] game date is 2013-10-26 04:00:00 +0000 2013-11-11 16:10:05.996 Clemson Football[24060:70b] game date is 2013-11-02 04:00:00 +0000 2013-11-11 16:10:05.998 Clemson Football[24060:70b] game date is 2013-11-09 05:00:00 +0000 2013-11-11 16:10:06.000 Clemson Football[24060:70b] game date is 2013-11-14 05:00:00 +0000 2013-11-11 16:10:06.001 Clemson Football[24060:70b] game date is 2013-11-23 05:00:00 +0000 2013-11-11 16:10:06.003 Clemson Football[24060:70b] game date is 2013-11-30 05:00:00 +0000 2013-11-11 16:10:06.005 Clemson Football[24060:70b] game date is 2013-12-07 05:00:00 +0000 Thanks in advance for any assistance you can provide. This seems like it should be simple but has been fairly frustrating. Let me know if you need additional info.

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  • Best online resource to learn Python?

    - by Sreenath
    I am new to any scripting language. But, Still I worked on scripting a bit like tailoring other scripts to work for my purpose. For me, What is the best online resource to learn Python? Some Online Resources: http://docs.python.org/tut/tut.html - Beginners http://diveintopython.org/ - Intermediate http://www.pythonchallenge.com/ - Expert Skills http://docs.python.org/ - collection of all knowledge Some more: A Byte of Python. Python 2.5 Quick Reference Python Side bar A Nice blog for beginners Think Python: An Introduction to Software Design

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  • online CSS optimizer?

    - by Dand
    Is there an online CSS optimizer equivalent to Googles JavaScript Closure Optimizer. I've found plenty of CSS compressors online, but I'm looking for a CSS optimizer ... where it actually removes redundant/conflicting attributes

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  • Online Database

    - by Narancha
    Hello! I want to write an application that reads blogpost from the internet and then present in my own way. The blogposts are stored in databases, so I figured that the only thing I had to do was to query an online database for the posts that I want to show.. But I can´t find a way to opoen a connecion to an online database... anyone out there with a solution to my problem? //Narancha

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  • Game doesn't Quit properly

    - by W.K.S
    I have an app that so far consists of two Activities: The Main Menu Activity. The Game Activity The Main Menu Activity contains a button that starts the Game Activity with the following code: public void onClick(View clickedButton) { switch(clickedButton.getId()) { case R.id.buttonPlay: Intent i = new Intent("apple.banana.BouncingBallActivity"); startActivity(i); break; } When the user is done with the Game Activity, he presses the back button. This calls the onPause() method first, which pauses the animation thread of the game. It then calls the onStop() which calls finish() on the activity altogether. The user is returned to the Main Menu activity. The code is outlined below: public class BouncingBallActivity extends Activity{ private BouncingBallView bouncingBallView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bouncingBallView = new BouncingBallView(this); bouncingBallView.resume(); setContentView(bouncingBallView); } @Override protected void onPause() { super.onPause(); bouncingBallView.pause(); } @Override protected void onResume() { super.onResume(); bouncingBallView.resume(); } @Override protected void onStop() { super.onStop(); this.finish(); } } The problem is that this only works if I launch the application from Eclipse. When I click on the app icon, the game starts from the Game Activity. The main menu activity does not appear. I am not clear about why this happens. It could be something to do with the manifest. I've pasted the relevant portions below: <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".BouncingBallActivity" android:label="@string/app_name" android:screenOrientation="landscape" > <intent-filter> <action android:name="apple.banana.BouncingBallActivity" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <activity android:name=".MainMenu" android:label="@string/app_name" android:screenOrientation="portrait" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I'd really appreciate any help with this. Thanks.

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  • Need MYSQL query for finding lowest score per game player

    - by Chris Barnhill
    I have a game on Facebook called Rails Across Europe. I have a Best Scores page where I show the players with the best 20 scores, which in game terms refers to the lowest winning turn. The problem is that there are a small number of players who play frequently, and their scores dominate the page. I'd like to make the scores page open to more players. So I thought that I could display the single lowest winning turn for each player instead of displaying all of the lowest winning turns for all players. The problem is that the query for this eludes me. So I hope that one of you brilliant StackOverflow folks can help me with this. I have included the relevant MYSQL table schemas below. Here are the the table relationships: player_stats contains statistics for either a game in progress or a completed game. If a game is in progress, winning_turn is zero (which means that games with a winning_turn of zero should not be included in the query). player_stats has a game_player table id reference. game_player contains data describing games currently in progress. game_player has a player table id reference. player contains data describing a person who plays the game. Here's the query I'm currently using: 'SELECT p.fb_user_id, ps.winning_turn, gp.difficulty_level, c.name as city_name, g.name as goods_name, d.cost FROM game_player as gp, player as p, player_stats as ps, demand as d, city as c, goods as g WHERE p.status = "ACTIVE" AND gp.player_id = p.id AND ps.game_player_id = gp.id AND d.id = ps.highest_demand_id AND c.id = d.city_id AND g.id = d.goods_id AND ps.winning_turn > 0 ORDER BY ps.winning_turn ASC, d.cost DESC LIMIT '.$limit.';'; Here are the relevant table schemas: -- -- Table structure for table `player_stats` -- CREATE TABLE IF NOT EXISTS `player_stats` ( `id` int(11) NOT NULL auto_increment, `game_player_id` int(11) NOT NULL, `winning_turn` int(11) NOT NULL, `highest_demand_id` int(11) NOT NULL, PRIMARY KEY (`id`), KEY `game_player_id` (`game_player_id`,`highest_demand_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=3814 ; -- -- Table structure for table `game_player` -- CREATE TABLE IF NOT EXISTS `game_player` ( `id` int(10) unsigned NOT NULL auto_increment, `game_id` int(10) unsigned NOT NULL, `player_id` int(10) unsigned NOT NULL, `player_number` int(11) NOT NULL, `funds` int(10) unsigned NOT NULL, `turn` int(10) unsigned NOT NULL, `difficulty_level` enum('STANDARD','ADVANCED','MASTER','ULTIMATE') NOT NULL, `date_last_used` datetime NOT NULL, PRIMARY KEY (`id`), KEY `game_id` (`game_id`,`player_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=3814 ; -- -- Table structure for table `player` -- CREATE TABLE IF NOT EXISTS `player` ( `id` int(11) NOT NULL auto_increment, `fb_user_id` char(255) NOT NULL, `fb_proxied_email` text NOT NULL, `first_name` char(255) NOT NULL, `last_name` char(255) NOT NULL, `birthdate` date NOT NULL, `date_registered` datetime NOT NULL, `date_last_logged_in` datetime NOT NULL, `status` enum('ACTIVE','SUSPENDED','CLOSED') NOT NULL, PRIMARY KEY (`id`), KEY `fb_user_id` (`fb_user_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1646 ;

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  • Thread help with Android game

    - by Ciph3rzer0
    I need some help dealing with three Threads in Android One thread is the main thread, the other is the GLThread, and the other is a WorkerThread I created to update the game state. The problem I have is they all need to access the same LinkedList of game objects. Both the GLThread and my WorkerThread only read from the LinkedList, so no problem there, but occasionally I have the main thread adding in another game object to the list. How can I manage this? I tried using synchronized in front of the functions involved but it really slows down the application. For some reason, just catching the errors and not rendering or updating the game state that frame, causes it to start lagging permanently. Anyone have any great ideas?

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  • What do I need to be able to use Joomla as an online application development enbironment

    - by howdyworld
    I develop applications using PHP and MySQL. They're not trivial, though they're not too complex. As an example to that I have written an online application to enable football administrators manage the player, competition and judiciary processes. Separately to that I have used Joomla to create websites for small businesses. I'd like to be able to use Joomla as my online application development environment. Is there a way I can use Joomla for that?

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  • Online Hotel Booking System, Simultaneous Booking?

    - by KiiroSora09
    I'm asked to create an online booking system with online payment and I'm wondering what to do in the case when 2 customers booked for the same room(s) at the same time. For Example: At the same time: Customer1 and Customer2 booked for a standard room which only has 1 room available. (The Room availability will display that there is still 1 room available). And then they hit the 'confirm' button at the same time.

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  • c# - online classes

    - by I__
    my company is sponsoring me to take some online c# classes. i have a pretty good background in vb.net but im not so string in OOP can someone please recommend some c# classes online that i can take?

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  • "Steam needs to be online to update" - 404 fetching *_osx.zip.*

    - by Chris Boyle
    Since yesterday evening, when I launch Steam on OSX, a self-update progress bar appears instead (at 0 of 30MB or so). This bar does not advance, an error dialog appears: Steam needs to be online to update Please confirm your network connection and try again. The app then exits. This happens whether wifi or ethernet or both are connected, and pings to the outside world succeed throughout. If I look at the logs in Console, they are very similar to this example (though that's not mine). Specifically: Success! http://store.steampowered.com/public/client/steam_client_osx?date=718277 [...] Failed! http://cdn.store.steampowered.com/public/client/breakpad_osx.zip.27f59114a86fcd50533e1d7b128f9300947f9969 Failed! http://cdn.store.steampowered.com/public/client/steam_osx.zip.11a99384214805f2dd3be5084ba6be61d662f8ac Failed! http://cdn.store.steampowered.com/public/client/miles_osx.zip.d9fb546541f59c1fdd03962a605236b1021abab8 Requesting the first URL successfully returns some data including the filenames of the latter three, and requesting any of those gives me a 404 (I've tried multiple clients on multiple continents). Searches on Google and Twitter show about 10-20 others having this problem in the past 24 hours, but hardly the angry mob I'd expect if the problem affected all Steam OSX users. Things that have already been tried with no effect: Switching between wifi and ethernet. Killing all Steam processes including ipcserver. Moving the ~/Library/Application Support/Steam/registry.vdf file away. Requesting those URLs with other clients and from other locations. Interesting: that first URL with the date parameter returns the same content even without that parameter (thus would lead to the same 404s) suggesting that the problem is not necessarily specific to coming from a particular currently-installed version of Steam.

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  • o2cb thinks ocfs2 cluster is still online, and refuses to shut down

    - by Kendall
    I have a handful of OpenSuSE 11.2 servers that utilize OCFS2 volumes. I've noticed that o2cb can't figure out when the OCFS2 cluster is actually mounted. For example, when I try to shutdown o2cb, after stopping OCSF2, o2cb refuses to shutdown because it thinks OCFS2 is still up! After stopping OCFS2 I try to stop o2cb... hamguy:/dev/disk/by-label # /etc/init.d/o2cb stop Stopping O2CB cluster ocfs2: Failed Unable to stop cluster as heartbeat region still active So I check the status... hamguy:/dev/disk/by-label # /etc/init.d/o2cb status Driver for "configfs": Loaded Filesystem "configfs": Mounted Stack glue driver: Loaded Stack plugin "o2cb": Loaded Driver for "ocfs2_dlmfs": Loaded Filesystem "ocfs2_dlmfs": Mounted Checking O2CB cluster ocfs2: Online Heartbeat dead threshold = 31 Network idle timeout: 30000 Network keepalive delay: 2000 Network reconnect delay: 2000 Checking O2CB heartbeat: Active And double check OCFS2... hamguy:/dev/disk/by-label # /etc/init.d/ocfs2 status Configured OCFS2 mountpoints: /u/conf /u/logs /u/backup /u/client /u/data /u/mdata OCFS2 is clearly down, while o2cb clearly thinks otherwise. The versions of OCFS2 and o2cb are... kendall@hamguy:~> rpm -qa |grep ocfs2 ocfs2console-1.4.1-25.6.x86_64 ocfs2-tools-o2cb-1.4.1-25.6.x86_64 ocfs2-tools-1.4.1-25.6.x86_64 kendall@hamguy:~> rpm -qa |grep o2cb ocfs2-tools-o2cb-1.4.1-25.6.x86_64 What causes this, and is there a way around it? If I try to reboot the machine, it will just sit there forever until your physically power cycle it. That obviously is a bit of a problem. Any insight is appreciated, thank you. Kendall

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  • Mac "Steam needs to be online to update" - 404 fetching *_osx.zip.*

    - by Chris Boyle
    Since yesterday evening, when I launch Steam on OSX, a self-update progress bar appears instead (at 0 of 30MB or so). This bar does not advance, an error dialog appears: Steam needs to be online to update Please confirm your network connection and try again. The app then exits. This happens whether wifi or ethernet or both are connected, and pings to the outside world succeed throughout. If I look at the logs in Console, they are very similar to this example (though that's not mine). Specifically: Success! http://store.steampowered.com/public/client/steam_client_osx?date=718277 [...] Failed! http://cdn.store.steampowered.com/public/client/breakpad_osx.zip.27f59114a86fcd50533e1d7b128f9300947f9969 Failed! http://cdn.store.steampowered.com/public/client/steam_osx.zip.11a99384214805f2dd3be5084ba6be61d662f8ac Failed! http://cdn.store.steampowered.com/public/client/miles_osx.zip.d9fb546541f59c1fdd03962a605236b1021abab8 Requesting the first URL successfully returns some data including the filenames of the latter three, and requesting any of those gives me a 404 (I've tried multiple clients on multiple continents). Searches on Google and Twitter show about 10-20 others having this problem in the past 24 hours, but hardly the angry mob I'd expect if the problem affected all Steam OSX users. Things that have already been tried with no effect: Switching between wifi and ethernet. Killing all Steam processes including ipcserver. Moving the ~/Library/Application Support/Steam/registry.vdf file away. Requesting those URLs with other clients and from other locations. Interesting: that first URL with the date parameter returns the same content even without that parameter (thus would lead to the same 404s) suggesting that the problem is not necessarily specific to coming from a particular currently-installed version of Steam.

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  • Online computer not responding to pings

    - by mastercork889
    I was doing a bit of scanning on my network lately, knew all the hostnames to each computer connected. But whilst pinging one of them ping returned Request timed out.. This is strange as I know the computer is online and that the computer responds correctly to pinging on a different (enterprise) network. Is there something on the computer, my network, or my computer that is bugging with this? - That's just a sub-question, I don't expect this to be the main answer. The real question: Why does this happen? Why does pinging the IP4 address not work? EDIT : Pinging the Hostname used to default to the IP4 address, but now it defaults to the IP6 address. Why does this happen? But now that it pings using IP6, how come it all of a sudden works? > ping -6 THE_COMPUTER Pinging THE_COMPUTER [lengthy IP6 address] with 32 bytes of data: Reply from [lengthy IP6 address]: time=1ms Reply from [lengthy IP6 address]: time=1ms Reply from [lengthy IP6 address]: time=1ms Reply from [lengthy IP6 address]: time=1ms Ping stats: Sent = 4, Recieved = 4, Lost = 0 (0% loss) But when this is done using IP4 it doesn't work. So there are now two questions: How come IP6 works and not IP4? Why does IP4 not work?

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  • VPS goes slow at more than 20 users online at the same time

    - by hachiari
    I have 512 MB VPS (brustable to 1GB) Somehow, the site goes slow when there are about 10 users, and becomes impossible to load at 20 users online at the same time. I wonder what could be the problem for this. The bandwidth connection of the VPS is 1Gbps. Here is some settings in my VPS: KeepAlive Off <IfModule prefork.c> StartServers 7 MinSpareServers 7 MaxSpareServers 10 ServerLimit 64 MaxClients 64 MaxRequestsPerChild 0 </IfModule> my.cnf settings - calculated Max Memory 300MB Output from UNIXBENCH INDEX VALUES TEST BASELINE RESULT INDEX Dhrystone 2 using register variables 376783.7 13429727.4 356.4 Double-Precision Whetstone 83.1 1137.5 136.9 Execl Throughput 188.3 1637.4 87.0 File Copy 1024 bufsize 2000 maxblocks 2672.0 148868.0 557.1 File Copy 256 bufsize 500 maxblocks 1077.0 79430.0 737.5 File Read 4096 bufsize 8000 maxblocks 15382.0 1410009.0 916.7 Pipe Throughput 111814.6 4419722.0 395.3 Pipe-based Context Switching 15448.6 561505.1 363.5 Process Creation 569.3 10272.7 180.4 Shell Scripts (8 concurrent) 44.8 514.3 114.8 System Call Overhead 114433.5 3537373.8 309.1 ========= FINAL SCORE 295.0 I am afraid that the VPS company limit the number of connection to the VPS... is it possible? The server is in Japan, but the site has global traffic (some of the traffic are from countries with low speed connection). Could this be the problem? This is a serious problem :( my site just cant grow if this keeps on happening... please tell me if you have any idea. Thank You, Bryant

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  • DSL connection dropping when starting game

    - by bootoo
    New connection set up last week - have called tech support, signal fine, sending out tech guy tomorrow - however i cant make sense of this using Vista, 2wire connection 6mb ATT conn, wireless, i can browse website, stream video from my PC wirelessly to my xbox, watch Hulu in high res, connection seems fine I load up World of Warcraft, i select Enter World and without fail my 2wire modem 'DSL' light goes red, my internet light goes out, im no longer connected, then after 10 or 15 seconds it works again, but game has kicked me Noticed the same thing on opening or closing Utorrent as well No other phones/devices plugged into the phone jacks in the apartment - why would joining a game cause my DSL to drop? i can only guess it throws a bunch of information to the server when i hit 'enter world' and that causes an issue that shuts my connection down or my router hates me - all help appreciated

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  • Running game server and webserver on EC2

    - by mazzzzz
    Hey guys, I have a webhost, and an EC2 server (to run a game server on). The problem is that I want to access/modify the EC2's files with php admin programs. I looked into a lot of options to just have the webhost communicate with the EC2 server (ssh, etc), but none of them panned out. My question is if I were to install a lightweight webserver (think lighttpd) on my EC2 server, how badly would it hurt the game server's performance? I was leaning away from this solution, even though the webserver (on the EC2 server) wouldn't get many hits (less than a 100 a day). Thanks for your thoughts, Max

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