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  • O'Reilly Safari Books Online and Sony Reader

    - by Steve
    I've accumulated a good collection of book snippets in pdf format from Safari Online and I was thinking about getting an ebook reader, specifically the Sony-PRS300, to hold them all for portable reference. If anyone has done this, two questions. Are there any DRM restrictions when the pdfs are put on the reader? I can't see any restrictions flat out in the pdfs on my notebook. There's a watermark that says the pdf is licensed to me. How good is the reader at rendering complex pdfs, with code snippets and illustrations? I read a previous post where it works fine in landscape mode. I can deal with that. Thanks in advance.

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  • CA ArcServe r11.1 - have to switch Tape Drive Offline then Online to finish backup

    - by Richard
    Ill keep it brief, I have an HP Ultrium 1 in a server currently running CA ArcServe r11.1. I have 5 daily backup tapes, each of which are new. 3 of the 5 work fine without intervention but 2 of them stop at varying points through the backup asking for a new tape, even though that tape is not full. The way I have found around this is to switch the tape drive offline for 10 minutes then switch it back online, whilst the backup is still running. Has anyone ever seen this before? If so, any ideas how to permanently fix this. If all else fails just some pointers in the right direction. Thanks

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  • Having Troubles Getting My Apache Server Online(NodeJS and Apache)

    - by Jeff Armingol
    I am new here. This is my situation. I am using nodejs modules, serialport2 and socket.io, because I am trying to forward the data from my arduino hardware through serialports. In my server side script, I read the data then forward it to the client side. Now I am using Apache to serve the html page,which is the client side. I am running Nodejs on port 8000 and Apache on port 80. It is running OKAY when I view it in my browser typing localhost:80. The data is appearing and seems fine. Now when I tried to get my Apache server online using a Free DDNS provider(http://www.noip.com/) and my port80, it loaded the webpage but there are no data appearing on the page. What seems to be the problem here? Really need your expertise and advice. Thanks in advanced!

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  • CA ArcServe r11.1 - have to switch Tape Drive Offline then Online to finish backup

    - by Richard
    Ill keep it brief, I have an HP Ultrium 1 in a server currently running CA ArcServe r11.1. I have 5 daily backup tapes, each of which are new. 3 of the 5 work fine without intervention but 2 of them stop at varying points through the backup asking for a new tape, even though that tape is not full. The way I have found around this is to switch the tape drive offline for 10 minutes then switch it back online, whilst the backup is still running. Has anyone ever seen this before? If so, any ideas how to permanently fix this. If all else fails just some pointers in the right direction. Thanks

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  • how to publish c# project online

    - by hero
    i have done a simple c# website that have a lot of pics (3000+). i want to publish the full website online. all i know is that i have to first buy a domain name, and then buy some space on a webhosting server. could anybody guide me? how much does a domain name usually cost? and also how should i upload the website on a hosting server? i mean should i upload the full code?

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  • online to do list manager with subtasks

    - by alex
    I'm looking for an online task list tool, what I absolutely need is the infinite number of subtask levels, because that's how my mind works. I don't need collaboration. There are a lot of great to do list sites out there, but for some reason most of them have only one subtask level or no subtasks at all. I know about todoist, but its interface doesn't work for me. There must be many more, I guess. Links to desktop tools with the feature are also appreciated as long as they are cross-platform.

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  • How should I manage/declare dependencies between open source C# projects?

    - by munificent
    I've got a game (a roguelike to be specific) in C# that I'm in the process of cleaning up to open source. One step I'd like to take is splitting it into three distinct pieces: A simple package of utility classes, things like 2D arrays, vectors, etc. A terminal UI package that gives you a curses-like display. It depends on 1. The actual game, which uses 1 and 2. Right now, these are all separate projects in the same solution, but I'd kind of like to make them completely separate projects (in the "open source project" sense, not the "visual studio project" use of the term) with their own names and repos. I think, at the very least, #1 is generally useful even if you aren't building game, and I don't want someone to have to build an entire game just to get some handy functions. What I'm not sure about is how to handle the dependencies if I split up the solution. If someone decides they want to sync the game, how should I ensure they also get 1 and 2? Include the built dependent .dlls in the games repo? Just document, "you need these other projects and they must be in a path relative to the game like this". Just leave it all one giant solution and a single repo. Something I'm not thinking of?

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  • Cocos2d-x v3 invalid conversion from 'cocos2d::Layer* [on hold]

    - by Hammerh5
    Hello guys I'm learning cocos2d-x v3 right but most of the code that I can find is to the version 2. My specific error is this one, when I try to compile my cocos2s-x 3 project this error shows. invalid conversion from 'cocos2d::Layer to Game* [-fpermisive]* What I want to do is create a new game scene in the following code: //Game.cpp #include "Game.h" Scene* Game::scene() { scene *sc = CCScene::create(); sc->setTag(TAG_GAME_SCENE); const Game *g = Game::create(); //Here is where the conversions fails. sc->addChild(g, 0, TAG_GAME_LAYER); return sc; } Of course this is my header file //Game.h #include "cocos2d.h" #include "Mole.h" #include "AppDelegate.h" using namespace cocos2d; class Game: public cocos2d::Layer { cocos2d::CCArray *moles; float timeBetweenMoles, timeElapsed, increaseMolesAtTime, increaseElapsed, lastMoleHiTime; int molesAtOnce; cocos2d::CCSize s; bool isPaused; public: CCString *missSound, *hitSound; static cocos2d::Scene* scene(); virtual bool init(); void showMole(); void initializeGame(); void onEnterTransitionDidFinish(); void onExit(); void onTouchesBegan(const std::vector<cocos2d::Touch *> &touches, cocos2d::Event *event); void tick(float dt); cocos2d::CCArray* getMoles(bool isUp); //LAYER_CREATE_FUNC(Game); }; #endif /* GAME_H_ */ I don't know what's wrong I suppose this code works fine in Cocos2d-x v2. It's maybe some changes in the C++ version ?

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  • How to sync the actions in a mutiplayer game?

    - by Wheeler
    I connect the clients with UDP (its a peer to peer connection on a multicast network) and the clients are sending their positions in every frame (in WP7 it means the default 30 FPS) to each other. This game is kinda a pong game, and my problem is the next: whenever the opponent hits the ball the angle will not be the same on both mobiles. I think its because the latency (1 pixel difference can cause a different angle). So my question is: how can I sync the hitting event?

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  • How to create a 3D world with 2D sprites similar to Ragnorak online?

    - by Romoku
    As far as I know Ragnorak Online is a 3D game world with 2D sprites overlayed. I would like to use this style in a game I am making in Unity, so I would like the player to be able to select little square tiles on the terrain. There are a couple routes I could take such as using a bunch of cubic polygons and linking them together or using one big map. The former approach doesn't seem to make any sense if the world is not flat as polygons wouldn't be reused often. The goal is to break down a 3D polygon into tiles which is heard to wrap my head around. I believe using something like an interval tree or array would be appropriate to store the rectangle grid, but how would I display a rectangle around the selection the player has his mouse over on the polygon terrain itself? Here is a screenshot. Here is a gameplay video. Here is the camera usage.

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  • Draw Rectangle To All Dimensions of Image

    - by opiop65
    I have some rudimentary collision code: public class Collision { static boolean isColliding = false; static Rectangle player; static Rectangle female; public static void collision(){ Rectangle player = Game.Playerbounds(); Rectangle female = Game.Femalebounds(); if(player.intersects(female)){ isColliding = true; }else{ isColliding = false; } } } And this is the rectangle code: public static Rectangle Playerbounds() { return(new Rectangle(posX, posY, 25, 25)); } public static Rectangle Femalebounds() { return(new Rectangle(femaleX, femaleY, 25, 25)); } My InputHandling class: public static void movePlayer(GameContainer gc, int delta){ Input input = gc.getInput(); if(input.isKeyDown(input.KEY_W)){ Game.posY -= walkSpeed * delta; walkUp = true; if(Collision.isColliding == true){ Game.posY += walkSpeed * delta; } } if(input.isKeyDown(input.KEY_S)){ Game.posY += walkSpeed * delta; walkDown = true; if(Collision.isColliding == true){ Game.posY -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_D)){ Game.posX += walkSpeed * delta; walkRight = true; if(Collision.isColliding == true){ Game.posX -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_A)){ Game.posX -= walkSpeed * delta; walkLeft = true; if(Collision.isColliding == true){ Game.posX += walkSpeed * delta; } } } The code works partially. Only the right and top side of the images collide. How do I correct the rectangle so it will draw on all sides? Thanks for any suggestions!

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  • Any open source editor to make video games online without programming knowledge?

    - by chelder
    With Scratch we can create video games online, from its web platform, and publish them on the same web. I could download its source code and use it, as many others already did (see Scratch modifications). Unfortunately, we need programming knowledge to use it. Actually, Scratch is mainly for teaching kids to code. I also found editors like Construct 2, GameSalad Creator and many others (just type on Google: create a video game without programming). With those editors we can create video games without coding. Unfortunately they are neither open source nor web platform. They need to be installed on Windows or Mac. Do you know some editor like Construct 2 or GameSalad Creator but open source and executable from a web server? Maybe some HTML5 game engine can do it?

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  • When would I use "scripts" or "scripting" in a game, as opposed to the core language?

    - by Brian Reindel
    The terms scripts and scripting appear to be used interchangeably on the Game Development Stack Exchange, but other than reading questions about a scripting language choice, I don't understand the relationship between scripts and scripting, and the core language. What does a script typically do, when would it be used, and are scripts in some contexts (as defined by game programmers) different than a scripting language?

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  • How do you pack resources in a game when you have too many of them?

    - by ThePlan
    I've recently made a basic space invaders clone in C++ using the Allegro 5 framework. It took me a long time, but after I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (Some of the people didn't even have the mingW dlls) which were making people who played the game very confused. How can I "pack" all my resources in a way that I can easily add-remove data to my game, and to reduce the size taken by the resource, basically placing them in 1 spot? I'm using codeblocks.

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  • Is it unprofessional to leave game resources to the open eye?

    - by ThePlan
    I'm still having problems packing my resources, after going through complicated APIs and basically just zip files which are exhausting my brain, I thought I could also pack the game with the resources visible to the human eye, in a simple folder. Would that be unprofessional? Personally, I've never even seen games do that, it would basically mean that the player could just edit whatever he wants in the game, like go in map1.txt and add an X somewhere to create a wall, or change the player sprite to a pony in MS PAINT.

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  • Where i must put .xnb files in mono game project using VS2010?

    - by user23899
    Hello there my problem was describe below In the "The Content Pipeline" paragraph http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#comments Author describe how fix it using VS2012 put xnb files to \AppX\Content folder but i use VS2010 and mono game templates for it and there is no folders like this so where i must put this asstes to run game correctly

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  • Will there be any more books in the Game Programming Gems series?

    - by Laurent Couvidou
    It's been more than three years now that the last Game Programming Gems book was published. The official website isn't updated anymore, and this page of Mark DeLoura's website seems to imply that the series is over. Was there ever an official statement about this? Was number 8 the last book? The Game Programming Gems were one of the most (if not the most) important resource for me and probably thousands of developers around the globe, did the Internet kill them?

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  • Is it a good plan to use 2D physics for a 3D racing game?

    - by user3195897
    I am working on a 3D racing game using SDL and OpenGL. I thought it would be easier to use a 2D physics engine, since I really don't need the 3rd dimension. There will be no flying cars or jumps, they will just be stuck to the floor, so I would use 2D colliders and that things to simulate collisions in a plane but render the actual game from a 3D perspective. So the real question is: is it possible, is it a dumb idea, what else can I do?

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  • Facebook Game Development - .NET - Which architecture?

    - by Ben
    I am starting to develop a facebook game using ASP.NET + Silverlight Which architecture would you use? ASP.NET MVC or MVVM or RIA Services? ALso what do you think about using XNA with Silversprite? The game won't be a arcade game. It will be more strategy/RPG. Thanks a lot in advance.

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  • iphone basic game loop

    - by Mrigank Gupta
    I am little confused with my Opengl game loop. as I am skipping touch events some times. My game loop is some thing like this.. I have ScreenManager which draw and update all game screens who so ever has control.In update I am checking input of all screen also. if input state changes, then whichever screen has control, consume touches. EaglView draw update | | ScreenManager.draw ScreenManager.update -> handle input stack ___________ ___________ of ___________ ___________ screen ___________ ___________ Problem comes.. I am changing input state as touch begun and end methods called. but sometimes In my game loop both touchbegun/end methods get called between two updates and I am missing events. I guess approach is not good. can you guys share your approach to this problem.

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  • PTS in flash game

    - by Erik Persson
    Hi, A friend to me made a flash game for my website. The game makes a request to /game/p00ints with the points in $_POST['points']. But, a hacker can easy find out how to get more points I guess, so, how can my friend or I fix this security hole? Best regards, Erik Persson

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  • Points (PTS) in flash game

    - by Erik Persson
    Hi, A friend to me made a flash game for my website. The game makes a request to /game/p00ints.php with the points in $_POST['points']. But, a hacker can easy find out how to get more points I guess, so, how can my friend or I fix this security hole? Best regards, Erik Persson

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  • Designing a game database

    - by Ronald
    I'm trying to design a database to record game histories for a game I'm working on. I have 3 different tables: users, gamehistories, and gamescores. Columns for tables: users: uid, displayname, email gamehistories: gid, pubID, start (datetime), end (datetime) gamescores: gid, uid, score I am trying to produce the following result set given a userID (uid): Opponent's displayname, my score, opponent's score, duration Any ideas? Is my design ok? How can I query these tables to get game histories for a given uid?

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  • Win32 API P-Invoke to bring a disk online, offline, and set unique ID

    - by Andy Schneider
    I am currently using Diskpart to accomplish these functions, but i would like to be able to use P-Invoke and not have to shell out to an external process in my C# app. The example Diskpart scripts are: //Online a disk Select disk 7 disk online // Reset GPT Identifier select disk 7 UNIQUEID DISK ID=baf784e7-6bbd-4cfb-aaac-e86c96e166ee I tried searching pinvoke.net but could only find functions that dealt with volumes, not disks. Any idea on how to accomplish these diskpart commands using Pinvoke?

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