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  • Java Playing Cards Game Framework

    - by isme
    My friends and I at uni love playing Shithead into the wee hours. But soon we graduate and will leave town, so probably won't get together for a game for a while. I want to develop a Java app we can use to play Shithead and our other favorites over a network. An app like this already exists, but is ugly, buggy and does not support our house rules. The source is available, but is such a mess that I would really rather start from scratch than try to refactor it! Building my game using some standard playing card api or framework, if such a thing exists, would be better than starting from scratch. The answer to a similar SO question was to use the JPC-API, which allegedly provides basic playing card services and rendering. But this Sourceforge project currently makes available no files or source code! Is there an alternative, or somewhere else to find this framework? Soon I will need help with the following as well: Lobby services (finding other players) Gaming network protocol (to communicate moves between players) Gaming theory (to write the computer opponent) Winning condition detection Game UI development

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  • Stretch video to full screen in a SurfaceView extension

    - by SS
    I have created a widget that is an extension of SurfaceView (very similar to [VideoView][1]) and I am working on a feature to stretch the video fully across the device screen when certain action is taken. I've looked at onMeasure function of VideoView and re-wrote it this way: @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { if (mStretchVideo) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); } else { int width = getDefaultSize(mVideoWidth, widthMeasureSpec); int height = getDefaultSize(mVideoHeight, heightMeasureSpec); if (mVideoWidth > 0 && mVideoHeight > 0) { if (mVideoWidth * height > width * mVideoHeight) { height = width * mVideoHeight / mVideoWidth; } else if (mVideoWidth * height < width * mVideoHeight) { width = height * mVideoWidth / mVideoHeight; } } setMeasuredDimension(width, height); } } This seems to work fine if I completely stop the video and start playing again. Now I am trying to force the refresh of this SurfaceView after setting the stretch flag so that the video gets stretched while it is playing, but I couldn't figure out how to force a refresh on SurfaceView. I tried android.view.View.invalidate(), android.view.View.refreshDrawableState() and calling android.view.View.measure(int, int) directly with different combinations but did not get any success. Any ideas?

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  • Youtube video on load through Jquery/JS

    - by jonthecoder2346
    My goal is to display a youtube video through a javascript function that will read the embedded code and load the video automatically in the div assigned. But I am not getting anything shown in the div assigned for the video. Is it because it has to be triggered by a button click? <script type="text/javascript"> var last_cnad_text_1 = ''; var options_cnad_text_1 = { embedMethod:'fill', maxWidth:320, maxHeight: 320 }; function loadVideo() { val = $('#cnad_text_1').val(); if ( val != '' && val != last_cnad_text_1 ) { last_cnad_text_1 = val; $("#embed_cnad_text_1").oembed(val,options_cnad_text_1); } } $(function(){ $('#cnad_text_1').keydown(loadVideo()); $('#cnad_text_1').click(loadVideo()); $('#cnad_text_1').change(loadVideo()); }); </script> <body> <input id="cnad_text_1" type="text" value="" size="60" name="cnad[text_1]"> <div id="embed_cnad_text_1"></div> </body> </html>

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  • Problems running XNA game on 64-bit Windows 7

    - by Tesserex
    I'm having problems getting my game engine to run on my brother's machine, which is running 64-bit Windows 7. I'm developing on 32-bit XP SP2. My app uses XNA, FMOD.NET, and another dll I wrote entirely in C#. Everything is targeted to x86, not AnyCPU. I've read that this is required for XNA to work because there is no 64-bit xna framework. I recompiled FMOD.NET as x86 as well and made sure to be using the 32-bit version of the native dll. So I don't see any problems there. However when he tries to run my app, it gives an error which is mysterious, but not unheard of. A FileNotFoundException with an empty file name, and the top of the stack trace is in my main form constructor. The message is The specified module could not be found. (Exception from HRESULT: 0x8007007E) I found some threads online about this error, all with very vague, mixed, and fuzzy responses that don't really help me. Most remind people to target x86. Some say check that they have all the dlls necessary. I gave my brother Microsoft.Xna.Framework.dll, but does he need to install the entire XNA redistributable package? When I take everything I sent him and stick it in a random directory, it still runs fine for me. I developed the game in VS2008, not in game studio, using XNA 3.0 and a Windows Forms control that uses XNA drawing which I found in an msdn tutorial. I would also like to avoid requiring a full installer if possible. Any insight? Please?

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  • How to record video in iphone

    - by Timmi
    HI, I need to record video using iPhone. To do that i used UIImagePickerController. I have an iPhone 3G, with me. when i run my code to check if source type available it says device not supported. My OS is 3.2.1, where i am wrong, can some one tell me what i need to change. Also is there some other way to record video. What i need to do is to get the video stream as it is recorded. UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; NSArray *sourceTypes = [UIImagePickerController availableMediaTypesForSourceType:picker.sourceType]; if (![sourceTypes containsObject:(NSString *)kUTTypeVideo ]){ NSLog(@"device not supported"); return; } //picker.allowsEditing = YES; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.mediaTypes = [NSArray arrayWithObject:(NSString *)kUTTypeVideo]; picker.videoQuality = UIImagePickerControllerQualityTypeHigh; [self presentModalViewController:picker animated:YES]; Thanks,

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  • Playing video and audio in iPhone not working...

    - by Scott
    So we have buttons linked up to display images/videos/audio on click depending on a check we do earlier. That part works fine. It knows which one to play, however, when we click the buttons for video and audio, nothing happens. The image one works fine. The video and audio are being taken for a URL online, they are not local, but everywhere said this was still possible. Here is a little snippet of the code where we play the two files: if ( [fName hasSuffix:@".png"]) { NSLog(@"PICTURE"); NSURL *url = [NSURL URLWithString: fName]; UIImage *image = [UIImage imageWithData: [NSData dataWithContentsOfURL:url]]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; // self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[[UIImageView alloc] initWithImage:image]]; } if ( [fName hasSuffix:@".mp4"]) { NSLog(@"VIDEO"); //NSString *path = [[NSBundle mainBundle] pathForResource:fName ofType:@"mp4"]; //NSLog(path); NSURL *url = [NSURL fileURLWithPath:fName]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:url]; [player play]; } if ( [fName hasSuffix:@".mp3"]) { NSLog(@"AUDIO"); NSURL *url = [NSURL fileURLWithPath:fName]; NSData *soundData = [NSData dataWithContentsOfURL:url]; AVAudioPlayer *avPlayer = [[AVAudioPlayer alloc] initWithData:soundData error: nil]; [avPlayer play]; } See anything wrong? By the way it compiles and runs, but nothing happens when we hit the button that executes that code.

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  • youtube video downloaed succesfully on local, but on server(online) only 0 byte flv is downloading

    - by I Like PHP
    i m using php tube class to download youtube video. Video is automatically downloaded in a folder by submitting youtube video url. everything is working fine on local (XAMPP), but when i upload this to server(online), THEN ONLY 0 byte flv file is saved. i also debug the code both side( local and global ). i get the url like this( on local) http://www.youtube.com/get_video?video_id=1jNWCFwqPvM&=vjVQa1PpcFMyYCECyfmYENWklpwXGyhVgJpSFPgNAEc%3D whereas on server i got link like this http://www.youtube.com/ get_video?video_id=1jNWCFwqPvM&t=vjVQa1PpcFNS3SPxIXi8hy-NF4qZFFrScDXCjGLLrLc%3D when i copy the link getting from local and paste on browser then a download box appear on browser, whereas when i copy the link getting from server and paste on browser then only a blank page appears please solve my problem, where is the error??? how to know that pear is installed or not on server? on server side sometimes i get link like http://www.youtube.com/get_video?video_id=1jNWCFwqPvM&t=vjVQa1PpcFNS3SPxIXi8hy-NF4qZFFrScDXCjGLLrLc%3D but sometimes i get only http://www.youtube.com/get_video?video_id=&t= please guide me how to solve these? Thanks in advance to all my seniors

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  • HTML5 card game [closed]

    - by ChrisCa
    I created a card game in silverlight a year or so ago in order to learn a bit about Silverlight. I am now wanting to make a HTML5 version of the game in an effort to learn a little bit more about that. I am thinking I'd like to take advantage of stuff like Knockout.js and WebSockets and the canvas element. Now what I'm confused about is how to lay out the cards on the screen. With Silverlight I was able to make a "Hand" control, which was made up of two sub controls - the cards the player has in their hand and the ones they have on the table. And they in turn were made up of Card controls. Now I don't believe there is the concept on a User Control in javascript. So I am possibly thinking about this in entirely the wrong way. So my question is - how could I lay out some cards on the table and perhaps make reuse of something for each player? I have a client side JSON object called game, which contains an array of players. Each player has a hand which is made up of an array of in-hand cards and on-table cards. Ideally I would like to bind these to something using Knockout.js - but I don't know what I could bind to. Would I simply position images (of cards) on a canvas? Is there a way to make some kind of Hand object that each player could have and that I could bind to? Any advice? Or sample code you've seen elsewhere?

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  • Replace an embed or iframe youtube video by an tumbnail + link to vídeo.

    - by Evel
    I need an javascript that can be placed on header that recognizes an youtube embed or iframe player and replaces it by a tumbnail linked to the vídeo on youtube. The script should identifies an code like this ones: <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/J4oJWUJpbLY?fs=1&amp;hl=pt_BR&amp;hd=1&amp;color1=0x5d1719&amp;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/J4oJWUJpbLY?fs=1&amp;hl=pt_BR&amp;hd=1&amp;color1=0x5d1719&amp;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object> <iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/J4oJWUJpbLY?hd=1" frameborder="0"></iframe> And replace by it: <a href="http://www.youtube.com/watch?v=n1VCUF2xqKk" target="_blank"><img src="http://img.youtube.com/vi/n1VCUF2xqKk/default.jpg" alt="" /></a> Look that the variable is the video ID. It is possible?

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  • Fade in and out a div contains video embedHTML in jquery

    - by Ahmy
    I have a div and three links when a link is clicked the div is set its innerHTML with an embedHTML of video and i need to cause some effects when the current div video is changed on clicking the link Example : <a id="Link1" onClick="ChangeVideo(1)">Link1</a> <a id="Link2" onClick="ChangeVideo(2)">Link2</a> <a id="Link3" onClick="ChangeVideo(3)">Link3</a> <div id="CurrVideo"></div> <script type="text/javascript" language="javascript"> //The ArrEmbed is an array that is set on the load of the page:: var ArrEmbed = new Array(); function ChangeVideo(index) { $('#CurrVideo).fadeTo(1000,0.25,function(){ document.getElementById("CurrVideo").innerHTML = ArrEmbed[index-1]; }); $('#CurrVideo).fadeTo(500,1.25); } </script> The effect is not noticeable and fading with opacity diminshing is not noticed even if the duration time is increased (e.g. 'slow') and when i replace the EmbedHTML with image this code is applicable and the effect of fading is noticed but with the video it is not noticeable so how can i solve this problem ? Thanks in advance for any try Note: The embedHTML differ as it may come from youtube or any server or from my JWPlayer.

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  • django/python: is one view that handles two sibling models a good idea?

    - by clime
    I am using django multi-table inheritance: Video and Image are models derived from Media. I have implemented two views: video_list and image_list, which are just proxies to media_list. media_list returns images or videos (based on input parameter model) for a certain object, which can be of type Event, Member, or Crag. The view alters its behaviour based on input parameter action (better name would be mode), which can be of value "edit" or "view". The problem is that I need to ask whether the input parameter model contains Video or Image in media_list so that I can do the right thing. Similar condition is also in helper method media_edit_list that is called from the view. I don't particularly like it but the only alternative I can think of is to have separate (but almost the same) logic for video_list and image_list and then probably also separate helper methods for videos and images: video_edit_list, image_edit_list, video_view_list, image_view_list. So four functions instead of just two. That I like even less because the video functions would be very similar to the respective image functions. What do you recommend? Here is extract of relevant parts: http://pastebin.com/07t4bdza. I'll also paste the code here: #urls url(r'^media/images/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.image_list, name='image-list') url(r'^media/videos/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.video_list, name='video-list') #views def image_list(request, rel_model_tag, rel_object_id, mode): return media_list(request, Image, rel_model_tag, rel_object_id, mode) def video_list(request, rel_model_tag, rel_object_id, mode): return media_list(request, Video, rel_model_tag, rel_object_id, mode) def media_list(request, model, rel_model_tag, rel_object_id, mode): rel_model = tag_to_model(rel_model_tag) rel_object = get_object_or_404(rel_model, pk=rel_object_id) if model == Image: star_media = rel_object.star_image else: star_media = rel_object.star_video filter_params = {} if rel_model == Event: filter_params['event'] = rel_object_id elif rel_model == Member: filter_params['members'] = rel_object_id elif rel_model == Crag: filter_params['crag'] = rel_object_id media_list = model.objects.filter(~Q(id=star_media.id)).filter(**filter_params).order_by('date_added').all() context = { 'media_list': media_list, 'star_media': star_media, } if mode == 'edit': return media_edit_list(request, model, rel_model_tag, rel_object_id, context) return media_view_list(request, model, rel_model_tag, rel_object_id, context) def media_view_list(request, model, rel_model_tag, rel_object_id, context): if request.is_ajax(): context['base_template'] = 'boxes/base-lite.html' return render(request, 'media/list-items.html', context) def media_edit_list(request, model, rel_model_tag, rel_object_id, context): if model == Image: get_media_edit_record = get_image_edit_record else: get_media_edit_record = get_video_edit_record media_list = [get_media_edit_record(media, rel_model_tag, rel_object_id) for media in context['media_list']] if context['star_media']: star_media = get_media_edit_record(context['star_media'], rel_model_tag, rel_object_id) else: star_media = None json = simplejson.dumps({ 'star_media': star_media, 'media_list': media_list, }) return HttpResponse(json, content_type=json_response_mimetype(request)) def get_image_edit_record(image, rel_model_tag, rel_object_id): record = { 'url': image.image.url, 'name': image.title or image.filename, 'type': mimetypes.guess_type(image.image.path)[0] or 'image/png', 'thumbnailUrl': image.thumbnail_2.url, 'size': image.image.size, 'id': image.id, 'media_id': image.media_ptr.id, 'starUrl':reverse('image-star', kwargs={'image_id': image.id, 'rel_model_tag': rel_model_tag, 'rel_object_id': rel_object_id}), } return record def get_video_edit_record(video, rel_model_tag, rel_object_id): record = { 'url': video.embed_url, 'name': video.title or video.url, 'type': None, 'thumbnailUrl': video.thumbnail_2.url, 'size': None, 'id': video.id, 'media_id': video.media_ptr.id, 'starUrl': reverse('video-star', kwargs={'video_id': video.id, 'rel_model_tag': rel_model_tag, 'rel_object_id': rel_object_id}), } return record # models class Media(models.Model, WebModel): title = models.CharField('title', max_length=128, default='', db_index=True, blank=True) event = models.ForeignKey(Event, null=True, default=None, blank=True) crag = models.ForeignKey(Crag, null=True, default=None, blank=True) members = models.ManyToManyField(Member, blank=True) added_by = models.ForeignKey(Member, related_name='added_images') date_added = models.DateTimeField('date added', auto_now_add=True, null=True, default=None, editable=False) class Image(Media): image = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}) thumbnail_1 = ImageSpecField(source='image', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='image', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Video(Media): url = models.URLField('url', max_length=256, default='') embed_url = models.URLField('embed url', max_length=256, default='', blank=True) author = models.CharField('author', max_length=64, default='', blank=True) thumbnail = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}, null=True, default=None, blank=True) thumbnail_1 = ImageSpecField(source='thumbnail', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='thumbnail', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Crag(models.Model, WebModel): name = models.CharField('name', max_length=64, default='', db_index=True) normalized_name = models.CharField('normalized name', max_length=64, default='', editable=False) type = models.IntegerField('crag type', null=True, default=None, choices=crag_types) description = models.TextField('description', default='', blank=True) country = models.ForeignKey('country', null=True, default=None) #TODO: make this not null when db enables it latitude = models.FloatField('latitude', null=True, default=None) longitude = models.FloatField('longitude', null=True, default=None) location_index = FixedCharField('location index', length=24, default='', editable=False, db_index=True) # handled by db, used for marker clustering added_by = models.ForeignKey('member', null=True, default=None) #route_count = models.IntegerField('route count', null=True, default=None, editable=False) date_created = models.DateTimeField('date created', auto_now_add=True, null=True, default=None, editable=False) last_modified = models.DateTimeField('last modified', auto_now=True, null=True, default=None, editable=False) star_image = models.ForeignKey('Image', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL) star_video = models.ForeignKey('Video', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL)

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  • MP4 plays on Safari 4 (desktop) but not on Safari Mobile (iphone)

    - by deb
    I'm encoding the video with ffmpeg and displaying it using the HTML 5 video tag. It works fine on Firefox (i'm also providing a ogg version) and Safari 4. However, when I try to open it on the iphone I get a "Cannot Play Movie" error. Here is the ffmpeg command I'm using: ffmpeg -y -i movie.mov -acodec libfaac -ar 44100 -ab 96k -vcodec libx264 -vpre hq -level 41 -crf 20 -bufsize 20000k -maxrate 1500k -g 250 -s 320X200 -coder 1 -flags +loop -cmp +chroma -partitions +parti4x4+partp8x8+partb8x8 -flags2 +dct8x8+bpyramid -me_method umh -subq 7 -me_range 16 -keyint_min 25 -sc_threshold 40 -i_qfactor 0.71 -rc_eq 'blurCplx^(1-qComp)' -bf 16 -b_strategy 1 -bidir_refine 1 -refs 6 -deblockalpha 0 -deblockbeta 0 movie.mp4 I reduced the maxrate to 1500 because I read that if the bit rate is too high the iphone won't play the video, but still didn't work. I don't know where else to look... any ideas? Thanks in advance

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  • sd card folder is not being created in DDMS

    - by Abhijeet
    hi everyone , I am new to android. I intend to make video player which can play video from file as well as web URL. But the problem is that when my emulator runs , a sd card folder should be created in "File Explorer" tab of DDMS perspective in eclipse , which is not happening . That's why I am unable to push any file in the sd card and hence video is not being played. I have used followed this code :- check it out the link http://davanum.wordpress.com/2009/12/04/android-%E2%80%93-videomusic-player-sample-take-2/ Please help me out. Abhijeet

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  • sd card folder is not being created in DDMS

    - by Abhijeet
    hi everyone , I am new to android. I intend to make video player which can play video from file as well as web URL. But the problem is that when my emulator runs , a sd card folder should be created in "File Explorer" tab of DDMS perspective in eclipse , which is not happening . That's why I am unable to push any file in the sd card and hence video is not being played. I have used following code :- check it out the link http://davanum.wordpress.com/2009/12/04/android-%E2%80%93-videomusic-player-sample-take-2/ Please help me out. Abhijeet

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  • Best Java 'framework' for LOW-END 3D Graphics?

    - by CodeJustin.com
    I've made my share of 2D games on various platforms but I have never developed a 3D game. I want to make a small "mmorpg". I already made my server in python and it works just fine with my flash 2D game but I decided I want to step it up and try out 3D. I want to make a 3D game for the web browser and I think Java might be a good choice for this. So basically I'm just looking for a straight forward and well documents 'framework' to make LOW-END 3D games. Keep in mind that I will be targeting peoples with very low-end PC's (plus my 3d modeling skills aren't great so I wouldn't mind hiding it somewhat, haha)

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  • iPhone OS: implementing your own achievements, how do I do it?

    - by nickthedude
    I'm working on a game where really the only game part is (at least right now) that the user can unlock achievements as she does various things throughout the game. I have a database that can keep track of certain user actions and record how many times a user does something but I'm having trouble figuring out the best way to architect the app so that I have to do the least amount of work. Kind of suck with the timing because gamecenter is not ready and it seems like openfeint is changing gears, but maybe I'm wrong. I'd prefer to do everything "in house" if it is not too ridiculous. looking for suggestions. Thanks, Nick

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  • Creating an Improved Digital Zoom

    - by Kazar
    Hey, Ok, so I have a given video source (for the sake of the example, it is a camera). It does not have optical zoom, but we supply digital zoom instead. Now this digital zoom is pretty simple, simply cropping the image to a specified portion, and filling the screen with that portion. The problem is that the zoomed video can have pretty rubbish quality when the digital zoom is enabled. I am wondering if anyone knows of an approach by which a higher quality of digital zoom can be achieved in real-time. The software is on Windows, and the video is rendered using DirectShow, but it isn't a platform solution I'm necessarily after, more just a better approach to the problem. Cheers

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  • How do sprites work?

    - by Alan
    How do sprites work? I've seen sprites from old school games like Super Mario Brothers, and wondered how they're animated to make a game. They're always presented as one big image map, so how are they used? For Mario (as an example) are there precalculated image co-ordinates that outline mario, and are swapped between various mario sprites to produce animation? Or are sprites pre "cut" during game initialization using precalculated images co-ordinates and stored in memory somewhere? Obviously I know nothing about game development.

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  • Android webview cookie problem

    - by Tori
    I have a video link in a web view, on the emulator, I hear the audio and no video is displayed. I think this is an emulator issue. I tried on my Nexus One, when I click the link, it opens a new webview and tries to access the server almost immediately reverts back to the webview and does not show the video. Logcat says: WARN/ResponseProcessCookies(486): Cookie rejected: "BasicClientCookie[version=0,name=GX,domain=mail.google.com,path=/proxy/gmail/mail,expiry=Tue Mar 22 19:55:33 EDT 2011]". Illegal domain attribute "mail.google.com". Domain of origin: "android.clients.google.com" How can I fix this?

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  • How would MVVM be for games?

    - by Benny Jobigan
    Particularly for 2d games, and particularly silverlight/wpf games. If you think about it, you can divide a game object into its view (the graphic on the screen) and a view-model/model (the state, ai, and other data for the object). In silverlight, it seems common to make each object a user control, putting the model and view into a single object. I suppose the advantage of this is simplicity. But, perhaps it's less clean or has some disadvantages in terms of the underlying "game engine". What are your thoughts on this matter? What are some advantages and disadvantages of using the MVVM pattern for game development? How about performance? All thoughts are welcome.

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  • How to play multiple online videos on IOS continuously

    - by Matt.Z
    The scenario is like this: I have some long video, and slice it into small files(mp4, for example: 5 min per file), put them under some website. I wanna play (on IOS) these mp4 videos continuously, one by one, try to do not let user feel there has a pause between video pieces. So I need to buffer next video when I play current one. But I don't know where to start. What should I do? Can anyone give me some information of related documentation or source code I can study with?

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  • How RPG characters are made

    - by user365314
    If RPG with the ability to change armors and clothes are made, how is it done? I mean the 3d side mostly If i make normal character, that has flat clothes, it would be easy, just change textures, but question is about armors, which have totally different models. So are only armor models recreated or character model with armor? How is it imported into game engine, only armor or character model with new armor? If person changes armor in game, will game swap the hole model or only the armor part? if only the armor part, then how the movement animations are done, are armor models animated on characters in 3d programs or what... :D

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  • Making of a "Babbelbox" where you can speak to for partys

    - by Spidfire
    Ive got a project to make for a party, its called in holland a "Babbelbox". its a computer with a webcam and microphone that can be used to make a kind of video log of everyone who wants to say something about the party. But the problem is that i dont know where to start. ive made a kind of video show system in c but i cant save any data to a good format so it wont jam my harddisk in one hour full. Requirements: Record video + audio Recoding has to start after pressing a button Good compression over the recorded videos (would be even better if it can to be read by final cut pro or premiere pro) Light wight programm would be nice but i could scale up the computer power

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  • Problem with videos on heroku

    - by mnml
    Hi, I have recently moved my RoR app on the Heroku platform, and almost everything works fine apart from the videos. It works fine when my app runs in local but not on heroku. This is the error log I'm getting, if anyone knows where it can be coming from: Processing VideosController#new (for IP at 2010-03-20 04:32:09) [GET] Session ID: 6abecf60c3369d7c7029e366bb801e08 Parameters: {"artist_id"=>"10", "action"=>"new", "controller"=>"admin/videos"} Rendering within layouts/admin Rendering admin/videos/new ActionView::TemplateError (undefined method `video_file_relative_path' for #<Video:0x2adc9839fe28>) on line #21 of app/views/admin/videos/ _form.rhtml: 18: 19: <p><label for="videos_image_file">Fichier Vidéo SWF</label><br/> 20: <% if @video.video_file %> 21: <%= link_to image_tag(url_for_file_column("video", "video_file", :name => "thumbnail"))+"<br>", {:controller => url_for_file_column("video", "video_file")}, :popup => ['new_window', 'height=200,width=200'] %> 22: <% end %> 23: <%= file_column_field 'video', 'video_file' %> 24: &nbsp;&nbsp;&nbsp; #{RAILS_ROOT}/vendor/rails/activerecord/lib/active_record/base.rb: 1792:in `method_missing' #{RAILS_ROOT}/vendor/plugins/file_column/lib/file_column_helper.rb: 75:in `send' #{RAILS_ROOT}/vendor/plugins/file_column/lib/file_column_helper.rb: 75:in `url_for_file_column' #{RAILS_ROOT}/app/views/admin/videos/_form.rhtml:21:in `_run_rhtml_admin_videos__form' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_view/base.rb: 314:in `send' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_view/base.rb: 314:in `compile_and_render_template' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_view/base.rb: 290:in `render_template' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_view/base.rb: 249:in `render_file' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_view/base.rb: 264:in `render' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_view/partials.rb: 59:in `render_partial' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ benchmarking.rb:33:in `benchmark' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_view/partials.rb: 58:in `render_partial' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_view/base.rb: 276:in `render' #{RAILS_ROOT}/app/views/admin/videos/new.rhtml:4:in `_run_rhtml_admin_videos_new' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_view/base.rb: 314:in `send' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_view/base.rb: 314:in `compile_and_render_template' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_view/base.rb: 290:in `render_template' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_view/base.rb: 249:in `render_file' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ base.rb:699:in `render_file' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ base.rb:621:in `render_with_no_layout' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ layout.rb:243:in `render_without_benchmark' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ benchmarking.rb:53:in `render' /usr/local/lib/ruby/1.8/benchmark.rb:293:in `measure' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ benchmarking.rb:53:in `render' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ base.rb:911:in `perform_action_without_filters' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ filters.rb:368:in `perform_action_without_benchmark' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ benchmarking.rb:69:in `perform_action_without_rescue' /usr/local/lib/ruby/1.8/benchmark.rb:293:in `measure' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ benchmarking.rb:69:in `perform_action_without_rescue' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ rescue.rb:82:in `perform_action' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ base.rb:381:in `send' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ base.rb:381:in `process_without_filters' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ filters.rb:377:in `process_without_session_management_support' #{RAILS_ROOT}/vendor/rails/actionpack/lib/action_controller/ session_management.rb:117:in `process' #{RAILS_ROOT}/vendor/rails/railties/lib/dispatcher.rb:38:in `dispatch' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/lib/rack/adapter/ rails.rb:60:in `serve_rails' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/lib/rack/adapter/ rails.rb:80:in `call' /home/heroku_rack/lib/static_assets.rb:9:in `call' /home/heroku_rack/lib/last_access.rb:25:in `call' /usr/local/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb: 46:in `call' /usr/local/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb: 40:in `each' /usr/local/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb: 40:in `call' /home/heroku_rack/lib/date_header.rb:14:in `call' /usr/local/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/builder.rb: 60:in `call' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/lib/thin/ connection.rb:80:in `pre_process' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/lib/thin/ connection.rb:78:in `catch' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/lib/thin/ connection.rb:78:in `pre_process' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/lib/thin/ connection.rb:57:in `process' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/lib/thin/ connection.rb:42:in `receive_data' /usr/local/lib/ruby/gems/1.8/gems/eventmachine-0.12.6/lib/ eventmachine.rb:240:in `run_machine' /usr/local/lib/ruby/gems/1.8/gems/eventmachine-0.12.6/lib/ eventmachine.rb:240:in `run' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/lib/thin/backends/ base.rb:57:in `start' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/lib/thin/server.rb: 150:in `start' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/lib/thin/controllers/ controller.rb:80:in `start' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/lib/thin/runner.rb: 173:in `send' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/lib/thin/runner.rb: 173:in `run_command' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/lib/thin/runner.rb: 139:in `run!' /usr/local/lib/ruby/gems/1.8/gems/thin-1.0.1/bin/thin:6 /usr/local/bin/thin:20:in `load' /usr/local/bin/thin:20 Thanks

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  • How to set background image in Java?

    - by Dew
    I am developing a simple platform game using Java using BlueJ as the IDE. Right now I have player/enemy sprites, platforms and other items in the game drawn using polygons and simple shapes. Eventually I hope to replace them with actual images. For now I would like to know what is the simplest solution to setting an image (either URL or from local source) as the 'background' of my game window/canvas? I would appreciate it if it isn't something long or complex as my programming skills aren't very good and I want to keep my program as simple as possible. Kindly provide example codes with comments to elaborate on their function, and also if it's in its own class, how to call on relevant methods used by it on other classes. Thank you very much.

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