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  • Java Port Socket Programming Error

    - by atrus-darkstone
    Hi- I have been working on a java client-server program using port sockets. The goal of this program is for the client to take a screenshot of the machine it is running on, break the RGB info of this image down into integers and arrays, then send this info over to the server, where it is reconstructed into a new image file. However, when I run the program I am experiencing the following two bugs: The first number recieved by the server, no matter what its value is according to the client, is always 49. The client only sends(or the server only receives?) the first value, then the program hangs forever. Any ideas as to why this is happening, and what I can do to fix it? The code for both client and server is below. Thanks! CLIENT: import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.image.BufferedImage; import java.io.*; import java.net.Socket; import java.text.SimpleDateFormat; import java.util.*; import javax.swing.*; import javax.swing.Timer; public class ViewerClient implements ActionListener{ private Socket vSocket; private BufferedReader in; private PrintWriter out; private Robot robot; // static BufferedReader orders = null; public ViewerClient() throws Exception{ vSocket = null; in = null; out = null; robot = null; } public void setVSocket(Socket vs) { vSocket = vs; } public void setInput(BufferedReader i) { in = i; } public void setOutput(PrintWriter o) { out = o; } public void setRobot(Robot r) { robot = r; } /*************************************************/ public Socket getVSocket() { return vSocket; } public BufferedReader getInput() { return in; } public PrintWriter getOutput() { return out; } public Robot getRobot() { return robot; } public void run() throws Exception{ int speed = 2500; int pause = 5000; Timer timer = new Timer(speed, this); timer.setInitialDelay(pause); // System.out.println("CLIENT: Set up timer."); try { setVSocket(new Socket("Alex-PC", 4444)); setInput(new BufferedReader(new InputStreamReader(getVSocket().getInputStream()))); setOutput(new PrintWriter(getVSocket().getOutputStream(), true)); setRobot(new Robot()); // System.out.println("CLIENT: Established connection and IO ports."); // timer.start(); captureScreen(nameImage()); }catch(Exception e) { System.err.println(e); } } public void captureScreen(String fileName) throws Exception{ Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); Rectangle screenRectangle = new Rectangle(screenSize); BufferedImage image = getRobot().createScreenCapture(screenRectangle); int width = image.getWidth(); int height = image.getHeight(); int[] pixelData = new int[(width * height)]; image.getRGB(0,0, width, height, pixelData, width, height); byte[] imageData = new byte[(width * height)]; String fromServer = null; if((fromServer = getInput().readLine()).equals("READY")) { sendWidth(width); sendHeight(height); sendArrayLength((width * height)); sendImageInfo(fileName); sendImageData(imageData); } /* System.out.println(imageData.length); String fromServer = null; for(int i = 0; i < pixelData.length; i++) { imageData[i] = ((byte)pixelData[i]); } System.out.println("CLIENT: Pixel data successfully converted to byte data."); System.out.println("CLIENT: Waiting for ready message..."); if((fromServer = getInput().readLine()).equals("READY")) { System.out.println("CLIENT: Ready message recieved."); getOutput().println("SENDING ARRAY LENGTH..."); System.out.println("CLIENT: Sending array length..."); System.out.println("CLIENT: " + imageData.length); getOutput().println(imageData.length); System.out.println("CLIENT: Array length sent."); getOutput().println("SENDING IMAGE..."); System.out.println("CLIENT: Sending image data..."); for(int i = 0; i < imageData.length; i++) { getOutput().println(imageData[i]); } System.out.println("CLIENT: Image data sent."); getOutput().println("SENDING IMAGE WIDTH..."); System.out.println("CLIENT: Sending image width..."); getOutput().println(width); System.out.println("CLIENT: Image width sent."); getOutput().println("SENDING IMAGE HEIGHT..."); System.out.println("CLIENT: Sending image height..."); getOutput().println(height); System.out.println("CLIENT: Image height sent..."); getOutput().println("SENDING IMAGE INFO..."); System.out.println("CLIENT: Sending image info..."); getOutput().println(fileName); System.out.println("CLIENT: Image info sent."); getOutput().println("FINISHED."); System.out.println("Image data sent successfully."); } if((fromServer = getInput().readLine()).equals("CLOSE DOWN")) { getOutput().close(); getInput().close(); getVSocket().close(); } */ } public String nameImage() throws Exception { String dateFormat = "yyyy-MM-dd HH-mm-ss"; Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(dateFormat); String fileName = sdf.format(cal.getTime()); return fileName; } public void sendArrayLength(int length) throws Exception { getOutput().println("SENDING ARRAY LENGTH..."); getOutput().println(length); } public void sendWidth(int width) throws Exception { getOutput().println("SENDING IMAGE WIDTH..."); getOutput().println(width); } public void sendHeight(int height) throws Exception { getOutput().println("SENDING IMAGE HEIGHT..."); getOutput().println(height); } public void sendImageData(byte[] imageData) throws Exception { getOutput().println("SENDING IMAGE..."); for(int i = 0; i < imageData.length; i++) { getOutput().println(imageData[i]); } } public void sendImageInfo(String info) throws Exception { getOutput().println("SENDING IMAGE INFO..."); getOutput().println(info); } public void actionPerformed(ActionEvent a){ String message = null; try { if((message = getInput().readLine()).equals("PROCESSING...")) { if((message = getInput().readLine()).equals("IMAGE RECIEVED SUCCESSFULLY.")) { captureScreen(nameImage()); } } }catch(Exception e) { JOptionPane.showMessageDialog(null, "Problem: " + e); } } } SERVER: import java.awt.image.BufferedImage; import java.io.*; import java.net.*; import javax.imageio.ImageIO; /*IMPORTANT TODO: * 1. CLOSE ALL STREAMS AND SOCKETS WITHIN CLIENT AND SERVER! * 2. PLACE MAIN EXEC CODE IN A TIMED WHILE LOOP TO SEND FILE EVERY X SECONDS * */ public class ViewerServer { private ServerSocket vServer; private Socket vClient; private PrintWriter out; private BufferedReader in; private byte[] imageData; private int width; private int height; private String imageInfo; private int[] rgbData; private boolean active; public ViewerServer() throws Exception{ vServer = null; vClient = null; out = null; in = null; imageData = null; width = 0; height = 0; imageInfo = null; rgbData = null; active = true; } public void setVServer(ServerSocket vs) { vServer = vs; } public void setVClient(Socket vc) { vClient = vc; } public void setOutput(PrintWriter o) { out = o; } public void setInput(BufferedReader i) { in = i; } public void setImageData(byte[] imDat) { imageData = imDat; } public void setWidth(int w) { width = w; } public void setHeight(int h) { height = h; } public void setImageInfo(String im) { imageInfo = im; } public void setRGBData(int[] rd) { rgbData = rd; } public void setActive(boolean a) { active = a; } /***********************************************/ public ServerSocket getVServer() { return vServer; } public Socket getVClient() { return vClient; } public PrintWriter getOutput() { return out; } public BufferedReader getInput() { return in; } public byte[] getImageData() { return imageData; } public int getWidth() { return width; } public int getHeight() { return height; } public String getImageInfo() { return imageInfo; } public int[] getRGBData() { return rgbData; } public boolean getActive() { return active; } public void run() throws Exception{ connect(); setActive(true); while(getActive()) { recieve(); } close(); } public void recieve() throws Exception{ String clientStatus = null; int clientData = 0; // System.out.println("SERVER: Sending ready message..."); getOutput().println("READY"); // System.out.println("SERVER: Ready message sent."); if((clientStatus = getInput().readLine()).equals("SENDING IMAGE WIDTH...")) { setWidth(getInput().read()); System.out.println("Width: " + getWidth()); } if((clientStatus = getInput().readLine()).equals("SENDING IMAGE HEIGHT...")) { setHeight(getInput().read()); System.out.println("Height: " + getHeight()); } if((clientStatus = getInput().readLine()).equals("SENDING ARRAY LENGTH...")) { clientData = getInput().read(); setImageData(new byte[clientData]); System.out.println("Array length: " + clientData); } if((clientStatus = getInput().readLine()).equals("SENDING IMAGE INFO...")) { setImageInfo(getInput().readLine()); System.out.println("Image Info: " + getImageInfo()); } if((clientStatus = getInput().readLine()).equals("SENDING IMAGE...")) { for(int i = 0; i < getImageData().length; i++) { getImageData()[i] = ((byte)getInput().read()); } } if((clientStatus = getInput().readLine()).equals("FINISHED.")) { getOutput().println("PROCESSING..."); setRGBData(new int[getImageData().length]); for(int i = 0; i < getRGBData().length; i++) { getRGBData()[i] = getImageData()[i]; } BufferedImage image = null; image.setRGB(0, 0, getWidth(), getHeight(), getRGBData(), getWidth(), getHeight()); ImageIO.write(image, "png", new File(imageInfo + ".png")); //create an image file out of the screenshot getOutput().println("IMAGE RECIEVED SUCCESSFULLY."); } } public void connect() throws Exception { setVServer(new ServerSocket(4444)); //establish server connection // System.out.println("SERVER: Connection established."); setVClient(getVServer().accept()); //accept client connection request // System.out.println("SERVER: Accepted connection request."); setOutput(new PrintWriter(vClient.getOutputStream(), true)); //set up an output channel setInput(new BufferedReader(new InputStreamReader(vClient.getInputStream()))); //set up an input channel // System.out.println("SERVER: Created IO ports."); } public void close() throws Exception { getOutput().close(); getInput().close(); getVClient().close(); getVServer().close(); } }

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  • How to create an adhoc network between laptops in java?

    - by Muaz
    Hello, I want to create an adhoc between labtops were they will communicate using wireless communication. I will use java for this but still I do not know how to start.. I think I'll have to use sockets for the connections right? How will a laptop notice other laptops in its local network or the other way around? Do i need a server to handle the communication between laptops? Another thing, how to broadcast a message from one laptop to other laptops in the network? Please reply as soon as you can. Any help will be appreciated. Thanks in advance.

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  • Smaller Chunks of Data

    - by Googler
    I am using a web service to fetch a large amount of data. While sending the request, i receive an error as: Error: ** Please request data in smaller chunks.** Is this a problem with the web services i am fetching the information or a normal rule for fetching the data through internet. May i know the cause of this problem and also how to send the data in smaller chunks to avoid this error.

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  • How to establish a socket connection from iPhone to a Apache server and communicate via PHP?

    - by candoyo
    Hi, I am working on an iPhone game which is depended on a LAMP server. I want to create a "event" based system where the apache server sends an event to the iphone. For this, I am thinking of using "CFStreamCreatePairWithSocketToHost" to connect to port 80 of the apache server. I am able to successfully connect to the server and open a read and write stream via the iPhone, but I am not sure how to send data to the iphone using PHP running from the LAMP server to the iPhone. I think I can use fsockopen in php to open a socket connection and write data to that socket. I tired running this code $fp = fsockopen("tcp://localhost", 80, $errno, $errstr); if (!$fp) { echo "ERROR: $errno - $errstr<br />\n"; } else { echo"writing to socket "; fwrite($fp, "wwqeqweqw eqwe qwe \n"); //echo fread($fp, 26); fclose($fp); echo "done"; } But, I dont see anything being read on the iphone.. Any idea what's going on, or how to accomplish this? Thanks!

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  • Strange IP addresses in tomcat

    - by mdev
    Some where I have this in some generic class. public static String getRequestIp (HttpServletRequest request){ String ipaddr = request.getHeader("X-FORWARDED-FOR"); if (ipaddr == null)ipaddr = request.getRemoteAddr(); return ipaddr; } For every request i call that method and in a certain moment i insert a record in a mysql database. In most cases it works normally and i can see a record for every request with a valid ip address in the right field. But sometimes where the IP should be there is something like this. "unknown, 93.186.30.120" or "10.0.1.169, 186.38.84.3" Apache is at the front listening at port 80 and used as proxy to Tomcat that listens at port 8081. My router config would not allow to pass any conection that come by any port other than 80. Any Help? Thanks in advance.

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  • Host ::1 resolves to remote IP

    - by thebuckst0p
    /etc/hosts files usually have this line, ::1 localhost. I thought ::1 was the equivalent of 127.0.0.1/localhost, and from my reading it seems to be the IPv6 version. So I was using it in Apache for firewalling, "Allow from ::1" and it only allowed local. Then suddenly that stopped working, so I pinged ::1 and got a remote IP address. I tracerouted it and it went through my ISP, through some Microsoft server, then another half dozen steps of asterisks... I'm not sure why this would be (the remote IP), but it doesn't seem good. I grep'd my hard drive for the remote IP and it doesn't appear anywhere. Is this some indicator that I'm being hacked, or normal behavior? Maybe my IPv6 settings are wrong? (This is a brand new MacBookPro with Snow Leopard.) Any ideas about this would be great - what is ::1 supposed to be, why would it be remote, should I be worried, how do I get it back to localhost? Thank you!

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  • UNC path to a folder on my local computer

    - by xt_20
    Hi all, What's the UNC path to a folder on my local computer, and how can I access it? I have tried: 1. Security for the folder -- set to Everyone Full Control (for now!) 2. Sharing permissions -- set to Everyone Full Control (for now!) I can see the folder in \, but can't go in ( is not accessible.) Error message: "You might not have permission to use this network resource. Contact the administrator of this server to find out if you have access pernmissions. The network location cannot be reached. For information about network troubleshooting, see Windows Help." My computer is not connected to a network.

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  • Ruby on Rails, PHP or C++ for web social network

    - by faya
    Hello, I have chosen diploma work in university. It's a mini social network. But now I am really stuck with which technology I should stick. I am average at C++ ISAPI web services development, below average PHP(had few projects with it) and new to Ruby and its framework RAILS. I have a deadline 1.5 month to develop it(about 5 hours every day after my full time job). Also I heard that its very easy to learn and develop with Ruby on Rails. Considering C++ I know that I have to do lots of coding and work by myself and PHP looks almost the same to me. So I am looking for you skilled developers advise what would you do in my position? Learn RoR, stick with C++ or PHP or maybe use something else?

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  • Javascript XMLHttpRequest Post method

    - by user535617
    Hey So I have a question about posting using an XMLHttpRequest. In theory, if I am to post a username and password to an https domain (which I have yet to get working, unfortunately) would the responseText then change to the next website, or should the text fields become filled in? What normally happens is you navigate to this page via browser, enter a username and password, and it uses a POST method when the submit button is clicked, doing some authentication under the hood and returning a different page. I feel like maybe the responseText should even stay exactly the same (which is what happens now), but I don't know as I have no experience with this kind of thing. this.requests[1].open("POST", "https://" + this.address, true); var query = "target=%2Fcgi-bin%2FStatusConfig.cgi%3FPage%3Dindex&userfile=&username=user&password=pass&log+in=Log+in"; this.requests[1].setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); this.requests[1].setRequestHeader("Content-length", query.length); this.requests[1].setRequestHeader("Keep-Alive", 115); this.requests[1].setRequestHeader("Connection", "keep-alive"); this.requests[1].setRequestHeader("Host", this.address); this.requests[1].send(query); this.requests[1].onreadystatechange = onReadyStateChange1; Then basically onReadyStateChange1 displays the responseText when ready. Any light that could be shed on what SHOULD be happening with the post and responseText would be very appreciated. As would any advice in getting the new, logged into page. For further clarification, what I'm trying to do is log in and then return the new page, because the login page displays only log in information/functionality and the page after logging in has a lot of relevant information. I'm not trying to check the credentials as much as I'm trying to get it (the script) to log in so it can access the next page. Granted, the credentials will have to be valid for that. Thanks all.

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  • Why do sockets not die when server dies? Why does a socket die when server is alive?

    - by Roman
    I try to play with sockets a bit. For that I wrote very simple "client" and "server" applications. Client: import java.net.*; public class client { public static void main(String[] args) throws Exception { InetAddress localhost = InetAddress.getLocalHost(); System.out.println("before"); Socket clientSideSocket = null; try { clientSideSocket = new Socket(localhost,12345,localhost,54321); } catch (ConnectException e) { System.out.println("Connection Refused"); } System.out.println("after"); if (clientSideSocket != null) { clientSideSocket.close(); } } } Server: import java.net.*; public class server { public static void main(String[] args) throws Exception { ServerSocket listener = new ServerSocket(12345); while (true) { Socket serverSideSocket = listener.accept(); System.out.println("A client-request is accepted."); } } } And I found a behavior that I cannot explain: I start a server, than I start a client. Connection is successfully established (client stops running and server is running). Then I close the server and start it again in a second. After that I start a client and it writes "Connection Refused". It seems to me that the server "remember" the old connection and does not want to open the second connection twice. But I do not understand how it is possible. Because I killed the previous server and started a new one! I do not start the server immediately after the previous one was killed (I wait like 20 seconds). In this case the server "forget" the socket from the previous server and accepts the request from the client. I start the server and then I start the client. Connection is established (server writes: "A client-request is accepted"). Then I wait a minute and start the client again. And server (which was running the whole time) accept the request again! Why? The server should not accept the request from the same client-IP and client-port but it does!

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  • Multiple HTTP requests using sockets in java

    - by codeomnitrix
    How could i send multiple http requests from my java program using sockets. actually i have tried as: import java.net.*; import java.io.*; class htmlPageFetch{ public static void main(String[] args){ try{ Socket s = new Socket("127.0.0.1", 80); DataInputStream dIn = new DataInputStream(s.getInputStream()); PrintWriter dOut = new PrintWriter(s.getOutputStream(), true); dOut.println("GET /mytesting/justCheck.html HTTP/1.1\r\nHost:localhost\r\n\r\n"); boolean more_data = true; String str; int i = 0; while(more_data){ str = dIn.readLine(); if(str==null){ //Now server has stopped sending data //So now write again the inputs dOut.println("GET /mytesting/justCheck1.html HTTP/1.1\r\nHost:localhost\r\n\r\n"); continue; } System.out.println(str); } }catch(IOException e){ } } } But when I send the request again it was not processed? Thank in advance.

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  • How can I enable/disable network connection options programmatically

    - by nikie
    When I open the properties on a network connnection on windows, I see this dialog: In this dialog, in the check-listbox I can enable or disable options like "File or printer sharing", "client for microsoft networks" or network filter drivers. My question is: How can I enable/disable these options programatically? I didn't find anything that looks like this in the WMI documentation and I couldn't find any other Win32 API for this. I would prefer a C Win32 API or WMI interface, but a solution using any programming language is welcome. The question is language-agnostic.

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  • one two-directed tcp socket of two one-directed? (linux, high volume, low latency)

    - by osgx
    Hello I need to send (interchange) a high volume of data periodically with the lowest possible latency between 2 machines. The network is rather fast (e.g. 1Gbit or even 2G+). Os is linux. Is it be faster with using 1 tcp socket (for send and recv) or with using 2 uni-directed tcp sockets? The test for this task is very like NetPIPE network benchmark - measure latency and bandwidth for sizes from 2^1 up to 2^13 bytes, each size sent and received 3 times at least (in teal task the number of sends is greater. both processes will be sending and receiving, like ping-pong maybe). The benefit of 2 uni-directed connections come from linux: http://lxr.linux.no/linux+v2.6.18/net/ipv4/tcp_input.c#L3847 3847/* 3848 * TCP receive function for the ESTABLISHED state. 3849 * 3850 * It is split into a fast path and a slow path. The fast path is 3851 * disabled when: ... 3859 * - Data is sent in both directions. Fast path only supports pure senders 3860 * or pure receivers (this means either the sequence number or the ack 3861 * value must stay constant) ... 3863 * 3864 * When these conditions are not satisfied it drops into a standard 3865 * receive procedure patterned after RFC793 to handle all cases. 3866 * The first three cases are guaranteed by proper pred_flags setting, 3867 * the rest is checked inline. Fast processing is turned on in 3868 * tcp_data_queue when everything is OK. All other conditions for disabling fast path is false. And only not-unidirected socket stops kernel from fastpath in receive

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  • Should I close sockets from both ends?

    - by Roman
    I have the following problem. My client program monitor for availability of server in the local network (using Bonjour, but it does not rally mater). As soon as a server is "noticed" by the client application, the client tries to create a socket: Socket(serverIP,serverPort);. At some point the client can loose the server (Bonjour says that server is not visible in the network anymore). So, the client decide to close the socket, because it is not valid anymore. At some moment the server appears again. So, the client tries to create a new socket associated with this server. But! The server can refuse to create this socket since it (server) has already a socket associated with the client IP and client port. It happens because the socket was closed by the client, not by the server. Can it happen? And if it is the case, how this problem can be solved? Well, I understand that it is unlikely that the client will try to connect to the server from the same port (client port), since client selects its ports randomly. But it still can happen (just by chance). Right?

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  • Ubuntu problem not connecting to wireless or wired network

    - by ToughPal
    I recently installed openvpn and things were working. But I got a weird screen after a few hours and on restart my wired and wireless connections are not working. Can someone help? cat /etc/network/interfaces auto lo iface lo inet loopback cat /etc/resolv.conf #Generated by NetworkManager Is there anything missing? I tried both wired and wireless and both are not working. Usually if I ever have a problem with wireless, the wired always work! My /etc/network/interfaces is looking wrong. Can you please send me yours? I am using ubuntu 9.10 and the internet was working correctly until today! Please help

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  • Facebook: Social Widgets versus Share

    - by just_wes
    Hello all, I am interested in people's thoughts on Facebook's new social widgets thing. Most notably the new "Like" button. The concept I am struggling with is the difference between "Like" and "Share". I have an existing Connect application. This application has its own fan page on Facebook. People can become "Fans" of the page and register to receive email updates and the like. The application is currently programmed to update its own fan page any time content is added to the site. Enter Social Widgets and "Like". People who visit our site can currently "share" our content on Facebook. With "Share" they can post a full item to their wall with a comment or send the content item as a message to another Facebook user. "Like" seems to do the same thing minus the message part. However "Like" automatically subscribes people to the fan page. My question is simply, should I add "Like" to my existing Connect site? Is "Like" different than what I already have? Are Social Widgets the future of Connect? Thanks!

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  • C automatically assign port

    - by Gary
    Hi, I just wanted to know how to use C to automatically assign a free port (and see what was used) if a specific port number is not provided. For example, i'm using this: struct sockaddr_in address; address->sin_family = AF_INET; address->sin_addr.s_addr = INADDR_ANY; address->sin_port = htons( port ); But how can I replace the sin_port assignment and let C automatically assign for me? Thanks!

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  • Paramiko ssh output stops at --more--

    - by Anesh
    The output stops printing at --more-- any idea how to get the end of the output >>> import paramiko >>> ssh = paramiko.SSHClient() >>> ssh.set_missing_host_key_policy(paramiko.AutoAddPolicy()) >>> conn=ssh.connect("ipaddress",username="user", password="pass") >>> channel = ssh.invoke_shell() >>> channel.send("en\n") 3 >>> channel.send("password\n") 9 >>> channel.send("show security local-user-list\n") 30 >>> results = '' >>> channel.send("\n") 1 >>> results += channel.recv(5000) >>> print results bluecoat>en Password: bluecoat#show security local-user-list Default List: local_user_database Append users loaded from file to default list: false local_user_database Lockout parameters: Max failed attempts: 60 Lockout duration: 3600 Reset interval: 7200 Users: Groups: admin_local Lockout parameters: Max failed attempts: 60 Lockout duration: 3600 Reset interval: 7200 Users: <username> Hashed Password: Enabled: true Groups: <username> Hashed Password: Enabled: true **--More--** As you can see above the output stops printing at --more-- any idea how to get the output to print till the end.

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  • Community "Groups" feature (Ruby on Rails)

    - by timstepp
    Are there any good examples/plugins that enable users to create groups within a community application. For example, I would like to create a Group class and add it to something like Community Engine (http://communityengine.org/). Essentially, users need to be able to create and manage groups that other users can join (much like Facebook Pages). Thanks!

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  • Feature categories for a social network

    - by mafutrct
    Not sure if this question belongs on SO. Anyway, please let me try to clarify the issue. I'm currently planning a social program. It's basically a chat server with the major additional ability to play games. I'd like to create categories of features that are offered to users. My question is, are there any useful standard feature categories? Does not have to be specific to my case, I'm interested in the general case as well. Just to give you an idea of what I'm thinking: functional e.g. play games social e.g. chatting operational e.g. 24/7 service availability I'm entirely unsure if this is the right place to ask, if you know of any better site to ask please don't hesitate to add a comment.

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