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  • Asynchronous IO in Java?

    - by thr
    What options for async io (socket-based) are there in java other then java.nio? Also does java.nio use threads in the backround (as I think .NET's async-socket-library does, maybe it's been changed) or is it "true" async io using a proper select call?

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  • Paramiko ssh output stops at --more--

    - by Anesh
    The output stops printing at --more-- any idea how to get the end of the output >>> import paramiko >>> ssh = paramiko.SSHClient() >>> ssh.set_missing_host_key_policy(paramiko.AutoAddPolicy()) >>> conn=ssh.connect("ipaddress",username="user", password="pass") >>> channel = ssh.invoke_shell() >>> channel.send("en\n") 3 >>> channel.send("password\n") 9 >>> channel.send("show security local-user-list\n") 30 >>> results = '' >>> channel.send("\n") 1 >>> results += channel.recv(5000) >>> print results bluecoat>en Password: bluecoat#show security local-user-list Default List: local_user_database Append users loaded from file to default list: false local_user_database Lockout parameters: Max failed attempts: 60 Lockout duration: 3600 Reset interval: 7200 Users: Groups: admin_local Lockout parameters: Max failed attempts: 60 Lockout duration: 3600 Reset interval: 7200 Users: <username> Hashed Password: Enabled: true Groups: <username> Hashed Password: Enabled: true **--More--** As you can see above the output stops printing at --more-- any idea how to get the output to print till the end.

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  • Python - network buffer handling question...

    - by Patrick Moriarty
    Hi, I want to design a game server in python. The game will mostly just be passing small packets filled with ints, strings, and bytes stuffed into one message. As I'm using a different language to write the game, a normal packet would be sent like so: Writebyte(buffer, 5); // Delimit type of message Writestring(buffer, "Hello"); Sendmessage(buffer, socket); As you can see, it writes the bytes to the buffer, and sends the buffer. Is there any way to read something like this in python? I am aware of the struct module, and I've used it to pack things, but I've never used it to actually read something with mixed types stuck into one message. Thanks for the help.

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  • Ways to calculate similarity

    - by MarySheen
    Hi I am doing a community website that requires me to calculate the similarity between any two users. each user is described with the following attributes: age, skin type (oily, dry), hair type (long, short, medium), lifestyle (active outdoor lover, TV junky) and others. Can anyone tell me how to go about this problem or point me to some resources. Thanks Mary

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  • Strange IP addresses in tomcat

    - by mdev
    Some where I have this in some generic class. public static String getRequestIp (HttpServletRequest request){ String ipaddr = request.getHeader("X-FORWARDED-FOR"); if (ipaddr == null)ipaddr = request.getRemoteAddr(); return ipaddr; } For every request i call that method and in a certain moment i insert a record in a mysql database. In most cases it works normally and i can see a record for every request with a valid ip address in the right field. But sometimes where the IP should be there is something like this. "unknown, 93.186.30.120" or "10.0.1.169, 186.38.84.3" Apache is at the front listening at port 80 and used as proxy to Tomcat that listens at port 8081. My router config would not allow to pass any conection that come by any port other than 80. Any Help? Thanks in advance.

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  • I have to make a simple app that connects devices in a network, but I have no idea of how to this

    - by Gabriel Casado
    I want to write an App for android that has only one ListView. The App will constantly search for anything (mobile devices, desktops, etc.) that is connected in the wifi network. The problem is, I have no idea how to do this. What do I need to study? I comprehend I'd need to use a Thread or a Runnable to constantly search for those devices. Also I know very little about TCP, UDP or any internet protocols. So, can someone give me a basis of what I need to learn to develop this App?

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  • C - How to use both aio_read() and aio_write().

    - by Slav
    I implement game server where I need to both read and write. So I accept incoming connection and start reading from it using aio_read() but when I need to send something, I stop reading using aio_cancel() and then use aio_write(). Within write's callback I resume reading. So, I do read all the time but when I need to send something - I pause reading. It works for ~20% of time - in other case call to aio_cancel() fails with "Operation now in progress" - and I cannot cancel it (even within permanent while cycle). So, my added write operation never happens. How to use these functions well? What did I missed? EDIT: Used under Linux 2.6.35. Ubuntu 10 - 32 bit. Example code: void handle_read(union sigval sigev_value) { /* handle data or disconnection */ } void handle_write(union sigval sigev_value) { /* free writing buffer memory */ } void start() { const int acceptorSocket = socket(AF_INET, SOCK_STREAM, 0); struct sockaddr_in addr; memset(&addr, 0, sizeof(struct sockaddr_in)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(port); bind(acceptorSocket, (struct sockaddr*)&addr, sizeof(struct sockaddr_in)); listen(acceptorSocket, SOMAXCONN); struct sockaddr_in address; socklen_t addressLen = sizeof(struct sockaddr_in); for(;;) { const int incomingSocket = accept(acceptorSocket, (struct sockaddr*)&address, &addressLen); if(incomingSocket == -1) { /* handle error ... */} else { //say socket to append outcoming messages at writing: const int currentFlags = fcntl(incomingSocket, F_GETFL, 0); if(currentFlags < 0) { /* handle error ... */ } if(fcntl(incomingSocket, F_SETFL, currentFlags | O_APPEND) == -1) { /* handle another error ... */ } //start reading: struct aiocb* readingAiocb = new struct aiocb; memset(readingAiocb, 0, sizeof(struct aiocb)); readingAiocb->aio_nbytes = MY_SOME_BUFFER_SIZE; readingAiocb->aio_fildes = socketDesc; readingAiocb->aio_buf = mySomeReadBuffer; readingAiocb->aio_sigevent.sigev_notify = SIGEV_THREAD; readingAiocb->aio_sigevent.sigev_value.sival_ptr = (void*)mySomeData; readingAiocb->aio_sigevent.sigev_notify_function = handle_read; if(aio_read(readingAiocb) != 0) { /* handle error ... */ } } } } //called at any time from server side: send(void* data, const size_t dataLength) { //... some thread-safety precautions not needed here ... const int cancellingResult = aio_cancel(socketDesc, readingAiocb); if(cancellingResult != AIO_CANCELED) { //this one happens ~80% of the time - embracing previous call to permanent while cycle does not help: if(cancellingResult == AIO_NOTCANCELED) { puts(strerror(aio_return(readingAiocb))); // "Operation now in progress" /* don't know what to do... */ } } //otherwise it's okay to send: else { aio_write(...); } }

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  • Remote Computer Monitoring in Java....

    - by vs4vijay
    I have Assigned a Project on "Remote Computer Monitoring "...(To access Other PC like VNC) and i decided to do this in Java(Because of Platform Independency..)... and my java classes are goin on and we are at Threading.. so tell me where to start the project ???... What Should i Learn More...?? and is there any prebuild interfaces for this???... PS: i have to Access the Remote Machine Graphically Like TeamViewer and Do some filetransfer Stuff....

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  • problem with kCFSocketReadCallBack

    - by zp26
    Hello. I have a problem with my program. I created a socket with "kCFSocketReadCallBack. My intention was to call the "acceptCallback" only when it receives a string to the socket. Instead my program does not just accept the connection always goes into "startReceive" stop doing so and sometimes crash the program. Can anybody help? Thanks readSocket = CFSocketCreateWithNative( NULL, fd, kCFSocketReadCallBack, AcceptCallback, &context ); static void AcceptCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) // Called by CFSocket when someone connects to our listening socket. // This implementation just bounces the request up to Objective-C. { ServerVistaController * obj; #pragma unused(address) // assert(address == NULL); assert(data != NULL); obj = (ServerVistaController *) info; assert(obj != nil); #pragma unused(s) assert(s == obj->listeningSocket); if (type & kCFSocketAcceptCallBack){ [obj acceptConnection:*(int *)data]; } if (type & kCFSocketAcceptCallBack){ [obj startReceive:*(int *)data]; } } -(void)startReceive:(int)fd { CFReadStreamRef readStream = NULL; CFIndex bytes; UInt8 buffer[MAXLENGTH]; CFStreamCreatePairWithSocket( kCFAllocatorDefault, fd, &readStream, NULL); if(!readStream){ close(fd); [self updateLabel:@"No readStream"]; } CFReadStreamOpen(readStream); [self updateLabel:@"OpenStream"]; bytes = CFReadStreamRead( readStream, buffer, sizeof(buffer)); if (bytes < 0) { [self updateLabel:(NSString*)buffer]; close(fd); } CFReadStreamClose(readStream); }

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  • Make VM Machine Name Visible to Host

    - by Agnel Kurian
    I have Ubuntu running in VMware Player. I am able to access an Apache instance on this VM by using the IP address but not by machine name. How do I make the name of the VM visible to the host? Edit: How do I add the machine name to my DNS? I am running within a Windows network.

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  • Community "Groups" feature (Ruby on Rails)

    - by timstepp
    Are there any good examples/plugins that enable users to create groups within a community application. For example, I would like to create a Group class and add it to something like Community Engine (http://communityengine.org/). Essentially, users need to be able to create and manage groups that other users can join (much like Facebook Pages). Thanks!

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  • How to transfer large files from desktop to server ( .NET)

    - by rahulchandran
    I am writing a .NET 2.0 based desktop client that will send large files ( well largish under 2GB) to a server. Need to develop the server as well. Server can be on any technology It should be secure so an underlying SSL stream is needed What are my options. Any obvious caveats etc I should be aware of To my mind the simplest solution is to open a tcp\ip connection over SSL to the server and send n packets each of size M bytes and then have the server append the chunks to the file and finally send an EOF packet as well IS this horrible. Will the perf suck on the server with all these disk writes What are any other clever options. I am limited to .NET 2.0 on the client if I did move to a WCF client will it buy be something magical and cool for this scenario Thanks

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  • Command or tool to display list of connections to a Windows file share

    - by BizTalkMama
    Is there a Windows command or tool that can tell me what users or computers are connected to a Windows fileshare? Here's why I'm looking for this: I've run into issues in the past where our deployment team has deployed BizTalk applications to one of our environments using the wrong bindings, leaving us with two receive locations pointing to the same file share (i.e. both dev and test servers point to dev receive location uri). When this occurs, the two environments in question tend to take turns processing the files received (meaning if I am attempting to debug something in one environment and the other environment has picked the file up, it looks as if my test file has disappeared into thin air). We have several different environments, plus individual developer machines, and I'd rather not have to check each individually to find the culprit. I'm looking for a quick way to detect what locations are connected to the share once I notice my test files vanishing. If I can determine the connections that are invalid, I can go directly to the person responsible for that environment and avoid the time it takes to randomly ask around. Or if the connections appear to be correct, I can go directly to troubleshooting where in the process the message gets lost. Any suggestions?

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  • How to implement dual communication between server and client via http

    - by Alex Sebastiano
    I have a AJAX client which must receive messages from server. Some messages from server not like request-response type. For example, imaging game in which players can enter. Server must send to client info about player entering. But how can server send message to client via http without request from client? Only decision that i can invent: client send request to server (getNewPlayerEnter request) with big timeout, server checks state of player set, if in set new players are, then server send info to client, if not server 'sleeps' on some time, and after 'sleeping' server checks players set again. I think my desicion a little stupid(maybe not little). How implement it right? p.s. sorry for my english

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  • How do I find the IP address of a GPRS modem?

    - by Hanno Fietz
    I want to pull data from a device that is accessed via a serial protocol and has a GPRS modem attached which should allow transparent access over an IP connection. It seems to me that this approach is upside down, because how should I know at which IP address the device currently is? Unfortunately, the device itself is rather dumb, so I can't make it send something to my server, which would reveal the current IP. For home routers on dialup lines, there's dynamic DNS services. Is there something equivalent in the mobile world? Each modem would, of course, have its phone number as a reliable address, but how does that help me? Practically all material on GPRS etc. that I can find online seems to be concerned with initiating the connection from the modem side, since that's what the system is designed for.

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  • Does all the network card use the same frequency to send signals to wire?

    - by smwikipedia
    Hi, I am comparing my cable TV wire to my network wire. In a TV cable wire, different frequencies are used by different TV channels. And since a certain channel use a fixed frequency, I think the only left way to represent different signal is with the carrier wave's amplitude. But what about the network wire? For all the network card with the same type, do they also use different frequencies to send signals just like TV cable? I vaguely remember that they use frequency adjustment to represent signals. So the frequency should not be a fixed one. So how did all the network cards that sharing the same medium differentiate their own signal from others?

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  • regarding port forwarding

    - by giri
    Hi I have designed a chat application using servlets and jsp. I do not like it to host on any web hosting sites. I wanna make my computer only as server and wanna make it accessible to the users of different network. Can anybody explain me how can this be achieved. I will be really thankful. I was said that use port forwarding how can this be solved using port forwarding?

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  • What happens when we say "listen to a port" ?

    - by smwikipedia
    Hi, When we start a server application, we always need to speicify the port number it listens to. But how is this "listening mechanism" implemented under the hood? My current imagination is like this: The operating system associate the port number with some buffer. The server application's responsibiligy is to monitor this buffer. If there's no data in this buffer, the server application's listen operation will just block the application. When some data arrives from the wire, the operating system will know that check the data and see if it is targed at this port number. And then it will fill the buffer. And then OS will notify the blocked server application and the server application will get the data and continue to run. Question is: If the above scenario is correct, how could the opearting system know there's data arriving from wire? It cannot be a busy pooling. Is it some kind of interrupt-based mechanism? If there's too much data arriving and the buffer is not big enough, will there be data loss? Is the "listen to a port" operation really a blocking operation? Many thanks.

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  • What to do when ServerSocket throws IOException

    - by s5804
    Basically I want to create a rock solid server. while (keepRunning.get()) { try { Socket clientSocket = serverSocket.accept(); ... spawn a new thread to handle the client ... } catch (IOException e) { e.printStackTrace(); // NOW WHAT? } } In the IOException block, what to do? Is the Server socket at fault so it need to be recreated? For example wait a few seconds and then serverSocket = ServerSocketFactory.getDefault().createServerSocket(MY_PORT); However if the server socket is still OK, then it is a pity to close it and kill all previously accepted connections that are still communicating.

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  • S3 file Uploading from Mac app though PHP?

    - by Ilija Tovilo
    I have asked this question before, but it was deleted due too little information. I'll try to be more concrete this time. I have an Objective-C mac application, which should allow users to upload files to S3-storage. The s3 storage is mine, the users don't have an Amazon account. Until now, the files were uploaded directly to the amazon servers. After thinking some more about it, it wasn't really a great concept, regarding security and flexibility. I want to add a server in between. The user should authenticate with my server, the server would open a session if the authentication was successful, and the file-sharing could begin. Now my question. I want to upload the files to S3. One option would be to make a POST-request and wait until the server would receive the file. Problems here are, that there would be a delay, when the file is being uploaded from my server to the S3 servers, and it would double the uploading time. Best would be, if I could validate the request, and then redirecting it, so the client uploads it directly to the s3-storage. Not sure if this is possible somehow. Uploading directly to S3 doesn't seem to be very smart. After looking into other apps like Droplr and Dropmark, it looks like they don't do this. Btw. I did this using Little Snitch. They have their api on their own web-server, and that's it. Could someone clear things up for me? EDIT How should I transmit my files to S3? Is there a way to "forward" it, or do I have to upload it to my server and then upload it from there to S3? Like I said, other apps can do this efficiently and without the need of communicating with S3 directly.

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  • Depmod - unresolved symbols in rt73 module

    - by Xolstice
    I'm trying to install a linux driver for my wireless network card (D-Link DWL-G510) on my Red Hat Linux 7.1 machine with a 2.4.37.9 kernel. I downloaded the serial monkey driver from the sourceforge site and was able to successfully compile the module. However, whenever I do a "make install", the make script executes a "depmod -a" command which then complains with the message: "Unresolved symbols in /lib/modules/2.4.37.9/extra/rt73.o". I then executed a "depmod -e" command to show unresolved symbols and it indicates the following information: request_firmware_Rsmp_38ce5074 release_firmware_Rsmp_33934162 I did a grep on the above information and it showed no source files making reference to it. I searched for it on google and it returned no results. Can anyone help?

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  • Listening UDP or switch to TCP in a MFC application

    - by Alexander.S
    I'm editing a legacy MFC application, and I have to add some basic network functionalities. The operating side has to receive a simple instruction (numbers 1,2,3,4...) and do something based on that. The clients wants the latency to be as fast as possible, so naturally I decided to use datagrams (UDP). But reading all sorts of resources left me bugged. I cannot listen to UDP sockets (CAsyncSocket) in MFC, it's only possible to call Receive which blocks and waits. Blocking the UI isn't really a smart. So I guess I could use some threading technique, but since I'm not all that experienced with MFC how should that be implemented? The other part of the question is should I do this, or revert to TCP, considering reliability and implementation issues. I know that UDP is unreliable, but just how unreliable is it really? I read that it is up to 50% faster, which is a lot for me. References I used: http://msdn.microsoft.com/en-us/library/09dd1ycd(v=vs.80).aspx

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