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  • 'pskill \\hostname winlogon' might budge a server "stuck rebooting", but why?

    - by Snoi
    Question: Executing remote (Sysinternals) command... pskill \\machine winlogon ...can budge a server that is stuck rebooting, but how/why does this work? How do you know which service to kill? To recreate (e.g.): You run Windows Update, allow a reboot, and ...NOTHING! RDP gets cut off but the server does not reboot. Just about every other service seems to stay up. Further Background: I've faced this problem on VMs hosted around the planet for some years, and used various sc.exe and shutdown commands to learn the state of and attempt remote reboot of servers in such a state, with limited success. Most datacentres don't offer any way to see the true console or power off/on such machines. They charge $$ for you to call them to do such simple things after hours, when you nearly always have to run your maint tasks. e.g. NET USE \\machine\IPC$ /USER:login password sc \\machine query RpcSs sc \\machine query TermService sc \\machine query wuauserv tasklist /s machine This occasionally works for me... shutdown /m \\machine /r /f /t: 0 ...but more often than not it fails with: A system shutdown is in progress (1115). I found this question, and the answer by @Tweek, and it worked really well, but was I just lucky? Can not RDP to Win 2003 box or initiate remote restart @Tweek said to run: pskill \\hostname winlogon ...and that got me past this situation in a new way (Server 2008 R2 in my most recent case) - really useful! I just need to understand if I got lucky or there is more science here. What I'd like to know is why the winlogon process? @Livne said to use "tasklist /s HostName" to see what is the culprit, but how do you tell from the listed output? It's just a list of running tasks etc. From that I would not know what to look for, nor could I see anything about the winlogon process that suggested to my eyes that was the one to kill.

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  • Toshiba Qosmio: Battery Stuck at 60%, does not Charges, PC can't power up, can't remain on with out

    - by Fellknight
    Just like the tittle says, now let me try to give some more detail about the symptoms; The battery is stuck at 60 percent (68% at the moment of this writing).When hovering over the battery icon in Windows 7 Home Premium x64 it reads:"68% available (plugged in, charging)", there's no x or any sing the OS is displaying any error. No matter how much time left connected to the AC adapter the battery doesn't charge, it seems however it continues to discharge at its normal rate when disconnected from the laptop (about 1% each 2 weeks). Now this last symptom is the one i find most strange it "seems" the laptop somehow isn't recognizing the battery because even with the remaining charge of 60%(ish) the laptop wont power up or remain on if disconnected from its AC adapter(if it's on and is unplugged it will immediately turn off). Meaning that even with the battery attached correctly in its right place is as if running the laptop with no battery at all. Toshiba's Utilities haven't detected anything strange (or anything for that matter) with the battery or the hardware. The laptop when in use is connected 90% of the time to a Belkin surge protector (like my 1TB EHD). The protector is working correctly (green light on) and the 1TB HD too, thus a power surge having damaged it's very unlikely. Thnx in advance

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  • How can I regain control over a "stuck" scroll bar?

    - by jonsca
    I normally have a lot of tabs open in the browser at one time, which normally doesn't cause any problems. Occasionally, though, the page will have fully rendered, the scroll bar is at the top of its track on the right, but placing the the mouse pointer on the scroll bar does not allow me to get control of it (and using the arrow at the bottom of the scroll bar doesn't work either). This seems to happen to me in both Firefox and Chrome, both latest versions. There is normally no load on the CPU, and while my memory usage can be high (especially with Chrome), I still usually have 25% left. I fear that this is one of those "for your own good" features, to prevent scrolling down a page that may still have elements loading and/or a stuck script, but I'm wondering whether or not there is a setting in Firefox or Chrome (or perhaps Windows in general) that will allow the scroll bar to be "released" even though the browser may be busy? It may be "2002" of me, but I wouldn't mind being able to scroll along gradually, even if the page hasn't had time to fully render all of the images, etc., yet. Does such an advanced setting exist "under the hood"?

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  • Remove server hangs, gets stuck. How to debug?

    - by bibstha
    I have an vps running on VmWare ESX with Ubuntu 8.04 LTS. It has been running smoothly for the past 3 months, however recently we've notices two strange bugs. a. The server hangs, today was second time. The nature of the hang is very strange. I can ping to the server server, it sends back response fine. However all other services like sshd, apache, mysql etc do not respond at all. When working, telnet servername 22 Escape character is '^]'. SSH-2.0-OpenSSH_5.X Debian-5ubuntu1 And other web services would run fine. When its hung, I can make tcp connections to 22 as well as 80 but receive no response at all. telnet servername 22 Escape character is '^]'. How can I debug this problem? Is there any daemons I can run that will periodically log status? Please tell me as to how to proceed with it. b. The another strange problem is that, of lately I am unable to transfer files larger than around 100KB, smaller files of around 1-2 KB works file. scp anotherserver:filename . or wget http://www.example.com/file would get stuck. There is still around 6GB of space remaining, so I don't think that is an issue. Any pointers where I should look into?

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  • Disc drive busy on MacBook, with disc stuck inside.

    - by ayaz
    I have a white MacBook, running Snow Leopard, 10.6.3 with the latest updates. I popped in a DVD that the system failed to mount. I did not see any conspicuous errors. As a result of this failure, the DVD got stuck in the drive. Neither pressing the eject button on the keyboard nor running the diskutil eject command caused the DVD to come out. The commands drutil eject and drutil tray open could not get the DVD to budge at all. The 'mount' and 'eject' buttons on the window for Disk Utility are dimmed out, while it is written in the middle for the DVD drive that that particular disc drive is busy. This is not the first time this has happened with me. I know that I will ultimately have to resort to rebooting the system and holding down the eject button to get the DVD to come out. But, is there any workaround that does not involve rebooting the system and prying the disc out? The drive on this MacBook does not have a needle-pin reset button -- at least, I couldn't find it anywhere. Any help will be greatly appreciated. Many thanks.

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  • Rendering shadow sprites in cocos2d-x

    - by lukeluke
    I am writing a 2D game with cocos2d-x. I want to put a "shadow" sprite on a background sprite using the equation: MAX(0, Cd*1 - Cs*S) where Cd is the destination color (that is, a background pixel), Cs is the source color (the shadow pixel) , S is the scale factor (between 0 and 1). The MAX() function is used to avoid negative results. This is a lighting effect: when the shadow sprite pixel is 0, there is no effect on the background pixel, otherwise, the background pixel becomes darker. Now, the only way that comes to my mind is to change the blending equation to GL_FUNC_SUBTRACT, but it doesn't compile with cocos2d-x (can't found it)... I would subclass the CCSprite class in order to implement the draw() method in order to change, when needed, the blending equation, call the original draw() method and restore the blending equation to its previous state at the end of the method. So my questions are two: how to use glBlendEquation() with cocos2d-x? Keep in mind that i am writing a game for iphone/android/windows. are shadows handled this way in 2D games? Thx

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  • Changing Palette for Day/Light Mode using GIMP

    - by J.C.
    Hello, Suppose I've a picture, which want to achieve day/light mode by changing 8bpp color palette. If I want the pixel index of my picture is always fixed for both day mode and night mode. For example, the 1st pixel index is 100. Which I can look up index 100 in day mode palette and night mode palette. How can I use GIMP to do so? My goal is to not update my pixel index of my picture. Also, as you see in two palette, they are not one one mapping. That is index 1 of the day mode palette and index 1 of the night mode palette may not used in the same pixel of the picture, how can I tackle this problem? Actually, my use case is as follow I want to use one 8bpp picture to achieve day/night mode by update only the color palette (without updating the pixel index). The advantage is I only have to prepare 2 256 byte palette rather than saving 2 big pictures in my limited data ram. Thanks a lot

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  • Xorg.conf (nvidia) Second Monitor getting settings of first

    - by HennyH
    I've been spending the weekend (and some time before that) trying to set up my Korean QHD270 and Benq G2222HDL monitors with Ubuntu 13.10. With the nouveau drivers install both monitor function perfectly fine. After installing the nvidia drivers the Benq works but the QHD270 does not. Now, after days of struggling I managed to get the QHD270 to work following a mixture of blogs, particularly; this one and learnitwithme. Now, unfortunatly my G2222HDL does not work. I fixed the QHD270 by supplying a custom EDID, my xorg.conf looks like so (excluding keyboard and mouse): Section "ServerLayout" Identifier "Layout0" Screen "Default Screen" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Section "Device" Identifier "Configured Video Device" Driver "nvidia" Option "CustomEDID" "DFP:/etc/X11/edid-shimian.bin" EndSection Section "Screen" Identifier "Default Screen" Device "Configured Video Device" Monitor "Configured Monitor" EndSection Now, I tried defining a new Device,Monitor and Screen then in ServerLayout adding Screen "Second Screen" RightOf "Default Screen", but after doing so neither monitor worked. Hoping to fix the issue using a GUI based tool I opened up NVIDIA X Server Settings, which shows my current layout as: It seems that something is being output to the monitor, as suggested by my print screen: Any help would be greatly appreciated. Output of xrandr: Screen 0: minimum 8 x 8, current 5120 x 1440, maximum 16384 x 16384 DVI-I-0 disconnected (normal left inverted right x axis y axis) DVI-I-1 connected primary 2560x1440+0+0 (normal left inverted right x axis y axis) 597mm x 336mm 2560x1440 60.0*+ HDMI-0 disconnected (normal left inverted right x axis y axis) DP-0 disconnected (normal left inverted right x axis y axis) DVI-D-0 connected 2560x1440+2560+0 (normal left inverted right x axis y axis) 597mm x 336mm 2560x1440 60.0*+ DP-1 disconnected (normal left inverted right x axis y axis) And an extract from my log file (perhaps this is relevant?) [ 7.862] (--) NVIDIA(0): Valid display device(s) on GeForce GTX 680 at PCI:2:0:0 [ 7.862] (--) NVIDIA(0): CRT-0 [ 7.862] (--) NVIDIA(0): ACB QHD270 (DFP-0) (boot, connected) [ 7.862] (--) NVIDIA(0): DFP-1 [ 7.862] (--) NVIDIA(0): DFP-2 [ 7.862] (--) NVIDIA(0): DFP-3 [ 7.862] (--) NVIDIA(0): DFP-4 [ 7.862] (--) NVIDIA(0): CRT-0: 400.0 MHz maximum pixel clock [ 7.862] (--) NVIDIA(0): ACB QHD270 (DFP-0): 330.0 MHz maximum pixel clock [ 7.862] (--) NVIDIA(0): ACB QHD270 (DFP-0): Internal Dual Link TMDS [ 7.862] (--) NVIDIA(0): DFP-1: 165.0 MHz maximum pixel clock [ 7.862] (--) NVIDIA(0): DFP-1: Internal Single Link TMDS [ 7.862] (--) NVIDIA(0): DFP-2: 165.0 MHz maximum pixel clock [ 7.862] (--) NVIDIA(0): DFP-2: Internal Single Link TMDS [ 7.862] (--) NVIDIA(0): DFP-3: 330.0 MHz maximum pixel clock [ 7.862] (--) NVIDIA(0): DFP-3: Internal Single Link TMDS [ 7.862] (--) NVIDIA(0): DFP-4: 960.0 MHz maximum pixel clock [ 7.862] (--) NVIDIA(0): DFP-4: Internal DisplayPort

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  • Picture rendered from above and below using an Orthographic camera do not match

    - by Roy T.
    I'm using an orthographic camera to render slices of a model (in order to voxelize it). I render each slice both from above and below in order to determine what is inside each slice. I am using an orthographic camera The model I render is a simple 'T' shape constructed from two cubes. The cubes have the same dimensions and have the same Y (height) coordinate. See figure 1 for a render of it in Blender. I render this model once directly from above and once directly from below. My expectation was that I would get exactly the same image (except for mirroring over the y-axis). However when I render using a very low resolution render target (25x25) the position (in pixels) of the 'T' is different when rendered from above as opposed to rendered from below. See figure 2 and 3. The pink blocks are not part of the original rendering but I've added them so you can easily count/see the differences. Figure 2: the T rendered from above Figure 3: the T rendered from below This is probably due to what I've read about pixel and texel coordinates which might be biased to the top-left as seen from the camera. Since I'm using the same 'up' vector for both of my camera's my bias only shows on the x-axis. I've tried to change the position of the camera and it's look-at by, what I thought, should be half a pixel. I've tried both shifting a single camera and shifting both cameras and while I see some effect I am not able to get a pixel-by-pixel perfect copy from both camera's. Here I initialize the camera and compute, what I believe to be, half pixel. boundsDimX and boundsDimZ is a slightly enlarged bounding box around the model which I also use as the width and height of the view volume of the orthographic camera. Matrix projection = Matrix.CreateOrthographic(boundsDimX, boundsDimZ, 0.5f, sliceHeight + 0.5f); Vector3 halfPixel = new Vector3(boundsDimX / (float)renderTarget.Width, 0, boundsDimY / (float)renderTarget.Height) * 0.5f; This is the code where I set the camera position and camera look ats // Position camera if (downwards) { float cameraHeight = bounds.Max.Y + 0.501f - (sliceHeight * i); Vector3 cameraPosition = new Vector3 ( boundsCentre.X, // possibly adjust by half a pixel? cameraHeight, boundsCentre.Z ); camera.Position = cameraPosition; camera.LookAt = new Vector3(cameraPosition.X, cameraHeight - 1.0f, cameraPosition.Z); } else { float cameraHeight = bounds.Max.Y - 0.501f - (sliceHeight * i); Vector3 cameraPosition = new Vector3 ( boundsCentre.X, cameraHeight, boundsCentre.Z ); camera.Position = cameraPosition; camera.LookAt = new Vector3(cameraPosition.X, cameraHeight + 1.0f, cameraPosition.Z); } Main Question Now you've seen all the problems and code you can guess it. My main question is. How do I align both camera's so that they each render exactly the same image (mirrored along the Y axis)? Figure 1 the original model rendered in blender

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  • wxCam can't open /dev/dsp

    - by SIJAR
    I try to run wxCam through PulseAudio using the following command: $ padsp -d wxcam Although wxCam started ok, wxCam is been set to use xdiv format to enable sound during recording, but while recording the I get the error: Cannot open /dev/dsp. Video file will be recorded without audio track Please help me in fixing this issue. Below is some debug information: $ padsp -d wxcam Determining video4linux API version... Using video4linux 2 API VIDIOC_ENUM_FRAMESIZES: Invalid argument V4L2_CID_GAMMA is not supported Determining pixel format... pixel format: YUV 4:2:2 (YUYV) Found V4L2_PIX_FMT_YUYV pixel format pixel format: MJPEG Found V4L2_PIX_FMT_MJPEG pixel format --DEBUG: [wxcam] Generating standard Huffman tables for this frame. Corrupt JPEG data: 2 extraneous bytes before marker 0xd2 ... repeats a couple of times ... open of failed: No such file or directory --DEBUG: [wxcam] Generating standard Huffman tables for this frame. Corrupt JPEG data: 2 extraneous bytes before marker 0xd4 ... repeats a couple of times .... /home/sij/Videos/Webcam/video.avi written: 640x480, 1334396 bytes --DEBUG: [wxcam] Generating standard Huffman tables for this frame. Corrupt JPEG data: 2 extraneous bytes before marker 0xd3 ... repeats a couple of times ...

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  • Architecture- Tracking lead origin when data is submitted by a server

    - by Kevin
    I'm looking for some assistance in determining the least complex strategy for tracking leads on an affiliate's website. The idea is to make the affiliate's integration with my application as easy as possible. I've run into theoretical barriers, so i'm here to explore other options. Application Overview: This is a lead aggregation / distribution platform. We will be focusing on the affiliate portion of this website. Essentially affiliates sign up, enter in marketing campaigns and sell us their conversions. Problem to be solved: We want to track a lead's origin and other events on the affiliate site. We want to know what pages, ads, and forms they viewed before they converted. This can easily be solved with pixel tracking. Very straightforward. Theoretical Issues: I thought I would ask affiliates to place the pixel where I could log impressions and set a third party cookie when the pixel is first called. Then I could associate future impressions with this cookie. The problem is that when the visitor converts on the affiliate's site and I receive their information via HTTP POST from the Affiliate's server I wouldn't be able to access the cookie and associate it with the lead record unless the lead lands on my processor via a redirect and is then redirected back to the affiliate's landing page. I don't want to force the affiliates to submit their forms directly to my tracking site, so allowing them to make an HTTP POST from their server side form processor would be ideal. I've considered writing JavaScript to set a First Party cookie but this seems to make things more complicated for the affiliate. I also considered having the affiliate submit the lead's data via a conversion pixel. This seems to be the most ideal scenario so far as almost all pixels are as easy as copy/paste. The only complication comes from the conversion pixel- which would submit all of the lead information and the request would come from the visitor's machine so I could access my third party cookie.

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  • Which of these algorithms is best for my goal?

    - by JonathonG
    I have created a program that restricts the mouse to a certain region based on a black/white bitmap. The program is 100% functional as-is, but uses an inaccurate, albeit fast, algorithm for repositioning the mouse when it strays outside the area. Currently, when the mouse moves outside the area, basically what happens is this: A line is drawn between a pre-defined static point inside the region and the mouse's new position. The point where that line intersects the edge of the allowed area is found. The mouse is moved to that point. This works, but only works perfectly for a perfect circle with the pre-defined point set in the exact center. Unfortunately, this will never be the case. The application will be used with a variety of rectangles and irregular, amorphous shapes. On such shapes, the point where the line drawn intersects the edge will usually not be the closest point on the shape to the mouse. I need to create a new algorithm that finds the closest point to the mouse's new position on the edge of the allowed area. I have several ideas about this, but I am not sure of their validity, in that they may have far too much overhead. While I am not asking for code, it might help to know that I am using Objective C / Cocoa, developing for OS X, as I feel the language being used might affect the efficiency of potential methods. My ideas are: Using a bit of trigonometry to project lines would work, but that would require some kind of intense algorithm to test every point on every line until it found the edge of the region... That seems too resource intensive since there could be something like 200 lines that would have each have to have as many as 200 pixels checked for black/white.... Using something like an A* pathing algorithm to find the shortest path to a black pixel; however, A* seems resource intensive, even though I could probably restrict it to only checking roughly in one direction. It also seems like it will take more time and effort than I have available to spend on this small portion of the much larger project I am working on, correct me if I am wrong and it would not be a significant amount of code (100 lines or around there). Mapping the border of the region before the application begins running the event tap loop. I think I could accomplish this by using my current line-based algorithm to find an edge point and then initiating an algorithm that checks all 8 pixels around that pixel, finds the next border pixel in one direction, and continues to do this until it comes back to the starting pixel. I could then store that data in an array to be used for the entire duration of the program, and have the mouse re-positioning method check the array for the closest pixel on the border to the mouse target position. That last method would presumably execute it's initial border mapping fairly quickly. (It would only have to map between 2,000 and 8,000 pixels, which means 8,000 to 64,000 checked, and I could even permanently store the data to make launching faster.) However, I am uncertain as to how much overhead it would take to scan through that array for the shortest distance for every single mouse move event... I suppose there could be a shortcut to restrict the number of elements in the array that will be checked to a variable number starting with the intersecting point on the line (from my original algorithm), and raise/lower that number to experiment with the overhead/accuracy tradeoff. Please let me know if I am over thinking this and there is an easier way that will work just fine, or which of these methods would be able to execute something like 30 times per second to keep mouse movement smooth, or if you have a better/faster method. I've posted relevant parts of my code below for reference, and included an example of what the area might look like. (I check for color value against a loaded bitmap that is black/white.) // // This part of my code runs every single time the mouse moves. // CGPoint point = CGEventGetLocation(event); float tX = point.x; float tY = point.y; if( is_in_area(tX,tY, mouse_mask)){ // target is inside O.K. area, do nothing }else{ CGPoint target; //point inside restricted region: float iX = 600; // inside x float iY = 500; // inside y // delta to midpoint between iX,iY and tX,tY float dX; float dY; float accuracy = .5; //accuracy to loop until reached do { dX = (tX-iX)/2; dY = (tY-iY)/2; if(is_in_area((tX-dX),(tY-dY),mouse_mask)){ iX += dX; iY += dY; } else { tX -= dX; tY -= dY; } } while (abs(dX)>accuracy || abs(dY)>accuracy); target = CGPointMake(roundf(tX), roundf(tY)); CGDisplayMoveCursorToPoint(CGMainDisplayID(),target); } Here is "is_in_area(int x, int y)" : bool is_in_area(NSInteger x, NSInteger y, NSBitmapImageRep *mouse_mask){ NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSUInteger pixel[4]; [mouse_mask getPixel:pixel atX:x y:y]; if(pixel[0]!= 0){ [pool release]; return false; } [pool release]; return true; }

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  • Take a snapshot with JavaFX!

    - by user12610255
    JavaFX 2.2 has a "snapshot" feature that enables you to take a picture of any node or scene. Take a look at the API Documentation and you will find new snapshot methods in the javafx.scene.Scene class. The most basic version has the following signature: public WritableImage snapshot(WritableImage image) The WritableImage class (also introduced in JavaFX 2.2) lives in the javafx.scene.image package, and represents a custom graphical image that is constructed from pixels supplied by the application. In fact, there are 5 new classes in javafx.scene.image: PixelFormat: Defines the layout of data for a pixel of a given format. WritablePixelFormat: Represents a pixel format that can store full colors and so can be used as a destination format to write pixel data from an arbitrary image. PixelReader: Defines methods for retrieving the pixel data from an Image or other surface containing pixels. PixelWriter: Defines methods for writing the pixel data of a WritableImage or other surface containing writable pixels. WritableImage: Represents a custom graphical image that is constructed from pixels supplied by the application, and possibly from PixelReader objects from any number of sources, including images read from a file or URL. The API documentation contains lots of information, so go investigate and have fun with these useful new classes! -- Scott Hommel

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  • How would I detect if two 2D arrays of any shape collided?

    - by user2104648
    Say there's two or more moveable objects of any shape in 2D plane, each object has its own 2D boolean array to act as a bounds box which can range from 10 to 100 pixels, the program then reads each pixel from a image that represents it, and appropriatly changes the array to true(pixel has a alpha more then 1) or false(pixel has a alpha less than one). Each time one of these objects moves, what would be the best accurate way to test if they hit another object in Java using as few APIs/libraries as possible?

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  • How to configure mspaint on Windows Server 2008R2/ Win 7 to start up with 1-pixel canvas or auto-crop a pasted image?

    - by Fantomas
    I do a lot of screen print capturing, and I have just figured out how to use AutoHotKey to paste screen prints into MsPaint automatically. How to paste Print Screen on MS Paint automatically when press "PrtSc" button ? However, one small problem I have is that ... if I grabbed a screen with Alt-Prt Scr that is only 50x50 pixels, then there would be extra white margin around it, because MSPaint starts out with a larger canvas by default. How can I make it ALWAYS start with 1x1 instead?

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  • What LPR arguments do I need to print a 1400x800 pixel image on a 4x6 label?

    - by Nick
    This is driving me nuts. UPS sends our system a 1400x800 GIF image of a shipping label, which is supposed to fit nicely on a 4x6 page. Unfortunately, I can't seem to get the command line options right to make it happen. We're using an Eltron/Zebra 2844 with a network adapter, and printing from our Ubuntu 8.04 server using CUPS. We're using the correct drivers, and test pages print correctly. No matter what I try though, it insists on printing the UPS labels accross 6 pages, with a little bit of the label on each page, or way too small. I've tried a bazillion different lpr settings, most of them producing garbage. The closest I've gotten is this: lpr -P Eltron2844 -o natural-scaling=55 -o page-right=0 -o page-left=0 -o landscape -o media="4x6" ./1ZY437560399620027.gif but it causes the image to be too small on the page. It's about an inch too short, and there's a 1/2" margin on both sides. If I bump the scale up to 56, it explodes the image onto two pages, and squashes it. Any ideas?

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  • Wpf: Why is WriteableBitmap getting slower?

    - by fritz
    There is a simple MSDN example about WriteableBitmap. It shows how to draw a freehand line with the cursor by just updating one pixel when the mouse is pressed and is moving over a WPF -Image Control. writeableBitmap.Lock(); (...set the writeableBitmap.BackBuffers pixel value...) writeableBitmap.AddDirtyRect(new Int32Rect(column, row, 1, 1)); writeableBitmap.Unlock(); Now I'm trying to understand the following behaviour when moving the mouse pointer very fast: If the image/bitmap size is relatively small e.g. 800:600 pixel, then the last drawn pixel is always "synchronized" with the mouse pointers position, i.e. there is no delay, very fast reaction on mouse movements. But if the bitmap gets larger e.g. 1300:1050 pixel, you can notice a delay, the last drawn pixel always appear a bit delayed behind the moving mouse pointer. So as in both cases only one pixel gets updated with "AddDirtyRect", the reaction speed should be independent from the bitmap size!? But it seems that Writeablebitmap gets slower when it's size gets larger. Or does the whole bitmap somehow get transferred to the graphic device on every writeableBitmap.Unlock(); call , and not only the rectangle area speficied in the AddDirtyRect method? fritz

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  • RMagic Error in rails, with AM Charts

    - by Elliot
    Hi Everyone, I'm using AMCharts and rails. AMCharts uses the Image Magic lib to export an image of the chart. In rails this is done with the gem, RMagic. In a controller this is implemented with the following controller method: def export width = params[:width].to_i height = params[:height].to_i data = {} img = Magick::Image.new(width, height) height.times do |y| row = params["r#{y}"].split(',') row.size.times do |r| pixel = row[r].to_s.split(':') pixel[0] = pixel[0].to_s.rjust(6, '0') if pixel.size == 2 pixel[1].to_i.times do (data[y] ||= []) << pixel[0] end else (data[y] ||= []) << pixel[0] end end width.times do |x| img.pixel_color(x, y, "##{data[y][x]}") end end img.format = "PNG" send_data(img.to_blob , :disposition => 'inline', :type => 'image/png', :filename => "chart.png?#{rand(99999999).to_i}") end When the controller is accessed however, I receive this error in the page: The change you wanted was rejected. Maybe you tried to change something you didn't have access to. And this error in the logs (its running on heroku btw): ActionController::InvalidAuthenticityToken (ActionController::InvalidAuthenticityToken): /home/heroku_rack/lib/static_assets.rb:9:in `call' /home/heroku_rack/lib/last_access.rb:25:in `call' /home/heroku_rack/lib/date_header.rb:14:in `call' thin (1.0.1) lib/thin/connection.rb:80:in `pre_process' thin (1.0.1) lib/thin/connection.rb:78:in `catch' thin (1.0.1) lib/thin/connection.rb:78:in `pre_process' thin (1.0.1) lib/thin/connection.rb:57:in `process' thin (1.0.1) lib/thin/connection.rb:42:in `receive_data' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run_machine' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run' thin (1.0.1) lib/thin/backends/base.rb:57:in `start' thin (1.0.1) lib/thin/server.rb:150:in `start' thin (1.0.1) lib/thin/controllers/controller.rb:80:in `start' thin (1.0.1) lib/thin/runner.rb:173:in `send' thin (1.0.1) lib/thin/runner.rb:173:in `run_command' thin (1.0.1) lib/thin/runner.rb:139:in `run!' thin (1.0.1) bin/thin:6 /usr/local/bin/thin:20:in `load' /usr/local/bin/thin:20 Rendering /disk1/home/slugs/149903_609c236_eb4f/mnt/public/422.html (422 Unprocessable Entity) Anyone have any idea what's going on here?

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  • Computing "average" of two colors

    - by Francisco P.
    This is only marginally programming related - has much more to do w/ colors and their representation. I am working on a very low level app. I have an array of bytes in memory. Those are characters. They were rendered with anti-aliasing: they have values from 0 to 255, 0 being fully transparent and 255 totally opaque (alpha, if you wish). I am having trouble conceiving an algorithm for the rendering of this font. I'm doing the following for each pixel: // intensity is the weight I talked about: 0 to 255 intensity = glyphs[text[i]][x + GLYPH_WIDTH*y]; if (intensity == 255) continue; // Don't draw it, fully transparent else if (intensity == 0) setPixel(x + xi, y + yi, color, base); // Fully opaque, can draw original color else { // Here's the tricky part // Get the pixel in the destination for averaging purposes pixel = getPixel(x + xi, y + yi, base); // transfer is an int for calculations transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.red + (float) pixel.red)/2); // This is my attempt at averaging newPixel.red = (Byte) transfer; transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.green + (float) pixel.green)/2); newPixel.green = (Byte) transfer; // transfer = (int) ((float) ((float) 255.0 - (float) intensity)/255.0 * (((float) color.blue) + (float) pixel.blue)/2); transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.blue + (float) pixel.blue)/2); newPixel.blue = (Byte) transfer; // Set the newpixel in the desired mem. position setPixel(x+xi, y+yi, newPixel, base); } The results, as you can see, are less than desirable. That is a very zoomed in image, at 1:1 scale it looks like the text has a green "aura". Any idea for how to properly compute this would be greatly appreciated. Thanks for your time!

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  • Stuck on the logic of creating tags for posts (like SO tags)? (PHP)

    - by ggfan
    I am stuck on how to create tags for each post on my site. I am not sure how to add the tags into database. Currently... I have 3 tables: +---------------------+ +--------------------+ +---------------------+ | Tags | | Posting | | PostingTags | +---------------------+ +--------------------+ +---------------------+ | + TagID | | + posting_id | | + posting_id | +---------------------+ +--------------------+ +---------------------+ | + TagName | | + title | | + tagid | +---------------------+ +--------------------+ +---------------------+ The Tags table is just the name of the tags(ex: 1 PHP, 2 MySQL,3 HTML) The posting (ex: 1 What is PHP?, 2 What is CSS?, 3 What is HTML?) The postingtags shows the relation between posting and tags. When users type a posting, I insert the data into the "posting" table. It automatically inserts the posting_id for each post(posting_id is a primary key). $title = mysqli_real_escape_string($dbc, trim($_POST['title'])); $query4 = "INSERT INTO posting (title) VALUES ('$title')"; mysqli_query($dbc, $query4); HOWEVER, how do I insert the tags for each post? When users are filling out the form, there is a checkbox area for all the tags available and they check off whatever tags they want. (I am not doing where users type in the tags they want just yet) This shows each tag with a checkbox. When users check off each tag, it gets stored in an array called "postingtag[]". <label class="styled">Select Tags:</label> <?php $dbc = mysqli_connect(DB_HOST, DB_USER, DB_PASSWORD, DB_NAME); $query5 = "SELECT * FROM tags ORDER BY tagname"; $data5 = mysqli_query($dbc, $query5); while ($row5 = mysqli_fetch_array($data5)) { echo '<li><input type="checkbox" name="postingtag[]" value="'.$row5['tagname'].'" ">'.$row5['tagname'].'</li>'; } ?> My question is how do I insert the tags in the array ("postingtag") into my "postingtags" table? Should I... $postingtag = $_POST["postingtag"]; foreach($postingtag as $value){ $query5 = "INSERT INTO postingtags (posting_id, tagID) VALUES (____, $value)"; mysqli_query($dbc, $query5); } 1.In this query, how do I get the posting_id value of the post? I am stuck on the logic here, so if someone can help me explain the next step, I would appreciate it! Is there an easier way to insert tags?

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  • How to know when a specific process is stuck?

    - by Carlos Blanco
    Is there a way to know when a specific process is "stuck" in Java? I'm running an external application from my java program. Sometimes, this app hangs. I would like to know when this app stops working so I can kill it from my code. I'm thinking of some type of monitoring from a different thread in my code. Any toughts?

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  • Not index page that doesn't have relevant content?

    - by Stuck
    I have a large software website and on each application we let users add comments, reviews and so on. Each of these pages are called for example "Comments About Firefox", "Firefox Reviews" and so on. If we don't have any reviews or we for some reason KNOW that the visitor from Google would be disappointed should we add "noindex" to that page? Or should we just let Google decide if they want to rank us or not?

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