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  • How to update a user created Bitmap in the Windows API

    - by gamernb
    In my code I quickly generate images on the fly, and I want to display them as quickly as possible. So the first time I create my image, I create a new BITMAP, but instead of deleting the old one and creating a new one for every subsequent image, I just want to copy my data back into the existing one. Here is my code to do both the initial creation and the updating. The creation works just fine, but the updating one doesn't work. BITMAPINFO bi; HBITMAP Frame::CreateBitmap(HWND hwnd, int tol1, int tol2, bool useWhite, bool useBackground) { ZeroMemory(&bi.bmiHeader, sizeof(BITMAPINFOHEADER)); bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bi.bmiHeader.biWidth = width; bi.bmiHeader.biHeight = height; bi.bmiHeader.biPlanes = 1; bi.bmiHeader.biBitCount = 24; bi.bmiHeader.biCompression = BI_RGB; ZeroMemory(bi.bmiColors, sizeof(RGBQUAD)); // Allocate memory for bitmap bits int size = height * width; Pixel* newPixels = new Pixel[size]; // Recompute the output //memcpy(newPixels, pixels, size*3); ComputeOutput(newPixels, tol1, tol2, useWhite, useBackground); HBITMAP bitmap = CreateDIBitmap(GetDC(hwnd), &bi.bmiHeader, CBM_INIT, newPixels, &bi, DIB_RGB_COLORS); delete newPixels; return bitmap; } and void Frame::UpdateBitmap(HWND hwnd, HBITMAP bitmap, int tol1, int tol2, bool useWhite, bool useBackground) { ZeroMemory(&bi.bmiHeader, sizeof(BITMAPINFOHEADER)); bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); HDC hdc = GetDC(hwnd); if(!GetDIBits(hdc, bitmap, 0, bi.bmiHeader.biHeight, NULL, &bi, DIB_RGB_COLORS)) MessageBox(NULL, "Can't get base image info!", "Error!", MB_ICONEXCLAMATION | MB_OK); // Allocate memory for bitmap bits int size = height * width; Pixel* newPixels = new Pixel[size]; // Recompute the output //memcpy(newPixels, pixels, size*3); ComputeOutput(newPixels, tol1, tol2, useWhite, useBackground); // Push back to windows if(!SetDIBits(hdc, bitmap, 0, bi.bmiHeader.biHeight, newPixels, &bi, DIB_RGB_COLORS)) MessageBox(NULL, "Can't set pixel data!", "Error!", MB_ICONEXCLAMATION | MB_OK); delete newPixels; } where the Pixel struct is just this: struct Pixel { unsigned char b, g, r; }; Why does my update function not work. I always get the MessageBox for "Can't set pixel data!" I used code similar to this when I was loading in the original bitmap from file, then editing the data, but now when I manually create it, it doesn't work.

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  • GDI+ Load a jpg and save as 24bit png problem

    - by wookey
    Problem Hello all! I have this code which takes my jpg image loops through altering pixels and finally saving it as a png type. The problem is that the resulting image has a bit depth of 32 bits. I need it to be 24 bit, can any one shiny some light on the correct method of setting it? Am I along the right tracks looking at setting the pixel format to PixelFormat24bppRGB? Code static inline void Brighten(Gdiplus::Bitmap* img) { int width = img->GetWidth()/8,height = img->GetHeight(), max = (width*height),r,g,b; Gdiplus::Color pixel; for(int a = 0,x = 0, y = -1; a < max; ++a) { x = a%width; if(x == 0) ++y; img->GetPixel(x,y,&pixel); r = pixel.GetR(); g = pixel.GetG(); b = pixel.GetB(); if (r > 245) r = 245; if (g > 245) g = 245; if (b > 245) b = 245; r = 10; g = 10; b = 10; pixel = Gdiplus::Color(r,g,b); img->SetPixel(x,y,pixel);; } } ULONG_PTR m_dwToken = 0; Gdiplus::GdiplusStartupInput input; Gdiplus::GdiplusStartupOutput output; Gdiplus::GdiplusStartup( &m_dwToken, &input, &output ); USES_CONVERSION_EX; Gdiplus::ImageCodecInfo* pEncoders = static_cast< Gdiplus::ImageCodecInfo* >( _ATL_SAFE_ALLOCA(1040, _ATL_SAFE_ALLOCA_DEF_THRESHOLD)); Gdiplus::DllExports::GdipGetImageEncoders(5, 1040, pEncoders ); CLSID clsidEncoder = pEncoders[4].Clsid; Gdiplus::Bitmap img1((CT2W)L"IMG_1.JPG"); Brighten(&img1); img1.Save((CT2W)L"IMG_1_R3.PNG",&clsidEncoder,NULL); Thanks in advance!

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  • Inconsistent booting problem 12.04LTS on Asus U46E RAL7

    - by G. He
    The laptop is dual booting with windows 7 and ubuntu 11.10. For 11.10 to boot, I had to add 'nolapic' in GRUB boot options. I downloaded 12.04LTS LiveCD yesterday and made a CD and a bootable USB stick. With both USB and LiveCD, occasionally I can boot into 12.04. But many times, the boot process stuck at some point. For USB boot, sometime it works. But other times, it seems to stuck right after seeing the message: NMI watchdog enabled. takes one hw-pmu counted [0.408590] #2 The number in [] changes. Some times it stuck at #2, and sometimes at #3. For LiveCD boot, sometime it works. But when it stuck, it stuck at different places. At times, the boot process go directly to a blank screen with a blink '_' at up left corner. Sometime it went a bit further, after showing options to try/install ubuntu then stuck with a blank screen with blink '_'. Anything I can do to get around of this?

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  • Unrooted G1 stuck on "DREA100 PVT 32B screen" and won't turn off. [closed]

    - by MiffTheFox
    I've been pretty happy with my G1 thus far, but I turned it on this morning and it gave me a screen showing multicolored bars and the following text: DREA100 PVT 32B HBOOT-0.95.0000 CPLD-4 RADIO-2.22.19.261 Sep 2 2008 Later down it says "Serial0". Please help me, I don't want to wipe my phone and lose my data on it! I haven't rooted it and have no interest in rooting it. I got Cupcake over the wire, not via hacking.

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  • ClearOS - how to avoid getting stuck at a fsck message at boot?

    - by Scott Szretter
    I have had this happen a couple times - I have a ClearOS Enterprise 5.2 box, and due to a power outage or similar, it ends up showing an error at boot and saying that fsck needs to be run (I think it said with (or without?) the -a parameter). The problem is, I need this box to be headless, at a remote location (miles away)! SO, I need to come up with a solution on how to either have it automatically repair itself, without someone to be present with a monitor and keyboard. Another possibility is to simply avoid the issue all together - maybe there is something that can be changed so it's very unlikely to happen (I am unable to avoid the power outage of course - at least not practically). Finally, maybe it can be boot off a read only media (cd) or file system or similar? At least the base OS, so that it would always at least boot with enough configuration that might allow remote access, or basic connectivity?

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  • How can I regain control over a "stuck" scrollbar?

    - by jonsca
    I fear that this is one of those "for your own good" features, but I'm wondering whether or not there is a setting in Firefox or Chrome (or perhaps Windows in general) that will allow me to recapture the scroll bar even though the browser may be busy. I run into this a lot, especially when I have a lot of tabs open in either browser, and so perhaps it's just a fact of life. I wouldn't mind being able to scroll along gradually, even if the page hasn't had time to fully render all of the images, etc., yet. Does such an advanced setting exist "under the hood"?

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  • Added and removed a custom service, but the keybinding is still stuck?

    - by Mathletics
    I created a custom service in Automator to open a new finder window from whatever app I'm in, and assigned it to CMD+E (I was trying to get the WIN+E effect from Windows.) I tried it for a few days, restarted the computer daily, but found it didn't work that well. So I removed the keybinding, then removed the service, deleted the Automator file, etc. So, now the custom service is gone, but CMD+E still goes to the finder from whatever app I'm in! I added a custom shortcut to BBEdit in an attempt to restore its CMD+E action (find with selection), but it STILL goes to the finder! I just want CMD+E to do what it normally does in each app. Any ideas?

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  • UV Atlas Generation and Seam Removal

    - by P. Avery
    I'm generating light maps for scene mesh objects using DirectX's UV Atlas Tool( D3DXUVAtlasCreate() ). I've succeeded in generating an atlas, however, when I try to render the mesh object using the atlas the seams are visible on the mesh. Below are images of a lightmap generated for a cube. Here is the code I use to generate a uv atlas for a cube: struct sVertexPosNormTex { D3DXVECTOR3 vPos, vNorm; D3DXVECTOR2 vUV; sVertexPosNormTex(){} sVertexPosNormTex( D3DXVECTOR3 v, D3DXVECTOR3 n, D3DXVECTOR2 uv ) { vPos = v; vNorm = n; vUV = uv; } ~sVertexPosNormTex() { } }; // create a light map texture to fill programatically hr = D3DXCreateTexture( pd3dDevice, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pLightmap ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXCreateTexture( lightmap )", __LINE__, hr ); return hr; } // get the zero level surface from the texture IDirect3DSurface9 *pS = NULL; pLightmap->GetSurfaceLevel( 0, &pS ); // clear surface pd3dDevice->ColorFill( pS, NULL, D3DCOLOR_XRGB( 0, 0, 0 ) ); // load a sample mesh DWORD dwcMaterials = 0; LPD3DXBUFFER pMaterialBuffer = NULL; V_RETURN( D3DXLoadMeshFromX( L"cube3.x", D3DXMESH_MANAGED, pd3dDevice, &pAdjacency, &pMaterialBuffer, NULL, &dwcMaterials, &g_pMesh ) ); // generate adjacency DWORD *pdwAdjacency = new DWORD[ 3 * g_pMesh->GetNumFaces() ]; g_pMesh->GenerateAdjacency( 1e-6f, pdwAdjacency ); // create light map coordinates LPD3DXMESH pMesh = NULL; LPD3DXBUFFER pFacePartitioning = NULL, pVertexRemapArray = NULL; FLOAT resultStretch = 0; UINT numCharts = 0; hr = D3DXUVAtlasCreate( g_pMesh, 0, 0, 128, 128, 3.5f, 0, pdwAdjacency, NULL, NULL, NULL, NULL, NULL, 0, &pMesh, &pFacePartitioning, &pVertexRemapArray, &resultStretch, &numCharts ); if( SUCCEEDED( hr ) ) { // release and set mesh SAFE_RELEASE( g_pMesh ); g_pMesh = pMesh; // write mesh to file hr = D3DXSaveMeshToX( L"cube4.x", g_pMesh, 0, ( const D3DXMATERIAL* )pMaterialBuffer->GetBufferPointer(), NULL, dwcMaterials, D3DXF_FILEFORMAT_TEXT ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXSaveMeshToX() at OnD3D9CreateDevice()", __LINE__, hr ); } // fill the the light map hr = BuildLightmap( pS, g_pMesh ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to BuildLightmap()", __LINE__, hr ); } } else { DebugStringDX( "Main", "Failed to D3DXUVAtlasCreate() at OnD3D9CreateDevice()", __LINE__, hr ); } SAFE_RELEASE( pS ); SAFE_DELETE_ARRAY( pdwAdjacency ); SAFE_RELEASE( pFacePartitioning ); SAFE_RELEASE( pVertexRemapArray ); SAFE_RELEASE( pMaterialBuffer ); Here is code to fill lightmap texture: HRESULT BuildLightmap( IDirect3DSurface9 *pS, LPD3DXMESH pMesh ) { HRESULT hr = S_OK; // validate lightmap texture surface and mesh if( !pS || !pMesh ) return E_POINTER; // lock the mesh vertex buffer sVertexPosNormTex *pV = NULL; pMesh->LockVertexBuffer( D3DLOCK_READONLY, ( void** )&pV ); // lock the mesh index buffer WORD *pI = NULL; pMesh->LockIndexBuffer( D3DLOCK_READONLY, ( void** )&pI ); // get the lightmap texture surface description D3DSURFACE_DESC desc; pS->GetDesc( &desc ); // lock the surface rect to fill with color data D3DLOCKED_RECT rct; hr = pS->LockRect( &rct, NULL, 0 ); if( FAILED( hr ) ) { DebugStringDX( "main.cpp:", "Failed to IDirect3DTexture9::LockRect()", __LINE__, hr ); return hr; } // iterate the pixels of the lightmap texture // check each pixel to see if it lies between the uv coordinates of a cube face BYTE *pBuffer = ( BYTE* )rct.pBits; for( UINT y = 0; y < desc.Height; ++y ) { BYTE* pBufferRow = ( BYTE* )pBuffer; for( UINT x = 0; x < desc.Width * 4; x+=4 ) { // determine the pixel's uv coordinate D3DXVECTOR2 p( ( ( float )x / 4.0f ) / ( float )desc.Width + 0.5f / 128.0f, y / ( float )desc.Height + 0.5f / 128.0f ); // for each face of the mesh // check to see if the pixel lies within the face's uv coordinates for( UINT i = 0; i < 3 * pMesh->GetNumFaces(); i +=3 ) { sVertexPosNormTex v[ 3 ]; v[ 0 ] = pV[ pI[ i + 0 ] ]; v[ 1 ] = pV[ pI[ i + 1 ] ]; v[ 2 ] = pV[ pI[ i + 2 ] ]; if( TexcoordIsWithinBounds( v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ) ) { // the pixel lies b/t the uv coordinates of a cube face // light contribution functions aren't needed yet //D3DXVECTOR3 vPos = TexcoordToPos( v[ 0 ].vPos, v[ 1 ].vPos, v[ 2 ].vPos, v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ); //D3DXVECTOR3 vNormal = v[ 0 ].vNorm; // set the color of this pixel red( for demo ) BYTE ba[] = { 0, 0, 255, 255, }; //ComputeContribution( vPos, vNormal, g_sLight, ba ); // copy the byte array into the light map texture memcpy( ( void* )&pBufferRow[ x ], ( void* )ba, 4 * sizeof( BYTE ) ); } } } // go to next line of the texture pBuffer += rct.Pitch; } // unlock the surface rect pS->UnlockRect(); // unlock mesh vertex and index buffers pMesh->UnlockIndexBuffer(); pMesh->UnlockVertexBuffer(); // write the surface to file hr = D3DXSaveSurfaceToFile( L"LightMap.jpg", D3DXIFF_JPG, pS, NULL, NULL ); if( FAILED( hr ) ) DebugStringDX( "Main.cpp", "Failed to D3DXSaveSurfaceToFile()", __LINE__, hr ); return hr; } bool TexcoordIsWithinBounds( const D3DXVECTOR2 &t0, const D3DXVECTOR2 &t1, const D3DXVECTOR2 &t2, const D3DXVECTOR2 &p ) { // compute vectors D3DXVECTOR2 v0 = t1 - t0, v1 = t2 - t0, v2 = p - t0; float f00 = D3DXVec2Dot( &v0, &v0 ); float f01 = D3DXVec2Dot( &v0, &v1 ); float f02 = D3DXVec2Dot( &v0, &v2 ); float f11 = D3DXVec2Dot( &v1, &v1 ); float f12 = D3DXVec2Dot( &v1, &v2 ); // Compute barycentric coordinates float invDenom = 1 / ( f00 * f11 - f01 * f01 ); float fU = ( f11 * f02 - f01 * f12 ) * invDenom; float fV = ( f00 * f12 - f01 * f02 ) * invDenom; // Check if point is in triangle if( ( fU >= 0 ) && ( fV >= 0 ) && ( fU + fV < 1 ) ) return true; return false; } Screenshot Lightmap I believe the problem comes from the difference between the lightmap uv coordinates and the pixel center coordinates...for example, here are the lightmap uv coordinates( generated by D3DXUVAtlasCreate() ) for a specific face( tri ) within the mesh, keep in mind that I'm using the mesh uv coordinates to write the pixels for the texture: v[ 0 ].uv = D3DXVECTOR2( 0.003581, 0.295631 ); v[ 1 ].uv = D3DXVECTOR2( 0.003581, 0.003581 ); v[ 2 ].uv = D3DXVECTOR2( 0.295631, 0.003581 ); the lightmap texture size is 128 x 128 pixels. The upper-left pixel center coordinates are: float halfPixel = 0.5 / 128 = 0.00390625; D3DXVECTOR2 pixelCenter = D3DXVECTOR2( halfPixel, halfPixel ); will the mapping and sampling of the lightmap texture will require that an offset be taken into account or that the uv coordinates are snapped to the pixel centers..? ...Any ideas on the best way to approach this situation would be appreciated...What are the common practices?

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  • Windows 7 task bar stuck in hiding, how to fix?

    - by Rainer Blome
    In Windows 7, I use the "Auto-hide the task bar" feature. Usually, it works fine: As soon as the pointer touches the screen bottom, the task bar pops up. However sometimes, it refuses to rise. Pressing the "Windows" key (or Ctrl-ESC) makes the start menu appear, forcing the task bar from hinding as well. Once I've done this, the task-bar auto-rises again. This is annoying, it interrupts flow. Has anyone else noticed this? How do I avoid this? Searching for "Windows 7 task bar auto-raise" shows that at least one other person experienced this problem: http://answers.microsoft.com/en-us/windows/forum/windows_7-desktop/how-can-i-fix-the-taskbars-auto-hide/8cdf6369-7354-4d29-9249-b7096ed0e28b?msgId=6dac3361-9d0f-4a9e-8642-b91a72826ba4 To answer the question posed by the "helpful" support engineer on the above page, of course I am running some apps when this happens, usually Explorer, Firefox, Eclipse, Cygwin/X, Xterm, Emacs, Notes, VPN client, Firewall. If my memory serves correctly, I have seen this behavior on earlier versions of Windows as well, XP at least. To reproduce this behavior, I tried switching between apps, and bringing apps to open other windows. I am unable to reproduce this behavior so far. So far, it appears to happen out of the blue, sometimes multiple times a day. Looks like a bug to me. The task bar should raise no matter what.

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  • Ubuntu 9.10 X Stuck in restart loop - I think...

    - by widgisoft
    Trying out Ubuntu, installation went fine - upgraded to the proprietary nVidia drivers but on restart I get a login prompt and the screen is flashing really fast almost as if Xserver is trying to start and failing, I can type when the screen isn't in a "flash" as it were and it's so fast and random it's hard to even type a login name without it missing some characters - this makes typing a password (i.e. not being able to see which characters made it or not) very hard. I can log back into the live cd and alter my settings - but I can't even find out how to stop X stop starting on boot; Looks like they've moved everything around :-p I'd like to: Stop X from crashing and going insane (if it is actually Xserver) Know how to stop X from starting on bootup, Looks like interactive boot is also off by default now Update: A temporary work around seems to be enabling ssh and just connecting to the box over the network - ssh seems to work fine :-p Cheers, Chris

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  • Samsung "Kies via Wifi" doesn't work, stuck on "Loading..."

    - by eyalb99
    When I connect my Galaxy S2 to my laptop using "Kies via Wifi" it doesn't work. On my phone it tells me it is connected, and on the laptop I can see the device "GT-I9100" under connected devices, but I see no files or anything else. When I move the mouse icon over the "GT-I9100", it writes "Loading...". I've waited long enough but nothing happens. When I connect the phone using USB cable, it works perfectly fine.

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  • Why is Windows "stuck" on the Welcome screen for so long?

    - by Perdana Putra
    I use Windows 7 with a laptop specifications processor core (Core i3), 2 GB DDR3 RAM, the remaining capacity on the system partition (25 GB). I do not know why the "welcome screen" takes a long time (about 40 sec), but yesterday only took about 10 sec., I tried to defragment the disk and do a virus & spyware scan with antivirus, but still the "Welcome screen" comes along. How do I get the welcome screen to pass by faster when Windows boots up?

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  • Deleted entire harddisk. Now my laptop won't boot anything and stuck at grub rescue

    - by Jahan
    My laptop is Dell Inspiron N4030. I used to use Ubuntu 12.04 and it was on the entire hard drive. I tried to install windows 7 but my laptop couldn't install it. So, I decided to delete the entire hard drive and do a fresh install of Windows 7. But after deletion I immediately removed the gparted live usb which I was using to delete the partitions of my hard drive. And then tried booting from windows 7 cd, didn't work, tried ubuntu live cd, didn't work, tried hiren's boot cd, didn't work, tried super grub disk, didn't work. Probably I'm not doing it right. Help needed badly.

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  • Computer won't start up. Stuck on Lenovo splash screen. Help Diagnose

    - by Ace Legend
    I have some (I'm not sure exactly what model) Lenovo 21" IdeaCentre. Honestly, the computer works off and on. I have had problems with it not being able to shutdown, which I fixed. The fan seems to be constantly running, a few other problems as well. Anyway, nobody was using it when all of a sudden it switched to a blue screen. I was in the kitchen, but when I got over to the computer I read the message. It said something about bad drivers, but that is all I saw and then it restarted. However, when it got to the Lenovo Splash screen, nothing happened. I waited there for over 10 minutes, but still nothing. I tried to turn of the computer, but the only way to do it was to pull out the power cable. I then removed all USB devices and tried again. Still nothing. It also won't respond to keyboard input when I try to use enter to interrupt normal startup. My guess is some piece of hardware is damaged inside the machine. However, I have no idea what piece it is. Does anybody have any idea what could be wrong with it? Thanks.

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  • Why am I getting programs stuck in log_wait_commit under Linux?

    - by staticsan
    There is something subtly wrong with my Linux install that I just can't locate. It is Ubuntu Lucid Lynx (10.04) 64-bit. Hardware is a Dell Optiplex 960: Intel Core 2 Quad CPU, 8Gb of RAM, 2x 300Gb HDDs. /home is ext2 on one disk and everything else is on the other (/ is also ext3). I have VirtualBox running a 64-bit Vista image for Outlook calendaring, but the heavyweight apps are IntelliJ, NetBeans, MySQL and Opera. Opera also loads my mail (IMAP) of which there is over 10,000 messages. The problem is that Opera stalls for a few seconds from time-to-time. Watching the process list shows it's in log_wait_commit which means (as far as I have figured out) the filesystem is holding things up. Sometimes I can make this happen by doing a subversion update, but usually it happens for no reason I can see. It usually happens to Opera, but I've seen NetBeans go under, too. It doesn't make the app crash - it's just completely unresponsive for a few seconds. Googling has not helped. The closest I got was to remove the sync attribute in the file system. This achieved nothing. On the advice of a Linux guru friend, I lowered /proc/sys/vm/dirty_writeback_centisecs to 300, but that didn't do anything, either. And it was all he could think of. What is going on and can I fix it? (And how?)

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  • MacMini transmit rate stuck at 11, every other device can connect at full 54Mbit/s?

    - by chum of chance
    I have a MacMini circa 2007 that's getting very low transmit rates via wifi, 8-11. I have other devices that are getting full 54, including a MacBook Air. With everything else off, the MacMini doesn't want to seem to go any faster. Since it has been previously connected to ethernet its entire life, I was wondering if there were some settings I can change to speed up the connection. Option-clicking the network icon gives this read out: PHY Mode: 802.11g Channel: 1 (2.4 Ghz) Security: WPA2 Personal RSSI: -73 Transmit Rate: 11 My new MacBook Air has the following readout: PHY Mode: 802.11n Channel: 1 (2.4 Ghz) Security: WPA2 Personal RSSI: -66 Transmit Rate: 79 Both have full bars and the wireless router is in the same room to eliminate any obstructions from the equation. Could the MacMini be connecting at an older protocol, like 802.11b and be reporting erroneously that it is connected at 802.11g? This would explain why I haven't seen a transmit rate above 11. Any further trouble shooting I can try before buying a new USB 802.11n device? The WiFi router is a DLink DIR-615. I can see other devices, and none, even the other g connected devices, are getting below 30-40 MBit/s. What's going on here?

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  • How do I see if an established socket is stuck on a server that's expecting input?

    - by Parker
    I have a script that scans ports for open proxy servers. Problem is if it encounters a login program (specifically telnet) then it hangs there forever since it doesn't know what to do and eventually the server closes the connection. The simple solution would be to create a bunch of cases. If telnet, do this. If SSH, do that. If something else, blah blah blah. I'd like an umbrella solution since the script is not a high priority for me. The script, as it is now, is available at http://parkrrr.net/socks/scan.phps On a small scale (the page maybe averages 15 hits/day) it's fine but on a larger scale I'd be worried about a lot of open zombie sockets. Swapping the !$strpos doesn't work since servers can return more information than what you requested (headers, ads, etc). Only accepting a fixed number of bytes (as opposed to appending until EOF, which it does now) from the $fgets also does not seem to work. I am sure this is where it gets stuck: while (!feof($fp)) { $data.=fgets($fp,512); } But what can I do? Any other suggestions/warnings would also be welcomed.

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  • Java2D: if statement doesn`t work with java.awt.Color

    - by DarkSun
    I have a getPixelColour function: Color getPixelColor(int x, int y) { if(mazeImage == null) System.out.println(":("); int pixel = mazeImage.getRGB(x, y); int red = (pixel & 0x00ff0000) >> 16; int green = (pixel & 0x0000ff00) >> 8; int blue = pixel & 0x000000ff; return new Color(red,green,blue); } For example a pixel is black, and System.out.println(getPixelColor(x,y) + " " + Color.BLACK); writes "java.awt.Color[r=0,g=0,b=0] java.awt.Color[r=0,g=0,b=0]" But getPixelColor(x,y) == Color.BLACK return false. What's wrong with it?

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  • How to get pixel data from a UIImage (Cocoa Touch) or CGImage (Core Graphics)?

    - by Olie
    I have a UIImage (Cocoa Touch). From that, I'm happy to get a CGImage or anything else you'd like that's available. I'd like to write this function: - (int)getRGBAFromImage:(UIImage *)image atX:(int)xx andY:(int)yy { // [...] // What do I want to read about to help // me fill in this bit, here? // [...] int result = (red << 24) | (green << 16) | (blue << 8) | alpha; return result; } Thanks!

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  • Java webapp: how to implement a web bug (1x1 pixel)?

    - by NoozNooz42
    In the accepted answer in the following question, a SO regular with 13K+ rep suggests to use a "web bug" (non-cacheable 1x1 img) to be able to track requests in the logs: http://stackoverflow.com/questions/1784893 How can I do this in Java? Basically, I've got two issues: how to make sure the 1x1 image is not cacheable (how to set the header)? how to make sure the query for these 1x1 image will appear in the logs? I'm looking for exact piece of code because I know how to write a .jsp/servlet and I know how to serve an 1x1 image :) My question is really about the exact .jsp/servlet that I should write and how/what needs to be done so that Tomcat logs the request. For example I plan to use the following mapping: <servlet-mapping> <servlet-name>WebBugServlet</servlet-name> <url-pattern>/webbug*</url-pattern> </servlet-mapping> and then use an img tag referencing a "webbug.png" (or .gif), so how do I write the .jsp/servlet? What/where should I look for in the logs?

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  • How to determine pixel color of System.Windows.Controls.Image?

    - by csciguy
    I have an Image from (System.Windows.Controls.Image). This image is positioned on a main canvas. I want to determine the alpha channel value of the mouse cursor when I click on any portion of this image. When doing something like the following, I'm getting an exception. {"Value does not fall within the expected range."} System.Exception {System.ArgumentException} Code: try{ CroppedBitmap cb = new CroppedBitmap(ac.displayImage.Source as BitmapSource, new Int32Rect((int)mousePoint.X, (int)mousePoint.Y, 1, 1)); byte[] pixels = new byte[4]; cb.CopyPixels(pixels, 4, 0); } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex.Message); } The mousePoint.X, and mousePoint.Y are obtained when the user clicks on the main window. Is there a better way to do this?

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  • How to create an image from array of pixel colors? (Flash, Actionscript 3)

    - by Ole Jak
    I have a Width and Height parametr. I have been given an array of colors in such format: [r, g, b, a, r, g, b, a, r, g, b, a... etc] Data can be acsessed by something like this for(var y = 0; y < height; y++) { for(var x = 0; x < width; x++) { r = data[y*width + x + 0] g = data[y*width + x + 1] b = data[y*width + x + 2] a = data[y*width + x + 3] } } I want to paint that data on some sprite. How to do such thing? BTW: I use Flash Builder for mxml+actionscript coding. So if it is easy for you you can give example using MXML (not todraw on some sprite but on some MXML component).

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