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  • What is the role of traditional issue tracker when Scrum / Kanban board is used?

    - by Borek
    From a very high level view, to me it seems there are generally 2 types of Project Management tools: Traditional issue trackers like Fogbugz, JIRA, BugZilla, Trac, Redmine etc. Virtual card boards / agile project management tools like Pivotal Tracker, GreenHopper, AgileZen, Trello etc. Sure, they overlap in one way or another, e.g. Pivotal Tracker tasks can be imported to JIRA, GreenHopper itself is implemented on top of JIRA issue base etc. but I think one can still see the difference in orientation between those two types of tools. Traditional issue tracker seems to be used even in companies otherwise doing agile project management. My question is, why do they do that? I also feel that we should use an issue tracker in my company but when I'm thinking about it, I'm not actually sure why should we need it. For example, Trello development seems to be managed by using Trello itself (see this virtual wall) even though they have access to Fogbugz, one of the best issue trackers around. So maybe we don't need traditional issue tracker when we'll be doing 100% of our work in an agile manner using one of the agile PM tools?

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  • Karmetasploit (aircrack-ng) Not consistantly Broadcasting AP ssid

    - by Sparky
    I cannot seem to get karmetasploit to broadcast my AP. Actually, taking it back a few steps I cannot get airbase-ng (v.r2154) to broadcast an SSID. I have seen it broadcast a few intermittent times (not many at all), but most of the time it doesn't show up at all. When it showed up the last time it came up as ad-hoc also. simplest comand I have tried: sudo airbase-ng -e "Wifi-test" -c 11 -v mon0 (I have tried with/without -c and -P -C 30) It appears to work just fine on the attacking machine, but nothing gets broadcasted. I have tried viewing from (3) different computers (winXP, Win7, ubuntu 12.04) Additionally, I am running Ubuntu 12.04 I have tried (3) different wireless cards Internal Card: Intel 4965 External USB: Ubiquiti Atheros carl9170 external SUB: ALFA AWUS036H Realtek RTL8187L I have tried putting each in/out of monitor mode (airmon-ng start monX) I have also tested to see if injection is working: sudo aireplay-ng -9 mon0 sudo aireplay-ng -9 mon0 22:37:54 Trying broadcast probe requests... 22:37:55 Injection is working! 22:37:56 Found 4 APs ... ... Has anyone experienced this issue and have advice/solution? I the aircrack-ng forum site has been down for some time, so I cannot get advice from that site. Thanks, Sparky

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  • Ubuntu unstable, showing awkward behavior

    - by Christophe De Troyer
    Let me start off by saying that this problem can't be described in such a way that allows me to find other topics, which have some relevance to this problem. That's why I created this question. In case this question might have been asked before, I apologize. So what is the problem: My computer (Intel Core I5 2500K - with HD3000 graphics -, 6 gb DDR, 1 SSD, 3 HDD's and an Asus P8Z68 mobo) runs Windows on the SDD. But I decided to give Ubuntu a chance to be my daily OS for basic needs since it's open source and I find it a handicap of not being able to work with it. I decided to run the windows installer and install Ubuntu 12.04 to my 320 Gb hdd which was not being used in my computer. After installing it and booting it, it worked great! I spent the rest of the day/night using it, and falling for it. Great, today I booted Ubuntu (I had the choice in the bootloader as I expected). It asked me for my login and it started logging in. Now, after a few (literally) minutes of letting it "boot" I tried determining the cause of this. What I've figured out so far: When I left click on my desktop it freezes completely for a few seconds I have something like tearing in the left side menu (in games, you know) when I move my mouse around It runs well when just hovering around with my mouse, but from the point I click on something it freezes. What have I tried? I ran a HD Tune diagnostic on the HDD but the performance seems to be very close to the stock values, so I'm taking it as a good HDD. I'm trying to get to the drivers update panel for Ubuntu, but with the state it's in, it's taking a lot of time.. Could anyone point me in a direction for troubleshooting this? I'm not really a noob at all, just when using Linux.. :) Thanks in advance! Christophe,

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  • Interfaces and Virtuals Everywhere????

    - by David V. Corbin
    First a disclaimer; this post is about micro-optimization of C# programs and does not apply to most common scenarios - but when it does, it is important to know. Many developers are in the habit of declaring member virtual to allow for future expansion or using interface based designs1. Few of these developers think about what the runtime performance impact of this decision is. A simple test will show that this decision can have a serious impact. For our purposes, we used a simple loop to time the execution of 1 billion calls to both non-virtual and virtual implementations of a method that took no parameters and had a void return type: Direct Call:     1.5uS Virtual Call:   13.0uS The overhead of the call increased by nearly an order of magnitude! Once again, it is important to realize that if the method does anything of significance then this ratio drops quite quickly. If the method does just 1mS of work, then the differential only accounts for a 1% decrease in performance. Additionally the method in question must be called thousands of times in order to produce a meaqsurable impact at the application level. Yet let us consider a situation such as the per-pixel processing of a graphics processing application. Here we may have a method which is called millions of times and even the slightest increase in overhead can have significant ramification. In this case using either explicit virtuals or interface based constructs is likely to be a mistake. In conclusion, good design principles should always be the driving force behind descisions such as these; but remember that these decisions do not come for free.   1) When a concrete class member implements an interface it does not need to be explicitly marked as virtual (unless, of course, it is to be overriden in a derived concerete class). Nevertheless, when accessed via the interface it behaves exactly as if it had been marked as virtual.

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  • ATI Radeon HD 6870 Driver fails to install default-policy.sh does not support version

    - by Rogue Coder
    I'm running Ubuntu 11.04 Beta, with everything updated completely. I'm using Ubuntu Classic, because Unity fails to run, supposedly because of my video card. The drivers for the Radeon HD 6870 series is apparently lacking, but I found a post stating the newest version has full support for Ubuntu Natty Narwhal. That post is slightly old, so i grabbed 11.3 for Ubuntu x86 off the ATI website. When I run the installation program, I receive the following error: > ./ati-driver-installer-11-3-x86.x86_64.run Created directory fglrx-install.uREFoO Verifying archive integrity... All good. Uncompressing ATI Catalyst(TM) Proprietary Driver-8.831.2......................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ===================================================================== ATI Technologies Catalyst(TM) Proprietary Driver Installer/Packager ===================================================================== Error: ./default_policy.sh does not support version default:v2:i686:lib::none:2.6.38-8-generic-pae:; make sure that the version is being correctly set by --iscurrentdistro ===================================================================== ATI Technologies Catalyst(TM) Proprietary Driver Installer/Packager ===================================================================== Error: ./default_policy.sh does not support version default:v2:i686:lib::none:2.6.38-8-generic-pae:; make sure that the version is being correctly set by --iscurrentdistro Removing temporary directory: fglrx-install.uREFoO > I would love to get the latest ATI drivers working so that I can try out Unity!

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  • Collision Detection for a 2D RPG

    - by PHMitrious
    First of all, I have done some research on this topic before asking, and I'm asking this question as a mean to get some opinions on this topic, so I don't make a decision only on my own, but taking into account other people's experience as well. I'm starting a 2D online RPG project. I am using SFML for graphics and input and I'm creating a basic game structure and all for the game, creating modules for each part of the game. Well, let me get to the point I just wanted to give you guys some context. I want to decide on how I'm going to work with collision detection. Well I'm kinda going to work on maps with a tile map divided in layers (as usual) and add an extra 2 layers - not exactly in the map - for objects. So I'll have collisions between objects and agents (players - npcs - monsters - spells etc) and agents and tiles. The seconds one can be easily solved the first one need a little bit of work. I considered both creating a basic collision test engine using polygons and a quadtree to diminish tests since I'm going to be working with big maps with lots of objects - creating both a physical and graphical world representation. And I also considered using a physics engine like Box2D for collision tests. I think the first approach would take more work on my part but the second one would have the overhead of using a whole physics engine for just collision detection and no physics. What do you guys think ?

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  • geomipmapping using displacement mapping (and glVertexAttribDivisor)

    - by Will
    I wake up with a clear vision, but sadly my laptop card doesn't do displacement mapping nor glVertexAttribDivisor so I can't test it out; I'm left sharing here: With geomipmapping, the grid at any factor is transposable - if you pass in an offset - say as a uniform - you can reuse the same vertex and index array again and again. If you also pass in the offset into the heightmap as a uniform, the vertex shader can do displacement mapping. If the displacement map is mipmapped, you get the advantages of trilinear filtering for distant maps. And, if the scenery is closer, rather than exposing that the you have a world made out of quads, you can use your transposable grid vertex array and indices to do vertex-shader interpolation (fancy splines) to do super-smooth infinite zoom? So I have some questions: does it work? In theory, in practice? does anyone do it? Does this technique have a name? Papers, demos, anything I can look at? does glVertexAttribDivisor mean that you can have a single glMultiDrawElementsEXT or similar approach to draw all your terrain tiles in one call rather than setting up the uniforms and emitting each tile? Would this offer any noticeable gains? does a heightmap that is GL_LUMINANCE take just one byte per pixel(=vertex)? (On mainstream cards, obviously. Does storage vary in practice?) Does going to the effort of reusing the same vertices and indices mean that you can basically fill the GPU RAM with heightmap and not a lot else, giving you either bigger landscapes or more detailed landscapes/meshes for the same bang? is mipmapping the displacement map going to work? On future cards? Is it going to introduce unsurmountable inaccuracies if it is enabled?

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  • Ubuntu openGL issues

    - by Dank101
    my OpenGL doesn't work at all i get Xlib: extension "GLX" missing on display ":0". lspci output 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0126] (rev 09) (prog-if 00 [VGA controller]) 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:1246] (rev a1) (prog-if 00 [VGA controller]) dmesg | grep -i nvid [ 9.469068] nvidia: module license 'NVIDIA' taints kernel. [ 9.538786] nvidia 0000:01:00.0: power state changed by ACPI to D0 [ 9.538792] nvidia 0000:01:00.0: power state changed by ACPI to D0 [ 9.538796] nvidia 0000:01:00.0: enabling device (0006 -> 0007) [ 9.538803] nvidia 0000:01:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 9.538809] nvidia 0000:01:00.0: setting latency timer to 64 [ 9.538942] NVRM: loading NVIDIA UNIX x86_64 Kernel Module 304.48 Sun Sep 9 [10300.955799] nvidia 0000:01:00.0: restoring config space at offset 0xf (was 0x100, writing 0x10b) [10300.955803] nvidia 0000:01:00.0: restoring config space at offset 0xc (was 0x0, writing 0xfff80000) [10300.955807] nvidia 0000:01:00.0: restoring config space at offset 0x9 (was 0x1, writing 0x4001) [10300.955811] nvidia 0000:01:00.0: restoring config space at offset 0x7 (was 0xc, writing 0xd000000c) [10300.955814] nvidia 0000:01:00.0: restoring config space at offset 0x5 (was 0xc, writing 0xc000000c) [10300.955817] nvidia 0000:01:00.0: restoring config space at offset 0x4 (was 0x0, writing 0xf0000000) [10300.955820] nvidia 0000:01:00.0: restoring config space at offset 0x3 (was 0x800000, writing 0x10) [10300.955823] nvidia 0000:01:00.0: restoring config space at offset 0x1 (was 0x100006, writing 0x100007) my computer is a dell XPS l702x

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  • Desktop Fun: Wolves Wallpaper Collection

    - by Asian Angel
    Wolves represent aspects of nature that refuse to be tamed, seeking to remain forever free. If you feel a special kinship with these spirited creatures, then you will definitely want to bring this beautiful pack home to your desktop. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper

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  • Desktop Fun: Triple Monitor Wallpaper Collection Series 2

    - by Asian Angel
    Recently we shared the first batch in a series of wallpaper collections focused exclusively on triple monitor setups with you. Today we have our second offering in the series filled with all new wallpaper goodness to help make your monitors a joy to look at once again. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. Special Notes Regarding This Collection: The website lists the following resolutions as available for backgrounds: 3072*768, 3456*864, 3840*800, 3840*960, 3840*1024, 4080*768, 4098*768, 4320*900, 4800*900, 4800*1200, 5040*1050, 5760*1080, 5760*1200, and 7680*1600. Keep in mind that the largest image size we were able to download was 5120*1600 pixels even though “5760*1080, 5760*1200, and 7680*1600″ were listed. Use the “Click here to change resolution preferences” link at the top of each page to select the size best suited to your monitors before downloading. The easiest way to save these images is to right click on the previews and select “Save As”. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client] Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper] N64oid Brings N64 Emulation to Android Devices

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  • Dell XPS 15 L502x and Ubuntu 11.04 - HDMI output

    - by Jones
    Recently I've bought my dream's notebook, a Dell XPS 15 but since then this dream became a kind of endless nightmare. I'm almost getting crazy to make my graphic card driver work properly, but it seems to be just impossible. Yes, I have a 2GB NVIDIA GeForce GT 540m (Optimus) in it! It simply doesn't work. Every time I generate the xorg.conf Ubuntu hangs on while starting up, which forces me to remove this file to be able to start the notebook with the standard graphic settings. Another problem is that the Dell XPS 15 does NOT have a VGA output, but a HDMI. So, to be able to use a second monitor I have to configure it by the NVIDIA X Server Settings, which just works if the driver is properly initialized with the xorg.conf. I've also tried to make it work with the Bumblebee, but unfortunately it didn't help me much with the HDMI output. Do you guys have any idea to solve this deadlock? Is there any way for me to use my second monitor?

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  • Cannot boot computer, help please :(

    - by Austin
    Ok so here is more descriptions, I REALLY NEED HELP! I installed Ubuntu on a disk (unsure of v. I can't check.. Computer is broke :/ ) I then burned the disk I restarted computer pressed f12 blah blah it came up, I pressed enter for English, I plugged an Ethernet card in for better connection, and then started the installation.... I did the basics, and I entered a host name, and a user name and pass all that, when it came to partition page, I presse enter for no and then it went back to the installation page, I pressed install again, and it brought me back, so I selected yes , it loaded an it asked what software to instal I selected sh ( it was first option and I didn't know which to do ) so after everything finished loading, my disk was ejected the process finish, I run my computer and it opens up in log in page on cmd script I didn't know it, so I ran disk again makin a user and pass to remember.... Going back to login thing I logged in, and all it did was say my username... I didn't know what to do from there, I looked online found nothing but grub stuff, so I went to "Advanced Ubuntu options" and then "(Recovery Mode) and went to update grub... In middle o loading it asked to continue (Y/n) I typed Y and it finished, it went back to the options located in (Recovery Mode) and I closed it, and it loaded... And then showed up in another script screen, saying a paragraph on top, and on left side ( where login: would be located etc. ) it says "Grub" and I don't know what to type, if I turn off computer and turn back on it just goes straight to that again... PLEASE HELP:(

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  • Representing heightmaps, on disk and when drawing

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: Game will be a elevation maze shooter. Levels/maps will be mazes with elevation the player has to negotiate. Elevations will have effects on "combat" vision, and movement.

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  • Mouse doesn't work & internet connection not made in Ubuntu 12.04 LTS

    - by David Skare
    Yesterday, Nov 15, 2012, I booted into my Ubuntu 12.04 LTS system. It has resided on a Crucial 128 GB SSD with about 90% free space since early summer. I also have Windows 7 loaded on another Crucial 256 GB SSD. Ubuntu has set up a dual boot system for me even though each OS has its own SSD. I have been using this setup without problems since summer. Yesterday, when the boot process finished, my Microsoft Comfort Mouse 3000 did not work and there was a message that Ubuntu was not connected to the internet. So w/o the mouse I was forced to turn the machine off manually. About 4 days ago Ubuntu worked fine and booting into Win 7 also works fine. I have a backup machine with the same style mouse on it so I swapped the mouse onto this system. Same results. But both mice work when booting into Win 7. Today I removed both SSDs and installed my Ubuntu 12.04 HD which has not been used since I moved Ubuntu to the SSD from it. Same results. Between the last time I used Ubuntu 12.04 on the SSD and when I tried to use it again I made no changes to my machine, either hardware or software. My machines specs are: AMD FX-6100, MSI 990FXA-GD65 AM3+ format with latest BIOS (Ver 19.9), Corsair Vengeance 1866 MHz memory - 16 GB (4GB X 4 sticks), MSI N580GTX video card (nVidia 306.97 drivers), Sony Bravia 32" HD TV as a monitor, Pioneer BluRay DVD-RW, DSL connection to internet thru a router (10 mps), Crucial 128 GB SSD (90% free space), Microsoft Comfort Mouse 3000 I try to maintain current BIOS and drivers for all devices. I mostly use my Ubuntu system for programming in GCC and OpenCOBOL, surfing the internet and e-mailing. No games are installed. I'm stumped! If anyone has experienced this same problem I'd appreciate knowing how you solved it. TIA, Dave

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  • Ubuntu 11.10 and Mobility radeon HD 4570, 512MB can't find working drivers

    - by Slavak
    i'm pretty new to Linux and my new problem is ATI drivers. When i installed Ubuntu then i had black screen issue with the blinking in left upper corner, fixed it with F6 and set the "nolapic" mode, can boot only with "nolapic". Now the problem is the drivers. The suggested drivers, from the "Additional drivers" are not working. Always freeze at the login screen, the divers are: ATI/AMD proprietary FGLRX graphics driver Tried this method: http://drivers.downloadatoz.com/tutorial/28786,how-to-fix-amd-catalyst-11-10-not-working-on-ubuntu-11-10-issues.html? but this method break it down really hard, not ever that helped anymore: sudo /usr/share/ati/fglrx-uninstall.sh # (if it exists); sudo apt-get remove --purge fglrx*; sudo apt-get remove --purge xserver-xorg-video-ati xserver-xorg-video-radeon ; sudo apt-get install xserver-xorg-video-ati; sudo apt-get install --reinstall libgl1-mesa-glx libgl1-mesa-dri xserver-xorg-core; sudo dpkg-reconfigure xserver-xorg Now i'm here with a fresh install and i cant find anything that works, can someone help me please! I like Ubuntu, but i need to get rid of the lagg, or its Windows 7 only for me then :( Thanks for reading!

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  • Can anyone recommend an AI sandbox?

    - by user19433
    I'm passionate person, who has been around AI from a long time [1] but never going in deep enough. Now it's time! I've been really looking for some way to concentrate on AI coding but couldn't succeeded to find an AI environment I can focus on. I just want to use an AI sandbox environment which would let me have tools like: visibility information character controller able to easily define a level, with obstacles of course physics collider management triggers management don't need to be a shiny, eye candy graphical render : this is about pathfinding, tactical reasoning, etc.. I have tried : Unreal Dev Kit : while the new release announce is about C++ coding, this is about external tools and will be released in 2013 Cry Engine : really interesting as AI is presents here but coding with it appears to be an hell: did I got it wrong ? Half Life source, C4, Torque, Dx Studio : either quite old, not very useful or costly these imply to dig in documentation (when provided) to code everything, graphics included. Unity 3D : the most promising platform. While you also need to create your own environment, there are lot of examples. The disadvantage is, in addition to spend time to have this env. working, is the languages choice : C#, Javascript or Boo. C# is not that hard, but this implies you'll allways have to convert papers (I love those from Lars Linden) books codes, or anything you can have in Aigamedev are most often in C++. This is extra work. I've look at "Simple Path", the very good Arong Greenberg work but no source provided and AngryAnt work. AI Sandbox : this seems to be exactly what as AI coder I want to use. I saw some preview but from 2009 we still don't know what it will be about precisely, will it be opensource or free (I strongly doubt), will I be able to buy it? will it really provide me tools I need to focus on AI ? That being said, what is the best environment to be able to focus on AI coding only, is it even possible?

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  • Trying to make ZeroRadiant work on Lubuntu 11.10

    - by maniat1k
    I'm looking to use ZeroRadiant to work on ubuntu, it's to create maps on urban terror, I know that works on windows and mac. I found this HOWTO but could not make it work. I've got stock on this when I do. ~/ZeroRadiant-src$ scons target=radiant,q3map2 config=release at the end shows me this: collect2: ld returned 1 exit status scons: *** [build/release/radiant/radiant.bin] Error 1 scons: building terminated because of errors. there's a note on the how to that says: If you get other errors, you may try asking for help in the GtkRadiant IRC channel, which is listed on the main ZeroRadiant page. the page does not there and I could find that IRC channel. EDIT thanks to @jokerdino in the chat sow me this If you have the proprietary NVIDIA driver installed and you get the following error when executing the build target above: /usr/bin/ld: cannot find -lGL collect2: ld returned 1 exit status scons: *** [build/release/radiant/radiant.bin] Error 1 scons: building terminated because of errors. then you should install one of the nvidia-glx-dev* packages as mentioned above in Step A, then try to execute the main build target to compile GtkRadiant again. I don't have nvidia; I do have ATI AMD Radeon HD 6320, and looks like it works. GL_VERSION: 4.1.11251 Compatibility Profile Context GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon HD 6320 Graphics I'm think I do have video issues but.. how do I detect this? how can I continue?

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  • nvidia-settings makes one of my dual monitors grey and useless, disables network

    - by Kerrick
    I'm running Ubuntu 12.04 64-bit, Precise Pangolin, with a PNY GTS 250 1GB video card and a monitor plugged into each of the DVI ports. I'm using the proprietary drivers (post-release updates). If I set anything to do with Separate X Screens up in nvidia-settings (and write it to xorg.conf and reboot), my second monitor has a grey background, no menu bar, no ability to have a window on it, the second monitor doesn't get picked up in a screneshot, and if I move my mouse cursor to it it's an ugly black X. Plus, my network is unable to connect to anything. If I subsequently delete /etc/X11/xorg.conf and reboot, everything goes back to working, albeit with a single monitor activated. If I set anything to do with TwinView up in nvidia-settings, my second monitor starts working, but it isn't seen as a second monitor by Ubuntu, so I can't apply color calibration to it separately. Plus, my mouse gets "caught" between the monitors every time I try to move my cursor between the two. What gives? If it helps, this is the xorg.conf that nvidia-settings generates for Separate X Screens.

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  • Galaxy Note II MTP on Ubuntu 12.04

    - by Anass Ahmed
    I bought a branding new Galaxy Note II and I tried to mount its storage to my ubuntu laptop. As you know, Android 4.0+ uses MTP by default. Android 4.1 doesn't support USB Mass Storage anymore! So I have to use MTP to open my files via USB. I followed this article to get it work. It worked only for External Memory Card. but the internal cannot be reached! $mount /dev/sda3 on / type ext4 (rw) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /sys type sysfs (rw,noexec,nosuid,nodev) none on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) udev on /dev type devtmpfs (rw,mode=0755) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) tmpfs on /run type tmpfs (rw,noexec,nosuid,size=10%,mode=0755) none on /run/lock type tmpfs (rw,noexec,nosuid,nodev,size=5242880) none on /run/shm type tmpfs (rw,nosuid,nodev) /dev/sda5 on /media/Islamics type fuseblk (rw,noexec,nosuid,nodev,allow_other,blksize=4096) /dev/sda8 on /media/Technology type fuseblk (rw,noexec,nosuid,nodev,allow_other,blksize=4096) /dev/sda7 on /media/Misc type fuseblk (rw,noexec,nosuid,nodev,allow_other,blksize=4096) binfmt_misc on /proc/sys/fs/binfmt_misc type binfmt_misc (rw,noexec,nosuid,nodev) gvfs-fuse-daemon on /home/anass/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=anass) gvfs-fuse-daemon on /root/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev) mtpfs on /media/GalaxyNote2 type fuse.mtpfs (rw,nosuid,nodev,allow_other,user=anass)

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  • HP Envy 15 3040nr sound issues

    - by Lenny
    I have successfully set up my Envy 15" for Ubuntu 12.04 except for the sound, anyone have any ideas about how to get it working? I had to blacklist snd-usb-audio to my alsa to stop pulseaudio from freezing on login and logout, but now no sound plays. Could anyone provide me with some guidance? lspci info 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:01.1 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:01.2 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b5) 00:1c.4 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 5 (rev b5) 00:1c.7 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 8 (rev b5) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Whistler [AMD Radeon HD 6600M Series] 09:00.0 Network controller: Intel Corporation Centrino Advanced-N 6230 (rev 34) 0a:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS5116 PCI Express Card Reader (rev 01) 10:00.0 Ethernet controller: Atheros Communications Inc. AR8151 v2.0 Gigabit Ethernet (rev c0) 11:00.0 USB controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 04)

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  • MVC and individual elements of the model under a common base class

    - by Stewart
    Admittedly my experience of using the MVC pattern is limited. It might be argued that I don't really separate the V from the C, though I keep the M separate from the VC to the extent I can manage. I'm considering the scenario in which the application's model includes a number of elements that have a common base class. For example, enemy characters in a video game, or shape types in a vector graphics app. The view wants to render these elements. Of course, the different subclasses call for different rendering. The problem is that the elements are part of the model. Rendering them is conceptually part of the view. But how they are to be rendered depends on parameters of both: Attributes and state of the element are parameters of the model User settings are parameters of the view - and to support multiple platforms and/or view modes, different views may be used What's your preferred way of dealing with this? Put the rendering code in the model classes, passing in any view parameters? Put the rendering code in the view, using a switch or similar to select the right rendering for the model element type? Have some intermediate classes as a model-view interface, of which the model will create objects on demand and the view will then render them? Something else?

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  • Raid Shows Up as Multiple Drives - Can't Mount

    - by manyxcxi
    I have a single hard drive that the OS is installed on and I have Sil raid card installed with two matching 500GB hdds set up in Raid 0 and formatted- they're completely empty. For whatever reason they are showing up as /dev/sdb and /dev/sdc and not as a single hard drive. I used fdisk to format both raid drives as Linux raid auto (fd) but I cannot mount either device and dmraid doesn't seem to want to work, what step am I missing? When I installed 9.04 oh so long ago it seems like it recognized and automatically did everything that needed to be done, now I'm stuck. dmraid Output root@tripoli:~# dmraid -r /dev/sdc: sil, "sil_biaebhadcfcb", stripe, ok, 976771072 sectors, data@ 0 /dev/sdb: sil, "sil_biaebhadcfcb", stripe, ok, 976771072 sectors, data@ 0 root@tripoli:~# dmraid -ay RAID set "sil_biaebhadcfcb" already active fdisk Output root@tripoli:~# fdisk -l Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000b9b01 Device Boot Start End Blocks Id System /dev/sda1 * 1 32 248832 83 Linux Partition 1 does not end on cylinder boundary. /dev/sda2 32 60802 488134657 5 Extended /dev/sda5 32 60802 488134656 8e Linux LVM Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6ead5c9a Device Boot Start End Blocks Id System /dev/sdb1 1 60801 488384001 fd Linux raid autodetect Disk /dev/sdc: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xe6e2af28 Device Boot Start End Blocks Id System /dev/sdc1 1 60801 488384001 fd Linux raid autodetect

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  • Make the sound louder in Lubuntu

    - by Andrew
    I have a Toshiba r835 running Lubuntu 11.10. Turning the volume slider up all the way doesn't give very loud sound. I've tried typing alsamixer in a terminal and turning up all the levels there to maximum, but the speakers are still fairly quiet. Is there a simple way to increase maximum volume in software? I understand that there are physical limits to the sound the laptop's speakers can produce, but I suspect my maximum volume is limited by software. EDIT: This is exactly the type of solution I'm looking for. However, it doesn't work for me. What I did: sudo pico /etc/asound.conf This file does not exist, so I create a new one, containing: pcm.!default { type plug slave.pcm "softvol" } pcm.softvol { type softvol slave { pcm "dmix" } control { name "Pre-Amp" card 0 } min_dB -5.0 max_dB 20.0 resolution 6 } I reboot the machine, and type alsamixer. I use my left/right arrow keys to inspect the various volume options. I expect to see a new option, called Pre-Amp, but I don't see one. This fix seems to work for other people. Why doesn't this fix work for me?

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  • Dark screen when wake / Unable to control screen brightness

    - by John
    Running Ubuntu 11.04 on Lenovo ThinkPad with an Nvida graphics card. The unit goes to sleep when the lid is shut. (The unit goes to suspend mode (not to disk/hibernate), AC gets turned off, running on battery) Upon lid-open sometimes the screen is almost too dark to read. I'm really not sure of the exact cause, (very low batt??). The only fix is a reboot. The screen brightness buttons have never worked in Ubuntu. I have messed w/ the power management preferences. No change. At one point I messed w/ the gnome settings. No change. I have tried a few cmds: echo 9>/sys/class/backlight/acpi_video0/brightness setpci -s 00:02.0 F4.B=10 xgamma -gamma .75 None of these help. Most have zero effect. I think it is and acpi thing, but that is just a guess. I'm out of idea's, and looking for suggestions. Thanks

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  • Asus N46VZ prouduces more heat when on ubuntu compared to windows

    - by Blaze Tama
    First, i just used ubuntu as my main operating system, so please bear with me. My Asus N46VZ temps is pretty high when im on ubuntu (13.10). The temps are 60C even though i just open a browser. This does not happened on windows, where the temps is just around 50C. I did some research and some people said that the problem might be on my graphic card. I have an intel HD 4000 and GT 650m. So i tried to check my system settings and it said im using "Intel® Ivybridge Mobile". So, i tried to check the "additional drivers" tab on software & update settings but i found nothing there. The point is, i still dont know what make my laptop "overheating". The VGA part is just my guess (and is still dont understand what is the correlation between my VGA and the heat, and everything except the temp seems fine). Any help is appreciated. Thanks for your help :D

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