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  • Where are events in Cocoa Touch?

    - by yesenin
    Hi all! I learn Cocoa Touch several days, and today have stuck while looking for way to implement a custom event. Event that I can see in Connection Inspector for my UIView subclass. What I have: There are a UILabel and MyView:UIView on MainVindow. MyView contains a UISlider. Interfaces for Controller and MyView // Controller.h @interface Controller : NSObject { IBOutlet UILabel *label; IBOutlet MyView *myView; } // I suppose that there should be something like -(IBAction) changeLabelValue for myView event @end // MyView.h @interface MyView : UIView { IBOutlet UISlider *slider; float value; } - (IBAction) changeValue; //for slider "Changed Value" event What I want: Add something in MyView that allows it to rise a event after change value. Can anybody help me? My main area in programming is .NET and I begin think that its terminology is not appropriate for this case. Thanks.

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  • iui transition moving in wrong direction

    - by Toddeman
    i am using iUI to build a native looking web app for iDevices. whenever i click a link with an href of #something that leads to another div on my page, the transition effect moves (correctly) as if the page were sliding in from the right like it does on any other iDevice app. a portion of my app requires an indefinite number of sub pages though, so i generate them on the fly, assign them and id, and set the window location to something like myip/mobile/#_newdiv. this causes the transition effect to move in the wrong direction though (as if the page were sliding in from the LEFT, opposite native iDevices). is there any way to fix this?

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  • How do I set default values on new properties for existing entities after light weight core data migration?

    - by Moritz
    I've successfully completed light weight migration on my core data model. My custom entity Vehicle received a new property 'tirePressure' which is an optional property of type double with the default value 0.00. When 'old' Vehicles are fetched from the store (Vehicles that were created before the migration took place) the value for their 'tirePressure' property is nil. (Is that expected behavior?) So I thought: "No problem, I'll just do this in the Vehicle class:" - (void)awakeFromFetch { [super awakeFromFetch]; if (nil == self.tirePressure) { [self willChangeValueForKey:@"tirePressure"]; self.tirePressure = [NSNumber numberWithDouble:0.0]; [self didChangeValueForKey:@"tirePressure"]; } } Since "change processing is explicitly disabled around" awakeFromFetch I thought the calls to willChangeValueForKey and didChangeValueForKey would mark 'tirePresure' as dirty. But they don't. Every time these Vehicles are fetched from the store 'tirePressure' continues to be nil despite having saved the context.

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  • Displaying Plist data into UItableview

    - by Christien
    I have a plist with Dictionary and numbers of strings per dictionary.show into the url below.and this list of items is in thousands in the plist. I need to display these plist data into the UItableview . How to do this? My Code: - (void)viewWillAppear:(BOOL)animated { // get paths from root direcory NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [documentPaths objectAtIndex:0]; NSString *documentPlistPath = [documentsDirectory stringByAppendingPathComponent:@"p.plist"]; NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:documentPlistPath]; valueArray = [dict objectForKey:@"title"]; self.mySections=[valueArray copy]; NSLog(@"value array %@",self.mySections); } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [self.mySections count]; } -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSString *key = [[self.mySections objectAtIndex:section]objectForKey:@"pass"]; return [NSString stringWithFormat:@"%@", key]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 5; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier]; } // Configure the cell... NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; cell.textLabel.text = [[self.mySections objectAtIndex:row] objectForKey:@"title"]; cell.detailTextLabel.text=[[self.mySections objectAtIndex:section] objectForKey:[allKeys objectAtIndex:1]]; return cell; } Error is 2012-12-17 16:21:07.372 Project[2076:11603] * Terminating app due to uncaught exception 'NSRangeException', reason: '-[__NSCFArray objectAtIndex:]: index (4) beyond bounds (4)' * First throw call stack: (0x1703052 0x1523d0a 0x16aba78 0x16ab9e9 0x16fcc60 0x1d03a 0x391e0f 0x392589 0x37ddfd 0x38c851 0x337301 0x1704e72 0x277592d 0x277f827 0x2705fa7 0x2707ea6 0x2707580 0x16d79ce 0x166e670 0x163a4f6 0x1639db4 0x1639ccb 0x1505879 0x150593e 0x2f8a9b 0x2158 0x20b5) terminate called throwing an exceptionkill

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  • off a sound effect with NSUserDefaults

    - by Momeks
    i try to off a sound effect on my app play method is [myMusic play]; ' BOOL soundIsOff = [defaults boolForKey:@"sound_off"]; //the problem is here //xcode compiler doesn't copile this code [myMusic play] = soundIsOff; sound code : ///sound effect ', NSString * musicSonati = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"wav"]; myMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicSonati] error:NULL]; myMusic.delegate = self; myMusic.numberOfLoops = 0;

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  • Why is there no autorelease pool when I do performSelectorInBackground: ?

    - by Thanks
    I am calling a method that goes in a background thread: [self performSelectorInBackground:@selector(loadViewControllerWithIndex:) withObject:[NSNumber numberWithInt:viewControllerIndex]]; then, I have this method implementation that gets called by the selector: - (void) loadViewControllerWithIndex:(NSNumber *)indexNumberObj { NSAutoreleasePool *arPool = [[NSAutoreleasePool alloc] init]; NSInteger vcIndex = [indexNumberObj intValue]; Class c; UIViewController *controller = [viewControllers objectAtIndex:vcIndex]; switch (vcIndex) { case 0: c = [MyFirstViewController class]; break; case 1: c = [MySecondViewController class]; break; default: NSLog(@"unknown index for loading view controller: %d", vcIndex); // error break; } if ((NSNull *)controller == [NSNull null]) { controller = [[c alloc] initWithNib]; [viewControllers replaceObjectAtIndex:vcIndex withObject:controller]; [controller release]; } if (controller.view.superview == nil) { UIView *placeholderView = [viewControllerPlaceholderViews objectAtIndex:vcIndex]; [placeholderView addSubview:controller.view]; } [arPool release]; } Althoug I do create an autorelease pool there for that thread, I always get this error: 2009-05-30 12:03:09.910 Demo[1827:3f03] *** _NSAutoreleaseNoPool(): Object 0x523e50 of class NSCFNumber autoreleased with no pool in place - just leaking Stack: (0x95c83f0f 0x95b90442 0x28d3 0x2d42 0x95b96e0d 0x95b969b4 0x93a00155 0x93a00012) If I take away the autorelease pool, I get a whole bunch of messages like these. I also tried to create an autorelease pool around the call of the performSelectorInBackground:, but that doesn't help. I suspect the parameter, but I don't know why the compiler complains about an NSCFNumber. Am I missing something? My Instance variables are all "nonatomic". Can that be a problem? UPDATE: I may also suspect that some variable has been added to an autorelease pool of the main thread (maybe an ivar), and now it trys to release that one inside the wrong autorelease pool? If so, how could I fix that? (damn, this threading stuff is complex ;) )

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  • How to insert/update multiple record into SQLite database in a single query.

    - by TuanCM
    Hi Guy. Is it possible to insert/update multiple record in SQLite database using EGODatabase wrapper. If I'm correct I think we can do it with FMDatabase by wrapping it between [db beginTransaction] and [db commit]. I wonder if we can do the same thing by using EGODatabase. Following is the code sample from FMDatabase project: [db beginTransaction]; i = 0; while (i++ < 20) { [db executeUpdate:@"insert into test (a, b, c, d, e) values (?, ?, ?, ?, ?)" , @"hi again'", // look! I put in a ', and I'm not escaping it! [NSString stringWithFormat:@"number %d", i], [NSNumber numberWithInt:i], [NSDate date], [NSNumber numberWithFloat:2.2f]]; } [db commit];

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  • UIAccelerationValue angle

    - by dragon
    Hi, - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration Using the above method we got an acceleration value of (x and y and z).Now i want to find angle between (x and y) and (y and z) and (z and x).How can i do this? Can anyone help me ? Thanks in advance.....

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  • UIView animation doesn't work first time

    - by BobC
    Hello everybody, I have a seachButton in the navigation bar which upon hitting calls following method: - (IBAction)search:(id)sender { if (nil == searchViewController) searchViewController = [[SearchViewController alloc] initWithNibName:@"SearchViewController" bundle:nil]; searchViewController.view.backgroundColor = [UIColor clearColor]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:searchViewController.view cache:NO]; [self.view addSubview:searchViewController.view]; [UIView commitAnimations]; } It should load SearchViewController.xib which contains a view with UISearchBar and two buttons. When I call the search method for the first time, the view appears very quickly with some weird animation, when I call it again, the animation is alright. Does anyone have a clue what could be wrong?

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  • Cocos2d: is it good practice to use a shared GameScene when having various levels?

    - by mm24
    In my code (based on the ShootEmUp example in this book, which I highly reccomend, source code in chapter 8 available here) I often use the trick of accessing the GameScene via: +(GameScene*) sharedGameScene; which returns a reference to the static instance of GameScene. Is a static instance of GameScene as in the book still a valid pattern in case I want a MainMenu calling GameScene initialized with different level data each time (e.g. different enemies)? (I have created a sceneWithId:(int) method where I load different level data each time. Or should I pheraps create a GameScene class and then sublcass it? E.g. FirstGameScene : GameScene

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  • Problem searching a NSMutableArray

    Basically, I have a UISearchBar searching an NSMutableArray of stories that make up an RSS feed, and when you select a story, it loads in my app's UIWebView. It's difficult to explain, but I have a list of entries 1, 2, 3, and 4 and you search for '4'. 4 will be the first entry in the now-filtered list of data, right? You'd think that by selecting 4, it would load in the UIWebView. Well, the app seems to not recognize that you're selecting the first entry in a filtered list of data, and instead thinks that you're selecting the first entry in the unfiltered array of data, so it loads entry 1. Everything looks right in my code, but obviously it isn't. I know it's a confusing problem, but I hope I made it somewhat clear. Anyway, here's the relevant source so that you may see exactly what I mean: Search.h: http://www.scribd.com/doc/13107802/Searchh Search.m: http://www.scribd.com/doc/13107812/Searchm

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  • How can I detect device orientation going back and forth through tabs and views?

    - by JoshD
    My application goes back and forth between Portrait and Landscape. I have all of my content(labels, uiimageviews, uilabels) lined up to relocate for both orientations. However, the only change when the device is actually rotated. When I cycle between tabs after it has been rotated it just shows up autosized and not the way I have it setup when the user rotates it. How can I detect the orientation of the device and display the view to reflect the orientation when the taps different tabs?

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  • UIView Animation Inconsistent Result

    - by Josh Kahane
    I am trying to make use of UIView animation to slide my views across the screen. I have a UIScrollView in my view controller, in which I have my UIViews. I alos have this method: -(void)translateView:(UIView *)view toRect:(CGRect)rect withDuration:(CGFloat)duration { [UIView animateWithDuration:duration animations:^ { view.frame = rect; } completion:^(BOOL finished) { //Finished }]; } I call this to move my UIView in an animated fashion to a CGRect of my choice over a certain time. I have a loop which creates and slides out 7 views. This works great, I call it like below, the loop of course calling this 7 times on different views: [self translateView:cell toRect:translationRect withDuration:0.7]; However, I can't then call this again immediately afterwards, just nothing happens. Although, lets say I call this again after a 2 second NSTimer, the animation does run, but then when i scroll my UIScrollView, the view I just animated jumps back to its previous CGRect. Hope you can help, its all feeling very un-explanetory, Ill post more code if it isn't making any sense, thanks.

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  • Two UITabBarControllers and Autorotation

    - by optimisticmonkey
    I have two UITabBarControllers in my mainwnidow.nib wired to my appdelegate. In my app delegate, I can load either one: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { //either [window addSubview:tabBarController.view]; //or [window addSubview:tabBar2Controller.view]; [window makeKeyAndVisible]; } and autorotation works. If I add both (with the expectation to swap between them later): [window addSubview:tabBarController.view]; [window addSubview:tabBar2Controller.view]; then autorotation stops working...everything is always portrait. Thanks in advance for any tips...

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  • Dismissing pickers and keyboards invoked by a UIWebView

    - by Dev Kanchen
    I am implementing an in-app browser using UIWebView, that shows an 'action' button up-top that - when tapped - scales the UIWebView and allows the user to perform some other actions. If, however, at the point of tapping this 'action' button, the user were entering some text on the webview, or using a picker to select an option from a drop-down list, then the webview gets scaled without dismissing the keyboard/picker. Apart from being ugly, this also obscures my main view and controls. So is there a way to make a UIWebView dismiss all associated input controls, such as keyboards/pickers, when asked to? I tried using [myWebView resignFirstResponder] but that didn't work. Any ideas? Thanks.

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  • How to delete table rows programmatically?

    - by Donal O'Danachair
    I have a table which I am manipulating with a tableViewController (no nib, and the controller is creating the table behind the scenes) I'm trying to delete a row from the table based on its row number; I can delete it from the array I use to create the cell in cellForRowAtIndexPath, but I get a strange error if I try to do the following, which is the same code as in tableView:commitEditingStyle:forRowAtIndexPath: where it works fine NSIndexPath *indexPath = [NSIndexPath indexPathForRow:i+1 inSection:1] [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; It gives an error -[_WebSafeForwarder forwardInvocation:] and then jumps out of the method but does not crash the app Can anyone help?

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  • loading custom view using loadNibNamed showing memory leaks

    - by user307550
    I have a number of custom table cells and views that I built using interface builder In interface builder, everything is set up similarly. There is a table cell and a couple other UILabels and a background image Object owner if the nib is NSObject Class for the table cell is the name of the class for my table cell Here is how I create the table cell in my code: SectionedSwitchTableCell *cell = nil; NSArray *nibs = [[NSBundle mainBundle] loadNibNamed:kSectionedSwitchTableCellIdentifier owner:owner options:nil]; for(id currentObject in nibs) { if([currentObject isKindOfClass:[SectionedSwitchTableCell class]]) { cell = (SectionedSwitchTableCell *)currentObject; break; } } return cell; For my custom table headers I have this NSArray *nibs = [[NSBundle mainBundle] loadNibNamed:@"CustomTableHeader" owner:self options:nil]; for(id currentObject in nibs) { if([currentObject isKindOfClass:[CustomTableHeader class]]) { return header } } In my .h and .m files for the custom view, I have IBOutlet, @property set up for everything except for the background image UIImageView. Everything that has the IBOutlet and @property are also @synthesized and released in the .m file. Leaks is showing that I have memory leaks with CALayer when I create these custom view objects. Am I doing something wrong here when I create these custom view objects? I'm kind of tearing my hair out trying to figure out where these leaks are coming from. As a side note, I have a UIImageView background image defined in these custom views but I didn't define properties and IBOutlets in my .h and .m files. Defining them doesn't make a difference when I run it through Leaks but just wanted to confirm if I'm doing the right thing. Any input would be super helpful. Thanks :)

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