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  • Animate the enabling of a UIBarButtonItem?

    - by Michael Brewer
    Is there a way to animate enabling or disabling a button? I've tried the following with no success. I'm guessing at this point that the enabled property cannot be animated like opacity can – but I hope I'm wrong. [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0f]; theButton.enabled = YES; [UIView setAnimationDelegate:self]; [UIView commitAnimations]; I can't believe there isn't a setEnabled:(BOOL)enabled animated:(BOOL)animated method.

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  • How to allow one thread to mutate an array property while another thread iterates on a copy of the a

    - by Steve918
    I would like to implement an observer pattern in Objective-C where the observer implements an interface similar to SKPaymentTransactionObserver and the observable class just extends my base observable. My observable class looks something like what is below. Notice I'm making copies of the observers before enumeration to avoid throwing an exception . I've tried adding an NSLock around add observers and notify observers, but I run into a deadlock. What would be the proper way to handle concurrency when observers are being added as notifications are being sent? @implementation Observable -(void)notifyObservers:(SEL)selector { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector]; } } [observer_copy release]; } } -(void)notifyObservers:(SEL)selector withObject:(id)arg1 withObject:(id)arg2 { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector withObject: arg1 withObject: arg2]; } } [observer_copy release]; } } -(void)addObserver:(id)observer { @synchronized(self) { [observers addObject: observer]; } } -(void)removeObserver:(id)observer { @synchronized(self) { [observers removeObject: observer]; } }

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  • How to play animation in order in ipad

    - by juliet
    I have two animations for two layers, layer1 and layer2, each has different path. So, I want to know how can play them in order. first play layer1's animation, and then layer2. here is my two animation code! layer1 CALayer *layer1 = [CALayer layer]; [self.layer addSublayer:layer1]; CAKeyframeAnimation *animation1 = [CAKeyframeAnimation animationWithKeyPath:@"position"]; layer1.contents = (id)image1.CGImage; layer1.anchorPoint = CGPointZero; layer1.frame = CGRectMake(0.0f, 0.0f, image1.size.width, image1.size.height); animation1.path = path1; animation1.duration = 2.0f; animation1.calculationMode = kCAAnimationLinear; [layer1 addAnimation:animation1 forKey:@"position"]; layer2 CALayer *layer2 = [CALayer layer]; [self.layer addSublayer:layer2]; CAKeyframeAnimation *animation2 = [CAKeyframeAnimation animationWithKeyPath:@"position"]; layer2.contents = (id)image2.CGImage; layer2.anchorPoint = CGPointZero; layer2.frame = CGRectMake(0.0f, 0.0f, image2.size.width, image2.size.height); animation2.path = path2; animation2.duration = 2.0f; animation2.calculationMode = kCAAnimationLinear; [layer2 addAnimation:animation2 forKey:@"position"];

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  • Select no tabs in a UITabBar

    - by Tom
    Hi, I'm trying to select no tabs at all in my application. At first the first tab is selected, but I'd like to deselect it so no tabs at all would be selected. Don't ask me why, it's just that way the client wants it! hehe Thanks for your help! PS: I already tried: // rootController = UITabBarController rootController.tabBar.selectedItem = 0; rootController.tabBar.selectedItem = nil; [rootController setSelectedIndex:[rootController.items objectAtIndex:0]]; [rootController setSelectedIndex:nil]; [rootController setSelectedIndex:0]; // That one works : (but I can't select 0 or -1 for instance) [rootController setSelectedIndex:2]; Any ideas? Thanks again!

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  • commitAnimations is not resizing my UIImageView subview

    - by AaronG
    I have created a UIView as a subview and to that subview I have added a UIImageView as a subview. UIView *viewCreated; UIButton *buttonCreated; UIImageView *imageViewCreated; CGRect myFrame = CGRectMake(0, 0, 1024, 1024); viewCreated = [[UIView alloc] initWithFrame:myFrame]; [viewCreated setTag:intTag]; viewCreated.backgroundColor = [UIColor redColor]; [self.view addSubview:viewCreated]; [self randomize]; UIImage *d1Image = [UIImage imageNamed:[NSString stringWithFormat:@"image%d.png", randomNumber]]; imageViewCreated = [[UIImageView alloc] initWithFrame:CGRectMake(0.0f,0.0f,1024.0f, 1024.0f)]; [imageViewCreated setImage:[UIImage imageNamed:[NSString stringWithFormat:@"image%d.png", randomNumber]]]; [viewCreated addSubview:imageViewCreated]; //[imageViewCreated release]; return [viewCreated autorelease]; But when this code executes only the first subview is animated and resized. The UiimageView moves 200 pixels to the left but does not get resized. NSLog(@"sender tag %i",[sender tag]); UIView *currentView = [self.view viewWithTag:[sender tag]]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.5]; currentView.frame = CGRectMake(-200, 0,40, 102); [UIView commitAnimations]; I am pretty sure am I not creating the subviews correctly programmatically, because when I do it in Interface Builder it works as expected. Do I have to do something specific to actually attach the behavior of the second subview to the first subview?

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  • drawRect is not executing

    - by coure06
    I have ClockViewController.h and ClockViewController.m inherited from UIViewController. Also 2 other files ClockView.h and ClockView.m inherited from UIView. In Interface builder i have selected Class "ClockView" for the clock, but my drawRect is not executing. I am calling it via setNeedsDisplay from a timer function. even the timer function is not calling.

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  • UIImageWriteToSavedPhotosAlbum Problem

    - by Momeks
    Hi , i try to save a photo from camera after take a photo with a button . here is my codes: -(IBAction)takePic { ipc = [[UIImagePickerController alloc]init]; ipc.delegate = self; ipc.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:ipc animated:YES]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { img.image = [info objectForKey:UIImagePickerControllerOriginalImage]; [[picker parentViewController]dismissModalViewControllerAnimated:YES]; [picker release]; } but i dont know why doesnt save anything !

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  • question regarding the warning that comes everywhere

    - by user177893
    Hi, Would you be able to help to delete the warning discussed below ? I have one file example.h In that I declared static const NSString *variable = @"cool"; Now, I have another file multiple.m. In this file I have a function Bool var2 = [object methodname:variable]; It means, I passed variable as parameter for this function, but I got warning like this: variable is defined but not used So,how to remove this warning? please help me

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  • Why is Core Data not persisting these changes to disk?

    - by scott
    I added a new entity to my model and it loads fine but no changes made in memory get persisted to disk. My values set on the car object work fine in memory but aren't getting persisted to disk on hitting the home button (in simulator). I am using almost exactly the same code on another entity in my application and its values persist to disk fine (core data - sqlite3); Does anyone have a clue what I'm overlooking here? Car is the managed object, cars in an NSMutableArray of car objects and Car is the entity and Visible is the attribute on the entity which I am trying to set. Thanks for you assistance. Scott - (void)viewDidLoad { myAppDelegate* appDelegate = (myAppDelegate*)[[UIApplication sharedApplication] delegate]; NSManagedObjectContext* managedObjectContex = appDelegate.managedObjectContext; NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Car" inManagedObjectContext:managedObjectContex]; [request setEntity:entity]; NSSortDescriptor* sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Name" ascending:YES]; NSArray* sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; NSError* error = nil; cars = [[managedObjectContex executeFetchRequest:request error:&error] mutableCopy]; if (cars == nil) { NSLog(@"Can't load the Cars data! Error: %@, %@", error, [error userInfo]); } [request release]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath*)indexPath { Car* car = [cars objectAtIndex:indexPath.row]; if (car.Visible == [NSNumber numberWithBool:YES]) { car.Visible = [NSNumber numberWithBool:NO]; [tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryNone; } else { car.Visible = [NSNumber numberWithBool:YES]; [tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryCheckmark; } }

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  • Getting random objects from an array, and if the objects are the same, get a new object.

    - by XcodeDev
    Hi, I have made a jokes application, where the user generates a joke and the joke will display in a UILabel. However I am trying to randomise the jokes show, but I do not want to show the same joke twice. Please could you tell me how I could do this. I am using the code below to try and do that, but it seems that it is not working. - (IBAction)generateNewJoke { if (i < [jokeArray count]) { i++; [userDefaults setInteger:[userDefaults integerForKey:kNewIndex] forKey:kOldIndex]; int oldnumber = [userDefaults integerForKey:kOldIndex]; int newnumber = [userDefaults integerForKey:kNewIndex]; [answerLabel setText:@""]; [userDefaults setInteger:i forKey:kNewIndex]; if (oldnumber == newnumber) { NSLog(@"they are the same"); [userDefaults setInteger:arc4random()%[jokeArray count] forKey:kNewIndex]; } [jokeLabel setText:[jokeArray objectAtIndex:[userDefaults integerForKey:kNewIndex]]]; } }

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  • xPath Groupings how?

    - by David
    OK So, I'm learning/using xpath for a basic application thats effectively ripping data off another website. I need to gain the knowledge of each persons Countryy/Suburb/area. In some instances you can get Australia/Victoria/melborne for instance. Others may just be Australia/Melbourne. Or even just Melbourne OR just AUSTRALIA. who knows. So I'm current able to view the below code and rip all of the information with the string xpath search:@" //table/tr/td/tabke/tr/td/font/a, this returns every entry, but what I really want is to group each lot separately. I hope someone out there on planet earth knows what I just tried to explain... and can help... Good day! <font face="arial" size="2"> <strong>Location:</strong> <a href="http://maps.google.com/maps?q=Australia" target="mapblast" style="text-decoration:none">Australia</a>, <a href='http://maps.google.com/maps?q=Australia%20Victoria'target="mapblast" style='text-decoration:none'>Victoria</a>, <a href='http://maps.google.com/maps?q=Australia%20Melbourne%20Victoria'target="mapblast" style='text-decoration:none'>Melbourne</a> </font> </td> </tr>

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  • Generic Any/Attach/Add function for Entity Framework

    - by Matt Thrower
    Looking through my EF classes, they're littered with code that looks like this: if (_myContext.[EntityType].Any(d => d.RowId == dc.RowId)) { _myContext.[EntityType].Attach(dc); _myContext.Entry(dc).State = EntityState.Modified; } else { _myContext.[EntityType].Add(dc); } It's the same thing over and over, and is clearly itching to be handled by a generic function. However, I'm not sure how you'd go about handling the need for it to deal with a variety of unexpected entity types. A good example to get me started would be most appreciated.

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  • Animation in quartz 2D

    - by coure06
    I want to create an app which after each 1 second will show 4-5 words on screen but the last word will zoom out/in. I can easily create static words and for the last animating word i need to draw the static again n again. How can i create 2 separate layers so the static text is on one layer ( i will fill it after each second) and the last word (animated one) will be on other layer. How to create 2 separate layers? Attached on same screen but handling their drawRect method separately?

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  • Providing lat/long AND title in iOS Maps URL seems to cause zoom level to be ignored

    - by Ian Howson
    I'm writing an iOS app that shows a location in Maps upon a user action. I'd like to drop a pin with a description and zoom in to show map detail. If I invoke Maps with the url http://maps.google.com/maps?q=-33.895851,151.18483+(Some+Description)&z=19 I get a pin with 'Some Description', but the zoom level is ignored. This does work on the Google Maps website. If I use http://maps.google.com/maps?q=-33.895851,151.18483&z=19 the zoom works, but I get no pin. I've tried a few combinations of ?q=, ?ll= and ?sll=, but so far, nothing will change zoom and show a description. Any clues? Just so we're really clear, here are some screenshots. I want this to work on a real device (i.e. with iOS Maps). The simulator uses Google Maps through Safari. Here's what I see with URL 1 ([[UIApplication sharedApplication] openURL:[NSURL URLWithString: @"http://maps.google.com/maps?q=-33.895851,151.18483+(Some+Description)&z=19"]];) This is URL 2 ([[UIApplication sharedApplication] openURL:[NSURL URLWithString: @"http://maps.google.com/maps?q=-33.895851,151.18483&z=19"]];): This is relikd's suggestion ([[UIApplication sharedApplication] openURL:[NSURL URLWithString: @"http://maps.google.com/maps?z=19&q=-33.895851,151.18483+(Some+Description)"]];): I want the image I see in screenshot 2, but with a pin and a description.

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  • Finding leaks under GeneralBlock-16?

    - by erastusnjuki
    If ObjectAlloc cannot deduce type information for the block, it uses 'GeneralBlock'. Any strategies to get leaks from this block that may eliminate the need of my 'trial and error' methods that I use? The Extended Detail thing doesn't really do it for me as I just keep guessing.

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  • UITableView don't react on a tap

    - by aspcartman
    I have a fully working grouped tableview. But when i just tap on a cell - nothing happens. willSelectRowAtIndexPath is not even being called. All outlets are set correctly, userInteractions are enabled, tableView is the only view on a page. Googling for hours made no success. Everyone has a selection feature from the begining and someone even tries to ged rid of it. Help, please. Cell creation: UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"FriendCell"];

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  • UIWebview contents as NSString from HTML

    - by Yoon Lee
    I'm trying to reading part of HTML source code from website that has been encapsulated by javascript;basically i'm trying to read email which appears in webview but not in real source code using NSString method of 'NSString stringWithContentsOfURL:(NSURL *)url'. it looks like code showing up before hitting up the inner java script (which executes and shows the email address to show). are there any way i can get into NSString the contents that I viewed over UIWebview? I tried to use the method 'webView stringByEvaluatingJavaScriptFromString' it worked for only displaying through webview browser didn't return any string value. Are there anyway I can get the string?

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  • iphones inbuilt mail composer

    - by hardik
    Hello everyone i am new to i phone development i have a requirement that my email us field is coming from webservice on tapping it the iphones email composer gets open if i want to add a button on iphones in built mail composer i could i do that please guide me to do that a sample code would be a boost

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  • Drag Rotate UIImageView by touch

    - by rockstardev
    I have an UIImageView that is a subview of an UIView. I'm trying to create a drag rotate effect with the UIImageView similar to spinning a bottle but I'm having trouble calculating the radians to rotate the image by. My code below seems like it should work because I've seen a similar calculation in Flash examples. Can anyone shed some light on what I'm doing wrong? Thanks. This is the code contained in my image view subclass: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; lastLocation = [touch locationInView:[self superview]]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:[self superview]]; CGFloat xDisplacement = location.x - lastLocation.x; CGFloat yDisplacement = location.y - lastLocation.y; CGFloat rad = atan2f(yDisplacement,xDisplacement); self.transform = CGAffineTransformMakeRotation(rad); }

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