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  • Strange behavior with Powershell scriptblock variable scope and modules, any suggestions?

    - by DanMan
    NOTE: I'm using PowerShell 2.0 on Windows Vista. I'm trying to add support for specifying build arguments to psake, but I've run into some strange PowerShell variable scoping behavior dealing specifically with calling functions that have been exported using Export-ModuleMember (which is how psake exposes it's main method). Following is a simple PowerShell module to illustrate (named repoCase.psm1): function Test { param( [Parameter(Position=0,Mandatory=0)] [scriptblock]$properties = {} ) $defaults = {$message = "Hello, world!"} Write-Host "Before running defaults, message is: $message" . $defaults #At this point, $message is correctly set to "Hellow, world!" Write-Host "Aftering running defaults, message is: $message" . $properties #At this point, I would expect $message to be set to whatever is passed in, #which in this case is "Hello from poperties!", but it isn't. Write-Host "Aftering running properties, message is: $message" } Export-ModuleMember -Function "Test" To test the module, run the following sequence of commands (be sure you're in the same directory as the repoCase.psm1): Import-Module .\repoCase.psm1 #Note that $message should be null Write-Host "Before execution - In global scope, message is: $message" Test -properties { "Executing properties, message is $message"; $message = "Hello from properties!"; } #Now $message is set to the value from the script block. The script block affected only the global scope. Write-Host "After execution - In global scope, message is: $message" Remove-Module repoCase The behavior I expected was for the script block I passed to Test to affect the local scope of Test. It is being 'dotsourced' in, so any changes it makes should be within the scope of the caller. However, that's not what's happening, it seems to be affecting the scope of where it was declared. Here's the output: Before execution - In global scope, message is: Before running defaults, message is: Aftering running defaults, message is: Hello, world! Executing properties, message is Aftering running properties, message is: Hello, world! After execution - In global scope, message is: Hello from properties! Interestingly, if I don't export Test as a module and instead just declare the function and invoke it, everything works just like I would expect it to. The script block affects only Test's scope, and does not modify the global scope. I'm not a PowerShell guru, but can someone explain this behavior to me?

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  • How can I call VC# webservice methods without ArgumentException?

    - by Zarius
    Currently, I'm trying to write a small tray application that will show the status and provide control of a server-side application exposed over webservice. The webservice only has 3 operations: start, stop and status. When I call any of these operations in code, they throw an ArgumentException citing "An item with the same key has already been added". I am compiling the webservice on Visual C# Express 2008, and .NET 3.5. The Code: private TelnetConnClient Conn { get { return new TelnetConnClient(); } } private bool Connected //call webservice operations { get { return Conn.Status(); } set { if(value) Conn.Start(); else Conn.Stop(); } } The Stacktrace: A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at System.ServiceModel.TransactionFlowAttribute.ApplyBehavior(OperationDescription description, BindingParameterCollection parameters) at System.ServiceModel.TransactionFlowAttribute.System.ServiceModel.Description.IOperationBehavior.AddBindingParameters(OperationDescription description, BindingParameterCollection parameters) at System.ServiceModel.Description.DispatcherBuilder.AddBindingParameters(ServiceEndpoint endpoint, BindingParameterCollection parameters) at System.ServiceModel.Description.DispatcherBuilder.BuildProxyBehavior(ServiceEndpoint serviceEndpoint, BindingParameterCollection& parameters) at System.ServiceModel.Channels.ServiceChannelFactory.BuildChannelFactory(ServiceEndpoint serviceEndpoint) at System.ServiceModel.ChannelFactory.CreateFactory() at System.ServiceModel.ChannelFactory.OnOpening() at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.ChannelFactory.EnsureOpened() at System.ServiceModel.ChannelFactory`1.CreateChannel(EndpointAddress address, Uri via) at System.ServiceModel.ChannelFactory`1.CreateChannel() at System.ServiceModel.ClientBase`1.CreateChannel() at System.ServiceModel.ClientBase`1.CreateChannelInternal() at System.ServiceModel.ClientBase`1.get_Channel() at KordiaConnect.ferries.TelnetConnClient.Start() in C:\My Dropbox\Coding\RTF\KordiaConnect\KordiaConnect\Service References\ferries\Reference.cs:line 86 at coldshark.ferries.Main.set_Connected(Boolean value) in C:\My Dropbox\Coding\RTF\KordiaConnect\KordiaConnect\Main.cs:line 22 at coldshark.ferries.Main.<.ctor>b__0(Object sender, EventArgs e) in C:\My Dropbox\Coding\RTF\KordiaConnect\KordiaConnect\Main.cs:line 43 at System.Windows.Forms.NotifyIcon.OnClick(EventArgs e) at System.Windows.Forms.NotifyIcon.WmMouseUp(Message& m, MouseButtons button) at System.Windows.Forms.NotifyIcon.WndProc(Message& msg) at System.Windows.Forms.NotifyIcon.NotifyIconNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.PeekMessage(MSG& msg, HandleRef hwnd, Int32 msgMin, Int32 msgMax, Int32 remove) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run() at coldshark.ferries.Main..ctor() in C:\My Dropbox\Coding\RTF\KordiaConnect\KordiaConnect\Main.cs:line 55 I can just call the webservice from the web interface, but this application will give me a handy status notification icon, and I'd really love to know why the out-of-the-box auto-generated code fails for no particular reason.

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  • Rendering javascript at the server side level. A good or bad idea?

    - by davidhong
    I want to make it clear first: This isn't a question in relation to server-side Javascript or running Javascript server side. This is a question regarding rendering of Javascript code (which will be executed on the client-side) from server-side code. Having said that, take a look at below ASP.net code for example: hlRemoveCategory.Attributes.Add("onclick", "return confirm('Are you sure you want to delete this?');") This is prescribing the client-side onclick event on the server-side. As oppose to: $('a[rel=remove]').bind('click', function(event) { return confirm('Are you sure you want to delete this?'); } Now the question I want to ask is: What is the benefit of rendering javascript from the server-side code? Or the vice-versa? I personally prefer the second way of hooking up client-side UI/behaviour to HTML elements for the following reasons: Server-side does what ever it needs to already, including data-validation, event delegation and etc; and What server-side sees as an event is not necessarily the same process on the client-side. i.e., there are plenty more events on client-side (just look at custom events); and What happens on client-side and on server-side, during an event, could be completely irrelevant and decoupled; and What ever happens on client-side happens on client-side, there is no need for the server to know. Server should process and run what is given to them, how the process comes to life is not really up to them to decide in the event of the client-side events; and so and so forth. These are my thoughts obviously. I want to know what others think and if there has been any discussions on this topic. Topics branching from this argument can reach: Code management: is it easier to render everything from server-side? Separation of concern: is it easier if client-side logic is separated to server-side logic? Efficiency: which is more efficient both in terms of coding and running? At the end of the day, I am trying to move my team to go towards the second approach. There are lot of old guys in this team who are afraid of this change. I just wish to convince them with the right facts and stats. Let me know your thoughts.

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  • Entity Framework Update Entity along with child entities (add/update as necessary)

    - by Jorin
    I have a many-to-many relationship between Issues and Scopes in my EF Context. In ASP.NET MVC, I bring up an Edit form that allows the user to edit a particular Issue. At the bottom of the form, is a list of checkboxes that allow them to select which scopes apply to this issue. When editing an issue, it likely will always have some Scopes associated with it already--these boxes will be checked already. However, the user has the opportunity to check more scopes or remove some of the currently checked scopes. My code looked something like this to save just the Issue: using (var edmx = new MayflyEntities()) { Issue issue = new Issue { IssueID = id, TSColumn = formIssue.TSColumn }; edmx.Issues.Attach(issue); UpdateModel(issue); if (ModelState.IsValid) { //if (edmx.SaveChanges() != 1) throw new Exception("Unknown error. Please try again."); edmx.SaveChanges(); TempData["message"] = string.Format("Issue #{0} successfully modified.", id); } } So, when I try to add in the logic to save the associated scopes, I tried several things, but ultimately, this is what made the most sense to me: using (var edmx = new MayflyEntities()) { Issue issue = new Issue { IssueID = id, TSColumn = formIssue.TSColumn }; edmx.Issues.Attach(issue); UpdateModel(issue); foreach (int scopeID in formIssue.ScopeIDs) { var thisScope = new Scope { ID = scopeID }; edmx.Scopes.Attach(thisScope); thisScope.ProjectID = formIssue.ProjectID; if (issue.Scopes.Contains(thisScope)) { issue.Scopes.Attach(thisScope); //the scope already exists } else { issue.Scopes.Add(thisScope); // the scope needs to be added } } if (ModelState.IsValid) { //if (edmx.SaveChanges() != 1) throw new Exception("Unknown error. Please try again."); edmx.SaveChanges(); TempData["message"] = string.Format("Issue #{0} successfully modified.", id); } } But, unfortunately, that just throws the following exception: An object with the same key already exists in the ObjectStateManager. The ObjectStateManager cannot track multiple objects with the same key. What am I doing wrong?

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  • Title: Using Window Handle to disable Mouse clicks and Keyboard Inputs using Pinvoke c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Problem with combination boost::exception and boost::variant

    - by Rick
    Hello all, I have strange problem with two-level variant struct when boost::exception is included. I have following code snippet: #include <boost/variant.hpp> #include <boost/exception/all.hpp> typedef boost::variant< int > StoredValue; typedef boost::variant< StoredValue > ExpressionItem; inline std::ostream& operator << ( std::ostream & os, const StoredValue& stvalue ) { return os;} inline std::ostream& operator << ( std::ostream & os, const ExpressionItem& stvalue ) { return os; } When I try to compile it, I have following error: boost/exception/detail/is_output_streamable.hpp(45): error C2593: 'operator <<' is ambiguous test.cpp(11): could be 'std::ostream &operator <<(std::ostream &,const ExpressionItem &)' [found using argument-dependent lookup] test.cpp(8): or 'std::ostream &operator <<(std::ostream &,const StoredValue &)' [found using argument-dependent lookup] 1> while trying to match the argument list '(std::basic_ostream<_Elem,_Traits>, const boost::error_info<Tag,T>)' 1> with 1> [ 1> _Elem=char, 1> _Traits=std::char_traits<char> 1> ] 1> and 1> [ 1> Tag=boost::tag_original_exception_type, 1> T=const type_info * 1> ] Code snippet is simplified as much as possible, in the real code are structures much more complicated and each variant has five sub-types. When i remove #include and try following test snippet, program is compiled correctly: void TestVariant() { ExpressionItem test; std::stringstream str; str << test; } Could someone please advise me how to define operators << in order to function even when using boost::Exception ? Thanks and regards Rick

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  • JSONP context problem

    - by PoweRoy
    I'm using a javascript autocomplete () in a greasemonkey script. On itself it works correctly but I wan't to add JSONP because I want the data from another domain. The code (snippet): function autosuggest(url) { this.suggest_url = url; this.keywords = []; return this.construct(); }; autosuggest.prototype = { construct: function() { return this; }, preSuggest: function() { this.CreateJSONPRequest(this.suggest_url + "foo"); }, CreateJSONPRequest: function(url) { var headID = document.getElementsByTagName("head")[0]; var newScript = document.createElement('script'); newScript.type = 'text/javascript'; newScript.src = url +'&callback=autosuggest.prototype.JSONCallback'; //newScript.async = true; newScript.onload = newScript.onreadystatechange = function() { if (newScript.readyState === "loaded" || newScript.readyState === "complete") { //remove it again newScript.onload = newScript.onreadystatechange = null; if (newScript && newScript.parentNode) { newScript.parentNode.removeChild(newScript); } } } headID.appendChild(newScript); }, JSONCallback: function(data) { if(data) { this.keywords = data; this.suggest(); } }, suggest: function() { //use this.keywords } }; //Add suggestion box to textboxes window.opera.addEventListener('AfterEvent.load', function (e) { var textboxes = document.getElementsByTagName('input'); for (var i = 0; i < textboxes.length; i++) { var tb = textboxes[i]; if (tb.type == 'text') { if (tb.autocomplete == undefined || tb.autocomplete == '' || tb.autocomplete == 'on') { //we handle autosuggestion tb.setAttribute('autocomplete','off'); var obj1 = new autosuggest("http://test.php?q="); } } } }, false); I removed not relevant code. Now when 'preSuggest' is called, it add a script to the header and circumvent the crossdomain problem. Now when the data is received back 'JSONcallback' is called. I can use the data, but when 'Suggest' is I can't use the this.keywords array or this.suggest_url. I think this is because 'JSONcallback' and 'Suggest' are called in a different context. How can I get this working?

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  • Richfaces modal panel and a4j:keepAlive

    - by mykola
    Hello! I've got unexpected problems with richfaces (3.3.2) modal panel. When i try to open it, browser opens two panels instead of one: one is in the center, another is in the upper left corner. Besides, no fading happens. Also i have three modes: view, edit, new - and when i open my panel it should show either "Create new..." or "Edit..." in the header and actually it shows but not in the header as the latter isn't rendered at all though it should, because i set proper mode in action before opening this modal panel. Besides it works fine on all other pages i've made and there are tens of such pages in my application. I can't understand what's wrong here. The only way to fix it is to remove <a4j:keepAlive/> from the page that is very strange, imho. I'm not sure if code will be usefull here as it works fine everywhere in my application but this only case. So if you put it on your page it will probably work without problems. My only question is: are there any hidden or rare problems in interaction of these two elements (<rich:modalPanel> and <a4j:keepAlive>)? Or shall i spent another two or three days searching for some wrong comma, parenthesis or whatever in my code? :) For most curious. Panel itself: <!-- there's no outer form --> <rich:modalPanel id="panel" autosized="true" minWidth="300" minHeight="200"> <f:facet name="header"> <h:panelGroup id="panelHeader"> <h:outputText value="#{msg.new_smth}" rendered="#{MbSmth.newMode}"/> <h:outputText value="#{msg.edit_smth}" rendered="#{MbSmth.editMode}"/> </h:panelGroup> </f:facet> <h:panelGroup id="panelDiv"> <h:form > <!-- fields and buttons --> </h:form> </h:panelGroup> </rich:modalPanel> One of the buttons that open panel: <a4j:commandButton id="addBtn" reRender="panelHeader, panelDiv" value="#{form.add}" oncomplete="#{rich:component('panel')}.show()" action="#{MbSmth.add}" image="create.gif"/> Action invoked on button click: public void add() { curMode = NEW_MODE; // initial mode is VIEW_MODE newSmth = new Smth(); } Mode check: public boolean isNewMode() { return curMode == NEW_MODE; } public boolean isEditMode() { return curMode == EDIT_MODE; }

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  • What's the correct way to use Cakephp urls?

    - by Pichan
    Hello all, it's my first post here :) I'm having some difficulties with dealing with urls and parameters. I've gone through the router class api documentation over and over again and found nothing useful. First of all, I'd like to know if there is any 'universal' format in CakePHP(1.3) for handling urls. I'm currently handling all my urls as simple arrays(in the format that Router::url and $html-link accepts) and it's easy as long as I only need to pass them as arguments to cake's own methods. It usually gets tricky if I need something else. Mainly I'm having problems with converting string urls to the basic array format. Let's say I want to convert $arrayUrl to string and than again into url: $arrayUrl=array('controller'=>'SomeController','action'=>'someAction','someValue'); $url=Router::url($arrayUrl); //$url is now '/path/to/site/someController/someAction/someValue' $url=Router::normalize($url); //remove '/path/to/site' $parsed=Router::parse($url); /*$parsed is now Array( [controller] => someController [action] => someAction [named] => Array() [pass] => Array([0] => someValue) [plugin] => ) */ That seems an awful lot of code to do something as simple as to convert between 2 core formats. Also, note that $parsed is still not in the same as $arrayUrl. Of course I could tweak $parsed manually and actually I've done that a few times as a quick patch but I'd like to get to the bottom of this. I also noticed that when using prefix routing, $this-params in controller has the prefix embedded in the action(i.e. [action] = 'admin_edit') and the result of Router::parse() does not. Both of course have the prefix in it's own key. To summarize, how do I convert an url between any of these 3(or 4, if you include the prefix thing) mentioned formats the right way? Of course it would be easy to hack my way through this, but I'd still like to believe that cake is being developed by a bunch of people who have a lot more experience and insight than me, so I'm guessing there's a good reason for this "perceived misbehavior". I've tried to present my problem as good as I can, but due to my rusty english skills, I had to take a few detours :) I'll explain more if needed.

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  • Does this MSDN article violate MVVM?

    - by rasx
    This may be old news but back in March 2009, this article, “Model-View-ViewModel In Silverlight 2 Apps,” has a code sample that includes DataServiceEntityBase: // COPIED FROM SILVERLIGHTCONTRIB Project for simplicity /// <summary> /// Base class for DataService Data Contract classes to implement /// base functionality that is needed like INotifyPropertyChanged. /// Add the base class in the partial class to add the implementation. /// </summary> public abstract class DataServiceEntityBase : INotifyPropertyChanged { /// <summary> /// The handler for the registrants of the interface's event /// </summary> PropertyChangedEventHandler _propertyChangedHandler; /// <summary> /// Allow inheritors to fire the event more simply. /// </summary> /// <param name="propertyName"></param> protected void FirePropertyChanged(string propertyName) { if (_propertyChangedHandler != null) { _propertyChangedHandler(this, new PropertyChangedEventArgs(propertyName)); } } #region INotifyPropertyChanged Members /// <summary> /// The interface used to notify changes on the entity. /// </summary> event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged { add { _propertyChangedHandler += value; } remove { _propertyChangedHandler -= value; } } #endregion What this class implies is that the developer intends to bind visuals directly to data (yes, a ViewModel is used but it defines an ObservableCollection of data objects). Is this design diverging too far from the guidance of MVVM? Now I can see some of the reasons Why would we go this way: what we can do with DataServiceEntityBase is this sort of thing (which is intimate with the Entity Framework): // Partial Method to support the INotifyPropertyChanged interface public partial class Game : DataServiceEntityBase { #region Partial Method INotifyPropertyChanged Implementation // Override the Changed partial methods to implement the // INotifyPropertyChanged interface // This helps with the Model implementation to be a mostly // DataBound implementation partial void OnDeveloperChanged() { base.FirePropertyChanged("Developer"); } partial void OnGenreChanged() { base.FirePropertyChanged("Genre"); } partial void OnListPriceChanged() { base.FirePropertyChanged("ListPrice"); } partial void OnListPriceCurrencyChanged() { base.FirePropertyChanged("ListPriceCurrency"); } partial void OnPlayerInfoChanged() { base.FirePropertyChanged("PlayerInfo"); } partial void OnProductDescriptionChanged() { base.FirePropertyChanged("ProductDescription"); } partial void OnProductIDChanged() { base.FirePropertyChanged("ProductID"); } partial void OnProductImageUrlChanged() { base.FirePropertyChanged("ProductImageUrl"); } partial void OnProductNameChanged() { base.FirePropertyChanged("ProductName"); } partial void OnProductTypeIDChanged() { base.FirePropertyChanged("ProductTypeID"); } partial void OnPublisherChanged() { base.FirePropertyChanged("Publisher"); } partial void OnRatingChanged() { base.FirePropertyChanged("Rating"); } partial void OnRatingUrlChanged() { base.FirePropertyChanged("RatingUrl"); } partial void OnReleaseDateChanged() { base.FirePropertyChanged("ReleaseDate"); } partial void OnSystemNameChanged() { base.FirePropertyChanged("SystemName"); } #endregion } Of course MSDN code can seen as “toy code” for educational purposes but is anyone doing anything like this in the real world of Silverlight development?

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  • Interop.Outlook.UserProperties.Add causing problem during connection time

    - by Akie
    Hi All, I have created a plug-in for outlook. Plug-in has only below code. private void OnNewOutlookInspector(Outlook.Inspector OutlookInsptr) { Outlook.MailItem MlItem = (Outlook.MailItem)OutlookInsptr.CurrentItem; //if I remove below line. Everything is working fine. MlItem.UserProperties.Add("INSPINIT", Outlook.OlUserPropertyType.olText , true , true ).Value = "1"; } public void OnConnection(object application, Extensibility.ext_ConnectMode connectMode, object addInInst, ref System.Array custom) { applicationObject = application; addInInstance = addInInst; MessageBox.Show("in connection new 2"); OutlkApp = (Outlook.Application)application; OutlkInsptrs = OutlkApp.Inspectors; OutlkInsptrs.NewInspector += new Outlook.InspectorsEvents_NewInspectorEventHandler(OnNewOutlookInspector); } Problem I am facing is, When I send HTML mail while plug-in is enabled, receiving end it is being received as a plain text. Below is the mail content along with the header and body at recieving end. x-sender: [email protected] x-receiver: [email protected] Received: from blr-s-07.pointcrossblr.com ([192.168.1.107]) by blr-ws-134.pointcrossblr.com with Microsoft SMTPSVC(6.0.2600.5949); Wed, 22 Dec 2010 17:11:02 +0530 Received: from blrws134 ([192.168.1.175]) by blr-s-07.pointcrossblr.com with Microsoft SMTPSVC(6.0.3790.4675); Wed, 22 Dec 2010 17:11:02 +0530 From: "Ashif Nataliya" <[email protected]> To: <[email protected]> Cc: <[email protected]> Subject: RTF FRM blr to pc.com cc blr-ws-134 Date: Wed, 22 Dec 2010 17:11:02 +0530 Message-ID: <[email protected]> MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="----=_NextPart_000_00F7_01CBA1FB.36115580" X-Mailer: Microsoft Outlook 14.0 Content-Language: en-us X-MS-TNEF-Correlator: 00000000DCB2344DE8F50F4FBC91085BB5C06D55A4172000 thread-index: AcuhzRuTOBkvHPUnS1aLi9+cHNAWhA== Return-Path: [email protected] X-OriginalArrivalTime: 22 Dec 2010 11:41:02.0822 (UTC) FILETIME=[1C788860:01CBA1CD] This is a multipart message in MIME format. ------=_NextPart_000_00F7_01CBA1FB.36115580 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit HTML Test Test Mail ------=_NextPart_000_00F7_01CBA1FB.36115580 Content-Type: application/ms-tnef; name="winmail.dat" Content-Transfer-Encoding: base64 Content-Disposition: attachment; filename="winmail.dat" // and some other code..... Any help is appreciated. Thanks.

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  • jquery block UI malfunction on ajax loading event

    - by Ygam
    problem: trigger errored when block UI is called on this code (function($){ function preloader() { $('a#preloader').click(function(e){ e.preventDefault(); var url = base_url + 'runtest/preloader'; $('div#content').load(url, preloaderCallback); }); } function remotePreload() { $('a#remotepreload').click(function(e){ e.preventDefault(); var object = $(this); object.data('clicked', 'yes'); var url = base_url + 'runtest/remote_preloader'; $('div#content').load(url); }); } /* * callback functions */ function preloaderCallback() { $('div.imageholder img').hide(); $('div.imageholder img').each(function(){ var img = new Image(); var sursa = $(this).attr('src'); var parent = $(this).parent(); var preloaderSource = '<img src="' + base_url + 'media/images/preloader.gif' + '" alt="loader"/>'; parent.append(preloaderSource); $(img).load(function(){ parent.append($(this)); $(this).hide().fadeIn(500); $(this).siblings().remove(); }).attr('src', sursa); }); } function blocker() { $('#content').block(); } function handlePageLoad() { $('a#remotepreload').ajaxStart(function(e){ var elem = $(e.target); if (elem.data('clicked') == 'yes') { // error when blocker() function is called here alert('Started'); } }); $('a#remotepreload').ajaxComplete(function(e){ var elem = $(e.target); if (elem.data('clicked') == 'yes') { elem.removeData('clicked'); alert('Ended'); } }); } // call onready functions $(function(){ preloader(); remotePreload();handlePageLoad(); }); })(jQuery); // here's the error from firefox's debugger uncaught exception: [Exception... "Could not convert JavaScript argument arg 0" nsresult: "0x80570009 (NS_ERROR_XPC_BAD_CONVERT_JS)" location: "JS frame :: http://localhost/testsuite/media/js/jquery.min.js :: anonymous :: line 115" data: no] here's the html markup <div id="wrap"> <div id="header"> <?= $header ?> </div> <div id="content"> <?= $content ?> </div> <div id="sidebar"> <?= $sidebar ?> </div> <div id="footer"> <?= $footer ?> </div> </div> EDIT I was using Jquery 1.4.1 when this happened. Switched back to 1.3 and everything went back to normal.

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  • Mindblowing jQuery Weirdness

    - by Jason
    ...at least to me. This code used to work fine. I'm pretty sure nothing has changed, but now all of the sudden it behaves oddly. Basically I'm trying to create inline editing functionality. When the user clicks on the link, it dynamically generates a textbox and a confirm and cancel link. I'm having problems with the cancel link not removing everything in the cell. HTML: ... <td class="bid"> <a href="javascript:" class="102093" title="Click to modify bid">$0.45</a> </td> ... Binding jQuery (in $(function())): $('.bid a').live('click', renderBidChange); .... $('.report_table .cancel').live('click', cancelUpdate); renderBidChange (this function creates the dynamic elements): function renderBidChange(){ var cpc = $(this); var value = cpc.text().replace('$', ''); var cell = cpc.parent('.bid'); cpc.hide(); var input = document.createElement('input'); $(input).attr({type:'text',class:'dynamic cpc-input'}).val(value); cell.append(input); var accept = document.createElement('a'); $(accept).addClass('accept').attr({'href':'javascript:', 'title':'Accept Changes'}).text('Accept Changes'); cell.append(accept); var cancel = document.createElement('a'); $(cancel).addClass('cancel').attr({'href':'javascript:', 'title':'Cancel Changes'}).text('Cancel Changes'); cell.append(cancel); $(input).focus(); input.select(); } cancelUpdate this function just removes everything visible (all the dynamic junk in this case) in the cell and shows what used to be there. function cancelUpdate(){ var cell = $(this).parent(); cell.find(':visible').remove(); cell.find(':hidden').show(); } However, for some reason, the cancel link remains after it is clicked! Everything else is removed except that. W T F Thanks for any insight you're able to provide! I'm sure it's just some stupid little detail I'm over[caffeinatedly]looking... UPDATE Immediately after posting this I epiphanied that it may be a CSS issue, but after double checking my code, it is not.

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  • jQuery TypeError: example("input#autocomplete").autocomplete is not a function

    - by Ankush Kalia
    I have tried alot to remove this error but could not get success.When i am running this script on localhost its working fine but not working on Joomla frame work. The code is below: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <?php $viewFields=array('c++', 'java', 'php', 'coldfusion', 'javascript', 'asp', 'ruby'); ?> <link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/themes/base/jquery-ui.css" rel="stylesheet" type="text/css"/> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.5/jquery.min.js"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js"></script> <script> var example=jQuery.noConflict(); var arrayFromPHP = <?php echo json_encode($viewFields) ?>; example(document).ready(function() { example("input#autocomplete").autocomplete({ source: arrayFromPHP }); }); </script> </head> <body> <center> <p><img src="<?php echo JURI::base(); ?>images/search_1.png" border="0" alt="" /> <img src="<?php echo JURI::base(); ?>images/business_2.png" border="0" alt="" /> <img src="<?php echo JURI::base(); ?>images/review_3.png" border="0" alt="" /> </p> </center> <input id="autocomplete" /> </body> </html> Its giving me this error:- -- [08:30:24.870] Use of getAttributeNode() is deprecated. Use getAttribute() instead. @ http://50.116.97.120/~amarhost/storage/media/system/js/mootools-core.js:343 [08:30:27.853] TypeError: example("input#autocomplete").autocomplete is not a function @ http://50.116.97.120/~amarhost/storage/index.php/component/storage/?action=war&Itemid=105:210

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  • How can I bind a instance of a custom class to a WPF TreeListView without bugs?

    - by user327104
    First, from : http://blogs.msdn.com/atc_avalon_team/archive/2006/03/01/541206.aspx I get a nice TreeListView. I left the original classes (TreeListView, TreeListItemView, and LevelToIndentConverter) intact, the only code y have Added is on the XAML, here is it: <Style TargetType="{x:Type l:TreeListViewItem}"> .... </ControlTemplate.Triggers> <ControlTemplate.Resources> <HierarchicalDataTemplate DataType="{x:Type local:FileInfo}" ItemsSource="{Binding Childs}"> </HierarchicalDataTemplate> </ControlTemplate.Resources> </ControlTemplate> ... here is my custom class public class FileInfo { private List<FileInfo> childs; public FileInfo() { childs = new List<FileInfo>(); } public bool IsExpanded { get; set; } public bool IsSelected { get; set; } public List<FileInfo> Childs { get { return childs; } set { } } public string FileName { get; set; } public string Size { get; set; } } And before I use my custom class I remove all the items inside the treeListView1: <l:TreeListView> <l:TreeListView.Columns> <GridViewColumn Header="Name" CellTemplate="{StaticResource CellTemplate_Name}" /> <GridViewColumn Header="IsAbstract" DisplayMemberBinding="{Binding IsAbstract}" Width="60" /> <GridViewColumn Header="Namespace" DisplayMemberBinding="{Binding Namespace}" /> </l:TreeListView.Columns> </l:TreeListView> So finaly I add this code to bind a Instance of my class to the TreeListView: private void Window_Loaded(object sender,RoutedEventArgs e) { FileInfo root = new FileInfo() { FileName = "mis hojos", Size="asdf" }; root.Childs.Add(new FileInfo(){FileName="sub", Size="123456" }); treeListView1.Items.Add(root); root.Childs[0].Childs.Add(new FileInfo() { FileName = "asdf" }); root.Childs[0].IsExpanded = true; } So the bug is that the button to expand the elementes dont appear and when a node is expanded by doble click the child nodes dont look like child nodes. Please F1 F1 F1 F1 F1 F1 F1 F1.

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  • Problem with type coercion and string concatenation in JavaScript in Greasemonkey script on Firefox

    - by Yi Jiang
    I'm creating a GreaseMonkey script to improve the user interface of the 10k tools Stack Overflow uses. I have encountered an unreproducible and frankly bizarre problem that has confounded me and the others in the JavaScript room on SO Chat. We have yet to find the cause after several lengthy debugging sessions. The problematic script can be found here. Source - Install The problem occurs at line 85, the line after the 'vodoo' comment: return (t + ' (' + +(+f.offensive + +f.spam) + ')'); It might look a little weird, but the + in front of the two variables and the inner bracket is for type coercion, the inner middle + is for addition, and the other ones are for concatenation. Nothing special, but observant reader might note that type coercion on the inner bracket is unnecessary, since both are already type coerced to numbers, and type coercing result is useless when they get concatenated into a string anyway. Not so! Removing the + breaks the script, causing f.offensive and f.spam to be concatenated instead of added together. Adding further console.log only makes things more confusing: console.log(f.offensive + f.spam); // 50 console.log('' + (+f.offensive + +f.spam)); // 5, but returning this yields 50 somehow console.log('' + (+f.offensive + +f.spam) + ''); // 50 Source: http://chat.stackoverflow.com/transcript/message/203261#203261 The problem is that this is unreproducible - running scripts like console.log('a' + (+'3' + +'1') + 'b'); in the Firebug console yields the correct result, as does (function(){ return 'a' + (+'3' + +'1') + 'b'; })(); Even pulling out large chunks of the code and running them in the console does not reproduce this bug: $('.post-menu a[id^=flag-post-]').each(function(){ var f = {offensive: '4', spam: '1'}; if(f){ $(this).text(function(i, t){ // Vodoo - please do not remove the '+' in front of the inner bracket return (t + ' (' + +(+f.offensive + +f.spam) + ')'); }); } }); Tim Stone in the chatroom has reproduction instruction for those who are below 10k. This bug only appears in Firefox - Chrome does not appear to exhibit this problem, leading me to believe that this may be a problem with either Firefox's JavaScript engine, or the Greasemonkey add-on. Am I right? I can be found in the JavaScript room if you want more detail and/or want to discuss this.

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  • Postergres could not connect to server

    - by Gary Lai
    After I did brew update and brew upgrade, my postgres got some problem. I tried to uninstall postgres and install again, but it didn't work as well. This is the error message.(I also got this error message when I try to do rake db:migrate) $ psql psql: could not connect to server: No such file or directory Is the server running locally and accepting connections on Unix domain socket "/tmp/.s.PGSQL.5432"? How can I solve it? Mac version: Mountain lion. homebrew version: 0.9.3 postgres version: psql (PostgreSQL) 9.2.1 And this is what I did. 12:30 ~/D/works$ brew uninstall postgresql Uninstalling /usr/local/Cellar/postgresql/9.2.1... 12:31 ~/D/works$ brew uninstall postgresql Uninstalling /usr/local/Cellar/postgresql/9.1.4... 12:31 ~/D/works$ psql --version bash: /usr/local/bin/psql: No such file or directory 12:33 ~/D/works$ brew install postgresql ==> Downloading http://ftp.postgresql.org/pub/source/v9.2.1/postgresql-9.2.1.tar.bz2 Already downloaded: /Library/Caches/Homebrew/postgresql-9.2.1.tar.bz2 ...... ...... ==> Summary /usr/local/Cellar/postgresql/9.2.1: 2814 files, 38M, built in 2.7 minutes 12:37 ~/D/works$ initdb /usr/local/var/postgres -E utf8 The files belonging to this database system will be owned by user "laigary". This user must also own the server process. The database cluster will be initialized with locale "en_US.UTF-8". The default text search configuration will be set to "english". initdb: directory "/usr/local/var/postgres" exists but is not empty If you want to create a new database system, either remove or empty the directory "/usr/local/var/postgres" or run initdb with an argument other than "/usr/local/var/postgres". 12:39 ~/D/works$ mkdir -p ~/Library/LaunchAgents 12:39 ~/D/works$ cp /usr/local/Cellar/postgresql/9.2.1/homebrew.mxcl.postgresql.plist ~/Library/LaunchAgents/ 12:39 ~/D/works$ launchctl load -w ~/Library/LaunchAgents/homebrew.mxcl.postgresql.plist homebrew.mxcl.postgresql: Already loaded 12:39 ~/D/works$ pg_ctl -D /usr/local/var/postgres -l /usr/local/var/postgres/server.log start server starting 12:39 ~/D/works$ env ARCHFLAGS="-arch x86_64" gem install pg Building native extensions. This could take a while... Successfully installed pg-0.14.1 1 gem installed 12:42 ~/D/works$ psql --version psql (PostgreSQL) 9.2.1 12:42 ~/D/works$ psql psql: could not connect to server: No such file or directory Is the server running locally and accepting connections on Unix domain socket "/tmp/.s.PGSQL.5432"?

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  • Trimming the XML file

    - by Sathish
    I have a XML file as shown below <NewDataSet> - <T> <P /> <C>1</C> <M /> </T> - <T> <P /> <C>1</C> <M /> </T> - <T> <P /> <C>1</C> <M /> </T> - <T> <P /> <C>1</C> <M /> </T> - <T> <P /> <C>2</C> <M>44</M> </T> - <T> <P /> <C>2</C> <M>45</M> </T> - <T> <P /> <C>2</C> <M>46</M> </T> </NewDataSet> Question - Basicall i should remove the block <T> <P /> <C>1</C> <M /> </T> that does not have <M> Value

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  • Getting problem in Java OpenCV code.

    - by Chetan
    I had successfully compile my java code in Eclipse with name FaceDetection.java... I am getting an Exception in thread "main" java.lang.NoSuchMethodError: main.... Please help me to remove this Exception.. Here is the code import java.awt.; import java.awt.event.; import java.awt.image.MemoryImageSource; import hypermedia.video.OpenCV; @SuppressWarnings("serial") public class FaceDetection extends Frame implements Runnable { /** * Main method. * @param String[] a list of user's arguments passed from the console to this program */ public static void main( String[] args ) { System.out.println( "\nOpenCV face detection sample\n" ); new FaceDetection(); } // program execution frame rate (millisecond) final int FRAME_RATE = 1000/30; OpenCV cv = null; // OpenCV Object Thread t = null; // the sample thread // the input video stream image Image frame = null; // list of all face detected area Rectangle[] squares = new Rectangle[0]; /** * Setup Frame and Object(s). */ FaceDetection() { super( "Face Detection Sample" ); // OpenCV setup cv = new OpenCV(); cv.capture( 320, 240 ); cv.cascade( OpenCV.CASCADE_FRONTALFACE_ALT ); // frame setup this.setBounds( 100, 100, cv.width, cv.height ); this.setBackground( Color.BLACK ); this.setVisible( true ); this.addKeyListener( new KeyAdapter() { public void keyReleased( KeyEvent e ) { if ( e.getKeyCode()==KeyEvent.VK_ESCAPE ) { // ESC : release OpenCV resources cv.dispose(); System.exit(0); } } } ); // start running program t = new Thread( this ); t.start(); } /** * Draw video frame and each detected faces area. */ public void paint( Graphics g ) { // draw image g.drawImage( frame, 0, 0, null ); // draw squares g.setColor( Color.RED ); for( Rectangle rect : squares ) g.drawRect( rect.x, rect.y, rect.width, rect.height ); } /** * Execute this sample. */ @SuppressWarnings("static-access") public void run() { while( t!=null && cv!=null ) { try { t.sleep( FRAME_RATE ); // grab image from video stream cv.read(); // create a new image from cv pixels data MemoryImageSource mis = new MemoryImageSource( cv.width, cv.height, cv.pixels(), 0, cv.width ); frame = createImage( mis ); // detect faces squares = cv.detect( 1.2f, 2, OpenCV.HAAR_DO_CANNY_PRUNING, 20, 20 ); // of course, repaint repaint(); } catch( InterruptedException e ) {;} } } }

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  • WPF TreeView: How to style selected items with rounded corners like in Explorer

    - by Helge Klein
    The selected item in a WPF TreeView has a dark blue background with "sharp" corners. That looks a bit dated today: I would like to change the background to look like in Explorer of Windows 7 (with/without focus): What I tried so far does not remove the original dark blue background but paints a rounded border on top of it so that you see the dark blue color at the edges and at the left side - ugly. Interestingly, when my version does not have the focus, it looks pretty OK: I would like to refrain from redefining the control template as shown here or here. I want to set the minimum required properties to make the selected item look like in Explorer. Alternative: I would also be happy to have the focused selected item look like mine does now when it does not have the focus. When losing the focus, the color should change from blue to grey. Here is my code: <TreeView x:Name="TreeView" ItemsSource="{Binding TopLevelNodes}" VirtualizingStackPanel.IsVirtualizing="True" VirtualizingStackPanel.VirtualizationMode="Recycling"> <TreeView.ItemContainerStyle> <Style TargetType="{x:Type TreeViewItem}"> <Setter Property="IsExpanded" Value="{Binding IsExpanded, Mode=TwoWay}" /> <Setter Property="IsSelected" Value="{Binding IsSelected, Mode=TwoWay}" /> <Style.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter Property="BorderBrush" Value="#FF7DA2CE" /> <Setter Property="Background" Value="#FFCCE2FC" /> </Trigger> </Style.Triggers> </Style> </TreeView.ItemContainerStyle> <TreeView.Resources> <HierarchicalDataTemplate DataType="{x:Type viewmodels:ObjectBaseViewModel}" ItemsSource="{Binding Children}"> <Border Name="ItemBorder" CornerRadius="2" Background="{Binding Background, RelativeSource={RelativeSource AncestorType=TreeViewItem}}" BorderBrush="{Binding BorderBrush, RelativeSource={RelativeSource AncestorType=TreeViewItem}}" BorderThickness="1"> <StackPanel Orientation="Horizontal" Margin="2"> <Image Name="icon" Source="/ExplorerTreeView/Images/folder.png"/> <TextBlock Text="{Binding Name}"/> </StackPanel> </Border> </HierarchicalDataTemplate> </TreeView.Resources> </TreeView>

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  • Blurry text in WPF even with ClearTypeHinting enabled?

    - by rFactor
    I have a grid with this template and styles in WPF/XAML: <Setter Property="TextOptions.TextFormattingMode" Value="Display" /> <Setter Property="RenderOptions.ClearTypeHint" Value="Enabled" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type DataGridCell}"> <Border Padding="{TemplateBinding Padding}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" SnapsToDevicePixels="True"> <ContentPresenter x:Name="CellContent" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RenderOptions.ClearTypeHint="Enabled" /> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter TargetName="CellContent" Property="TextOptions.TextFormattingMode" Value="Display" /> <Setter TargetName="CellContent" Property="RenderOptions.ClearTypeHint" Value="Enabled" /> <Setter TargetName="CellContent" Property="Effect"> <Setter.Value> <DropShadowEffect ShadowDepth="2" BlurRadius="2" Color="Black" RenderingBias="Quality" /> </Setter.Value> </Setter> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> The DropShadowEffect I have when you select a grid row, seems to make the text rendering blurry (gray anti-aliasing): When I remove the drop shadow effect, it looks clear because it now uses ClearType and not gray sub-pixel anti-aliasing: I have tried applying RenderOptions.ClearTypeHint="Enabled" to the ContentPresenter as seen above, but it does not help. How do I force WPF to render the text that gets displayed with drop shadow effect to retain Cleartype anti-aliasing, instead of that ugly blurry gray sub-pixel anti-aliasing? Some believe it's blurry because of the drop shadow -- this is not true. It's blurry only because ClearType is not used. This is how it looks like in Firefox when shadow AND ClearType: ClearType enabled text is colorful -- but that blurry text is not, because it does not use ClearType -- it uses gray sub-pixel anti-aliasing and that's not how ClearType works: http://en.wikipedia.org/wiki/ClearType The question is: how do I enable ClearType for this text?

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  • jQuery Validation plugin: checkbox groups and error message issues

    - by boomturn
    I've put together a form using the jQuery Validation plugin, and all inputs are fine with working validation and error messages – except for checkboxes. I have two checkbox problems. The first is that the Validation plugin API doesn't seem to handle checkboxes in grouped contexts (I'm using fieldsets for grouping). Found several approaches to the issue here, including reference to a post by Rebecca Murphey for a more general case using a custom method and class. Adapting that to this situation: jQuery.validator.addMethod('required_group', function(val, el) { var fieldParent = $(el).closest('fieldset'); return fieldParent.find('.required_group:checked').length; }); jQuery.validator.addClassRules('required_group', { 'required_group': true }); jQuery.validator.messages.required_group = 'Please check at least one box.'; This sort of works, but produces error messages on every checkbox, and only removes them as each box is clicked. This is not an acceptable situation for the user, who can only get rid of them by clicking false positives. Ideally, I guess what's needed is something to prevent or eliminate extra messages before they are displayed and use errorPlacement to display a single error message in the parent fieldset, that would then be removed with a click on any checkbox. Less ideally, maybe they would all display but an event handler could turn off the full set of redundant messages with a click, which is what this approach offered by tvanfosson appears to do. (Another customized approach here, but I couldn't get it to work.) I guess I should also note this form requires the checkboxes to have different names. My second problem is that one of the fieldsets with checkboxes in the form also contains a nested fieldset of checkboxes under one of the outer checkboxes. So in addition to the first-level one-box-checked requirement, if the particular checkbox containing the second-level checkboxes is checked, then at least one of the second-level boxes must be checked. Not sure about the right approach; I'm guessing what needs to happen (following the above scheme) is that the trigger checkbox would use toggleClass to add/remove 'required_group' class to all the checkboxes in the subfield, which would then (hopefully) behave the same as the parent field: $("#triggerCheckbox").click(function () { $(this).find(":checkbox").toggleClass("required_group"); }); Any suggestions or ideas welcome. I'm well beyond my limited jQuery skills on this one and would be happy to hear that I missed simple, elegant and/or obvious ways to do this!

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  • PDO fails to prepare a statement with over 13 placeholders

    - by Javier Parra
    Hello, this is the code I'm using: self::$DB->prepare($query, $types); when the $query and types are: //$query UPDATE Permisos SET empleado_id = ?, agregar_mensaje = ?, borrar_mensaje = ?, agregar_noticia = ?, borrar_noticia = ?, agregar_documento = ?, borrar_documento = ?, agregar_usuario = ?, borrar_usuario = ?, agregar_empresa = ?, borrar_empresa = ?, agregar_tarea = ? WHERE id = ? //$types Array( [0] => integer [1] => boolean [2] => boolean [3] => boolean [4] => boolean [5] => boolean [6] => boolean [7] => boolean [8] => boolean [9] => boolean [10] => boolean [11] => boolean [12] => integer ) Everything works great, but when they are: //$query UPDATE Permisos SET empleado_id = ?, agregar_mensaje = ?, borrar_mensaje = ?, agregar_noticia = ?, borrar_noticia = ?, agregar_documento = ?, borrar_documento = ?, agregar_usuario = ?, borrar_usuario = ?, agregar_empresa = ?, borrar_empresa = ?, agregar_tarea = ?, borrar_tarea = ? WHERE id = ? //$types Array( [0] => integer [1] => boolean [2] => boolean [3] => boolean [4] => boolean [5] => boolean [6] => boolean [7] => boolean [8] => boolean [9] => boolean [10] => boolean [11] => boolean [12] => boolean [13] => integer ) It fails with the following message: <b>Warning</b>: PDO::prepare() [<a href='pdo.prepare'>pdo.prepare</a>]: SQLSTATE[HY000]: General error: PDO::ATTR_STATEMENT_CLASS requires format array(classname, array(ctor_args)); the classname must be a string specifying an existing class in <b>C:\wamp\www\intratin\JP\includes\empleado\mapper\Permiso.php</b> on line <b>137</b><br /> Doesn't matter which field I add or remove, it fails every time with more than 13 placeholders.

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  • Error in facebook.dll facebooksdk

    - by Surendar Radhakrishnan
    I got the web application working with facebooksdk and when i deployed it...it is running fine for sometime and it is throwing the error like this... Server Error in '/' Application. Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.IO.FileLoadException: Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Assembly Load Trace: The following information can be helpful to determine why the assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' could not be loaded. WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. Stack Trace: [FileLoadException: Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied.] Secured_Login.FacebookVerification() +0 System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +25 System.Web.UI.Control.LoadRecursive() +71 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +3048 Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.1 i got this method in pageload protected void Page_Load(object sender, EventArgs e) { FacebookVerification(); } protected void FacebookVerification() { try { FacebookApp fbApp = new FacebookApp(); if (fbApp.Session != null) { dynamic myinfo = fbApp.Get("me"); String firstname = myinfo.first_name; String lastname = myinfo.last_name; lblFBStatus.Text = "you signed in as " + firstname + " " + lastname ; } else { lblFBStatus.Text = "Please sign in with facebook"; } } catch (Exception) { throw; } }

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