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  • Sprite backgrounds

    - by Mattias Akerman
    I use cocos2d for iphone and in my game I'm using a sprite as static background image. I've noticed that when removing code for adding the sprite the framerate goes from ~30fps to over 40fps. Is it any other way to show a static background that is less expensive? I'm not moving the background sprite at all. To code right now: background = [Sprite spriteWithFile:@"t1_5.jpg"]; [self addChild:background z:0]; background.position = ccp(240, 160);

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  • Using Visual sudio .ncb file for reflection.

    - by Rushi
    I am developing visual game level editor in c++. For this I want reflection(RTTI) mechanism to know class attributes at runtime. I am currently using PDB files for this.But using PDB I couldn't retrieve actual code line for extra information in commented format which is given for that attribute. Visual studio uses NCB files for intelligence. So will it be better idea to use NCB instead PDB? If yes,How to retrieve information from NCB files? Is there any SDK like DIA SDK?

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  • Import a Collada model doesn't align to pixels

    - by Dan Friedman
    Assume I have a model that is simply a cube. (It is more complicated than a cube, but for the purposes of this discussion, we will simplify.) So when I am in Sketchup, the cube is Xmm by Xmm by Xmm, where X is an integer. I then export the a Collada file and subsequently load that into threejs. Now if I look at the geometry bounding box, the values are floats, not integers. So now assume I am putting cubes next to each other with a small space in between say 1 pixel. Because screens can't draw half pixels, sometimes I see one pixel and sometimes I see two, which causes a lack of uniformity. I think I can resolve this satisfactorily if I can somehow get the imported model to have integer dimensions. I have full access to all parts of the model starting with Sketchup, so any point in the process is fair game. Is it possible? Thanks.

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  • What are some techniques to create scrollable areas?

    - by Omega
    I'm getting started with OpenGL ES on Android and I'd looking to learn some techniques to have a game map larger than the visible area. I'm assuming I've somehow got to ensure that the system isn't rendering the entire scene, including what's outside of the visible area. I'm just not sure how I'd go about designing this! This is for simple 2D top-down tile based rendering. No real 3D except what's inherent in OpenGL ES itself. Would anyone be able to get me started on the right path? Are there options that might scale nicely when I decide to start tilting my perspective and doing 3D?

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  • InnoSetup Uninstall Ask Message - Pascal Coding

    - by ryu
    I have created an installer for some of my games and I want the uninstaller to ask me if I want to save my game files. Something like this: when I execute the uninstall.exe to ask me 'Do you want to keep all saved games?' YES or NO. If I hit YES my save files remain and my program files are uninstalled and if I hit NO my program files inclusive save files to be uninstalled. What is the PASCAL code for InnoSetup to do this? Thank you very much! Best regards, Ryan

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  • How Can I up my Street Cred in the coding world

    - by RedEye
    I know this isn't directly related to a specific coding problem. It's a more general programming question. I'm a n00b... Been coding for 1 year, and it's where I belong. I want to get hardcore and put everything I have into it. I started with C++ and now I'm into C#. I love it all. What can I do to up my game and up my respect in the programming world?

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  • ArrangeOverride Vs Storyboard Animation

    - by user275561
    Now I may not grasp the idea or this could be a mistake so feel free to correct me. I am doing a bubble breaker game in Silverlight. So when a bubble in a column gets bursted. I want to animate the above bubbles to simulate that they are being dropped. Each bubble knows its Row and column location and that gets updated in the View Model. Now my question is, Should I call invalidateArrange() on the Canvas from the ViewModel so it rearranges the bubbles or just have a storyboard animate the TranslateY. In my arrangeOverride Method I have something like this Rect childBounds = new Rect(CalculateLeft(dataContext.Column), CalculateTop(dataContext.Row), BubbleSize, BubbleSize); child.Arrange(childBounds); If there is a better way let me know. I am trying to learn the best practices.

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  • OpenGL ES canvas size

    - by Chaoz
    Ahoy, I'm working on an OpenGL ES based game for Android using the NDK. My application is targeted towards SDK 1.6 and above. I seem to be having a problem creating a canvas of the phones native size. My rendering is done through a native gameloop that uses OpenGL 1.0. I'm using the emulator and that gives me a 480x320 canvas -- this is totally fine. Then, when I run the same application on my HTC Desire which has a native resolution of 800x480 I'm getting a canvas of 533x320. Anyone have any information on how to deal with/solve this? Any other information about this is also appreciated. Thanks in advance!

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  • iPhone Pong Advanced Deflection Angle

    - by CherryBun
    Hi, I am currently developing a simple Pong game for the iPhone. Currently using CGRectIntersectsRect for the collision detection and as for the deflection of the ball when it hits the paddle, I just multiply the ball velocity with -1 (therefore reversing the direction of the ball). What I am trying to do is to make it so that when the ball hits the paddle, it checks whether how far is the ball from the center of the paddle, and increases the deflection angle the further the ball is away from the center of the paddle. (E.g. In this case, the ball will be deflected back at 90 degrees no matter where it came from, as long as it hits the center of the paddle) How am I suppose to do that? Any help would be greatly appreciated. Thank you.

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  • What's the big difference between those two binary files?

    - by Lela Dax
    These are two files (contained in the tar.bz2) that were generated using a just-in-time compiler for a game engine. The generated code from ui-linux.bin is from a x86_64 gcc compiler and the ui-windows.bin from the same brand of compiler but targetting win x86_64 (mingw-w64). I've attempted to debug a problem that occurs only on the windows version and i stumbled upon what it seems to be different end-binary code. However, the input assembly code was virtually identical (only difference being pointer representations as int). (there's theoretically no winabi/unixabi conflict since that's taken care of by an attribute flag on certain declarations involved). Any idea what it might be that makes these two binary codes different? The C for the mini-compiler and base assembly producing it appears compatible at first glance. http://www0.org/vm/bins.tar.bz2

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  • Graphics/Vision Interesting Topics

    - by Myx
    Hello: I would like to do an interesting project for a computer graphics course. I know that there is a lot of literature out there (i.e. SIGGRAPH conference papers). I have a very large range of interest with regard to computer graphics (i.e. image processing, 3D modeling, rendering, animation). However, I've only taken computer vision/graphics for 2 semesters and thus don't have too much background experience, except for the class projects that I had to do. I've been looking through SIGGRAPH papers trying to see if there is anything that will be of interest to me but the literature is extremely vast. I was wondering if anyone has any topic suggestions, anything interesting that you ran across that you could recommend. I would prefer to do something fun yet slightly challenging (not really interested in making a shooter game). If this question does not belong here, I apologize and please let me know where I should move it. Thanks!

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  • How do I determine which C/C++ compiler to use?

    - by Adam Siddhi
    Greetings, I am trying to figure out which C/C++ compiler to use. I found this list of C/C++ compilers at Wikipedia: http://en.wikipedia.org/wiki/List_of_compilers#C.2FC.2B.2B_compilers I am fairly certain that I want to go with an open source compiler. I feel that if it is open source then it will be a more complete compiler since many programmer perspectives are used to make it better. Please tell me if you disagree. I should mention that I plan on learning C/C++ mainly to program 2D/3D game applications that will be compatible with Windows, Linux, MAC and iPhone operating systems. I am currently using Windows Vista x64 OS. Thanks, Adam

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  • What are the things I use every day programmed with?

    - by sub
    It isn't so interesting to find out what this text editor here or that IRC client there was programmed with, also it isn't really hard and neither are there really suprising things to come out. Wow so it was programmed in Python, I didn't expect that. What I'm asking is: What are the things that we daily see, use or generally need programmed with? To name a few (really only a few of those out there): My alarm clock It has many features so it would probably be hard programming it with assembler or whatever, so did they probably use a programming language? If yes, which? My electrical tooth brush The (stupid) board computer of my car. (6 years old, has few features but a red LED display showing me how cold/warm it is outside and how much gas I'm using up per hour at the moment) Those (old) plastic mini-mini computers with the LCD(?) displays that only had one game available on them: PacMan, tetris or so. I'm not directly thinking of this but it may be similar: Other, probably more interesting, things I didn't mention

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  • PHP Fizzbuzz Challenge

    - by Pez Cuckow
    Someone at work as poised the challenge to create a script that prints the FizzBuzz game in as few likes as possible using PHP The challenge Write a program that prints the numbers from 1 to 100. But for multiples of three print “Fizz” instead of the number and for the multiples of five print “Buzz”. For numbers which are multiples of both three and five print “FizzBuzz”. My attempt: foreach(range(1,100) as $i) { $val = ($i % 3 == 0 ? "Fizz" : "").($i % 5 == 0 ? "Buzz" : ""); echo (empty($val) ? $i : $val) . '<br />'; } Someone's Pythons attempt [ ("Fizz" if not i % 3 else "") + ("Buzz" if not i % 5 else "") + ("Baz" if not i % 7 else "") if _ else "" for i in range(0, 100) ] Can you see how to make this better/improve it? Or even do it better? Thanks for your time

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  • Active C++ project to contribute to

    - by Joseph Pond
    I am a self-taught c++/java programmer (I will be starting uni in August though!). I have worked on one project in which I was part of an active team. I really felt I learnt the most and gained a lot of experience while working with the team. Unfortunately it was a small closed source project which has recently taken a slumber. I'm looking for some active open source c++ projects which I could contribute to (preferably that are mainly developed on the linux platform). The other project I worked on was a video game, however, I would like to contribute to a project which has a functional purpose (other than to amuse). Any suggestions on possible projects?

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  • What do you do to keep current

    - by griegs
    I've noticed that as I progress in my career I my day to day activities require less and less actual hands on development. However, I feel that I need to stay current, both for my own personal desire as well as being able to guide a team to best practices etc. I'm finding it very hard to stay on top of the game because there are so many new frameworks, technologies and patterns coming out. Do I concentrate on a particular aspect or framework? Do I become a generalist or a specialist? What are others doing to maintain a certain level of proficiency and currentness (sic)?

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  • Chipmunk physics: Velocity question

    - by Johannes Jensen
    I'm making an iPhone game where the main actor is a ball that rolls depending on the device's accelerometer rotation. I haven't started on this part of the coding yet, but I was wondering if you guys had a nice way of solving this: I tried looking a little into chipmunk, and I noticed that bodies have the property v, which is a point containing x and y velocities. I was thinking it'd be a bad idea to just do like: playerBody->v = ccp(accelerometer.x * 5, playerBody->v.y); because it'd just roll up of walls and stuff, is there a better solution to do this?

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  • Problem with Python 3.1(syntax error). Im a beginner please help!

    - by Jonathan
    Hi there, im new to pragraming :) I got a problem with sytax error while making a guessing game. the problem is in (if Gender = boy or Boy), the equal(=) letter is a syntax error. Please help! Answer = 23 Guess = () Gender = input("Are you a boy, a girl or an alien? ") if Gender = boy or Boy: print("Nice!", Gender) if Gender = girl or Girl: print("Prepare do die!", Gender) if Gender = alien or Alien: print("AWESOME my", Gender, "Friend!") While Guess != Answer: if Guess < Answer: print("Too low! try again") else: print("too high!" print("Congratulations you guessed correct!", Gender, "Have fun!" Thank

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  • request payload versus query string parameters

    - by Sarah Sides
    I am absolutely in the dark when it comes to this request payload that I'm seeing in my Chrome browser. A Query string will have a variable attached like session:2g0SoEE but this payload has just one long string I'm guessing is in base64. I do understand that the request payload can have whatever, but how do I use it? Can I do a post with jquery and send this request payload? For example: $.post(url, {variable: "variable"}, function(data){}); When this posts it will send &variable=variable this will be found as query string parameter in the headers sent in chrome. In this game I'm playing I see another piece of info being sending in the header called a payload request. I'm a confused as to how this is read, used, made, how I can reduplicate this? Here is something similar: Chrome is caching an HTTP PUT request and How to retrieve Request Payload

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  • Create an grid array...

    - by Anicho
    Okay so I am looking to create a grided array in OGRE3D game engine but the array is generic my array skills are pretty basic and need work so I am posting this just to be sure I am doing this correctly. #define GRIDWIDTH 10 #define GRIDHEIGHT 10 int myGrid [HEIGHT][WIDTH]; int n,m; int main () { for (n=0;n<HEIGHT;n++) for (m=0;m<WIDTH;m++) { jimmy[n][m]=(n+1)*(m+1); } return 0; } I am assuming the above will return: 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 Then I can assign each point in the array to a valid node in OGRE3D to create a grid in 3D view would this work? Just need to tell me if I am doing it right or wrong dont need the ogre3d code....

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  • What programs should I write to truly experience this fancy new language ?

    - by privatehuff
    Tried Scheme at one point, just built up half of a "math" and "string" library before getting bored... Similar experience with Java, but stopped early because I was appalled at the lack of operator overloading. When you try out a new language, is there a program/game/function/exercise/problem that you use to get into the hot meaty center and really EXPERIENCE the language? I've been wanted to try Python, Ruby, some lisps, etc but can't seem to find any meaningful work to do with them, or any reason to use them for anything over languages I already know. Sorry this is a discussion, but you are EXACTLY the people I want to get input from on this

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  • WebSocket support on mobile devices

    - by Marco W.
    For an Android multiplayer game's communication between players I'm using a WebSocket server and TooTallNate's Java library on the client side to enable WebSocket support in the Android app. So just to point it out clearly, WebSocket support in mobile browsers is not important to me. Unfortunately, users report that they're experiencing problems such as connection failures or unreceived messages. Is that a general problem of WebSockets on mobile devices (blocked ports, firewalls, mobile Internet connection) or is that probably a flaw in the client side code? Do you have experience with WebSocket client libraries such as the one above? I've just discovered autobahn.ws for Android - but I don't know if it's worth switching from my current library (see above). What about WAMP? Is WebSocket technology not exactly the adequate solution so that I should use the sub-protocol (?) WAMP?

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  • How to store or share live data between PHP Requests?

    - by Devyn
    Hi, I want to start a project for facebook and the application will be like real-time multiplayer chess game. The problem I'm having is I have no idea how to store the data when a player moves one piece and update the new position in player2 browser. I'm gonna use PHP, MySQL for server side and jQuery for Client Rendering. The simplest idea is to store the data in XML or MySQL and re-generate the result to player2 browser. But I know that when thousand of players are playing, it will not be an efficient way. Since I don't have time to study new language for this project, I'm gonna have to stick with PHP. I'm not going to use flash either because I want my client side light-weight and flash-free. So is there any way that will solve my problems?

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  • Lua class instance with nested tables

    - by Anonnobody
    Hello, Simple lua game with simple class like so: creature = class({ name = "MONSTER BADDY!", stats = { power = 10, agility = 10, endurance = 10, filters = {} }, other_things = ... }) creatureA = creature.new() creatureB = creature.new() creatureA.name = "Frank" creatureB.name = "Zappa" creatureA.stats.agility = 20 creatureB.stats.power = 12 -- blah blah blah Non table values are individual to each instance, but table values are shared among all instances and if I modify a stats.X value in one instance, all other instances see the same stats table. Q1: Is my OO implementation flawed? I tried LOOP and the same result occured, is there a fundamental flaw in my logic? Q2: How would you have each instance of creature have it's own stats table (and sub tables)? PS. I cannot flatten my class table as it's a bit more complicated than the example and other parts of the code are simplified with this nested table implementation. Thanks a bunch.

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  • Using C# and gppg, how would I construct an abstract syntax tree?

    - by Rupert
    Is there a way to do this almost out-of-the-box? I could go and write a big method that would use the collected tokens to figure out which leaves should be put in which branches and in the end populate a TreeNode object, but since gppg already handled everything by using supplied regular expressions, I was wondering if there's an easier way? Even if not, any pointers as to how best to approach the problem of creating an AST would be appreciated. Apologies if I said anything silly, I'm only just beginning to play the compiler game. :)

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