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  • Understanding run time code interpretation and execution

    - by Bob
    I'm creating a game in XNA and was thinking of creating my own scripting language (extremely simple mind you). I know there's better ways to go about this (and that I'm reinventing the wheel), but I want the learning experience more than to be productive and fast. When confronted with code at run time, from what I understand, the usual approach is to parse into a machine code or byte code or something else that is actually executable and then execute that, right? But, for instance, when Chrome first came out they said their JavaScript engine was fast because it compiles the JavaScript into machine code. This implies other engines weren't compiling into machine code. I'd prefer not compiling to a lower language, so are there any known modern techniques for parsing and executing code without compiling to low level? Perhaps something like parsing the code into some sort of tree, branching through the tree, and comparing each symbol and calling some function that handles that symbol? (Wild guessing and stabbing in the dark)

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  • A column insert or update conflicts with a rule imposed by a previous CREATE RULE statement.

    - by Ronnie Chester Lynwood
    hello. im working on a online game. i got some problems with inserting new data to table. im getting 2010-4-8 2:14, *** 37000, 513, [Microsoft][ODBC SQL Server Driver][SQL Server]A column insert or update conflicts with a rule imposed by a previous CREATE RULE statement. The statement was terminated. The conflict occurred in database 'KN_online', table 'ACCOUNT_CHAR', column 'strAccountID'., 261 NationSelect*** this error in logs. what does this means? how can i fix this? i've tried to delete RULE for my DB but I'm unable to delete RULE. im getting the rule 'dbo.unallowedchars' cannot be dropped because it is bounded to one or more clumn. I set all permissions right but its still not working.. thanks..

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  • Creating an interactive website

    - by Aviran
    I want to create an interactive website using aspx and ajax, that there will be an option to create chess game room for example and other players will be able to join. I have 2 Questions: I wonder if you have any idea how can I make that after one player clicks on a button and finish his turn, the other player will be able to do a move. After the first player finish his turn I will change the turn by using the database, but the point is how can I refresh the other player's site so when the other one finish his turn, the turn will come to the second player? When someone creates a room and than close his browser - I need that room to be closed. Shall I use the Session_OnEnd to close the room he opened? Thanks!

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  • Non laggy movement in Flex or WPF

    - by PaN1C_Showt1Me
    I'm trying to learn something about 2D games programming. For this purpose I've downloaded many samples developed in: Flex and Microsoft WPF. I've noticed that all the animations / moving objects are kind of non-smooth. I've seen a Flex example with double buffering which solved the image flickering, but it was laggy too. WPF example too. Just to mentioned, all examples were drawing on Canvas. I'm just curious, is it possible to have a wonderful non-laggy movement on the GUI in Flash or WPF ? (e.g. like a real game, coded in C++)

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  • How can I a sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • When to use MVC Scaffolding via NuGet vs MVC Scaffolding via MVC3 Tools Update

    - by James
    I am a little confused about the various different "mainstream" scaffolding options for MVC3. There is a NuGet package called MVCScaffolding. It first showed up in Jan 2011, but seems to be active and have recent updates, and be developed by Scott Hanselman, among others. Then in May 2011 came the MVC3 Tools Update. This seems like it incorporated the original scaffolding ideas into an "out of the box" scaffolding options. However, this has not been updated since. So - what is the relationship between these two scaffoldings (if any). Are there cases when one should be used over the other, or is it just a matter of taste? Does Visual Studio 2012 or MVC4 change the game on any of this? Thanks for any input.

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  • How do I refer to a view controller in a subclass?

    - by thekevinscott
    Hey all, I'm currently teaching myself Objective C and I'm kind of stuck. I'm building a backgammon game and I have a subclass, "Piece", which is being initialized, repeatedly, in BackGammonViewController. In BackGammonViewController, if I do this: UIImage *myImage = [ UIImage imageNamed: @"white-piece.png" ]; UIImageView *myImageView = [ [ UIImageView alloc ] initWithImage: myImage ]; [self.view addSubview:myImageView]; [myImageView release]; The image appears. However, I want to do this within my "piece" class. How do I refer to the "self.view" from within the piece class? Do I need to pass a reference to the view, into the "piece class" ? Or is there a global reference I can call from within the "piece class" ? Thanks for your help.

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  • Where to place java applet policy file?

    - by makdere
    Hi all, I am working on an artificial intelligence project which is a logic game and aims two user connecting to the server on the network who acts as an Admin and then start to play one by one. In order to create connections, i have a server code which is just listening on localhost:8000 and assigning team values to the clients as they arrive. After connecting, clients make their move under Admin's control. The question is that when i try to put my code to work in the browser it fails with the following error: java.security.AccessControlException: access denied (java.net.SocketPermission 127.0.0.1:8000 connect,resolve) Even though i have created my own policy, first granting only Socket access permission to the codebase of my project folder (file:///home/xxx/projects/-), after it didnt work i granted all permissions from all codebase. I tried placing my policy file both in the home directory and in the same directory where my applet code resides. Appreciate any tips, thanks.

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  • how to send keystrokes to maplestory?

    - by blood
    hi i play a game called maplestory because a LOT of my friends do and i want to talk to them online and they will only chat on maplestory because they are playing it. i would like to build a program that will send my chats to maplestory and it will be a small little chat window because i can't do much well im chatting on Maplestory. i have tryed sending my fake input to maplestory but their anti-hack shield blocks it, i can't find a way by it with out running a by pass to their anti-hack shield which i don't really want to do :( so i need a way to send stuff by so i can chat. please don't tell me to use a by pass i really would like to find a way to leave it running. also i only really need keyboard input not really the mouse because to chat you only have to hit enter then type text then enter to send, but hey it might come in useful. also if the way only works for the top window i can just make something that swhitchs back and forth.

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  • IP address problem

    - by mavric
    I built a TicTacToe game application (I'm using TCP protocol) that consist of server and client (that run two times to represent the 2 opponents). I have a problem and I can't find the solution for it, that is why I'm asking this question. the problem is : when the client try to connect the server on my machine, it never connect because of the IP address(obtained from the support tab from the local area connection in my windows) of my machine isn't correct. I tried to obtain my IP address from websites that told you your IP but I doesn't work. I have a problem to determine my IP address that any machine can connect to me from anywhere. p.s. I'm using router to connect the internet. thanks.

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  • Android: 2D. OpenGl or android.graphics.drawable?

    - by DroidIn.net
    I'm working with my friend on our first Android game. Basic idea is that every frame the whole surface is redrawn (1 large bitmap) which then sprinkled all over with large number of particles which produces effect of soapy bubbles where there's a pool of about 20 bitmaps which randomly gets picked to produce illusion that all bubbles (between 200 - 300) are all different. The math engine is in C (JNI) and currently all drawing is done using android.graphics package very similar (since that was the example I was using) to Lunar Lander. It works but animation is somewhat jerky and I can feel by temperature of my phone that it is very busy. Will we benefit from switching to OpenGL? And as a bonus question: what would be a good way to optimize the drawing mechanism (Lunar Lander like) we have now?

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  • [ASP.NET] A CustomValidator doesn't need to have it's ControlToValidate property set, so...

    - by pkiyan
    Hi: I've just finished reading up on the CustomValidator control and I have a question. In the book I'm reading, it says that a CustomValidator doesn't need to have it's ControlToValidate property set and it gives a few examples of that usage. But in one example where ControlToValidate isn't used, the OnServerValidate function has a timer (5 seconds) that you need to beat by entering your 'answer' into a textbox. If it takes you longer than 5 seconds, the CustomValidator's error message pops up next to the textbox (it's like a timed question/answer game) . How did the CustomValidator know to place the message next to the textbox (there's no association between the two, that I know of)? I wanted to test this, so I put a couple more textboxes on the page and the error message always showed up next to the last textbox I placed on the page. Thanks.

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  • Trouble adding Image to a JPanel

    - by user1276078
    I'm making a video game, and I need to add an image to a JPanel and then add that JPanel to a JFrame. All of the tutorials I've seen say to add it to a JLabel, but the image needs to be able to move around. Unless you can move a JLabel around, I can't do that. How would I be able to add an Image directly to a JPanel. This is what I have so far, but it is just like it was on a JApplet class Penguin extends JPanel { public Image image; public void paintComponent( Graphics g ) { image = getImage( getDocumentBase(), "Penguins.jpg" ); g.drawImage( image, 0, 0, this ); } }

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  • Error: Unable to access jarfile Click-The-Block.jar

    - by AqueousSnake
    I have made a simple game that I want to convert into a runnable jar so I can show others and launch it without Eclipse. In Eclipse I: Right clicked on Project Export Java Exectuable Jar File Launch Configuration: CTB (1) - Click The Block It made a jar with a MANIFEST.MF containing: Manifest-Version: 1.0 Class-Path: . Main-Class: uk.co.robertmerriman.ctb.main.CTB This was all extracted to my desktop in Click-The-Block.jar When I double click, nothing happens. When I type "java -jar Click-The-Block.jar" into CMD, I get the following error: Error: Unable to access jarfile Click-The-Block.jar.

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  • Loading textures in an Android OpenGL ES App.

    - by Omega
    I was wondering if anyone could advise on a good pattern for loading textures in an Android Java & OpenGL ES app. My first concern is determining how many texture names to allocate and how I can efficiently go about doing this prior to rendering my vertices. My second concern is in loading the textures, I have to infer the texture to be loaded based on my game data. This means I'll be playing around with strings, which I understand is something I really shouldn't be doing in my GL thread. Overall I understand what's happening when loading textures, I just want to get the best lifecycle out of it. Are there any other things I should be considering?

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  • Python module seeing a full list as empty in another module

    - by Nick
    I'm working on a pygame project and have the main engine layed out. The problem is I hit a bug that I just can not seem to figure out. What happens is one module can't read a variable from another module. It's not that the variable can't be read, it just sees an empty list instead of what it really is. Instead of posting the entire source code I reproduced the bug in two small snippets that hopefully a skillful python-ist can interpret in his\her head. Code: main.py (This is the file that gets run) import screen screens = [] #A stack for all the game screens def current_screen(): #return a reference to the current screen return screens[-1] def play(): print'play called' current_screen().update() if __name__=='__main__': screens.append(screen.Screen()) play() screen.py import main class Screen: def __init__(self): print'screen made' def update(self): print main.screens #Should have a reference to itself in there Thanks!

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  • Application crashing in the iPad but working fine in iPad simulator.

    - by srikanth rongali
    Hi, I am writing a game in cocos2d. In the iPad Simulator the application is running good. While I am running the application in the iPad. But it was crashing by giving the following message in terminal. I am using 2048x2048 CCSpriteSheets in my code. I used instruments tool there is sudden increase in memory to 32MB before crashing. It is crashing at CCSpriteFrameCache . Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-6258-64 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none continue The program is not being run. The program is not being run. Thank you.

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  • algorithm for checking addresses for matches?

    - by user151841
    I'm working on a survey program where people will be given promotional considerations the first time they fill out a survey. In a lot of scenarios, the only way we can stop people from cheating the system and getting a promotion they don't deserve is to check street address strings against each other. I was looking at using levenshtein distance to give me a number to measure similarity, and consider those below a certain threshold a duplicate. However, if someone were looking to game the system, they could easily write "S 5th St" instead of "South Fifth Street", and levenshtein would consider those strings to be very different. So then I was thinking to convert all strings to a 'standard address form' i.e. 'South' becomes 's', 'Fifth' becomes '5th', etc. Then I was thinking this is hopeless, and too much effort to get it working robustly. Is it? I'm working with PHP/MySql, so I have the limitations inherent in that system.

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  • Qt for Symbian - Detecting touch/non-touch devices...

    - by Nikos
    I'm porting a game for Symbian which supports both a touch & non-touch UI. I need to be able to tell if the device has a touch screen on start-up so I can enable the appropriate mode. After googling for hours and going though the Qt Docs I found QSysInfo but this merely provides the version of the Symbian device. Is there a way to get the actual capabilities of the device? There must be a way to tell if the device has a touch screen...! I'm using the latest QtCreator with the NokiaSDK. Thank you in advance, Nikos.

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  • How much do politics/office intrigue interfere with your day to day tasks at work?

    - by Michael Dorgan
    I'm currently blessed to be employed at a location where politics are pretty much non-existant and management overhead is nearly nil. As I've only worked at this one location for my entire, lengthy career, I have very little frame of reference outside of an occasional Dilbert comic or offhand comment from others about just how bad office politics and management interference get in the way of getting your code done elsewhere. While I'm not actively looking for a new job, this one point has made me quite reluctant to even look seriously elsewhere. My question is, just how much are politics a way of life in larger companies - in or out of the game industry and how much does it affect your day to day satisfaction?

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  • What is Mono Behaviour?

    - by Starkers
    I'm getting this message multiple times when I try to run my game: The referenced script on this Behaviour is missing For some reason, all my prefabs are missing a script that dictates something called their 'Mono Behaviour': What is the Mono Behaviour component, and what does it do? How can I fix this error? I can click the little target circle to bring up all my scripts, but that just gives me all of the scripts that I've written: So I don't really know how to replace my missing Mono Behaviour script... Maybe if I knew what it was I could have a clue how to fix it. I probably moved something. But how can I select the Mono Behaviour script (whatever it is) if the target just shows me my scripts? Update I've moved some assets in the project window, but not via the OS (Finder/Explorer) so why is this happening? Also I am told that Mono Behaviour is a script I've applied... Don't really get this...isn't the script component a reference to a script?

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  • PostgreSQL: keep a certain number of records in a table

    - by Alexander Farber
    Hello, I have an SQL-table holding the last hands received by a player in card game. The hand is represented by an integer (32 bits == 32 cards): create table pref_hand ( id varchar(32) references pref_users, hand integer not NULL check (hand > 0), stamp timestamp default current_timestamp ); As the players are playing constantly and that data isn't important (just a gimmick to be displayed at player profile pages) and I don't want my database to grow too quickly, I'd like to keep only up to 10 records per player id. So I'm trying to declare this PL/PgSQL procedure: create or replace function pref_update_game(_id varchar, _hand integer) returns void as $BODY$ begin delete from pref_hand offset 10 where id=_id order by stamp; insert into pref_hand (id, hand) values (_id, _hand); end; $BODY$ language plpgsql; but unfortunately this fails with: ERROR: syntax error at or near "offset" because delete doesn't support offset. Does anybody please have a better idea here? Thank you! Alex

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  • Best way to store 3 pieces of data as a single entry

    - by Matt
    For a game server, I want to record details when a player makes a kill, store this, and then at intervals update to a sql database. The part i'm interested in right now is the best method of storing the kill information. What i'd like to pass to the sql server on update would be {PlayerName, Kills, Deaths}, where the kills and deaths are a sum for the period between updates. So i'm assuming i'd build a list along the lines of {bob, 1, 0} {frank, 0, 1} {tom, 1, 0} {frank, 0, 1} then on update, consolidate the list to {frank, 14, 3}etc Can someone offer some advice please?

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  • How to analyse contents of binary serialization stream?

    - by Tao
    I'm using binary serialization (BinaryFormatter) as a temporary mechanism to store state information in a file for a relatively complex (game) object structure; the files are coming out much larger than I expect, and my data structure includes recursive references - so I'm wondering whether the BinaryFormatter is actually storing multiple copies of the same objects, or whether my basic "number of objects and values I should have" arithmentic is way off-base, or where else the excessive size is coming from. Searching on stack overflow I was able to find the specification for Microsoft's binary remoting format: http://msdn.microsoft.com/en-us/library/cc236844(PROT.10).aspx What I can't find is any existing viewer that enables you to "peek" into the contents of a binaryformatter output file - get object counts and total bytes for different object types in the file, etc; I feel like this must be my "google-fu" failing me (what little I have) - can anyone help? This must have been done before, right??

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  • how do you load files in windows phone 7? using XNA

    - by matt
    do you seriously have to make your own content pipeline project for every single type of file you want to load? Microsoft just seem to be pretending that the iphone doesn't exist (even though they are now paying devs to port between them). I'm trying to port my game from the iphone to winmo7, and I already have a nice asset pipeline set up for exporting textures in the exact format we want (16 bit fmts ect) I just want to be able to open a file and read it, just like I would on any other platform. I have tried System.IO.File.OpenText("atextfile.txt"), but it says that function is "RESTRICTED!!!!" I have tried just adding the txt file to the content project, setting its properties to "content" and "copy always" and then trying to open it doing this.Content.Load("atextfile.txt"); with and without the extension, says it can't find the file. EDIT: FYI, i'm using XNA, not Silverlight

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