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  • Strange macro declaration in C

    - by Andrey Atapin
    Exploring libusb-1.0.9 source code, I have found such line (./os/poll_windows.c:78): #define CHECK_INIT_POLLING do {if(!is_polling_set) init_polling();} while(0) As for me this is the same like: #define CHECK_INIT_POLLING if(!is_polling_set) init_polling(); Is there any reason to loop that expression? UPDATE: I couldn't still realize what'd be wrong after the answers, and the following example helped: #include <stdio.h> #define TEST if(test) foo(); #define TEST_DO do { if(test) foo(); } while(0) int test = 1; void foo() { printf("%s", "Foo called"); } int main(int argc, char** argv) { if(argc > 1) TEST_DO; /* LINE 12 */ else printf("%s", "skipping..."); return 0; } If you put TEST at line 12, a compiler will give an error "error: ‘else’ without a previous ‘if’". Hope, this will help someone.

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  • Utilizing multiple python projects

    - by Marcin Cylke
    Hi I have a python app, that I'm developing. There is a need to use another library, that resides in different directory. The file layout looks like this: dir X has two project dirs: current-project xLibrary I'd like to use xLibrary in currentProject. I've been trying writting code as if all the sources resided in the same directory and calling my projects main script with: PYTHONPATH=.:../xLibrary ./current-project.py but this does not work. I'd like to use its code base without installing the library globaly or copying it to my project's directory. Is it possible? Or if not, how should I deal with this problem.

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  • Storing Data as XML BLOB

    - by NBrowne
    Hi, At the moment the team i am working with is looking into the possibility of storing data which is entered by users from a series of input wizard screens as an XML blob in the database. the main reason for this being that i would like to write the input wizard as a component which can be brought into a number of systems without having to bring with it a large table structure. To try to clarify if the wizard has 100 input fields (for example) then if i go with the normal relational db structure then their will be a 1 to 1 relationship so will have 100 columns in database. So to get this working in another system will have to bring the tables,strore procedures etc into the new system. I have a number of reservations about this but i would like peoples opinions?? thanks

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  • How do I run modals windows from code with cocoa?

    - by Leandro
    Hi,everybody I`m trying to run a window as modal directly from the code. My program starts and a main NSWindows is showed.A thread still running to see if the user has a valid distribution. if he doesn't I need to run a modal.I mean, I have no buttons clicked in the interface.I've designed a NSWindow on the interface builder for a password set, and I want to call it only when my validation is not successful. I have tested and realized that these methods which are responsible for modal windows running only work in a IBAction environment. //This doesn't work -(void) showPasswordWindow { [NSApp runModalForWindow:[self window]]; } //this works But its not useful for me =( - (IBAction) passwordWindowButton:(id)sender { [NSApp runModalForWindow:[self window]]; } Please, help this newbie =)

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  • Can I use RVM to maintain a single version of Ruby for all users?

    - by Trevor Burnham
    I love RVM. I realize that the main use case for it is letting different users switch between different versions of Ruby. But let's say I'm deploying a Rails app to a server and I just want a single version of Ruby running. In particular, I want 1.9.2, which is a breeze to install with RVM but a pain without it. Is there a way that I can say "I want this to be the canonical Ruby installation for all users" (along with all of its gems) without having to create a bunch of symlinks by hand and change them every time I update to a newer Ruby release?

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  • List show/add/remove View

    - by Michael
    Looking for some best practices of UI list on iPhone which has item add/modify/delete functions. Please refer to some sample codes or articles to build user friendly interface. The main application is tab bar application and one of the tabs supposed to show item management. The item itself consisting of 3 text items, first one can be label, it's short, the rest if it's not terribly complicated I would like to show below with small font or show when user taps on item entering edit mode... Not sure how to design all this and which views to use.

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  • OpenGL, draw two polygons in the same time (by mouse clicks)

    - by YoungSalafi
    im trying to draw 2 polygons at the same time depending on user input from the opengl screen... so i made 2 arrays which each one of them will carry the vertices of each polygon ... i think my logic is right but the program still prints only polygon and delete the old polygon if you draw a polygon again . and its acting weird too please check the code yourself here it is : P.S dont mind the delete function right now.. i know it missing something. #include <windows.h> #include <gl/gl.h> #include <gl/glut.h> void Draw(); void Set_Transformations(); void Initialize(int argc, char *argv[]); void OnKeyPress(unsigned char key, int x, int y); void DeleteVer(); void MouseClick(int bin, int state , int x , int y); void GetOGLPos(int x, int y,float* arrY,float* arrX); void DrawPolygon(float* arrX,float* arrY); float xPos[20]; float yPos[20]; float xPos2[20]; float yPos2[20]; float fx = 0,fy = 0; float size = 10; int count = 0; bool done = false; bool flag = true; void Initialize(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(600, 600); glutCreateWindow("OpenGL Lab1"); Set_Transformations(); glutDisplayFunc(Draw); glutMouseFunc(MouseClick); glutKeyboardFunc(OnKeyPress); glutMainLoop(); } void Set_Transformations() { glClearColor(1, 1, 1, 1); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-200, 200, -200, 200); } void OnKeyPress(unsigned char key, int x, int y) { if (key == 27) exit(0); switch(key) { case 13: //enter key it will draw done = true; glutPostRedisplay(); flag=!flag; // this flag to switch to the other array that the vertices will be stored in, in order to draw the second polygon break; } } void MouseClick(int button, int state , int x , int y) { switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { if (count>0) { DeleteVer(); //dont mind this right now } } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { if(count<20) { if(flag =true){ // drawing first polygon GetOGLPos(x, y,xPos,yPos);} if (flag=false) //drawing second polygon after Enter is pressed GetOGLPos(x, y,xPos2,yPos2); } } break; } } void GetOGLPos(int x, int y,float* arrY,float* arrX) //getting the vertices from the user { GLint viewport[4]; GLdouble modelview[16]; GLdouble projection[16]; GLfloat winX, winY, winZ; GLdouble posX, posY, posZ; glGetDoublev( GL_MODELVIEW_MATRIX, modelview ); glGetDoublev( GL_PROJECTION_MATRIX, projection ); glGetIntegerv( GL_VIEWPORT, viewport ); winX = (float)x; winY = (float)viewport[3] - (float)y; glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); arrX[count] = posX; arrY[count] = posY; count++; glPointSize( 6.0 ); glBegin(GL_POINTS); glVertex2f(posX,posY); glEnd(); glFlush(); } void DeleteVer(){ //dont mind this glColor3f ( 1, 1, 1); glBegin(GL_POINTS); glVertex2f(xPos[count-1],yPos[count-1]); glEnd(); glFlush(); xPos[count] = NULL; yPos[count] = NULL; count--; glColor3f ( 0, 0, 0); } void DrawPolygon(float* arrX,float* arrY) { int n=0; glColor3f ( 0, 0, 0); glBegin(GL_POLYGON); while(n<count) { glVertex2f(arrX[n],arrY[n]); n++; } count=0; glEnd(); glFlush(); } void Draw() //main drawing func { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0, 0, 0); if(done) { DrawPolygon(xPos,yPos); DrawPolygon(xPos2,yPos2); } glFlush(); } int main(int argc, char *argv[]) { Initialize(argc, argv); return 0; }

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  • Static constructor can run after the non-static constructor. Is this a compiler bug?

    - by Joe H
    The output from the following program is: Non-Static Static Non-Static Is this a compiler bug? I expected: Static Non-Static Non-Static because I thought the static constructor was ALWAYS called before the non-static constructor. I tested this with Visual Studio 2010 using both .net 3.5 and .net 4.0. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StaticConstructorBug { class Program { static void Main(string[] args) { var mc = new MyClass(); Console.ReadKey(); } } public class MyClass { public MyClass() { Console.WriteLine("Non-static"); } static MyClass() { Console.WriteLine("Static"); } public static MyClass aVar = new MyClass(); } }

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  • FKs on all tables for status colunm

    - by Jonarch
    I have a colunm "Status" in every table in my DB. The purpose of it is to show if the given row is in use or if it has been deactivated. So values can be (0=deactive and 1= active). Two ways I see this: I can have enums or I am thinking if it is better to keep this colunm as a FK which references the main system data dictionary table which has all the codes used on the system. (website) The benefit is every table, every row can then be centralized through this FK. So if i ever want to check all rows which are deactive on my system i can from this table as all th child tables will have like status = ID 233, where 233 = deactive in the data dictionary table. Any benefit or should i stick with the old way of enums?. Also I am thinking if i need one more status for deleted or is that same as deactivated?

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  • c: memory allocation (what's going on)

    - by facha
    Hi, everyone Please take a look at this piece of code. I'm allocating one byte for the first variable and another byte for the second one. However, it seems like the compiler allocates more (or I'm missing something). The program outputs both strings, even though their length is more the one byte. void main() { char* some1 = malloc(1); sprintf(some1,"cool"); char* some2 = malloc(1); sprintf(some2,"face"); printf("%s ",some1); printf("%s\n",some2); } Please, could anyone spot some light on what's going on when memory is being allocated.

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  • Ruby Metaprogramming

    - by Veerendra Manikonda
    I am having a method which returns the price of a given symbol and i am writing a test for that method. This is my test def setup @asset = NetAssetValue.new end def test_retrieve_price_for_symbol_YHOO assert_equal(33.987, @asset.retrieve_price_for_a_symbol('YHOO')) end def test_retrive_price_for_YHOO def self.retrieve_price_for_a_symbol(symbol) 33.77 end assert_equal(33.97, @asset.retrieve_price_for_a_symbol('YHOO')) end This is my method. def retrieve_price_for_a_symbol(symbol) symbol_price = { "YHOO" => 33.987, "UPS" => 35.345, "T" => 80.90 } raise Exception if(symbol_price[symbol].nil?) symbol_price[symbol] end I am trying to mock the retrieve_price_for_a_symbol method by writing same method in test class but when i call it, the call is happening to method in main class not in the test class. How do I add that method to meta class from test and how do i call it? Please help.

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  • C++ WIN32: Short multitasking example

    - by Con Current
    I searched for examples on how to create a simple multithreaded app that does something similar to this: #include <iostream> using namespace std; int myConcurrentFunction( ) { while( 1 ) { cout << "b" << endl; } } int main( ) { // Start a new thread for myConcurrentFunction while( 1 ) { cout << "a" << endl; } } How can I get the above to output a and b "randomly" by starting a new thread instead of just calling myConcurrentFunction normally? I mean: What is the minimal code for it? Is it really only one function I have to call? What files do I need to include? I use MSVC 2010, Win32

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  • program to determine number of duplicates in a sentence

    - by bhavna raghuvanshi
    public class duplicate { public static void main(String[] args)throws IOException { System.out.println("Enter words separated by spaces ('.' to quit):"); Set<String> s = new HashSet<String>(); Scanner input = new Scanner(System.in); while (true) { String token = input.next(); if (".".equals(token)) break; if (!s.add(token)) System.out.println("Duplicate detected: " + token); } System.out.println(s.size() + " distinct words:\n" + s); } } my program detects and prints duplicate words but i need to print the number of duplicate words also. pls help me do it.

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  • XCode 5 says I got a duplicate, which I don't

    - by GoodMove
    The point is every time I try to run a C++ code in XCode 5 (the file s "File.cpp") xcode returns this: duplicate symbol _main ld: 1 duplicate symbol for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) And it only returns the error, when I got the following function whatever it contains: int main() { } I checked the folder, which XCode points to (where it says the duplicates are placed), but didn't find anything though. What am I supposed to do??? #include "File.h" using namespace std; void func (void){ cout << "Hello World!" << endl; }

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  • How do I create a create and execute an SQL command using OleDB directly?

    - by Pagis
    I want to use the OleDB interfaces directly to open a connection to a DB, create a command and executing it (for example using the ICommandText interface). The main thing I can't find is how to create the connection and the command object and how to connect the object that implements the ICommandText to the connection. In ADO I would just use the ActiveConnection property but I want to do this directly on the OleDB interfaces. Also, if anyone can recommend a tutorial to OleDB, ether online or a book, free or not that would be great (but a tutorial and not just a reference / API) I'm using C++ but any native code would be fine.

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  • Profiling help required

    - by Mick
    I have a profiling issue - imagine I have the following code... void main() { well_written_function(); badly_written_function(); } void well_written_function() { for (a small number) { highly_optimised_subroutine(); } } void badly_written_function() { for (a wastefully and unnecessarily large number) { highly_optimised_subroutine(); } } void highly_optimised_subroutine() { // lots of code } If I run this under vtune (or other profilers) it is very hard to spot that anything is wrong. All the hotspots will appear in the section marked "// lots of code" which is already optimised. The badly_written_function() will not be highlighted in any way even though it is the cause of all the trouble. Is there some feature of vtune that will help me find the problem? Is there some sort of mode whereby I can find the time taken by badly_written_function() and all of its sub-functions?

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  • casting issue with realpath function (c programming)

    - by Ralph
    When I compile the following code: #define _POSIX_C_SOURCE 200112L #define _ISOC99_SOURCE #define __EXTENSIONS__ #include <stdio.h> #include <limits.h> #include <stdlib.h> int main(int argc, char *argv[]) { char *symlinkpath = argv[1]; char actualpath [PATH_MAX]; char *ptr; ptr = realpath(symlinkpath, actualpath); printf("%s\n", ptr); } I get a warning on the line that contains the call to the realpath function, saying: warning: assignment makes pointer from integer without a cast Anybody know what's up? I'm running Ubuntu Linux 9.04

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  • Objective-C++ visibility question

    - by John Smith
    I have linked a library with my program. It works fine. The only problem is that there visibility errors/warnings (thousands of them). They are all of the form: newlib::method() has different visibility (default) in newlib.a and (hidden) in AppDelegate.o It is always with AppDelegate.o. I have tried to set the visibility for both the library and the main app in several ways: the visibility checkmark in XCode, and -fvisibility. Non seem to have worked. Is there somethin special about AppDelegate.mm?

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  • Is it possible to add two nodes at a time dynamically to a treeview

    - by Dorababu
    I am having a tree-view on my main form with initially some nodes as follows ACH |-> some.txt |->FileHeader |->BatchHeader Now at this point i will have to add 2 child nodes at a time to BatchHeader. This nodes i will pass as strings from child forms My sample code that i added some nodes is as follows public void loadingDatafrom(string filename, bool str) { if (Append.oldbatchcontrol != filename) { if (tvwACH.SelectedNode.Text == "FileHeader") { tvwACH.SelectedNode.Nodes.Add(filename); } if (tvwACH.SelectedNode.Text == "BatchHeader" && filecontrolvariables.m_gridclick == false) { tvwACH.SelectedNode.Nodes.Add(filename); **I got this idea tvwach.SelectedNode.Lastnode.Nodes.Add("Node");** } } } Can any one give an idea to add 2 nodes as child to the existing node ..

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  • Using Classes / OOP in PHP

    - by Alex Demchak
    I'm pretty proficient with PHP, outside of OOP - which I am just now starting to jump in to. I've been watching videos and reading tutorials, but they are all still pretty confusing... If I have FILE 1 (class.time.php) class Time { function GetTime(){ $time = date('H:i:s'); printf($time); } } and then in a nother php page I've got FILE 2 (page.php) I can do include('class.time.php'); and then anywhere in this page I can then do $time = new Time; //Calling the class and setting the class to a variable $time->GetTime(); //This is BASICALLY saying (run the 'GetTime' function in the 'Time Class' My main question is, is the comment above (This is BASICALLY saying.....) correct? or is there a better way to think of it?

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  • Floating point innacuracies

    - by Greg
    While writing a function which will perform some operation with each number in a range I ran into some problems with floating point inaccuracies. The problem can be seen in the code below: #include <iostream> using namespace std; int main() { double start = .99999, end = 1.00001, inc = .000001; int steps = (end - start) / inc; for(int i = 0; i <= steps; ++i) { cout << (start + (inc * i)) << endl; } } The problem is that the numbers the above program outputs look like this: 0.99999 0.999991 0.999992 0.999993 0.999994 0.999995 0.999996 0.999997 0.999998 0.999999 1 1 1 1 1 1.00001 1.00001 1.00001 1.00001 1.00001 1.00001 They only appear to be correct up to the first 1. What is the proper way to solve this problem?

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  • What are the advantages of combination WPF + XNA?

    - by MartyIX
    Hi, I'm porting my application from Winforms+XNA to WPF (+ XNA?) and I would like to know if the combination WPF + XNA makes sense or not. If it brings some advantages or if it is rather a bad choice. A few points about my game: It's a desk game with simple 2D animations (movement) Main window contains panels like available games/players etc. + console. I would like to add some fancy scenes to my program (at end of game, ...) http://www.codeproject.com/KB/WPF/XnaInWPF.aspx is the code I would like my program base on. So the appearance is quite similar to a chess program. Thank you for suggestions!

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  • How to call a function from a shared library?

    - by Frank
    What is the easiest and safest way to call a function from a shared library / dll? I am mostly interested in doing this on linux, but it would be better if there were a platform-independent way. Could someone provide example code to show how to make the following work, where the user has compiled his own version of foo into a shared library? // function prototype, implementation loaded at runtime: std::string foo(const std::string); int main(int argc, char** argv) { LoadLibrary(argv[1]); // loads library implementing foo std::cout << "Result: " << foo("test"); return 0; } BTW, I know how to compile the shared lib (foo.so), I just need to know an easy way to load it at runtime.

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  • How to use a class as the base, but hide the class type publically?

    - by James
    I am currently just exposing the properties through a generic interface e.g. public interface IBaseClass { int ID { get; set; } } internal class MyBaseClass : IBaseClass { public MyBaseClass() { } public int ID { get; set; } } public class MyExposedClass : IBaseClass { private MyBaseClass _base = new MyBaseClass(); public int ID { get { return _base.ID; } set { _base.ID = value; } } } Then in my main application I can do: IBaseClass c = new MyExposedClass(); c.ID = 12345; But can't do: MyBaseClass b = new MyBaseClass(); This is my desired behaviour. However, I was just wondering if this is the correct approach? Or if there was a better way?

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