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  • Refactor the following two C++ methods to move out duplicate code

    - by ossandcad
    I have the following two methods that (as you can see) are similar in most of its statements except for one (see below for details) unsigned int CSWX::getLineParameters(const SURFACE & surface, vector<double> & params) { VARIANT varParams; surface->getPlaneParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } unsigned int CSWX::getPlaneParameters(const CURVE & curve, vector<double> & params) { VARIANT varParams; curve->get_LineParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } Is there any technique that I can use to move the common lines of code of the two methods out to a separate method, that could be called from the two variations - OR - possibly combine the two methods to a single method? The following are the restrictions: The classes SURFACE and CURVE are from 3rd party libraries and hence unmodifiable. (If it helps they are both derived from IDispatch) There are even more similar classes (e.g. FACE) that could fit into this "template" (not C++ template, just the flow of lines of code) I know the following could (possibly?) be implemented as solutions but am really hoping there is a better solution: I could add a 3rd parameter to the 2 methods - e.g. an enum - that identifies the 1st parameter (e.g. enum::input_type_surface, enum::input_type_curve) I could pass in an IDispatch and try dynamic_cast< and test which cast is NON_NULL and do an if-else to call the right method (e.g. getPlaneParams() vs. get_LineParams()) The following is not a restriction but would be a requirement because of my teammates resistance: Not implement a new class that inherits from SURFACE/CURVE etc. (They would much prefer to solve it using the enum solution I stated above)

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  • Looping class, for template engine kind of thing

    - by tarnfeld
    Hey, I am updating my class Nesty so it's infinite but I'm having a little trouble.... Here is the class: <?php Class Nesty { // Class Variables private $text; private $data = array(); private $loops = 0; private $maxLoops = 0; public function __construct($text,$data = array(),$maxLoops = 5) { // Set the class vars $this->text = $text; $this->data = $data; $this->maxLoops = $maxLoops; } // Loop funtion private function loopThrough($data) { if( ($this->loops +1) > $this->maxLoops ) { die("ERROR: Too many loops!"); } else { $keys = array_keys($data); for($x = 0; $x < count($keys); $x++) { if(is_array($data[$keys[$x]])) { $this->loopThrough($data[$keys[$x]]); } else { return $data[$keys[$x]]; } } } } // Templater method public function template() { echo $this->loopThrough($this->data); } } ?> Here is the code you would use to create an instance of the class: <?php // The nested array $data = array( "person" => array( "name" => "Tom Arnfeld", "age" => 15 ), "product" => array ( "name" => "Cakes", "price" => array ( "single" => 59, "double" => 99 ) ), "other" => "string" ); // Retreive the template text $file = "TestData.tpl"; $fp = fopen($file,"r"); $text = fread($fp,filesize($file)); // Create the Nesty object require_once('Nesty.php'); $nesty = new Nesty($text,$data); // Save the newly templated text to a variable $message $message = $nesty->template(); // Print out $message on the page echo("<pre>".$message."</pre>"); ?> Any ideas?

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  • How can I map a String to a function in Java?

    - by Bears will eat you
    Currently, I have a bunch of Java classes that implement a Processor interface, meaning they all have a processRequest(String key) method. The idea is that each class has a few (say, <10) member Strings, and each of those maps to a method in that class via the processRequest method, like so: class FooProcessor implements Processor { String key1 = "abc"; String key2 = "def"; String key3 = "ghi"; // and so on... String processRequest(String key) { String toReturn = null; if (key1.equals(key)) toReturn = method1(); else if (key2.equals(key)) toReturn = method2(); else if (key3.equals(key)) toReturn = method3(); // and so on... return toReturn; } String method1() { // do stuff } String method2() { // do other stuff } String method3() { // do other other stuff } // and so on... } You get the idea. This was working fine for me, but now I need a runtime-accessible mapping from key to function; not every function actually returns a String (some return void) and I need to dynamically access the return type (using reflection) of each function in each class that there's a key for. I already have a manager that knows about all the keys, but not the mapping from key to function. My first instinct was to replace this mapping using if-else statements with a Map<String, Function>, like I could do in Javascript. But, Java doesn't support first-class functions so I'm out of luck there. I could probably dig up a third-party library that lets me work with first-class functions, but I haven't seen any yet, and I doubt that I need an entire new library. I also thought of putting these String keys into an array and using reflection to invoke the methods by name, but I see two downsides to this method: My keys would have to be named the same as the method - or be named in a particular, consistent way so that it's easy to map them to the method name. This seems WAY slower than the if-else statements I have right now. Efficiency is something of a concern because these methods will tend to get called pretty frequently, and I want to minimize unnecessary overhead. TL; DR: I'm looking for a clean, minimal-overhead way to map a String to some sort of a Function object that I can invoke and call (something like) getReturnType() on. I don't especially mind using a 3rd-party library if it really fits my needs. I also don't mind using reflection, though I would strongly prefer to avoid using reflection every single time I do a method lookup - maybe using some caching strategy that combines the Map with reflection. Thoughts on a good way to get what I want? Cheers!

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  • Inventory count in CakePHP

    - by metrobalderas
    We are developing an inventory tracking system. Basically we've got an order table in which orders are placed. When an order is payed, the status changes from 0 to 1. This table has multiple children in another table order_items. This is the main structure. CREATE TABLE order( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, user_id INT UNSIGNED, status INT(1), total INT UNSIGNED ); CREATE TABLE order_items( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, order_id INT UNSIGNED, article_id INT UNSIGNED, size enum('s', 'm', 'l', 'xl'), quantity INT UNSIGNED ); Now, we've got a stocks table with similar architecture for the acquisitions. This is the structure. CREATE TABLE stock( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, article_id INT UNSIGNED ); CREATE TABLE stock_items( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, stock_id INT UNSIGNED, size enum('s', 'm', 'l', 'xl'), quantity INT(2) ); The main difference is that stocks has no status field. What we are looking for is a way to sum each article size from stock_items, then sum each article size from order_items where Order.status = 1 and substract both these items to find our current inventory. This is the table we want to get from a single query: Size | Stocks | Sales | Available s | 10 | 3 | 7 m | 15 | 13 | 2 l | 7 | 4 | 3 Initially we thought abouth using complex find conditions, but perhaps that's the wrong approach. Also, since it's not a direct join, it turns out to be quite hard. This is the code we have to retrieve the stock's total for each item. function stocks_total($id){ $find = $this->StockItem->find('all', array( 'conditions' => array( 'StockItem.stock_id' => $this->find('list', array('conditions' => array('Stock.article_id' => $id))) ), 'fields' => array_merge( array( 'SUM(StockItem.cantidad) as total' ), array_keys($this->StockItem->_schema) ), 'group' => 'StockItem.size', 'order' => 'FIELD(StockItem.size, \'s\', \'m\' ,\'l\' ,\'xl\') ASC' )); return $find; } Thanks.

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  • C# A simple Hangman game

    - by Radostin Angelov
    I'm trying to create a simple Hangman game and i have gotten so far, to make it read all words from a text file, but I don't know how to make the code work for every single word. I have another project, working with 3/4 words but with repeating nested if statements. I want to make it as shorter as possible. This is the code i have so far : using System; using System.Linq; class Program { static void Main() { string[] words = System.IO.File.ReadAllLines(@"C:\Users\ADMIN\Desktop\Letters\Letters.txt"); int LengthOfArray = words.Length; Random rnd = new Random(); int random = rnd.Next(1, 3); char[] letters = words[random].ToCharArray(); bool WordIsHidden = true; char hiddenChar = '_'; char GuessedLetter = hiddenChar; var retry = true; while (retry = true) { Console.WriteLine(letters); letters = GuessedLetter.ToString().ToCharArray(); for (int i = 1; i <= LengthOfArray; i++) { Console.Write("{0} ", GuessedLetter); } Console.WriteLine("Enter a letter!"); char letter = char.Parse(Console.ReadLine()); if (words[random].Contains<char>(letter)) { WordIsHidden = false; GuessedLetter = letter; Console.Write(letters); } else { if (WordIsHidden == true) { Console.Write("You guessed wrong!"); } } } } } Also I'm trying to make the game show each letter, the user has guessed on it's corresponding position, but now the letter is one line higher than the rest of the word and it's not in it's right position. Edited: Here is the result : cat ___Enter a letter! a __ aaaEnter a letter! t aa tttEnter a letter! IF anyone have a clue for where does this come from and how can I fix it, any help will be greatly appreciated.

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  • Binary Search Tree Contains Function

    - by Suede
    I am trying to write a "contains" function for a binary search tree. I receive the following error at compile "Unhandled exception at 0x77291CB3 (ntdll.dll) in BST.exe: 0xC00000FD: Stack overflow (parameters: 0x00000001, 0x001E2FFC)." The following is my code. struct Node { int data; Node* leftChild; Node* rightChild; Node() : leftChild(NULL), rightChild(NULL) {} }; struct BST { Node* root; BST() : root(NULL) {} void insert(int value); bool contains(int value); }; void BST::insert(int value) { Node* temp = new Node(); temp->data = value; if(root == NULL) { root = temp; return; } Node* current; current = root; Node* parent; parent = root; current = (temp->data < current->data ? (current->leftChild) : (current->rightChild) while(current != NULL) { parent = current; current = (temp->data < current->data) ? (current->leftChild) : (current->rightChild) } if(temp->data < parent->data) { parent->leftChild = temp; } if(temp->data > parent->data) { parent->rightChild = temp; } } bool BST::contains(int value) { Node* temp = new Node(); temp->data = value; Node* current; current = root; if(temp->data == current->data) { // base case for when node with value is found std::cout << "true" << std::endl; return true; } if(current == NULL) { // base case if BST is empty or if a leaf is reached before value is found std::cout << "false" << std::endl; return false; } else { // recursive step current = (temp->data < current->data) ? (current->leftChild) : (current->rightChild); return contains(temp->data); } } int main() { BST bst; bst.insert(5); bst.contains(4); system("pause"); } As it stands, I would insert a single node with value '5' and I would search the binary search tree for a node with value '4' - thus, I would expect the result to be false.

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  • Need MYSQL query for finding lowest score per game player

    - by Chris Barnhill
    I have a game on Facebook called Rails Across Europe. I have a Best Scores page where I show the players with the best 20 scores, which in game terms refers to the lowest winning turn. The problem is that there are a small number of players who play frequently, and their scores dominate the page. I'd like to make the scores page open to more players. So I thought that I could display the single lowest winning turn for each player instead of displaying all of the lowest winning turns for all players. The problem is that the query for this eludes me. So I hope that one of you brilliant StackOverflow folks can help me with this. I have included the relevant MYSQL table schemas below. Here are the the table relationships: player_stats contains statistics for either a game in progress or a completed game. If a game is in progress, winning_turn is zero (which means that games with a winning_turn of zero should not be included in the query). player_stats has a game_player table id reference. game_player contains data describing games currently in progress. game_player has a player table id reference. player contains data describing a person who plays the game. Here's the query I'm currently using: 'SELECT p.fb_user_id, ps.winning_turn, gp.difficulty_level, c.name as city_name, g.name as goods_name, d.cost FROM game_player as gp, player as p, player_stats as ps, demand as d, city as c, goods as g WHERE p.status = "ACTIVE" AND gp.player_id = p.id AND ps.game_player_id = gp.id AND d.id = ps.highest_demand_id AND c.id = d.city_id AND g.id = d.goods_id AND ps.winning_turn > 0 ORDER BY ps.winning_turn ASC, d.cost DESC LIMIT '.$limit.';'; Here are the relevant table schemas: -- -- Table structure for table `player_stats` -- CREATE TABLE IF NOT EXISTS `player_stats` ( `id` int(11) NOT NULL auto_increment, `game_player_id` int(11) NOT NULL, `winning_turn` int(11) NOT NULL, `highest_demand_id` int(11) NOT NULL, PRIMARY KEY (`id`), KEY `game_player_id` (`game_player_id`,`highest_demand_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=3814 ; -- -- Table structure for table `game_player` -- CREATE TABLE IF NOT EXISTS `game_player` ( `id` int(10) unsigned NOT NULL auto_increment, `game_id` int(10) unsigned NOT NULL, `player_id` int(10) unsigned NOT NULL, `player_number` int(11) NOT NULL, `funds` int(10) unsigned NOT NULL, `turn` int(10) unsigned NOT NULL, `difficulty_level` enum('STANDARD','ADVANCED','MASTER','ULTIMATE') NOT NULL, `date_last_used` datetime NOT NULL, PRIMARY KEY (`id`), KEY `game_id` (`game_id`,`player_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=3814 ; -- -- Table structure for table `player` -- CREATE TABLE IF NOT EXISTS `player` ( `id` int(11) NOT NULL auto_increment, `fb_user_id` char(255) NOT NULL, `fb_proxied_email` text NOT NULL, `first_name` char(255) NOT NULL, `last_name` char(255) NOT NULL, `birthdate` date NOT NULL, `date_registered` datetime NOT NULL, `date_last_logged_in` datetime NOT NULL, `status` enum('ACTIVE','SUSPENDED','CLOSED') NOT NULL, PRIMARY KEY (`id`), KEY `fb_user_id` (`fb_user_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1646 ;

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  • Large memory chunk not garbage collected

    - by Niels
    In a hunt for a memory-leak in my app I chased down a behaviour I can't understand. I allocate a large memory block, but it doesn't get garbage-collected resulting in a OOM, unless I explicit null the reference in onDestroy. In this example I have two almost identical activities that switch between each others. Both have a single button. On pressing the button MainActivity starts OOMActivity and OOMActivity returns by calling finish(). After pressing the buttons a few times, Android throws a OOMException. If i add the the onDestroy to OOMActivity and explicit null the reference to the memory chunk, I can see in the log that the memory is correctly freed. Why doesn't the memory get freed automatically without the nulling? MainActivity: package com.example.oom; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class MainActivity extends Activity implements OnClickListener { private int buttonId; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); System.gc(); Button OOMButton = new Button(this); OOMButton.setText("OOM"); buttonId = OOMButton.getId(); setContentView(OOMButton); OOMButton.setOnClickListener(this); } @Override public void onClick(View v) { if (v.getId() == buttonId) { Intent leakIntent = new Intent(this, OOMActivity.class); startActivity(leakIntent); } } } OOMActivity: public class OOMActivity extends Activity implements OnClickListener { private static final int WASTE_SIZE = 20000000; private byte[] waste; private int buttonId; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button BackButton = new Button(this); BackButton.setText("Back"); buttonId = BackButton.getId(); setContentView(BackButton); BackButton.setOnClickListener(this); waste = new byte[WASTE_SIZE]; } public void onClick(View view) { if (view.getId() == buttonId) { finish(); } } }

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  • Meshing different systems of keys together in XML Schema

    - by Tom W
    Hello SO, I'd like to ask people's thoughts on an XSD problem I've been pondering. The system I am trying to model is thus: I have a general type that represents some item in a hypothetical model. The type is abstract and will be inherited by all manner of different model objects, so the model is heterogeneous. Furthermore, some types exist only as children of other types. Objects are to be given an identifier, but the scope of uniqueness of this identifier varies. Some objects - we will call them P (for Parent) objects - must have a globally unique identifier. This is straightforward and can use the xs:key schema element. Other objects (we can call them C objects, for Child) are children of a P object and must have an identifier that is unique only in the scope of that parent. For example, object P1 has two children, object C1 and C2, and object P2 has one child, object C3. In this system, the identifiers given could be as follows: P1: 1 (1st P object globally) P2: 2 (2nd P object globally) C1: 1 (1st C object of P1) C2: 2 (2nd C object of P1) C3: 1 (1st C object of P2) I want the identity syntax of every model object to be identical if possible, therefore my first pass at implementing is to define a single type: <xs:complexType name="ModelElement"> <xs:attribute name="IDMode" type="IdentityMode"/> <xs:attribute name="Identifier" type="xs:string"/> </xs:complexType> where the IdentityMode is an enumerated value: <xs:simpleType name="IdentityMode"> <xs:restriction base="xs:string"> <xs:enumeration value="Identified"/> <xs:enumeration value="Indexed"/> <xs:enumeration value="None"/> </xs:restriction> </xs:simpleType> Here "Identified" signifies a global identifier, and "Indexed" indicates an identifier local only to the parent. My question is, how do I enforce these uniqueness conditions using unique, key or other schema elements based on the IdentityMode property of the given subtype of ModelElement?

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  • C# Read Byte [] to Image

    - by LucasGuitar
    I have an application which I'm adding pictures and these are automatically converted to binary and stored in a single file. how can I save several images, I keep in an XML file start and size of each set of refente to an image byte. But it has several images in bytes, whenever I try to select a different set of bytes just opening the same image. I would like your help to be able to fix this and open different images. Code //Add Image private void btAddImage_Click(object sender, RoutedEventArgs e) { OpenFileDialog op = new OpenFileDialog(); op.Title = "Selecione a Imagem"; op.Filter = "All supported graphics|*.jpg;*.jpeg;*.png|" + "JPEG (*.jpg;*.jpeg)|*.jpg;*.jpeg|" + "Portable Network Graphic (*.png)|*.png"; if (op.ShowDialog() == true) { imgPatch.Source = new BitmapImage(new Uri(op.FileName)); txtName.Focus(); } } //Convert Image private void btConvertImage_Click(object sender, RoutedEventArgs e) { if (String.IsNullOrEmpty(txtName.Text)) { txtName.Focus(); MessageBox.Show("Preencha o Nome", "Error"); } else { save(ConvertFileToByteArray(op.FileName), txtName.Text); } } //Image to Byte Array private static byte[] ConvertFileToByteArray(String FilePath) { return File.ReadAllBytes(FilePath); } //Save Binary File and XML File public void save(byte[] img, string nome) { FileStream f; long ini, fin = img.Length; if (!File.Exists("Escudos.bcf")) { f = new FileStream("Escudos.bcf", FileMode.Create); ini = 0; } else { f = new FileStream("Escudos.bcf", FileMode.Append); ini = f.Length + 1; bin = new TestBinarySegment(); } bin.LoadAddSave("Escudos.xml", "Brasileiro", nome, ini, fin); BinaryWriter b = new BinaryWriter(f); b.Write(img); b.Close(); f.Dispose(); } //Load Image from Byte private void btLoad_Click(object sender, RoutedEventArgs e) { getImageFromByte(); } //Byte to Image public void getImageFromByte(int start, int length) { using (FileStream fs = new FileStream("Escudos.bcf", FileMode.Open)) { byte[] iba = new byte[fs.Length+1]; fs.Read(iba, start, length); Image image = new Image(); image.Source = BitmapFrame.Create(fs, BitmapCreateOptions.None, BitmapCacheOption.OnLoad); imgPatch2.Source = image.Source; } }

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  • How to iterate a list inside a list in java?

    - by user2142786
    Hi i have two value object classes . package org.array; import java.util.List; public class Father { private String name; private int age ; private List<Children> Childrens; public String getName() { return name; } public void setName(String name) { this.name = name; } public int getAge() { return age; } public void setAge(int age) { this.age = age; } public List<Children> getChildrens() { return Childrens; } public void setChildrens(List<Children> childrens) { Childrens = childrens; } } second is for children package org.array; public class Children { private String name; private int age ; public String getName() { return name; } public void setName(String name) { this.name = name; } public int getAge() { return age; } public void setAge(int age) { this.age = age; } } and i want to print there value i nested a list inside a list here i am putting only a single value inside the objects while in real i have many values . so i am nesting list of children inside father list. how can i print or get the value of child and father both. here is my logic. package org.array; import java.util.ArrayList; import java.util.Iterator; import java.util.List; public class ArrayDemo { public static void main(String[] args) { List <Father> fatherList = new ArrayList<Father>(); Father father = new Father(); father.setName("john"); father.setAge(25); fatherList.add(father); List <Children> childrens = new ArrayList<Children>(); Children children = new Children(); children.setName("david"); children.setAge(2); childrens.add(children); father.setChildrens(childrens); fatherList.add(father); Iterator<Father> iterator = fatherList.iterator(); while (iterator.hasNext()) { System.out.println(iterator.toString()); } } }

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  • Is it a good or bad practice to call instance methods from a java constructor?

    - by Steve
    There are several different ways I can initialize complex objects (with injected dependencies and required set-up of injected members), are all seem reasonable, but have various advantages and disadvantages. I'll give a concrete example: final class MyClass { private final Dependency dependency; @Inject public MyClass(Dependency dependency) { this.dependency = dependency; dependency.addHandler(new Handler() { @Override void handle(int foo) { MyClass.this.doSomething(foo); } }); doSomething(0); } private void doSomething(int foo) { dependency.doSomethingElse(foo+1); } } As you can see, the constructor does 3 things, including calling an instance method. I've been told that calling instance methods from a constructor is unsafe because it circumvents the compiler's checks for uninitialized members. I.e. I could have called doSomething(0) before setting this.dependency, which would have compiled but not worked. What is the best way to refactor this? Make doSomething static and pass in the dependency explicitly? In my actual case I have three instance methods and three member fields that all depend on one another, so this seems like a lot of extra boilerplate to make all three of these static. Move the addHandler and doSomething into an @Inject public void init() method. While use with Guice will be transparent, it requires any manual construction to be sure to call init() or else the object won't be fully-functional if someone forgets. Also, this exposes more of the API, both of which seem like bad ideas. Wrap a nested class to keep the dependency to make sure it behaves properly without exposing additional API:class DependencyManager { private final Dependency dependency; public DependecyManager(Dependency dependency) { ... } public doSomething(int foo) { ... } } @Inject public MyClass(Dependency dependency) { DependencyManager manager = new DependencyManager(dependency); manager.doSomething(0); } This pulls instance methods out of all constructors, but generates an extra layer of classes, and when I already had inner and anonymous classes (e.g. that handler) it can become confusing - when I tried this I was told to move the DependencyManager to a separate file, which is also distasteful because it's now multiple files to do a single thing. So what is the preferred way to deal with this sort of situation?

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  • Please Describe Your Struggles with Minimizing Use of Global Variables

    - by MetaHyperBolic
    Most of the programs I write are relatively flowchartable processes, with a defined start and hoped-for end. The problems themselves can be complex but do not readily lean towards central use of objects and event-driven programming. Often, I am simply churning through great varied batches of text data to produce different text data. Only occasionally do I need to create a class: As an example, to track warnings, errors, and debugging message, I created a class (Problems) with one instantiation (myErr), which I believe to be an example of the Singleton design pattern. As a further factor, my colleagues are more old school (procedural) than I and are unacquainted with object-oriented programming, so I am loath to create things they could not puzzle through. And yet I hear, again and again, how even the Singleton design pattern is really an anti-pattern and ought to be avoided because Global Variables Are Bad. Minor functions need few arguments passed to them and have no need to know of configuration (unchanging) or program state (changing) -- I agree. However, the functions in the middle of the chain, which primarily control program flow, have a need for a large number of configuration variables and some program state variables. I believe passing a dozen or more arguments along to a function is a "solution," but hardly an attractive one. I could, of course, cram variables into a single hash/dict/associative array, but that seems like cheating. For instance, connecting to the Active Directory to make a new account, I need such configuration variables as an administrative username, password, a target OU, some default groups, a domain, etc. I would have to pass those arguments down through a variety of functions which would not even use them, merely shuffle them off down through a chain which would eventually lead to the function that actually needs them. I would at least declare the configuration variables to be constant, to protect them, but my language of choice these days (Python) provides no simple manner to do this, though recipes do exist as workarounds. Numerous Stack Overflow questions have hit on the why? of the badness and the requisite shunning, but do not often mention tips on living with this quasi-religious restriction. How have you resolved, or at least made peace with, the issue of global variables and program state? Where have you made compromises? What have your tricks been, aside from shoving around flocks of arguments to functions?

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  • How to pass multiple PHP variables to a jQuery function?

    - by jcpeden
    I'm working on a Wordpress plugin. I need to pass plugin directories (that can change depending on an individual's installation) to a jquery function. What is the best way of doing this? The version of the plugin that I can to work on had included all the javascript in the PHP file so the functions were parsed along with the rest of the content before being rendered in a browser. I'm looking at AJAX but I think it might be more complicated than I need. I can get away with just two variables in this case (directories, nothing set by the user). As I've read its good practice, I'm trying to keep the js and php separate. When the plugin initializes, it call the js file: //Wordpress calls the .js when the plugin loads wp_enqueue_script( 'wp-backitup-funtions', plugin_dir_url( __FILE__ ) . 'js/wp-backitup.js', array( 'jquery' ) ); Then I'm in the .js file and need to figure out how to generate the following variables: dir = '<?php echo content_url() ."/plugins"; ?>'; dir = '<?php echo content_url() ."/themes"; ?>'; dir = '<?php echo content_url() ."/uploads"; ?>'; And run the parse the following requests: xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/includes/wp-backitup-restore.php'); ?>",true); xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/includes/wp-backitup-start.php'); ?>",true); xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/wp-backitup-directory.php'); ?>",true); xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/wp-backitup-db.php'); ?>",true); window.location = "<?php echo plugins_url() .'/wp-backitup/backitup-project.zip'); ?>"; xmlhttp.open("POST","<?php echo plugins_url() .'/wp-backitup/wp-backitup-delete.php'); ?>",true); Content URL and Plugins URL differ only by /plugins/ so if I was hard pressed, I would only really need to make a single PHP request and then bring this into the JS.

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  • PHP-OOP extending two classes?

    - by user1292810
    I am very beginner to OOP and now I am trying to write some PHP class to connect with FTP server. class ftpConnect { private $server; private $user; private $password; private $connection_id; private $connection_correct = false; public function __construct($server, $user = "anonymous", $password = "[email protected]") { $this->server = $server; $this->user = $user; $this->password = $password; $this->connection_id = ftp_connect($this->server); $this->connection_correct = ftp_login($this->connection_id, $this->user, $this->password); if ( (!$this->connection_id) || (!$this->connection_correct) ){ echo "Error! Couldn't connect to $this->server"; var_dump($this->connection_id); var_dump($this->connection_correct); return false; } else { echo "Successfully connected to $this->server, user: $this->user"; $this->connection_correct = true; return true; } } } I reckon that body of the class is insignificant at the moment. Main issue is that I have some problems with understanding OOP idea. I wanted to add sending emails every time, when the code is run. I have downloaded PHPMailer Class and extended my class with it: class ftpConnect extends PHPMailer {...} I have added some variables and methods and everything works as expected to that point. I thought: why not to add storing everything in database. Everytime user runs above code, proper information should be stored in database. I could edit my ftpConnect class and add database connecting to the constructor, and some other methods to updating tables. But database connecting and all that stuff could be used by other classes in the future, so it definitely should be implemented in seperate class. But my "main" ftpConnect class already extends one class and could not extend not a single one more. I have no idea how can I resolve this problem. Maybe my ftpConnect class is to complex and I should somehow divide it into couple smaller classes? Any help is much appreciated.

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  • Advice needed: stay with Java team or move to C++ team?

    - by user68759
    Some background - I have been programming in Java as a professional for the last few years. This is mainly using Java SE. I have also touched bits and pieces of other various Java technologies and have some basic knowledge about them. I consider my self as an intermediate Java programmer. I like Java very much. I think it is only going to get bigger. Recently, my manager asked my opinion on whether I would like to be transferred to another team within the company that is developing a product in C++. This is mainly because my current Java team simply didn't make enough money due to poor sales and the economic downturn. Now, I have never had any experience with C++ nor have I ever coded a single line of code in C++. I have always wanted to learn it and now is my chance. But I really want to make sure I get benefit out of it in the future, in the sense that I will have the skills that will still be on-demand in the future. So, what do you experts think? Is C++ still the language to learn these days to secure yourself for the future? What will I learn more in C++ but not in Java? And are they worthy to learn considering the current and possible future demands in IT industry? (Apart from the obvious more control over memory management and something along that line.) What is a good excuse to refuse the offer in order to stay with the Java team? I don't want to blatantly refuse it because you can never predict the future and I could possibly come back to my manager in the future and ask him to transfer me to the C++ team. How do I say it nicely that I am taking the offer but I would like to still be involved with Java one way or another, such as when there is a new Java project I would like to be considered. I have to admit that I am kind of 50-50 at the moment. I want to learn C++ for the sake of improving my skills and also helping my company to reduce the fund required for the Java team. But it is also hard for me to leave Java because I know Java is going to get bigger, so I am afraid of getting behind when I start concentrating on C++. I could, of course, decide to just join the C++ team, and then spend my free time reading about Java to keep in touch with it, but I thought I would ask anyway in case some people can point out the strong points of either over the other given the current and possibly future circumstances.

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  • Class Template Instantiation: any way round this circular reference?

    - by TimYorke34
    I have two classes that I'm using to represent some hardware: A Button and an InputPin class which represent a button that will change the value of an IC's input pin when it's pressed down. A simple example of them is: template <int pinNumber> class InputPin { static bool IsHigh() { return ( (*portAddress) & (1<<pinNumber) ); } }; template <typename InputPin> class Button { static bool IsPressed() { return !InputPin::IsHigh(); } }; This works beautifully and by using class templates, the condition below will compile as tightly as if I'd handwritten it in assembly (a single instruction). Button < InputPin<1> > powerButton; if (powerButton.IsPressed()) ........; However, I am extending it to deal with interrupts and have got a problem with circular references. Compared to the original InputPin, a new InputPinIRQ class has an extra static member function that will be called automatically by the hardware when the pin value changes. I'd like it to be able to notify the Button class of this, so that the Button class can then notify the main application that it has been pressed/released. I am currently doing this with function pointers to callbacks. In order for the callback code to be inlined by the compiler, I need to pass the function pointers as template parameters. So now, both of the new classes have an extra template parameter that is a pointer to a callback function. Unfortunately this gives me a circular reference because to instantiate a ButtonIRQ class I now have to do something like this: ButtonIRQ< InputPinIRQ< A1, ButtonIRQ<....>::OnPinChange, OnButtonChange > pB; where the <...... represents the circular reference. Does anyone know how I can avoid this circular reference? I am new to templates, so might be missing something really simple. It's important that the compiler knows exactly what code will be run when the interrupt occurs as it then does some very useful optimisation - it is able to inline the callback function and literally inserts the callback function's code at the exact address that is called on a h/w interrupt.

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  • PHP - trying to automate/loop a save function

    - by Homer_J
    EDIT: the difference between the pages are the simply $q1, $q2, $q3 becomes, for example, $q13, $q14, $q15 - they are questions in the form. Hi all, I have the following code: $rguid = $_POST["r"]; $ip=substr($_SERVER['REMOTE_ADDR'], 0, 50); $browser=substr($_SERVER['HTTP_USER_AGENT'], 0, 255); $q1 = $_POST["q1"]; $q2 = $_POST["q2"]; $q3 = $_POST["q3"]; $q4 = $_POST["q4"]; $q5 = $_POST["q5"]; $q6 = $_POST["q6"]; $q7 = $_POST["q7"]; $q8 = $_POST["q8"]; $respondent_id = decode_respondent_guid($rguid); $rcount=respondent_status($respondent_id); if ($rcount==0) { $proc = mysqli_prepare($link, "INSERT INTO tresults (respondent_id, ip, browser, q1, q2, q3, q4, q5, q6, q7, q8) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);"); mysqli_stmt_bind_param($proc, "issiiiiiiii", $respondent_id, $ip, $browser, $q1, $q2, $q3, $q4, $q5, $q6, $q7, $q8); mysqli_stmt_execute($proc); $mysql_error = mysqli_error($link); if ($mysql_error!="") { printf("Unexpected database error: %s\n", $mysql_error); mysqli_stmt_close($proc); mysqli_clean_connection($link); exit(); } else { mysqli_stmt_close($proc); mysqli_clean_connection($link); update_completion_status($respondent_id, 'Started'); header("Location: page2.php?r=".$rguid); } } This code works a treat - no problem. At the moment, that code appears on a 'save' page that relates to a 'form' page (i.e. if I have 5 .php pages with a form on each, I need 5 save.php pages to save each pages data to the database) to save data to my SQL database. What I would like is to have a single save.php page that will work with as many 'form' pages as I have. So instead of manually having to setup and change each save page, it automates it. I've no idea of the coding to do this, though I suspect something like a foreacg or loop etc. Any suggestions? Thanks, Homer.

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  • Improving performance for WRITE operation on Oracle DB in Java

    - by Lucky
    I've a typical scenario & need to understand best possible way to handle this, so here it goes - I'm developing a solution that will retrieve data from a remote SOAP based web service & will then push this data to an Oracle database on network. Also, this will be a scheduled task that will execute every 15 minutes. I've event queues on remote service that contains the INSERT/UPDATE/DELETE operations that have been done since last retrieval, & once I retrieve the events for last 15 minutes, it again add events for next retrieval. Now, its just pushing data to Oracle so all my interactions are INSERT & UPDATE statements. There are around 60 tables on Oracle with some of them having 100+ columns. Moreover, for every 15 minutes cycle there would be around 60-70 Inserts, 100+ Updates & 10-20 Deletes. This will be an executable jar file that will terminate after operation & will again start on next 15 minutes cycle. So, I need to understand how should I handle WRITE operations (best practices) to improve performance for this application as whole ? Current Test Code (on every cycle) - Connects to remote service to get events. Creates a connection with DB (single connection object). Identifies the type of operation (INSERT/UPDATE/DELETE) & table on which it is done. After above, calls the respective method based on type of operation & table. Uses Preparedstatement with positional parameters, & retrieves each column value from remote service & assigns that to statement parameters. Commits the statement & returns to get event class to process next event. Above is repeated till all the retrieved events are processed after which program closes & then starts on next cycle & everything repeats again. Thanks for help !

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  • Firefox all but freezes during large file upload; Ajax progress bar infeasible; IE6 works fine

    - by Sean
    I want to provide a progress bar for my users who upload very large files. I did some reading and implemented what should be a pretty straightforward solution: I have a <form> element that contains an file input element; its target is set to the ID of a hidden iframe. On the server side, there's some Spring magic that attaches an object to the user's session; the progress of the upload can be queried from this object. After submitting the form, I start a repeating Ajax call using setInterval that queries the server for the percent-complete using the aforementioned session object. The call repeats every half-second, skipping the Ajax call if the previous call has not yet completed. I use the data from the call to update the width of an onscreen element. When the server call reports that the upload is complete, I clear the interval timer. I created a 100-megabyte file and uploaded it using my interface. This is using Firefox 3.6.3. What I found is that although the upload takes 20-25 seconds, the progress bar doesn't get updated until the very end. Moreover, the entire browser is basically frozen until the upload completes. I assumed that my method must be flawed, but I tried the same page using IE6, and was utterly amazed when it behaved as I had designed it to--the progress bar got updated every half second, and the whole upload only took about 15 seconds, much faster than Firefox. I don't have many add-ons installed, but I tried disabling Firebug and restarting my browser. This marginally improved the performance--I got perhaps a single additional progress bar update mid-upload--but still far from acceptable. Can anyone tell me what I can do to bring Firefox's performance up to the level of IE6? Ugh, I can't believe I actually typed that. EDIT: I just tried uploading a large file from a Firefox 3.6.3 browser on a different machine than the one that's running my web server, and it worked fine. Huh.

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  • Comparing char for validation in C++

    - by Corey Starbird
    /* PROGRAM: Ch6_14.cpp Written by Corey Starbird This program calculates the balance owed to a hospital for a patient. Last modified: 10/28/13 */ #include <iostream> #include <fstream> #include <iomanip> #include <string> using namespace std; // Prototypes for In-patient and Out-patient functions. double stayTotal (int, double, double, double); // For In-patients double stayTotal (double, double); // For Out-patients int main() { char patientType; // In-patient (I or i) or Out-patient (O or o) double rate, // Daily rate for the In-patient stay servCharge, // Service charge for the stay medCharge, // Medication charge for the stay inTotal, // Total for the In-patient stay outTotal; // Total for the Out-patient stay int days; // Number of days for the In-patient stay // Find out if they were an In-patient or an Out-patient cout << "Welcome, please enter (I) for an In-patient or (O) for an Out-patient:" << endl; cin >> patientType; while (patientType != 'I' || 'i' || 'O' || 'o') { cout << "Invalid entry. Please enter either (I) for an In-patient or (O) for an Out-patient:" << endl; cin >> patientType; } cout << "FIN"; return 0; } Hey, brand new to C++ here. I am working on a project and I'm having trouble figuring out why my validation for patientTypeisn't working properly. I first had double quotes, but realized that would denote strings. I changed them to single quotes, my program will compile and run now, but the while loop runs no matter what I enter, I, i, O, o, or anything else. I don't know why the while loop isn't checking the condition, seeing that I did enter one of the characters in the condition, and move on to cout. Probably a simple mistake, but I thank you in advance.

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  • allignment issue of div tag

    - by Quasar the space thing
    I am trying to create a web page where on click of a button I can add div tags. What I thought to do was that I'll create two div tags within a single div so that over all presentation will be uniform and similar to a table having two columns and multiple rows and the first column contains only label's and second column will contain textbox. Here is the JS file : var counter = 0; function create_div(type){ var dynDiv = document.createElement("div"); dynDiv.id = "divid_"+counter; dynDiv.class="main"; document.body.appendChild(dynDiv); question(); if(type == 'ADDTEXTBOX'){ ADDTEXTBOX(); } counter=counter+1; } function question(){ var question_div = document.createElement("div"); question_div.class="question"; question_div.id = "question_div_"+counter; var Question = prompt("Enter The Question here:", ""); var node=document.createTextNode(Question); question_div.appendChild(node); var element=document.getElementById("divid_"+counter); element.appendChild(question_div); } function ADDTEXTBOX(){ var answer_div = document.createElement("div"); answer_div.class="answer"; answer_div.id = "answer_div_"+counter; var answer_tag = document.createElement("input"); answer_tag.id = "answer_tag_"+counter; answer_tag.setAttribute("type", "text"); answer_tag.setAttribute("name", "textbox"); answer_div.appendChild(answer_tag); var element=document.getElementById("divid_"+counter); element.appendChild(answer_div); } Here is the css file : .question { width: 40%; height: auto; float: left; display: inline-block; text-align: justify; word-wrap:break-word; } .answer { padding-left:10%; width: 40%; height: auto; float: left; overflow: auto; word-wrap:break-word; } .main { width: auto; background-color:gray; height: auto; overflow: auto; word-wrap:break-word; } My problem is that the code is working properly but both the divisions are not coming in a straight line. after the first div prints on the screen the second divisions comes in another line. How can I make both the div's come in the same line ? Thank You. PS : should I stick with the current idea of using div or should I try some other approach ? like tables ?

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  • Django Custom Field: Only run to_python() on values from DB?

    - by Adam Levy
    How can I ensure that my custom field's *to_python()* method is only called when the data in the field has been loaded from the DB? I'm trying to use a Custom Field to handle the Base64 Encoding/Decoding of a single model property. Everything appeared to be working correctly until I instantiated a new instance of the model and set this property with its plaintext value...at that point, Django tried to decode the field but failed because it was plaintext. The allure of the Custom Field implementation was that I thought I could handle 100% of the encoding/decoding logic there, so that no other part of my code ever needed to know about it. What am I doing wrong? (NOTE: This is just an example to illustrate my problem, I don't need advice on how I should or should not be using Base64 Encoding) def encode(value): return base64.b64encode(value) def decode(value): return base64.b64decode(value) class EncodedField(models.CharField): __metaclass__ = models.SubfieldBase def __init__(self, max_length, *args, **kwargs): super(EncodedField, self).__init__(*args, **kwargs) def get_prep_value(self, value): return encode(value) def to_python(self, value): return decode(value) class Person(models.Model): internal_id = EncodedField(max_length=32) ...and it breaks when I do this in the interactive shell. Why is it calling to_python() here? >>> from myapp.models import * >>> Person(internal_id="foo") Traceback (most recent call last): File "<console>", line 1, in <module> File "/usr/local/lib/python2.6/dist-packages/django/db/models/base.py", line 330, in __init__ setattr(self, field.attname, val) File "/usr/local/lib/python2.6/dist-packages/django/db/models/fields/subclassing.py", line 98, in __set__ obj.__dict__[self.field.name] = self.field.to_python(value) File "../myapp/models.py", line 87, in to_python return decode(value) File "../myapp/models.py", line 74, in decode return base64.b64decode(value) File "/usr/lib/python2.6/base64.py", line 76, in b64decode raise TypeError(msg) TypeError: Incorrect padding I had expected I would be able to do something like this... >>> from myapp.models import * >>> obj = Person(internal_id="foo") >>> obj.internal_id 'foo' >>> obj.save() >>> newObj = Person.objects.get(internal_id="foo") >>> newObj.internal_id 'foo' >>> newObj.internal_id = "bar" >>> newObj.internal_id 'bar' >>> newObj.save() ...what am I doing wrong?

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  • CUDA memory transfer issue

    - by Vaibhav Sundriyal
    I am trying to execute a code which first transfers data from CPU to GPU memory and vice-versa. In spite of increasing the volume of data, the data transfer time remains the same as if no data transfer is actually taking place. I am posting the code. #include <stdio.h> /* Core input/output operations */ #include <stdlib.h> /* Conversions, random numbers, memory allocation, etc. */ #include <math.h> /* Common mathematical functions */ #include <time.h> /* Converting between various date/time formats */ #include <cuda.h> /* CUDA related stuff */ #include <sys/time.h> __global__ void device_volume(float *x_d,float *y_d) { int index = blockIdx.x * blockDim.x + threadIdx.x; } int main(void) { float *x_h,*y_h,*x_d,*y_d,*z_h,*z_d; long long size=9999999; long long nbytes=size*sizeof(float); timeval t1,t2; double et; x_h=(float*)malloc(nbytes); y_h=(float*)malloc(nbytes); z_h=(float*)malloc(nbytes); cudaMalloc((void **)&x_d,size*sizeof(float)); cudaMalloc((void **)&y_d,size*sizeof(float)); cudaMalloc((void **)&z_d,size*sizeof(float)); gettimeofday(&t1,NULL); cudaMemcpy(x_d, x_h, nbytes, cudaMemcpyHostToDevice); cudaMemcpy(y_d, y_h, nbytes, cudaMemcpyHostToDevice); cudaMemcpy(z_d, z_h, nbytes, cudaMemcpyHostToDevice); gettimeofday(&t2,NULL); et = (t2.tv_sec - t1.tv_sec) * 1000.0; // sec to ms et += (t2.tv_usec - t1.tv_usec) / 1000.0; // us to ms printf("\n %ld\t\t%f\t\t",nbytes,et); et=0.0; //printf("%f %d\n",seconds,CLOCKS_PER_SEC); // launch a kernel with a single thread to greet from the device //device_volume<<<1,1>>>(x_d,y_d); gettimeofday(&t1,NULL); cudaMemcpy(x_h, x_d, nbytes, cudaMemcpyDeviceToHost); cudaMemcpy(y_h, y_d, nbytes, cudaMemcpyDeviceToHost); cudaMemcpy(z_h, z_d, nbytes, cudaMemcpyDeviceToHost); gettimeofday(&t2,NULL); et = (t2.tv_sec - t1.tv_sec) * 1000.0; // sec to ms et += (t2.tv_usec - t1.tv_usec) / 1000.0; // us to ms printf("%f\n",et); cudaFree(x_d); cudaFree(y_d); cudaFree(z_d); return 0; } Can anybody help me with this issue? Thanks

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  • Does this type of function or technique have a name?

    - by DHR
    HI there, I'm slightly new to programming, more of a hobby. I am wondering if a the following logic or technique has a specific name, or term. My current project has 7 check boxes, one for each day of the week. I needed an easy to save which boxes were checked. The following is the method to saved the checked boxes to a single number. Each checkbox gets a value that is double from the last check box. When I want to find out which boxes are checked, I work backwards, and see how many times I can divide the total value by the checkbox value. private int SetSelectedDays() { int selectedDays = 0; selectedDays += (dayMon.Checked) ? 1 : 0; selectedDays += (dayTue.Checked) ? 2 : 0; selectedDays += (dayWed.Checked) ? 4 : 0; selectedDays += (dayThu.Checked) ? 8 : 0; selectedDays += (dayFri.Checked) ? 16 : 0; selectedDays += (daySat.Checked) ? 32 : 0; selectedDays += (daySun.Checked) ? 64 : 0; return selectedDays; } private void SelectedDays(int n) { if ((n / 64 >= 1) & !(n / 64 >= 2)) { n -= 64; daySun.Checked = true; } if ((n / 32 >= 1) & !(n / 32 >= 2)) { n -= 32; daySat.Checked = true; } if ((n / 16 >= 1) & !(n / 16 >= 2)) { n -= 16; dayFri.Checked = true; } if ((n / 8 >= 1) & !(n / 8 >= 2)) { n -= 8; dayThu.Checked = true; } if ((n / 4 >= 1) & !(n / 4 >= 2)) { n -= 4; dayWed.Checked = true; } if ((n / 2 >= 1) & !(n / 2 >= 2)) { n -= 2; dayTue.Checked = true; } if ((n / 1 >= 1) & !(n / 1 >= 2)) { n -= 1; dayMon.Checked = true; } if (n > 0) { //log event } } The method works well for what I need it for, however, if you do see another way of doing this, or a better way to writing, I would be interested in your suggestions.

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