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  • Is jQuery forcing Adobe ColdFusion to abandon the dead flash product line?

    - by crosenblum
    I have been reading a lot about how flash development/design had died, and as jQuery and in the near future html5 comes out, will this start to push Adobe/Coldfusion away from flash towards less product linking? I mean, I love coldfusion, and want that to continue to grow, however, if Adobe only bought Coldfusion from Macromedia, so they can bundle flash and coldfusion together, does the death of flash mean the death of coldfusion? http://topnews.us/content/221385-jobs-says-adobes-flash-waning-and-had-its-day http://aext.net/2010/03/javascript-jquery-killing-flash-tutorial-jquery-plugin/ I really don't mind if Flash dies, I do mind greatly if coldfusion does. Is the success of Flash linked to Coldfusion? If so, why? or why not? The purpose of this isn't to start some war about flash pro's and con's. I was only worried that Adobe would cause problems for Coldfusion, if flash had some market/financial problems. That was my main concern... And no I am not anti-flash... But my financial sanity depends on Coldfusion being a success, so that is why I stated my question. Because I WANT EVERYONE ELSE'S OPINION OF THIS SITUATION. Thank You.

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  • UIImageView subclass with CGRectIntersectsRect - help!

    - by Flafla2
    The title of this question should be pretty self explanatory. I am making an app that involves multiple UIImageViews that serve the same purpose. They are merely different sizes. Anyway, I decided that the best solution was to make UIImageView subclasses, link the subcalsses in IB, and work from there. My code should explain this better - #define kPausedStatePaused 1 #define kPausedStatePlay 2 #import "Game.h" #import "ScoreSystem.h" @interface Doctor : UIImageView { } @end @interface Ground : UIImageView { } @end @interface Wall : UIImageView { } @end @interface Electric_Wire : UIImageView { } @end @implementation Game /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ - (IBAction)pause { UIAlertView *pause = [[UIAlertView alloc] initWithTitle:@"Pause" message:nil delegate:self cancelButtonTitle:@"Quit" otherButtonTitles:@"Play", nil]; [pause show]; [pause release]; pauseint = kPausedStatePaused; } - (void)viewDidAppear { pauseint = kPausedStatePlay; } - (void)loop { Doctor *doctorview; Ground *groundview; if (CGRectIntersectsRect(doctorview, groundview)) { } } - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if ([alertView.title isEqual:@"Pause"]) { if(buttonIndex == 0) [self dismissModalViewControllerAnimated:YES]; pauseint = kPausedStatePlay; } } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Unsurprisingly, Xcode gave me an "incompatible type for CGRectIntersectsRect" error.

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  • Disable control in .aspx from Masterpage conditionally

    - by miccet
    Ok, this might be a bit weird, so I'll start with explaining what I'm trying to do. I have several masterpages for my site, and in they inherit each other. In the second of them (4 in total) I have a background image. Here comes the trick, I'd like to override this image from the final aspx page. I can't change the position of this image, it has to be in masterpage 2, since some pages uses that very page as masterpage. One idea I had was to create a ContentPlaceHolder next to the image and if there are any images in that (check in Page_Load) then the main image would be hidden. I did this with a recursive function, that finds the image by looping through the ContentPlaceHolder's controls. When I set the visibility property to false though, nothing happens. Any other ideas to how this could be done, or why the above doesn't work? Edit: It's not about changing items in the master pages, rather the other way around, that from the Masterpages codebehind dig down into the page that is displayed currently and see if it has controls in a specific ContentPlaceHolder.

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  • WordPress: Prevent Showing of Sub Category Posts

    - by Carlos Pattrezzi
    Hi, I'd like to know how to prevent showing of sub-category posts. My home page lists all posts from three "main categories" (parent category), but unfortunately it's also listing some posts from the sub-categories. Here's the code that I'm using to get the posts from specific category: <h2>Category Name</h2> <ul> <?php $category_query = new WP_Query(array('category_name' => 'category1', 'showposts' => 5)); ?> <?php while ($profissionais_query->have_posts()) : $profissionais_query->the_post(); ?> <li> <a class="title" href="<?php the_permalink(); ?>"><?php the_title(); ?></a> <?php the_excerpt(); ?> </li> <?php endwhile; ?> </ul> Does anyone have an idea? Thank you.

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  • Switch/case without break inside DllMain

    - by Sherwood Hu
    I have a Dllmain that allocates Thread local storage when a thread attaches to this DLL. Code as below: BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { LPVOID lpvData; BOOL fIgnore; switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: onProcessAttachDLL(); // Allocate a TLS index. if ((dwTlsIndex = TlsAlloc()) == TLS_OUT_OF_INDEXES) return FALSE; // how can it jump to next case??? case DLL_THREAD_ATTACH: // Initialize the TLS index for this thread. lpvData = (LPVOID) LocalAlloc(LPTR, MAX_BUFFER_SIZE); if (lpvData != NULL) fIgnore = TlsSetValue(dwTlsIndex, lpvData); break; ... } I know that for the main thread, the DLL_THREAD_ATTACH is not entered, as per Microsoft Documentation. However, the above code worked. I am using VC2005. When I entered the debugger, I saw that after it entered DLL_THREAD_ATTACH case when ul_reason_for_call = 1! How can that happen? If I add `break' at the end of DLL_PROCESS_ATTACH block, the DLL failed to work. How can this happen?

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  • Cant print contents of a custom file

    - by ZaZu
    Hello, Im trying to scan contents from a random file into an array in a structure. Then I want to print those contents on screen. (NOTE: The following code is from a bigger program, this is just a sample, but all structures and arrays used are needed as declared ) The contents of the file being tested are simply: 5 4 3 2 5 3 4 2 #include<stdio.h> #define first 500 #define sec 500 struct trial{ int f; int r; float what[first][sec]; }; int trialtest(trial *test); int trialdisplay(trial *test); main(){ trial test; trialtest(&test); trialdisplay(&test); } int trialtest(trial *test){ int z,x,i; FILE *inputf; inputf=fopen("randomfile.txt","r"); for(i=0;i<5;i++){ fscanf(inputf,"%f",&(*test).what[z][x]); } fclose(inputf); return 0; } int trialdisplay(trial *test){ int i,z,x; printf("printing\n\n\n"); for (i=0;i<10;i++){ printf("%f",(*test).what[z][x]); } return 0; } The problem is, I get this error whenever I run the code .. I cant really understand whats going on : Any suggestions ? Thanks alot !

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  • Why does GCC need extra declarations in templates when VS does not?

    - by Kyle
    template<typename T> class Base { protected: Base() {} T& get() { return t; } T t; }; template<typename T> class Derived : public Base<T> { public: Base<T>::get; // Line A Base<T>::t; // Line B void foo() { t = 4; get(); } }; int main() { return 0; } If I comment out lines A and B, this code compiles fine under Visual Studio 2008. Yet when I compile under GCC 4.1 with lines A and B commented, I get these errors: In member function ‘void TemplateDerived::foo()’: error: ‘t’ was not declared in this scope error: there are no arguments to ‘get’ that depend on a template parameter, so a declaration of ‘get’ must be available Why would one compiler require lines A and B while the other doesn't? Is there a way to simplify this? In other words, if derived classes use 20 things from the base class, I have to put 20 lines of declarations for every class deriving from Base! Is there a way around this that doesn't require so many declarations?

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  • Why am i getting same values of different JSON date values?

    - by Maxood
    I do not know the reason why am i getting same values of different JSON date values. Here is my code for parsing date values in JSON date format: package com.jsondate.parsing; import java.text.SimpleDateFormat; import java.util.Date; import android.app.Activity; import android.os.Bundle; import android.util.Log; import android.widget.TextView; public class JSONDateParsing extends Activity { /** Called when the activity is first created. */ String myString; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView tv = new TextView(this); //Date d = (new Date(1266029455L)); //Date d = (new Date(1266312467L)); Date d = (new Date(1266036226L)); //String s = d.getDate() + "-" + d.getMonth() + "-" + d.getYear() + d.getHours() + d.getMinutes() + d.getSeconds(); // SimpleDateFormat sdf=new SimpleDateFormat("yyyy MMM dd @ hh:mm aa"); //Toast.makeText(this, d.toString(), Toast.LENGTH_SHORT); Log.e("Value:", d.toString()); myString = d.toString(); String []words = myString.split(" "); for(int i = 0;i < words.length; i++) Log.e("Value:", words[i]); myString = words[2] + "-" + words[1] + "-" + words[5] + " " + words[3]; tv.setText(myString); setContentView(tv); } }

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  • Bidirectional/Loopback UDP in .net

    - by Jason Williams
    I've got an app that needs to transmit and receive on the same port. This can happen in two cases: Where the PC is talking to a piece of remote hardware. It "replies to sender", so the datagrams come back in to my PC via the sending port. Where the PC is talking to itself (loopback mode) for testing and demoing (a test app feeds fake data into our main app via UDP). This only seems to fail when trying to achieve loopback. The only way I can get it working is to ensure that the receiver is set up first - something I cannot guarantee. Can anyone help narrow down my search by suggesting a "correct" way to implement the UdpClient(s) to handle the above situations reliably? (The only solution that I've found to work reliably with the remote hardware is to use a single UdpClient in a bidirectional manner, although I'm working with legacy code that may be influencing that finding. I've tried using two UdpClients, but they step on each others toes - In some cases, once one client is started up, the other client cannot connect. With ExclusiveAddressUse/ReuseAddress set up to allow port sharing, I can almost get it to work, apart from the receiver having to start first)

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  • How to replace characters in a java String?

    - by ManBugra
    I like to replace a certain set of characters of a string with a corresponding replacement character in an efficent way. For example: String sourceCharacters = "šdccŠÐCCžŽ"; String targetCharacters = "sdccSDCCzZ"; String result = replaceChars("Gracišce", sourceCharacters , targetCharacters ); Assert.equals(result,"Gracisce") == true; Is there are more efficient way than to use the replaceAll method of the String class? My first idea was: final String s = "Gracišce"; String sourceCharacters = "šdccŠÐCCžŽ"; String targetCharacters = "sdccSDCCzZ"; // preparation final char[] sourceString = s.toCharArray(); final char result[] = new char[sourceString.length]; final char[] targetCharactersArray = targetCharacters.toCharArray(); // main work for(int i=0,l=sourceString.length;i<l;++i) { final int pos = sourceCharacters.indexOf(sourceString[i]); result[i] = pos!=-1 ? targetCharactersArray[pos] : sourceString[i]; } // result String resultString = new String(result); Any ideas? Btw, the UTF-8 characters are causing the trouble, with US_ASCII it works fine.

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  • Noob boost::bind member function callback question

    - by shaz
    #include <boost/bind.hpp> #include <iostream> using namespace std; using boost::bind; class A { public: void print(string &s) { cout << s.c_str() << endl; } }; typedef void (*callback)(); class B { public: void set_callback(callback cb) { m_cb = cb; } void do_callback() { m_cb(); } private: callback m_cb; }; void main() { A a; B b; string s("message"); b.set_callback(bind(A::print, &a, s)); b.do_callback(); } So what I'm trying to do is to have the print method of A stream "message" to cout when b's callback is activated. I'm getting an unexpected number of arguments error from msvc10. I'm sure this is super noob basic and I'm sorry in advance.

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  • Problem in printing array of char pointer passing from Python

    - by Yan Cheng CHEOK
    My following C code works quite well, till my Python code trying to pass an array of char pointer to it. The output I obtain is The file_name is python-file Another 3 string is not being printed out. Anything I had missed out? C Code #include <iostream> #include "c_interface.h" int foo(const char* file_name, const char** names) { std::cout << "The file_name is " << file_name << std::endl; while (*names) { std::cout << "The name is " << *names << std::endl; names++; } return 0; } /* int main() { const char *c[] = {"123gh", "456443432", "789", 0}; foo("hello", c); getchar(); } */ Python Code #!c:/Python27/python.exe -u from ctypes import * name0 = "NAME0" name1 = "NAME1" name2 = "NAME2" names = ((c_char_p * 1024) * 4)() names[0].value = name0 names[1].value = name1 names[2].value = name2 names[3].value = 0 libc = CDLL("foo.dll") libc.foo("python-file", names)

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  • function pointers callbacks C

    - by robUK
    Hello, I have started to review callbacks. I found this link: http://stackoverflow.com/questions/142789/what-is-a-callback-in-c-and-how-are-they-implemented which has a good example of callback which is very similar to what we use at work. However, I have tried to get it to work, but I have many errors. #include <stdio.h> /* Is the actual function pointer? */ typedef void (*event_cb_t)(const struct event *evt, void *user_data); struct event_cb { event_cb_t cb; void *data; }; int event_cb_register(event_ct_t cb, void *user_data); static void my_event_cb(const struct event *evt, void *data) { /* do some stuff */ } int main(void) { event_cb_register(my_event_cb, &my_custom_data); struct event_cb *callback; callback->cb(event, callback->data); return 0; } I know that callback use function pointers to store an address of a function. But there is a few things that I find I don't understand. That is what is meet by "registering the callback" and "event dispatcher"? Many thanks for any advice,

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  • process semaphores linux - wait

    - by coubeatczech
    Hi, I try to code a simple program that starts and waits on the system semaphore until it gets terminated by signal. union semun { int val; struct semid_ds *buf; unsigned short int *array; struct seminfo *__buf; }; int main(){ int semaphores = semget(IPC_PRIVATE,1,IPC_CREAT | 0666); union semun arg; arg.val = 0; semctl(semaphores,0,SETVAL,arg); struct sembuf operations[1]; operations[0].sem_num = 0; operations[0].sem_op = -1; operations[0].sem_flg = 0; semop(semaphores,operations,1); fprintf(stderr,"Why?\n"); return 0; } I expect, that everytime this program gets executed, nothing actually happens and it waits on the semaphore, but everytime it goes through the semaphore and writes Why?. Why?

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  • two controllers in one layout, rails 3

    - by Grizlord
    Okay, I have two models, a recipe model and a category model. In my layout(application.html.erb) I have a main container div that "yields" the recipes index action. I'm trying to list all the category names as links in a side bar(also a div) by iterating over them in an unordered list. When you click one of the links it will go to the category show page which will then list all the recipes in that category. Here is how I'm trying to list the links in - <div class="container" id="categories"> <% for category in @categories %> <ul> <li><%= link_to category.name, category %></li> </ul> <% end %> </div> The problem is I get a NoMethodError - You have a nil object when you didn't expect it! You might have expected an instance of Array. The error occurred while evaluating nil.each It is not retrieving the records from the model. Any suggestions on how to get this done would be greatly appreciated. I tried to render a partial as some of the other similar posts have said but still get the same error. This is the exact error - NoMethodError in Recipes#index Showing /Users/grizlord/Rails/recipe2/app/views/layouts/application.html.erb where line #39 raised: You have a nil object when you didn't expect it! You might have expected an instance of Array. The error occurred while evaluating nil.each Extracted source (around line #39): 36: </div> 37: <div class="container" id="categories"> 38: Browse by Category 39: <% for category in @categories %> 40: <ul> 41: <li><%= link_to category.name, category %></li> 42: </ul>

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  • Some clarification needed about synchronous versus asynchronous asio operations

    - by Old newbie
    As far as I know, the main difference between synchronous and asynchronous operations. I.e. write() or read() vs async_write() and async_read() is that the former, don't return until the operation finish -or error-, and the last ones, returns inmediately. Due the fact that the asynchronous operations are controlled by an io_service.run() that does not finish until the controlled operations has finalized. It seems to me that in sequencial operations as those involved in TCP/IP connections with protocols such as POP3, in which the operaton is a sequence such as: C: <connect> S: Ok. C: User... S: Ok. C: Password S: Ok. C: Command S: answer C: Command S: answer ... C: bye S: <close> The difference between synchronous/asynchronous opperatons does not make much sense. Of course, in both operations there is allways the risk that the program flow stops indefinitely by some circunstance -there the use of timers-, but I would like know some more authorized opinions in this matter. I must admit that the question is rather ill-defined, but I like hear some advices about when use one or other, because I've problems in debugging with MS Visual Studio, asynchronous SSL operations in a POP3 client in wich I'm working now -about some of who surely I would write here soon-, and sometimes think that perhaps is a bad idea use asynchronous in this. Not to say that I'm an absolute newbie with this librarys, that additionally to the difficult with the idioma, and some obscure concepts in the STL, must suffer the brevity of the asio documentation.

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  • I am confused -- Will this code always work?

    - by Shekhar
    Hello, I have written this piece of code public class Test{ public static void main(String[] args) { List<Integer> list = new ArrayList<Integer>(); for(int i = 1;i<= 4;i++){ new Thread(new TestTask(i, list)).start(); } while(list.size() != 4){ // this while loop required so that all threads complete their work } System.out.println("List "+list); } } class TestTask implements Runnable{ private int sequence; private List<Integer> list; public TestTask(int sequence, List<Integer> list) { this.sequence = sequence; this.list = list; } @Override public void run() { list.add(sequence); } } This code works and prints all the four elements of list on my machine. My question is that will this code always work. I think there might be a issue in this code when two/or more threads add element to this list at the same point. In that case it while loop will never end and code will fail. Can anybody suggest a better way to do this? I am not very good at multithreading and don't know which concurrent collection i can use? Thanks Shekhar

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  • Android - Temporal & Ancestral Navigation with ViewPager & Fragments

    - by rascuache
    I'm trying to work out the best way to implement the 'ancestral' and 'temporal' navigation (utilising the up button and back buttons), for a music player I'm working on. Currently, the user is presented with a viewpager, and can page between three main fragments (ArtistMain, AlbumMain and SongMain). Upon choosing an item inside that view, a fragment transaction occurs, and the viewpager goes out of view, replaced by a new fragment (AlbumSub, Songsub or player, depending on where the user came from). The user can then navigate deeper, until a song is chosen, and then they are taken to the 'player' screen. I guess the question is: How do I implement all of this conditional navigation? I'm fairly new to android and programming in general, and I just can't seem to come up with an efficient way to achieve this. At the moment, as each fragment is brought into view, the app is checking to see where the user just came from, and then determines where the user should be taken if back or home is called. This means I have a booleans like "fromArtistMain", "fromAlbumSub", and I'm checking for things like "fromSongSub && fromPlayer".. it's all turning into a bit of a mess. I've drawn a diagram (in paint, sorry!!), to depict the navigation I'm trying to achieve. The yellow represents the 'up' button press, the red is the 'back' button press, and blue is just normal navigation. The green arrows are meant to represent the view paging: Any advice is welcome. It might take something really simple that I've just overlooked. Thanks for your time.

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  • What's the correct way to do a "catch all" error check on an fstream output operation?

    - by Truncheon
    What's the correct way to check for a general error when sending data to an fstream? UPDATE: My main concern regards some things I've been hearing about a delay between output and any data being physically written to the hard disk. My assumption was that the command "save_file_obj << save_str" would only send data to some kind of buffer and that the following check "if (save_file_obj.bad())" would not be any use in determining if there was an OS or hardware problem. I just wanted to know what was the definitive "catch all" way to send a string to a file and check to make certain that it was written to the disk, before carrying out any following actions such as closing the program. I have the following code... int Saver::output() { save_file_handle.open(file_name.c_str()); if (save_file_handle.is_open()) { save_file_handle << save_str.c_str(); if (save_file_handle.bad()) { x_message("Error - failed to save file"); return 0; } save_file_handle.close(); if (save_file_handle.bad()) { x_message("Error - failed to save file"); return 0; } return 1; } else { x_message("Error - couldn't open save file"); return 0; } }

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  • erlang design of a card game [closed]

    - by user601836
    I would like to discuss with you a possible implementation for a card game in erlang. The only full example I found online is OpenPoker. I would like to create one myself, so here is the implementation I have in mind: A gen_server to represent a deck: when started creates a deck of cards (shuffled). And stores it in its state. provides an handle_call (draw_card) A gen_server to represent the chat room. Stores in its state the registered name of a player process (e.g. player1, player2, luke etc etc). Exports handle_cast to join the chat (executed by default when somebody joins successfully the game) and one to broadcast a chat message to all users by calling an handle_cast on the gen_server representing a player. a gen_fsm to represent a game instance. Has two states (wait_join, and turn). Exports join/1 to join the game, play_card/2 and send_msg/2. One parameter is the pid of the player process. a gen_server to represent the player. Exports only start_link/1 where the parameter is the name to use to register the process (inside the init I call join method of gen_fsm). Has different handle_calls (e.g. get_hand, draw_card) and handle_casts (e.g. play_card, deliver_msg, and send_msg) A gen_server to represent the main process. Exports (join_game/1 which calls player:start_link/1, send_msg/2 to call player's send_msg, play_card/3 to call player's play_card). What do you think of this architecture? Thanks in advance

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  • Problem when trying to connect to a desktop server from android on wifi

    - by thiagolee
    Hello, I am trying to send a file from the phone running Android 1.5 to a server on a desktop. I wrote some code, which works on emulator, but on the phone it doesn't. I'm connecting to the network through WiFi. It works, I can access the internet through my phone and I've configured my router. The application stops when I'm trying to connect. I have the permissions. Someone have any ideas, below is my code. Running on Android package br.ufs.reconhecimento; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.File; import java.io.FileInputStream; import java.io.IOException; import java.net.Socket; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.EditText; import android.widget.ImageButton; /** * Sample code that invokes the speech recognition intent API. */ public class Reconhecimento extends Activity implements OnClickListener { static final int VOICE_RECOGNITION_REQUEST_CODE = 1234; static final String LOG_VOZ = "UFS-Reconhecimento"; final int INICIAR_GRAVACAO = 01; int porta = 5158; // Porta definida no servidor int tempoEspera = 1000; String ipConexao = "172.20.0.189"; EditText ipEdit; /** * Called with the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Inflate our UI from its XML layout description. setContentView(R.layout.main); // Get display items for later interaction ImageButton speakButton = (ImageButton) findViewById(R.id.btn_speak); speakButton.setPadding(10, 10, 10, 10); speakButton.setOnClickListener(this); //Alerta para o endereço IP AlertDialog.Builder alerta = new AlertDialog.Builder(this); alerta.setTitle("IP");//+mainWifi.getWifiState()); ipEdit = new EditText(this); ipEdit.setText(ipConexao); alerta.setView(ipEdit); alerta.setMessage("Por favor, Confirme o endereço IP."); alerta.setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { ipConexao = ipEdit.getText().toString(); Log.d(LOG_VOZ, "Nova Atribuição do Endreço IP: " + ipConexao); } }); alerta.create(); alerta.show(); } /** * Handle the click on the start recognition button. */ public void onClick(View v) { if (v.getId() == R.id.btn_speak) { //startVoiceRecognitionActivity(); Log.d(LOG_VOZ, "Iniciando a próxima tela"); Intent recordIntent = new Intent(this, GravacaoAtivity.class); Log.d(LOG_VOZ, "Iniciando a tela (instancia criada)"); startActivityForResult(recordIntent, INICIAR_GRAVACAO); Log.d(LOG_VOZ, "Gravação iniciada ..."); } } /** * Handle the results from the recognition activity. */ @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { Log.d(LOG_VOZ, "Iniciando onActivityResult()"); if (requestCode == INICIAR_GRAVACAO && resultCode == RESULT_OK) { String path = data.getStringExtra(GravacaoAtivity.RETORNO); conexaoSocket(path); } else Log.e(LOG_VOZ, "Resultado Inexperado ..."); } private void conexaoSocket(String path) { Socket socket = SocketOpener.openSocket(ipConexao, porta, tempoEspera); if(socket == null) return; try { DataOutputStream conexao = new DataOutputStream(socket.getOutputStream()); Log.d(LOG_VOZ, "Acessando arquivo ..."); File file = new File(path); DataInputStream arquivo = new DataInputStream(new FileInputStream(file)); Log.d(LOG_VOZ, "Iniciando Transmissão ..."); conexao.writeLong(file.length()); for(int i = 0; i < file.length(); i++) conexao.writeByte(arquivo.readByte()); Log.d(LOG_VOZ, "Transmissão realizada com sucesso..."); Log.d(LOG_VOZ, "Fechando a conexão..."); conexao.close(); socket.close(); Log.d(LOG_VOZ, "============ Processo finalizado com Sucesso =============="); } catch (IOException e) { Log.e(LOG_VOZ, "Erro ao fazer a conexão via Socket. " + e.getMessage()); // TODO Auto-generated catch block } } } class SocketOpener implements Runnable { private String host; private int porta; private Socket socket; public SocketOpener(String host, int porta) { this.host = host; this.porta = porta; socket = null; } public static Socket openSocket(String host, int porta, int timeOut) { SocketOpener opener = new SocketOpener(host, porta); Thread t = new Thread(opener); t.start(); try { t.join(timeOut); } catch(InterruptedException e) { Log.e(Reconhecimento.LOG_VOZ, "Erro ao fazer o join da thread do socket. " + e.getMessage()); //TODO: Mensagem informativa return null; } return opener.getSocket(); } public void run() { try { socket = new Socket(host, porta); }catch(IOException e) { Log.e(Reconhecimento.LOG_VOZ, "Erro na criação do socket. " + e.getMessage()); //TODO: Mensagem informativa } } public Socket getSocket() { return socket; } } Running on the desktop Java: import java.io.BufferedReader; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.File; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStreamReader; import java.net.ServerSocket; import java.net.Socket; public class ServidorArquivo { private static int porta = 5158; static String ARQUIVO = "voz.amr"; /** * Caminho que será gravado o arquivo de audio */ static String PATH = "/home/iade/Trabalho/lib/"; public static void main(String[] args) { int i = 1; try { System.out.println("Iniciando o Servidor Socket - Android."); ServerSocket s = new ServerSocket(porta); System.out.println("Servidor Iniciado com Sucesso..."); System.out.println("Aguardando conexões na porta: " + porta); while(true) { Socket recebendo = s.accept(); System.out.println("Aceitando conexão de nº " + i); new ThreadedHandler(recebendo).start(); i++; } } catch (Exception e) { System.out.println("Erro: " + e.getMessage()); e.printStackTrace(); } } } class ThreadedHandler extends Thread { private Socket socket; public ThreadedHandler(Socket so) { socket = so; } public void run() { DataInputStream entrada = null; DataOutputStream arquivo = null; try { entrada = new DataInputStream(socket.getInputStream()); System.out.println("========== Iniciando a leitura dos dados via Sockets =========="); long tamanho = entrada.readLong(); System.out.println("Tamanho do vetor " + tamanho); File file = new File(ServidorArquivo.PATH + ServidorArquivo.ARQUIVO); if(!file.exists()) file.createNewFile(); arquivo = new DataOutputStream(new FileOutputStream(file)); for(int j = 0; j < tamanho; j++) { arquivo.write(entrada.readByte()); } System.out.println("========== Dados recebidos com sucesso =========="); } catch (Exception e) { System.out.println("Erro ao tratar do socket: " + e.getMessage()); e.printStackTrace(); } finally { System.out.println("**** Fechando as conexões ****"); try { entrada.close(); socket.close(); arquivo.close(); } catch (IOException e) { System.out.println("Erro ao fechar conex&#65533;es " + e.getMessage()); e.printStackTrace(); } } System.out.println("============= Fim da Gravação ==========="); // tratar o arquivo String cmd1 = "ffmpeg -i voz.amr -ab 12288 -ar 16000 voz.wav"; String cmd2 = "soundstretch voz.wav voz2.wav -tempo=100"; String dir = "/home/iade/Trabalho/lib"; File workDir = new File(dir); File f1 = new File(dir+"/voz.wav"); File f2 = new File(dir+"/voz2.wav"); f1.delete(); f2.delete(); try { executeCommand(cmd1, workDir); System.out.println("realizou cmd1"); executeCommand(cmd2, workDir); System.out.println("realizou cmd2"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } private void executeCommand(String cmd1, File workDir) throws IOException, InterruptedException { String s; Process p = Runtime.getRuntime().exec(cmd1,null,workDir); int i = p.waitFor(); if (i == 0) { BufferedReader stdInput = new BufferedReader(new InputStreamReader(p.getInputStream())); // read the output from the command while ((s = stdInput.readLine()) != null) { System.out.println(s); } } else { BufferedReader stdErr = new BufferedReader(new InputStreamReader(p.getErrorStream())); // read the output from the command while ((s = stdErr.readLine()) != null) { System.out.println(s); } } } } Thanks in advance.

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  • Is the following C code safe?

    - by lali
    #include<cstdio> #include<stdlib.h> int main() { char* ptr=NULL; printf("%s",ptr); return 0; } It prints (null) as output. The above is a sample code. In real code i get char* as a return of a function and i wish to print the character string for logging. However, NULL is also a valid return value of that function and so i am wondering if a null check is required before printing the character string? char* ptr=someFuncion(); // do i need the following if statement? if(ptr!=NULL) { printf("%s",ptr); } I just want to be sure that the output would be same i.e if ptr=NULL then output should be (null) on all platforms and compilers and the above code(without if statement) would not crash on any C standard compatible platform. In short, is the above code(without the if statement) standard compatible? Thanks for your help and patience :) Regards lali

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  • 32/64 bit problems with Eclipse CDT on Ubuntu

    - by waffleShirt
    I have just recently started running Linux on my PC and I am trying to start learning OpenGL. I am using the latest version of Eclipse CDT as my IDE, and my system is Ubuntu 10.10, 64 bit version. The problem I am having is that whenever I try to run a build from within the IDE I get the error message "Launch Failed. Binary Not Found." Ive done a lot of looking around on the internet but I still cant solve the problem. I know for a fact that the binary is built, it can be run from a terminal window. According to posts I have seen the problem is that Eclipse tries to run a 32 bit binary, but GCC 4.4.5 defaults to 64 bit binaries on a 64 bit system. Ive seen a lot of information about using the -m32 flag in makefiles, but then I still get the following output in Eclipse: make all g++ -o HelloWorld2 main.o /usr/bin/ld: i386 architecture of input file `main.o' is incompatible with i386:x86-64 output /usr/bin/ld: final link failed: Invalid operation collect2: ld returned 1 exit status make: *** [HelloWorld2] Error 1 What I would like to know is how to either get Eclipse to launch the 64 bit binaries, or have Eclipse correctly compile 32 bit binaries.

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  • Memory Profiling with DotTrace Questions

    - by cam
    I ran dotTrace on my application (which is having some issues). IntPtr System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr, IntPtr, Int32, IntPtr, IntPtr) Void System.Windows.Forms.UnsafeNativeMethods.WaitMessage() Are the two main functions that came up, taking about 94% of the application time. Since I didn't know what these two functions were, I ran through my code line by line. It runs smooth and efficiently until a point where it just hangs. "newFrm.Show()". The newFrm only contains a textbox. The larger the file I load into the text box (it's a notepad program), the longer it takes. Now normally this makes sense, but it takes about 30 seconds for a 167 kB file. Now I'm not sure what to do. It runs incredibly slow/stops functioning when you load a textfile and try to resize the window containing the text file too. Then I realized that it is only struggling to open text files with a long string of hex inside (ie) "XX-XX-XX-" etc. With other similarly sized files it struggles with resizing somewhat, but opens within a couple seconds. Does this have something to do with the textbox properties? I've set it to multiline and set maximum characters to 0 (so unlimited). How do I solve this issue? Is there some way I can see what is being called in those functions?

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  • How should I use .ico files in a Winforms Application ?

    - by Brann
    I'm developing a WinForms c# 3.0 application. Our designer created quite a lot of .ico files containing all the needed art. The choice of .ico was made because quite often, the same image is needed in several places in different dimensions. Now, it seems .ico files are really annoying to use in visual studio. The only way to use those images seems to be through images list (which aren't supported by all controls). Compared to other resources, you can't write this : foo.Image = global::RFQHUB.RFQHUBClient.Properties.Resources.foo; // Cannot implicitly convert type 'System.Drawing.Icon' to 'System.Drawing.Image' Here are the options I'm considering : create ImageLists of all possible sizes referencing all my icons in my main window. Link these ImageLists from other windows and find a way to export Image objects from the ImageList when I can't use it directly ; since ImageList contains a Draw() method, this should probably be possible. convert all the x.ico I've got in several x16.gif ...x48.gif, and use those through resources. I'd be interested to know if some people have been successfully using .ico resources in a Winform application. In so, how did you set up things ?

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