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  • Content Management Systems for Adaptive Content [closed]

    - by andrewap
    Content management systems (CMS) allow us to easily maintain blogs, news sites, general websites, and so on. Many of them are designed to manage pages of content, and provide tools to organize and customize how that content is displayed on the web. However, as explained by Mark Boulton in his Adaptive Content Management article, and by Karen McGrane in her talk on Adapting Ourselves to Adaptive Content, we are increasingly delivering content not just to the web, but also to other platforms and channels. We need tools to manage pieces of content with meaningful metadata attached. Create once, publish everywhere. The main idea is to store content cleanly, without intertwining it with presentation markup specific to the web. Because pieces of content is compartmentalized semantically, it can easily adapt to fit in different platforms and channels. Hence, it's called adaptive content. Let's look at a quick example to compare: Say I manage news articles and events. To create a news article, I would tell the CMS the type of content I'm creating, and be asked to fill in a form with individual fields tailored to news articles (e.g. headline, subtitle, full text, short snippet, and images). — i.e. pieces of content With a traditional web publishing tool, I would probably have had to create a new page under News, and then type in and format the news article in a blank WYSIWYG text editor. — i.e. pages of content As you can see, the first design allows me to individually specify content in its smallest semantic unit. When I want to display or consume it, the system can easily provide the pieces I need. So here's my question: Is there a CMS that is designed specifically with adaptive content in mind, and that is decoupled with the presentation layer? Note: This is not a discussion about the best CMS, or which CMS I should use. I am asking whether a very specific type of tool — CMS designed for adaptive content — exists for developers to use.

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  • ncurses - resizing glitch

    - by ryyst
    I'm writing an ncurses program and am trying to make it respond correctly to terminal resizing. While I can read the terminal dimensions correctly in my program, ncurses doesn't seem to deal with new dimensions correctly. Here's a (somewhat lengthy) sample program: #include <ncurses.h> #include <string.h> #include <signal.h> #include <sys/ioctl.h> void handle_winch(int sig){ struct winsize w; ioctl(0, TIOCGWINSZ, &w); COLS = w.ws_col; LINES = w.ws_row; wresize(stdscr, LINES, COLS); clear(); mvprintw(0, 0, "COLS = %d, LINES = %d", COLS, LINES); for (int i = 0; i < COLS; i++) mvaddch(1, i, '*'); refresh(); } int main(int argc, char *argv[]){ initscr(); struct sigaction sa; memset(&sa, 0, sizeof(struct sigaction)); sa.sa_handler = handle_winch; sigaction(SIGWINCH, &sa, NULL); while(getch() != 27) {} endwin(); return 0; } If you run it, you can see that the terminal dimensions are correctly retrieved. But the second line, which is supposed to draw *-characters across the screen, doesn't work. Try resizing the window horizontally to make it larger, the line of *s will not get larger. What's the problem here? I'm aware that one can temporarily leave curses mode, but I'd prefer a cleaner solution. Thanks!

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  • Game architecture: modeling different steps/types of UI

    - by Sander
    I have not done any large game development projects, only messed around with little toy projects. However, I never found an intuitive answer to a specific design question. Namely, how are different types/states of UI modeled in games? E.g. how is a menu represented? How is it different from a "game world" state (let's use an FPS as an example). How is an overlaid menu on top of a "game world" modeled? Let's imagine the main loop of a game. Where do the game states come into play? It it a simple case-by-case approach? if (menu.IsEnabled) menu.Process(elapsedTime); if (world.IsEnabled) world.Process(elapsedTime); if (menu.IsVisible) menu.Draw(); if (world.IsVisible) world.Draw(); Or are menu and world represented somewhere in a different logic layer and not represented at this level? (E.g. a menu is just another high-level entity like e.g. player input or enemy manager, equal to all others) foreach (var entity in game.HighLevelEntities) entity.Process(elapsedTime); foreach (var entity in game.HighLevelEntities) entity.Draw(elapsedTime); Are there well-known design patterns for this? Come to think of it, I don't know any game-specific design patterns - I assume there are others, as well? Please tell me about them.

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  • Java downcasting dilemma

    - by Shades88
    please have a look at this code here. class Vehicle { public void printSound() { System.out.print("vehicle"); } } class Car extends Vehicle { public void printSound() { System.out.print("car"); } } class Bike extends Vehicle{ public void printSound() { System.out.print("bike"); } } public class Test { public static void main(String[] args) { Vehicle v = new Car(); Bike b = (Bike)v; v.printSound(); b.printSound(); Object myObj = new String[]{"one", "two", "three"}; for (String s : (String[])myObj) System.out.print(s + "."); } } Executing this code will give ClassCastException saying inheritance.Car cannot be cast to inheritance.Bike. Now look at the line Object myObj = new String[]{"one", "two", "three"};. This line is same as Vehicle v = new Car(); right? In both lines we are assigning sub class object to super class reference variable. But downcasting String[]myObj is allowed but (Bike)v is not. Please help me understand what is going on around here.

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  • Optimize website for touch devices

    - by gregers
    On a touch device like iPhone/iPad/Android it can be difficult to hit a small button with your finger. There is no cross-browser way to detect touch devices with CSS media queries that I know of. So I check if the browser has support for javascript touch events. Until now, other browsers haven't supported them, but the latest Google Chrome on dev channel enabled touch events (even for non touch devices). And I suspect other browser makers will follow, since laptops with touch screens are comming. This is the test I use: function isTouchDevice() { try { document.createEvent("TouchEvent"); return true; } catch (e) { return false; } } The problem is that this only tests if the browser has support for touch events, not the device. Does anyone know of The Correct[tm] way of giving touch devices better user experience? Other than sniffing user agent. Mozilla has a media query for touch devices. But I haven't seen anything like it in any other browser: https://developer.mozilla.org/En/CSS/Media_queries#-moz-touch-enabled Update: I want to avoid using a separate page/site for mobile/touch devices. The solution has to detect touch devices with object detection or similar from JavaScript, or include a custom touch-CSS without user agent sniffing! The main reason I asked, was to make sure it's not possible today, before I contact the css3 working group.

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  • ASP.NET control in one content area needs to reference a control in another content area

    - by harrije
    I have a master page that divides the main content into two areas. There are two asp:ContentPlaceHolder controls in the body section of the master page with IDs cphMain and cphSideBar respectively. One of the corresponding content pages has a control in cphMain that needs to refer to a control in cphSideBar. Specifically, a SqlDataSource in cphMain references a TextBox in cphSideBar to use as a parameter in the select command. When the content page loads the following run-time error occurs: Could not find control 'TextBox1' in ControlParameter 'date_con'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.InvalidOperationException: Could not find control 'TextBox1' in ControlParameter 'date_con'. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [InvalidOperationException: Could not find control 'TextBox1' in ControlParameter 'date_con'.] System.Web.UI.WebControls.ControlParameter.Evaluate(HttpContext context, Control control) +1753150 System.Web.UI.WebControls.Parameter.UpdateValue(HttpContext context, Control control) +47 System.Web.UI.WebControls.ParameterCollection.UpdateValues(HttpContext context, Control control) +114 System.Web.UI.WebControls.SqlDataSource.LoadCompleteEventHandler(Object sender, EventArgs e) +43 System.EventHandler.Invoke(Object sender, EventArgs e) +0 System.Web.UI.Page.OnLoadComplete(EventArgs e) +8698566 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +735 I kinda know what the problem is... ASP.NET does not like the fact that the SqlDataSource and TextBox are in different asp:Content controls within the content page. As a workaround, I have another TextBox in cphMain with the SqlDataSource which has Visible=False. Then in the Page_Load() event handler the contents of the TextBox in cphSideBar is copied into the contents of the non-visible TextBox in cphMain. I get the results I want with the work around I've come up with, but it seems like such a hack. I was wondering if there is a better solution I'm missing. Please advise.

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  • NSFetchedResultsController sections localized sorted

    - by Gerd
    How could I use the NSFetchedResultsController with translated sort key and sectionKeyPath? Problem: I have ID in the property "type" in the database like typeA, typeB, typeC,... and not the value directly because it should be localized. In English typeA=Bird, typeB=Cat, typeC=Dog in German it would be Vogel, Katze, Hund. With a NSFetchedResultController with sort key and sectionKeyPath on "type" I receive the order and sections - typeA - typeB - typeC Next I translate for display and everything is fine in English: - Bird - Cat - Dog Now I switch to German and receive a wrong sort order - Vogel - Katze - Hund because it still sorts by typeA, typeB, typeC So I'm looking for a way to localize the sort for the NSFetchedResultsController. I tried the transient property approach, but this doesn't work for the sort key because the sort key need to be in the entity. I have no other idea. But I can't believe that's not possible to use NSFetchedResultsController on a derived attribute required for localization? There are related discussions like http://stackoverflow.com/questions/1384345/using-custom-sections-with-nsfetchedresultscontroller but the difference is that the custom section names and the sort key have probably the same order. Not in my case and this is the main difference. At the end I would need a sort order for the necessary NSSortDescriptor on a derived attribute, I guess. This sort order has also to serve for the sectionKeyPath. Thanks for any hint.

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  • Database doesn't update using TransactionScope

    - by Dissonant
    I have a client trying to communicate with a WCF service in a transactional manner. The client passes some data to the service and the service adds the data to its database accordingly. For some reason, the new data the service submits to its database isn't being persisted. When I have a look at the table data in the Server Explorer no new rows are added... Relevant code snippets are below: Client static void Main() { MyServiceClient client = new MyServiceClient(); Console.WriteLine("Please enter your name:"); string name = Console.ReadLine(); Console.WriteLine("Please enter the amount:"); int amount = int.Parse(Console.ReadLine()); using (TransactionScope transaction = new TransactionScope(TransactionScopeOption.Required)) { client.SubmitData(amount, name); transaction.Complete(); } client.Close(); } Service Note: I'm using Entity Framework to persist objects to the database. [OperationBehavior(TransactionScopeRequired = true, TransactionAutoComplete = true)] public void SubmitData(int amount, string name) { DatabaseEntities db = new DatabaseEntities(); Payment payment = new Payment(); payment.Amount = amount; payment.Name = name; db.AddToPayment(payment); //add to Payment table db.SaveChanges(); db.Dispose(); } I'm guessing it has something to do with the TransactionScope being used in the client. I've tried all combinations of db.SaveChanges() and db.AcceptAllChanges() as well, but the new payment data just doesn't get added to the database!

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  • UIViewController memory management

    - by jAmi
    Hi I have a very basic issue of memory management with my UIViewController (or any other object that I create); The problem is that in Instruments my Object allocation graph is always rising even though I am calling release on then assigning them nil. I have 2 UIViewController sub-classes each initializing with a NIB; I add the first ViewController to the main window like [window addSubView:first.view]; Then in my first ViewController nib file I have a Button which loads the second ViewController like : -(IBAction)loadSecondView{ if(second!=nil){ //second is set as an iVar and @property (nonatomic, retain)ViewController2* sceond; [second release]; second=nil; } second=[[ViewController2* second]initWithNibName:@"ViewController2" bundle:nil]; [self.view addSubView:second.view]; } In my (second) ViewController2 i have a button with an action method -(IBAction) removeSecond{ [self.view removeFromSuperView]; } Please let me know if the above scheme works in a managed way for memory...? In Instruments It does not show release of any allocation and keeps the bar status graph keeps on rising.

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  • c++ issues with cin.fail() in my program

    - by Wallace
    I want to use input y to do saving thing,and r to do resuming, but then i write it in the following codes,and then I input y or r,I just to be noticed ""Please enter two positve numbers" this line code "if(x==(int)('y'))"and next line is ignored.how could this happen int main(){ cout<<"It's player_"<<player+1<<"'s turn please input a row and col,to save and exit,input 0,resume game input"<<endl; while(true){ cin>>x; if(x==(int)('y')) {save();has_saved=true;break;} if(x==(int)('r')) {resume();has_resumed=true;break;} cin>>y; if(cin.fail()){ cout<<"Please enter two positve numbers"<<endl; cin.clear(); cin.sync();} else if (x>n||x<1||y<1||y>n) { cout<<"your must input a positive number less or equal than "<<n<<endl; continue;} else if(chessboard[x][y]!=' ') {cout<<"Wrong input please try again!"<<endl; continue;} else { chessboard[x][y]=player_symbol[player+1]; break; } } }

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  • Is JPA persistence.xml classpath located?

    - by Vinnie
    Here's what I'm trying to do. I'm using JPA persistence in a web application, but I have a set of unit tests that I want to run outside of a container. I have my primary persistence.xml in the META_INF folder of my main app and it works great in the container (Glassfish). I placed a second persistence.xml in the META-INF folder of my test-classes directory. This contains a separate persistence unit that I want to use for test only. In eclipse, I placed this folder higher in the classpath than the default folder and it seems to work. Now when I run the maven build directly from the command line and it attempts to run the unit tests, the persistence.xml override is ignored. I can see the override in the META-INF folder of the maven generated test-classes directory and I expected the maven tests to use this file, but it isn't. My Spring test configuration overrides, achieved in a similar fashion are working. I'm confused at to whether the persistence.xml is located through the classpath. If it were, my override should work like the spring override since the maven surefire plugin explains "[The test class directory] will be included at the beginning the test classpath". Did I wrongly anticipate how the persistence.xml file is located? I could (and have) create a second persistence unit in the production persistence.xml file, but it feels dirty to place test configuration into this production file. Any other ideas on how to achieve my goal is welcome.

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  • Display image background fully for last repeat in a div

    - by Stiggler
    I have a 700x300 background repeating seamlessly under the main content-div. Now I'd like to attach a div at the bottom of the content-div, containing a continuation-to-end of the background image, connecting seamlessly with the background above it. Due to the nature of the pattern, unless the full 300px height of the background image is visible in the last repeat of the content-div's backround, the background in the div below won't seamlessly connect. Basically, I need the content div's height to be a multiple of 300px under all circumstances. What's a good approach to this sort of problem? I've tried resizing the content-div on loading the page, but this only works as long as the content div doesn't contain any resizing, dynamic content, which is not my case: function adjustContentHeight() { // Setting content div's height to nearest upper multiple of column backgrounds height, // forcing it not to be cut-off when repeated. var contentBgHeight = 300; var contentHeight = $("#content").height(); var adjustedHeight = Math.ceil(contentHeight / contentBgHeight); $("#content").height(adjustedHeight * contentBgHeight); } $(document).ready(adjustContentHeight); What I'm looking for there is a way to respond to a div resizing event, but there doesn't seem to be such a thing. Also, please assume I have no access to the JS controlling the resizing of content in the content-div, though this is potentially a way of solving the problem. Another potential solution I was thinking off was to offset the background image in the bottom div by a certain amount depending on the height of the content-div. Again, the missing piece seems to be the ability to respond to a resize event.

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  • Popup window size in android

    - by Bostjan
    I'm creating a popup window in a listactivity in the event onListItemClick. LayoutInflater inflater = (LayoutInflater) this.getSystemService(Context.LAYOUT_INFLATER_SERVICE); View pop = inflater.inflate(R.layout.popupcontact, null, false); ImageView atnot = (ImageView)pop.findViewById(R.id.aNot); height = pop.getMeasuredHeight(); width = pop.getMeasuredWidth(); Log.e("pw","height: "+String.valueOf(height)+", width: "+String.valueOf(width)); atnot.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { pw.dismiss(); } }); pw = new PopupWindow(pop, width, height, true); // The code below assumes that the root container has an id called 'main' //pw.showAtLocation(v, Gravity.CENTER, 0, 0); pw.showAsDropDown(v, 10, 5); Now, the height and width variables were supposed to be height and width of the layout used for the popup window (popupcontact). But they return 0. I guess that is because the layout isn't rendered yet. Does anyone have a clue, how can I control the size of the popup window without needing to use absolute pixel numbers?

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  • correct format for function prototype

    - by yCalleecharan
    Hi, I'm writing to a text file using the following declaration: void create_out_file(char file_name[],long double *z1){ FILE *out; int i; if((out = fopen(file_name, "w+")) == NULL){ fprintf(stderr, "***> Open error on output file %s", file_name); exit(-1); } for(i = 0; i < ARRAY_SIZE; i++) fprintf(out, "%.16Le\n", z1[i]); fclose(out); } Where z1 is an long double array of length ARRAY_SIZE. The calling function is: create_out_file("E:/first67/jz1.txt", z1); I defined the prototype as: void create_out_file(char file_name[], long double z1[]); which I'm putting before "int main" but after the preprocessor directives. My code works fine. I was thinking of putting the prototype as void create_out_file(char file_name[],long double *z1). Is this correct? *z1 will point to the first array element of z1. Is my declaration and prototype good programming practice? Thanks a lot...

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  • Is it possible to declare multiple static variable with same name in a single C file?

    - by Mohammed Khalid Kherani
    Hi Experts, Is it possible to declare multiple static variables of same name in a single C file with different scopes? I wrote a simple programme to check this and in gcc it got compiled and worked fine. code: static int sVar = 44; void myPrint2() { printf("sVar = %d\n", sVar++); } void myPrint() { static int sVar =88; printf("sVar = %d\n", sVar++); } int main(void) { static int sVar = 55; int i = 0; for (i = 0; i < 5; i++) myPrint(); printf("sVar = %d\n", sVar); myPrint2(); return(0); } Now my question is since all "static" variable will reside in same section (.data) then how we can have multiple variable with same name in one section? I used objdump to check the different section and found that all Static variables (sVar) were in .data section but with different names 0804960c l O .data 00000004 sVar 08049610 l O .data 00000004 sVar.1785 08049614 l O .data 00000004 sVar.1792 Why compiler is changing the name of variables (since C doesnt support name mangling)? Thanks in advance.

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  • Problems running XNA game on 64-bit Windows 7

    - by Tesserex
    I'm having problems getting my game engine to run on my brother's machine, which is running 64-bit Windows 7. I'm developing on 32-bit XP SP2. My app uses XNA, FMOD.NET, and another dll I wrote entirely in C#. Everything is targeted to x86, not AnyCPU. I've read that this is required for XNA to work because there is no 64-bit xna framework. I recompiled FMOD.NET as x86 as well and made sure to be using the 32-bit version of the native dll. So I don't see any problems there. However when he tries to run my app, it gives an error which is mysterious, but not unheard of. A FileNotFoundException with an empty file name, and the top of the stack trace is in my main form constructor. The message is The specified module could not be found. (Exception from HRESULT: 0x8007007E) I found some threads online about this error, all with very vague, mixed, and fuzzy responses that don't really help me. Most remind people to target x86. Some say check that they have all the dlls necessary. I gave my brother Microsoft.Xna.Framework.dll, but does he need to install the entire XNA redistributable package? When I take everything I sent him and stick it in a random directory, it still runs fine for me. I developed the game in VS2008, not in game studio, using XNA 3.0 and a Windows Forms control that uses XNA drawing which I found in an msdn tutorial. I would also like to avoid requiring a full installer if possible. Any insight? Please?

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  • C# Accepting sockets in async fasion - best practices

    - by psulek
    What is the best way to accept new sockets in async way. First way: while (!abort && listener.Server.IsBound) { acceptedSocketEvent.Reset(); listener.BeginAcceptSocket(AcceptConnection, null); bool signaled = false; do { signaled = acceptedSocketEvent.WaitOne(1000, false); } while (!signaled && !abort && listener.Server.IsBound); } where AcceptConnection should be: private void AcceptConnection(IAsyncResult ar) { // Signal the main thread to continue. acceptedSocketEvent.Set(); Socket socket = listener.EndAcceptSocket(ar); // continue to receive data and so on... .... } or Second way: listener.BeginAcceptSocket(AcceptConnection, null); while (!abort && listener.Server.IsBound) { Thread.Sleep(500); } and AcceptConnection will be: private void AcceptConnection(IAsyncResult ar) { Socket socket = listener.EndAcceptSocket(ar); // begin accepting next socket listener.BeginAcceptSocket(AcceptConnection, null); // continue to receive data and so on... .... } What is your prefered way and why?

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  • Question about the evolution of interaction paradigm between web server program and content provider program?

    - by smwikipedia
    Hi experts, In my opinion, web server is responsible to deliver content to client. If it is static content like pictures and static html document, web server just deliver them as bitstream directly. If it is some dynamic content that is generated during processing client's request, the web server will not generate the conetnt itself but call some external proram to genearte the content. AFAIK, this kind of dynamice content generation technologies include the following: CGI ISAPI ... And from here, I noticed that: ...In IIS 7, modules replace ISAPI filters... Is there any others? Could anyone help me complete the above list and elabrate on or show some links to their evolution? I think it would be very helpful to understand application such as IIS, TomCat, and Apache. I once wrote a small CGI program, and though it serves as a content generator, it is still nothing but a normal standalone program. I call it normal because the CGI program has a main() entry point. But with the recenetly technology like ASP.NET, I am not writing complete program, but only some class library. Why does such radical change happens? Many thanks.

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  • How can i get HWND of external application's listview? In Windows Api using c++

    - by Marko29
    So i am trying to make app to get content of my explorer listviews and get item text etc.. from it but here are the problems... If i inspect windows explorer folder(using spy++) with listview, just for testing purposes i will use random folder. It shows me that caption of the window is "FolderView" with class "SysListView32" and the top level window where this listview is nested is called "reference", this is also the title of windows explorer folder where all the files are. So what i do is.. HWND hWndLV = FindWindow(NULL, TEXT("reference")); // first i get hwnd of the main window, this is where listview window is also nested according to spy++, thats why i do this first. HWND child = FindWindowEx(hWndLV, NULL,NULL,TEXT("FolderView")); // trying to get hwnd of the listview here but it fails, same happens if i also put the class name along as HWND child = FindWindowEx(hWndLV, NULL,TEXT("SysListView32"),TEXT("FolderView")); I am using bool test = IsWindow(child); to test for fail, also VS debugger shows 0x0000000000 each time so i am sure i am reading results well. So i am stuck on this probably simple thing for most of people:( p.s. i am on vista64(if that matters anyhow) edit: It appears that this function works only if i search the first nested level of a parent window i am searching. So i assume what i need is a way to get handle with some sort of deep nested level search. I also tried to go step by step by defining hwnd of every parent then i use findwindowex on it but oh boy then i get to the point where there are 5 nested windows all with the same name and only one of them contains my listview, so nice uh?

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  • stripping default.aspx and //www from the url

    - by b0x0rz
    the code to strip /Default.aspx and //www is not working (as expected): protected void Application_BeginRequest(object sender, EventArgs e) { HttpContext context = HttpContext.Current; string url = context.Request.RawUrl.ToString(); bool doRedirect = false; // remove > default.aspx if (url.EndsWith("/default.aspx", StringComparison.OrdinalIgnoreCase)) { url = url.Substring(0, url.Length - 12); doRedirect = true; } // remove > www if (url.Contains("//www")) { url = url.Replace("//www", "//"); doRedirect = true; } // redirect if necessary if (doRedirect) { context.Response.Redirect(url); } } it works usually, but when submitting a form (sign in for example) the code above INTERCEPTS the request and then does a redirect to the same page. example: try to arrive at page: ~/SignIn/Default.aspx the requests gets intercepted and fixed to: ~/SignIn/ fill the form, click sign in the current page url goes from: ~/SignIn/ to ~/SignIn/Default.aspx and gets fixed again, thus voiding the processing of the method SignIn (which would have redirected the browser to /SignIn/Success/) and the page is reloaded as ~/SignIn/ and no sign in was done. please help. not sure what / how to fix here. the main REQUIREMENT here is: remove /Default.aspx and //www from url's thnx

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  • COCOS2D - Animation Stops During Move

    - by maiko
    Hey guys! I am trying to run a "Walk" style animation on my main game sprite. The animations work fine, and my sprite is hooked up to my joystick all fine and dandy. However, I think where I setup the call for my walk animations are wrong. Because everytime the sprite is moving, the animation stops. I know putting the animation in such a weak if statement is probably bad, but please tell me how I could get my sprite to animate properly while it is being moved by the joystick. The sprite faces the right direction, so I can tell the action's first frame is being called, however, it doesn't animate until I stop touching my joystick. Here is How I call the action: //WALK LEFT if (joypadCap.position.x <= 69 /*&& joypadCap.position.y < && joypadCap.position.y 40 */ ) { [tjSprite runAction:walkLeft]; }; //WALK RIGHT if ( joypadCap.position.x = 71 /* && joypadCap.position.y < 100 && joypadCap.position.y 40 */) { [tjSprite runAction:walkRight]; }; THIS: is the how the joystick controls the character: CGPoint newLocation = ccp(tjSprite.position.x - distance/8 * cosf(touchAngle), tjSprite.position.y - distance/8 * sinf(touchAngle)); tjSprite.position = newLocation; Please help. Any alternative ways to call the characters walk animation would be greatly appreciated!

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  • How To Go About Updating Old C Code

    - by Ben313
    Hello: I have been working on some 10 year old C code at my job this week, and after implementing a few changes, I went to the boss and asked if he needed anything else done. Thats when he dropped the bomb. My next task was to go through the 7000 or so lines and understand more of the code, AND, to modularize the code somewhat. I asked him how he would like the source code modularized, and he said to start putting the old C code into c++ classes. Being a good worker, I nodded my head yes, and went back to my desk, where I sit now, wondering how in the world to take this code, and "modularize" it. Its already in 20 source files, each with its own purpose and function. in addition, there are three "main" structs. each of these stuctures has 30 plus fields, many of them being other, smaller sturcts. Its a complete mess to try to understand, but almost every single function in the program is passed a pointer to one of the structs, and uses the struct heavily. Is there any clean way for me to shoehorn this into classes? I am resolved to do it if it can be done, I just have no idea how to begin.

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  • Why does my App.Config codebase not help .NET locate my assembly?

    - by pkolodziej
    I have the following client application and its corresponding config file: namespace Chapter9 { class Program { static void Main(string[] args) { AppDomain.CurrentDomain.ExecuteAssembly("AssemblyPrivate.exe"); } } } <configuration> <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <dependentAssembly> <codeBase href="file://C:\Users\djpiter\Documents\Visual Studio 2008\Projects\70536\AssemblyPrivate\bin\Debug\AssemblyPrivate.exe"/> </dependentAssembly> </assemblyBinding> </runtime> </configuration> The AssemblyPrivate.exe does not have a public key, nor is it located in the GAC. As far as I know, the runtime should parse the app.config file before looking for an assembly in the client app directory. The unhandled exception (wrapped for readability) is: Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'file:///C:\Users\djpiter\Documents\Visual Studio 2008\Projects\70536\Chapter9\bin\Debug\AssemblyPrivate.exe' or one of its dependencies. The system cannot find the file specified. Why it is not working? I need to use dynamic binding (not static). Kind Regards, PK

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  • Accessing bitmap array in another class? C#

    - by Marius Mathisen
    I have this array : Bitmap[] bildeListe = new Bitmap[21]; bildeListe[0] = Properties.Resources.ål; bildeListe[1] = Properties.Resources.ant; bildeListe[2] = Properties.Resources.bird; bildeListe[3] = Properties.Resources.bear; bildeListe[4] = Properties.Resources.butterfly; bildeListe[5] = Properties.Resources.cat; bildeListe[6] = Properties.Resources.chicken; bildeListe[7] = Properties.Resources.dog; bildeListe[8] = Properties.Resources.elephant; bildeListe[9] = Properties.Resources.fish; bildeListe[10] = Properties.Resources.goat; bildeListe[11] = Properties.Resources.horse; bildeListe[12] = Properties.Resources.ladybug; bildeListe[13] = Properties.Resources.lion; bildeListe[14] = Properties.Resources.moose; bildeListe[15] = Properties.Resources.polarbear; bildeListe[16] = Properties.Resources.reke; bildeListe[17] = Properties.Resources.sheep; bildeListe[18] = Properties.Resources.snake; bildeListe[19] = Properties.Resources.spider; bildeListe[20] = Properties.Resources.turtle; I want that array and it´s content in a diffenrent class, and access it from my main form. I don´t know if should use method, function or what to use with arrays. Are there some good way for me to access for instanse bildeListe[0] in my new class?

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  • How to show virtual keypad in an android activity

    - by Maxood
    Why am i not able to show the virtual keyboard in my activity. Here is my code: package som.android.keypad; import android.app.Activity; import android.os.Bundle; import android.view.inputmethod.InputMethodManager; import android.widget.EditText; public class ShowKeypad extends Activity { InputMethodManager imm; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); EditText editText = (EditText)findViewById(R.id.EditText); ((InputMethodManager) getSystemService(this.INPUT_METHOD_SERVICE)).showSoftInput(editText, 0); } } <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="som.android.keypad" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".ShowKeypad" android:windowSoftInputMode="stateAlwaysVisible" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="4" /> </manifest>

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