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  • Can I add a portrait layout on top of a landscape Camera SurfaceView?

    - by Uwe Krass
    My application should hold a camera preview surface. The camera is fixed to landscape view via AndroidMainfest.xml <application android:icon="@drawable/icon" android:label="Camera"> <uses-library android:name="com.google.android.maps" /> <uses-feature android:name="android.hardware.camera" /> <uses-feature android:name="android.hardware.camera.autofocus" /> <activity android:name=".CameraPreview" android:label="Camera" android:screenOrientation="landscape"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> If there is another way to get the camera preview itself to behave correctly, please let me know. Now I need to have an overlay that holds a bunch of buttons. Due to usability, the user interface should be set to portrait view (or even better orientation aware). Is there a way to have a transparent layout (for buttons and other GUI elements) in portrait orientation? I tried to write a special rotated layout by extending a RelativeLayout, but the onDraw method isn't called at anytime. public class RotatedOverlay extends RelativeLayout { private static final String TAG = "RotatedOverlay"; public RotatedOverlay(Context context, AttributeSet attrs ) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { canvas.rotate(90); super.onDraw(canvas); } I am quite new to the Android plattform programming. Of course I dont know much about the programming tricks and workarounds yet. I did a lot of research over the last two weeks (even studied the native Camera implementation), but couldnt find a good solution so far. Maybe it works with two seperate Activities, but I dont think, that this can the right solution.

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  • IEnumerable.Cast not calling cast overload

    - by Martin Neal
    I'm not understanding something about the way .Cast works. I have an explicit (though implicit also fails) cast defined which seems to work when I use it "regularly", but not when I try to use .Cast. Why? Here is some compilable code that demonstrates my problem. public class Class1 { public string prop1 { get; set; } public int prop2 { get; set; } public static explicit operator Class2(Class1 c1) { return new Class2() { prop1 = c1.prop1, prop2 = c1.prop2 }; } } public class Class2 { public string prop1 { get; set; } public int prop2 { get; set; } } void Main() { Class1[] c1 = new Class1[] { new Class1() {prop1 = "asdf",prop2 = 1}}; //works Class2 c2 = (Class2)c1[0]; //doesn't work: Compiles, but throws at run-time //InvalidCastException: Unable to cast object of type 'Class1' to type 'Class2'. Class2 c3 = c1.Cast<Class2>().First(); }

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  • Windows FTP batch sript to read & dl from external user list

    - by Will Sims
    i have several old, unused batches that i'm redoing.. I have a batch file for an old network arch from several years ago.. the main thing I'd like it to do now is read a list of files.. I'll explain the setup.. Server updates a complete list [CurrentMediaStores.txt] 2x a day. The laptops can set settings to DL this list through their start.bat which also runs addins and updates I aply to my pc's, to give my batches and myself a break from slavish folder assignments and add a lil more dynamics and less adminin the bats now call on a list the user makes by simply copying a line from the CMS.txt file and pasting it into their [Grab_List.txt] My problem is though I have the branch :: off right now and the code that detects if LAN is connected or not to switch to an ftp connection. I'd like for the ftp batch to call/ use the Grab_List also. but I just can't/ don't know how to pass and do the for loop with a ftp session to loop through x amount of files in the users req list.. Anyhelp would be greatly appreciated

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  • Consulting a Prolog Source Code from within a VS2008 Solution File

    - by Joshua Green
    I have a Prolog file (Hanoi.pl) containing the code for solving the Hanoi Towers puzzle: hanoi( N ):- move( N, left, middle, right ). move( 0, _, _, _ ):- !. move( N, A, B, C ):- M is N-1, move( M, A, C, B ), inform( A, B ), move( M, C, B, A ). inform( X, Y ):- write( 'move a disk from ' ), write( X ), write( ' to ' ), writeln( Y ). I also have a C++ file written in VS2008 IDE: #include <iostream> #include <string> #include <stdio.h> #include <stdlib.h> using namespace std; #include "SWI-cpp.h" #include "SWI-Prolog.h" predicate_t phanoi; term_t t0; int main(int argc, char** argv) { long n = 5; int rval; if ( !PL_initialise(1, argv) ) PL_halt(1); PL_put_integer( t0, n ); phanoi = PL_predicate( "hanoi", 1, NULL ); rval = PL_call_predicate( NULL, PL_Q_NORMAL, phanoi, t0 ); system( "PAUSE" ); } How can I consult my Prolog source code (Hanoi.pl) from within my C++ code? Not from the Command Prompt - from the code, something like include or consult or compile? It is located in the same folder as my cpp file. Thanks,

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  • The new operator in C# isn't overriding base class member

    - by Dominic Zukiewicz
    I am confused as to why the new operator isn't working as I expected it to. Note: All classes below are defined in the same namespace, and in the same file. This class allows you to prefix any content written to the console with some provided text. public class ConsoleWriter { private string prefix; public ConsoleWriter(string prefix) { this.prefix = prefix; } public void Write(string text) { Console.WriteLine(String.Concat(prefix,text)); } } Here is a base class: public class BaseClass { protected static ConsoleWriter consoleWriter = new ConsoleWriter(""); public static void Write(string text) { consoleWriter.Write(text); } } Here is an implemented class: public class NewClass : BaseClass { protected new static ConsoleWriter consoleWriter = new ConsoleWriter("> "); } Now here's the code to execute this: class Program { static void Main(string[] args) { BaseClass.Write("Hello World!"); NewClass.Write("Hello World!"); Console.Read(); } } So I would expect the output to be Hello World! > Hello World! But the output is Hello World Hello World I do not understand why this is happening. Here is my thought process as to what is happening: The CLR calls the BaseClass.Write() method The CLR initialises the BaseClass.consoleWriter member. The method is called and executed with the BaseClass.consoleWriter variable Then The CLR calls the NewClass.Write() The CLR initialises the NewClass.consoleWriter object. The CLR sees that the implementation lies in BaseClass, but the method is inherited through The CLR executes the method locally (in NewClass) using the NewClass.consoleWriter variable I thought this is how the inheritance structure works? Please can someone help me understand why this is not working?

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  • Java InputStream encoding/charset

    - by Tobbe
    Running the following (example) code import java.io.*; public class test { public static void main(String[] args) throws Exception { byte[] buf = {-27}; InputStream is = new ByteArrayInputStream(buf); BufferedReader r = new BufferedReader(new InputStreamReader(is, "ISO-8859-1")); String s = r.readLine(); System.out.println("test.java:9 [byte] (char)" + (char)s.getBytes()[0] + " (int)" + (int)s.getBytes()[0]); System.out.println("test.java:10 [char] (char)" + (char)s.charAt(0) + " (int)" + (int)s.charAt(0)); System.out.println("test.java:11 string below"); System.out.println(s); System.out.println("test.java:13 string above"); } } gives me this output test.java:9 [byte] (char)? (int)63 test.java:10 [char] (char)? (int)229 test.java:11 string below ? test.java:13 string above How do I retain the correct byte value (-27) in the line-9 printout? And consequently receive the expected output of the System.out.println(s) command (å).

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  • How to show virtual keypad in an android activity

    - by Maxood
    Why am i not able to show the virtual keyboard in my activity. Here is my code: package som.android.keypad; import android.app.Activity; import android.os.Bundle; import android.view.inputmethod.InputMethodManager; import android.widget.EditText; public class ShowKeypad extends Activity { InputMethodManager imm; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); EditText editText = (EditText)findViewById(R.id.EditText); ((InputMethodManager) getSystemService(this.INPUT_METHOD_SERVICE)).showSoftInput(editText, 0); } } <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="som.android.keypad" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".ShowKeypad" android:windowSoftInputMode="stateAlwaysVisible" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="4" /> </manifest>

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  • Copying a subset of data to an empty database with the same schema

    - by user193655
    I would like to export part of a database full of data to an empty database. Both databases has the same schema. I want to maintain referential integrity. To simplify my cases it is like this: MainTable has the following fields: 1) MainID integer PK 2) Description varchar(50) 3) ForeignKey integer FK to MainID of SecondaryTable SecondaryTable has the following fields: 4) MainID integer PK (referenced by (3)) 5) AnotherDescription varchar(50) The goal I'm trying to accomplish is "export all records from MainTable using a WHERE condition", for example all records where MainID < 100. To do it manually I shuold first export all data from SecondaryTable contained in this select: select * from SecondaryTable ST outer join PrimaryTable PT on ST.MainID=PT.MainID then export the needed records from MainTable: select * from MainTable where MainID < 100. This is manual, ok. Of course my case is much much much omre complex, I have 200+ tables, so donig it manually is painful/impossible, I have many cascading FKs. Is there a way to force the copy of main table only "enforcing referntial integrity". so that my query is something like: select * from MainTable where MainID < 100 WITH "COPYING ALL FK sources" In this cases also the field (5) will be copied. ====================================================== Is there a syntax or a tool to do this? Table per table I'd like to insert conditions (like MainID <100 is only for MainTable, but I have also other tables).

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  • why i^=j^=i^=j isn't equal to *i^=*j^=*i^=*j

    - by klvoek
    In c , when there is variables (assume both as int) i less than j , we can use the equation i^=j^=i^=j to exchange the value of the two variables. For example, let int i = 3, j = 5; after computed i^=j^=i^=j, I got i = 5, j = 3 . What is so amazing to me. But, if i use two int pointers to re-do this , with *i^=*j^=*i^=*j , use the example above what i got will be i = 0 and j = 3. Then, describe it simply: In C 1 int i=3, j=5; i^=j^=i^=j; // after this i = 5, j=3 2 int i = 3, j= 5; int *pi = &i, *pj = &j; *pi^=*pj^=*pi^=*pj; // after this, $pi = 0, *pj = 5 In JavaScript var i=3, j=5; i^=j^=i^=j; // after this, i = 0, j= 3 the result in JavaScript makes this more interesting to me my sample code , on ubuntu server 11.0 & gcc #include <stdio.h> int main(){ int i=7, j=9; int *pi=&i, *pj=&j; i^=j^=i^=j; printf("i=%d j=%d\n", i, j); i=7, j==9; *pi^=*pj^=*pi^=*pj printf("i=%d j=%d\n", *pi, *pj); } however, i had spent hours to test and find out why, but nothing means. So, please help me. Or, just only i made some mistake???

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  • tail call generated by clang 1.1 and 1.0 (llvm 2.7 and 2.6)

    - by ony
    After compilation next snippet of code with clang -O2 (or with online demo): #include <stdio.h> #include <stdlib.h> int flop(int x); int flip(int x) { if (x == 0) return 1; return (x+1)*flop(x-1); } int flop(int x) { if (x == 0) return 1; return (x+0)*flip(x-1); } int main(int argc, char **argv) { printf("%d\n", flip(atoi(argv[1]))); } I'm getting next snippet of llvm assembly in flip: bb1.i: ; preds = %bb1 %4 = add nsw i32 %x, -2 ; <i32> [#uses=1] %5 = tail call i32 @flip(i32 %4) nounwind ; <i32> [#uses=1] %6 = mul nsw i32 %5, %2 ; <i32> [#uses=1] br label %flop.exit I thought that tail call means dropping current stack (i.e. return will be to the upper frame, so next instruction should be ret %5), but according to this code it will do mul for it. And in native assembly there is simple call without tail optimisation (even with appropriate flag for llc) Can sombody explain why clang generates such code? As well I can't understand why llvm have tail call if it can simply check that next ret will use result of prev call and later do appropriate optimisation or generate native equivalent of tail-call instruction?

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  • uniimageview not updating after views tranistion

    - by Fabio Ricci
    Hi I have one main view where I display an image, in the method viewDidLoad: ballRect = CGRectMake(posBallX, 144, 32.0f, 32.0f); theBall = [[UIImageView alloc] initWithFrame:ballRect]; [theBall setImage:[UIImage imageNamed:@"ball.png"]]; [self.view addSubview:theBall]; [laPalla release]; Obviously, the value of posBallX is defined and then update via a custom method call many times in the same class. theBall.frame = CGRectMake(posBallX, 144, 32, 32); Everything works, but when I go to another view with [self presentModalViewController:viewTwo animated:YES]; and come back with [self presentModalViewController:viewOne animated:YES]; the image is displayed correctly after the method viewDidLoad is called (I retrieve the values with NSUserDefaults) but no more in the second method. In the NSLog I can even see the new posBallX updating correctly, but the Image is simply no more shown... The same happens with a Label as well, which should print the value of posBallX. So, things are just not working if I come back to the viewOne from the viewTwo... Any idea??????? Thanks so much!

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  • What limits scaling in this simple OpenMP program?

    - by Douglas B. Staple
    I'm trying to understand limits to parallelization on a 48-core system (4xAMD Opteron 6348, 2.8 Ghz, 12 cores per CPU). I wrote this tiny OpenMP code to test the speedup in what I thought would be the best possible situation (the task is embarrassingly parallel): // Compile with: gcc scaling.c -std=c99 -fopenmp -O3 #include <stdio.h> #include <stdint.h> int main(){ const uint64_t umin=1; const uint64_t umax=10000000000LL; double sum=0.; #pragma omp parallel for reduction(+:sum) for(uint64_t u=umin; u<umax; u++) sum+=1./u/u; printf("%e\n", sum); } I was surprised to find that the scaling is highly nonlinear. It takes about 2.9s for the code to run with 48 threads, 3.1s with 36 threads, 3.7s with 24 threads, 4.9s with 12 threads, and 57s for the code to run with 1 thread. Unfortunately I have to say that there is one process running on the computer using 100% of one core, so that might be affecting it. It's not my process, so I can't end it to test the difference, but somehow I doubt that's making the difference between a 19~20x speedup and the ideal 48x speedup. To make sure it wasn't an OpenMP issue, I ran two copies of the program at the same time with 24 threads each (one with umin=1, umax=5000000000, and the other with umin=5000000000, umax=10000000000). In that case both copies of the program finish after 2.9s, so it's exactly the same as running 48 threads with a single instance of the program. What's preventing linear scaling with this simple program?

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  • Error Message-The source attachment does not contain the source for the file ListView.class

    - by user603695
    Hello, new to Android. I get the following message in the debugger perspective: The source attachment does not contain the source for the file ListView.class You can change the source attachment by clicking the change attached Source Below Needless to say the app errors. I've tried to change the source attachment to the location path: C:/Program Files/Android/android-sdk-windows/platforms/android-8/android.jar However, this did not work. Any thoughts would be much appreciated. Code is: import android.app.ListActivity; import android.os.Bundle; import android.view.*; import android.widget.*; public class HelloListView extends ListActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setListAdapter(new ArrayAdapter<String>(this, R.layout.main, COUNTRIES)); ListView lv = getListView(); lv.setTextFilterEnabled(true); lv.setOnItemClickListener(new AdapterView.OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // When clicked, show a toast with the TextView text Toast.makeText(getApplicationContext(), ((TextView) view).getText(), Toast.LENGTH_SHORT).show(); } }); } static final String[] COUNTRIES = new String[] { "Afghanistan", "Albania", "Algeria", "American Samoa... Thanks!

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  • Use XML Layout to contain a simple drawing

    - by user329999
    I would like to create a simple drawing (lines, circles, squares, etc...) but I'm having difficulty figuring out the best way to do this. The drawing would need to be scaled to fit the display since the size is indirectly specified by the user (like in a CAD application). Also, I don't want to take up the entire display, leaving room for some controls (buttons, etc). I would pass the data to describe the drawing. Here's how I imagine it would work. I create an XML layout that contains something that holds the drawing (ImageView, BitmapDrawable, ShapeDrawable, ...??? not sure exactly what). Then in my Activity I would load the main XML and obtain the resource for the control that holds the drawing. I would then draw to a bitmap. Once the bitmap was completed I would load it into the control that is to hold the drawing. Somewhere along this path it would be scaled to fill the entire area allocated for the drawing in the XML layout. I don't know if my approach is the way to do this or what classes to use. I read the http://developer.android.com/guide/topics/graphics/2d-graphics.html documentation, but it's not helping me with an example. The examples I do find leave me with hints, but nothing concrete enough to do what I want, especially when it comes to scaling, using XML and/or having other controls. Also, there seems to be no good documentation on the design of the 2D drawing system in a more conceptual manner, so it makes what I read difficult to put into any useful context. Any hints on what classes would be useful and/or a good example any other reading materials? Thanks

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  • authentication question (security code generation logic)

    - by Stick it to THE MAN
    I have a security number generator device, small enough to go on a key-ring, which has a six digit LCD display and a button. After I have entered my account name and password on an online form, I press the button on the security device and enter the security code number which is displayed. I get a different number every time I press the button and the number generator has a serial number on the back which I had to input during the account set-up procedure. I would like to incorporate similar functionality in my website. As far as I understand, these are the main components: Generate a unique N digit aplha-numeric sequence during registration and assign to user (permanently) Allow user to generate an N (or M?) digit aplha-numeric sequence remotely For now, I dont care about the hardware side, I am only interested in knowing how I may choose a suitable algorithm that will allow the user to generate an N (or M?) long aplha-numeric sequence - presumably, using his unique ID as a seed Identify the user from the number generated in step 2 (which decryption method is the most robust to do this?) I have the following questions: Have I identified all the steps required in such an authentication system?, if not please point out what I have missed and why it is important What are the most robust encryption/decryption algorithms I can use for steps 1 through 3 (preferably using 64bits)?

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  • Android: How to put ListView in XML?

    - by FloIancu
    I want to make a simple app that shows a list of contacts (name, surname). My code: package lista.android; import java.util.*; import android.app.ListActivity; import android.os.Bundle; import android.widget.*; class Contact{ String nume; String prenume; Contact(String nume, String prenume){ this.nume=nume; this.prenume=prenume; } public String toString(){ return prenume +" "+ nume; } } public class Lista1Activity extends ListActivity { /** Called when the activity is first created. */ ArrayList <Contact> lista; ArrayAdapter <Contact> adaptor; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); setListAdapter(adaptor); lista=new ArrayList<Contact>(); adaptor=new ArrayAdapter<Contact>(this, R.id.element, lista); adaugaContact("Florian", "Iancu"); adaugaContact("Ioana", "Constantina"); } public void adaugaContact(String nume, String prenume){ lista.add(new Contact(nume, prenume)); adaptor.notifyDataSetChanged(); } } In the XML I have the LinearLayout and a TextView that is the list element. When I run it, the simulator says "Sorry, the application [...] has stopped unexpectedly. Please try again." The LogCat tells me I have to have a ListView whose id is android.R.id.lista. If I create a random ListView field in the XML file and give it the "lista" id, it still doesn't work. How to I call that ListView from XML to match something in my Java code? In other words, I know I'm wrong, but where and how do I fix it?

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  • retrieve value from hashtable with clone of key; C#

    - by Johnny
    I would like to know if there is any possible way to retrieve an item from a hashtable using a key that is identical to the actual key, but a different object. I understand why it is probably not possible, but I would like to see if there is any tricky way to do it. My problem arises from the fact that, being as stupid as I am, I created hashtables with int[] as the keys, with the integer arrays containing indices representing spatial position. I somehow knew that I needed to create a new int[] every time I wanted to add a new entry, but neglected to think that when I generated spatial coordinate arrays later they would be worthless in retrieving the values from my hashtables. Now I am trying to decide whether to rearrange things so that I can store my values in ArrayLists, or whether to search through the list of keys in the Hashtable for the one I need every time I want to get a value, neither of the options being very cool. Unless of course there is a way to get //1 to work like //2! Thanks in advance. static void Main(string[] args) { Hashtable dog = new Hashtable(); //1 int[] man = new int[] { 5 }; dog.Add(man, "hello"); int[] cat = new int[] { 5 }; Console.WriteLine(dog.ContainsKey(cat)); //false //2 int boy = 5; dog.Add(boy, "wtf"); int kitten = 5; Console.WriteLine(dog.ContainsKey(kitten)); //true; }

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  • Change classloader

    - by Chris
    I'm trying to switch the class loader at runtime: public class Test { public static void main(String[] args) throws Exception { final InjectingClassLoader classLoader = new InjectingClassLoader(); Thread.currentThread().setContextClassLoader(classLoader); Thread thread = new Thread("test") { public void run() { System.out.println("running..."); // approach 1 ClassLoader cl = TestProxy.class.getClassLoader(); try { Class c = classLoader.loadClass("classloader.TestProxy"); Object o = c.newInstance(); c.getMethod("test", new Class[] {}).invoke(o); } catch (Exception e) { e.printStackTrace(); } // approach 2 new TestProxy().test(); }; }; thread.setContextClassLoader(classLoader); thread.start(); } } and: public class TestProxy { public void test() { ClassLoader tcl = Thread.currentThread().getContextClassLoader(); ClassLoader ccl = ClassToLoad.class.getClassLoader(); ClassToLoad classToLoad = new ClassToLoad(); } } (it is not relevant what the InjectingClassLoader is) I'd like to make the result of "approach 1" and "approach 2" exactly same, but it looks like thread.setContextClassLoader(classLoader) does nothing and the "approach 2" always uses the system classloader (can be determined by comparing tcl and ccl variables while debugging). Is it possible to make all classes loaded by new thread use given classloader?

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  • Can someone explain me this code ?

    - by VaioIsBorn
    #include <stdio.h> #include <unistd.h> #include <string.h> int good(int addr) { printf("Address of hmm: %p\n", addr); } int hmm() { printf("Win.\n"); execl("/bin/sh", "sh", NULL); } extern char **environ; int main(int argc, char **argv) { int i, limit; for(i = 0; environ[i] != NULL; i++) memset(environ[i], 0x00, strlen(environ[i])); int (*fptr)(int) = good; char buf[32]; if(strlen(argv[1]) <= 40) limit = strlen(argv[1]); for(i = 0; i <= limit; i++) { buf[i] = argv[1][i]; if(i < 36) buf[i] = 0x41; } int (*hmmptr)(int) = hmm; (*fptr)((int)hmmptr); return 0; } I don't really understand the code above, i have it from an online game - i should supply something in the arguments so it would give me shell, but i don't get it how it works so i don't know what to do. So i need someone that would explain it what it does, how it's working and the stuff. Thanks.

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  • Mmap and structure

    - by blid..pl
    I'm working some code including communication between processes, using semaphores. I made structure like this: typedef struct container { sem_t resource, mutex; int counter; } container; and use in that way (in main app and the same in subordinate processes) container *memory; shm_unlink("MYSHM"); //just in case fd = shm_open("MYSHM", O_RDWR|O_CREAT|O_EXCL, 0); if(fd == -1) { printf("Error"); exit(EXIT_FAILURE); } memory = mmap(NULL, sizeof(container), PROT_READ|PROT_WRITE, MAP_SHARED, fd, 0); ftruncate(fd, sizeof(container)); Everything is fine when I use one of the sem_ functions, but when I try to do something like memory->counter = 5; It doesn't work. Probably I got something wrong with pointers, but I tried almost everything and nothing seems to work. Maybe there's a better way to share variables, structures etc between processes ? Unfortunately I'm not allowed to use boost or something similiar, the code is for educational purposes and I'm intentend to keep as simple as it's possible.

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  • Find min. "join" operations for sequence

    - by utyle
    Let's say, we have a list/an array of positive integers x1, x2, ... , xn. We can do a join operation on this sequence, that means that we can replace two elements that are next to each other with one element, which is sum of these elements. For example: - array/list: [1;2;3;4;5;6] we can join 2 and 3, and replace them with 5; we can join 5 and 6, and replace them with 11; we cannot join 2 and 4; we cannot join 1 and 3 etc. Main problem is to find minimum join operations for given sequence, after which this sequence will be sorted in increasing order. Note: empty and one-element sequences are sorted in increasing order. Basic examples: for [4; 6; 5; 3; 9] solution is 1 (we join 5 and 3) for [1; 3; 6; 5] solution is also 1 (we join 6 and 5) What I am looking for, is an algorithm that solve this problem. It could be in pseudocode, C, C++, PHP, OCaml or similar (I mean: I woluld understand solution, if You wrote solution in one of these languages). I would appreciate Your help.

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  • C# adding list into list

    - by gencay
    I have a DocumentList.c as implemented below. And when I try to add a list into the instance of DocumentList object it adds but the others be the same class DocumentList { public static List wordList; public static string type; public static string path; public static double cos; public static double dice; public static double jaccard; //public static string title; public DocumentList(List wordListt, string typee, string pathh, double sm11, double sm22, double sm33) { type = typee; wordList = wordListt; path = pathh; cos = sm11; dice = sm22; jaccard = sm33; } } in main c#code fragment public partial class Window1 : System.Windows.Window { static private List documentList = new List(); ... in a method I use as below. DocumentList dt = new DocumentList(para1, para2, para3, para4, para5, para6); documentList.Add(dt); Now, When i add the first list it is ok it seems 1 item in documentList, but for the second one I get a list with 2 items but both the same.. I mean I cannot keep previous list item..

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  • Div on top of Div using z-index.

    - by Iacks
    I have the following divs in my HTML: <div class="main"> <div class="bgimage"></div> <div class="content">Text</div> which is directly inside my body. With the following CSS: .content{filter:alpha(opacity=50);-moz-opacity: 0.5;opacity: 0.5;} .content{position:relative;z-index:1;border:#000 thin solid;width:960px;margin-left:auto;margin-right:auto;background-color:#000;} .bgimage{position:absolute;z-index:-1;width:1024px;height:768px;margin-left:auto;margin-right:auto;background-image:url(bg1.jpg);} Basically, I have a Div that with a display of a background image, and I will have another Div on top of this with transparency. This current code works, but my problem is when I am trying to take the content div down from the top. When I add margin-top:100px, for example, is also brings the image down. I thought it would not touch it if it is not on the same z-index? Why does adding a margin also force the bgimage div down? I have also tried making the div with class of content a position of absolute and a zindex, but then this won't centre. How should I solve this?

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  • Why my async call does not work?

    - by Petr
    Hi, I am trying to understand what is IAsyncresult good and therefore I wrote this code. The problem is it behaves as I called "MetodaAsync" normal way. While debugging, the program stops here until the method completed. Any help appreciated, thank you. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace ConsoleApplication1 { class Program { delegate int Delegat(); static void Main(string[] args) { Program p=new Program(); Delegat d = new Delegat(p.MetodaAsync); IAsyncResult a = d.BeginInvoke(null, null); //I have removed callback int returned=d.EndInvoke(a); Console.WriteLine("AAA"); } private int MetodaAsync() { int AC=0; for (int I = 0; I < 600000; I++) { for (int A = 0; A < 6000000; A++) { } Console.Write("B"); } return AC; } } }

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  • Linked list example using threads

    - by Carl_1789
    I have read the following code of using CRITICAL_SECTION when working with multiple threads to grow a linked list. what would be the main() part which uses two threads to add to linked list? #include <windows.h> typedef struct _Node { struct _Node *next; int data; } Node; typedef struct _List { Node *head; CRITICAL_SECTION critical_sec; } List; List *CreateList() { List *pList = (List*)malloc(sizeof(pList)); pList->head = NULL; InitializeCriticalSection(&pList->critical_sec); return pList; } void AddHead(List *pList, Node *node) { EnterCriticalSection(&pList->critical_sec); node->next = pList->head; pList->head = node; LeaveCriticalSection(&pList->critical_sec); } void Insert(List *pList, Node *afterNode, Node *newNode) { EnterCriticalSection(&pList->critical_sec); if (afterNode == NULL) { AddHead(pList, newNode); } else { newNode->next = afterNode->next; afterNode->next = newNode; } LeaveCriticalSection(&pList->critical_sec); } Node *Next(List *pList, Node *node) { Node* next; EnterCriticalSection(&pList->critical_sec); next = node->next; LeaveCriticalSection(&pList->critical_sec); return next; }

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