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  • Iterating over key/value pairs in a dict sorted by keys

    - by Helper Method
    I have the following code, which just print the key/value pairs in a dict (the pairs are sorted by keys): for word, count in sorted(count_words(filename).items()): print word, count However, calling iteritems() instead of items() produces the same output for word, count in sorted(count_words(filename).iteritems()): print word, count Now, which one should I choose in this situation? I consulted the Python tutorial but it doesn't really answer my question.

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  • How to add an extra language input to Android?

    - by bgever
    Is it possible to add extra languages to Android? My current Android phone only supports English and Chinese language input. I would like to have Dutch also, as I can use it for word completion. The question on top of that is, how to switch easily between these languages in the text input (keyboard) GUI?

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  • 'if' in prolog?

    - by jreid9001
    Probably a stupid question, but I can't find any documentation anywhere for it. Is there a way to do an if in prolog, e.g. if a variable is 0, then to do some actions (write text to the terminal). An else isn't even needed, but I can't find any implementation of if.

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  • sqlite insert into: do the column names have to match?

    - by P a u l
    (This question is specific to SQLite3, but it may be common to all SQL I don't know.) This doesn't seem to work. Is it because the column names don't match? (If they match, it works.) If this is true, how can I select from a different field in the source table? INSERT INTO [ImagePoint] (ImageID, PointID, X, Y) SELECT Image2ID, PointID, X, Y FROM Point

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  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

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  • Simple Reliable UDP C++ Libraries

    - by EToreo
    Hello, I am in need of a reliable UDP library. The one I wrote does not work too well and I would like to see what a 3rd party can do in the same circumstances. Enet will not work because of some "interesting" compile issues in xcode (I have another question on stack overflow about that). Any suggestions for a portable, reliable UDP library would be greatly appreciated.

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  • Do we still need backup code for people who have javascript disabled?

    - by SLC
    I hear about it a bit in tutorials that I watch, that certain things won't work if javascript is disabled. Occasionally I see workarounds. The question is, are these relevent? I can't imagine anyone not having a javascript enabled browser nowadays, except the most ancient of phones, and chances are your page won't render on them properly anyway. Do people still bother to write backup code for javascript being disabled?

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  • What does “@public” mean in Objective-C?

    - by Ty
    After reading a question on @private I understand how that works. However, since all variables default to @protected and you cannot really access a variable without defining an accessor, what exactly does @public do? When would you use it?

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  • How is the result of openssl_sign() encoded?

    - by Bozho
    The docs about openssl_sign() say that the signature is returned in the passed string argument. My question is - how is it encoded? Base64, Hex-string, anything else? I don't have php installed and I have to use this PHP code I was given simply in order to verify whether my Java implementation is correct, so don't ask me "have you tried it" ;)

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  • Organize address cache

    - by Orsol
    Hi, I need to organize cache in mySql database for address - coordinates. What is the best practice to store address? Do i need to compress address string or use it as is? edit: Ok, let's I reassert my question. How to store long (up to 512) string in database if I need to search by exactly this string in future.

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  • How should onClick Listener by defined and instantiated for an Activity

    - by Code Droid
    My Activity has multiple lists so I have defined MyClickListener as below: My question is how I should instantiate this class: MyClickListener mMyClickListener = new MyClickListener(); Or maybe it is better to instantiate inside the onCreate(Bundle) and just define above. Whats considered the better way? I don't want too much in onCreate() its already full of stuff. Any thoughts on the declaration and instatiation? Whats the best way? private class MyClickListener implements OnClickListener { @Override public void onClick(View view) { } }

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  • LaTeX: How to find package(s) that a command belongs to?

    - by Ashwin
    It is a simple question to which I am not able to find the answer: Given a LaTeX command, how do I find out what package(s) it belongs to or comes from? For example, given the \qquad horizontal spacing command, what package does it come from? Especially troublesome since it works without including any package!

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  • Access message editor from app

    - by user367248
    Hello, I´m thinking about writing an android app, but have no experience in programming such apps. My question is whether it is possible to access the standart message editor of android with my app and add for example additional information to it or would it be neccesary to write a complete new editor which would be started as a seperate app. greetings

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  • How to remove MySQL database?

    - by Masi
    You may notice from my last question that a problem caused some more problems here. My database is now unusable partly due to my interest to break things and my inability to look at error messages. I know that I should not reuse primary keys, but I would like to use them again after the removal of the database that I deteriorated. So How can you correctly remove MySQL database?

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