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  • Boost binding a function taking a reference

    - by Jamie Cook
    Hi all, I am having problems compiling the following snippet int temp; vector<int> origins; vector<string> originTokens = OTUtils::tokenize(buffer, ","); // buffer is a char[] array // original loop BOOST_FOREACH(string s, originTokens) { from_string(temp, s); origins.push_back(temp); } // I'd like to use this to replace the above loop std::transform(originTokens.begin(), originTokens.end(), origins.begin(), boost::bind<int>(&FromString<int>, boost::ref(temp), _1)); where the function in question is // the third parameter should be one of std::hex, std::dec or std::oct template <class T> bool FromString(T& t, const std::string& s, std::ios_base& (*f)(std::ios_base&) = std::dec) { std::istringstream iss(s); return !(iss >> f >> t).fail(); } the error I get is 1>Compiling with Intel(R) C++ 11.0.074 [IA-32]... (Intel C++ Environment) 1>C:\projects\svn\bdk\Source\deps\boost_1_42_0\boost/bind/bind.hpp(303): internal error: assertion failed: copy_default_arg_expr: rout NULL, no error (shared/edgcpfe/il.c, line 13919) 1> 1> return unwrapper<F>::unwrap(f, 0)(a[base_type::a1_], a[base_type::a2_]); 1> ^ 1> 1>icl: error #10298: problem during post processing of parallel object compilation Google is being unusually unhelpful so I hope that some one here can provide some insights.

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  • How to implement an ID field on a POCO representing an Identity field in SQL Server?

    - by Dr. Zim
    If I have a Domain Model that has an ID that maps to a SQL Server identity column, what does the POCO look like that contains that field? Candidate 1: Allows anyone to set and get the ID. I don't think we want anyone setting the ID except the Repository, from the SQL table. public class Thing { public int ID {get;set;} } Candidate 2: Allows someone to set the ID upon creation, but we won't know the ID until after we create the object (factory creates a blank Thing object where ID = 0 until we persist it). How would we set the ID after persisting? public class Thing { public Thing () : This (ID: 0) {} public Thing (int ID) { this.ID = ID } private int _ID; public int ID { get { return this.ID;}; } Candidate 3: Methods to set ID? Somehow we would need to allow the Repository to set the ID without allowing the consumer to change it. Any ideas? Is this barking up the wrong tree? Do we send the object to the Repository, save it, throw it away, then create a new object from the loaded version and return that as a new object?

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  • How to optimize Conway's game of life for CUDA?

    - by nlight
    I've written this CUDA kernel for Conway's game of life: global void gameOfLife(float* returnBuffer, int width, int height) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; float p = tex2D(inputTex, x, y); float neighbors = 0; neighbors += tex2D(inputTex, x+1, y); neighbors += tex2D(inputTex, x-1, y); neighbors += tex2D(inputTex, x, y+1); neighbors += tex2D(inputTex, x, y-1); neighbors += tex2D(inputTex, x+1, y+1); neighbors += tex2D(inputTex, x-1, y-1); neighbors += tex2D(inputTex, x-1, y+1); neighbors += tex2D(inputTex, x+1, y-1); __syncthreads(); float final = 0; if(neighbors < 2) final = 0; else if(neighbors 3) final = 0; else if(p != 0) final = 1; else if(neighbors == 3) final = 1; __syncthreads(); returnBuffer[x + y*width] = final; } I am looking for errors/optimizations. Parallel programming is quite new to me and I am not sure if I get how to do it right. The rest of the app is: Memcpy input array to a 2d texture inputTex stored in a CUDA array. Output is memcpy-ed from global memory to host and then dealt with. As you can see a thread deals with a single pixel. I am unsure if that is the fastest way as some sources suggest doing a row or more per thread. If I understand correctly NVidia themselves say that the more threads, the better. I would love advice on this on someone with practical experience.

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  • Template compilation error in Sun Studio 12

    - by Jagannath
    We are migrating to Sun Studio 12.1 and with the new compiler [ CC: Sun C++ 5.10 SunOS_sparc 2009/06/03 ]. I am getting compilation error while compiling a code that compiled fine with earlier version of Sun Compiler [ CC: Sun WorkShop 6 update 2 C++ 5.3 2001/05/15 ]. This is the compilation error I get. "Sample.cc": Error: Could not find a match for LoopThrough(int[2]) needed in main(). 1 Error(s) detected. * Error code 1. CODE: #include <iostream> #define PRINT_TRACE(STR) \ std::cout << __FILE__ << ":" << __LINE__ << ":" << STR << "\n"; template<size_t SZ> void LoopThrough(const int(&Item)[SZ]) { PRINT_TRACE("Specialized version"); for (size_t index = 0; index < SZ; ++index) { std::cout << Item[index] << "\n"; } } /* template<typename Type, size_t SZ> void LoopThrough(const Type(&Item)[SZ]) { PRINT_TRACE("Generic version"); } */ int main() { { int arr[] = { 1, 2 }; LoopThrough(arr); } } If I uncomment the code with Generic version, the code compiles fine and the generic version is called. I don't see this problem with MSVC 2010 with extensions disabled and the same case with ideone here. The specialized version of the function is called. Now the question is, is this a bug in Sun Compiler ? If yes, how could we file a bug report ?

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  • How to get components from a JFrame with a GridLayout?

    - by NlightNfotis
    I have a question about Java and JFrame in particular. Let's say I have a JFrame that I am using with a GridLayout. Supposing that I have added JButtons in the JFrame, how can I gain access to the one I want using it's position (by position, I mean a x and a y, used to define the exact place on the Grid). I have tried several methods, for instance getComponentAt(int x, int y), and have seen that those methods do not work as intended when combined with GridLayout, or at least don't work as intended in my case. So I tried using getComponent(), which seems fine. The latest method, that seems to be on a right track for me is (assuming I have a JFrame with a GridLayout with 7 rows and 7 columns, x as columns, y as rows): public JButton getButtonByXAndY(int x, int y) { return (JButton) this.getContentPane().getComponent((y-1) * 7 + x); } Using the above, say I want to get the JButton at (4, 4), meaning the 25th JButton in the JFrame, I would index through the first 21 buttons at first, and then add 4 more, finally accessing the JButton I want. Problem is this works like that in theory only. Any ideas? P.S sorry for linking to an external website, but stack overflow won't allow me to upload the image, because I do not have the required reputation.

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  • Using NULLs in matchup table

    - by TomWilsonFL
    I am working on the accounting portion of a reservation system (think limo company). In the system there are multiple objects that can either be paid or submit a payment. I am tracking all of these "transactions" in three tables called: tx, tx_cc, and tx_ch. tx generates a new tx_id (for transaction ID) and keeps the information about amount, validity, etc. Tx_cc and tx_ch keep the information about the credit card or check used, respectively, which link to other tables (credit_card and bank_account among others). This seems fairly normalized to me, no? Now here is my problem: The payment transaction can take place for a myriad of reasons. Either a reservation is being paid for, a travel agent that booked a reservation is being paid, a driver is being paid, etc. This results in multiple tables, one for each of the entities: agent_tx, driver_tx, reservation_tx, etc. They look like this: CREATE TABLE IF NOT EXISTS `driver_tx` ( `tx_id` int(10) unsigned zerofill NOT NULL, `driver_id` int(11) NOT NULL, `reservation_id` int(11) default NULL, `reservation_item_id` int(11) default NULL, PRIMARY KEY (`tx_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; Now this transaction is for a driver, but could be applied to an individual item on the reservation or the entire reservation overall. Therefore I demand either reservation_id OR reservation_item_id to be null. In the future there may be other things which a driver is paid for, which I would also add to this table, defaulting to null. What is the rule on this? Opinion? Obviously I could break this out into MANY three column tables, but the amount of OUTER JOINing needed seems outrageous. Your input is appreciated. Peace, Tom

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  • Inorder tree traversal in binary tree in C

    - by srk
    In the below code, I'am creating a binary tree using insert function and trying to display the inserted elements using inorder function which follows the logic of In-order traversal.When I run it, numbers are getting inserted but when I try the inorder function( input 3), the program continues for next input without displaying anything. I guess there might be a logical error.Please help me clear it. Thanks in advance... #include<stdio.h> #include<stdlib.h> int i; typedef struct ll { int data; struct ll *left; struct ll *right; } node; node *root1=NULL; // the root node void insert(node *root,int n) { if(root==NULL) //for the first(root) node { root=(node *)malloc(sizeof(node)); root->data=n; root->right=NULL; root->left=NULL; } else { if(n<(root->data)) { root->left=(node *)malloc(sizeof(node)); insert(root->left,n); } else if(n>(root->data)) { root->right=(node *)malloc(sizeof(node)); insert(root->right,n); } else { root->data=n; } } } void inorder(node *root) { if(root!=NULL) { inorder(root->left); printf("%d ",root->data); inorder(root->right); } } main() { int n,choice=1; while(choice!=0) { printf("Enter choice--- 1 for insert, 3 for inorder and 0 for exit\n"); scanf("%d",&choice); switch(choice) { case 1: printf("Enter number to be inserted\n"); scanf("%d",&n); insert(root1,n); break; case 3: inorder(root1); break; default: break; } } }

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  • File Hierarchy system with a web application logic question: List searching

    - by molleman
    I need to search through a list of folders that could have more folders inside it, and add a new folder depending what folder is its parent.(the path is stored as a String for eg = "root/MyCom/home/") Then i fill in a field with a new folder name and add it to the final folder(eg "home/"). Below as you can see , I can navigate to the right location and add the new folder to a current folder, My trouble is that i cannot ensure that currentFolder element is placed back in the list it came from how could i add a folder to a list of folders, that could be within a list of folders,that could be within a list of folders and endless more? YFUser user = (YFUser)getSession().getAttribute(SESSION_USER); Folder newFolder = new Folder(); newFolder.setFolderName(foldername); // this is the path string (root/MyCom/home/) split in the different folder names String folderNames[] = folderLocationString.split("/"); int folderNamesLength = folderNames.length; Folder root = user.getRoot(); Folder currentFolder = root; for(int i=0;i<=folderNamesLength; i++){ // because root is folderNames[i] String folderName = folderNames[i++]; int currentFolderSize = currentFolder.getChildren.getSize(); for(int o=1; o<= currentFolderSize ; o++){ if(currentFolder.getChildren().get(o) instanceof Folder){ if(folderName.equals(currentFolder.getChildren().get(o).getFolderName())){ currentFolder = currentFolder.getChildren().get(o); if (i == counter){ //now i am inside the correct folder and i add it to the list of folders within it //the trouble is knowing how to re add this changed folder back to the list before it currentFolder.getChildren.add(newFolder); } } } } }

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  • How to print a page when a JButton is pressed in java swing using PrinterJob?

    - by Prayag Upd
    I tried the following code AWT but at runtime shows multiple print dialogs repeatedly.... package printerjob; import java.awt.BasicStroke; import java.awt.Frame; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.WindowAdapter; import java.awt.print.PageFormat; import java.awt.print.Printable; import java.awt.print.PrinterException; import java.awt.print.PrinterJob; /** * * @author pragX */ public class FramePrinterJob extends Frame implements Printable{ public void start(){ add(button); } @Override public void paint(Graphics graphics){ PrinterJob printerJob=PrinterJob.getPrinterJob(); printerJob.setPrintable(this); if(printerJob.printDialog()){ try{ printerJob.print(); }catch(PrinterException printerException){ //printerException.printStackTrace(); System.out.println("Error Printing." + printerException); } } } public int print(Graphics graphics, PageFormat pageFormat, int pageIndex) throws PrinterException { //throw new UnsupportedOperationException("Not supported yet."); if(pageIndex>=1){ return Printable.NO_SUCH_PAGE; } graphics.translate((int) pageFormat.getImageableX(), (int)pageFormat.getImageableY()); Graphics2D graphics2D=(Graphics2D)graphics; graphics2D.setStroke(new BasicStroke(4f)); graphics2D.drawLine(20, 20, 20, 120); graphics2D.drawLine(40, 20, 40, 120); graphics2D.drawLine(20, 70, 40, 70); graphics2D.drawLine(60, 70, 60, 120); graphics2D.drawLine(60, 40, 60, 45); return Printable.PAGE_EXISTS; } public static void main(String args[]){ Frame frame=new FramePrinterJob(); frame.addWindowListener(new WindowAdapter() { public void windowClosing(){System.exit(0);}}); frame.setSize(300,400); frame.setVisible(true); } }

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  • NSTimer Reset Not Working

    - by user355900
    hi, i have a nstimer and it works perfectly counting down from 2:00 but when i hit the reset button it does not work it just stops the timer and when i press start again it will carry on with the timer as if it had never been stopped. Here is my code `@implementation TimerAppDelegate @synthesize window; (void)applicationDidFinishLaunching:(UIApplication *)application { timerLabel.text = @"2:00"; seconds = 120; // Override point for customization after application launch [window makeKeyAndVisible]; } (void)viewDidLoad { [timer invalidate]; } (void)countDownOneSecond { seconds--; int currentTime = [timerLabel.text intValue]; int newTime = currentTime - 1; int displaySeconds = !(seconds % 60) ? 0 : seconds < 60 ? seconds : seconds - 60; int displayMinutes = floor(seconds / 60); NSString *time = [NSString stringWithFormat:@"%d:%@%d", displayMinutes, [[NSString stringWithFormat:@"%d", displaySeconds] length] == 1 ? @"0" : @"", displaySeconds ]; timerLabel.text = time; if(seconds == 0) { [timer invalidate]; } } (void)startOrStopTimer { if(timerIsRunning){ [timer invalidate]; [startOrStopButton setTitle:@"Start" forState:UIControlStateNormal]; } else { timer = [[NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(countDownOneSecond) userInfo:nil repeats:YES] retain]; [startOrStopButton setTitle:@"Stop" forState:UIControlStateNormal]; } timerIsRunning = !timerIsRunning; } (void)resetTimer { [timer invalidate]; [startOrStopButton setTitle:@"Start" forState:UIControlStateNormal]; [timer invalidate]; timerLabel.text = @"2:00"; } (void)dealloc { [window release]; [super dealloc]; } @end` thanks

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  • Invoking a function (main()) from a binary file in C

    - by Dhara Darji
    I have simple c program like, my_bin.c: #include <stdio.h> int main() { printf("Success!\n"); return 0; } I compile it with gcc and got executable: my_bin. Now I want to invoke main (or run this my_bin) using another C program. That I did with mmap and function pointer like this: #include <stdio.h> #include <fcntl.h> #include <sys/mman.h> int main() { void (*fun)(); int fd; int *map; fd = open("./my_bin", O_RDONLY); map = mmap(0, 8378, PROT_READ, MAP_SHARED, fd, 0); fun = map; fun(); return 0; } PS: I went through some tutorial, for how to read binary file and execute. But this gives Seg fault, any help appreciated! Thanks!

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  • Are function-local typedefs visible inside C++0x lambdas?

    - by GMan - Save the Unicorns
    I've run into a strange problem. The following simplified code reproduces the problem in MSVC 2010 Beta 2: template <typename T> struct dummy { static T foo(void) { return T(); } }; int main(void) { typedef dummy<bool> dummy_type; auto x = [](void){ bool b = dummy_type::foo(); }; // auto x = [](void){ bool b = dummy<bool>::foo(); }; // works } The typedef I created locally in the function doesn't seem to be visible in the lambda. If I replace the typedef with the actual type, it works as expected. Here are some other test cases: // crashes the compiler, credit to Tarydon int main(void) { struct dummy {}; auto x = [](void){ dummy d; }; } // works as expected int main(void) { typedef int integer; auto x = [](void){ integer i = 0; }; } I don't have g++ 4.5 available to test it, right now. Is this some strange rule in C++0x, or just a bug in the compiler? From the results above, I'm leaning towards bug. Though the crash is definitely a bug. For now, I have filed two bug reports. All code snippets above should compile. The error has to do with using the scope resolution on locally defined scopes. (Spotted by dvide.) And the crash bug has to do with... who knows. :) Update According to the bug reports, they have both been fixed for the next release of Visual Studio 2010.

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  • Programming help Loop adding

    - by Deonna
    I know this probably really simple but Im not sure what im doing wrong... The assignment states: For the second program for this lab, you are to have the user enter an integer value in the range of 10 to 50. You are to verify that the user enters a value in that range, and continue to prompt him until he does give you a value in that range. After the user has successfully entered a value in that range, you are to display the sum of all the integers from 1 to the value entered. I have this so far: #include <iostream.h> int main () { int num, sum; cout << "do-while Loop Example 2" << endl << endl; do { cout << "Enter a value from 10 to 50: "; cin >> num; if (num < 10 || num > 50) cout << "Out of range; Please try again..." << endl; } while (num < 10 || num > 50); { int i; int sum = 0; for (num = 1; num <= 50; num ++) sum = sum + num; } cout << endl << "The sum is " << sum << endl; return 0; } Im just not sure exactly what i'm doing wrong... I keep getting the wrong sum for the total...

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  • How to highlight the new created file in JTree

    - by newbie123
    I want to make it like when I click a button, it will create a new file. Then the jTree will highlight the new file. Below are my code. Currently I create new file, i will show the new file but no highlight the file. class FileTreeModel implements TreeModel { private FileNode root; public FileTreeModel(String directory) { root = new FileNode(directory); } public Object getRoot() { return root; } public Object getChild(Object parent, int index) { FileNode parentNode = (FileNode) parent; return new FileNode(parentNode, parentNode.listFiles()[index].getName()); } public int getChildCount(Object parent) { FileNode parentNode = (FileNode) parent; if (parent == null || !parentNode.isDirectory() || parentNode.listFiles() == null) { return 0; } return parentNode.listFiles().length; } public boolean isLeaf(Object node) { return (getChildCount(node) == 0); } public int getIndexOfChild(Object parent, Object child) { FileNode parentNode = (FileNode) parent; FileNode childNode = (FileNode) child; return Arrays.asList(parentNode.list()).indexOf(childNode.getName()); } public void valueForPathChanged(TreePath path, Object newValue) { } public void addTreeModelListener(TreeModelListener l) { } public void removeTreeModelListener(TreeModelListener l) { } } class FileNode extends java.io.File { public FileNode(String directory) { super(directory); } public FileNode(FileNode parent, String child) { super(parent, child); } @Override public String toString() { return getName(); } } jTree = new JTree(); jTree.setBounds(new Rectangle(164, 66, 180, 421)); jTree.setBackground(SystemColor.inactiveCaptionBorder); jTree.setBorder(BorderFactory.createTitledBorder(null, "", TitledBorder.LEADING, TitledBorder.TOP, new Font("Arial", Font.BOLD, 12), new Color(0, 0, 0))); FileTreeModel model = new FileTreeModel(root); jTree.setRootVisible(false); jTree.setModel(model); expandAll(jTree); public void expandAll(JTree tree) { int row = 0; while (row < tree.getRowCount()) { tree.expandRow(row); row++; } }

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  • Finding out max available print area

    - by Armagan
    I'm trying to find out max available area on my printer. I've printed a simple rectangle trying out different boundary variables. My question is, why doesn't first two work correctly? They don't print a full rectangle on the paper, only the left and top sides are drawn. Why does only the third one prints a full rectangle? I was under the impression of that all three should be working correctly. What am I missing? Here's my code: this.printDocument1.DefaultPageSettings.Margins = new Margins(0, 0, 0, 0); ... private void PrintPage(object sender, PrintPageEventArgs e) { //Method 1, no right and bottom sides are printed e.Graphics.DrawRectangle(new Pen(Color.Black, 1), e.PageBounds); //Method 2, same as Method 1 e.Graphics.DrawRectangle(new Pen(Color.Black, 1), e.MarginBounds); //Method 3, works correctly e.Graphics.DrawRectangle(new Pen(Color.Black, 1), new Rectangle((int)e.Graphics.VisibleClipBounds.X, (int)e.Graphics.VisibleClipBounds.Y, (int)e.Graphics.VisibleClipBounds.Width, (int)e.Graphics.VisibleClipBounds.Height)); }

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  • Linker error: wants C++ virtual base class destructor

    - by jdmuys
    Hi, I have a link error where the linker complains that my concrete class's destructor is calling its abstract superclass destructor, the code of which is missing. This is using GCC 4.2 on Mac OS X from XCode. I saw http://stackoverflow.com/questions/307352/g-undefined-reference-to-typeinfo but it's not quite the same thing. Here is the linker error message: Undefined symbols: "ConnectionPool::~ConnectionPool()", referenced from: AlwaysConnectedConnectionZPool::~AlwaysConnectedConnectionZPool()in RKConnector.o ld: symbol(s) not found collect2: ld returned 1 exit status Here is the abstract base class declaration: class ConnectionPool { public: static ConnectionPool* newPool(std::string h, short p, std::string u, std::string pw, std::string b); virtual ~ConnectionPool() =0; virtual int keepAlive() =0; virtual int disconnect() =0; virtual sql::Connection * getConnection(char *compression_scheme = NULL) =0; virtual void releaseConnection(sql::Connection * theConnection) =0; }; Here is the concrete class declaration: class AlwaysConnectedConnectionZPool: public ConnectionPool { protected: <snip data members> public: AlwaysConnectedConnectionZPool(std::string h, short p, std::string u, std::string pw, std::string b); virtual ~AlwaysConnectedConnectionZPool(); virtual int keepAlive(); // will make sure the connection doesn't time out. Call regularly virtual int disconnect(); // disconnects/destroys all connections. virtual sql::Connection * getConnection(char *compression_scheme = NULL); virtual void releaseConnection(sql::Connection * theConnection); }; Needless to say, all those members are implemented. Here is the destructor: AlwaysConnectedConnectionZPool::~AlwaysConnectedConnectionZPool() { printf("AlwaysConnectedConnectionZPool destructor call"); // nothing to destruct in fact } and also maybe the factory routine: ConnectionPool* ConnectionPool::newPool(std::string h, short p, std::string u, std::string pw, std::string b) { return new AlwaysConnectedConnectionZPool(h, p, u, pw, b); } I can fix this by artificially making my abstract base class concrete. But I'd rather do something better. Any idea? Thanks

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  • DuplicateKeyException in LINQ, but I've set auto increment and auto sync

    - by Fritos
    I'm getting a DuplicateKeyException error in my C# code. I've set Auto Generated = true, and Auto-Sync = OnInsert in my dbml. I'm not even touching the PK field in any manually written code (as seen below [My primary key field is actually called PK]). using (DeviceExerciseDataDataContext context = new DeviceExerciseDataDataContext()) { foreach(Data tgudData in data.Data) { tgd = new tableData(); tgd.FK = key; tgd.Time = tgudData.TimeStamp; tgd.Calories = Convert.ToInt32(tgudData.Calories); tgd.HeartRate = tgudData.AvgHr; tgd.BenchAngle = tgudData.Angle; tgd.WorkoutTarget = 0; tgd.Reps = tgudData.Reps; context.tableDatas.InsertOnSubmit(tgd); } context.SubmitChanges(); } This is the code for the column in the designer (columns are named PK and FK) [global::System.Data.Linq.Mapping.ColumnAttribute(Storage="_PK", AutoSync=AutoSync.OnInsert, DbType="Int NOT NULL", IsPrimaryKey=true, IsDbGenerated=true)] public int PK { get { return this._PK; } set { if ((this._PK != value)) { this.OnPKChanging(value); this.SendPropertyChanging(); this._PK = value; this.SendPropertyChanged("PK"); this.OnPKChanged(); } } } [global::System.Data.Linq.Mapping.ColumnAttribute(Storage="_FK", DbType="Int")] public System.Nullable<int> FK { get { return this._FK; } set { if ((this._FK != value)) { this.OnFKChanging(value); this.SendPropertyChanging(); this._FK = value; this.SendPropertyChanged("FK"); this.OnFKChanged(); } } }

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  • how to fix my error saying expected expression before 'else'

    - by user292489
    this program intended to read a .txt, a set of numbers, file and wwrite to another two .txt files called even amd odd as follows: #include <stdio.h> #include <stdlib.h> int main(int argc, char *argv[]) { int i=0,even,odd; int number[i]; // check to make sure that all the file names are entered if (argc != 3) { printf("Usage: executable in_file output_file\n"); exit(0); } FILE *dog = fopen(argv[1], "r"); FILE *feven= fopen(argv[2], "w"); FILE *fodd= fopen (argv[3], "w"); // check whether the file has been opened successfully if (dog == NULL) { printf("File %s cannot open!\n", argv[1]); exit(0); } //odd = fopen(argv[2], "w"); { if (i%2!=1) i++;} fprintf(feven, "%d", even); fscanf(dog, "%d", &number[i]); else { i%2==1; i++;} fprintf(fodd, "%d", odd); fscanf(dog, "%d", &number[i]); fclose(feven); fclose(fodd);

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  • How operator oveloading works

    - by Rasmi Ranjan Nayak
    I have below code class rectangle { ..... .....//Some code int operator+(rectangle r1) { return(r1.length+length); } }; In main fun. int main() { rectangle r1(10,20); rectangle r2(40,60); rectangle r3(30,60); int len = r1+r3; } Here if we will see in operator+(), we are doing r1.length + length. How the compiler comes to know that the 2nd length in return statement belong to object r3 not to r1 or r2? I think answer may be in main() we have writeen int len = r1+r3; If that is the case then why do we need to write in operator+(....) { r1.lenth + lenth; //Why not length + length? } Why not length + length? Bcause compiler already knows from main() that the first length belong to object r1 and 2nd to object r3.

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  • What is the difference between Unidirectional and Bidirectional associations?

    - by hguser
    Hi: What is the difference between Unidirectional and Bidirectional associations? Since the table generated in the db are all the same,so the only difference I found is that each side of the bidiretional assocations will have a refer to the other,and the unidirectional not. /////////// This is a Unidirectional association public class User { private int id; private String name; @ManyToOne @JoinColumn( name = "groupId") private Group group; } public class Group { private int id; private String name; } ////////////// The Bidirectional association public class User { private int id; private String name; @ManyToOne @JoinColumn( name = "groupId") private Group group; } public class Group { private int id; private String name; @OneToMany(mappedBy="group") private List<User> users; } The difference is wheather the group hold a refer of the user. So I wonder if this is the only difference? which is recommended?

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  • Conditional row count in linq to nhibernate doesn't work

    - by Lucasus
    I want to translate following simple sql query into Linq to NHibernate: SELECT NewsId ,sum(n.UserHits) as 'HitsNumber' ,sum(CASE WHEN n.UserHits > 0 THEN 1 ELSE 0 END) as 'VisitorsNumber' FROM UserNews n GROUP BY n.NewsId My simplified UserNews class: public class AktualnosciUzytkownik { public virtual int UserNewsId { get; set; } public virtual int UserHits { get; set; } public virtual User User { get; set; } // UserId key in db table public virtual News News { get; set; } // NewsId key in db table } I've written following linq query: var hitsPerNews = (from n in Session.Query<UserNews>() group n by n.News.NewsId into g select new { NewsId = g.Key, HitsNumber = g.Sum(x => x.UserHits), VisitorsNumber = g.Count(x => x.UserHits > 0) }).ToList(); But generated sql just ignores my x => x.UserHits > 0 statement and makes unnecessary 'left outer join': SELECT news1_.NewsId AS col_0_0_, CAST(SUM(news0_.UserHits) AS INT) AS col_1_0_, CAST(COUNT(*) AS INT) AS col_2_0_ FROM UserNews news0_ LEFT OUTER JOIN News news1_ ON news0_.NewsId=news1_.NewsId GROUP BY news1_.NewsId How Can I fix or workaround this issue? Maybe this can be done better with QueryOver syntax?

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  • Optimizing a shared buffer in a producer/consumer multithreaded environment

    - by Etan
    I have some project where I have a single producer thread which writes events into a buffer, and an additional single consumer thread which takes events from the buffer. My goal is to optimize this thing for a single machine to achieve maximum throughput. Currently, I am using some simple lock-free ring buffer (lock-free is possible since I have only one consumer and one producer thread and therefore the pointers are only updated by a single thread). #define BUF_SIZE 32768 struct buf_t { volatile int writepos; volatile void * buffer[BUF_SIZE]; volatile int readpos;) }; void produce (buf_t *b, void * e) { int next = (b->writepos+1) % BUF_SIZE; while (b->readpos == next); // queue is full. wait b->buffer[b->writepos] = e; b->writepos = next; } void * consume (buf_t *b) { while (b->readpos == b->writepos); // nothing to consume. wait int next = (b->readpos+1) % BUF_SIZE; void * res = b->buffer[b->readpos]; b->readpos = next; return res; } buf_t *alloc () { buf_t *b = (buf_t *)malloc(sizeof(buf_t)); b->writepos = 0; b->readpos = 0; return b; } However, this implementation is not yet fast enough and should be optimized further. I've tried with different BUF_SIZE values and got some speed-up. Additionaly, I've moved writepos before the buffer and readpos after the buffer to ensure that both variables are on different cache lines which resulted also in some speed. What I need is a speedup of about 400 %. Do you have any ideas how I could achieve this using things like padding etc?

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  • Unit Testing Private Method in Resource Managing Class (C++)

    - by BillyONeal
    I previously asked this question under another name but deleted it because I didn't explain it very well. Let's say I have a class which manages a file. Let's say that this class treats the file as having a specific file format, and contains methods to perform operations on this file: class Foo { std::wstring fileName_; public: Foo(const std::wstring& fileName) : fileName_(fileName) { //Construct a Foo here. }; int getChecksum() { //Open the file and read some part of it //Long method to figure out what checksum it is. //Return the checksum. } }; Let's say I'd like to be able to unit test the part of this class that calculates the checksum. Unit testing the parts of the class that load in the file and such is impractical, because to test every part of the getChecksum() method I might need to construct 40 or 50 files! Now lets say I'd like to reuse the checksum method elsewhere in the class. I extract the method so that it now looks like this: class Foo { std::wstring fileName_; static int calculateChecksum(const std::vector<unsigned char> &fileBytes) { //Long method to figure out what checksum it is. } public: Foo(const std::wstring& fileName) : fileName_(fileName) { //Construct a Foo here. }; int getChecksum() { //Open the file and read some part of it return calculateChecksum( something ); } void modifyThisFileSomehow() { //Perform modification int newChecksum = calculateChecksum( something ); //Apply the newChecksum to the file } }; Now I'd like to unit test the calculateChecksum() method because it's easy to test and complicated, and I don't care about unit testing getChecksum() because it's simple and very difficult to test. But I can't test calculateChecksum() directly because it is private. Does anyone know of a solution to this problem?

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  • Dealing with array of IntPtr

    - by Padu Merloti
    I think I'm close and I bet the solution is something stupid. I have a C++ native DLL where I define the following function: DllExport bool __stdcall Open(const char* filePath, int *numFrames, void** data); { //creates the list of arrays here... don't worry, lifetime is managed somewhere else //foreach item of the list: { BYTE* pByte = GetArray(i); //here's where my problem lives *(data + i * sizeofarray) = pByte; } *numFrames = total number of items in the list return true; } Basically, given a file path, this function creates a list of byte arrays (BYTE*) and should return a list of pointers via the data param. Each pointing to a different byte array. I want to pass an array of IntPtr from C# and be able to marshal each individual array in order. Here's the code I'm using: [DllImport("mydll.dll",EntryPoint = "Open")] private static extern bool MyOpen( string filePath, out int numFrames, out IntPtr[] ptr); internal static bool Open( string filePath, out int numFrames, out Bitmap[] images) { var ptrList = new IntPtr[512]; MyOpen(filePath, out numFrames, out ptrList); images = new Bitmap[numFrames]; var len = 100; //for sake of simplicity for (int i=0; i<numFrames;i++) { var buffer = new byte[len]; Marshal.Copy(ptrList[i], buffer, 0, len); images[i] = CreateBitmapFromBuffer(buffer, height, width); } return true; } Problem is in my C++ code. When I assign *(data + i * sizeofarray) = pByte; it corrupts the array of pointers... what am I doing wrong?

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  • How to write this function as a pL/pgSQl function ?

    - by morpheous
    I am trying to implement some business logic in a PL/pgSQL function. I have hacked together some pseudo code that explains the type of business logic I want to include in the function. Note: This function returns a table, so I can use it in a query like: SELECT A.col1, B.col1 FROM (SELECT * from some_table_returning_func(1, 1, 2, 3)) as A, tbl2 as B; The pseudocode of the pl/PgSQL function is below: CREATE FUNCTION some_table_returning_func(uid int, type_id int, filter_type_id int, filter_id int) RETURNS TABLE AS $$ DECLARE where_clause text := 'tbl1.id = ' + uid; ret TABLE; BEGIN switch (filter_type_id) { case 1: switch (filter_id) { case 1: where_clause += ' AND tbl1.item_id = tbl2.id AND tbl2.type_id = filter_id'; break; //other cases follow ... } break; //other cases follow ... } // where clause has been built, now run query based on the type ret = SELECT [COL1, ... COLN] WHERE where_clause; IF (type_id <> 1) THEN return ret; ELSE return select * from another_table_returning_func(ret,123); ENDIF; END; $$ LANGUAGE plpgsql; I have the following questions: How can I write the function correctly to (i.e. EXECUTE the query with the generated WHERE clause, and to return a table How can I write a PL/pgSQL function that accepts a table and an integer and returns a table (another_table_returning_func) ?

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